src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#include "AboutScreen.h"
18#ifdef USE_SQLITE3
19#include "ArchiveInspector.h"
20#endif
21#include "CheatsView.h"
22#include "ConfigController.h"
23#include "DebuggerConsole.h"
24#include "DebuggerConsoleController.h"
25#include "Display.h"
26#include "GameController.h"
27#include "GBAApp.h"
28#include "GDBController.h"
29#include "GDBWindow.h"
30#include "GIFView.h"
31#include "InputModel.h"
32#include "IOViewer.h"
33#include "LoadSaveState.h"
34#include "LogView.h"
35#include "MultiplayerController.h"
36#include "MemoryView.h"
37#include "OverrideView.h"
38#include "ObjView.h"
39#include "PaletteView.h"
40#include "ROMInfo.h"
41#include "SensorView.h"
42#include "SettingsView.h"
43#include "ShaderSelector.h"
44#include "TileView.h"
45#include "VideoView.h"
46
47#include <mgba/core/version.h>
48#ifdef M_CORE_GB
49#include <mgba/internal/gb/gb.h>
50#include <mgba/internal/gb/video.h>
51#endif
52#ifdef M_CORE_GBA
53#include <mgba/internal/gba/gba.h>
54#include <mgba/internal/gba/input.h>
55#include <mgba/internal/gba/video.h>
56#endif
57#include "feature/commandline.h"
58#include "feature/sqlite3/no-intro.h"
59#include <mgba-util/vfs.h>
60
61using namespace QGBA;
62
63Window::Window(ConfigController* config, int playerId, QWidget* parent)
64 : QMainWindow(parent)
65 , m_log(0)
66 , m_logView(new LogView(&m_log))
67 , m_stateWindow(nullptr)
68 , m_screenWidget(new WindowBackground())
69 , m_logo(":/res/mgba-1024.png")
70 , m_config(config)
71 , m_inputModel(new InputModel(this))
72 , m_inputController(m_inputModel, playerId, this)
73#ifdef USE_FFMPEG
74 , m_videoView(nullptr)
75#endif
76#ifdef USE_MAGICK
77 , m_gifView(nullptr)
78#endif
79#ifdef USE_GDB_STUB
80 , m_gdbController(nullptr)
81#endif
82#ifdef USE_DEBUGGERS
83 , m_console(nullptr)
84#endif
85 , m_mruMenu(nullptr)
86 , m_fullscreenOnStart(false)
87 , m_autoresume(false)
88 , m_wasOpened(false)
89{
90 setFocusPolicy(Qt::StrongFocus);
91 setAcceptDrops(true);
92 setAttribute(Qt::WA_DeleteOnClose);
93 m_controller = new GameController(this);
94 m_controller->setInputController(&m_inputController);
95 updateTitle();
96
97 m_display = Display::create(this);
98 m_shaderView = new ShaderSelector(m_display, m_config);
99
100 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
101 m_logo = m_logo; // Free memory left over in old pixmap
102
103 m_screenWidget->setMinimumSize(m_display->minimumSize());
104 m_screenWidget->setSizePolicy(m_display->sizePolicy());
105 int i = 2;
106 QVariant multiplier = m_config->getOption("scaleMultiplier");
107 if (!multiplier.isNull()) {
108 m_savedScale = multiplier.toInt();
109 i = m_savedScale;
110 }
111#ifdef USE_SQLITE3
112 m_libraryView = new LibraryView();
113 ConfigOption* showLibrary = m_config->addOption("showLibrary");
114 showLibrary->connect([this](const QVariant& value) {
115 if (value.toBool()) {
116 if (m_controller->isLoaded()) {
117 m_screenWidget->layout()->addWidget(m_libraryView);
118 } else {
119 attachWidget(m_libraryView);
120 }
121 } else {
122 detachWidget(m_libraryView);
123 }
124 }, this);
125 m_config->updateOption("showLibrary");
126
127 connect(m_libraryView, &LibraryView::accepted, [this]() {
128 VFile* output = m_libraryView->selectedVFile();
129 QPair<QString, QString> path = m_libraryView->selectedPath();
130 if (output) {
131 m_controller->loadGame(output, path.first, path.second);
132 }
133 });
134#elif defined(M_CORE_GBA)
135 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
136#endif
137 m_screenWidget->setPixmap(m_logo);
138 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
139 setCentralWidget(m_screenWidget);
140
141 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
142 connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
143 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
144 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
145 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
146 connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
147 connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
148 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
149 unsigned width, height;
150 context->core->desiredVideoDimensions(context->core, &width, &height);
151 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
152 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
153 QPixmap pixmap;
154 pixmap.convertFromImage(currentImage);
155 m_screenWidget->setPixmap(pixmap);
156 m_screenWidget->setLockAspectRatio(width, height);
157 });
158 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
159#ifndef Q_OS_MAC
160 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
161 connect(m_controller, &GameController::gameUnpaused, [this]() {
162 if(isFullScreen()) {
163 menuBar()->hide();
164 }
165 });
166#endif
167 connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
168 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
169 connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
170 connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
171 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
172 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
173 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
174 connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
175 connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
176 connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
177 connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
178 connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
179 connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
180 connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
181 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
182 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
183 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
184 connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
185 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
186 connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
187 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
188 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
189 connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
190 connect(m_display, &Display::hideCursor, [this]() {
191 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
192 m_screenWidget->setCursor(Qt::BlankCursor);
193 }
194 });
195 connect(m_display, &Display::showCursor, [this]() {
196 m_screenWidget->unsetCursor();
197 });
198
199 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
200 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
201 m_focusCheck.setInterval(200);
202
203 m_inputModel->setConfigController(m_config);
204 setupMenu(menuBar());
205
206#ifdef M_CORE_GBA
207 m_inputController.addPlatform(PLATFORM_GBA, tr("Game Boy Advance"), &GBAInputInfo);
208#endif
209#ifdef M_CORE_GB
210 m_inputController.addPlatform(PLATFORM_GB, tr("Game Boy"), &GBAInputInfo);
211#endif
212 m_inputController.setupCallback(m_controller);
213}
214
215Window::~Window() {
216 delete m_logView;
217
218#ifdef USE_FFMPEG
219 delete m_videoView;
220#endif
221
222#ifdef USE_MAGICK
223 delete m_gifView;
224#endif
225
226#ifdef USE_SQLITE3
227 delete m_libraryView;
228#endif
229}
230
231void Window::argumentsPassed(mArguments* args) {
232 loadConfig();
233
234 if (args->patch) {
235 m_controller->loadPatch(args->patch);
236 }
237
238 if (args->fname) {
239 m_controller->loadGame(args->fname);
240 }
241
242#ifdef USE_GDB_STUB
243 if (args->debuggerType == DEBUGGER_GDB) {
244 if (!m_gdbController) {
245 m_gdbController = new GDBController(m_controller, this);
246 m_gdbController->listen();
247 }
248 }
249#endif
250}
251
252void Window::resizeFrame(const QSize& size) {
253 QSize newSize(size);
254#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
255 newSize /= m_screenWidget->devicePixelRatioF();
256#endif
257 m_screenWidget->setSizeHint(newSize);
258 newSize -= m_screenWidget->size();
259 newSize += this->size();
260 resize(newSize);
261}
262
263void Window::setConfig(ConfigController* config) {
264 m_config = config;
265}
266
267void Window::loadConfig() {
268 const mCoreOptions* opts = m_config->options();
269 reloadConfig();
270
271 // TODO: Move these to ConfigController
272 if (opts->fpsTarget) {
273 emit fpsTargetChanged(opts->fpsTarget);
274 }
275
276 if (opts->audioBuffers) {
277 emit audioBufferSamplesChanged(opts->audioBuffers);
278 }
279
280 if (opts->sampleRate) {
281 emit sampleRateChanged(opts->sampleRate);
282 }
283
284 if (opts->width && opts->height) {
285 resizeFrame(QSize(opts->width, opts->height));
286 }
287
288 if (opts->fullscreen) {
289 enterFullScreen();
290 }
291
292 if (opts->shader) {
293 struct VDir* shader = VDirOpen(opts->shader);
294 if (shader) {
295 m_display->setShaders(shader);
296 m_shaderView->refreshShaders();
297 shader->close(shader);
298 }
299 }
300
301 m_mruFiles = m_config->getMRU();
302 updateMRU();
303
304 m_inputController.setConfiguration(m_config);
305 m_controller->setUseBIOS(opts->useBios);
306}
307
308void Window::reloadConfig() {
309 const mCoreOptions* opts = m_config->options();
310
311 m_log.setLevels(opts->logLevel);
312
313 QString saveStateExtdata = m_config->getOption("saveStateExtdata");
314 bool ok;
315 int flags = saveStateExtdata.toInt(&ok);
316 if (ok) {
317 m_controller->setSaveStateExtdata(flags);
318 }
319
320 QString loadStateExtdata = m_config->getOption("loadStateExtdata");
321 flags = loadStateExtdata.toInt(&ok);
322 if (ok) {
323 m_controller->setLoadStateExtdata(flags);
324 }
325
326 m_controller->setConfig(m_config->config());
327 m_display->lockAspectRatio(opts->lockAspectRatio);
328 m_display->filter(opts->resampleVideo);
329
330 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
331}
332
333void Window::saveConfig() {
334 m_inputController.saveConfiguration();
335 m_config->write();
336}
337
338QString Window::getFilters() const {
339 QStringList filters;
340 QStringList formats;
341
342#ifdef M_CORE_GBA
343 QStringList gbaFormats{
344 "*.gba",
345#if defined(USE_LIBZIP) || defined(USE_ZLIB)
346 "*.zip",
347#endif
348#ifdef USE_LZMA
349 "*.7z",
350#endif
351 "*.agb",
352 "*.mb",
353 "*.rom",
354 "*.bin"};
355 formats.append(gbaFormats);
356 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
357#endif
358
359#ifdef M_CORE_GB
360 QStringList gbFormats{
361 "*.gb",
362 "*.gbc",
363#if defined(USE_LIBZIP) || defined(USE_ZLIB)
364 "*.zip",
365#endif
366#ifdef USE_LZMA
367 "*.7z",
368#endif
369 "*.rom",
370 "*.bin"};
371 formats.append(gbFormats);
372 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
373#endif
374
375 formats.removeDuplicates();
376 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
377 return filters.join(";;");
378}
379
380QString Window::getFiltersArchive() const {
381 QStringList filters;
382
383 QStringList formats{
384#if defined(USE_LIBZIP) || defined(USE_ZLIB)
385 "*.zip",
386#endif
387#ifdef USE_LZMA
388 "*.7z",
389#endif
390 };
391 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
392 return filters.join(";;");
393}
394
395void Window::selectROM() {
396 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
397 if (!filename.isEmpty()) {
398 m_controller->loadGame(filename);
399 }
400}
401
402#ifdef USE_SQLITE3
403void Window::selectROMInArchive() {
404 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
405 if (filename.isEmpty()) {
406 return;
407 }
408 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
409 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
410 VFile* output = archiveInspector->selectedVFile();
411 QPair<QString, QString> path = archiveInspector->selectedPath();
412 if (output) {
413 m_controller->loadGame(output, path.second, path.first);
414 }
415 archiveInspector->close();
416 });
417 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
418 archiveInspector->show();
419}
420
421void Window::addDirToLibrary() {
422 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
423 if (filename.isEmpty()) {
424 return;
425 }
426 m_libraryView->addDirectory(filename);
427}
428#endif
429
430void Window::replaceROM() {
431 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
432 if (!filename.isEmpty()) {
433 m_controller->replaceGame(filename);
434 }
435}
436
437void Window::selectSave(bool temporary) {
438 QStringList formats{"*.sav"};
439 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
440 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
441 if (!filename.isEmpty()) {
442 m_controller->loadSave(filename, temporary);
443 }
444}
445
446void Window::multiplayerChanged() {
447 int attached = 1;
448 MultiplayerController* multiplayer = m_controller->multiplayerController();
449 if (multiplayer) {
450 attached = multiplayer->attached();
451 }
452 if (m_controller->isLoaded()) {
453 for (QAction* action : m_nonMpActions) {
454 action->setDisabled(attached > 1);
455 }
456 }
457}
458
459void Window::selectPatch() {
460 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
461 if (!filename.isEmpty()) {
462 m_controller->loadPatch(filename);
463 }
464}
465
466void Window::openView(QWidget* widget) {
467 connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
468 widget->setAttribute(Qt::WA_DeleteOnClose);
469 widget->show();
470}
471
472void Window::importSharkport() {
473 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
474 if (!filename.isEmpty()) {
475 m_controller->importSharkport(filename);
476 }
477}
478
479void Window::exportSharkport() {
480 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
481 if (!filename.isEmpty()) {
482 m_controller->exportSharkport(filename);
483 }
484}
485
486void Window::openSettingsWindow() {
487 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_inputModel);
488 connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
489 connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
490 connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
491 connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
492 openView(settingsWindow);
493}
494
495void Window::openAboutScreen() {
496 AboutScreen* about = new AboutScreen();
497 openView(about);
498}
499
500template <typename T, typename A>
501std::function<void()> Window::openTView(A arg) {
502 return [=]() {
503 T* view = new T(m_controller, arg);
504 openView(view);
505 };
506}
507
508template <typename T>
509std::function<void()> Window::openTView() {
510 return [=]() {
511 T* view = new T(m_controller);
512 openView(view);
513 };
514}
515
516#ifdef USE_FFMPEG
517void Window::openVideoWindow() {
518 if (!m_videoView) {
519 m_videoView = new VideoView();
520 connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
521 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
522 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
523 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
524 connect(m_controller, &GameController::gameStarted, [this]() {
525 m_videoView->setNativeResolution(m_controller->screenDimensions());
526 });
527 if (m_controller->isLoaded()) {
528 m_videoView->setNativeResolution(m_controller->screenDimensions());
529 }
530 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
531 }
532 m_videoView->show();
533}
534#endif
535
536#ifdef USE_MAGICK
537void Window::openGIFWindow() {
538 if (!m_gifView) {
539 m_gifView = new GIFView();
540 connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
541 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
542 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
543 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
544 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
545 }
546 m_gifView->show();
547}
548#endif
549
550#ifdef USE_GDB_STUB
551void Window::gdbOpen() {
552 if (!m_gdbController) {
553 m_gdbController = new GDBController(m_controller, this);
554 }
555 GDBWindow* window = new GDBWindow(m_gdbController);
556 openView(window);
557}
558#endif
559
560#ifdef USE_DEBUGGERS
561void Window::consoleOpen() {
562 if (!m_console) {
563 m_console = new DebuggerConsoleController(m_controller, this);
564 }
565 DebuggerConsole* window = new DebuggerConsole(m_console);
566 openView(window);
567}
568#endif
569
570void Window::resizeEvent(QResizeEvent* event) {
571 if (!isFullScreen()) {
572 m_config->setOption("height", m_screenWidget->height());
573 m_config->setOption("width", m_screenWidget->width());
574 }
575
576 int factor = 0;
577 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
578 if (m_controller->isLoaded()) {
579 size = m_controller->screenDimensions();
580 }
581 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
582 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
583 factor = m_screenWidget->width() / size.width();
584 } else {
585 m_savedScale = 0;
586 }
587 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
588 bool enableSignals = iter.value()->blockSignals(true);
589 iter.value()->setChecked(iter.key() == factor);
590 iter.value()->blockSignals(enableSignals);
591 }
592
593 m_config->setOption("fullscreen", isFullScreen());
594}
595
596void Window::showEvent(QShowEvent* event) {
597 if (m_wasOpened) {
598 return;
599 }
600 m_wasOpened = true;
601 resizeFrame(m_screenWidget->sizeHint());
602 QVariant windowPos = m_config->getQtOption("windowPos");
603 if (!windowPos.isNull()) {
604 move(windowPos.toPoint());
605 } else {
606 QRect rect = frameGeometry();
607 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
608 move(rect.topLeft());
609 }
610 if (m_fullscreenOnStart) {
611 enterFullScreen();
612 m_fullscreenOnStart = false;
613 }
614}
615
616void Window::closeEvent(QCloseEvent* event) {
617 emit shutdown();
618 m_config->setQtOption("windowPos", pos());
619
620 if (m_savedScale > 0) {
621 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
622 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
623 }
624 saveConfig();
625 QMainWindow::closeEvent(event);
626}
627
628void Window::focusInEvent(QFocusEvent*) {
629 m_display->forceDraw();
630}
631
632void Window::focusOutEvent(QFocusEvent*) {
633 m_controller->setTurbo(false, false);
634 m_controller->stopRewinding();
635 m_controller->clearKeys();
636}
637
638void Window::dragEnterEvent(QDragEnterEvent* event) {
639 if (event->mimeData()->hasFormat("text/uri-list")) {
640 event->acceptProposedAction();
641 }
642}
643
644void Window::dropEvent(QDropEvent* event) {
645 QString uris = event->mimeData()->data("text/uri-list");
646 uris = uris.trimmed();
647 if (uris.contains("\n")) {
648 // Only one file please
649 return;
650 }
651 QUrl url(uris);
652 if (!url.isLocalFile()) {
653 // No remote loading
654 return;
655 }
656 event->accept();
657 m_controller->loadGame(url.toLocalFile());
658}
659
660void Window::mouseDoubleClickEvent(QMouseEvent* event) {
661 if (event->button() != Qt::LeftButton) {
662 return;
663 }
664 toggleFullScreen();
665}
666
667void Window::enterFullScreen() {
668 if (!isVisible()) {
669 m_fullscreenOnStart = true;
670 return;
671 }
672 if (isFullScreen()) {
673 return;
674 }
675 showFullScreen();
676#ifndef Q_OS_MAC
677 if (m_controller->isLoaded() && !m_controller->isPaused()) {
678 menuBar()->hide();
679 }
680#endif
681}
682
683void Window::exitFullScreen() {
684 if (!isFullScreen()) {
685 return;
686 }
687 m_screenWidget->unsetCursor();
688 menuBar()->show();
689 showNormal();
690}
691
692void Window::toggleFullScreen() {
693 if (isFullScreen()) {
694 exitFullScreen();
695 } else {
696 enterFullScreen();
697 }
698}
699
700void Window::gameStarted(mCoreThread* context, const QString& fname) {
701 MutexLock(&context->stateMutex);
702 if (context->state < THREAD_EXITING) {
703 emit startDrawing(context);
704 } else {
705 MutexUnlock(&context->stateMutex);
706 return;
707 }
708 MutexUnlock(&context->stateMutex);
709 foreach (QAction* action, m_gameActions) {
710 action->setDisabled(false);
711 }
712#ifdef M_CORE_GBA
713 foreach (QAction* action, m_gbaActions) {
714 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
715 }
716#endif
717 multiplayerChanged();
718 if (!fname.isEmpty()) {
719 setWindowFilePath(fname);
720 appendMRU(fname);
721 }
722 updateTitle();
723 unsigned width, height;
724 context->core->desiredVideoDimensions(context->core, &width, &height);
725 m_display->setMinimumSize(width, height);
726 m_screenWidget->setMinimumSize(m_display->minimumSize());
727 if (m_savedScale > 0) {
728 resizeFrame(QSize(width, height) * m_savedScale);
729 }
730 attachWidget(m_display);
731
732#ifndef Q_OS_MAC
733 if (isFullScreen()) {
734 menuBar()->hide();
735 }
736#endif
737
738 m_inputController.setPlatform(m_controller->platform());
739
740 m_hitUnimplementedBiosCall = false;
741 m_fpsTimer.start();
742 m_focusCheck.start();
743}
744
745void Window::gameStopped() {
746#ifdef M_CORE_GBA
747 foreach (QAction* action, m_gbaActions) {
748 action->setDisabled(false);
749 }
750#endif
751 foreach (QAction* action, m_gameActions) {
752 action->setDisabled(true);
753 }
754 setWindowFilePath(QString());
755 updateTitle();
756 detachWidget(m_display);
757 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
758 m_screenWidget->setPixmap(m_logo);
759 m_screenWidget->unsetCursor();
760#ifdef M_CORE_GB
761 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
762#elif defined(M_CORE_GBA)
763 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
764#endif
765 m_screenWidget->setMinimumSize(m_display->minimumSize());
766
767 m_fpsTimer.stop();
768 m_focusCheck.stop();
769}
770
771void Window::gameCrashed(const QString& errorMessage) {
772 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
773 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
774 QMessageBox::Ok, this, Qt::Sheet);
775 crash->setAttribute(Qt::WA_DeleteOnClose);
776 crash->show();
777}
778
779void Window::gameFailed() {
780 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
781 tr("Could not load game. Are you sure it's in the correct format?"),
782 QMessageBox::Ok, this, Qt::Sheet);
783 fail->setAttribute(Qt::WA_DeleteOnClose);
784 fail->show();
785}
786
787void Window::unimplementedBiosCall(int call) {
788 if (m_hitUnimplementedBiosCall) {
789 return;
790 }
791 m_hitUnimplementedBiosCall = true;
792
793 QMessageBox* fail = new QMessageBox(
794 QMessageBox::Warning, tr("Unimplemented BIOS call"),
795 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
796 QMessageBox::Ok, this, Qt::Sheet);
797 fail->setAttribute(Qt::WA_DeleteOnClose);
798 fail->show();
799}
800
801void Window::tryMakePortable() {
802 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
803 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
804 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
805 confirm->setAttribute(Qt::WA_DeleteOnClose);
806 connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
807 confirm->show();
808}
809
810void Window::mustRestart() {
811 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
812 tr("Some changes will not take effect until the emulator is restarted."),
813 QMessageBox::Ok, this, Qt::Sheet);
814 dialog->setAttribute(Qt::WA_DeleteOnClose);
815 dialog->show();
816}
817
818void Window::recordFrame() {
819 m_frameList.append(QDateTime::currentDateTime());
820 while (m_frameList.count() > FRAME_LIST_SIZE) {
821 m_frameList.removeFirst();
822 }
823}
824
825void Window::showFPS() {
826 if (m_frameList.isEmpty()) {
827 updateTitle();
828 return;
829 }
830 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
831 float fps = (m_frameList.count() - 1) * 10000.f / interval;
832 fps = round(fps) / 10.f;
833 updateTitle(fps);
834}
835
836void Window::updateTitle(float fps) {
837 QString title;
838
839 m_controller->threadInterrupt();
840 if (m_controller->isLoaded()) {
841 const NoIntroDB* db = GBAApp::app()->gameDB();
842 NoIntroGame game{};
843 uint32_t crc32 = 0;
844 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
845
846 char gameTitle[17] = { '\0' };
847 mCore* core = m_controller->thread()->core;
848 core->getGameTitle(core, gameTitle);
849 title = gameTitle;
850
851#ifdef USE_SQLITE3
852 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
853 title = QLatin1String(game.name);
854 }
855#endif
856 }
857 MultiplayerController* multiplayer = m_controller->multiplayerController();
858 if (multiplayer && multiplayer->attached() > 1) {
859 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
860 for (QAction* action : m_nonMpActions) {
861 action->setDisabled(true);
862 }
863 } else if (m_controller->isLoaded()) {
864 for (QAction* action : m_nonMpActions) {
865 action->setDisabled(false);
866 }
867 }
868 m_controller->threadContinue();
869 if (title.isNull()) {
870 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
871 } else if (fps < 0) {
872 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
873 } else {
874 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
875 }
876}
877
878void Window::openStateWindow(LoadSave ls) {
879 if (m_stateWindow) {
880 return;
881 }
882 MultiplayerController* multiplayer = m_controller->multiplayerController();
883 if (multiplayer && multiplayer->attached() > 1) {
884 return;
885 }
886 bool wasPaused = m_controller->isPaused();
887 m_stateWindow = new LoadSaveState(m_controller);
888 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
889 connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
890 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
891 detachWidget(m_stateWindow);
892 m_stateWindow = nullptr;
893 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
894 });
895 if (!wasPaused) {
896 m_controller->setPaused(true);
897 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
898 }
899 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
900 m_stateWindow->setMode(ls);
901 attachWidget(m_stateWindow);
902}
903
904void Window::setupMenu(QMenuBar* menubar) {
905 menubar->clear();
906 QMenu* fileMenu = menubar->addMenu(tr("&File"));
907 m_inputModel->addMenu(fileMenu);
908 installEventFilter(&m_inputController);
909 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
910 "loadROM");
911#ifdef USE_SQLITE3
912 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
913 "loadROMInArchive");
914 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
915 "addDirToLibrary");
916#endif
917
918 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
919 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
920 m_gameActions.append(loadTemporarySave);
921 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
922
923 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
924
925 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
926 connect(bootBIOS, &QAction::triggered, [this]() {
927 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
928 m_controller->bootBIOS();
929 });
930 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
931
932 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
933
934 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
935 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
936 m_gameActions.append(romInfo);
937 addControlledAction(fileMenu, romInfo, "romInfo");
938
939 m_mruMenu = fileMenu->addMenu(tr("Recent"));
940
941 fileMenu->addSeparator();
942
943 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
944
945 fileMenu->addSeparator();
946
947 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
948 loadState->setShortcut(tr("F10"));
949 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
950 m_gameActions.append(loadState);
951 m_nonMpActions.append(loadState);
952 addControlledAction(fileMenu, loadState, "loadState");
953
954 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
955 saveState->setShortcut(tr("Shift+F10"));
956 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
957 m_gameActions.append(saveState);
958 m_nonMpActions.append(saveState);
959 addControlledAction(fileMenu, saveState, "saveState");
960
961 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
962 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
963 m_inputModel->addMenu(quickLoadMenu);
964 m_inputModel->addMenu(quickSaveMenu);
965
966 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
967 connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
968 m_gameActions.append(quickLoad);
969 m_nonMpActions.append(quickLoad);
970 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
971
972 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
973 connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
974 m_gameActions.append(quickSave);
975 m_nonMpActions.append(quickSave);
976 addControlledAction(quickSaveMenu, quickSave, "quickSave");
977
978 quickLoadMenu->addSeparator();
979 quickSaveMenu->addSeparator();
980
981 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
982 undoLoadState->setShortcut(tr("F11"));
983 connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
984 m_gameActions.append(undoLoadState);
985 m_nonMpActions.append(undoLoadState);
986 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
987
988 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
989 undoSaveState->setShortcut(tr("Shift+F11"));
990 connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
991 m_gameActions.append(undoSaveState);
992 m_nonMpActions.append(undoSaveState);
993 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
994
995 quickLoadMenu->addSeparator();
996 quickSaveMenu->addSeparator();
997
998 int i;
999 for (i = 1; i < 10; ++i) {
1000 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1001 quickLoad->setShortcut(tr("F%1").arg(i));
1002 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1003 m_gameActions.append(quickLoad);
1004 m_nonMpActions.append(quickLoad);
1005 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1006
1007 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1008 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1009 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1010 m_gameActions.append(quickSave);
1011 m_nonMpActions.append(quickSave);
1012 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1013 }
1014
1015#ifdef M_CORE_GBA
1016 fileMenu->addSeparator();
1017 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1018 connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1019 m_gameActions.append(importShark);
1020 m_gbaActions.append(importShark);
1021 addControlledAction(fileMenu, importShark, "importShark");
1022
1023 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1024 connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1025 m_gameActions.append(exportShark);
1026 m_gbaActions.append(exportShark);
1027 addControlledAction(fileMenu, exportShark, "exportShark");
1028#endif
1029
1030 fileMenu->addSeparator();
1031 QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1032 connect(multiWindow, &QAction::triggered, [this]() {
1033 GBAApp::app()->newWindow();
1034 });
1035 addControlledAction(fileMenu, multiWindow, "multiWindow");
1036
1037#ifndef Q_OS_MAC
1038 fileMenu->addSeparator();
1039#endif
1040
1041 QAction* about = new QAction(tr("About"), fileMenu);
1042 connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1043 fileMenu->addAction(about);
1044
1045#ifndef Q_OS_MAC
1046 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1047#endif
1048
1049 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1050 m_inputModel->addMenu(emulationMenu);
1051 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1052 reset->setShortcut(tr("Ctrl+R"));
1053 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1054 m_gameActions.append(reset);
1055 addControlledAction(emulationMenu, reset, "reset");
1056
1057 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1058 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1059 m_gameActions.append(shutdown);
1060 addControlledAction(emulationMenu, shutdown, "shutdown");
1061
1062#ifdef M_CORE_GBA
1063 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1064 connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1065 m_gameActions.append(yank);
1066 m_gbaActions.append(yank);
1067 addControlledAction(emulationMenu, yank, "yank");
1068#endif
1069 emulationMenu->addSeparator();
1070
1071 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1072 pause->setChecked(false);
1073 pause->setCheckable(true);
1074 pause->setShortcut(tr("Ctrl+P"));
1075 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1076 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1077 pause->setChecked(true);
1078 });
1079 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1080 m_gameActions.append(pause);
1081 addControlledAction(emulationMenu, pause, "pause");
1082
1083 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1084 frameAdvance->setShortcut(tr("Ctrl+N"));
1085 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1086 m_gameActions.append(frameAdvance);
1087 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1088
1089 emulationMenu->addSeparator();
1090
1091 m_inputModel->addFunctions(emulationMenu, [this]() {
1092 m_controller->setTurbo(true, false);
1093 }, [this]() {
1094 m_controller->setTurbo(false, false);
1095 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1096
1097 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1098 turbo->setCheckable(true);
1099 turbo->setChecked(false);
1100 turbo->setShortcut(tr("Shift+Tab"));
1101 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1102 addControlledAction(emulationMenu, turbo, "fastForward");
1103
1104 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1105 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1106 ffspeed->connect([this](const QVariant& value) {
1107 m_controller->setTurboSpeed(value.toFloat());
1108 }, this);
1109 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1110 ffspeed->setValue(QVariant(-1.0f));
1111 ffspeedMenu->addSeparator();
1112 for (i = 2; i < 11; ++i) {
1113 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1114 }
1115 m_config->updateOption("fastForwardRatio");
1116
1117 m_inputModel->addFunctions(emulationMenu, [this]() {
1118 m_controller->startRewinding();
1119 }, [this]() {
1120 m_controller->stopRewinding();
1121 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1122
1123 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1124 rewind->setShortcut(tr("~"));
1125 connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1126 m_gameActions.append(rewind);
1127 m_nonMpActions.append(rewind);
1128 addControlledAction(emulationMenu, rewind, "rewind");
1129
1130 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1131 frameRewind->setShortcut(tr("Ctrl+B"));
1132 connect(frameRewind, &QAction::triggered, [this] () {
1133 m_controller->rewind(1);
1134 });
1135 m_gameActions.append(frameRewind);
1136 m_nonMpActions.append(frameRewind);
1137 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1138
1139 ConfigOption* videoSync = m_config->addOption("videoSync");
1140 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1141 videoSync->connect([this](const QVariant& value) {
1142 reloadConfig();
1143 }, this);
1144 m_config->updateOption("videoSync");
1145
1146 ConfigOption* audioSync = m_config->addOption("audioSync");
1147 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1148 audioSync->connect([this](const QVariant& value) {
1149 reloadConfig();
1150 }, this);
1151 m_config->updateOption("audioSync");
1152
1153 emulationMenu->addSeparator();
1154
1155 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1156 m_inputModel->addMenu(solarMenu);
1157 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1158 connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1159 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1160
1161 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1162 connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1163 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1164
1165 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1166 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1167 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1168
1169 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1170 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1171 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1172
1173 solarMenu->addSeparator();
1174 for (int i = 0; i <= 10; ++i) {
1175 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1176 connect(setSolar, &QAction::triggered, [this, i]() {
1177 m_controller->setLuminanceLevel(i);
1178 });
1179 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1180 }
1181
1182 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1183 m_inputModel->addMenu(avMenu);
1184 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1185 m_inputModel->addMenu(frameMenu, avMenu);
1186 for (int i = 1; i <= 6; ++i) {
1187 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1188 setSize->setCheckable(true);
1189 if (m_savedScale == i) {
1190 setSize->setChecked(true);
1191 }
1192 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1193 showNormal();
1194 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1195 if (m_controller->isLoaded()) {
1196 size = m_controller->screenDimensions();
1197 }
1198 size *= i;
1199 m_savedScale = i;
1200 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1201 resizeFrame(size);
1202 bool enableSignals = setSize->blockSignals(true);
1203 setSize->setChecked(true);
1204 setSize->blockSignals(enableSignals);
1205 });
1206 m_frameSizes[i] = setSize;
1207 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1208 }
1209 QKeySequence fullscreenKeys;
1210#ifdef Q_OS_WIN
1211 fullscreenKeys = QKeySequence("Alt+Return");
1212#else
1213 fullscreenKeys = QKeySequence("Ctrl+F");
1214#endif
1215 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1216
1217 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1218 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1219 lockAspectRatio->connect([this](const QVariant& value) {
1220 m_display->lockAspectRatio(value.toBool());
1221 }, this);
1222 m_config->updateOption("lockAspectRatio");
1223
1224 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1225 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1226 resampleVideo->connect([this](const QVariant& value) {
1227 m_display->filter(value.toBool());
1228 }, this);
1229 m_config->updateOption("resampleVideo");
1230
1231 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1232 ConfigOption* skip = m_config->addOption("frameskip");
1233 skip->connect([this](const QVariant& value) {
1234 reloadConfig();
1235 }, this);
1236 for (int i = 0; i <= 10; ++i) {
1237 skip->addValue(QString::number(i), i, skipMenu);
1238 }
1239 m_config->updateOption("frameskip");
1240
1241 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1242 connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1243 if (!m_display->supportsShaders()) {
1244 shaderView->setEnabled(false);
1245 }
1246 addControlledAction(avMenu, shaderView, "shaderSelector");
1247
1248 avMenu->addSeparator();
1249
1250 ConfigOption* mute = m_config->addOption("mute");
1251 mute->addBoolean(tr("Mute"), avMenu);
1252 mute->connect([this](const QVariant& value) {
1253 reloadConfig();
1254 }, this);
1255 m_config->updateOption("mute");
1256
1257 QMenu* target = avMenu->addMenu(tr("FPS target"));
1258 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1259 fpsTargetOption->connect([this](const QVariant& value) {
1260 emit fpsTargetChanged(value.toFloat());
1261 }, this);
1262 fpsTargetOption->addValue(tr("15"), 15, target);
1263 fpsTargetOption->addValue(tr("30"), 30, target);
1264 fpsTargetOption->addValue(tr("45"), 45, target);
1265 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1266 fpsTargetOption->addValue(tr("60"), 60, target);
1267 fpsTargetOption->addValue(tr("90"), 90, target);
1268 fpsTargetOption->addValue(tr("120"), 120, target);
1269 fpsTargetOption->addValue(tr("240"), 240, target);
1270 m_config->updateOption("fpsTarget");
1271
1272#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1273 avMenu->addSeparator();
1274#endif
1275
1276#ifdef USE_PNG
1277 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1278 screenshot->setShortcut(tr("F12"));
1279 connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1280 m_gameActions.append(screenshot);
1281 addControlledAction(avMenu, screenshot, "screenshot");
1282#endif
1283
1284#ifdef USE_FFMPEG
1285 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1286 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1287 addControlledAction(avMenu, recordOutput, "recordOutput");
1288 m_gameActions.append(recordOutput);
1289#endif
1290
1291#ifdef USE_MAGICK
1292 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1293 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1294 addControlledAction(avMenu, recordGIF, "recordGIF");
1295#endif
1296
1297 avMenu->addSeparator();
1298 QMenu* videoLayers = avMenu->addMenu(tr("Video layers"));
1299 m_inputModel->addMenu(videoLayers, avMenu);
1300
1301 for (int i = 0; i < 4; ++i) {
1302 QAction* enableBg = new QAction(tr("Background %0").arg(i), videoLayers);
1303 enableBg->setCheckable(true);
1304 enableBg->setChecked(true);
1305 connect(enableBg, &QAction::triggered, [this, i](bool enable) { m_controller->setVideoLayerEnabled(i, enable); });
1306 addControlledAction(videoLayers, enableBg, QString("enableBG%0").arg(i));
1307 }
1308
1309 QAction* enableObj = new QAction(tr("OBJ (sprites)"), videoLayers);
1310 enableObj->setCheckable(true);
1311 enableObj->setChecked(true);
1312 connect(enableObj, &QAction::triggered, [this](bool enable) { m_controller->setVideoLayerEnabled(4, enable); });
1313 addControlledAction(videoLayers, enableObj, "enableOBJ");
1314
1315 QMenu* audioChannels = avMenu->addMenu(tr("Audio channels"));
1316 m_inputModel->addMenu(audioChannels, avMenu);
1317
1318 for (int i = 0; i < 4; ++i) {
1319 QAction* enableCh = new QAction(tr("Channel %0").arg(i + 1), audioChannels);
1320 enableCh->setCheckable(true);
1321 enableCh->setChecked(true);
1322 connect(enableCh, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(i, enable); });
1323 addControlledAction(audioChannels, enableCh, QString("enableCh%0").arg(i + 1));
1324 }
1325
1326 QAction* enableChA = new QAction(tr("Channel A"), audioChannels);
1327 enableChA->setCheckable(true);
1328 enableChA->setChecked(true);
1329 connect(enableChA, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(4, enable); });
1330 addControlledAction(audioChannels, enableChA, QString("enableChA"));
1331
1332 QAction* enableChB = new QAction(tr("Channel B"), audioChannels);
1333 enableChB->setCheckable(true);
1334 enableChB->setChecked(true);
1335 connect(enableChB, &QAction::triggered, [this, i](bool enable) { m_controller->setAudioChannelEnabled(5, enable); });
1336 addControlledAction(audioChannels, enableChB, QString("enableChB"));
1337
1338 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1339 m_inputModel->addMenu(toolsMenu);
1340 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1341 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1342 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1343
1344 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1345 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1346 addControlledAction(toolsMenu, overrides, "overrideWindow");
1347
1348 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1349 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1350 addControlledAction(toolsMenu, sensors, "sensorWindow");
1351
1352 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1353 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1354 m_gameActions.append(cheats);
1355 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1356
1357 toolsMenu->addSeparator();
1358 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1359 "settings");
1360
1361 toolsMenu->addSeparator();
1362
1363#ifdef USE_DEBUGGERS
1364 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1365 connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1366 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1367#endif
1368
1369#ifdef USE_GDB_STUB
1370 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1371 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1372 m_gbaActions.append(gdbWindow);
1373 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1374#endif
1375 toolsMenu->addSeparator();
1376
1377 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1378 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1379 m_gameActions.append(paletteView);
1380 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1381
1382 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1383 connect(objView, &QAction::triggered, openTView<ObjView>());
1384 m_gameActions.append(objView);
1385 addControlledAction(toolsMenu, objView, "spriteWindow");
1386
1387 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1388 connect(tileView, &QAction::triggered, openTView<TileView>());
1389 m_gameActions.append(tileView);
1390 addControlledAction(toolsMenu, tileView, "tileWindow");
1391
1392 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1393 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1394 m_gameActions.append(memoryView);
1395 addControlledAction(toolsMenu, memoryView, "memoryView");
1396
1397#ifdef M_CORE_GBA
1398 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1399 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1400 m_gameActions.append(ioViewer);
1401 m_gbaActions.append(ioViewer);
1402 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1403#endif
1404
1405 ConfigOption* skipBios = m_config->addOption("skipBios");
1406 skipBios->connect([this](const QVariant& value) {
1407 reloadConfig();
1408 }, this);
1409
1410 ConfigOption* useBios = m_config->addOption("useBios");
1411 useBios->connect([this](const QVariant& value) {
1412 m_controller->setUseBIOS(value.toBool());
1413 }, this);
1414
1415 ConfigOption* buffers = m_config->addOption("audioBuffers");
1416 buffers->connect([this](const QVariant& value) {
1417 emit audioBufferSamplesChanged(value.toInt());
1418 }, this);
1419
1420 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1421 sampleRate->connect([this](const QVariant& value) {
1422 emit sampleRateChanged(value.toUInt());
1423 }, this);
1424
1425 ConfigOption* volume = m_config->addOption("volume");
1426 volume->connect([this](const QVariant& value) {
1427 reloadConfig();
1428 }, this);
1429
1430 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1431 rewindEnable->connect([this](const QVariant& value) {
1432 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1433 }, this);
1434
1435 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1436 rewindBufferCapacity->connect([this](const QVariant& value) {
1437 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1438 }, this);
1439
1440 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1441 rewindBufferCapacity->connect([this](const QVariant& value) {
1442 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1443 }, this);
1444
1445 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1446 allowOpposingDirections->connect([this](const QVariant& value) {
1447 m_inputController.setAllowOpposing(value.toBool());
1448 }, this);
1449
1450 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1451 saveStateExtdata->connect([this](const QVariant& value) {
1452 m_controller->setSaveStateExtdata(value.toInt());
1453 }, this);
1454
1455 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1456 loadStateExtdata->connect([this](const QVariant& value) {
1457 m_controller->setLoadStateExtdata(value.toInt());
1458 }, this);
1459
1460 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1461 connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1462 exitFullScreen->setShortcut(QKeySequence("Esc"));
1463 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1464
1465 foreach (QAction* action, m_gameActions) {
1466 action->setDisabled(true);
1467 }
1468}
1469
1470void Window::attachWidget(QWidget* widget) {
1471 m_screenWidget->layout()->addWidget(widget);
1472 m_screenWidget->unsetCursor();
1473 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1474}
1475
1476void Window::detachWidget(QWidget* widget) {
1477 m_screenWidget->layout()->removeWidget(widget);
1478}
1479
1480void Window::appendMRU(const QString& fname) {
1481 int index = m_mruFiles.indexOf(fname);
1482 if (index >= 0) {
1483 m_mruFiles.removeAt(index);
1484 }
1485 m_mruFiles.prepend(fname);
1486 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1487 m_mruFiles.removeLast();
1488 }
1489 updateMRU();
1490}
1491
1492void Window::updateMRU() {
1493 if (!m_mruMenu) {
1494 return;
1495 }
1496 for (QAction* action : m_mruMenu->actions()) {
1497 delete action;
1498 }
1499 m_mruMenu->clear();
1500 int i = 0;
1501 for (const QString& file : m_mruFiles) {
1502 QAction* item = new QAction(file, m_mruMenu);
1503 item->setShortcut(QString("Ctrl+%1").arg(i));
1504 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1505 m_mruMenu->addAction(item);
1506 ++i;
1507 }
1508 m_config->setMRU(m_mruFiles);
1509 m_config->write();
1510 m_mruMenu->setEnabled(i > 0);
1511}
1512
1513QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1514 addHiddenAction(menu, action, name);
1515 menu->addAction(action);
1516 return action;
1517}
1518
1519QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1520 m_inputModel->addAction(menu, action, name);
1521 action->setShortcutContext(Qt::WidgetShortcut);
1522 addAction(action);
1523 return action;
1524}
1525
1526void Window::focusCheck() {
1527 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1528 return;
1529 }
1530 if (QGuiApplication::focusWindow() && m_autoresume) {
1531 m_controller->setPaused(false);
1532 m_autoresume = false;
1533 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1534 m_autoresume = true;
1535 m_controller->setPaused(true);
1536 }
1537}
1538
1539WindowBackground::WindowBackground(QWidget* parent)
1540 : QLabel(parent)
1541{
1542 setLayout(new QStackedLayout());
1543 layout()->setContentsMargins(0, 0, 0, 0);
1544 setAlignment(Qt::AlignCenter);
1545}
1546
1547void WindowBackground::setSizeHint(const QSize& hint) {
1548 m_sizeHint = hint;
1549}
1550
1551QSize WindowBackground::sizeHint() const {
1552 return m_sizeHint;
1553}
1554
1555void WindowBackground::setLockAspectRatio(int width, int height) {
1556 m_aspectWidth = width;
1557 m_aspectHeight = height;
1558}
1559
1560void WindowBackground::paintEvent(QPaintEvent*) {
1561 const QPixmap* logo = pixmap();
1562 if (!logo) {
1563 return;
1564 }
1565 QPainter painter(this);
1566 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1567 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1568 QSize s = size();
1569 QSize ds = s;
1570 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1571 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1572 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1573 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1574 }
1575 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1576 QRect full(origin, ds);
1577 painter.drawPixmap(full, *logo);
1578}