all repos — mgba @ 34dc2ae6f51b2a19e8a23718b87d229dc0bbf007

mGBA Game Boy Advance Emulator

src/platform/qt/InputItem.h (view raw)

 1/* Copyright (c) 2013-2017 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef QGBA_INPUT_ITEM
 7#define QGBA_INPUT_ITEM
 8
 9#include "GamepadAxisEvent.h"
10#include "GamepadHatEvent.h"
11
12#include <QAction>
13
14#include <mgba/core/core.h>
15
16namespace QGBA {
17
18class InputItem {
19public:
20	typedef QPair<std::function<void ()>, std::function<void ()>> Functions;
21
22	InputItem(QAction* action, const QString& name, InputItem* parent = nullptr);
23	InputItem(Functions functions, int shortcut, const QString& visibleName,
24	          const QString& name, InputItem* parent = nullptr);
25	InputItem(mPlatform platform, int key, int shortcut, const QString& name, const QString& visibleName, InputItem* parent = nullptr);
26	InputItem(QMenu* action, InputItem* parent = nullptr);
27
28	QAction* action() { return m_action; }
29	const QAction* action() const { return m_action; }
30	int shortcut() const { return m_shortcut; }
31	mPlatform platform() const { return m_platform; }
32	Functions functions() const { return m_functions; }
33	int key() const { return m_keys; }
34	QMenu* menu() { return m_menu; }
35	const QMenu* menu() const { return m_menu; }
36	const QString& visibleName() const { return m_visibleName; }
37	const QString& name() const { return m_name; }
38	QList<InputItem>& items() { return m_items; }
39	const QList<InputItem>& items() const { return m_items; }
40	InputItem* parent() { return m_parent; }
41	const InputItem* parent() const { return m_parent; }
42	void addAction(QAction* action, const QString& name);
43	void addFunctions(Functions functions, int shortcut, const QString& visibleName,
44	                  const QString& name);
45	void addKey(mPlatform platform, int key, int shortcut, const QString& visibleName, const QString& name);
46	void addSubmenu(QMenu* menu);
47	int button() const { return m_button; }
48	void setShortcut(int sequence);
49	void setButton(int button) { m_button = button; }
50	int axis() const { return m_axis; }
51	GamepadAxisEvent::Direction direction() const { return m_direction; }
52	void setAxis(int axis, GamepadAxisEvent::Direction direction);
53
54	bool operator==(const InputItem& other) const {
55		return m_menu == other.m_menu && m_action == other.m_action;
56	}
57
58private:
59	QAction* m_action;
60	int m_shortcut;
61	QMenu* m_menu;
62	Functions m_functions;
63	QString m_name;
64	QString m_visibleName;
65	int m_button;
66	int m_axis;
67	int m_keys;
68	GamepadAxisEvent::Direction m_direction;
69	mPlatform m_platform;
70	QList<InputItem> m_items;
71	InputItem* m_parent;
72};
73
74}
75
76#endif