all repos — mgba @ 34db16b483c8d2714e90b45b8f4620d21d972193

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4 - Support for encrypted CodeBreaker GBA cheats
  5 - Emulation of Vast Fame protected GBA carts (taizou)
  6 - Tile viewer
  7 - Threaded rendering mode
  8 - Libretro: Memory map and achievement support (leiradel)
  9 - GUI: Add UI control remapping
 10 - GUI: Add fast-forward
 11 - Wii: 240p support
 12 - 3DS: Adjustable screen darkening
 13Bugfixes:
 14 - SDL: Fix axes being mapped wrong
 15 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 16 - Util: Fix realloc semantics in utf16to8
 17 - PSP2: Fix GPU crash while exiting
 18 - PSP2: Fix VSync
 19 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 20 - GBA Serialize: Savestates now properly store prefetch
 21 - PSP2: Fix accelerometer range
 22 - PSP2: Actually load screen mode setting
 23 - Qt: Fix bug in software renderer scaling
 24 - Debugger: Fix GDB breakpoints
 25 - Wii: Fix framelimiting after a slowdown
 26 - PSP2: Fix gyroscope direction
 27 - Qt: Fix hanging key press after disabling autofire
 28 - PSP2: Delete threads after they return
 29 - GBA Video: WIN0/1 take priority over OBJWIN
 30 - PSP2: Fix mapping/unmapping from not at 0
 31 - Wii: Fix garbage flash at startup
 32Misc:
 33 - 3DS: Use blip_add_delta_fast for a small speed improvement
 34 - OpenGL: Log shader compilation failure
 35 - Qt: Remove some C99isms from C++ code
 36 - Windows: Add native VDir support
 37 - All: Add QUIET parameter to silence CMake
 38 - ARM7: Support forcing Thumb mode via MSR
 39 - ARM7: Flush prefetch cache when loading CPSR via MSR
 40 - OpenGL: Add texSize uniform
 41 - ARM7: Clean up instruction decoding for future expandability
 42 - Qt: Make -g flag work in Qt build
 43 - Qt: Simplify OpenGL context creation
 44 - Debugger: Support register and memory writes via GDB stub
 45 - GBA Audio: Force audio DMAs to not increment destination
 46 - Qt: Thread startup improvements
 47 - 3DS: Allow UTF-16 filenames
 48 - 3DS: Port to using citro3D
 49 - 3DS: Use system font for menus
 50 - PSP2: Use system font for menus
 51 - All: Faster memory read/write
 52 - Qt: Make audio channel/video layer options shortcut mappable
 53 - GBA Memory: Optimize stalling behavior
 54 - 3DS: Attempt to use Core 2 for threads
 55 - GUI: Screenshot dimensions are now passed through
 56 - GUI: Add back logging
 57 - PSP2: Add rumble for PS TV
 58 - PSP2: Add fit-to-height screen mode
 59 - GBA Video: Remove old slow path fallback
 60 - GBA Video: Optimize sprite drawing
 61 - GBA BIOS: Use custom ArcTan, not relying on OS
 62 - PSP2: Sync files per descriptor
 63 - GBA Savedata: Add realistic timing for EEPROM
 64 - GBA Video: Optimize mode 0 rendering
 65 - Qt: Remove default autofire mappings
 66 - PSP2: Allow UTF-8 filenames
 67 - Util: Add Vector GetConstPointer
 68 - Util: Add rtrim
 69 - GBA Memory: Optimize Load-/StoreMultiple
 70 - 3DS: Adjustable filering
 71
 720.4.1: (2016-07-11)
 73Bugfixes:
 74 - All: Fix several file handle leaks
 75 - All: Fix instruction tables getting zeroed when linking sometimes
 76 - ARM7: Fix flags on SBC/RSC
 77 - ARM7: Fix setting spsr privilege bits when spsr is empty
 78 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
 79 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
 80 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
 81 - GBA Memory: Fix executing code from OBJ region of VRAM
 82 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 83 - GBA Serialize: Fix loading savegames from savestates
 84 - OpenGL: Correct boolean vector strcmp strings for uniforms
 85 - Qt: Fix sending gameStopped twice
 86 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
 87 - Qt: Fix initial state of key mapping
 88 - Qt: Initialize m_useBios
 89 - SDL: Fix joystick initialization on BSD
 90 - SDL: Fix potential joystick crash in games with rumble
 91 - SDL: Fix SDL 1.2 build
 92 - SDL: Fix sporadic crash when deinitializing audio
 93 - Shaders: Fix AGS-001 shader with some bad drivers
 94 - Util: Use closesocket on Windows
 95 - Util: Fix socket bind addresses
 96 - VFS: Fix reading 7z archives without rewinding first
 97 - VFS: VFileFromFD should not open directories
 98 - Wii: Fix tilting direction
 99 - Util: Fix realloc semantics in utf16to8
100Misc:
101 - All: Allow use of external minizip library
102 - Debugger: CLI debugger now exits when end-of-stream is reached
103 - FFmpeg: Update dependencies on Ubuntu
104 - GBA: Slightly optimize GBAProcessEvents
105 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
106 - GBA Video: Null renderer should return proper register values
107 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
108 - Qt: Add preset for DualShock 4
109 - Qt: Update 360 input profile on OS X to reflect newer drivers
110 - Qt: Remove use of NaN
111 - Qt: Canonicalize file paths when loading games
112 - Qt: Add refresh button to controller editing
113 - SDL: Remove default gamepad mappings
114 - Util: Fix intermittent build failure on OS X
115 - VFS: VFile.sync now updates modified time
116
1170.4.0: (2016-02-02)
118Features:
119 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
120 - I/O viewer
121 - Booting of multiboot images
122 - Customization of GIF recording
123 - Libretro: Cheat code support
124 - Support for GLSL shaders
125 - ROM information view
126 - Support for VBA-style cheat codes
127 - Savestates now store creation timestamps
128 - Key autofire
129 - Libretro: Allow blocking opposing directional input
130 - OpenEmu core for OS X
131 - Libretro: Settings for using BIOS and skipping intro
132 - Libretro: Customizable idle loop removal
133 - Implemented cycle counting for sprite rendering
134 - Cleaner, unified settings window
135 - Added a setting for pausing when the emulator is not in focus
136 - Customizable paths for save games, save states, screenshots and patches
137 - Controller hotplugging
138 - Ability to store save games and active cheats within savestates
139Bugfixes:
140 - ARM7: Fix sign of unaligned LDRSH
141 - ARM7: Fix decoding of some ARM ALU instructions with shifters
142 - Debugger: Fix watchpoints in gdb
143 - GBA: Fix warnings when creating and loading savestates
144 - GBA: Fix Iridion II savetype
145 - GBA BIOS: Fix misaligned CpuSet
146 - GBA Cheats: Fix cheats setting the Action Replay version
147 - GBA Hardware: Fix GPIO on big endian
148 - GBA Memory: Fix DMA register writing behavior
149 - GBA Memory: Fix DMAs triggering two cycles early
150 - Libretro: Fix aspect ratio
151 - Qt: Fix some potential crashes with the gamepad mapping
152 - Qt: Fix keys being mapped incorrectly when loading configuration file
153 - Util: Fix PowerPC PNG read/write pixel order
154 - Util: Fix excessive memory allocation when decoding a PNG
155 - VFS: Fix VFileReadline and remove _vfdReadline
156Misc:
157 - All: Improved PowerPC support
158 - All: Fix some undefined behavior warnings
159 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
160 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
161 - GBA: Implement bad I/O register loading
162 - GBA: Allow jumping to OAM and palette RAM
163 - GBA BIOS: Finish implementing RegisterRamReset
164 - GBA Config: Add "override" layer for better one-time configuration
165 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
166 - GBA Memory: Use a dynamically sized mask for ROM memory
167 - GBA Memory: Implement several unimplemented memory access types
168 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
169 - GBA RR: Starting from savestate now embeds the savegame
170 - GBA RR: Add preliminary SRAM support for VBM loading
171 - GBA RR: Add support for resets in movies
172 - GBA Video: Remove lastHblank, as it is implied
173 - Libretro: Use anonymous memory mappers for large blocks of memory
174 - Libretro: Add install target for libretro core
175 - Qt: Window size command line options are now supported
176 - Qt: Increase usability of key mapper
177 - Qt: Add 'Apply' button to settings window
178 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
179 - Qt: Allow use of modifier keys as input
180 - Qt: Optimize log viewer
181 - Qt: Added button for breaking into the GDB debugger
182 - Qt: Add box for showing duration of rewind
183 - SDL: Support fullscreen in SDL 1.2
184 - SDL: Allow GBASDLAudio to be used without a thread context
185 - Util: Use VFile for configuration
186 - Util: Add MutexTryLock
187
1880.3.2: (2015-12-16)
189Bugfixes:
190 - ARM7: Fix STRT/STRBT
191 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
192 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
193 - Libretro: Fix problems with rumble not turning off
194 - GBA: Fix idle skip state being retained between games
195 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
196 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
197 - GBA BIOS: Fix Sqrt sign
198 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
199 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
200 - GBA Memory: Fix DMA behavior for SRAM accesses
201 - GBA Memory: Fix Store8 to OBJ VRAM
202 - GBA Memory: Fix alignment of LDM/STM on SRAM
203 - GBA Memory: Fix unaligned out-of-bounds ROM loads
204 - GBA Memory: Fix timing of DMAs
205 - GBA Video: Fix _mix for 15-bit color
206 - GBA Video: Fix OAM and palette initialization
207 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
208 - Qt: Use safer isLoaded check in GameController
209 - Qt: Fix a race condition in PainterGL that could lead to a crash
210 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
211 - Qt: Fix font size in memory viewer
212 - Qt: Fix a crash in the memory viewer
213 - Qt: Add additional checks in CheatModel to prevent crashes
214 - Qt: Fix race condition with setting sample rate
215 - Qt: Fix crash when closing multiplayer windows
216 - Qt: Fix resetting while paused
217Misc:
218 - GBA Audio: Implement missing flags on SOUNDCNT_X register
219 - Qt: Add mute option to menu
220
2210.3.1: (2015-10-24)
222Bugfixes:
223 - ARM7: Fix instruction decoding of Thumb shifts
224 - GBA: Deinit savegame when unloading a ROM
225 - GBA: Fix BIOS check on big endian
226 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
227 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
228 - GBA Audio: Fix audio channels being silenced at the wrong time
229 - GBA Memory: Fix bad BIOS Load16 on big endian
230 - GBA Memory: Fix bad Load8 on big endian
231 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
232 - GBA Video: Fix edge case with sprite blend modes and semitransparency
233 - GBA Video: Fix objwin and blending interaction on sprites
234 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
235 - Libretro: Fix a memory leak with the render buffer
236 - Qt: Windows no longer spawn in the top left on first launch
237 - Qt: Fix install path of XDG desktop file with DESTDIR
238 - Qt: Fix drag and drop on Windows
239 - Qt: Reenable double buffering, as disabling it broke some Windows configs
240 - VFS: Fix return values of VFileFILE.read and .write
241Misc:
242 - All: Reset next event to cycles instead of zero to interrupt
243 - All: Add --version flag
244 - ARM7: Force disable LTO on two files to work around a GCC bug
245 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
246 - GBA: Better memory handling with PNG savestates
247 - GBA: Additional savestate sanity checks
248 - GBA: Check for cycle count being too high
249 - GBA Audio: Allow GBAAVStream to have no video callback
250 - GBA BIOS: Implement RegisterRamReset for SIO registers
251 - Qt: Remove useless help icons in dialogs
252 - Qt: Prevent savestate window from opening while in multiplayer
253 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
254 - Qt: Dropping multiplayer windows works more cleanly now
255
2560.3.0: (2015-08-16)
257Features:
258 - Ability to hide individual background layers, or OBJs
259 - Ability to mute individual audio channels
260 - Palette viewer and exporter
261 - Volume control
262 - More shortcuts are editable (e.g. quick save/load)
263 - Rewind now shows the frame after rewinding
264 - Import/Export of GameShark/Action Replay snapshots
265 - Add "Step backwards" item for single increment rewind
266 - Deadzone estimation for game controllers
267 - Analog inputs can be used for shortcuts
268 - Menu items for specific solar sensor brightness levels
269 - Remappable controls for tilt and gyroscope sensors
270 - Status messages for actions taken while a game is running (e.g. save/load state)
271 - Memory inspector
272 - Screensaver can now be suspended while a game is running
273 - Load/save the most recent savestate slot
274 - Support varible speed (PWM) rumble
275 - Ability to cap fast forward speed
276 - Finer control over FPS target
277 - Holdable shortcut for rewinding one frame at a time
278 - Ability to boot directly into the BIOS
279 - Preliminary support for yanking out the game pak while a game is running
280 - Thumb-drive mode by putting a file called portable.ini in the same folder
281 - Configurable display driver, between software and OpenGL
282 - Undo-able savestate loading and saving
283 - Controller profiles now store shortcut settings
284 - Default controller profiles for several common controllers
285 - Libretro now supports BIOS, rumble and solar sensor
286 - Implement BIOS call Stop, for sleep mode
287 - Automatically load patches, if found
288 - Improved video synchronization
289 - Configurable audio output sample rate
290Bugfixes:
291 - ARM7: Fix SWI and IRQ timings
292 - ARM7: Fix Thumb MUL timing
293 - ARM7: Fix timing of multiplies to use N cycles
294 - ARM7: ARMHotplugDetach should call deinit
295 - Debugger: Fix use-after-free in breakpoint clearing code
296 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
297 - GBA: Cap audio FIFO read size during deserialization
298 - GBA: Check for corrupted savestates when loading
299 - GBA: Check for improperly sized savestates when loading
300 - GBA: Check for savestates made from differently sized ROMs
301 - GBA: Fix calls to endian-independent loadstores
302 - GBA: Fix timing of reading from timer registers
303 - GBA: Ensure cycles never go negative
304 - GBA Audio: Force audio FIFOs to 32-bit
305 - GBA Audio: Fix audio pitch changing when adjusting buffer size
306 - GBA Audio: Fix sample order in audio channel 3
307 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
308 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
309 - GBA Memory: Improve Thumb open bus behavior
310 - GBA Memory: Fix potential DMA issue when loading a savestate
311 - GBA Memory: Fix load/store multiple video memory waitstates
312 - GBA SIO: Fix reseting when there are SIO devices attached
313 - GBA Video: Blended sprites should never have other effects applied
314 - GBA Video: Fix out-of-bounds tiles in mosaic
315 - GBA Video: Fix windows not affecting sprites
316 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
317 - GBA Video: Fix timing on first scanline
318 - Qt: Better cleanup when a game crashes
319 - Qt: Fix open ROM dialog filtering for archive formats
320 - Qt: Cap the maximum number of multiplayer windows
321 - Qt: Fix maximum year in sensor override
322 - Qt: Fix window being too tall after exiting fullscreen
323 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
324 - Qt: Fix analog buttons not getting unmapped
325 - Qt: Fix passing command line options
326 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
327 - SDL: Fix SDL build when OpenGL is missing
328 - Util: Allow loading IPS patches that grow the ROM
329 - VFS: Fix resource leaks if some allocations fail
330 - VFS: Fix line-reading to return proper values
331 - Video: Fix an issue with very long filenames
332 - Util: Fix formatting of floats
333Misc:
334 - All: Add --help flag for command line programs
335 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
336 - All: Enable static linking for Windows
337 - All: Enable static linking for OS X
338 - All: Threads are now named
339 - All: Proper handling of Unicode file paths
340 - ARM7: Add emulation for Undefined CPU mode
341 - ARM7: Reduce the size of the Thumb instruction table
342 - GBA: Add status log level
343 - GBA: GBARewind now returns how many states it has rewound
344 - GBA: SIO logging layer
345 - GBA BIOS: Stub out SoundBias
346 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
347 - GBA: Don't include GBACLIDebugger struct unless needed
348 - GBA: Savedata is now synced shortly after data finishes being written
349 - GBA: Process multiple timer events at once, if necessary
350 - GBA Audio: Implement audio reset for channels A/B
351 - GBA Audio: Process multiple audio events at once, if necessary
352 - GBA Hardware: Backport generic RTC source into core
353 - GBA Input: Allow axes and buttons to be mapped to the same key
354 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
355 - GBA SIO: Add a dummy driver for Normal mode
356 - GBA Thread: Add functionality for running callbacks on the GBA thread
357 - GBA Thread: Split GBASync into a separate file
358 - GBA Video: Refactor software renderer into separate files
359 - GBA Video: Slightly optimize mode 0 mosaic rendering
360 - Debugger: Free watchpoints in addition to breakpoints
361 - Qt: Handle saving input settings better
362 - Qt: Move GL frame drawing back onto its own thread
363 - Qt: Fast forward (held) option moved from Other to Emulation menu
364 - Qt: Show version info in window title
365 - Qt: Migrate multiplayer window handling into GBAApp
366 - Qt: Unified file opening and saving with last location
367 - Qt: Fix windows being resizable when they shouldn't have been
368 - Qt: Only hide cursor in full screen
369 - Qt: Replace pause-after-frame mutex with an atomic
370 - Qt: Add application icon and XDG desktop files
371 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
372 - Qt: Don't save window size when entering fullscreen
373 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
374 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
375 - Qt: Increase usability of key mapper
376 - Qt: Show checkmark for window sizes
377 - Qt: Set window path to loaded ROM
378 - Perf: Ability to load savestates immediately on launch
379 - SDL: Properly check for initialization
380 - SDL: Clean up initialization functions
381 - SDL: Clean up GL context
382 - Util: Allow disabling the threading code entirely
383 - VFS: Add sync method to force syncing with backing
384
3850.2.1: (2015-05-13)
386Bugfixes:
387 - All: Fix sanitize-deb script not cleaning up after itself
388 - All: Fix dependencies for libavcodec on Debian-derived platforms
389 - ARM7: Handle writeback for PC in addressing modes 2 and 3
390 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
391 - ARM7: Fix ARM multiply instructions when PC is a destination register
392 - Debugger: Fix use-after-free in breakpoint clearing code
393 - Debugger: Fix boundary conditions in tab completion
394 - GBA: Fix timers not updating timing when writing to only the reload register
395 - GBA: Fix rewind boundary conditions
396 - GBA: Add initial I/O register settings for background matrix registers
397 - GBA: Fix hang when loading a savestate if sync to video is enabled
398 - GBA: Handle out-of-bounds I/O access
399 - GBA: Fix bounds-checking on EEPROM access
400 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
401 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
402 - GBA Memory: Allow SRAM to be 64kB
403 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
404 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
405 - GBA Video: Fix second frame mode 5
406 - Perf: Fix race condition if a game crashes immediately on start
407 - Qt: Fix Display object leak when closing a window
408 - Qt: Fix .deb dependencies
409 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
410 - Qt: Fix window not regaining focus after exiting savestate window
411 - Qt: Fix regression where video would not record if the game had already started
412 - Qt: Fix potential crash if a gamepad causes focus to change
413 - Qt: Fix controller axis querying
414 - Qt: Fix multiplayer windows opening as the wrong size
415 - Qt: Fix controllers sometimes not loading the right profile
416 - SDL: Fix boundary conditions for joystick adjustments
417 - SDL: Allocate properly sized input maps
418 - SDL: Fix potential build issues when Qt and SDL2 are in use
419 - Util: Fix resource leak in UTF-8 handling code
420 - Util: Fix a null-pointer issue when attempting to delete a key
421 - VFS: Fix resource leaks if some allocations fail
422 - Video: Fix an issue with very long filenames
423Misc:
424 - GBA Memory: Soft-crash if jumping past the end of a ROM
425 - Qt: Show multiplayer numbers in window title
426 - Qt: Solar sensor can have shortcuts set
427
4280.2.0: (2015-04-03)
429Features:
430 - Support for gamepad axes, e.g. analog sticks or triggers
431 - Add scale presets for up to 6x
432 - Settings window
433 - Bilinear resampling option
434 - Add option to skip BIOS start screen
435 - List of recently opened games
436 - Support for games using the Solar Sensor
437 - Better audio resampling via blip-buf
438 - Game Pak overrides dialog for setting savetype and sensor values
439 - Support for games using the tilt sensor
440 - Remappable shortcuts for keyboard and gamepad
441 - Rewinding of emulation
442 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
443 - Support IPv6
444 - Save directory of last loaded file
445 - Support BPS patches
446 - Automatically detect and optimize out idle loops
447 - Configurable game overrides
448 - Support loading 7-Zip files
449 - Drag and drop game loading
450 - Cheat code support
451 - Runtime configurable audio driver
452 - Libretro core for use with RetroArch and other front-ends
453 - Controller profiles for setting different bindings for different controllers
454 - Ability to lock aspect ratio
455 - Local link cable support
456 - Ability to switch which game controller is in use per instance
457 - Ability to prevent opposing directional input
458 - Warning dialog if an unimplemented BIOS feature is called
459 - Debugger: Add CLI "frame", frame advance command
460 - Debugger: Add CLI functions for writing to memory
461 - Debugger: Add CLI functions for examining memory regions
462 - Debugger: Add CLI function for writing a register
463Bugfixes:
464 - ARM7: Extend prefetch by one stage
465 - ARM7: Fix cycle counting for loads
466 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
467 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
468 - GBA: Initialize gba.sync to null
469 - GBA: Fix timer initialization
470 - GBA Audio: Support 16-bit writes to FIFO audio
471 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
472 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
473 - GBA BIOS: Fix BIOS prefetch after reset
474 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
475 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
476 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
477 - GBA Memory: Fix I cycles that had been moved to ARM7 core
478 - GBA Memory: Fix cycle counting for 32-bit load/stores
479 - GBA RR: Fix fallthrough error when reading tags from a movie
480 - GBA Thread: Fix possible hang when loading an archive
481 - GBA Thread: Fix possible deadlock in video sync
482 - Perf: Fix crash when the GBA thread fails to start
483 - Qt: Fix crash starting a GDB stub if a game isn't loaded
484 - Qt: Fix crash when adjusting settings after closing a game
485 - Qt: Fix crash when starting GDB stub after closing a game
486 - Qt: Fix patch loading while a game is running
487 - Qt: Fix crash when loading a game after stopping GDB server
488 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
489 - Qt: Fix crash when attempting to pause if a game is not running
490 - SDL: Properly clean up if a game doesn't launch
491 - Util: Fix sockets on Windows
492Misc:
493 - All: Enable link-time optimization
494 - Debugger: Watchpoints now work on STM/LDM instructions
495 - Debugger: Clean up GDB stub network interfacing
496 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
497 - Debugger: Merge Thumb BL instructions when disassembling
498 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
499 - Debugger: Watchpoints now report address watched (fixes #68)
500 - Debugger: Add support for soft breakpoints
501 - Debugger: Make I/O register names be addresses instead of values
502 - Debugger: Rename read/write commands
503 - GBA: Improve accuracy of event timing
504 - GBA: Add API for getting Configuration structs for overrides and input
505 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
506 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
507 - GBA: Move A/V stream interface into core
508 - GBA: Savestates now take into account savedata state machines (fixes #109)
509 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
510 - GBA Memory: Simplify memory API and use fixed bus width
511 - GBA Thread: Make GBASyncWaitFrameStart time out
512 - GBA Video: Start video at the last scanline instead of the first
513 - Qt: Optimize logo drawing
514 - Qt: Move frame upload back onto main thread
515 - Qt: Remember window position
516 - Qt: Double-clicking on the window toggles full screen
517 - Util: Use proper locale for reading and writing float values
518
5190.1.1: (2015-01-24)
520Bugfixes:
521 - ARM7: Fix LDM writeback to a register already written
522 - GBA: Fix timers 2 and 3 updating incorrectly
523 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
524 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
525 - GBA Audio: Properly initialize audio FIFO channels
526 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
527 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
528 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
529 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
530 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
531 - GBA BIOS: Fix HuffUnComp boundary conditions
532 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
533 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
534 - GBA Memory: Filter out top nybble of DMA addresses
535 - GBA Memory: Properly bounds-check VRAM accesses
536 - GBA Memory: Fix initial DMA state
537 - GBA Thread: Allow halted games to exit cleanly
538 - GBA Video: Fix blend issues with obscured middle layers
539 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
540 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
541 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
542 - GBA Video: Fix sprite boundary conditions with mosaic
543 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
544 - Qt: Fix issue with set frame sizes being the wrong height
545 - Qt: Fix emulator crashing when full screen if a game is not running
546 - Qt: Fix window focus issues
547 - Qt: Properly set default video recording settings
548 - Qt: Fix a race condition when a game crashes immediately
549 - Qt: Fix some cases where key mapping can break if focus is adjusted
550 - Qt: Fix crash if a game pauses before any frames are shown
551 - Debugger: Negative PC-relative loads now properly subtract the offset
552 - Debugger: Align PC-relative loads in Thumb
553 - Debugger: Fix watchpoints triggering too late
554 - Debugger: Fix binary print putting spaces between digits
555 - Video: Ensure FFmpeg encoder has audio frames
556 - Video: Fix uncompressed PCM audio recording
557 - Video: Fix FFmpeg crashing when the file extension is wrong
558 - Util: Fix SOCKET_FAILED macro
559Misc:
560 - GBA: Exit cleanly on FATAL if the port supports it
561 - GBA Memory: Implement 16- and 32-bit loads from SRAM
562 - Qt: Disable sync to video by default
563 - Qt: Handle a game crash without crashing
564 - Qt: Set default log level to FATAL, ERROR and WARN
565 - Qt: Clarify some phrasing in the menus
566 - Qt: Clear active buttons when focus is lost
567
5680.1.0: (2014-12-13)
569 - Initial release