CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - GB: Partially fix timing for skipped BIOS
9 - GB Memory: Fix OAM DMA from top 8 kB
10 - GB MBC: Fix MBC1 mode changing behavior
11 - GB MBC: Fix MBC1 RAM enable bit selection
12 - GB MBC: Fix MBC2 bit selection
13 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
18 - GBA Memory: Improve gamepak prefetch timing
19 - GBA SIO: Fix copying Normal mode transfer values
20 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
21 - GBA Video: Fix Hblank timing
22 - SM83: Emulate HALT bug
23Other fixes:
24 - All: Improve export headers (fixes mgba.io/i/1738)
25 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
26 - Core: Ensure ELF regions can be written before trying
27 - Debugger: Don't skip undefined instructions when debugger attached
28 - GB Core: Fix extracting SRAM when none is present
29 - GBA Savedata: Fix extracting save when not yet configured in-game
30 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
31 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
32Misc:
33 - Debugger: Keep track of global cycle count
34 - FFmpeg: Add looping option for GIF/APNG
35 - Qt: Renderer can be changed while a game is running
36 - Qt: Add hex index to palette view
37 - Qt: Add transformation matrix info to sprite view
38 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
39 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
40
410.8.2: (2020-06-14)
42Emulation fixes:
43 - ARM: Fix timing on Thumb shift instructions
44 - GB: Fix GBC game registers after skipping BIOS
45 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
46 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
47 - GBA: Add missing RTC overrides for Legendz games
48 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
49 - GBA SIO: Fix Multiplayer busy bit
50 - GBA SIO: Fix double-unloading active driver
51 - GBA Timers: Fix deserializing count-up timers
52 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
53 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
54 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
55 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
56 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
57 - GBA Video: Fix sprite/backdrop blending regression
58Other fixes:
59 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
60 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
61 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
62 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
63 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
64 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
65 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
66 - GBA: Reject incorrectly sized BIOSes
67 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
68 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
69 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
70Misc:
71 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
72 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
73 - Qt: Disable Replace ROM option when no game loaded
74 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
75 - Qt: Set icon for Discord Rich Presence
76 - Qt: Show a warning when save file can't be opened
77
780.8.1: (2020-02-16)
79Emulation fixes:
80 - GB Serialize: Fix timing bug loading channel 4 timing
81 - GBA: Fix multiboot entry point while skipping BIOS
82 - GBA BIOS: Fix undefined instruction HLE behavior
83 - GBA DMA: Fix invalid audio DMA parameters
84 - GBA Memory: Misaligned SRAM writes are ignored
85 - GBA Serialize: Fix serializing DMA transfer register
86 - GBA Serialize: Fix audio DMA timing deserialization
87 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
88 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
89 - GBA Video: Fix OpenGL sprite flag priority
90Other fixes:
91 - Core: Fix race condition initializing thread proxy
92 - Core: Fix integer overflow in ELF loading
93 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
94 - FFmpeg: Disallow recording video with no audio nor video
95 - GBA: Automatically skip BIOS for multiboot ROMs
96 - Qt: Only dynamically reset video scale if a game is running
97 - Qt: Fix race condition with proxied video events
98 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
99 - Qt: Fix missing OSD messages
100 - Qt: Fix crash unloading shaders
101 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
102 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
103 - Qt: Fix window title not updating after shutting down game
104 - Qt: Fix GIF view not allowing manual filename entry
105 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
106 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
107 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
108 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
109 - Util: Fix crash reading invalid ELFs
110 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
111Misc:
112 - FFmpeg: Add more presets
113 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
114 - SDL: Use DirectSound audio driver by default on Windows
115 - Switch: Make OpenGL scale adjustable while running
116
1170.8.0: (2020-01-21)
118Features:
119 - Improved logging configuration
120 - One-Player BattleChip/Progress/Beast Link Gate support
121 - Add Game Boy Color palettes for original Game Boy games
122 - Debugger: Add unary operators and memory dereferencing
123 - GB: Expose platform information to CLI debugger
124 - Support Discord Rich Presence
125 - Debugger: Add tracing to file
126 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
127 - OpenGL renderer with high-resolution upscaling support
128 - Experimental high level "XQ" audio for most GBA games
129 - Interframe blending for games that use flicker effects
130 - Frame inspector for dissecting and debugging rendering
131 - Switch: Option to use built-in brightness sensor for Boktai
132 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
133 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
134 - Cheats: Add support for loading Libretro-style cht files
135 - GBA Cheats: Add support for loading EZ Flash-style cht files
136 - Support for unlicensed Wisdom Tree Game Boy mapper
137 - Qt: Add export button for tile view (closes mgba.io/i/1507)
138 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
139 - GB: Yanking gamepak now supported
140 - Qt: Memory range dumping (closes mgba.io/i/1298)
141Emulation fixes:
142 - GB: Fix using boot ROM with MMM01 games
143 - GB Audio: Only reset channel 3 sample in DMG mode
144 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
145 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
146 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
147 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
148 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
149 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
150 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
151 - GB Video: Fix color scaling in AGB mode
152 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
153 - GBA: Reset now reloads multiboot ROMs
154 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
155Other fixes:
156 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
157 - FFmpeg: Drain recording buffers
158 - GB: Fix reading ROM immediately after unmapping BIOS
159 - GB SIO: Fix lockstep failing games aren't reloaded
160 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
161 - Libretro: Fix crash changing allowing opposing directions (hhromic)
162 - Qt: Fix some Qt display driver race conditions
163 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
164 - Qt: Only show emulator restart warning once per settings saving
165 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
166 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
167 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
168Misc:
169 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
170 - Core: Add keysRead callback
171 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
172 - Core: Add more memory search ops (closes mgba.io/i/1510)
173 - Debugger: Make tracing compatible with breakpoints/watchpoints
174 - Debugger: Print breakpoint/watchpoint number when inserting
175 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
176 - FFmpeg: Support audio-only recording
177 - GB Memory: Support running from blocked memory
178 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
179 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
180 - GBA Savedata: EEPROM performance fixes
181 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
182 - Debugger: Add breakpoint and watchpoint listing
183 - mGUI: Remember name and position of last loaded game
184 - OpenGL: Only resize textures when needed
185 - Qt: Don't unload ROM immediately if it crashes
186 - Qt: Support switching webcams
187 - Qt: Cap window size on start to monitor size
188 - Qt: Open a message box for Qt frontend errors
189 - Qt: Increase maximum magnifications and scaling
190 - Qt: Add native FPS button to settings view
191 - Qt: Improve sync code
192 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
193 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
194 - Qt: Remove What's This icon from dialogs
195 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
196 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
197 - Qt: Show list of all sprites in sprite view
198 - Qt: Add option for disabling OSD messages
199 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
200 - SM83: Support PC-relative opcode decoding
201 - Switch: Dynamic display resizing
202 - Switch: Support file associations
203 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
204Changes from beta 1:
205Emulation fixes:
206 - ARM: Fix STR writeback pipeline stage
207 - ARM: Partially fix LDM/STM writeback with empty register list
208 - ARM: Fix stepping when events are pending
209 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
210 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
211 - GBA Timers: Improve timer startup emulation
212 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
213 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
214 - GBA Video: Fix effects blending improperly in some non-last windows
215 - GBA Video: Copy higher priority target 1 flag
216Other fixes:
217 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
218 - Core: Fix uninitialized memory issues with graphics caches
219 - Core: Return null for out of bounds cached tile VRAM querying
220 - GBA Video: Fix OpenGL fragment data binding
221 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
222 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
223 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
224 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
225 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
226 - Qt: Fix several cases where shader selections don't get saved
227 - Qt: Fix division by zero error in invalid TilePainter state
228 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
229 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
230 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
231 - Qt: Fix inability to clear default keybindings
232 - Qt: Release held actions if they get rebound
233 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
234 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
235 - Vita: Fix analog controls (fixes mgba.io/i/1554)
236 - Wii: Fix game fast-forwarding after slowing down
237 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
238Misc:
239 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
240 - GBA: Trim non-movie ROMs to 32 MiB if applicable
241 - GBA Audio: Redo channel 4 batching for GBA only
242 - GBA I/O: Stop logging several harmless invalid register reads
243 - GBA Video: Changing OpenGL scaling no longer requires restart
244 - Debugger: Separate aliases from main commands
245 - Debugger: Print break-/watchpoint ID when breaking in CLI
246 - Debugger: Minor interface cleanup
247 - SDL: Use controller GUID instead of name
248 - SM83: Rename LR35902 to SM83
249 - Tools: Allow using threaded renderer in perf.py
250 - Tools: Clean up unused argument in mgba-perf
251
2520.8 beta 1: (2019-10-20)
253- Initial beta for 0.8
254
2550.7.3: (2019-09-15)
256Emulation fixes:
257 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
258 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
259 - GB Audio: Improve channel 4 supersampling
260 - GB Printer: Reset printer buffer index after printing
261 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
262 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
263 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
264 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
265 - GBA Memory: Fix STM/LDM to invalid VRAM
266 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
267 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
268Other fixes:
269 - Core: Fix crashes if core directories aren't set
270 - Core: Fix crash when exiting game with cheats loaded
271 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
272 - GBA Cheats: Fix PARv3 Thumb hooks
273 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
274 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
275 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
276 - Qt: Fix race conditions initializing GDB stub
277 - Qt: Improve cheat view UX
278 - Libretro: Fix crash changing allowing opposing directions (hhromic)
279 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
280 - Switch: Fix threading-related crash on second launch
281Misc:
282 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
283 - Qt: Show error message if file failed to load
284
2850.7.2: (2019-05-25)
286Emulation fixes:
287 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
288 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
289 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
290 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
291 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
292 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
293 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
294 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
295 - GBA Video: Fix scanline cache with scale factor change edge cases
296 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
297 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
298Other fixes:
299 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
300 - All: Fix several memory leaks
301 - GB Core: Fix toggling WIN and OBJ being swapped
302 - GBA: Fix skipping BIOS on irregularly sized ROMs
303 - CMake: Fix .deb imagemagick dependencies
304 - FFmpeg: Improve initialization reliability and cleanup
305 - FFmpeg: Fix audio conversion producing gaps
306 - LR35902: Fix disassembly of several CB-prefix instructions
307 - LR35902: Fix trailing whitespace in disassembly
308 - Qt: More app metadata fixes
309 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
310 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
311 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
312 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
313 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
314 - Qt: Fix bounded fast forward with Qt Multimedia
315 - Qt: Fix saving settings with native FPS target
316 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
317Misc:
318 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
319 - Qt: Improve camera initialization
320 - Vita: Improved frame drawing speed
321
3220.7.1: (2019-02-24)
323Bugfixes:
324 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
325 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
326 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
327 - GB, GBA Serialize: Fix loading two states in a row
328 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
329 - GBA DMA: Fix Display Start DMAs
330 - GBA DMA: Fix DMA start/end timing
331 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
332 - GBA Memory: Fix a few AGBPrint crashes
333 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
334 - GBA SIO: Prevent writing read-only multiplayer bits
335 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
336 - Python: Fix crash when deleting files owned by library
337 - Python: Make sure GB link object isn't GC'd before GB object
338 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
339 - Qt: Fix tile and sprite views not always displaying at first
340 - Qt: Fix audio context holding onto closed game controller
341 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
342 - Qt: Fix window icon on X11
343 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
344 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
345 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
346Misc:
347 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
348 - Qt: Updated Italian translation (by Vecna)
349
3500.7.0: (2019-01-26)
351Features:
352 - ELF support
353 - Game Boy Camera support
354 - Qt: Set default Game Boy colors
355 - Game Boy Printer support
356 - Super Game Boy support
357 - Customizable autofire speed
358 - Ability to set default Game Boy model
359 - Map viewer
360 - Automatic cheat loading and saving
361 - GameShark and Action Replay button support
362 - AGBPrint support
363 - Debugger: Conditional breakpoints and watchpoints
364 - Ability to select GB/GBC/SGB BIOS on console ports
365 - Optional automatic state saving/loading
366 - Access to ur0 and uma0 partitions on the Vita
367 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
368 - GBA: ARMIPS/A22i-style and ELF symbol table support
369 - Initial Switch port
370Bugfixes:
371 - ARM: Fix MSR when T bit is set
372 - Core: Fix audio sync breaking when interrupted
373 - Core: Fix ordering events when scheduling during events
374 - FFmpeg: Fix encoding audio/video queue issues
375 - GB: Revamp IRQ handling based on new information
376 - GB: Fix IRQ disabling on the same T-cycle as an assert
377 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
378 - GB Audio: Clock frame events on DIV
379 - GB Audio: Fix channel 3 reset value
380 - GB Audio: Fix channel 4 initial LFSR
381 - GB Audio: Fix channel 1, 2 and 4 reset timing
382 - GB I/O: DMA register is R/W
383 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
384 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
385 - GB, GBA Savedata: Fix unmasking savedata crash
386 - GB Serialize: Fix audio state loading
387 - GB Serialize: Fix game title check
388 - GB Serialize: Fix IRQ pending/EI pending confusion
389 - GB Timer: Minor accuracy improvements
390 - GB Video: Fix dot clock timing being slightly wrong
391 - GB Video: Fix loading states while in mode 3
392 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
393 - GB Video: Fix SCX timing
394 - GB, GBA Video: Don't call finishFrame twice in thread proxy
395 - GBA: Reset WAITCNT properly
396 - GBA BIOS: Fix BitUnPack final byte
397 - GBA BIOS: Fix BitUnPack narrowing
398 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
399 - GBA DMA: Fix temporal sorting of DMAs of different priorities
400 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
401 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
402 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
403 - GBA Savedata: Fix savedata modified time updating when read-only
404 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
405 - GBA Serialize: Fix loading states in Hblank
406 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
407 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
408 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
409 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
410 - GBA Video: Start timing mid-scanline when skipping BIOS
411 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
412 - GBA Video: Make layer disabling work consistently
413 - PSP2: Fix more issues causing poor audio
414 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
415 - Qt: Improve FPS timer stability
416 - Util: Fix wrapping edge cases in RingFIFO
417Misc:
418 - 3DS: Remove deprecated CSND interface
419 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
420 - Core: Remove broken option for whether rewinding restores save games
421 - Feature: Added loading savestates from command line
422 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
423 - FFmpeg: Support lossless h.264 encoding
424 - FFmpeg: Support lossless VP9 encoding
425 - GBA Cheats: Allow multiple ROM patches in the same slot
426 - GB: Skip BIOS option now works
427 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
428 - GB Audio: Improved audio quality
429 - GB, GBA Audio: Increase max audio volume
430 - GB MBC: Remove erroneous bank 0 wrapping
431 - GB Video: Darken colors in GBA mode
432 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
433 - GBA: Implement display start DMAs
434 - GBA: Improve multiboot image detection
435 - GBA Memory: 64 MiB GBA Video cartridge support
436 - GBA Savedata: Remove ability to disable realistic timing
437 - GBA Timer: Use global cycles for timers
438 - Libretro: Add frameskip option
439 - mGUI: Add fast forward toggle
440 - PSP2: Use system enter key by default
441 - Python: Integrate tests from cinema test suite
442 - Qt: Redo GameController into multiple classes
443 - Qt: Prevent window from being created off-screen
444 - Qt: Add option to disable FPS display
445 - Qt: Options to mess around with layer placement
446 - Qt: Add load alternate save option
447 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
448 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
449 - Test: Restructure test suite into multiple executables
450 - Util: Don't build crc32 if the function already exists
451 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
452Changes from beta 1:
453Features:
454 - Libretro: Add Game Boy cheat support
455 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
456 - Switch: Rumble support
457 - Switch: Rotation support
458 - Switch: Screen stretching options
459 - Qt: State file load/save menu options
460 - Windows installer
461 - Tile viewer now has adjustable width
462 - Python: Experimental audio API
463Bugfixes:
464 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
465 - Core: Remember to deinit proxy ring FIFO
466 - Core: Reroot timing list when (de)scheduling
467 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
468 - GB MBC: Fix MBC30 SRAM
469 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
470 - GB Video: Fix SGB border hole size
471 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
472 - GBA: Fix GB Player features
473 - GBA I/O: SOUNDCNT_HI is readable when sound is off
474 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
475 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
476 - Libretro: Fix adding codes with hooks
477 - PSP2: Fix audio crackling after fast forward
478 - PSP2: Fix audio crackling when buffer is full
479 - Qt: Fix jumbled background when paused
480 - Qt: Fix FPS counter on Windows
481 - Qt: Fix focus issues with load/save state overlay
482 - Switch: Fix incorrect mapping for fast forward cap
483 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
484 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
485 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
486 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
487 - Qt: Ensure FATAL logs reach log view
488 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
489Misc:
490 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
491 - Debugger: Minor text fixes
492 - Debugger: Readability improvements (fixes mgba.io/i/1238)
493 - GB: Improved SGB2 support
494 - GB Audio: Skip frame if enabled when clock is high
495 - Libretro: Reduce rumble callbacks
496 - mGUI: Add SGB border configuration option
497 - mGUI: Add support for different settings types
498 - Python: Minor API improvements
499 - Qt: Ensure camera image is valid
500 - Qt: Debugger console history
501 - Qt: Detect presence of GL_ARB_framebuffer_object
502 - Qt: Minor memory view tweaks
503 - Res: Improve modeling of AGB/AGS screen in shaders
504 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
505 - Wii: Expose stretch configuration in settings
506 - Wii: Stretch now sets pixel-accurate mode size cap
507
5080.7 beta 1: (2018-09-24)
509- Initial beta for 0.7
510
5110.6.3: (2018-04-14)
512Bugfixes:
513 - GB Audio: Revert unsigned audio changes
514 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
515 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
516
5170.6.2: (2018-04-03)
518Bugfixes:
519 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
520 - 3DS: Fix opening files in directory names with trailing slashes
521 - LR35902: Fix watchpoints not reporting new value
522 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
523 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
524 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
525 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
526 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
527 - GBA: Fix SharkPort saves for EEPROM games
528 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
529 - GBA BIOS: Fix incorrect exit condition in LZ77
530 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
531 - GBA Cheats: Fix slide codes not initializing properly
532 - GBA DMA: ROM reads are forced to increment
533 - GBA Hardware: RTC accuracy improvements
534 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
535 - GBA Memory: Fix copy-on-write memory leak
536 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
537 - GBA Savedata: Fix crash when resizing flash
538 - GBA Video: Force align 256-color tiles
539 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
540 - PSP2: Fix issues causing poor audio
541 - Python: Fix package directory
542 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
543 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
544 - Wii: Fix screen tear when unpausing
545 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
546Misc:
547 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
548 - GB MBC: Remove erroneous bank 0 wrapping
549 - GBA: Improve multiboot image detection
550 - PSP2: Use system enter key by default
551
5520.6.1: (2017-10-01)
553Bugfixes:
554 - GB, GBA: Fix crashes when attempting to identify null VFiles
555 - GB, GBA: Fix sync to video with frameskip
556 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
557 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
558 - GB Core: Fix palette loading when loading a foreign config
559 - GB MBC: Pocket Cam memory should be accessible without enabling
560 - GB MBC: Fix SRAM sizes 4 and 5
561 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
562 - GB MBC: Fix RTC loading when file size is off
563 - GB Memory: Initialize peripheral pointers
564 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
565 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
566 - GB Memory: Actually load latch time from savestate
567 - GB Serialize: Fix deserializing video STAT
568 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
569 - GB Video: Fix potential hang when ending mode 0
570 - GB Video: Fix read mode when enabling LCD
571 - GBA: Reset active region as needed when loading a ROM
572 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
573 - GBA BIOS: Use core's VRAM variable instead of renderer's
574 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
575 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
576 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
577 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
578 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
579 - Python: Fix importing .gb or .gba before .core
580 - Qt: Fix command line debugger closing second game
581 - Qt: Fix LOG argument order
582 - Qt: Fix timezone issues with time overrides
583 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
584 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
585Misc:
586 - CMake: Fix CPack dependencies for libpng 1.6
587 - GBA: Detect hardware for Pokémon FireRed ROM hacks
588 - GBA Cheats: Improve detection of raw cheats
589 - Qt: Don't rebuild library view if style hasn't changed
590 - Qt: Allow overrides to be saved before a game is loaded
591 - Qt: Hide mouse immediately when loading
592 - SDL: Fix 2.0.5 build on macOS under some circumstances
593 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
594
5950.6.0: (2017-07-16)
596Features:
597 - Library view
598 - Sprite viewer
599 - Debugging console
600 - Improved memory viewer
601 - Memory search
602 - Command line ability to override configuration values
603 - Add option to allow preloading the entire ROM before running
604 - Add option for whether rewinding restores save games
605 - Savestates now contain any RTC override data
606 - Add option to lock video to integer scaling
607 - LR35902: Watchpoints
608 - LR35902/GB-Z80 disassembler
609 - GB: Tile viewer
610 - GB: Video/audio channel enabling/disabling
611 - GB: Symbol table support
612 - GB MBC: Add MBC1 multicart support
613 - GBA: Support printing debug strings from inside a game
614 - GBA: Better cheat type autodetection
615 - Implement keypad interrupts
616 - Configuration of gamepad hats
617 - Video log recording for testing and bug reporting
618 - Debugger: Segment/bank support
619 - Debugger: Execution tracing
620 - Qt: German translation (by Lothar Serra Mari)
621 - Qt: Spanish translation (by Kevin López)
622 - Qt: Italian translation (by theheroGAC)
623Bugfixes:
624 - ARM7: Fix MLA/*MULL/*MLAL timing
625 - Core: Fix crash with rewind if savestates shrink
626 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
627 - Core: Fix directory sets crashing on close if base isn't properly detached
628 - FFmpeg: Fix overflow and general issues with audio encoding
629 - GB: Fix flickering when screen is strobed quickly
630 - GB: Fix STAT blocking
631 - GB MBC: Fix ROM bank overflows getting set to bank 0
632 - GB MBC: Fix swapping carts not detect new MBC
633 - GB Timer: Improve DIV reset behavior
634 - GB Timer: Fix DIV batching if TAC changes
635 - GB Video: Reset renderer when loading state
636 - GBA: Fix multiboot ROM loading
637 - GBA: Fix multiboot loading resulting in too small WRAM
638 - GBA BIOS: Implement BitUnPack
639 - GBA BIOS: Fix ArcTan sign in HLE BIOS
640 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
641 - GBA BIOS: Fix INT_MIN/-1 crash
642 - GBA Hardware: Fix crash if a savestate lies about game hardware
643 - GBA I/O: Handle audio registers specially when deserializing
644 - GBA Memory: Improve initial skipped BIOS state
645 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
646 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
647 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
648 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
649 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
650 - LR35902: Fix core never exiting with certain event patterns
651 - LR35902: Fix pc overflowing current region off-by-one
652 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
653 - OpenGL: Fix some shaders causing offset graphics
654 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
655 - Qt: Fix window icon being stretched
656 - Qt: Fix data directory path
657 - Qt: Fix timing issues on high refresh rate monitors
658 - Qt: Fix linking after some windows have been closed
659 - Qt: Fix crash when changing audio settings after a game is closed
660 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
661 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
662 - Qt: Fix game unpausing after frame advancing and refocusing
663 - SDL: Fix game crash check
664 - SDL: Fix race condition with audio thread when starting
665 - SDL: Fix showing version number
666 - Test: Fix crash when loading invalid file
667 - Test: Fix crash when fuzzing fails to load a file
668 - Test: Don't rely on core for frames elapsed
669 - Test: Fix crash when loading invalid file
670 - Test: Fix crash when fuzzing fails to load a file
671 - Tools: Fix recurring multiple times over the same library
672 - Util: Fix overflow when loading invalid UPS patches
673 - Util: Fix highest-fd socket not being returned by SocketAccept
674 - Windows: Fix VDir.rewind
675Misc:
676 - All: Add C++ header guards
677 - All: Move time.h include to common.h
678 - 3DS, PSP2, Wii: Last directory loaded is saved
679 - CMake: Add ability to just print version string
680 - Core: New, faster event timing subsystem
681 - Core: Clean up some thread state checks
682 - Core: Add generic checksum function
683 - Core: Cores can now have multiple sets of callbacks
684 - Core: Restore sleep callback
685 - Core: Move rewind diffing to its own thread
686 - Core: Ability to enumerate and modify video and audio channels
687 - Core: List memory segments in the core
688 - Core: Move savestate creation time to extdata
689 - Core: Config values can now be hexadecimal
690 - Core: Improved threading interrupted detection
691 - Debugger: Modularize CLI debugger
692 - Debugger: Make building with debugging aspects optional
693 - Debugger: Add functions for read- or write-only watchpoints
694 - Debugger: Make attaching a backend idempotent
695 - Debugger: Add mDebuggerRunFrame convenience function
696 - Feature: Move game database from flatfile to SQLite3
697 - Feature: Support ImageMagick 7
698 - Feature: Make -l option explicit
699 - FFmpeg: Return false if a file fails to open
700 - FFmpeg: Force MP4 files to YUV420P
701 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
702 - GB: Reset with initial state of DIV register
703 - GB MBC: New MBC7 implementation
704 - GB Audio: Simplify envelope code
705 - GB Audio: Improve initial envelope samples
706 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
707 - GB Video: Improved video timings
708 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
709 - GBA, GB: ROM is now unloaded if a patch is applied
710 - GBA DMA: Refactor DMA out of memory.c
711 - GBA DMA: Move DMAs to using absolute timing
712 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
713 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
714 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
715 - GBA Memory: Support reading/writing POSTFLG
716 - GBA Memory: Remove unused prefetch cruft
717 - GBA Timer: Improve accuracy of timers
718 - GBA Video: Clean up unused timers
719 - GBA Video: Allow multiple handles into the same tile cache
720 - GBA Video, GB Video: Colors are now fully scaled
721 - GBA Video: Optimize when BLD* registers are written frequently
722 - OpenGL: Add xBR-lv2 shader
723 - Qt: Move last directory setting from qt.ini to config.ini
724 - Qt: Improved HiDPI support
725 - Qt: Expose configuration directory
726 - Qt: Merge "Save" and "OK" buttons in shader options
727 - Qt: Automatically load controller profile when plugged in
728 - Qt: Rename "Resample video" option to "Bilinear filtering"
729 - Qt: Remove audio thread
730 - Qt: Remove audio buffer sizing in AudioProcessorQt
731 - Qt: Re-enable QtMultimedia on Windows
732 - Qt: Make "Mute" able to be bound to a key
733 - Qt: Add .gb/.gbc files to the extension list in Info.plist
734 - Qt: Relax hard dependency on OpenGL
735 - Qt: Better highlight active key in control binding
736 - SDL: Remove scancode key input
737 - SDL: Automatically map controllers when plugged in
738 - Test: Add a basic test suite
739 - Util: Add size counting to Table
740 - Util: Add 8-bit PNG write support
741 - Util: Tune patch-fast extent sizes
742 - VFS: Call msync when syncing mapped data
743 - VFS: Allow truncating memory chunk VFiles
744 - VFS: Fix some minor VFile issues with FILEs
745 - VFS: Optimize expanding in-memory files
746 - VFS: Add VFileFIFO for operating on circle buffers
747Changes from beta 1:
748Features:
749 - Qt: Italian translation (by theheroGAC)
750 - Qt: Updated German translation
751Bugfixes:
752 - GB Audio: Fix incorrect channel 4 iteration
753 - GB Audio: Fix zombie mode bit masking
754 - GB Serialize: Fix timer serialization
755 - GB Video: Fix LYC regression
756 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
757 - GBA Timer: Fix count-up timing overflowing timer 3
758 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
759 - Qt: Fix memory search close button (fixes mgba.io/i/769)
760 - Qt: Fix window icon being stretched
761 - Qt: Fix initial window size (fixes mgba.io/i/766)
762 - Qt: Fix data directory path
763 - Qt: Fix controls not saving on non-SDL builds
764 - Qt: Fix translation initialization (fixes mgba.io/i/776)
765 - Qt: Fix patch loading while a game is running
766 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
767 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
768 - Qt: Fix GL-less build
769 - Qt: Fix Software renderer not handling alpha bits properly
770 - Qt: Fix screen background improperly stretching
771 - SDL: Fix cheats not loading
772Misc:
773 - GB Serialize: Add MBC state serialization
774 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
775 - GBA Timer: Improve accuracy of timers
776 - PSP2: Update toolchain to use vita.cmake
777 - Qt: Add language selector
778 - Qt: Minor test fixes
779 - Qt: Move shader settings into main settings window
780 - Qt: Dismiss game crashing/failing dialogs when a new game loads
781 - Qt: Properly ship Qt translations
782 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
783
7840.6 beta 1: (2017-06-29)
785 - Initial beta for 0.6
786
7870.5.2: (2016-12-31)
788Bugfixes:
789 - All: Fix fullscreen config option being ignored
790 - ARM7: PSR mode bits should not get sign extended
791 - GB: Fix audio not being deinitialized
792 - GB: Fix crash when masking savedata
793 - GB: Properly initialize sramRealVf variable
794 - GB Audio: Fix serialization of channel 3 and NR52 properties
795 - GB Audio: Reset envelope timer when reseting sound channel
796 - GB MBC: Fix SRAM dangling pointer with RTC games
797 - GB MBC: Fix initializing MBC when no ROM is loaded
798 - GB Memory: Fix patching ROM bank 0
799 - GB Memory: Fix starting HDMAs during mode 0
800 - GB Memory: Fix HDMA5 value after DMA completes
801 - GB Video: Initialize LCDC in renderer
802 - GB Video: Hblank IRQs should mask LYC=LY IRQs
803 - GBA: Fix IRQs firing after already being cleared
804 - GBA: Only unhalt CPU if appropriate bit is set in IE
805 - GBA: Add savegame override for Crash Bandicoot 2
806 - GBA BIOS: Fix MidiKey2Freq BIOS reads
807 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
808 - GBA Cheats: Fix GameShark ROM patches
809 - GBA I/O: Mask off WAITCNT bits that cannot be written
810 - GBA Memory: Fix misaligned BIOS reads
811 - GBA Memory: Fix VCOUNT being writable
812 - GBA Video: Fix out of bounds sprite transforms
813 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
814 - Libretro: Fix disabling BIOS
815 - Libretro: Fix Game Boy savestates and audio
816 - Qt: Fix changing resolution of software renderer
817 - Qt: Fix setting overrides
818 - Qt: Fix cut off tiles and alignment issues in tile viewer
819 - Qt: Only reset window dimensions when first shown
820 - Qt: Fix Qt Multimedia audio driver on big endian
821 - Qt: Fix Apply button for key and controller configurations
822 - VFS: Fix resizing memory chunks when not needed
823 - Windows: Fix Unicode directory handling
824Misc:
825 - GB, GBA: Prevent loading null ROMs
826 - GB Audio: Initialize wave RAM to GBC values
827 - GB Memory: Reset ROM bank when loading a ROM
828 - PSP2: Improved controller rumble
829
8300.5.1: (2016-10-05)
831Bugfixes:
832 - Core: Fix importing save games as read-only
833 - FFmpeg: Fix encoding AAC
834 - GB: Fix invalid STOP behavior on Game Boy Color
835 - GB: Initialize audio properly
836 - GB: Properly clear KEY1 bit 0 when switching speeds
837 - GB: Properly unload save files when unloading a ROM
838 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
839 - GB MBC: Fix MBC7 when size is incorrectly specified
840 - GB MBC: Fix RTC access when no save file is loaded
841 - GB SIO: Don't auto-clock external shift clock
842 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
843 - GB Video: Fix video frames getting missed when LCDC is off
844 - GB Video: Clear screen when LCDC is off
845 - GBA Cheats: Fix holding onto pointers that may get invalidated
846 - GBA Cheats: Fix key-activated CodeBreaker cheats
847 - GBA Cheats: Fix uninitialized memory getting freed when saving
848 - GBA Hardware: Improve Game Boy Player rumble behavior
849 - GBA Memory: Fix several unused I/O register read values
850 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
851 - LR35902: Fix events running with the wrong cycle active
852 - Qt: Fix "close" button on Overrides view
853 - Qt: Fix saving overrides
854 - Qt: Fix directory set unloading when replacing the ROM
855 - Qt: Fix patch loading
856 - Qt: Fix crash when saving an override if a game isn't loaded
857 - Qt: Fix showing default display driver as OpenGL (force 1.x)
858 - SDL: Attach rumble in SDL frontend
859 - Util: Fix PNG identification on files too small to be a PNG
860Misc:
861 - All: Only update version info if needed
862 - All: Split out install locations for Libretro and OpenEmu
863 - FFmpeg: Encoding cleanup
864 - GB: Reset active region when reloading ROM
865 - GB Memory: Initialize RAM pattern for GBC
866 - GB Video: Improved video timings
867 - Qt: Manage window sizes slightly better
868 - Qt: Remember scale option independent of core dimensions
869
8700.5.0: (2016-09-19)
871Features:
872 - Game Boy support
873 - Support for encrypted CodeBreaker GBA cheats
874 - Emulation of Vast Fame protected GBA carts (taizou)
875 - Tile viewer
876 - Threaded rendering mode
877 - Libretro: Memory map and achievement support (leiradel)
878 - GUI: Add UI control remapping
879 - GUI: Add fast-forward
880 - Wii: 240p support
881 - 3DS: Adjustable screen darkening
882 - Ability to temporarily load a savegame
883 - Load specific files out of archives
884 - Automatic BIOS detection
885Bugfixes:
886 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
887 - Debugger: Fix GDB breakpoints
888 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
889 - GBA: Fix filehandle leak with savegames
890 - GBA: Timer 0 cannot be count up
891 - GBA: Count up timers should not count themselves
892 - GBA Memory: Fix mirror on non-overdumped Classic NES games
893 - GBA Memory: Fix ldm {pc}
894 - GBA Savedata: Fix savedata sync timer
895 - GBA Savedata: Only unmap savedata if present
896 - GBA Serialize: Savestates now properly store prefetch
897 - GBA Video: WIN0/1 take priority over OBJWIN
898 - GBA Video: Fix out-of-order OBJWIN
899 - PSP2: Fix GPU crash while exiting
900 - PSP2: Fix VSync
901 - PSP2: Fix accelerometer range
902 - PSP2: Actually load screen mode setting
903 - PSP2: Fix gyroscope direction
904 - PSP2: Delete threads after they return
905 - PSP2: Fix mapping/unmapping from not at 0
906 - Qt: Fix bug in software renderer scaling
907 - Qt: Fix hanging key press after disabling autofire
908 - Qt: Fix being unable to pause manually when using auto-pausing
909 - SDL: Fix axes being mapped wrong
910 - Util: Fix realloc semantics in utf16to8
911 - Util: Fix inserting too many items into a hash table
912 - VFS: Fix uninitialized varaible reading from 7z
913 - VFS: Fix reading multiple files from a 7z archive
914 - Wii: Fix framelimiting after a slowdown
915 - Wii: Fix garbage flash at startup
916Misc:
917 - 3DS: Use blip_add_delta_fast for a small speed improvement
918 - 3DS: Allow UTF-16 filenames
919 - 3DS: Port to using citro3D
920 - 3DS: Use system font for menus
921 - 3DS: Attempt to use Core 2 for threads
922 - 3DS: Adjustable filering
923 - 3DS: 3D banner
924 - All: Add QUIET parameter to silence CMake
925 - All: Faster memory read/write
926 - ARM7: Support forcing Thumb mode via MSR
927 - ARM7: Flush prefetch cache when loading CPSR via MSR
928 - ARM7: Clean up instruction decoding for future expandability
929 - Debugger: Support register and memory writes via GDB stub
930 - Debugger: Add software breakpoint support to gdb
931 - FFmpeg: Full support for libavcodec 56+
932 - GBA: Better debug logging if event processing breaks
933 - GBA Audio: Force audio DMAs to not increment destination
934 - GBA BIOS: Use custom ArcTan, not relying on OS
935 - GBA Hardware: Clean up dead code in GBP
936 - GBA Memory: Optimize stalling behavior
937 - GBA Memory: Optimize Load-/StoreMultiple
938 - GBA Savedata: Add realistic timing for EEPROM
939 - GBA Serialize: Savestates now store if CPU was halted
940 - GBA Video: Remove old slow path fallback
941 - GBA Video: Optimize sprite drawing
942 - GBA Video: Optimize mode 0 rendering
943 - GBA Video: Optimize compositing cases slightly
944 - GUI: Screenshot dimensions are now passed through
945 - GUI: Add back logging
946 - GUI: Only reload config if manually saved
947 - GUI: Increase scrolling speed
948 - OpenGL: Log shader compilation failure
949 - OpenGL: Add texSize uniform
950 - Qt: Make -g flag work in Qt build
951 - Qt: Simplify OpenGL context creation
952 - Qt: Thread startup improvements
953 - Qt: Make audio channel/video layer options shortcut mappable
954 - Qt: Remove some C99isms from C++ code
955 - Qt: Remove default autofire mappings
956 - Qt: Make reseting when pasued frame-accurate
957 - Qt: Rearchitect game closing codepath
958 - PSP2: Use system font for menus
959 - PSP2: Add rumble for PS TV
960 - PSP2: Add fit-to-height screen mode
961 - PSP2: Sync files per descriptor
962 - PSP2: Allow UTF-8 filenames
963 - PSP2: Screenshots are now saved into the Photo Gallery
964 - PSP2: Stop underclocking when menuing
965 - SDL: Increase default audio buffer size to 1024 samples
966 - SDL: More responsive rumble
967 - Util: Add Vector GetConstPointer
968 - Util: Add rtrim
969 - Util: Add endswith
970 - VFS: Improve zip file detection
971 - Wii: Add pixelated resample filter
972 - Windows: Add native VDir support
973 - Util: Add PRIz macro for libc versions that don't support %z
974
9750.4.1: (2016-07-11)
976Bugfixes:
977 - All: Fix several file handle leaks
978 - All: Fix instruction tables getting zeroed when linking sometimes
979 - ARM7: Fix flags on SBC/RSC
980 - ARM7: Fix setting spsr privilege bits when spsr is empty
981 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
982 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
983 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
984 - GBA Memory: Fix executing code from OBJ region of VRAM
985 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
986 - GBA Serialize: Fix loading savegames from savestates
987 - OpenGL: Correct boolean vector strcmp strings for uniforms
988 - Qt: Fix sending gameStopped twice
989 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
990 - Qt: Fix initial state of key mapping
991 - Qt: Initialize m_useBios
992 - SDL: Fix joystick initialization on BSD
993 - SDL: Fix potential joystick crash in games with rumble
994 - SDL: Fix SDL 1.2 build
995 - SDL: Fix sporadic crash when deinitializing audio
996 - Shaders: Fix AGS-001 shader with some bad drivers
997 - Util: Use closesocket on Windows
998 - Util: Fix socket bind addresses
999 - VFS: Fix reading 7z archives without rewinding first
1000 - VFS: VFileFromFD should not open directories
1001 - Wii: Fix tilting direction
1002 - Util: Fix realloc semantics in utf16to8
1003Misc:
1004 - All: Allow use of external minizip library
1005 - Debugger: CLI debugger now exits when end-of-stream is reached
1006 - FFmpeg: Update dependencies on Ubuntu
1007 - GBA: Slightly optimize GBAProcessEvents
1008 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1009 - GBA Video: Null renderer should return proper register values
1010 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1011 - Qt: Add preset for DualShock 4
1012 - Qt: Update 360 input profile on OS X to reflect newer drivers
1013 - Qt: Remove use of NaN
1014 - Qt: Canonicalize file paths when loading games
1015 - Qt: Add refresh button to controller editing
1016 - SDL: Remove default gamepad mappings
1017 - Util: Fix intermittent build failure on OS X
1018 - VFS: VFile.sync now updates modified time
1019
10200.4.0: (2016-02-02)
1021Features:
1022 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1023 - I/O viewer
1024 - Booting of multiboot images
1025 - Customization of GIF recording
1026 - Libretro: Cheat code support
1027 - Support for GLSL shaders
1028 - ROM information view
1029 - Support for VBA-style cheat codes
1030 - Savestates now store creation timestamps
1031 - Key autofire
1032 - Libretro: Allow blocking opposing directional input
1033 - OpenEmu core for OS X
1034 - Libretro: Settings for using BIOS and skipping intro
1035 - Libretro: Customizable idle loop removal
1036 - Implemented cycle counting for sprite rendering
1037 - Cleaner, unified settings window
1038 - Added a setting for pausing when the emulator is not in focus
1039 - Customizable paths for save games, save states, screenshots and patches
1040 - Controller hotplugging
1041 - Ability to store save games and active cheats within savestates
1042Bugfixes:
1043 - ARM7: Fix sign of unaligned LDRSH
1044 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1045 - Debugger: Fix watchpoints in gdb
1046 - GBA: Fix warnings when creating and loading savestates
1047 - GBA: Fix Iridion II savetype
1048 - GBA BIOS: Fix misaligned CpuSet
1049 - GBA Cheats: Fix cheats setting the Action Replay version
1050 - GBA Hardware: Fix GPIO on big endian
1051 - GBA Memory: Fix DMA register writing behavior
1052 - GBA Memory: Fix DMAs triggering two cycles early
1053 - Libretro: Fix aspect ratio
1054 - Qt: Fix some potential crashes with the gamepad mapping
1055 - Qt: Fix keys being mapped incorrectly when loading configuration file
1056 - Util: Fix PowerPC PNG read/write pixel order
1057 - Util: Fix excessive memory allocation when decoding a PNG
1058 - VFS: Fix VFileReadline and remove _vfdReadline
1059Misc:
1060 - All: Improved PowerPC support
1061 - All: Fix some undefined behavior warnings
1062 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1063 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1064 - GBA: Implement bad I/O register loading
1065 - GBA: Allow jumping to OAM and palette RAM
1066 - GBA BIOS: Finish implementing RegisterRamReset
1067 - GBA Config: Add "override" layer for better one-time configuration
1068 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1069 - GBA Memory: Use a dynamically sized mask for ROM memory
1070 - GBA Memory: Implement several unimplemented memory access types
1071 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1072 - GBA RR: Starting from savestate now embeds the savegame
1073 - GBA RR: Add preliminary SRAM support for VBM loading
1074 - GBA RR: Add support for resets in movies
1075 - GBA Video: Remove lastHblank, as it is implied
1076 - Libretro: Use anonymous memory mappers for large blocks of memory
1077 - Libretro: Add install target for libretro core
1078 - Qt: Window size command line options are now supported
1079 - Qt: Increase usability of key mapper
1080 - Qt: Add 'Apply' button to settings window
1081 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1082 - Qt: Allow use of modifier keys as input
1083 - Qt: Optimize log viewer
1084 - Qt: Added button for breaking into the GDB debugger
1085 - Qt: Add box for showing duration of rewind
1086 - SDL: Support fullscreen in SDL 1.2
1087 - SDL: Allow GBASDLAudio to be used without a thread context
1088 - Util: Use VFile for configuration
1089 - Util: Add MutexTryLock
1090
10910.3.2: (2015-12-16)
1092Bugfixes:
1093 - ARM7: Fix STRT/STRBT
1094 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1095 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1096 - Libretro: Fix problems with rumble not turning off
1097 - GBA: Fix idle skip state being retained between games
1098 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1099 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1100 - GBA BIOS: Fix Sqrt sign
1101 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1102 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1103 - GBA Memory: Fix DMA behavior for SRAM accesses
1104 - GBA Memory: Fix Store8 to OBJ VRAM
1105 - GBA Memory: Fix alignment of LDM/STM on SRAM
1106 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1107 - GBA Memory: Fix timing of DMAs
1108 - GBA Video: Fix _mix for 15-bit color
1109 - GBA Video: Fix OAM and palette initialization
1110 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1111 - Qt: Use safer isLoaded check in GameController
1112 - Qt: Fix a race condition in PainterGL that could lead to a crash
1113 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1114 - Qt: Fix font size in memory viewer
1115 - Qt: Fix a crash in the memory viewer
1116 - Qt: Add additional checks in CheatModel to prevent crashes
1117 - Qt: Fix race condition with setting sample rate
1118 - Qt: Fix crash when closing multiplayer windows
1119 - Qt: Fix resetting while paused
1120Misc:
1121 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1122 - Qt: Add mute option to menu
1123
11240.3.1: (2015-10-24)
1125Bugfixes:
1126 - ARM7: Fix instruction decoding of Thumb shifts
1127 - GBA: Deinit savegame when unloading a ROM
1128 - GBA: Fix BIOS check on big endian
1129 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1130 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1131 - GBA Audio: Fix audio channels being silenced at the wrong time
1132 - GBA Memory: Fix bad BIOS Load16 on big endian
1133 - GBA Memory: Fix bad Load8 on big endian
1134 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1135 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1136 - GBA Video: Fix objwin and blending interaction on sprites
1137 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1138 - Libretro: Fix a memory leak with the render buffer
1139 - Qt: Windows no longer spawn in the top left on first launch
1140 - Qt: Fix install path of XDG desktop file with DESTDIR
1141 - Qt: Fix drag and drop on Windows
1142 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1143 - VFS: Fix return values of VFileFILE.read and .write
1144Misc:
1145 - All: Reset next event to cycles instead of zero to interrupt
1146 - All: Add --version flag
1147 - ARM7: Force disable LTO on two files to work around a GCC bug
1148 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1149 - GBA: Better memory handling with PNG savestates
1150 - GBA: Additional savestate sanity checks
1151 - GBA: Check for cycle count being too high
1152 - GBA Audio: Allow GBAAVStream to have no video callback
1153 - GBA BIOS: Implement RegisterRamReset for SIO registers
1154 - Qt: Remove useless help icons in dialogs
1155 - Qt: Prevent savestate window from opening while in multiplayer
1156 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1157 - Qt: Dropping multiplayer windows works more cleanly now
1158
11590.3.0: (2015-08-16)
1160Features:
1161 - Ability to hide individual background layers, or OBJs
1162 - Ability to mute individual audio channels
1163 - Palette viewer and exporter
1164 - Volume control
1165 - More shortcuts are editable (e.g. quick save/load)
1166 - Rewind now shows the frame after rewinding
1167 - Import/Export of GameShark/Action Replay snapshots
1168 - Add "Step backwards" item for single increment rewind
1169 - Deadzone estimation for game controllers
1170 - Analog inputs can be used for shortcuts
1171 - Menu items for specific solar sensor brightness levels
1172 - Remappable controls for tilt and gyroscope sensors
1173 - Status messages for actions taken while a game is running (e.g. save/load state)
1174 - Memory inspector
1175 - Screensaver can now be suspended while a game is running
1176 - Load/save the most recent savestate slot
1177 - Support varible speed (PWM) rumble
1178 - Ability to cap fast forward speed
1179 - Finer control over FPS target
1180 - Holdable shortcut for rewinding one frame at a time
1181 - Ability to boot directly into the BIOS
1182 - Preliminary support for yanking out the game pak while a game is running
1183 - Thumb-drive mode by putting a file called portable.ini in the same folder
1184 - Configurable display driver, between software and OpenGL
1185 - Undo-able savestate loading and saving
1186 - Controller profiles now store shortcut settings
1187 - Default controller profiles for several common controllers
1188 - Libretro now supports BIOS, rumble and solar sensor
1189 - Implement BIOS call Stop, for sleep mode
1190 - Automatically load patches, if found
1191 - Improved video synchronization
1192 - Configurable audio output sample rate
1193Bugfixes:
1194 - ARM7: Fix SWI and IRQ timings
1195 - ARM7: Fix Thumb MUL timing
1196 - ARM7: Fix timing of multiplies to use N cycles
1197 - ARM7: ARMHotplugDetach should call deinit
1198 - Debugger: Fix use-after-free in breakpoint clearing code
1199 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1200 - GBA: Cap audio FIFO read size during deserialization
1201 - GBA: Check for corrupted savestates when loading
1202 - GBA: Check for improperly sized savestates when loading
1203 - GBA: Check for savestates made from differently sized ROMs
1204 - GBA: Fix calls to endian-independent loadstores
1205 - GBA: Fix timing of reading from timer registers
1206 - GBA: Ensure cycles never go negative
1207 - GBA Audio: Force audio FIFOs to 32-bit
1208 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1209 - GBA Audio: Fix sample order in audio channel 3
1210 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1211 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1212 - GBA Memory: Improve Thumb open bus behavior
1213 - GBA Memory: Fix potential DMA issue when loading a savestate
1214 - GBA Memory: Fix load/store multiple video memory waitstates
1215 - GBA SIO: Fix reseting when there are SIO devices attached
1216 - GBA Video: Blended sprites should never have other effects applied
1217 - GBA Video: Fix out-of-bounds tiles in mosaic
1218 - GBA Video: Fix windows not affecting sprites
1219 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1220 - GBA Video: Fix timing on first scanline
1221 - Qt: Better cleanup when a game crashes
1222 - Qt: Fix open ROM dialog filtering for archive formats
1223 - Qt: Cap the maximum number of multiplayer windows
1224 - Qt: Fix maximum year in sensor override
1225 - Qt: Fix window being too tall after exiting fullscreen
1226 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1227 - Qt: Fix analog buttons not getting unmapped
1228 - Qt: Fix passing command line options
1229 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1230 - SDL: Fix SDL build when OpenGL is missing
1231 - Util: Allow loading IPS patches that grow the ROM
1232 - VFS: Fix resource leaks if some allocations fail
1233 - VFS: Fix line-reading to return proper values
1234 - Video: Fix an issue with very long filenames
1235 - Util: Fix formatting of floats
1236Misc:
1237 - All: Add --help flag for command line programs
1238 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1239 - All: Enable static linking for Windows
1240 - All: Enable static linking for OS X
1241 - All: Threads are now named
1242 - All: Proper handling of Unicode file paths
1243 - ARM7: Add emulation for Undefined CPU mode
1244 - ARM7: Reduce the size of the Thumb instruction table
1245 - GBA: Add status log level
1246 - GBA: GBARewind now returns how many states it has rewound
1247 - GBA: SIO logging layer
1248 - GBA BIOS: Stub out SoundBias
1249 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1250 - GBA: Don't include GBACLIDebugger struct unless needed
1251 - GBA: Savedata is now synced shortly after data finishes being written
1252 - GBA: Process multiple timer events at once, if necessary
1253 - GBA Audio: Implement audio reset for channels A/B
1254 - GBA Audio: Process multiple audio events at once, if necessary
1255 - GBA Hardware: Backport generic RTC source into core
1256 - GBA Input: Allow axes and buttons to be mapped to the same key
1257 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1258 - GBA SIO: Add a dummy driver for Normal mode
1259 - GBA Thread: Add functionality for running callbacks on the GBA thread
1260 - GBA Thread: Split GBASync into a separate file
1261 - GBA Video: Refactor software renderer into separate files
1262 - GBA Video: Slightly optimize mode 0 mosaic rendering
1263 - Debugger: Free watchpoints in addition to breakpoints
1264 - Qt: Handle saving input settings better
1265 - Qt: Move GL frame drawing back onto its own thread
1266 - Qt: Fast forward (held) option moved from Other to Emulation menu
1267 - Qt: Show version info in window title
1268 - Qt: Migrate multiplayer window handling into GBAApp
1269 - Qt: Unified file opening and saving with last location
1270 - Qt: Fix windows being resizable when they shouldn't have been
1271 - Qt: Only hide cursor in full screen
1272 - Qt: Replace pause-after-frame mutex with an atomic
1273 - Qt: Add application icon and XDG desktop files
1274 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1275 - Qt: Don't save window size when entering fullscreen
1276 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1277 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1278 - Qt: Increase usability of key mapper
1279 - Qt: Show checkmark for window sizes
1280 - Qt: Set window path to loaded ROM
1281 - Perf: Ability to load savestates immediately on launch
1282 - SDL: Properly check for initialization
1283 - SDL: Clean up initialization functions
1284 - SDL: Clean up GL context
1285 - Util: Allow disabling the threading code entirely
1286 - VFS: Add sync method to force syncing with backing
1287
12880.2.1: (2015-05-13)
1289Bugfixes:
1290 - All: Fix sanitize-deb script not cleaning up after itself
1291 - All: Fix dependencies for libavcodec on Debian-derived platforms
1292 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1293 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1294 - ARM7: Fix ARM multiply instructions when PC is a destination register
1295 - Debugger: Fix use-after-free in breakpoint clearing code
1296 - Debugger: Fix boundary conditions in tab completion
1297 - GBA: Fix timers not updating timing when writing to only the reload register
1298 - GBA: Fix rewind boundary conditions
1299 - GBA: Add initial I/O register settings for background matrix registers
1300 - GBA: Fix hang when loading a savestate if sync to video is enabled
1301 - GBA: Handle out-of-bounds I/O access
1302 - GBA: Fix bounds-checking on EEPROM access
1303 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1304 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1305 - GBA Memory: Allow SRAM to be 64kB
1306 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1307 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1308 - GBA Video: Fix second frame mode 5
1309 - Perf: Fix race condition if a game crashes immediately on start
1310 - Qt: Fix Display object leak when closing a window
1311 - Qt: Fix .deb dependencies
1312 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1313 - Qt: Fix window not regaining focus after exiting savestate window
1314 - Qt: Fix regression where video would not record if the game had already started
1315 - Qt: Fix potential crash if a gamepad causes focus to change
1316 - Qt: Fix controller axis querying
1317 - Qt: Fix multiplayer windows opening as the wrong size
1318 - Qt: Fix controllers sometimes not loading the right profile
1319 - SDL: Fix boundary conditions for joystick adjustments
1320 - SDL: Allocate properly sized input maps
1321 - SDL: Fix potential build issues when Qt and SDL2 are in use
1322 - Util: Fix resource leak in UTF-8 handling code
1323 - Util: Fix a null-pointer issue when attempting to delete a key
1324 - VFS: Fix resource leaks if some allocations fail
1325 - Video: Fix an issue with very long filenames
1326Misc:
1327 - GBA Memory: Soft-crash if jumping past the end of a ROM
1328 - Qt: Show multiplayer numbers in window title
1329 - Qt: Solar sensor can have shortcuts set
1330
13310.2.0: (2015-04-03)
1332Features:
1333 - Support for gamepad axes, e.g. analog sticks or triggers
1334 - Add scale presets for up to 6x
1335 - Settings window
1336 - Bilinear resampling option
1337 - Add option to skip BIOS start screen
1338 - List of recently opened games
1339 - Support for games using the Solar Sensor
1340 - Better audio resampling via blip-buf
1341 - Game Pak overrides dialog for setting savetype and sensor values
1342 - Support for games using the tilt sensor
1343 - Remappable shortcuts for keyboard and gamepad
1344 - Rewinding of emulation
1345 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1346 - Support IPv6
1347 - Save directory of last loaded file
1348 - Support BPS patches
1349 - Automatically detect and optimize out idle loops
1350 - Configurable game overrides
1351 - Support loading 7-Zip files
1352 - Drag and drop game loading
1353 - Cheat code support
1354 - Runtime configurable audio driver
1355 - Libretro core for use with RetroArch and other front-ends
1356 - Controller profiles for setting different bindings for different controllers
1357 - Ability to lock aspect ratio
1358 - Local link cable support
1359 - Ability to switch which game controller is in use per instance
1360 - Ability to prevent opposing directional input
1361 - Warning dialog if an unimplemented BIOS feature is called
1362 - Debugger: Add CLI "frame", frame advance command
1363 - Debugger: Add CLI functions for writing to memory
1364 - Debugger: Add CLI functions for examining memory regions
1365 - Debugger: Add CLI function for writing a register
1366Bugfixes:
1367 - ARM7: Extend prefetch by one stage
1368 - ARM7: Fix cycle counting for loads
1369 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1370 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1371 - GBA: Initialize gba.sync to null
1372 - GBA: Fix timer initialization
1373 - GBA Audio: Support 16-bit writes to FIFO audio
1374 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1375 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1376 - GBA BIOS: Fix BIOS prefetch after reset
1377 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1378 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1379 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1380 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1381 - GBA Memory: Fix cycle counting for 32-bit load/stores
1382 - GBA RR: Fix fallthrough error when reading tags from a movie
1383 - GBA Thread: Fix possible hang when loading an archive
1384 - GBA Thread: Fix possible deadlock in video sync
1385 - Perf: Fix crash when the GBA thread fails to start
1386 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1387 - Qt: Fix crash when adjusting settings after closing a game
1388 - Qt: Fix crash when starting GDB stub after closing a game
1389 - Qt: Fix patch loading while a game is running
1390 - Qt: Fix crash when loading a game after stopping GDB server
1391 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1392 - Qt: Fix crash when attempting to pause if a game is not running
1393 - SDL: Properly clean up if a game doesn't launch
1394 - Util: Fix sockets on Windows
1395Misc:
1396 - All: Enable link-time optimization
1397 - Debugger: Watchpoints now work on STM/LDM instructions
1398 - Debugger: Clean up GDB stub network interfacing
1399 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1400 - Debugger: Merge Thumb BL instructions when disassembling
1401 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1402 - Debugger: Watchpoints now report address watched (fixes #68)
1403 - Debugger: Add support for soft breakpoints
1404 - Debugger: Make I/O register names be addresses instead of values
1405 - Debugger: Rename read/write commands
1406 - GBA: Improve accuracy of event timing
1407 - GBA: Add API for getting Configuration structs for overrides and input
1408 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1409 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1410 - GBA: Move A/V stream interface into core
1411 - GBA: Savestates now take into account savedata state machines (fixes #109)
1412 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1413 - GBA Memory: Simplify memory API and use fixed bus width
1414 - GBA Thread: Make GBASyncWaitFrameStart time out
1415 - GBA Video: Start video at the last scanline instead of the first
1416 - Qt: Optimize logo drawing
1417 - Qt: Move frame upload back onto main thread
1418 - Qt: Remember window position
1419 - Qt: Double-clicking on the window toggles full screen
1420 - Util: Use proper locale for reading and writing float values
1421
14220.1.1: (2015-01-24)
1423Bugfixes:
1424 - ARM7: Fix LDM writeback to a register already written
1425 - GBA: Fix timers 2 and 3 updating incorrectly
1426 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1427 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1428 - GBA Audio: Properly initialize audio FIFO channels
1429 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1430 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1431 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1432 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1433 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1434 - GBA BIOS: Fix HuffUnComp boundary conditions
1435 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1436 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1437 - GBA Memory: Filter out top nybble of DMA addresses
1438 - GBA Memory: Properly bounds-check VRAM accesses
1439 - GBA Memory: Fix initial DMA state
1440 - GBA Thread: Allow halted games to exit cleanly
1441 - GBA Video: Fix blend issues with obscured middle layers
1442 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1443 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1444 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1445 - GBA Video: Fix sprite boundary conditions with mosaic
1446 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1447 - Qt: Fix issue with set frame sizes being the wrong height
1448 - Qt: Fix emulator crashing when full screen if a game is not running
1449 - Qt: Fix window focus issues
1450 - Qt: Properly set default video recording settings
1451 - Qt: Fix a race condition when a game crashes immediately
1452 - Qt: Fix some cases where key mapping can break if focus is adjusted
1453 - Qt: Fix crash if a game pauses before any frames are shown
1454 - Debugger: Negative PC-relative loads now properly subtract the offset
1455 - Debugger: Align PC-relative loads in Thumb
1456 - Debugger: Fix watchpoints triggering too late
1457 - Debugger: Fix binary print putting spaces between digits
1458 - Video: Ensure FFmpeg encoder has audio frames
1459 - Video: Fix uncompressed PCM audio recording
1460 - Video: Fix FFmpeg crashing when the file extension is wrong
1461 - Util: Fix SOCKET_FAILED macro
1462Misc:
1463 - GBA: Exit cleanly on FATAL if the port supports it
1464 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1465 - Qt: Disable sync to video by default
1466 - Qt: Handle a game crash without crashing
1467 - Qt: Set default log level to FATAL, ERROR and WARN
1468 - Qt: Clarify some phrasing in the menus
1469 - Qt: Clear active buttons when focus is lost
1470
14710.1.0: (2014-12-13)
1472 - Initial release