CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13Emulation fixes:
14 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
15 - GBA: Reset now reloads multiboot ROMs
16 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
17 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
18 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
19 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
20 - GBA Video: Fix scanline cache with scale factor change edge cases
21 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
22 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
23 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
24 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
25 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
26 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
27 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
28 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
29 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
30Other fixes:
31 - Qt: More app metadata fixes
32 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
33 - LR35902: Fix disassembly of several CB-prefix instructions
34 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
35 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
36 - CMake: Fix .deb imagemagick dependencies
37 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
38 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
39 - GB Core: Fix toggling WIN and OBJ being swapped
40 - All: Fix several memory leaks
41 - LR35902: Fix trailing whitespace in disassembly
42 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
43 - FFmpeg: Improve initialization reliability and cleanup
44 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
45 - Qt: Fix some Qt display driver race conditions
46 - FFmpeg: Fix audio conversion producing gaps
47 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
48 - GBA: Fix skipping BIOS on irregularly sized ROMs
49 - Qt: Fix bounded fast forward with Qt Multimedia
50Misc:
51 - GBA Savedata: EEPROM performance fixes
52 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
53 - GB Memory: Support running from blocked memory
54 - Qt: Don't unload ROM immediately if it crashes
55 - Debugger: Add breakpoint and watchpoint listing
56 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
57 - LR35902: Support PC-relative opcode decoding
58 - Qt: Improve camera initialization
59 - Qt: Support switching webcams
60 - Core: Add keysRead callback
61 - Vita: Improved frame drawing speed
62 - Qt: Cap window size on start to monitor size
63 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
64 - Debugger: Make tracing compatible with breakpoints/watchpoints
65 - Debugger: Print breakpoint/watchpoint number when inserting
66 - Qt: Open a message box for Qt frontend errors
67 - GBA Video: Clean up dead code in sprite rendering loop
68 - FFmpeg: Support audio-only recording
69 - Qt: Increase maximum magnifications and scaling
70
710.7.1: (2019-02-24)
72Bugfixes:
73 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
74 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
75 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
76 - GB, GBA Serialize: Fix loading two states in a row
77 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
78 - GBA DMA: Fix Display Start DMAs
79 - GBA DMA: Fix DMA start/end timing
80 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
81 - GBA Memory: Fix a few AGBPrint crashes
82 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
83 - GBA SIO: Prevent writing read-only multiplayer bits
84 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
85 - Python: Fix crash when deleting files owned by library
86 - Python: Make sure GB link object isn't GC'd before GB object
87 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
88 - Qt: Fix tile and sprite views not always displaying at first
89 - Qt: Fix audio context holding onto closed game controller
90 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
91 - Qt: Fix window icon on X11
92 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
93 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
94 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
95Misc:
96 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
97 - Qt: Updated Italian translation (by Vecna)
98
990.7.0: (2019-01-26)
100Features:
101 - ELF support
102 - Game Boy Camera support
103 - Qt: Set default Game Boy colors
104 - Game Boy Printer support
105 - Super Game Boy support
106 - Customizable autofire speed
107 - Ability to set default Game Boy model
108 - Map viewer
109 - Automatic cheat loading and saving
110 - GameShark and Action Replay button support
111 - AGBPrint support
112 - Debugger: Conditional breakpoints and watchpoints
113 - Ability to select GB/GBC/SGB BIOS on console ports
114 - Optional automatic state saving/loading
115 - Access to ur0 and uma0 partitions on the Vita
116 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
117 - GBA: ARMIPS/A22i-style and ELF symbol table support
118 - Initial Switch port
119Bugfixes:
120 - ARM: Fix MSR when T bit is set
121 - Core: Fix audio sync breaking when interrupted
122 - Core: Fix ordering events when scheduling during events
123 - FFmpeg: Fix encoding audio/video queue issues
124 - GB: Revamp IRQ handling based on new information
125 - GB: Fix IRQ disabling on the same T-cycle as an assert
126 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
127 - GB Audio: Clock frame events on DIV
128 - GB Audio: Fix channel 3 reset value
129 - GB Audio: Fix channel 4 initial LFSR
130 - GB Audio: Fix channel 1, 2 and 4 reset timing
131 - GB I/O: DMA register is R/W
132 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
133 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
134 - GB, GBA Savedata: Fix unmasking savedata crash
135 - GB Serialize: Fix audio state loading
136 - GB Serialize: Fix game title check
137 - GB Serialize: Fix IRQ pending/EI pending confusion
138 - GB Timer: Minor accuracy improvements
139 - GB Video: Fix dot clock timing being slightly wrong
140 - GB Video: Fix loading states while in mode 3
141 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
142 - GB Video: Fix SCX timing
143 - GB, GBA Video: Don't call finishFrame twice in thread proxy
144 - GBA: Reset WAITCNT properly
145 - GBA BIOS: Fix BitUnPack final byte
146 - GBA BIOS: Fix BitUnPack narrowing
147 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
148 - GBA DMA: Fix temporal sorting of DMAs of different priorities
149 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
150 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
151 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
152 - GBA Savedata: Fix savedata modified time updating when read-only
153 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
154 - GBA Serialize: Fix loading states in Hblank
155 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
156 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
157 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
158 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
159 - GBA Video: Start timing mid-scanline when skipping BIOS
160 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
161 - GBA Video: Make layer disabling work consistently
162 - PSP2: Fix more issues causing poor audio
163 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
164 - Qt: Improve FPS timer stability
165 - Util: Fix wrapping edge cases in RingFIFO
166Misc:
167 - 3DS: Remove deprecated CSND interface
168 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
169 - Core: Remove broken option for whether rewinding restores save games
170 - Feature: Added loading savestates from command line
171 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
172 - FFmpeg: Support lossless h.264 encoding
173 - FFmpeg: Support lossless VP9 encoding
174 - GBA Cheats: Allow multiple ROM patches in the same slot
175 - GB: Skip BIOS option now works
176 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
177 - GB Audio: Improved audio quality
178 - GB, GBA Audio: Increase max audio volume
179 - GB MBC: Remove erroneous bank 0 wrapping
180 - GB Video: Darken colors in GBA mode
181 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
182 - GBA: Implement display start DMAs
183 - GBA: Improve multiboot image detection
184 - GBA Memory: 64 MiB GBA Video cartridge support
185 - GBA Savedata: Remove ability to disable realistic timing
186 - GBA Timer: Use global cycles for timers
187 - Libretro: Add frameskip option
188 - mGUI: Add fast forward toggle
189 - PSP2: Use system enter key by default
190 - Python: Integrate tests from cinema test suite
191 - Qt: Redo GameController into multiple classes
192 - Qt: Prevent window from being created off-screen
193 - Qt: Add option to disable FPS display
194 - Qt: Options to mess around with layer placement
195 - Qt: Add load alternate save option
196 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
197 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
198 - Test: Restructure test suite into multiple executables
199 - Util: Don't build crc32 if the function already exists
200 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
201Changes from beta 1:
202Features:
203 - Libretro: Add Game Boy cheat support
204 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
205 - Switch: Rumble support
206 - Switch: Rotation support
207 - Switch: Screen stretching options
208 - Qt: State file load/save menu options
209 - Windows installer
210 - Tile viewer now has adjustable width
211 - Python: Experimental audio API
212Bugfixes:
213 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
214 - Core: Remember to deinit proxy ring FIFO
215 - Core: Reroot timing list when (de)scheduling
216 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
217 - GB MBC: Fix MBC30 SRAM
218 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
219 - GB Video: Fix SGB border hole size
220 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
221 - GBA: Fix GB Player features
222 - GBA I/O: SOUNDCNT_HI is readable when sound is off
223 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
224 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
225 - Libretro: Fix adding codes with hooks
226 - PSP2: Fix audio crackling after fast forward
227 - PSP2: Fix audio crackling when buffer is full
228 - Qt: Fix jumbled background when paused
229 - Qt: Fix FPS counter on Windows
230 - Qt: Fix focus issues with load/save state overlay
231 - Switch: Fix incorrect mapping for fast forward cap
232 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
233 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
234 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
235 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
236 - Qt: Ensure FATAL logs reach log view
237 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
238Misc:
239 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
240 - Debugger: Minor text fixes
241 - Debugger: Readability improvements (fixes mgba.io/i/1238)
242 - GB: Improved SGB2 support
243 - GB Audio: Skip frame if enabled when clock is high
244 - Libretro: Reduce rumble callbacks
245 - mGUI: Add SGB border configuration option
246 - mGUI: Add support for different settings types
247 - Python: Minor API improvements
248 - Qt: Ensure camera image is valid
249 - Qt: Debugger console history
250 - Qt: Detect presence of GL_ARB_framebuffer_object
251 - Qt: Minor memory view tweaks
252 - Res: Improve modeling of AGB/AGS screen in shaders
253 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
254 - Wii: Expose stretch configuration in settings
255 - Wii: Stretch now sets pixel-accurate mode size cap
256
2570.7 beta 1: (2018-09-24)
258- Initial beta for 0.7
259
2600.6.3: (2018-04-14)
261Bugfixes:
262 - GB Audio: Revert unsigned audio changes
263 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
264 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
265
2660.6.2: (2018-04-03)
267Bugfixes:
268 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
269 - 3DS: Fix opening files in directory names with trailing slashes
270 - LR35902: Fix watchpoints not reporting new value
271 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
272 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
273 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
274 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
275 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
276 - GBA: Fix SharkPort saves for EEPROM games
277 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
278 - GBA BIOS: Fix incorrect exit condition in LZ77
279 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
280 - GBA Cheats: Fix slide codes not initializing properly
281 - GBA DMA: ROM reads are forced to increment
282 - GBA Hardware: RTC accuracy improvements
283 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
284 - GBA Memory: Fix copy-on-write memory leak
285 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
286 - GBA Savedata: Fix crash when resizing flash
287 - GBA Video: Force align 256-color tiles
288 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
289 - PSP2: Fix issues causing poor audio
290 - Python: Fix package directory
291 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
292 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
293 - Wii: Fix screen tear when unpausing
294 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
295Misc:
296 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
297 - GB MBC: Remove erroneous bank 0 wrapping
298 - GBA: Improve multiboot image detection
299 - PSP2: Use system enter key by default
300
3010.6.1: (2017-10-01)
302Bugfixes:
303 - GB, GBA: Fix crashes when attempting to identify null VFiles
304 - GB, GBA: Fix sync to video with frameskip
305 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
306 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
307 - GB Core: Fix palette loading when loading a foreign config
308 - GB MBC: Pocket Cam memory should be accessible without enabling
309 - GB MBC: Fix SRAM sizes 4 and 5
310 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
311 - GB MBC: Fix RTC loading when file size is off
312 - GB Memory: Initialize peripheral pointers
313 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
314 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
315 - GB Memory: Actually load latch time from savestate
316 - GB Serialize: Fix deserializing video STAT
317 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
318 - GB Video: Fix potential hang when ending mode 0
319 - GB Video: Fix read mode when enabling LCD
320 - GBA: Reset active region as needed when loading a ROM
321 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
322 - GBA BIOS: Use core's VRAM variable instead of renderer's
323 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
324 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
325 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
326 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
327 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
328 - Python: Fix importing .gb or .gba before .core
329 - Qt: Fix command line debugger closing second game
330 - Qt: Fix LOG argument order
331 - Qt: Fix timezone issues with time overrides
332 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
333 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
334Misc:
335 - CMake: Fix CPack dependencies for libpng 1.6
336 - GBA: Detect hardware for Pokémon FireRed ROM hacks
337 - GBA Cheats: Improve detection of raw cheats
338 - Qt: Don't rebuild library view if style hasn't changed
339 - Qt: Allow overrides to be saved before a game is loaded
340 - Qt: Hide mouse immediately when loading
341 - SDL: Fix 2.0.5 build on macOS under some circumstances
342 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
343
3440.6.0: (2017-07-16)
345Features:
346 - Library view
347 - Sprite viewer
348 - Debugging console
349 - Improved memory viewer
350 - Memory search
351 - Command line ability to override configuration values
352 - Add option to allow preloading the entire ROM before running
353 - Add option for whether rewinding restores save games
354 - Savestates now contain any RTC override data
355 - Add option to lock video to integer scaling
356 - LR35902: Watchpoints
357 - LR35902/GB-Z80 disassembler
358 - GB: Tile viewer
359 - GB: Video/audio channel enabling/disabling
360 - GB: Symbol table support
361 - GB MBC: Add MBC1 multicart support
362 - GBA: Support printing debug strings from inside a game
363 - GBA: Better cheat type autodetection
364 - Implement keypad interrupts
365 - Configuration of gamepad hats
366 - Video log recording for testing and bug reporting
367 - Debugger: Segment/bank support
368 - Debugger: Execution tracing
369 - Qt: German translation (by Lothar Serra Mari)
370 - Qt: Spanish translation (by Kevin López)
371 - Qt: Italian translation (by theheroGAC)
372Bugfixes:
373 - ARM7: Fix MLA/*MULL/*MLAL timing
374 - Core: Fix crash with rewind if savestates shrink
375 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
376 - Core: Fix directory sets crashing on close if base isn't properly detached
377 - FFmpeg: Fix overflow and general issues with audio encoding
378 - GB: Fix flickering when screen is strobed quickly
379 - GB: Fix STAT blocking
380 - GB MBC: Fix ROM bank overflows getting set to bank 0
381 - GB MBC: Fix swapping carts not detect new MBC
382 - GB Timer: Improve DIV reset behavior
383 - GB Timer: Fix DIV batching if TAC changes
384 - GB Video: Reset renderer when loading state
385 - GBA: Fix multiboot ROM loading
386 - GBA: Fix multiboot loading resulting in too small WRAM
387 - GBA BIOS: Implement BitUnPack
388 - GBA BIOS: Fix ArcTan sign in HLE BIOS
389 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
390 - GBA BIOS: Fix INT_MIN/-1 crash
391 - GBA Hardware: Fix crash if a savestate lies about game hardware
392 - GBA I/O: Handle audio registers specially when deserializing
393 - GBA Memory: Improve initial skipped BIOS state
394 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
395 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
396 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
397 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
398 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
399 - LR35902: Fix core never exiting with certain event patterns
400 - LR35902: Fix pc overflowing current region off-by-one
401 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
402 - OpenGL: Fix some shaders causing offset graphics
403 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
404 - Qt: Fix window icon being stretched
405 - Qt: Fix data directory path
406 - Qt: Fix timing issues on high refresh rate monitors
407 - Qt: Fix linking after some windows have been closed
408 - Qt: Fix crash when changing audio settings after a game is closed
409 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
410 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
411 - Qt: Fix game unpausing after frame advancing and refocusing
412 - SDL: Fix game crash check
413 - SDL: Fix race condition with audio thread when starting
414 - SDL: Fix showing version number
415 - Test: Fix crash when loading invalid file
416 - Test: Fix crash when fuzzing fails to load a file
417 - Test: Don't rely on core for frames elapsed
418 - Test: Fix crash when loading invalid file
419 - Test: Fix crash when fuzzing fails to load a file
420 - Tools: Fix recurring multiple times over the same library
421 - Util: Fix overflow when loading invalid UPS patches
422 - Util: Fix highest-fd socket not being returned by SocketAccept
423 - Windows: Fix VDir.rewind
424Misc:
425 - All: Add C++ header guards
426 - All: Move time.h include to common.h
427 - 3DS, PSP2, Wii: Last directory loaded is saved
428 - CMake: Add ability to just print version string
429 - Core: New, faster event timing subsystem
430 - Core: Clean up some thread state checks
431 - Core: Add generic checksum function
432 - Core: Cores can now have multiple sets of callbacks
433 - Core: Restore sleep callback
434 - Core: Move rewind diffing to its own thread
435 - Core: Ability to enumerate and modify video and audio channels
436 - Core: List memory segments in the core
437 - Core: Move savestate creation time to extdata
438 - Core: Config values can now be hexadecimal
439 - Core: Improved threading interrupted detection
440 - Debugger: Modularize CLI debugger
441 - Debugger: Make building with debugging aspects optional
442 - Debugger: Add functions for read- or write-only watchpoints
443 - Debugger: Make attaching a backend idempotent
444 - Debugger: Add mDebuggerRunFrame convenience function
445 - Feature: Move game database from flatfile to SQLite3
446 - Feature: Support ImageMagick 7
447 - Feature: Make -l option explicit
448 - FFmpeg: Return false if a file fails to open
449 - FFmpeg: Force MP4 files to YUV420P
450 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
451 - GB: Reset with initial state of DIV register
452 - GB MBC: New MBC7 implementation
453 - GB Audio: Simplify envelope code
454 - GB Audio: Improve initial envelope samples
455 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
456 - GB Video: Improved video timings
457 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
458 - GBA, GB: ROM is now unloaded if a patch is applied
459 - GBA DMA: Refactor DMA out of memory.c
460 - GBA DMA: Move DMAs to using absolute timing
461 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
462 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
463 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
464 - GBA Memory: Support reading/writing POSTFLG
465 - GBA Memory: Remove unused prefetch cruft
466 - GBA Timer: Improve accuracy of timers
467 - GBA Video: Clean up unused timers
468 - GBA Video: Allow multiple handles into the same tile cache
469 - GBA Video, GB Video: Colors are now fully scaled
470 - GBA Video: Optimize when BLD* registers are written frequently
471 - OpenGL: Add xBR-lv2 shader
472 - Qt: Move last directory setting from qt.ini to config.ini
473 - Qt: Improved HiDPI support
474 - Qt: Expose configuration directory
475 - Qt: Merge "Save" and "OK" buttons in shader options
476 - Qt: Automatically load controller profile when plugged in
477 - Qt: Rename "Resample video" option to "Bilinear filtering"
478 - Qt: Remove audio thread
479 - Qt: Remove audio buffer sizing in AudioProcessorQt
480 - Qt: Re-enable QtMultimedia on Windows
481 - Qt: Make "Mute" able to be bound to a key
482 - Qt: Add .gb/.gbc files to the extension list in Info.plist
483 - Qt: Relax hard dependency on OpenGL
484 - Qt: Better highlight active key in control binding
485 - SDL: Remove scancode key input
486 - SDL: Automatically map controllers when plugged in
487 - Test: Add a basic test suite
488 - Util: Add size counting to Table
489 - Util: Add 8-bit PNG write support
490 - Util: Tune patch-fast extent sizes
491 - VFS: Call msync when syncing mapped data
492 - VFS: Allow truncating memory chunk VFiles
493 - VFS: Fix some minor VFile issues with FILEs
494 - VFS: Optimize expanding in-memory files
495 - VFS: Add VFileFIFO for operating on circle buffers
496Changes from beta 1:
497Features:
498 - Qt: Italian translation (by theheroGAC)
499 - Qt: Updated German translation
500Bugfixes:
501 - GB Audio: Fix incorrect channel 4 iteration
502 - GB Audio: Fix zombie mode bit masking
503 - GB Serialize: Fix timer serialization
504 - GB Video: Fix LYC regression
505 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
506 - GBA Timer: Fix count-up timing overflowing timer 3
507 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
508 - Qt: Fix memory search close button (fixes mgba.io/i/769)
509 - Qt: Fix window icon being stretched
510 - Qt: Fix initial window size (fixes mgba.io/i/766)
511 - Qt: Fix data directory path
512 - Qt: Fix controls not saving on non-SDL builds
513 - Qt: Fix translation initialization (fixes mgba.io/i/776)
514 - Qt: Fix patch loading while a game is running
515 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
516 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
517 - Qt: Fix GL-less build
518 - Qt: Fix Software renderer not handling alpha bits properly
519 - Qt: Fix screen background improperly stretching
520 - SDL: Fix cheats not loading
521Misc:
522 - GB Serialize: Add MBC state serialization
523 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
524 - GBA Timer: Improve accuracy of timers
525 - PSP2: Update toolchain to use vita.cmake
526 - Qt: Add language selector
527 - Qt: Minor test fixes
528 - Qt: Move shader settings into main settings window
529 - Qt: Dismiss game crashing/failing dialogs when a new game loads
530 - Qt: Properly ship Qt translations
531 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
532
5330.6 beta 1: (2017-06-29)
534 - Initial beta for 0.6
535
5360.5.2: (2016-12-31)
537Bugfixes:
538 - All: Fix fullscreen config option being ignored
539 - ARM7: PSR mode bits should not get sign extended
540 - GB: Fix audio not being deinitialized
541 - GB: Fix crash when masking savedata
542 - GB: Properly initialize sramRealVf variable
543 - GB Audio: Fix serialization of channel 3 and NR52 properties
544 - GB Audio: Reset envelope timer when reseting sound channel
545 - GB MBC: Fix SRAM dangling pointer with RTC games
546 - GB MBC: Fix initializing MBC when no ROM is loaded
547 - GB Memory: Fix patching ROM bank 0
548 - GB Memory: Fix starting HDMAs during mode 0
549 - GB Memory: Fix HDMA5 value after DMA completes
550 - GB Video: Initialize LCDC in renderer
551 - GB Video: Hblank IRQs should mask LYC=LY IRQs
552 - GBA: Fix IRQs firing after already being cleared
553 - GBA: Only unhalt CPU if appropriate bit is set in IE
554 - GBA: Add savegame override for Crash Bandicoot 2
555 - GBA BIOS: Fix MidiKey2Freq BIOS reads
556 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
557 - GBA Cheats: Fix GameShark ROM patches
558 - GBA I/O: Mask off WAITCNT bits that cannot be written
559 - GBA Memory: Fix misaligned BIOS reads
560 - GBA Memory: Fix VCOUNT being writable
561 - GBA Video: Fix out of bounds sprite transforms
562 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
563 - Libretro: Fix disabling BIOS
564 - Libretro: Fix Game Boy savestates and audio
565 - Qt: Fix changing resolution of software renderer
566 - Qt: Fix setting overrides
567 - Qt: Fix cut off tiles and alignment issues in tile viewer
568 - Qt: Only reset window dimensions when first shown
569 - Qt: Fix Qt Multimedia audio driver on big endian
570 - Qt: Fix Apply button for key and controller configurations
571 - VFS: Fix resizing memory chunks when not needed
572 - Windows: Fix Unicode directory handling
573Misc:
574 - GB, GBA: Prevent loading null ROMs
575 - GB Audio: Initialize wave RAM to GBC values
576 - GB Memory: Reset ROM bank when loading a ROM
577 - PSP2: Improved controller rumble
578
5790.5.1: (2016-10-05)
580Bugfixes:
581 - Core: Fix importing save games as read-only
582 - FFmpeg: Fix encoding AAC
583 - GB: Fix invalid STOP behavior on Game Boy Color
584 - GB: Initialize audio properly
585 - GB: Properly clear KEY1 bit 0 when switching speeds
586 - GB: Properly unload save files when unloading a ROM
587 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
588 - GB MBC: Fix MBC7 when size is incorrectly specified
589 - GB MBC: Fix RTC access when no save file is loaded
590 - GB SIO: Don't auto-clock external shift clock
591 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
592 - GB Video: Fix video frames getting missed when LCDC is off
593 - GB Video: Clear screen when LCDC is off
594 - GBA Cheats: Fix holding onto pointers that may get invalidated
595 - GBA Cheats: Fix key-activated CodeBreaker cheats
596 - GBA Cheats: Fix uninitialized memory getting freed when saving
597 - GBA Hardware: Improve Game Boy Player rumble behavior
598 - GBA Memory: Fix several unused I/O register read values
599 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
600 - LR35902: Fix events running with the wrong cycle active
601 - Qt: Fix "close" button on Overrides view
602 - Qt: Fix saving overrides
603 - Qt: Fix directory set unloading when replacing the ROM
604 - Qt: Fix patch loading
605 - Qt: Fix crash when saving an override if a game isn't loaded
606 - Qt: Fix showing default display driver as OpenGL (force 1.x)
607 - SDL: Attach rumble in SDL frontend
608 - Util: Fix PNG identification on files too small to be a PNG
609Misc:
610 - All: Only update version info if needed
611 - All: Split out install locations for Libretro and OpenEmu
612 - FFmpeg: Encoding cleanup
613 - GB: Reset active region when reloading ROM
614 - GB Memory: Initialize RAM pattern for GBC
615 - GB Video: Improved video timings
616 - Qt: Manage window sizes slightly better
617 - Qt: Remember scale option independent of core dimensions
618
6190.5.0: (2016-09-19)
620Features:
621 - Game Boy support
622 - Support for encrypted CodeBreaker GBA cheats
623 - Emulation of Vast Fame protected GBA carts (taizou)
624 - Tile viewer
625 - Threaded rendering mode
626 - Libretro: Memory map and achievement support (leiradel)
627 - GUI: Add UI control remapping
628 - GUI: Add fast-forward
629 - Wii: 240p support
630 - 3DS: Adjustable screen darkening
631 - Ability to temporarily load a savegame
632 - Load specific files out of archives
633 - Automatic BIOS detection
634Bugfixes:
635 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
636 - Debugger: Fix GDB breakpoints
637 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
638 - GBA: Fix filehandle leak with savegames
639 - GBA: Timer 0 cannot be count up
640 - GBA: Count up timers should not count themselves
641 - GBA Memory: Fix mirror on non-overdumped Classic NES games
642 - GBA Memory: Fix ldm {pc}
643 - GBA Savedata: Fix savedata sync timer
644 - GBA Savedata: Only unmap savedata if present
645 - GBA Serialize: Savestates now properly store prefetch
646 - GBA Video: WIN0/1 take priority over OBJWIN
647 - GBA Video: Fix out-of-order OBJWIN
648 - PSP2: Fix GPU crash while exiting
649 - PSP2: Fix VSync
650 - PSP2: Fix accelerometer range
651 - PSP2: Actually load screen mode setting
652 - PSP2: Fix gyroscope direction
653 - PSP2: Delete threads after they return
654 - PSP2: Fix mapping/unmapping from not at 0
655 - Qt: Fix bug in software renderer scaling
656 - Qt: Fix hanging key press after disabling autofire
657 - Qt: Fix being unable to pause manually when using auto-pausing
658 - SDL: Fix axes being mapped wrong
659 - Util: Fix realloc semantics in utf16to8
660 - Util: Fix inserting too many items into a hash table
661 - VFS: Fix uninitialized varaible reading from 7z
662 - VFS: Fix reading multiple files from a 7z archive
663 - Wii: Fix framelimiting after a slowdown
664 - Wii: Fix garbage flash at startup
665Misc:
666 - 3DS: Use blip_add_delta_fast for a small speed improvement
667 - 3DS: Allow UTF-16 filenames
668 - 3DS: Port to using citro3D
669 - 3DS: Use system font for menus
670 - 3DS: Attempt to use Core 2 for threads
671 - 3DS: Adjustable filering
672 - 3DS: 3D banner
673 - All: Add QUIET parameter to silence CMake
674 - All: Faster memory read/write
675 - ARM7: Support forcing Thumb mode via MSR
676 - ARM7: Flush prefetch cache when loading CPSR via MSR
677 - ARM7: Clean up instruction decoding for future expandability
678 - Debugger: Support register and memory writes via GDB stub
679 - Debugger: Add software breakpoint support to gdb
680 - FFmpeg: Full support for libavcodec 56+
681 - GBA: Better debug logging if event processing breaks
682 - GBA Audio: Force audio DMAs to not increment destination
683 - GBA BIOS: Use custom ArcTan, not relying on OS
684 - GBA Hardware: Clean up dead code in GBP
685 - GBA Memory: Optimize stalling behavior
686 - GBA Memory: Optimize Load-/StoreMultiple
687 - GBA Savedata: Add realistic timing for EEPROM
688 - GBA Serialize: Savestates now store if CPU was halted
689 - GBA Video: Remove old slow path fallback
690 - GBA Video: Optimize sprite drawing
691 - GBA Video: Optimize mode 0 rendering
692 - GBA Video: Optimize compositing cases slightly
693 - GUI: Screenshot dimensions are now passed through
694 - GUI: Add back logging
695 - GUI: Only reload config if manually saved
696 - GUI: Increase scrolling speed
697 - OpenGL: Log shader compilation failure
698 - OpenGL: Add texSize uniform
699 - Qt: Make -g flag work in Qt build
700 - Qt: Simplify OpenGL context creation
701 - Qt: Thread startup improvements
702 - Qt: Make audio channel/video layer options shortcut mappable
703 - Qt: Remove some C99isms from C++ code
704 - Qt: Remove default autofire mappings
705 - Qt: Make reseting when pasued frame-accurate
706 - Qt: Rearchitect game closing codepath
707 - PSP2: Use system font for menus
708 - PSP2: Add rumble for PS TV
709 - PSP2: Add fit-to-height screen mode
710 - PSP2: Sync files per descriptor
711 - PSP2: Allow UTF-8 filenames
712 - PSP2: Screenshots are now saved into the Photo Gallery
713 - PSP2: Stop underclocking when menuing
714 - SDL: Increase default audio buffer size to 1024 samples
715 - SDL: More responsive rumble
716 - Util: Add Vector GetConstPointer
717 - Util: Add rtrim
718 - Util: Add endswith
719 - VFS: Improve zip file detection
720 - Wii: Add pixelated resample filter
721 - Windows: Add native VDir support
722 - Util: Add PRIz macro for libc versions that don't support %z
723
7240.4.1: (2016-07-11)
725Bugfixes:
726 - All: Fix several file handle leaks
727 - All: Fix instruction tables getting zeroed when linking sometimes
728 - ARM7: Fix flags on SBC/RSC
729 - ARM7: Fix setting spsr privilege bits when spsr is empty
730 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
731 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
732 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
733 - GBA Memory: Fix executing code from OBJ region of VRAM
734 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
735 - GBA Serialize: Fix loading savegames from savestates
736 - OpenGL: Correct boolean vector strcmp strings for uniforms
737 - Qt: Fix sending gameStopped twice
738 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
739 - Qt: Fix initial state of key mapping
740 - Qt: Initialize m_useBios
741 - SDL: Fix joystick initialization on BSD
742 - SDL: Fix potential joystick crash in games with rumble
743 - SDL: Fix SDL 1.2 build
744 - SDL: Fix sporadic crash when deinitializing audio
745 - Shaders: Fix AGS-001 shader with some bad drivers
746 - Util: Use closesocket on Windows
747 - Util: Fix socket bind addresses
748 - VFS: Fix reading 7z archives without rewinding first
749 - VFS: VFileFromFD should not open directories
750 - Wii: Fix tilting direction
751 - Util: Fix realloc semantics in utf16to8
752Misc:
753 - All: Allow use of external minizip library
754 - Debugger: CLI debugger now exits when end-of-stream is reached
755 - FFmpeg: Update dependencies on Ubuntu
756 - GBA: Slightly optimize GBAProcessEvents
757 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
758 - GBA Video: Null renderer should return proper register values
759 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
760 - Qt: Add preset for DualShock 4
761 - Qt: Update 360 input profile on OS X to reflect newer drivers
762 - Qt: Remove use of NaN
763 - Qt: Canonicalize file paths when loading games
764 - Qt: Add refresh button to controller editing
765 - SDL: Remove default gamepad mappings
766 - Util: Fix intermittent build failure on OS X
767 - VFS: VFile.sync now updates modified time
768
7690.4.0: (2016-02-02)
770Features:
771 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
772 - I/O viewer
773 - Booting of multiboot images
774 - Customization of GIF recording
775 - Libretro: Cheat code support
776 - Support for GLSL shaders
777 - ROM information view
778 - Support for VBA-style cheat codes
779 - Savestates now store creation timestamps
780 - Key autofire
781 - Libretro: Allow blocking opposing directional input
782 - OpenEmu core for OS X
783 - Libretro: Settings for using BIOS and skipping intro
784 - Libretro: Customizable idle loop removal
785 - Implemented cycle counting for sprite rendering
786 - Cleaner, unified settings window
787 - Added a setting for pausing when the emulator is not in focus
788 - Customizable paths for save games, save states, screenshots and patches
789 - Controller hotplugging
790 - Ability to store save games and active cheats within savestates
791Bugfixes:
792 - ARM7: Fix sign of unaligned LDRSH
793 - ARM7: Fix decoding of some ARM ALU instructions with shifters
794 - Debugger: Fix watchpoints in gdb
795 - GBA: Fix warnings when creating and loading savestates
796 - GBA: Fix Iridion II savetype
797 - GBA BIOS: Fix misaligned CpuSet
798 - GBA Cheats: Fix cheats setting the Action Replay version
799 - GBA Hardware: Fix GPIO on big endian
800 - GBA Memory: Fix DMA register writing behavior
801 - GBA Memory: Fix DMAs triggering two cycles early
802 - Libretro: Fix aspect ratio
803 - Qt: Fix some potential crashes with the gamepad mapping
804 - Qt: Fix keys being mapped incorrectly when loading configuration file
805 - Util: Fix PowerPC PNG read/write pixel order
806 - Util: Fix excessive memory allocation when decoding a PNG
807 - VFS: Fix VFileReadline and remove _vfdReadline
808Misc:
809 - All: Improved PowerPC support
810 - All: Fix some undefined behavior warnings
811 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
812 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
813 - GBA: Implement bad I/O register loading
814 - GBA: Allow jumping to OAM and palette RAM
815 - GBA BIOS: Finish implementing RegisterRamReset
816 - GBA Config: Add "override" layer for better one-time configuration
817 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
818 - GBA Memory: Use a dynamically sized mask for ROM memory
819 - GBA Memory: Implement several unimplemented memory access types
820 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
821 - GBA RR: Starting from savestate now embeds the savegame
822 - GBA RR: Add preliminary SRAM support for VBM loading
823 - GBA RR: Add support for resets in movies
824 - GBA Video: Remove lastHblank, as it is implied
825 - Libretro: Use anonymous memory mappers for large blocks of memory
826 - Libretro: Add install target for libretro core
827 - Qt: Window size command line options are now supported
828 - Qt: Increase usability of key mapper
829 - Qt: Add 'Apply' button to settings window
830 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
831 - Qt: Allow use of modifier keys as input
832 - Qt: Optimize log viewer
833 - Qt: Added button for breaking into the GDB debugger
834 - Qt: Add box for showing duration of rewind
835 - SDL: Support fullscreen in SDL 1.2
836 - SDL: Allow GBASDLAudio to be used without a thread context
837 - Util: Use VFile for configuration
838 - Util: Add MutexTryLock
839
8400.3.2: (2015-12-16)
841Bugfixes:
842 - ARM7: Fix STRT/STRBT
843 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
844 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
845 - Libretro: Fix problems with rumble not turning off
846 - GBA: Fix idle skip state being retained between games
847 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
848 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
849 - GBA BIOS: Fix Sqrt sign
850 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
851 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
852 - GBA Memory: Fix DMA behavior for SRAM accesses
853 - GBA Memory: Fix Store8 to OBJ VRAM
854 - GBA Memory: Fix alignment of LDM/STM on SRAM
855 - GBA Memory: Fix unaligned out-of-bounds ROM loads
856 - GBA Memory: Fix timing of DMAs
857 - GBA Video: Fix _mix for 15-bit color
858 - GBA Video: Fix OAM and palette initialization
859 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
860 - Qt: Use safer isLoaded check in GameController
861 - Qt: Fix a race condition in PainterGL that could lead to a crash
862 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
863 - Qt: Fix font size in memory viewer
864 - Qt: Fix a crash in the memory viewer
865 - Qt: Add additional checks in CheatModel to prevent crashes
866 - Qt: Fix race condition with setting sample rate
867 - Qt: Fix crash when closing multiplayer windows
868 - Qt: Fix resetting while paused
869Misc:
870 - GBA Audio: Implement missing flags on SOUNDCNT_X register
871 - Qt: Add mute option to menu
872
8730.3.1: (2015-10-24)
874Bugfixes:
875 - ARM7: Fix instruction decoding of Thumb shifts
876 - GBA: Deinit savegame when unloading a ROM
877 - GBA: Fix BIOS check on big endian
878 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
879 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
880 - GBA Audio: Fix audio channels being silenced at the wrong time
881 - GBA Memory: Fix bad BIOS Load16 on big endian
882 - GBA Memory: Fix bad Load8 on big endian
883 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
884 - GBA Video: Fix edge case with sprite blend modes and semitransparency
885 - GBA Video: Fix objwin and blending interaction on sprites
886 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
887 - Libretro: Fix a memory leak with the render buffer
888 - Qt: Windows no longer spawn in the top left on first launch
889 - Qt: Fix install path of XDG desktop file with DESTDIR
890 - Qt: Fix drag and drop on Windows
891 - Qt: Reenable double buffering, as disabling it broke some Windows configs
892 - VFS: Fix return values of VFileFILE.read and .write
893Misc:
894 - All: Reset next event to cycles instead of zero to interrupt
895 - All: Add --version flag
896 - ARM7: Force disable LTO on two files to work around a GCC bug
897 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
898 - GBA: Better memory handling with PNG savestates
899 - GBA: Additional savestate sanity checks
900 - GBA: Check for cycle count being too high
901 - GBA Audio: Allow GBAAVStream to have no video callback
902 - GBA BIOS: Implement RegisterRamReset for SIO registers
903 - Qt: Remove useless help icons in dialogs
904 - Qt: Prevent savestate window from opening while in multiplayer
905 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
906 - Qt: Dropping multiplayer windows works more cleanly now
907
9080.3.0: (2015-08-16)
909Features:
910 - Ability to hide individual background layers, or OBJs
911 - Ability to mute individual audio channels
912 - Palette viewer and exporter
913 - Volume control
914 - More shortcuts are editable (e.g. quick save/load)
915 - Rewind now shows the frame after rewinding
916 - Import/Export of GameShark/Action Replay snapshots
917 - Add "Step backwards" item for single increment rewind
918 - Deadzone estimation for game controllers
919 - Analog inputs can be used for shortcuts
920 - Menu items for specific solar sensor brightness levels
921 - Remappable controls for tilt and gyroscope sensors
922 - Status messages for actions taken while a game is running (e.g. save/load state)
923 - Memory inspector
924 - Screensaver can now be suspended while a game is running
925 - Load/save the most recent savestate slot
926 - Support varible speed (PWM) rumble
927 - Ability to cap fast forward speed
928 - Finer control over FPS target
929 - Holdable shortcut for rewinding one frame at a time
930 - Ability to boot directly into the BIOS
931 - Preliminary support for yanking out the game pak while a game is running
932 - Thumb-drive mode by putting a file called portable.ini in the same folder
933 - Configurable display driver, between software and OpenGL
934 - Undo-able savestate loading and saving
935 - Controller profiles now store shortcut settings
936 - Default controller profiles for several common controllers
937 - Libretro now supports BIOS, rumble and solar sensor
938 - Implement BIOS call Stop, for sleep mode
939 - Automatically load patches, if found
940 - Improved video synchronization
941 - Configurable audio output sample rate
942Bugfixes:
943 - ARM7: Fix SWI and IRQ timings
944 - ARM7: Fix Thumb MUL timing
945 - ARM7: Fix timing of multiplies to use N cycles
946 - ARM7: ARMHotplugDetach should call deinit
947 - Debugger: Fix use-after-free in breakpoint clearing code
948 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
949 - GBA: Cap audio FIFO read size during deserialization
950 - GBA: Check for corrupted savestates when loading
951 - GBA: Check for improperly sized savestates when loading
952 - GBA: Check for savestates made from differently sized ROMs
953 - GBA: Fix calls to endian-independent loadstores
954 - GBA: Fix timing of reading from timer registers
955 - GBA: Ensure cycles never go negative
956 - GBA Audio: Force audio FIFOs to 32-bit
957 - GBA Audio: Fix audio pitch changing when adjusting buffer size
958 - GBA Audio: Fix sample order in audio channel 3
959 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
960 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
961 - GBA Memory: Improve Thumb open bus behavior
962 - GBA Memory: Fix potential DMA issue when loading a savestate
963 - GBA Memory: Fix load/store multiple video memory waitstates
964 - GBA SIO: Fix reseting when there are SIO devices attached
965 - GBA Video: Blended sprites should never have other effects applied
966 - GBA Video: Fix out-of-bounds tiles in mosaic
967 - GBA Video: Fix windows not affecting sprites
968 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
969 - GBA Video: Fix timing on first scanline
970 - Qt: Better cleanup when a game crashes
971 - Qt: Fix open ROM dialog filtering for archive formats
972 - Qt: Cap the maximum number of multiplayer windows
973 - Qt: Fix maximum year in sensor override
974 - Qt: Fix window being too tall after exiting fullscreen
975 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
976 - Qt: Fix analog buttons not getting unmapped
977 - Qt: Fix passing command line options
978 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
979 - SDL: Fix SDL build when OpenGL is missing
980 - Util: Allow loading IPS patches that grow the ROM
981 - VFS: Fix resource leaks if some allocations fail
982 - VFS: Fix line-reading to return proper values
983 - Video: Fix an issue with very long filenames
984 - Util: Fix formatting of floats
985Misc:
986 - All: Add --help flag for command line programs
987 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
988 - All: Enable static linking for Windows
989 - All: Enable static linking for OS X
990 - All: Threads are now named
991 - All: Proper handling of Unicode file paths
992 - ARM7: Add emulation for Undefined CPU mode
993 - ARM7: Reduce the size of the Thumb instruction table
994 - GBA: Add status log level
995 - GBA: GBARewind now returns how many states it has rewound
996 - GBA: SIO logging layer
997 - GBA BIOS: Stub out SoundBias
998 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
999 - GBA: Don't include GBACLIDebugger struct unless needed
1000 - GBA: Savedata is now synced shortly after data finishes being written
1001 - GBA: Process multiple timer events at once, if necessary
1002 - GBA Audio: Implement audio reset for channels A/B
1003 - GBA Audio: Process multiple audio events at once, if necessary
1004 - GBA Hardware: Backport generic RTC source into core
1005 - GBA Input: Allow axes and buttons to be mapped to the same key
1006 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1007 - GBA SIO: Add a dummy driver for Normal mode
1008 - GBA Thread: Add functionality for running callbacks on the GBA thread
1009 - GBA Thread: Split GBASync into a separate file
1010 - GBA Video: Refactor software renderer into separate files
1011 - GBA Video: Slightly optimize mode 0 mosaic rendering
1012 - Debugger: Free watchpoints in addition to breakpoints
1013 - Qt: Handle saving input settings better
1014 - Qt: Move GL frame drawing back onto its own thread
1015 - Qt: Fast forward (held) option moved from Other to Emulation menu
1016 - Qt: Show version info in window title
1017 - Qt: Migrate multiplayer window handling into GBAApp
1018 - Qt: Unified file opening and saving with last location
1019 - Qt: Fix windows being resizable when they shouldn't have been
1020 - Qt: Only hide cursor in full screen
1021 - Qt: Replace pause-after-frame mutex with an atomic
1022 - Qt: Add application icon and XDG desktop files
1023 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1024 - Qt: Don't save window size when entering fullscreen
1025 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1026 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1027 - Qt: Increase usability of key mapper
1028 - Qt: Show checkmark for window sizes
1029 - Qt: Set window path to loaded ROM
1030 - Perf: Ability to load savestates immediately on launch
1031 - SDL: Properly check for initialization
1032 - SDL: Clean up initialization functions
1033 - SDL: Clean up GL context
1034 - Util: Allow disabling the threading code entirely
1035 - VFS: Add sync method to force syncing with backing
1036
10370.2.1: (2015-05-13)
1038Bugfixes:
1039 - All: Fix sanitize-deb script not cleaning up after itself
1040 - All: Fix dependencies for libavcodec on Debian-derived platforms
1041 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1042 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1043 - ARM7: Fix ARM multiply instructions when PC is a destination register
1044 - Debugger: Fix use-after-free in breakpoint clearing code
1045 - Debugger: Fix boundary conditions in tab completion
1046 - GBA: Fix timers not updating timing when writing to only the reload register
1047 - GBA: Fix rewind boundary conditions
1048 - GBA: Add initial I/O register settings for background matrix registers
1049 - GBA: Fix hang when loading a savestate if sync to video is enabled
1050 - GBA: Handle out-of-bounds I/O access
1051 - GBA: Fix bounds-checking on EEPROM access
1052 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1053 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1054 - GBA Memory: Allow SRAM to be 64kB
1055 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1056 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1057 - GBA Video: Fix second frame mode 5
1058 - Perf: Fix race condition if a game crashes immediately on start
1059 - Qt: Fix Display object leak when closing a window
1060 - Qt: Fix .deb dependencies
1061 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1062 - Qt: Fix window not regaining focus after exiting savestate window
1063 - Qt: Fix regression where video would not record if the game had already started
1064 - Qt: Fix potential crash if a gamepad causes focus to change
1065 - Qt: Fix controller axis querying
1066 - Qt: Fix multiplayer windows opening as the wrong size
1067 - Qt: Fix controllers sometimes not loading the right profile
1068 - SDL: Fix boundary conditions for joystick adjustments
1069 - SDL: Allocate properly sized input maps
1070 - SDL: Fix potential build issues when Qt and SDL2 are in use
1071 - Util: Fix resource leak in UTF-8 handling code
1072 - Util: Fix a null-pointer issue when attempting to delete a key
1073 - VFS: Fix resource leaks if some allocations fail
1074 - Video: Fix an issue with very long filenames
1075Misc:
1076 - GBA Memory: Soft-crash if jumping past the end of a ROM
1077 - Qt: Show multiplayer numbers in window title
1078 - Qt: Solar sensor can have shortcuts set
1079
10800.2.0: (2015-04-03)
1081Features:
1082 - Support for gamepad axes, e.g. analog sticks or triggers
1083 - Add scale presets for up to 6x
1084 - Settings window
1085 - Bilinear resampling option
1086 - Add option to skip BIOS start screen
1087 - List of recently opened games
1088 - Support for games using the Solar Sensor
1089 - Better audio resampling via blip-buf
1090 - Game Pak overrides dialog for setting savetype and sensor values
1091 - Support for games using the tilt sensor
1092 - Remappable shortcuts for keyboard and gamepad
1093 - Rewinding of emulation
1094 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1095 - Support IPv6
1096 - Save directory of last loaded file
1097 - Support BPS patches
1098 - Automatically detect and optimize out idle loops
1099 - Configurable game overrides
1100 - Support loading 7-Zip files
1101 - Drag and drop game loading
1102 - Cheat code support
1103 - Runtime configurable audio driver
1104 - Libretro core for use with RetroArch and other front-ends
1105 - Controller profiles for setting different bindings for different controllers
1106 - Ability to lock aspect ratio
1107 - Local link cable support
1108 - Ability to switch which game controller is in use per instance
1109 - Ability to prevent opposing directional input
1110 - Warning dialog if an unimplemented BIOS feature is called
1111 - Debugger: Add CLI "frame", frame advance command
1112 - Debugger: Add CLI functions for writing to memory
1113 - Debugger: Add CLI functions for examining memory regions
1114 - Debugger: Add CLI function for writing a register
1115Bugfixes:
1116 - ARM7: Extend prefetch by one stage
1117 - ARM7: Fix cycle counting for loads
1118 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1119 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1120 - GBA: Initialize gba.sync to null
1121 - GBA: Fix timer initialization
1122 - GBA Audio: Support 16-bit writes to FIFO audio
1123 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1124 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1125 - GBA BIOS: Fix BIOS prefetch after reset
1126 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1127 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1128 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1129 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1130 - GBA Memory: Fix cycle counting for 32-bit load/stores
1131 - GBA RR: Fix fallthrough error when reading tags from a movie
1132 - GBA Thread: Fix possible hang when loading an archive
1133 - GBA Thread: Fix possible deadlock in video sync
1134 - Perf: Fix crash when the GBA thread fails to start
1135 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1136 - Qt: Fix crash when adjusting settings after closing a game
1137 - Qt: Fix crash when starting GDB stub after closing a game
1138 - Qt: Fix patch loading while a game is running
1139 - Qt: Fix crash when loading a game after stopping GDB server
1140 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1141 - Qt: Fix crash when attempting to pause if a game is not running
1142 - SDL: Properly clean up if a game doesn't launch
1143 - Util: Fix sockets on Windows
1144Misc:
1145 - All: Enable link-time optimization
1146 - Debugger: Watchpoints now work on STM/LDM instructions
1147 - Debugger: Clean up GDB stub network interfacing
1148 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1149 - Debugger: Merge Thumb BL instructions when disassembling
1150 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1151 - Debugger: Watchpoints now report address watched (fixes #68)
1152 - Debugger: Add support for soft breakpoints
1153 - Debugger: Make I/O register names be addresses instead of values
1154 - Debugger: Rename read/write commands
1155 - GBA: Improve accuracy of event timing
1156 - GBA: Add API for getting Configuration structs for overrides and input
1157 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1158 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1159 - GBA: Move A/V stream interface into core
1160 - GBA: Savestates now take into account savedata state machines (fixes #109)
1161 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1162 - GBA Memory: Simplify memory API and use fixed bus width
1163 - GBA Thread: Make GBASyncWaitFrameStart time out
1164 - GBA Video: Start video at the last scanline instead of the first
1165 - Qt: Optimize logo drawing
1166 - Qt: Move frame upload back onto main thread
1167 - Qt: Remember window position
1168 - Qt: Double-clicking on the window toggles full screen
1169 - Util: Use proper locale for reading and writing float values
1170
11710.1.1: (2015-01-24)
1172Bugfixes:
1173 - ARM7: Fix LDM writeback to a register already written
1174 - GBA: Fix timers 2 and 3 updating incorrectly
1175 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1176 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1177 - GBA Audio: Properly initialize audio FIFO channels
1178 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1179 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1180 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1181 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1182 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1183 - GBA BIOS: Fix HuffUnComp boundary conditions
1184 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1185 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1186 - GBA Memory: Filter out top nybble of DMA addresses
1187 - GBA Memory: Properly bounds-check VRAM accesses
1188 - GBA Memory: Fix initial DMA state
1189 - GBA Thread: Allow halted games to exit cleanly
1190 - GBA Video: Fix blend issues with obscured middle layers
1191 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1192 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1193 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1194 - GBA Video: Fix sprite boundary conditions with mosaic
1195 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1196 - Qt: Fix issue with set frame sizes being the wrong height
1197 - Qt: Fix emulator crashing when full screen if a game is not running
1198 - Qt: Fix window focus issues
1199 - Qt: Properly set default video recording settings
1200 - Qt: Fix a race condition when a game crashes immediately
1201 - Qt: Fix some cases where key mapping can break if focus is adjusted
1202 - Qt: Fix crash if a game pauses before any frames are shown
1203 - Debugger: Negative PC-relative loads now properly subtract the offset
1204 - Debugger: Align PC-relative loads in Thumb
1205 - Debugger: Fix watchpoints triggering too late
1206 - Debugger: Fix binary print putting spaces between digits
1207 - Video: Ensure FFmpeg encoder has audio frames
1208 - Video: Fix uncompressed PCM audio recording
1209 - Video: Fix FFmpeg crashing when the file extension is wrong
1210 - Util: Fix SOCKET_FAILED macro
1211Misc:
1212 - GBA: Exit cleanly on FATAL if the port supports it
1213 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1214 - Qt: Disable sync to video by default
1215 - Qt: Handle a game crash without crashing
1216 - Qt: Set default log level to FATAL, ERROR and WARN
1217 - Qt: Clarify some phrasing in the menus
1218 - Qt: Clear active buttons when focus is lost
1219
12200.1.0: (2014-12-13)
1221 - Initial release