CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23 - GB: Yanking gamepak now supported
24 - Qt: Memory range dumping (closes mgba.io/i/1298)
25Emulation fixes:
26 - GB: Fix using boot ROM with MMM01 games
27 - GB Audio: Only reset channel 3 sample in DMG mode
28 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
29 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
30 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
31 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
32 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
33 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
34 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
35 - GB Video: Fix color scaling in AGB mode
36 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
37 - GBA: Reset now reloads multiboot ROMs
38 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
39Other fixes:
40 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
41 - FFmpeg: Drain recording buffers
42 - GB: Fix reading ROM immediately after unmapping BIOS
43 - GB SIO: Fix lockstep failing games aren't reloaded
44 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
45 - Libretro: Fix crash changing allowing opposing directions (hhromic)
46 - Qt: Fix some Qt display driver race conditions
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - Qt: Only show emulator restart warning once per settings saving
49 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
50 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
51 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
52Misc:
53 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
54 - Core: Add keysRead callback
55 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
56 - Core: Add more memory search ops (closes mgba.io/i/1510)
57 - Debugger: Make tracing compatible with breakpoints/watchpoints
58 - Debugger: Print breakpoint/watchpoint number when inserting
59 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
60 - FFmpeg: Support audio-only recording
61 - GB Memory: Support running from blocked memory
62 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
63 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
64 - GBA Savedata: EEPROM performance fixes
65 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
66 - Debugger: Add breakpoint and watchpoint listing
67 - mGUI: Remember name and position of last loaded game
68 - OpenGL: Only resize textures when needed
69 - Qt: Don't unload ROM immediately if it crashes
70 - Qt: Support switching webcams
71 - Qt: Cap window size on start to monitor size
72 - Qt: Open a message box for Qt frontend errors
73 - Qt: Increase maximum magnifications and scaling
74 - Qt: Add native FPS button to settings view
75 - Qt: Improve sync code
76 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
77 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
78 - Qt: Remove What's This icon from dialogs
79 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
80 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
81 - Qt: Show list of all sprites in sprite view
82 - Qt: Add option for disabling OSD messages
83 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
84 - SM83: Support PC-relative opcode decoding
85 - Switch: Dynamic display resizing
86 - Switch: Support file associations
87 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
88Changes from beta 1:
89Emulation fixes:
90 - ARM: Fix STR writeback pipeline stage
91 - ARM: Partially fix LDM/STM writeback with empty register list
92 - ARM: Fix stepping when events are pending
93 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
94 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
95 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
96 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
97 - GBA Video: Fix effects blending improperly in some non-last windows
98Other fixes:
99 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
100 - Core: Fix uninitialized memory issues with graphics caches
101 - Core: Return null for out of bounds cached tile VRAM querying
102 - Vita: Fix analog controls (fixes mgba.io/i/1554)
103 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
104 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
105 - Qt: Fix several cases where shader selections don't get saved
106 - Qt: Fix division by zero error in invalid TilePainter state
107 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
108 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
109 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
110 - Qt: Fix inability to clear default keybindings
111Misc:
112 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
113 - GBA Audio: Redo channel 4 batching for GBA only
114 - GBA I/O: Stop logging several harmless invalid register reads
115 - Debugger: Separate aliases from main commands
116 - Debugger: Print break-/watchpoint ID when breaking in CLI
117 - SDL: Use controller GUID instead of name
118 - SM83: Rename LR35902 to SM83
119
1200.8 beta 1: (2019-10-20)
121- Initial beta for 0.8
122
1230.7.3: (2019-09-15)
124Emulation fixes:
125 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
126 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
127 - GB Audio: Improve channel 4 supersampling
128 - GB Printer: Reset printer buffer index after printing
129 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
130 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
131 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
132 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
133 - GBA Memory: Fix STM/LDM to invalid VRAM
134 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
135 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
136Other fixes:
137 - Core: Fix crashes if core directories aren't set
138 - Core: Fix crash when exiting game with cheats loaded
139 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
140 - GBA Cheats: Fix PARv3 Thumb hooks
141 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
142 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
143 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
144 - Qt: Fix race conditions initializing GDB stub
145 - Qt: Improve cheat view UX
146 - Libretro: Fix crash changing allowing opposing directions (hhromic)
147 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
148 - Switch: Fix threading-related crash on second launch
149Misc:
150 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
151 - Qt: Show error message if file failed to load
152
1530.7.2: (2019-05-25)
154Emulation fixes:
155 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
156 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
157 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
158 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
159 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
160 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
161 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
162 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
163 - GBA Video: Fix scanline cache with scale factor change edge cases
164 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
165 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
166Other fixes:
167 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
168 - All: Fix several memory leaks
169 - GB Core: Fix toggling WIN and OBJ being swapped
170 - GBA: Fix skipping BIOS on irregularly sized ROMs
171 - CMake: Fix .deb imagemagick dependencies
172 - FFmpeg: Improve initialization reliability and cleanup
173 - FFmpeg: Fix audio conversion producing gaps
174 - LR35902: Fix disassembly of several CB-prefix instructions
175 - LR35902: Fix trailing whitespace in disassembly
176 - Qt: More app metadata fixes
177 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
178 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
179 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
180 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
181 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
182 - Qt: Fix bounded fast forward with Qt Multimedia
183 - Qt: Fix saving settings with native FPS target
184 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
185Misc:
186 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
187 - Qt: Improve camera initialization
188 - Vita: Improved frame drawing speed
189
1900.7.1: (2019-02-24)
191Bugfixes:
192 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
193 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
194 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
195 - GB, GBA Serialize: Fix loading two states in a row
196 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
197 - GBA DMA: Fix Display Start DMAs
198 - GBA DMA: Fix DMA start/end timing
199 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
200 - GBA Memory: Fix a few AGBPrint crashes
201 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
202 - GBA SIO: Prevent writing read-only multiplayer bits
203 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
204 - Python: Fix crash when deleting files owned by library
205 - Python: Make sure GB link object isn't GC'd before GB object
206 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
207 - Qt: Fix tile and sprite views not always displaying at first
208 - Qt: Fix audio context holding onto closed game controller
209 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
210 - Qt: Fix window icon on X11
211 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
212 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
213 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
214Misc:
215 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
216 - Qt: Updated Italian translation (by Vecna)
217
2180.7.0: (2019-01-26)
219Features:
220 - ELF support
221 - Game Boy Camera support
222 - Qt: Set default Game Boy colors
223 - Game Boy Printer support
224 - Super Game Boy support
225 - Customizable autofire speed
226 - Ability to set default Game Boy model
227 - Map viewer
228 - Automatic cheat loading and saving
229 - GameShark and Action Replay button support
230 - AGBPrint support
231 - Debugger: Conditional breakpoints and watchpoints
232 - Ability to select GB/GBC/SGB BIOS on console ports
233 - Optional automatic state saving/loading
234 - Access to ur0 and uma0 partitions on the Vita
235 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
236 - GBA: ARMIPS/A22i-style and ELF symbol table support
237 - Initial Switch port
238Bugfixes:
239 - ARM: Fix MSR when T bit is set
240 - Core: Fix audio sync breaking when interrupted
241 - Core: Fix ordering events when scheduling during events
242 - FFmpeg: Fix encoding audio/video queue issues
243 - GB: Revamp IRQ handling based on new information
244 - GB: Fix IRQ disabling on the same T-cycle as an assert
245 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
246 - GB Audio: Clock frame events on DIV
247 - GB Audio: Fix channel 3 reset value
248 - GB Audio: Fix channel 4 initial LFSR
249 - GB Audio: Fix channel 1, 2 and 4 reset timing
250 - GB I/O: DMA register is R/W
251 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
252 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
253 - GB, GBA Savedata: Fix unmasking savedata crash
254 - GB Serialize: Fix audio state loading
255 - GB Serialize: Fix game title check
256 - GB Serialize: Fix IRQ pending/EI pending confusion
257 - GB Timer: Minor accuracy improvements
258 - GB Video: Fix dot clock timing being slightly wrong
259 - GB Video: Fix loading states while in mode 3
260 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
261 - GB Video: Fix SCX timing
262 - GB, GBA Video: Don't call finishFrame twice in thread proxy
263 - GBA: Reset WAITCNT properly
264 - GBA BIOS: Fix BitUnPack final byte
265 - GBA BIOS: Fix BitUnPack narrowing
266 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
267 - GBA DMA: Fix temporal sorting of DMAs of different priorities
268 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
269 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
270 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
271 - GBA Savedata: Fix savedata modified time updating when read-only
272 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
273 - GBA Serialize: Fix loading states in Hblank
274 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
275 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
276 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
277 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
278 - GBA Video: Start timing mid-scanline when skipping BIOS
279 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
280 - GBA Video: Make layer disabling work consistently
281 - PSP2: Fix more issues causing poor audio
282 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
283 - Qt: Improve FPS timer stability
284 - Util: Fix wrapping edge cases in RingFIFO
285Misc:
286 - 3DS: Remove deprecated CSND interface
287 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
288 - Core: Remove broken option for whether rewinding restores save games
289 - Feature: Added loading savestates from command line
290 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
291 - FFmpeg: Support lossless h.264 encoding
292 - FFmpeg: Support lossless VP9 encoding
293 - GBA Cheats: Allow multiple ROM patches in the same slot
294 - GB: Skip BIOS option now works
295 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
296 - GB Audio: Improved audio quality
297 - GB, GBA Audio: Increase max audio volume
298 - GB MBC: Remove erroneous bank 0 wrapping
299 - GB Video: Darken colors in GBA mode
300 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
301 - GBA: Implement display start DMAs
302 - GBA: Improve multiboot image detection
303 - GBA Memory: 64 MiB GBA Video cartridge support
304 - GBA Savedata: Remove ability to disable realistic timing
305 - GBA Timer: Use global cycles for timers
306 - Libretro: Add frameskip option
307 - mGUI: Add fast forward toggle
308 - PSP2: Use system enter key by default
309 - Python: Integrate tests from cinema test suite
310 - Qt: Redo GameController into multiple classes
311 - Qt: Prevent window from being created off-screen
312 - Qt: Add option to disable FPS display
313 - Qt: Options to mess around with layer placement
314 - Qt: Add load alternate save option
315 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
316 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
317 - Test: Restructure test suite into multiple executables
318 - Util: Don't build crc32 if the function already exists
319 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
320Changes from beta 1:
321Features:
322 - Libretro: Add Game Boy cheat support
323 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
324 - Switch: Rumble support
325 - Switch: Rotation support
326 - Switch: Screen stretching options
327 - Qt: State file load/save menu options
328 - Windows installer
329 - Tile viewer now has adjustable width
330 - Python: Experimental audio API
331Bugfixes:
332 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
333 - Core: Remember to deinit proxy ring FIFO
334 - Core: Reroot timing list when (de)scheduling
335 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
336 - GB MBC: Fix MBC30 SRAM
337 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
338 - GB Video: Fix SGB border hole size
339 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
340 - GBA: Fix GB Player features
341 - GBA I/O: SOUNDCNT_HI is readable when sound is off
342 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
343 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
344 - Libretro: Fix adding codes with hooks
345 - PSP2: Fix audio crackling after fast forward
346 - PSP2: Fix audio crackling when buffer is full
347 - Qt: Fix jumbled background when paused
348 - Qt: Fix FPS counter on Windows
349 - Qt: Fix focus issues with load/save state overlay
350 - Switch: Fix incorrect mapping for fast forward cap
351 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
352 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
353 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
354 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
355 - Qt: Ensure FATAL logs reach log view
356 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
357Misc:
358 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
359 - Debugger: Minor text fixes
360 - Debugger: Readability improvements (fixes mgba.io/i/1238)
361 - GB: Improved SGB2 support
362 - GB Audio: Skip frame if enabled when clock is high
363 - Libretro: Reduce rumble callbacks
364 - mGUI: Add SGB border configuration option
365 - mGUI: Add support for different settings types
366 - Python: Minor API improvements
367 - Qt: Ensure camera image is valid
368 - Qt: Debugger console history
369 - Qt: Detect presence of GL_ARB_framebuffer_object
370 - Qt: Minor memory view tweaks
371 - Res: Improve modeling of AGB/AGS screen in shaders
372 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
373 - Wii: Expose stretch configuration in settings
374 - Wii: Stretch now sets pixel-accurate mode size cap
375
3760.7 beta 1: (2018-09-24)
377- Initial beta for 0.7
378
3790.6.3: (2018-04-14)
380Bugfixes:
381 - GB Audio: Revert unsigned audio changes
382 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
383 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
384
3850.6.2: (2018-04-03)
386Bugfixes:
387 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
388 - 3DS: Fix opening files in directory names with trailing slashes
389 - LR35902: Fix watchpoints not reporting new value
390 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
391 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
392 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
393 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
394 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
395 - GBA: Fix SharkPort saves for EEPROM games
396 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
397 - GBA BIOS: Fix incorrect exit condition in LZ77
398 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
399 - GBA Cheats: Fix slide codes not initializing properly
400 - GBA DMA: ROM reads are forced to increment
401 - GBA Hardware: RTC accuracy improvements
402 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
403 - GBA Memory: Fix copy-on-write memory leak
404 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
405 - GBA Savedata: Fix crash when resizing flash
406 - GBA Video: Force align 256-color tiles
407 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
408 - PSP2: Fix issues causing poor audio
409 - Python: Fix package directory
410 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
411 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
412 - Wii: Fix screen tear when unpausing
413 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
414Misc:
415 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
416 - GB MBC: Remove erroneous bank 0 wrapping
417 - GBA: Improve multiboot image detection
418 - PSP2: Use system enter key by default
419
4200.6.1: (2017-10-01)
421Bugfixes:
422 - GB, GBA: Fix crashes when attempting to identify null VFiles
423 - GB, GBA: Fix sync to video with frameskip
424 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
425 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
426 - GB Core: Fix palette loading when loading a foreign config
427 - GB MBC: Pocket Cam memory should be accessible without enabling
428 - GB MBC: Fix SRAM sizes 4 and 5
429 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
430 - GB MBC: Fix RTC loading when file size is off
431 - GB Memory: Initialize peripheral pointers
432 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
433 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
434 - GB Memory: Actually load latch time from savestate
435 - GB Serialize: Fix deserializing video STAT
436 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
437 - GB Video: Fix potential hang when ending mode 0
438 - GB Video: Fix read mode when enabling LCD
439 - GBA: Reset active region as needed when loading a ROM
440 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
441 - GBA BIOS: Use core's VRAM variable instead of renderer's
442 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
443 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
444 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
445 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
446 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
447 - Python: Fix importing .gb or .gba before .core
448 - Qt: Fix command line debugger closing second game
449 - Qt: Fix LOG argument order
450 - Qt: Fix timezone issues with time overrides
451 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
452 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
453Misc:
454 - CMake: Fix CPack dependencies for libpng 1.6
455 - GBA: Detect hardware for Pokémon FireRed ROM hacks
456 - GBA Cheats: Improve detection of raw cheats
457 - Qt: Don't rebuild library view if style hasn't changed
458 - Qt: Allow overrides to be saved before a game is loaded
459 - Qt: Hide mouse immediately when loading
460 - SDL: Fix 2.0.5 build on macOS under some circumstances
461 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
462
4630.6.0: (2017-07-16)
464Features:
465 - Library view
466 - Sprite viewer
467 - Debugging console
468 - Improved memory viewer
469 - Memory search
470 - Command line ability to override configuration values
471 - Add option to allow preloading the entire ROM before running
472 - Add option for whether rewinding restores save games
473 - Savestates now contain any RTC override data
474 - Add option to lock video to integer scaling
475 - LR35902: Watchpoints
476 - LR35902/GB-Z80 disassembler
477 - GB: Tile viewer
478 - GB: Video/audio channel enabling/disabling
479 - GB: Symbol table support
480 - GB MBC: Add MBC1 multicart support
481 - GBA: Support printing debug strings from inside a game
482 - GBA: Better cheat type autodetection
483 - Implement keypad interrupts
484 - Configuration of gamepad hats
485 - Video log recording for testing and bug reporting
486 - Debugger: Segment/bank support
487 - Debugger: Execution tracing
488 - Qt: German translation (by Lothar Serra Mari)
489 - Qt: Spanish translation (by Kevin López)
490 - Qt: Italian translation (by theheroGAC)
491Bugfixes:
492 - ARM7: Fix MLA/*MULL/*MLAL timing
493 - Core: Fix crash with rewind if savestates shrink
494 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
495 - Core: Fix directory sets crashing on close if base isn't properly detached
496 - FFmpeg: Fix overflow and general issues with audio encoding
497 - GB: Fix flickering when screen is strobed quickly
498 - GB: Fix STAT blocking
499 - GB MBC: Fix ROM bank overflows getting set to bank 0
500 - GB MBC: Fix swapping carts not detect new MBC
501 - GB Timer: Improve DIV reset behavior
502 - GB Timer: Fix DIV batching if TAC changes
503 - GB Video: Reset renderer when loading state
504 - GBA: Fix multiboot ROM loading
505 - GBA: Fix multiboot loading resulting in too small WRAM
506 - GBA BIOS: Implement BitUnPack
507 - GBA BIOS: Fix ArcTan sign in HLE BIOS
508 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
509 - GBA BIOS: Fix INT_MIN/-1 crash
510 - GBA Hardware: Fix crash if a savestate lies about game hardware
511 - GBA I/O: Handle audio registers specially when deserializing
512 - GBA Memory: Improve initial skipped BIOS state
513 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
514 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
515 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
516 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
517 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
518 - LR35902: Fix core never exiting with certain event patterns
519 - LR35902: Fix pc overflowing current region off-by-one
520 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
521 - OpenGL: Fix some shaders causing offset graphics
522 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
523 - Qt: Fix window icon being stretched
524 - Qt: Fix data directory path
525 - Qt: Fix timing issues on high refresh rate monitors
526 - Qt: Fix linking after some windows have been closed
527 - Qt: Fix crash when changing audio settings after a game is closed
528 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
529 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
530 - Qt: Fix game unpausing after frame advancing and refocusing
531 - SDL: Fix game crash check
532 - SDL: Fix race condition with audio thread when starting
533 - SDL: Fix showing version number
534 - Test: Fix crash when loading invalid file
535 - Test: Fix crash when fuzzing fails to load a file
536 - Test: Don't rely on core for frames elapsed
537 - Test: Fix crash when loading invalid file
538 - Test: Fix crash when fuzzing fails to load a file
539 - Tools: Fix recurring multiple times over the same library
540 - Util: Fix overflow when loading invalid UPS patches
541 - Util: Fix highest-fd socket not being returned by SocketAccept
542 - Windows: Fix VDir.rewind
543Misc:
544 - All: Add C++ header guards
545 - All: Move time.h include to common.h
546 - 3DS, PSP2, Wii: Last directory loaded is saved
547 - CMake: Add ability to just print version string
548 - Core: New, faster event timing subsystem
549 - Core: Clean up some thread state checks
550 - Core: Add generic checksum function
551 - Core: Cores can now have multiple sets of callbacks
552 - Core: Restore sleep callback
553 - Core: Move rewind diffing to its own thread
554 - Core: Ability to enumerate and modify video and audio channels
555 - Core: List memory segments in the core
556 - Core: Move savestate creation time to extdata
557 - Core: Config values can now be hexadecimal
558 - Core: Improved threading interrupted detection
559 - Debugger: Modularize CLI debugger
560 - Debugger: Make building with debugging aspects optional
561 - Debugger: Add functions for read- or write-only watchpoints
562 - Debugger: Make attaching a backend idempotent
563 - Debugger: Add mDebuggerRunFrame convenience function
564 - Feature: Move game database from flatfile to SQLite3
565 - Feature: Support ImageMagick 7
566 - Feature: Make -l option explicit
567 - FFmpeg: Return false if a file fails to open
568 - FFmpeg: Force MP4 files to YUV420P
569 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
570 - GB: Reset with initial state of DIV register
571 - GB MBC: New MBC7 implementation
572 - GB Audio: Simplify envelope code
573 - GB Audio: Improve initial envelope samples
574 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
575 - GB Video: Improved video timings
576 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
577 - GBA, GB: ROM is now unloaded if a patch is applied
578 - GBA DMA: Refactor DMA out of memory.c
579 - GBA DMA: Move DMAs to using absolute timing
580 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
581 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
582 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
583 - GBA Memory: Support reading/writing POSTFLG
584 - GBA Memory: Remove unused prefetch cruft
585 - GBA Timer: Improve accuracy of timers
586 - GBA Video: Clean up unused timers
587 - GBA Video: Allow multiple handles into the same tile cache
588 - GBA Video, GB Video: Colors are now fully scaled
589 - GBA Video: Optimize when BLD* registers are written frequently
590 - OpenGL: Add xBR-lv2 shader
591 - Qt: Move last directory setting from qt.ini to config.ini
592 - Qt: Improved HiDPI support
593 - Qt: Expose configuration directory
594 - Qt: Merge "Save" and "OK" buttons in shader options
595 - Qt: Automatically load controller profile when plugged in
596 - Qt: Rename "Resample video" option to "Bilinear filtering"
597 - Qt: Remove audio thread
598 - Qt: Remove audio buffer sizing in AudioProcessorQt
599 - Qt: Re-enable QtMultimedia on Windows
600 - Qt: Make "Mute" able to be bound to a key
601 - Qt: Add .gb/.gbc files to the extension list in Info.plist
602 - Qt: Relax hard dependency on OpenGL
603 - Qt: Better highlight active key in control binding
604 - SDL: Remove scancode key input
605 - SDL: Automatically map controllers when plugged in
606 - Test: Add a basic test suite
607 - Util: Add size counting to Table
608 - Util: Add 8-bit PNG write support
609 - Util: Tune patch-fast extent sizes
610 - VFS: Call msync when syncing mapped data
611 - VFS: Allow truncating memory chunk VFiles
612 - VFS: Fix some minor VFile issues with FILEs
613 - VFS: Optimize expanding in-memory files
614 - VFS: Add VFileFIFO for operating on circle buffers
615Changes from beta 1:
616Features:
617 - Qt: Italian translation (by theheroGAC)
618 - Qt: Updated German translation
619Bugfixes:
620 - GB Audio: Fix incorrect channel 4 iteration
621 - GB Audio: Fix zombie mode bit masking
622 - GB Serialize: Fix timer serialization
623 - GB Video: Fix LYC regression
624 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
625 - GBA Timer: Fix count-up timing overflowing timer 3
626 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
627 - Qt: Fix memory search close button (fixes mgba.io/i/769)
628 - Qt: Fix window icon being stretched
629 - Qt: Fix initial window size (fixes mgba.io/i/766)
630 - Qt: Fix data directory path
631 - Qt: Fix controls not saving on non-SDL builds
632 - Qt: Fix translation initialization (fixes mgba.io/i/776)
633 - Qt: Fix patch loading while a game is running
634 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
635 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
636 - Qt: Fix GL-less build
637 - Qt: Fix Software renderer not handling alpha bits properly
638 - Qt: Fix screen background improperly stretching
639 - SDL: Fix cheats not loading
640Misc:
641 - GB Serialize: Add MBC state serialization
642 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
643 - GBA Timer: Improve accuracy of timers
644 - PSP2: Update toolchain to use vita.cmake
645 - Qt: Add language selector
646 - Qt: Minor test fixes
647 - Qt: Move shader settings into main settings window
648 - Qt: Dismiss game crashing/failing dialogs when a new game loads
649 - Qt: Properly ship Qt translations
650 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
651
6520.6 beta 1: (2017-06-29)
653 - Initial beta for 0.6
654
6550.5.2: (2016-12-31)
656Bugfixes:
657 - All: Fix fullscreen config option being ignored
658 - ARM7: PSR mode bits should not get sign extended
659 - GB: Fix audio not being deinitialized
660 - GB: Fix crash when masking savedata
661 - GB: Properly initialize sramRealVf variable
662 - GB Audio: Fix serialization of channel 3 and NR52 properties
663 - GB Audio: Reset envelope timer when reseting sound channel
664 - GB MBC: Fix SRAM dangling pointer with RTC games
665 - GB MBC: Fix initializing MBC when no ROM is loaded
666 - GB Memory: Fix patching ROM bank 0
667 - GB Memory: Fix starting HDMAs during mode 0
668 - GB Memory: Fix HDMA5 value after DMA completes
669 - GB Video: Initialize LCDC in renderer
670 - GB Video: Hblank IRQs should mask LYC=LY IRQs
671 - GBA: Fix IRQs firing after already being cleared
672 - GBA: Only unhalt CPU if appropriate bit is set in IE
673 - GBA: Add savegame override for Crash Bandicoot 2
674 - GBA BIOS: Fix MidiKey2Freq BIOS reads
675 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
676 - GBA Cheats: Fix GameShark ROM patches
677 - GBA I/O: Mask off WAITCNT bits that cannot be written
678 - GBA Memory: Fix misaligned BIOS reads
679 - GBA Memory: Fix VCOUNT being writable
680 - GBA Video: Fix out of bounds sprite transforms
681 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
682 - Libretro: Fix disabling BIOS
683 - Libretro: Fix Game Boy savestates and audio
684 - Qt: Fix changing resolution of software renderer
685 - Qt: Fix setting overrides
686 - Qt: Fix cut off tiles and alignment issues in tile viewer
687 - Qt: Only reset window dimensions when first shown
688 - Qt: Fix Qt Multimedia audio driver on big endian
689 - Qt: Fix Apply button for key and controller configurations
690 - VFS: Fix resizing memory chunks when not needed
691 - Windows: Fix Unicode directory handling
692Misc:
693 - GB, GBA: Prevent loading null ROMs
694 - GB Audio: Initialize wave RAM to GBC values
695 - GB Memory: Reset ROM bank when loading a ROM
696 - PSP2: Improved controller rumble
697
6980.5.1: (2016-10-05)
699Bugfixes:
700 - Core: Fix importing save games as read-only
701 - FFmpeg: Fix encoding AAC
702 - GB: Fix invalid STOP behavior on Game Boy Color
703 - GB: Initialize audio properly
704 - GB: Properly clear KEY1 bit 0 when switching speeds
705 - GB: Properly unload save files when unloading a ROM
706 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
707 - GB MBC: Fix MBC7 when size is incorrectly specified
708 - GB MBC: Fix RTC access when no save file is loaded
709 - GB SIO: Don't auto-clock external shift clock
710 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
711 - GB Video: Fix video frames getting missed when LCDC is off
712 - GB Video: Clear screen when LCDC is off
713 - GBA Cheats: Fix holding onto pointers that may get invalidated
714 - GBA Cheats: Fix key-activated CodeBreaker cheats
715 - GBA Cheats: Fix uninitialized memory getting freed when saving
716 - GBA Hardware: Improve Game Boy Player rumble behavior
717 - GBA Memory: Fix several unused I/O register read values
718 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
719 - LR35902: Fix events running with the wrong cycle active
720 - Qt: Fix "close" button on Overrides view
721 - Qt: Fix saving overrides
722 - Qt: Fix directory set unloading when replacing the ROM
723 - Qt: Fix patch loading
724 - Qt: Fix crash when saving an override if a game isn't loaded
725 - Qt: Fix showing default display driver as OpenGL (force 1.x)
726 - SDL: Attach rumble in SDL frontend
727 - Util: Fix PNG identification on files too small to be a PNG
728Misc:
729 - All: Only update version info if needed
730 - All: Split out install locations for Libretro and OpenEmu
731 - FFmpeg: Encoding cleanup
732 - GB: Reset active region when reloading ROM
733 - GB Memory: Initialize RAM pattern for GBC
734 - GB Video: Improved video timings
735 - Qt: Manage window sizes slightly better
736 - Qt: Remember scale option independent of core dimensions
737
7380.5.0: (2016-09-19)
739Features:
740 - Game Boy support
741 - Support for encrypted CodeBreaker GBA cheats
742 - Emulation of Vast Fame protected GBA carts (taizou)
743 - Tile viewer
744 - Threaded rendering mode
745 - Libretro: Memory map and achievement support (leiradel)
746 - GUI: Add UI control remapping
747 - GUI: Add fast-forward
748 - Wii: 240p support
749 - 3DS: Adjustable screen darkening
750 - Ability to temporarily load a savegame
751 - Load specific files out of archives
752 - Automatic BIOS detection
753Bugfixes:
754 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
755 - Debugger: Fix GDB breakpoints
756 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
757 - GBA: Fix filehandle leak with savegames
758 - GBA: Timer 0 cannot be count up
759 - GBA: Count up timers should not count themselves
760 - GBA Memory: Fix mirror on non-overdumped Classic NES games
761 - GBA Memory: Fix ldm {pc}
762 - GBA Savedata: Fix savedata sync timer
763 - GBA Savedata: Only unmap savedata if present
764 - GBA Serialize: Savestates now properly store prefetch
765 - GBA Video: WIN0/1 take priority over OBJWIN
766 - GBA Video: Fix out-of-order OBJWIN
767 - PSP2: Fix GPU crash while exiting
768 - PSP2: Fix VSync
769 - PSP2: Fix accelerometer range
770 - PSP2: Actually load screen mode setting
771 - PSP2: Fix gyroscope direction
772 - PSP2: Delete threads after they return
773 - PSP2: Fix mapping/unmapping from not at 0
774 - Qt: Fix bug in software renderer scaling
775 - Qt: Fix hanging key press after disabling autofire
776 - Qt: Fix being unable to pause manually when using auto-pausing
777 - SDL: Fix axes being mapped wrong
778 - Util: Fix realloc semantics in utf16to8
779 - Util: Fix inserting too many items into a hash table
780 - VFS: Fix uninitialized varaible reading from 7z
781 - VFS: Fix reading multiple files from a 7z archive
782 - Wii: Fix framelimiting after a slowdown
783 - Wii: Fix garbage flash at startup
784Misc:
785 - 3DS: Use blip_add_delta_fast for a small speed improvement
786 - 3DS: Allow UTF-16 filenames
787 - 3DS: Port to using citro3D
788 - 3DS: Use system font for menus
789 - 3DS: Attempt to use Core 2 for threads
790 - 3DS: Adjustable filering
791 - 3DS: 3D banner
792 - All: Add QUIET parameter to silence CMake
793 - All: Faster memory read/write
794 - ARM7: Support forcing Thumb mode via MSR
795 - ARM7: Flush prefetch cache when loading CPSR via MSR
796 - ARM7: Clean up instruction decoding for future expandability
797 - Debugger: Support register and memory writes via GDB stub
798 - Debugger: Add software breakpoint support to gdb
799 - FFmpeg: Full support for libavcodec 56+
800 - GBA: Better debug logging if event processing breaks
801 - GBA Audio: Force audio DMAs to not increment destination
802 - GBA BIOS: Use custom ArcTan, not relying on OS
803 - GBA Hardware: Clean up dead code in GBP
804 - GBA Memory: Optimize stalling behavior
805 - GBA Memory: Optimize Load-/StoreMultiple
806 - GBA Savedata: Add realistic timing for EEPROM
807 - GBA Serialize: Savestates now store if CPU was halted
808 - GBA Video: Remove old slow path fallback
809 - GBA Video: Optimize sprite drawing
810 - GBA Video: Optimize mode 0 rendering
811 - GBA Video: Optimize compositing cases slightly
812 - GUI: Screenshot dimensions are now passed through
813 - GUI: Add back logging
814 - GUI: Only reload config if manually saved
815 - GUI: Increase scrolling speed
816 - OpenGL: Log shader compilation failure
817 - OpenGL: Add texSize uniform
818 - Qt: Make -g flag work in Qt build
819 - Qt: Simplify OpenGL context creation
820 - Qt: Thread startup improvements
821 - Qt: Make audio channel/video layer options shortcut mappable
822 - Qt: Remove some C99isms from C++ code
823 - Qt: Remove default autofire mappings
824 - Qt: Make reseting when pasued frame-accurate
825 - Qt: Rearchitect game closing codepath
826 - PSP2: Use system font for menus
827 - PSP2: Add rumble for PS TV
828 - PSP2: Add fit-to-height screen mode
829 - PSP2: Sync files per descriptor
830 - PSP2: Allow UTF-8 filenames
831 - PSP2: Screenshots are now saved into the Photo Gallery
832 - PSP2: Stop underclocking when menuing
833 - SDL: Increase default audio buffer size to 1024 samples
834 - SDL: More responsive rumble
835 - Util: Add Vector GetConstPointer
836 - Util: Add rtrim
837 - Util: Add endswith
838 - VFS: Improve zip file detection
839 - Wii: Add pixelated resample filter
840 - Windows: Add native VDir support
841 - Util: Add PRIz macro for libc versions that don't support %z
842
8430.4.1: (2016-07-11)
844Bugfixes:
845 - All: Fix several file handle leaks
846 - All: Fix instruction tables getting zeroed when linking sometimes
847 - ARM7: Fix flags on SBC/RSC
848 - ARM7: Fix setting spsr privilege bits when spsr is empty
849 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
850 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
851 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
852 - GBA Memory: Fix executing code from OBJ region of VRAM
853 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
854 - GBA Serialize: Fix loading savegames from savestates
855 - OpenGL: Correct boolean vector strcmp strings for uniforms
856 - Qt: Fix sending gameStopped twice
857 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
858 - Qt: Fix initial state of key mapping
859 - Qt: Initialize m_useBios
860 - SDL: Fix joystick initialization on BSD
861 - SDL: Fix potential joystick crash in games with rumble
862 - SDL: Fix SDL 1.2 build
863 - SDL: Fix sporadic crash when deinitializing audio
864 - Shaders: Fix AGS-001 shader with some bad drivers
865 - Util: Use closesocket on Windows
866 - Util: Fix socket bind addresses
867 - VFS: Fix reading 7z archives without rewinding first
868 - VFS: VFileFromFD should not open directories
869 - Wii: Fix tilting direction
870 - Util: Fix realloc semantics in utf16to8
871Misc:
872 - All: Allow use of external minizip library
873 - Debugger: CLI debugger now exits when end-of-stream is reached
874 - FFmpeg: Update dependencies on Ubuntu
875 - GBA: Slightly optimize GBAProcessEvents
876 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
877 - GBA Video: Null renderer should return proper register values
878 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
879 - Qt: Add preset for DualShock 4
880 - Qt: Update 360 input profile on OS X to reflect newer drivers
881 - Qt: Remove use of NaN
882 - Qt: Canonicalize file paths when loading games
883 - Qt: Add refresh button to controller editing
884 - SDL: Remove default gamepad mappings
885 - Util: Fix intermittent build failure on OS X
886 - VFS: VFile.sync now updates modified time
887
8880.4.0: (2016-02-02)
889Features:
890 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
891 - I/O viewer
892 - Booting of multiboot images
893 - Customization of GIF recording
894 - Libretro: Cheat code support
895 - Support for GLSL shaders
896 - ROM information view
897 - Support for VBA-style cheat codes
898 - Savestates now store creation timestamps
899 - Key autofire
900 - Libretro: Allow blocking opposing directional input
901 - OpenEmu core for OS X
902 - Libretro: Settings for using BIOS and skipping intro
903 - Libretro: Customizable idle loop removal
904 - Implemented cycle counting for sprite rendering
905 - Cleaner, unified settings window
906 - Added a setting for pausing when the emulator is not in focus
907 - Customizable paths for save games, save states, screenshots and patches
908 - Controller hotplugging
909 - Ability to store save games and active cheats within savestates
910Bugfixes:
911 - ARM7: Fix sign of unaligned LDRSH
912 - ARM7: Fix decoding of some ARM ALU instructions with shifters
913 - Debugger: Fix watchpoints in gdb
914 - GBA: Fix warnings when creating and loading savestates
915 - GBA: Fix Iridion II savetype
916 - GBA BIOS: Fix misaligned CpuSet
917 - GBA Cheats: Fix cheats setting the Action Replay version
918 - GBA Hardware: Fix GPIO on big endian
919 - GBA Memory: Fix DMA register writing behavior
920 - GBA Memory: Fix DMAs triggering two cycles early
921 - Libretro: Fix aspect ratio
922 - Qt: Fix some potential crashes with the gamepad mapping
923 - Qt: Fix keys being mapped incorrectly when loading configuration file
924 - Util: Fix PowerPC PNG read/write pixel order
925 - Util: Fix excessive memory allocation when decoding a PNG
926 - VFS: Fix VFileReadline and remove _vfdReadline
927Misc:
928 - All: Improved PowerPC support
929 - All: Fix some undefined behavior warnings
930 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
931 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
932 - GBA: Implement bad I/O register loading
933 - GBA: Allow jumping to OAM and palette RAM
934 - GBA BIOS: Finish implementing RegisterRamReset
935 - GBA Config: Add "override" layer for better one-time configuration
936 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
937 - GBA Memory: Use a dynamically sized mask for ROM memory
938 - GBA Memory: Implement several unimplemented memory access types
939 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
940 - GBA RR: Starting from savestate now embeds the savegame
941 - GBA RR: Add preliminary SRAM support for VBM loading
942 - GBA RR: Add support for resets in movies
943 - GBA Video: Remove lastHblank, as it is implied
944 - Libretro: Use anonymous memory mappers for large blocks of memory
945 - Libretro: Add install target for libretro core
946 - Qt: Window size command line options are now supported
947 - Qt: Increase usability of key mapper
948 - Qt: Add 'Apply' button to settings window
949 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
950 - Qt: Allow use of modifier keys as input
951 - Qt: Optimize log viewer
952 - Qt: Added button for breaking into the GDB debugger
953 - Qt: Add box for showing duration of rewind
954 - SDL: Support fullscreen in SDL 1.2
955 - SDL: Allow GBASDLAudio to be used without a thread context
956 - Util: Use VFile for configuration
957 - Util: Add MutexTryLock
958
9590.3.2: (2015-12-16)
960Bugfixes:
961 - ARM7: Fix STRT/STRBT
962 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
963 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
964 - Libretro: Fix problems with rumble not turning off
965 - GBA: Fix idle skip state being retained between games
966 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
967 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
968 - GBA BIOS: Fix Sqrt sign
969 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
970 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
971 - GBA Memory: Fix DMA behavior for SRAM accesses
972 - GBA Memory: Fix Store8 to OBJ VRAM
973 - GBA Memory: Fix alignment of LDM/STM on SRAM
974 - GBA Memory: Fix unaligned out-of-bounds ROM loads
975 - GBA Memory: Fix timing of DMAs
976 - GBA Video: Fix _mix for 15-bit color
977 - GBA Video: Fix OAM and palette initialization
978 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
979 - Qt: Use safer isLoaded check in GameController
980 - Qt: Fix a race condition in PainterGL that could lead to a crash
981 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
982 - Qt: Fix font size in memory viewer
983 - Qt: Fix a crash in the memory viewer
984 - Qt: Add additional checks in CheatModel to prevent crashes
985 - Qt: Fix race condition with setting sample rate
986 - Qt: Fix crash when closing multiplayer windows
987 - Qt: Fix resetting while paused
988Misc:
989 - GBA Audio: Implement missing flags on SOUNDCNT_X register
990 - Qt: Add mute option to menu
991
9920.3.1: (2015-10-24)
993Bugfixes:
994 - ARM7: Fix instruction decoding of Thumb shifts
995 - GBA: Deinit savegame when unloading a ROM
996 - GBA: Fix BIOS check on big endian
997 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
998 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
999 - GBA Audio: Fix audio channels being silenced at the wrong time
1000 - GBA Memory: Fix bad BIOS Load16 on big endian
1001 - GBA Memory: Fix bad Load8 on big endian
1002 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1003 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1004 - GBA Video: Fix objwin and blending interaction on sprites
1005 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1006 - Libretro: Fix a memory leak with the render buffer
1007 - Qt: Windows no longer spawn in the top left on first launch
1008 - Qt: Fix install path of XDG desktop file with DESTDIR
1009 - Qt: Fix drag and drop on Windows
1010 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1011 - VFS: Fix return values of VFileFILE.read and .write
1012Misc:
1013 - All: Reset next event to cycles instead of zero to interrupt
1014 - All: Add --version flag
1015 - ARM7: Force disable LTO on two files to work around a GCC bug
1016 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1017 - GBA: Better memory handling with PNG savestates
1018 - GBA: Additional savestate sanity checks
1019 - GBA: Check for cycle count being too high
1020 - GBA Audio: Allow GBAAVStream to have no video callback
1021 - GBA BIOS: Implement RegisterRamReset for SIO registers
1022 - Qt: Remove useless help icons in dialogs
1023 - Qt: Prevent savestate window from opening while in multiplayer
1024 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1025 - Qt: Dropping multiplayer windows works more cleanly now
1026
10270.3.0: (2015-08-16)
1028Features:
1029 - Ability to hide individual background layers, or OBJs
1030 - Ability to mute individual audio channels
1031 - Palette viewer and exporter
1032 - Volume control
1033 - More shortcuts are editable (e.g. quick save/load)
1034 - Rewind now shows the frame after rewinding
1035 - Import/Export of GameShark/Action Replay snapshots
1036 - Add "Step backwards" item for single increment rewind
1037 - Deadzone estimation for game controllers
1038 - Analog inputs can be used for shortcuts
1039 - Menu items for specific solar sensor brightness levels
1040 - Remappable controls for tilt and gyroscope sensors
1041 - Status messages for actions taken while a game is running (e.g. save/load state)
1042 - Memory inspector
1043 - Screensaver can now be suspended while a game is running
1044 - Load/save the most recent savestate slot
1045 - Support varible speed (PWM) rumble
1046 - Ability to cap fast forward speed
1047 - Finer control over FPS target
1048 - Holdable shortcut for rewinding one frame at a time
1049 - Ability to boot directly into the BIOS
1050 - Preliminary support for yanking out the game pak while a game is running
1051 - Thumb-drive mode by putting a file called portable.ini in the same folder
1052 - Configurable display driver, between software and OpenGL
1053 - Undo-able savestate loading and saving
1054 - Controller profiles now store shortcut settings
1055 - Default controller profiles for several common controllers
1056 - Libretro now supports BIOS, rumble and solar sensor
1057 - Implement BIOS call Stop, for sleep mode
1058 - Automatically load patches, if found
1059 - Improved video synchronization
1060 - Configurable audio output sample rate
1061Bugfixes:
1062 - ARM7: Fix SWI and IRQ timings
1063 - ARM7: Fix Thumb MUL timing
1064 - ARM7: Fix timing of multiplies to use N cycles
1065 - ARM7: ARMHotplugDetach should call deinit
1066 - Debugger: Fix use-after-free in breakpoint clearing code
1067 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1068 - GBA: Cap audio FIFO read size during deserialization
1069 - GBA: Check for corrupted savestates when loading
1070 - GBA: Check for improperly sized savestates when loading
1071 - GBA: Check for savestates made from differently sized ROMs
1072 - GBA: Fix calls to endian-independent loadstores
1073 - GBA: Fix timing of reading from timer registers
1074 - GBA: Ensure cycles never go negative
1075 - GBA Audio: Force audio FIFOs to 32-bit
1076 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1077 - GBA Audio: Fix sample order in audio channel 3
1078 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1079 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1080 - GBA Memory: Improve Thumb open bus behavior
1081 - GBA Memory: Fix potential DMA issue when loading a savestate
1082 - GBA Memory: Fix load/store multiple video memory waitstates
1083 - GBA SIO: Fix reseting when there are SIO devices attached
1084 - GBA Video: Blended sprites should never have other effects applied
1085 - GBA Video: Fix out-of-bounds tiles in mosaic
1086 - GBA Video: Fix windows not affecting sprites
1087 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1088 - GBA Video: Fix timing on first scanline
1089 - Qt: Better cleanup when a game crashes
1090 - Qt: Fix open ROM dialog filtering for archive formats
1091 - Qt: Cap the maximum number of multiplayer windows
1092 - Qt: Fix maximum year in sensor override
1093 - Qt: Fix window being too tall after exiting fullscreen
1094 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1095 - Qt: Fix analog buttons not getting unmapped
1096 - Qt: Fix passing command line options
1097 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1098 - SDL: Fix SDL build when OpenGL is missing
1099 - Util: Allow loading IPS patches that grow the ROM
1100 - VFS: Fix resource leaks if some allocations fail
1101 - VFS: Fix line-reading to return proper values
1102 - Video: Fix an issue with very long filenames
1103 - Util: Fix formatting of floats
1104Misc:
1105 - All: Add --help flag for command line programs
1106 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1107 - All: Enable static linking for Windows
1108 - All: Enable static linking for OS X
1109 - All: Threads are now named
1110 - All: Proper handling of Unicode file paths
1111 - ARM7: Add emulation for Undefined CPU mode
1112 - ARM7: Reduce the size of the Thumb instruction table
1113 - GBA: Add status log level
1114 - GBA: GBARewind now returns how many states it has rewound
1115 - GBA: SIO logging layer
1116 - GBA BIOS: Stub out SoundBias
1117 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1118 - GBA: Don't include GBACLIDebugger struct unless needed
1119 - GBA: Savedata is now synced shortly after data finishes being written
1120 - GBA: Process multiple timer events at once, if necessary
1121 - GBA Audio: Implement audio reset for channels A/B
1122 - GBA Audio: Process multiple audio events at once, if necessary
1123 - GBA Hardware: Backport generic RTC source into core
1124 - GBA Input: Allow axes and buttons to be mapped to the same key
1125 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1126 - GBA SIO: Add a dummy driver for Normal mode
1127 - GBA Thread: Add functionality for running callbacks on the GBA thread
1128 - GBA Thread: Split GBASync into a separate file
1129 - GBA Video: Refactor software renderer into separate files
1130 - GBA Video: Slightly optimize mode 0 mosaic rendering
1131 - Debugger: Free watchpoints in addition to breakpoints
1132 - Qt: Handle saving input settings better
1133 - Qt: Move GL frame drawing back onto its own thread
1134 - Qt: Fast forward (held) option moved from Other to Emulation menu
1135 - Qt: Show version info in window title
1136 - Qt: Migrate multiplayer window handling into GBAApp
1137 - Qt: Unified file opening and saving with last location
1138 - Qt: Fix windows being resizable when they shouldn't have been
1139 - Qt: Only hide cursor in full screen
1140 - Qt: Replace pause-after-frame mutex with an atomic
1141 - Qt: Add application icon and XDG desktop files
1142 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1143 - Qt: Don't save window size when entering fullscreen
1144 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1145 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1146 - Qt: Increase usability of key mapper
1147 - Qt: Show checkmark for window sizes
1148 - Qt: Set window path to loaded ROM
1149 - Perf: Ability to load savestates immediately on launch
1150 - SDL: Properly check for initialization
1151 - SDL: Clean up initialization functions
1152 - SDL: Clean up GL context
1153 - Util: Allow disabling the threading code entirely
1154 - VFS: Add sync method to force syncing with backing
1155
11560.2.1: (2015-05-13)
1157Bugfixes:
1158 - All: Fix sanitize-deb script not cleaning up after itself
1159 - All: Fix dependencies for libavcodec on Debian-derived platforms
1160 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1161 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1162 - ARM7: Fix ARM multiply instructions when PC is a destination register
1163 - Debugger: Fix use-after-free in breakpoint clearing code
1164 - Debugger: Fix boundary conditions in tab completion
1165 - GBA: Fix timers not updating timing when writing to only the reload register
1166 - GBA: Fix rewind boundary conditions
1167 - GBA: Add initial I/O register settings for background matrix registers
1168 - GBA: Fix hang when loading a savestate if sync to video is enabled
1169 - GBA: Handle out-of-bounds I/O access
1170 - GBA: Fix bounds-checking on EEPROM access
1171 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1172 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1173 - GBA Memory: Allow SRAM to be 64kB
1174 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1175 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1176 - GBA Video: Fix second frame mode 5
1177 - Perf: Fix race condition if a game crashes immediately on start
1178 - Qt: Fix Display object leak when closing a window
1179 - Qt: Fix .deb dependencies
1180 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1181 - Qt: Fix window not regaining focus after exiting savestate window
1182 - Qt: Fix regression where video would not record if the game had already started
1183 - Qt: Fix potential crash if a gamepad causes focus to change
1184 - Qt: Fix controller axis querying
1185 - Qt: Fix multiplayer windows opening as the wrong size
1186 - Qt: Fix controllers sometimes not loading the right profile
1187 - SDL: Fix boundary conditions for joystick adjustments
1188 - SDL: Allocate properly sized input maps
1189 - SDL: Fix potential build issues when Qt and SDL2 are in use
1190 - Util: Fix resource leak in UTF-8 handling code
1191 - Util: Fix a null-pointer issue when attempting to delete a key
1192 - VFS: Fix resource leaks if some allocations fail
1193 - Video: Fix an issue with very long filenames
1194Misc:
1195 - GBA Memory: Soft-crash if jumping past the end of a ROM
1196 - Qt: Show multiplayer numbers in window title
1197 - Qt: Solar sensor can have shortcuts set
1198
11990.2.0: (2015-04-03)
1200Features:
1201 - Support for gamepad axes, e.g. analog sticks or triggers
1202 - Add scale presets for up to 6x
1203 - Settings window
1204 - Bilinear resampling option
1205 - Add option to skip BIOS start screen
1206 - List of recently opened games
1207 - Support for games using the Solar Sensor
1208 - Better audio resampling via blip-buf
1209 - Game Pak overrides dialog for setting savetype and sensor values
1210 - Support for games using the tilt sensor
1211 - Remappable shortcuts for keyboard and gamepad
1212 - Rewinding of emulation
1213 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1214 - Support IPv6
1215 - Save directory of last loaded file
1216 - Support BPS patches
1217 - Automatically detect and optimize out idle loops
1218 - Configurable game overrides
1219 - Support loading 7-Zip files
1220 - Drag and drop game loading
1221 - Cheat code support
1222 - Runtime configurable audio driver
1223 - Libretro core for use with RetroArch and other front-ends
1224 - Controller profiles for setting different bindings for different controllers
1225 - Ability to lock aspect ratio
1226 - Local link cable support
1227 - Ability to switch which game controller is in use per instance
1228 - Ability to prevent opposing directional input
1229 - Warning dialog if an unimplemented BIOS feature is called
1230 - Debugger: Add CLI "frame", frame advance command
1231 - Debugger: Add CLI functions for writing to memory
1232 - Debugger: Add CLI functions for examining memory regions
1233 - Debugger: Add CLI function for writing a register
1234Bugfixes:
1235 - ARM7: Extend prefetch by one stage
1236 - ARM7: Fix cycle counting for loads
1237 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1238 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1239 - GBA: Initialize gba.sync to null
1240 - GBA: Fix timer initialization
1241 - GBA Audio: Support 16-bit writes to FIFO audio
1242 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1243 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1244 - GBA BIOS: Fix BIOS prefetch after reset
1245 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1246 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1247 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1248 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1249 - GBA Memory: Fix cycle counting for 32-bit load/stores
1250 - GBA RR: Fix fallthrough error when reading tags from a movie
1251 - GBA Thread: Fix possible hang when loading an archive
1252 - GBA Thread: Fix possible deadlock in video sync
1253 - Perf: Fix crash when the GBA thread fails to start
1254 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1255 - Qt: Fix crash when adjusting settings after closing a game
1256 - Qt: Fix crash when starting GDB stub after closing a game
1257 - Qt: Fix patch loading while a game is running
1258 - Qt: Fix crash when loading a game after stopping GDB server
1259 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1260 - Qt: Fix crash when attempting to pause if a game is not running
1261 - SDL: Properly clean up if a game doesn't launch
1262 - Util: Fix sockets on Windows
1263Misc:
1264 - All: Enable link-time optimization
1265 - Debugger: Watchpoints now work on STM/LDM instructions
1266 - Debugger: Clean up GDB stub network interfacing
1267 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1268 - Debugger: Merge Thumb BL instructions when disassembling
1269 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1270 - Debugger: Watchpoints now report address watched (fixes #68)
1271 - Debugger: Add support for soft breakpoints
1272 - Debugger: Make I/O register names be addresses instead of values
1273 - Debugger: Rename read/write commands
1274 - GBA: Improve accuracy of event timing
1275 - GBA: Add API for getting Configuration structs for overrides and input
1276 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1277 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1278 - GBA: Move A/V stream interface into core
1279 - GBA: Savestates now take into account savedata state machines (fixes #109)
1280 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1281 - GBA Memory: Simplify memory API and use fixed bus width
1282 - GBA Thread: Make GBASyncWaitFrameStart time out
1283 - GBA Video: Start video at the last scanline instead of the first
1284 - Qt: Optimize logo drawing
1285 - Qt: Move frame upload back onto main thread
1286 - Qt: Remember window position
1287 - Qt: Double-clicking on the window toggles full screen
1288 - Util: Use proper locale for reading and writing float values
1289
12900.1.1: (2015-01-24)
1291Bugfixes:
1292 - ARM7: Fix LDM writeback to a register already written
1293 - GBA: Fix timers 2 and 3 updating incorrectly
1294 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1295 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1296 - GBA Audio: Properly initialize audio FIFO channels
1297 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1298 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1299 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1300 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1301 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1302 - GBA BIOS: Fix HuffUnComp boundary conditions
1303 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1304 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1305 - GBA Memory: Filter out top nybble of DMA addresses
1306 - GBA Memory: Properly bounds-check VRAM accesses
1307 - GBA Memory: Fix initial DMA state
1308 - GBA Thread: Allow halted games to exit cleanly
1309 - GBA Video: Fix blend issues with obscured middle layers
1310 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1311 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1312 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1313 - GBA Video: Fix sprite boundary conditions with mosaic
1314 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1315 - Qt: Fix issue with set frame sizes being the wrong height
1316 - Qt: Fix emulator crashing when full screen if a game is not running
1317 - Qt: Fix window focus issues
1318 - Qt: Properly set default video recording settings
1319 - Qt: Fix a race condition when a game crashes immediately
1320 - Qt: Fix some cases where key mapping can break if focus is adjusted
1321 - Qt: Fix crash if a game pauses before any frames are shown
1322 - Debugger: Negative PC-relative loads now properly subtract the offset
1323 - Debugger: Align PC-relative loads in Thumb
1324 - Debugger: Fix watchpoints triggering too late
1325 - Debugger: Fix binary print putting spaces between digits
1326 - Video: Ensure FFmpeg encoder has audio frames
1327 - Video: Fix uncompressed PCM audio recording
1328 - Video: Fix FFmpeg crashing when the file extension is wrong
1329 - Util: Fix SOCKET_FAILED macro
1330Misc:
1331 - GBA: Exit cleanly on FATAL if the port supports it
1332 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1333 - Qt: Disable sync to video by default
1334 - Qt: Handle a game crash without crashing
1335 - Qt: Set default log level to FATAL, ERROR and WARN
1336 - Qt: Clarify some phrasing in the menus
1337 - Qt: Clear active buttons when focus is lost
1338
13390.1.0: (2014-12-13)
1340 - Initial release