all repos — mgba @ 34b7bb2e1e6ffb28b295a9bb9c6f02e9a695d47b

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11Bugfixes:
 12 - LR35902: Fix core never exiting with certain event patterns
 13 - GB Timer: Improve DIV reset behavior
 14 - GBA Memory: Improve initial skipped BIOS state
 15 - GBA BIOS: Implement BitUnPack
 16 - ARM7: Fix MLA/*MULL/*MLAL timing
 17 - GBA: Fix multiboot ROM loading
 18 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 19 - LR35902: Fix pc overflowing current region off-by-one
 20 - GB MBC: Fix ROM bank overflows getting set to bank 0
 21 - Qt: Fix timing issues on high refresh rate monitors
 22Misc:
 23 - SDL: Remove scancode key input
 24 - GBA Video: Clean up unused timers
 25 - Test: Add a basic test suite
 26 - GBA Video: Allow multiple handles into the same tile cache
 27 - VFS: Call msync when syncing mapped data
 28 - GBA Video, GB Video: Colors are now fully scaled
 29 - VFS: Allow truncating memory chunk VFiles
 30 - Debugger: Modularize CLI debugger
 31 - Core: Clean up some thread state checks
 32 - Debugger: Make building with debugging aspects optional
 33 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 34 - GBA Memory: Support reading/writing POSTFLG
 35 - Util: Add size counting to Table
 36 - Qt: Move last directory setting from qt.ini to config.ini
 37 - 3DS, PSP2, Wii: Last directory loaded is saved
 38 - GB Audio: Simplify envelope code
 39 - GB Audio: Improve initial envelope samples
 40 - Debugger: Add functions for read- or write-only watchpoints
 41 - GBA DMA: Refactor DMA out of memory.c
 42 - GBA DMA: Move DMAs to using absolute timing
 43 - All: Add C++ header guards
 44 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 45 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 46 - Qt: Improved HiDPI support
 47 - Qt: Expose configuration directory
 48 - Feature: Move game database from flatfile to SQLite3
 49 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 50 - VFS: Fix some minor VFile issues with FILEs
 51 - Core: Add generic checksum function
 52 - Feature: Support ImageMagick 7
 53 - All: Move time.h include to common.h
 54 - CMake: Add ability to just print version string
 55
 560.5.2: (2016-12-31)
 57Bugfixes:
 58 - All: Fix fullscreen config option being ignored
 59 - ARM7: PSR mode bits should not get sign extended
 60 - GB: Fix audio not being deinitialized
 61 - GB: Fix crash when masking savedata
 62 - GB: Properly initialize sramRealVf variable
 63 - GB Audio: Fix serialization of channel 3 and NR52 properties
 64 - GB Audio: Reset envelope timer when reseting sound channel
 65 - GB MBC: Fix SRAM dangling pointer with RTC games
 66 - GB MBC: Fix initializing MBC when no ROM is loaded
 67 - GB Memory: Fix patching ROM bank 0
 68 - GB Memory: Fix starting HDMAs during mode 0
 69 - GB Memory: Fix HDMA5 value after DMA completes
 70 - GB Video: Initialize LCDC in renderer
 71 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 72 - GBA: Fix IRQs firing after already being cleared
 73 - GBA: Only unhalt CPU if appropriate bit is set in IE
 74 - GBA: Add savegame override for Crash Bandicoot 2
 75 - GBA BIOS: Fix MidiKey2Freq BIOS reads
 76 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
 77 - GBA Cheats: Fix GameShark ROM patches
 78 - GBA I/O: Mask off WAITCNT bits that cannot be written
 79 - GBA Memory: Fix misaligned BIOS reads
 80 - GBA Memory: Fix VCOUNT being writable
 81 - GBA Video: Fix out of bounds sprite transforms
 82 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
 83 - Libretro: Fix disabling BIOS
 84 - Libretro: Fix Game Boy savestates and audio
 85 - Qt: Fix changing resolution of software renderer
 86 - Qt: Fix setting overrides
 87 - Qt: Fix cut off tiles and alignment issues in tile viewer
 88 - Qt: Only reset window dimensions when first shown
 89 - Qt: Fix Qt Multimedia audio driver on big endian
 90 - Qt: Fix Apply button for key and controller configurations
 91 - VFS: Fix resizing memory chunks when not needed
 92 - Windows: Fix Unicode directory handling
 93Misc:
 94 - GB, GBA: Prevent loading null ROMs
 95 - GB Audio: Initialize wave RAM to GBC values
 96 - GB Memory: Reset ROM bank when loading a ROM
 97 - PSP2: Improved controller rumble
 98
 990.5.1: (2016-10-05)
100Bugfixes:
101 - Core: Fix importing save games as read-only
102 - FFmpeg: Fix encoding AAC
103 - GB: Fix invalid STOP behavior on Game Boy Color
104 - GB: Initialize audio properly
105 - GB: Properly clear KEY1 bit 0 when switching speeds
106 - GB: Properly unload save files when unloading a ROM
107 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
108 - GB MBC: Fix MBC7 when size is incorrectly specified
109 - GB MBC: Fix RTC access when no save file is loaded
110 - GB SIO: Don't auto-clock external shift clock
111 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
112 - GB Video: Fix video frames getting missed when LCDC is off
113 - GB Video: Clear screen when LCDC is off
114 - GBA Cheats: Fix holding onto pointers that may get invalidated
115 - GBA Cheats: Fix key-activated CodeBreaker cheats
116 - GBA Cheats: Fix uninitialized memory getting freed when saving
117 - GBA Hardware: Improve Game Boy Player rumble behavior
118 - GBA Memory: Fix several unused I/O register read values
119 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
120 - LR35902: Fix events running with the wrong cycle active
121 - Qt: Fix "close" button on Overrides view
122 - Qt: Fix saving overrides
123 - Qt: Fix directory set unloading when replacing the ROM
124 - Qt: Fix patch loading
125 - Qt: Fix crash when saving an override if a game isn't loaded
126 - Qt: Fix showing default display driver as OpenGL (force 1.x)
127 - SDL: Attach rumble in SDL frontend
128 - Util: Fix PNG identification on files too small to be a PNG
129Misc:
130 - All: Only update version info if needed
131 - All: Split out install locations for Libretro and OpenEmu
132 - FFmpeg: Encoding cleanup
133 - GB: Reset active region when reloading ROM
134 - GB Memory: Initialize RAM pattern for GBC
135 - GB Video: Improved video timings
136 - Qt: Manage window sizes slightly better
137 - Qt: Remember scale option independent of core dimensions
138
1390.5.0: (2016-09-19)
140Features:
141 - Game Boy support
142 - Support for encrypted CodeBreaker GBA cheats
143 - Emulation of Vast Fame protected GBA carts (taizou)
144 - Tile viewer
145 - Threaded rendering mode
146 - Libretro: Memory map and achievement support (leiradel)
147 - GUI: Add UI control remapping
148 - GUI: Add fast-forward
149 - Wii: 240p support
150 - 3DS: Adjustable screen darkening
151 - Ability to temporarily load a savegame
152 - Load specific files out of archives
153 - Automatic BIOS detection
154Bugfixes:
155 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
156 - Debugger: Fix GDB breakpoints
157 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
158 - GBA: Fix filehandle leak with savegames
159 - GBA: Timer 0 cannot be count up
160 - GBA: Count up timers should not count themselves
161 - GBA Memory: Fix mirror on non-overdumped Classic NES games
162 - GBA Memory: Fix ldm {pc}
163 - GBA Savedata: Fix savedata sync timer
164 - GBA Savedata: Only unmap savedata if present
165 - GBA Serialize: Savestates now properly store prefetch
166 - GBA Video: WIN0/1 take priority over OBJWIN
167 - GBA Video: Fix out-of-order OBJWIN
168 - PSP2: Fix GPU crash while exiting
169 - PSP2: Fix VSync
170 - PSP2: Fix accelerometer range
171 - PSP2: Actually load screen mode setting
172 - PSP2: Fix gyroscope direction
173 - PSP2: Delete threads after they return
174 - PSP2: Fix mapping/unmapping from not at 0
175 - Qt: Fix bug in software renderer scaling
176 - Qt: Fix hanging key press after disabling autofire
177 - Qt: Fix being unable to pause manually when using auto-pausing
178 - SDL: Fix axes being mapped wrong
179 - Util: Fix realloc semantics in utf16to8
180 - Util: Fix inserting too many items into a hash table
181 - VFS: Fix uninitialized varaible reading from 7z
182 - VFS: Fix reading multiple files from a 7z archive
183 - Wii: Fix framelimiting after a slowdown
184 - Wii: Fix garbage flash at startup
185Misc:
186 - 3DS: Use blip_add_delta_fast for a small speed improvement
187 - 3DS: Allow UTF-16 filenames
188 - 3DS: Port to using citro3D
189 - 3DS: Use system font for menus
190 - 3DS: Attempt to use Core 2 for threads
191 - 3DS: Adjustable filering
192 - 3DS: 3D banner
193 - All: Add QUIET parameter to silence CMake
194 - All: Faster memory read/write
195 - ARM7: Support forcing Thumb mode via MSR
196 - ARM7: Flush prefetch cache when loading CPSR via MSR
197 - ARM7: Clean up instruction decoding for future expandability
198 - Debugger: Support register and memory writes via GDB stub
199 - Debugger: Add software breakpoint support to gdb
200 - FFmpeg: Full support for libavcodec 56+
201 - GBA: Better debug logging if event processing breaks
202 - GBA Audio: Force audio DMAs to not increment destination
203 - GBA BIOS: Use custom ArcTan, not relying on OS
204 - GBA Hardware: Clean up dead code in GBP
205 - GBA Memory: Optimize stalling behavior
206 - GBA Memory: Optimize Load-/StoreMultiple
207 - GBA Savedata: Add realistic timing for EEPROM
208 - GBA Serialize: Savestates now store if CPU was halted
209 - GBA Video: Remove old slow path fallback
210 - GBA Video: Optimize sprite drawing
211 - GBA Video: Optimize mode 0 rendering
212 - GBA Video: Optimize compositing cases slightly
213 - GUI: Screenshot dimensions are now passed through
214 - GUI: Add back logging
215 - GUI: Only reload config if manually saved
216 - GUI: Increase scrolling speed
217 - OpenGL: Log shader compilation failure
218 - OpenGL: Add texSize uniform
219 - Qt: Make -g flag work in Qt build
220 - Qt: Simplify OpenGL context creation
221 - Qt: Thread startup improvements
222 - Qt: Make audio channel/video layer options shortcut mappable
223 - Qt: Remove some C99isms from C++ code
224 - Qt: Remove default autofire mappings
225 - Qt: Make reseting when pasued frame-accurate
226 - Qt: Rearchitect game closing codepath
227 - PSP2: Use system font for menus
228 - PSP2: Add rumble for PS TV
229 - PSP2: Add fit-to-height screen mode
230 - PSP2: Sync files per descriptor
231 - PSP2: Allow UTF-8 filenames
232 - PSP2: Screenshots are now saved into the Photo Gallery
233 - PSP2: Stop underclocking when menuing
234 - SDL: Increase default audio buffer size to 1024 samples
235 - SDL: More responsive rumble
236 - Util: Add Vector GetConstPointer
237 - Util: Add rtrim
238 - Util: Add endswith
239 - VFS: Improve zip file detection
240 - Wii: Add pixelated resample filter
241 - Windows: Add native VDir support
242 - Util: Add PRIz macro for libc versions that don't support %z
243
2440.4.1: (2016-07-11)
245Bugfixes:
246 - All: Fix several file handle leaks
247 - All: Fix instruction tables getting zeroed when linking sometimes
248 - ARM7: Fix flags on SBC/RSC
249 - ARM7: Fix setting spsr privilege bits when spsr is empty
250 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
251 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
252 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
253 - GBA Memory: Fix executing code from OBJ region of VRAM
254 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
255 - GBA Serialize: Fix loading savegames from savestates
256 - OpenGL: Correct boolean vector strcmp strings for uniforms
257 - Qt: Fix sending gameStopped twice
258 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
259 - Qt: Fix initial state of key mapping
260 - Qt: Initialize m_useBios
261 - SDL: Fix joystick initialization on BSD
262 - SDL: Fix potential joystick crash in games with rumble
263 - SDL: Fix SDL 1.2 build
264 - SDL: Fix sporadic crash when deinitializing audio
265 - Shaders: Fix AGS-001 shader with some bad drivers
266 - Util: Use closesocket on Windows
267 - Util: Fix socket bind addresses
268 - VFS: Fix reading 7z archives without rewinding first
269 - VFS: VFileFromFD should not open directories
270 - Wii: Fix tilting direction
271 - Util: Fix realloc semantics in utf16to8
272Misc:
273 - All: Allow use of external minizip library
274 - Debugger: CLI debugger now exits when end-of-stream is reached
275 - FFmpeg: Update dependencies on Ubuntu
276 - GBA: Slightly optimize GBAProcessEvents
277 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
278 - GBA Video: Null renderer should return proper register values
279 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
280 - Qt: Add preset for DualShock 4
281 - Qt: Update 360 input profile on OS X to reflect newer drivers
282 - Qt: Remove use of NaN
283 - Qt: Canonicalize file paths when loading games
284 - Qt: Add refresh button to controller editing
285 - SDL: Remove default gamepad mappings
286 - Util: Fix intermittent build failure on OS X
287 - VFS: VFile.sync now updates modified time
288
2890.4.0: (2016-02-02)
290Features:
291 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
292 - I/O viewer
293 - Booting of multiboot images
294 - Customization of GIF recording
295 - Libretro: Cheat code support
296 - Support for GLSL shaders
297 - ROM information view
298 - Support for VBA-style cheat codes
299 - Savestates now store creation timestamps
300 - Key autofire
301 - Libretro: Allow blocking opposing directional input
302 - OpenEmu core for OS X
303 - Libretro: Settings for using BIOS and skipping intro
304 - Libretro: Customizable idle loop removal
305 - Implemented cycle counting for sprite rendering
306 - Cleaner, unified settings window
307 - Added a setting for pausing when the emulator is not in focus
308 - Customizable paths for save games, save states, screenshots and patches
309 - Controller hotplugging
310 - Ability to store save games and active cheats within savestates
311Bugfixes:
312 - ARM7: Fix sign of unaligned LDRSH
313 - ARM7: Fix decoding of some ARM ALU instructions with shifters
314 - Debugger: Fix watchpoints in gdb
315 - GBA: Fix warnings when creating and loading savestates
316 - GBA: Fix Iridion II savetype
317 - GBA BIOS: Fix misaligned CpuSet
318 - GBA Cheats: Fix cheats setting the Action Replay version
319 - GBA Hardware: Fix GPIO on big endian
320 - GBA Memory: Fix DMA register writing behavior
321 - GBA Memory: Fix DMAs triggering two cycles early
322 - Libretro: Fix aspect ratio
323 - Qt: Fix some potential crashes with the gamepad mapping
324 - Qt: Fix keys being mapped incorrectly when loading configuration file
325 - Util: Fix PowerPC PNG read/write pixel order
326 - Util: Fix excessive memory allocation when decoding a PNG
327 - VFS: Fix VFileReadline and remove _vfdReadline
328Misc:
329 - All: Improved PowerPC support
330 - All: Fix some undefined behavior warnings
331 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
332 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
333 - GBA: Implement bad I/O register loading
334 - GBA: Allow jumping to OAM and palette RAM
335 - GBA BIOS: Finish implementing RegisterRamReset
336 - GBA Config: Add "override" layer for better one-time configuration
337 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
338 - GBA Memory: Use a dynamically sized mask for ROM memory
339 - GBA Memory: Implement several unimplemented memory access types
340 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
341 - GBA RR: Starting from savestate now embeds the savegame
342 - GBA RR: Add preliminary SRAM support for VBM loading
343 - GBA RR: Add support for resets in movies
344 - GBA Video: Remove lastHblank, as it is implied
345 - Libretro: Use anonymous memory mappers for large blocks of memory
346 - Libretro: Add install target for libretro core
347 - Qt: Window size command line options are now supported
348 - Qt: Increase usability of key mapper
349 - Qt: Add 'Apply' button to settings window
350 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
351 - Qt: Allow use of modifier keys as input
352 - Qt: Optimize log viewer
353 - Qt: Added button for breaking into the GDB debugger
354 - Qt: Add box for showing duration of rewind
355 - SDL: Support fullscreen in SDL 1.2
356 - SDL: Allow GBASDLAudio to be used without a thread context
357 - Util: Use VFile for configuration
358 - Util: Add MutexTryLock
359
3600.3.2: (2015-12-16)
361Bugfixes:
362 - ARM7: Fix STRT/STRBT
363 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
364 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
365 - Libretro: Fix problems with rumble not turning off
366 - GBA: Fix idle skip state being retained between games
367 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
368 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
369 - GBA BIOS: Fix Sqrt sign
370 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
371 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
372 - GBA Memory: Fix DMA behavior for SRAM accesses
373 - GBA Memory: Fix Store8 to OBJ VRAM
374 - GBA Memory: Fix alignment of LDM/STM on SRAM
375 - GBA Memory: Fix unaligned out-of-bounds ROM loads
376 - GBA Memory: Fix timing of DMAs
377 - GBA Video: Fix _mix for 15-bit color
378 - GBA Video: Fix OAM and palette initialization
379 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
380 - Qt: Use safer isLoaded check in GameController
381 - Qt: Fix a race condition in PainterGL that could lead to a crash
382 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
383 - Qt: Fix font size in memory viewer
384 - Qt: Fix a crash in the memory viewer
385 - Qt: Add additional checks in CheatModel to prevent crashes
386 - Qt: Fix race condition with setting sample rate
387 - Qt: Fix crash when closing multiplayer windows
388 - Qt: Fix resetting while paused
389Misc:
390 - GBA Audio: Implement missing flags on SOUNDCNT_X register
391 - Qt: Add mute option to menu
392
3930.3.1: (2015-10-24)
394Bugfixes:
395 - ARM7: Fix instruction decoding of Thumb shifts
396 - GBA: Deinit savegame when unloading a ROM
397 - GBA: Fix BIOS check on big endian
398 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
399 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
400 - GBA Audio: Fix audio channels being silenced at the wrong time
401 - GBA Memory: Fix bad BIOS Load16 on big endian
402 - GBA Memory: Fix bad Load8 on big endian
403 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
404 - GBA Video: Fix edge case with sprite blend modes and semitransparency
405 - GBA Video: Fix objwin and blending interaction on sprites
406 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
407 - Libretro: Fix a memory leak with the render buffer
408 - Qt: Windows no longer spawn in the top left on first launch
409 - Qt: Fix install path of XDG desktop file with DESTDIR
410 - Qt: Fix drag and drop on Windows
411 - Qt: Reenable double buffering, as disabling it broke some Windows configs
412 - VFS: Fix return values of VFileFILE.read and .write
413Misc:
414 - All: Reset next event to cycles instead of zero to interrupt
415 - All: Add --version flag
416 - ARM7: Force disable LTO on two files to work around a GCC bug
417 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
418 - GBA: Better memory handling with PNG savestates
419 - GBA: Additional savestate sanity checks
420 - GBA: Check for cycle count being too high
421 - GBA Audio: Allow GBAAVStream to have no video callback
422 - GBA BIOS: Implement RegisterRamReset for SIO registers
423 - Qt: Remove useless help icons in dialogs
424 - Qt: Prevent savestate window from opening while in multiplayer
425 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
426 - Qt: Dropping multiplayer windows works more cleanly now
427
4280.3.0: (2015-08-16)
429Features:
430 - Ability to hide individual background layers, or OBJs
431 - Ability to mute individual audio channels
432 - Palette viewer and exporter
433 - Volume control
434 - More shortcuts are editable (e.g. quick save/load)
435 - Rewind now shows the frame after rewinding
436 - Import/Export of GameShark/Action Replay snapshots
437 - Add "Step backwards" item for single increment rewind
438 - Deadzone estimation for game controllers
439 - Analog inputs can be used for shortcuts
440 - Menu items for specific solar sensor brightness levels
441 - Remappable controls for tilt and gyroscope sensors
442 - Status messages for actions taken while a game is running (e.g. save/load state)
443 - Memory inspector
444 - Screensaver can now be suspended while a game is running
445 - Load/save the most recent savestate slot
446 - Support varible speed (PWM) rumble
447 - Ability to cap fast forward speed
448 - Finer control over FPS target
449 - Holdable shortcut for rewinding one frame at a time
450 - Ability to boot directly into the BIOS
451 - Preliminary support for yanking out the game pak while a game is running
452 - Thumb-drive mode by putting a file called portable.ini in the same folder
453 - Configurable display driver, between software and OpenGL
454 - Undo-able savestate loading and saving
455 - Controller profiles now store shortcut settings
456 - Default controller profiles for several common controllers
457 - Libretro now supports BIOS, rumble and solar sensor
458 - Implement BIOS call Stop, for sleep mode
459 - Automatically load patches, if found
460 - Improved video synchronization
461 - Configurable audio output sample rate
462Bugfixes:
463 - ARM7: Fix SWI and IRQ timings
464 - ARM7: Fix Thumb MUL timing
465 - ARM7: Fix timing of multiplies to use N cycles
466 - ARM7: ARMHotplugDetach should call deinit
467 - Debugger: Fix use-after-free in breakpoint clearing code
468 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
469 - GBA: Cap audio FIFO read size during deserialization
470 - GBA: Check for corrupted savestates when loading
471 - GBA: Check for improperly sized savestates when loading
472 - GBA: Check for savestates made from differently sized ROMs
473 - GBA: Fix calls to endian-independent loadstores
474 - GBA: Fix timing of reading from timer registers
475 - GBA: Ensure cycles never go negative
476 - GBA Audio: Force audio FIFOs to 32-bit
477 - GBA Audio: Fix audio pitch changing when adjusting buffer size
478 - GBA Audio: Fix sample order in audio channel 3
479 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
480 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
481 - GBA Memory: Improve Thumb open bus behavior
482 - GBA Memory: Fix potential DMA issue when loading a savestate
483 - GBA Memory: Fix load/store multiple video memory waitstates
484 - GBA SIO: Fix reseting when there are SIO devices attached
485 - GBA Video: Blended sprites should never have other effects applied
486 - GBA Video: Fix out-of-bounds tiles in mosaic
487 - GBA Video: Fix windows not affecting sprites
488 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
489 - GBA Video: Fix timing on first scanline
490 - Qt: Better cleanup when a game crashes
491 - Qt: Fix open ROM dialog filtering for archive formats
492 - Qt: Cap the maximum number of multiplayer windows
493 - Qt: Fix maximum year in sensor override
494 - Qt: Fix window being too tall after exiting fullscreen
495 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
496 - Qt: Fix analog buttons not getting unmapped
497 - Qt: Fix passing command line options
498 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
499 - SDL: Fix SDL build when OpenGL is missing
500 - Util: Allow loading IPS patches that grow the ROM
501 - VFS: Fix resource leaks if some allocations fail
502 - VFS: Fix line-reading to return proper values
503 - Video: Fix an issue with very long filenames
504 - Util: Fix formatting of floats
505Misc:
506 - All: Add --help flag for command line programs
507 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
508 - All: Enable static linking for Windows
509 - All: Enable static linking for OS X
510 - All: Threads are now named
511 - All: Proper handling of Unicode file paths
512 - ARM7: Add emulation for Undefined CPU mode
513 - ARM7: Reduce the size of the Thumb instruction table
514 - GBA: Add status log level
515 - GBA: GBARewind now returns how many states it has rewound
516 - GBA: SIO logging layer
517 - GBA BIOS: Stub out SoundBias
518 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
519 - GBA: Don't include GBACLIDebugger struct unless needed
520 - GBA: Savedata is now synced shortly after data finishes being written
521 - GBA: Process multiple timer events at once, if necessary
522 - GBA Audio: Implement audio reset for channels A/B
523 - GBA Audio: Process multiple audio events at once, if necessary
524 - GBA Hardware: Backport generic RTC source into core
525 - GBA Input: Allow axes and buttons to be mapped to the same key
526 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
527 - GBA SIO: Add a dummy driver for Normal mode
528 - GBA Thread: Add functionality for running callbacks on the GBA thread
529 - GBA Thread: Split GBASync into a separate file
530 - GBA Video: Refactor software renderer into separate files
531 - GBA Video: Slightly optimize mode 0 mosaic rendering
532 - Debugger: Free watchpoints in addition to breakpoints
533 - Qt: Handle saving input settings better
534 - Qt: Move GL frame drawing back onto its own thread
535 - Qt: Fast forward (held) option moved from Other to Emulation menu
536 - Qt: Show version info in window title
537 - Qt: Migrate multiplayer window handling into GBAApp
538 - Qt: Unified file opening and saving with last location
539 - Qt: Fix windows being resizable when they shouldn't have been
540 - Qt: Only hide cursor in full screen
541 - Qt: Replace pause-after-frame mutex with an atomic
542 - Qt: Add application icon and XDG desktop files
543 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
544 - Qt: Don't save window size when entering fullscreen
545 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
546 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
547 - Qt: Increase usability of key mapper
548 - Qt: Show checkmark for window sizes
549 - Qt: Set window path to loaded ROM
550 - Perf: Ability to load savestates immediately on launch
551 - SDL: Properly check for initialization
552 - SDL: Clean up initialization functions
553 - SDL: Clean up GL context
554 - Util: Allow disabling the threading code entirely
555 - VFS: Add sync method to force syncing with backing
556
5570.2.1: (2015-05-13)
558Bugfixes:
559 - All: Fix sanitize-deb script not cleaning up after itself
560 - All: Fix dependencies for libavcodec on Debian-derived platforms
561 - ARM7: Handle writeback for PC in addressing modes 2 and 3
562 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
563 - ARM7: Fix ARM multiply instructions when PC is a destination register
564 - Debugger: Fix use-after-free in breakpoint clearing code
565 - Debugger: Fix boundary conditions in tab completion
566 - GBA: Fix timers not updating timing when writing to only the reload register
567 - GBA: Fix rewind boundary conditions
568 - GBA: Add initial I/O register settings for background matrix registers
569 - GBA: Fix hang when loading a savestate if sync to video is enabled
570 - GBA: Handle out-of-bounds I/O access
571 - GBA: Fix bounds-checking on EEPROM access
572 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
573 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
574 - GBA Memory: Allow SRAM to be 64kB
575 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
576 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
577 - GBA Video: Fix second frame mode 5
578 - Perf: Fix race condition if a game crashes immediately on start
579 - Qt: Fix Display object leak when closing a window
580 - Qt: Fix .deb dependencies
581 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
582 - Qt: Fix window not regaining focus after exiting savestate window
583 - Qt: Fix regression where video would not record if the game had already started
584 - Qt: Fix potential crash if a gamepad causes focus to change
585 - Qt: Fix controller axis querying
586 - Qt: Fix multiplayer windows opening as the wrong size
587 - Qt: Fix controllers sometimes not loading the right profile
588 - SDL: Fix boundary conditions for joystick adjustments
589 - SDL: Allocate properly sized input maps
590 - SDL: Fix potential build issues when Qt and SDL2 are in use
591 - Util: Fix resource leak in UTF-8 handling code
592 - Util: Fix a null-pointer issue when attempting to delete a key
593 - VFS: Fix resource leaks if some allocations fail
594 - Video: Fix an issue with very long filenames
595Misc:
596 - GBA Memory: Soft-crash if jumping past the end of a ROM
597 - Qt: Show multiplayer numbers in window title
598 - Qt: Solar sensor can have shortcuts set
599
6000.2.0: (2015-04-03)
601Features:
602 - Support for gamepad axes, e.g. analog sticks or triggers
603 - Add scale presets for up to 6x
604 - Settings window
605 - Bilinear resampling option
606 - Add option to skip BIOS start screen
607 - List of recently opened games
608 - Support for games using the Solar Sensor
609 - Better audio resampling via blip-buf
610 - Game Pak overrides dialog for setting savetype and sensor values
611 - Support for games using the tilt sensor
612 - Remappable shortcuts for keyboard and gamepad
613 - Rewinding of emulation
614 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
615 - Support IPv6
616 - Save directory of last loaded file
617 - Support BPS patches
618 - Automatically detect and optimize out idle loops
619 - Configurable game overrides
620 - Support loading 7-Zip files
621 - Drag and drop game loading
622 - Cheat code support
623 - Runtime configurable audio driver
624 - Libretro core for use with RetroArch and other front-ends
625 - Controller profiles for setting different bindings for different controllers
626 - Ability to lock aspect ratio
627 - Local link cable support
628 - Ability to switch which game controller is in use per instance
629 - Ability to prevent opposing directional input
630 - Warning dialog if an unimplemented BIOS feature is called
631 - Debugger: Add CLI "frame", frame advance command
632 - Debugger: Add CLI functions for writing to memory
633 - Debugger: Add CLI functions for examining memory regions
634 - Debugger: Add CLI function for writing a register
635Bugfixes:
636 - ARM7: Extend prefetch by one stage
637 - ARM7: Fix cycle counting for loads
638 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
639 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
640 - GBA: Initialize gba.sync to null
641 - GBA: Fix timer initialization
642 - GBA Audio: Support 16-bit writes to FIFO audio
643 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
644 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
645 - GBA BIOS: Fix BIOS prefetch after reset
646 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
647 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
648 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
649 - GBA Memory: Fix I cycles that had been moved to ARM7 core
650 - GBA Memory: Fix cycle counting for 32-bit load/stores
651 - GBA RR: Fix fallthrough error when reading tags from a movie
652 - GBA Thread: Fix possible hang when loading an archive
653 - GBA Thread: Fix possible deadlock in video sync
654 - Perf: Fix crash when the GBA thread fails to start
655 - Qt: Fix crash starting a GDB stub if a game isn't loaded
656 - Qt: Fix crash when adjusting settings after closing a game
657 - Qt: Fix crash when starting GDB stub after closing a game
658 - Qt: Fix patch loading while a game is running
659 - Qt: Fix crash when loading a game after stopping GDB server
660 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
661 - Qt: Fix crash when attempting to pause if a game is not running
662 - SDL: Properly clean up if a game doesn't launch
663 - Util: Fix sockets on Windows
664Misc:
665 - All: Enable link-time optimization
666 - Debugger: Watchpoints now work on STM/LDM instructions
667 - Debugger: Clean up GDB stub network interfacing
668 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
669 - Debugger: Merge Thumb BL instructions when disassembling
670 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
671 - Debugger: Watchpoints now report address watched (fixes #68)
672 - Debugger: Add support for soft breakpoints
673 - Debugger: Make I/O register names be addresses instead of values
674 - Debugger: Rename read/write commands
675 - GBA: Improve accuracy of event timing
676 - GBA: Add API for getting Configuration structs for overrides and input
677 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
678 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
679 - GBA: Move A/V stream interface into core
680 - GBA: Savestates now take into account savedata state machines (fixes #109)
681 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
682 - GBA Memory: Simplify memory API and use fixed bus width
683 - GBA Thread: Make GBASyncWaitFrameStart time out
684 - GBA Video: Start video at the last scanline instead of the first
685 - Qt: Optimize logo drawing
686 - Qt: Move frame upload back onto main thread
687 - Qt: Remember window position
688 - Qt: Double-clicking on the window toggles full screen
689 - Util: Use proper locale for reading and writing float values
690
6910.1.1: (2015-01-24)
692Bugfixes:
693 - ARM7: Fix LDM writeback to a register already written
694 - GBA: Fix timers 2 and 3 updating incorrectly
695 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
696 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
697 - GBA Audio: Properly initialize audio FIFO channels
698 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
699 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
700 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
701 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
702 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
703 - GBA BIOS: Fix HuffUnComp boundary conditions
704 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
705 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
706 - GBA Memory: Filter out top nybble of DMA addresses
707 - GBA Memory: Properly bounds-check VRAM accesses
708 - GBA Memory: Fix initial DMA state
709 - GBA Thread: Allow halted games to exit cleanly
710 - GBA Video: Fix blend issues with obscured middle layers
711 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
712 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
713 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
714 - GBA Video: Fix sprite boundary conditions with mosaic
715 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
716 - Qt: Fix issue with set frame sizes being the wrong height
717 - Qt: Fix emulator crashing when full screen if a game is not running
718 - Qt: Fix window focus issues
719 - Qt: Properly set default video recording settings
720 - Qt: Fix a race condition when a game crashes immediately
721 - Qt: Fix some cases where key mapping can break if focus is adjusted
722 - Qt: Fix crash if a game pauses before any frames are shown
723 - Debugger: Negative PC-relative loads now properly subtract the offset
724 - Debugger: Align PC-relative loads in Thumb
725 - Debugger: Fix watchpoints triggering too late
726 - Debugger: Fix binary print putting spaces between digits
727 - Video: Ensure FFmpeg encoder has audio frames
728 - Video: Fix uncompressed PCM audio recording
729 - Video: Fix FFmpeg crashing when the file extension is wrong
730 - Util: Fix SOCKET_FAILED macro
731Misc:
732 - GBA: Exit cleanly on FATAL if the port supports it
733 - GBA Memory: Implement 16- and 32-bit loads from SRAM
734 - Qt: Disable sync to video by default
735 - Qt: Handle a game crash without crashing
736 - Qt: Set default log level to FATAL, ERROR and WARN
737 - Qt: Clarify some phrasing in the menus
738 - Qt: Clear active buttons when focus is lost
739
7400.1.0: (2014-12-13)
741 - Initial release