/* Copyright (c) 2013-2015 Jeffrey Pfau * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DisplayGL.h" #include #include extern "C" { #include "gba/supervisor/thread.h" } using namespace QGBA; static const GLint _glVertices[] = { 0, 0, 256, 0, 256, 256, 0, 256 }; static const GLint _glTexCoords[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent) : Display(parent) , m_gl(new EmptyGLWidget(format, this)) , m_painter(new PainterGL(m_gl)) , m_drawThread(nullptr) , m_lockAspectRatio(false) , m_filter(false) , m_context(nullptr) { } DisplayGL::~DisplayGL() { delete m_painter; } void DisplayGL::startDrawing(GBAThread* thread) { if (m_drawThread) { return; } m_painter->setContext(thread); m_context = thread; m_painter->resize(size()); m_gl->move(0, 0); m_drawThread = new QThread(this); m_gl->context()->doneCurrent(); m_gl->context()->moveToThread(m_drawThread); m_painter->moveToThread(m_drawThread); connect(m_drawThread, SIGNAL(started()), m_painter, SLOT(start())); m_drawThread->start(); lockAspectRatio(m_lockAspectRatio); filter(m_filter); resizePainter(); } void DisplayGL::stopDrawing() { if (m_drawThread) { if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); GBASyncSuspendDrawing(&m_context->sync); } QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection); m_drawThread->exit(); m_drawThread = nullptr; if (GBAThreadIsActive(m_context)) { GBASyncResumeDrawing(&m_context->sync); GBAThreadContinue(m_context); } } } void DisplayGL::pauseDrawing() { if (m_drawThread) { if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); GBASyncSuspendDrawing(&m_context->sync); } QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection); if (GBAThreadIsActive(m_context)) { GBASyncResumeDrawing(&m_context->sync); GBAThreadContinue(m_context); } } } void DisplayGL::unpauseDrawing() { if (m_drawThread) { if (GBAThreadIsActive(m_context)) { GBAThreadInterrupt(m_context); GBASyncSuspendDrawing(&m_context->sync); } QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection); if (GBAThreadIsActive(m_context)) { GBASyncResumeDrawing(&m_context->sync); GBAThreadContinue(m_context); } } } void DisplayGL::forceDraw() { if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "forceDraw"); } } void DisplayGL::lockAspectRatio(bool lock) { m_lockAspectRatio = lock; if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock)); } } void DisplayGL::filter(bool filter) { m_filter = filter; if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter)); } } void DisplayGL::framePosted(const uint32_t* buffer) { if (m_drawThread && buffer) { QMetaObject::invokeMethod(m_painter, "setBacking", Q_ARG(const uint32_t*, buffer)); } } void DisplayGL::showMessage(const QString& message) { if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "showMessage", Q_ARG(const QString&, message)); } } void DisplayGL::resizeEvent(QResizeEvent*) { resizePainter(); } void DisplayGL::resizePainter() { m_gl->resize(size()); if (m_drawThread) { QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size())); } } PainterGL::PainterGL(QGLWidget* parent) : m_gl(parent) , m_drawTimer(nullptr) , m_messageTimer(this) , m_lockAspectRatio(false) , m_filter(false) , m_context(nullptr) { m_messageFont.setFamily("Source Code Pro"); m_messageFont.setStyleHint(QFont::Monospace); m_messageFont.setPixelSize(13); connect(&m_messageTimer, SIGNAL(timeout()), this, SLOT(clearMessage())); m_messageTimer.setSingleShot(true); m_messageTimer.setInterval(5000); clearMessage(); } void PainterGL::setContext(GBAThread* context) { m_context = context; } void PainterGL::setBacking(const uint32_t* backing) { m_gl->makeCurrent(); glBindTexture(GL_TEXTURE_2D, m_tex); #ifdef COLOR_16_BIT #ifdef COLOR_5_6_5 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, backing); #else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, backing); #endif #else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, backing); #endif m_gl->doneCurrent(); } void PainterGL::resize(const QSize& size) { m_size = size; int w = m_size.width(); int h = m_size.height(); int drawW = w; int drawH = h; if (m_lockAspectRatio) { if (w * 2 > h * 3) { drawW = h * 3 / 2; } else if (w * 2 < h * 3) { drawH = w * 2 / 3; } } m_viewport = QRect((w - drawW) / 2, (h - drawH) / 2, drawW, drawH); m_painter.begin(m_gl->context()->device()); m_world.reset(); m_world.translate(m_viewport.x(), m_viewport.y()); m_world.scale(qreal(drawW) / VIDEO_HORIZONTAL_PIXELS, qreal(drawH) / VIDEO_VERTICAL_PIXELS); m_painter.setWorldTransform(m_world); m_painter.setFont(m_messageFont); m_message.prepare(m_world, m_messageFont); m_painter.end(); if (m_drawTimer) { forceDraw(); } } void PainterGL::lockAspectRatio(bool lock) { m_lockAspectRatio = lock; if (m_drawTimer) { forceDraw(); } } void PainterGL::filter(bool filter) { m_filter = filter; m_gl->makeCurrent(); if (m_filter) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } m_gl->doneCurrent(); if (m_drawTimer) { forceDraw(); } } void PainterGL::start() { m_gl->makeCurrent(); glEnable(GL_TEXTURE_2D); glGenTextures(1, &m_tex); glBindTexture(GL_TEXTURE_2D, m_tex); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); if (m_filter) { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } else { glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_INT, 0, _glVertices); glTexCoordPointer(2, GL_INT, 0, _glTexCoords); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); m_gl->doneCurrent(); m_drawTimer = new QTimer; m_drawTimer->moveToThread(QThread::currentThread()); m_drawTimer->setInterval(0); connect(m_drawTimer, SIGNAL(timeout()), this, SLOT(draw())); m_drawTimer->start(); } void PainterGL::draw() { GBASyncWaitFrameStart(&m_context->sync, m_context->frameskip); m_painter.begin(m_gl->context()->device()); m_painter.setWorldTransform(m_world); performDraw(); m_painter.end(); GBASyncWaitFrameEnd(&m_context->sync); m_gl->swapBuffers(); } void PainterGL::forceDraw() { m_painter.begin(m_gl->context()->device()); m_painter.setWorldTransform(m_world); performDraw(); m_painter.end(); m_gl->swapBuffers(); } void PainterGL::stop() { m_drawTimer->stop(); delete m_drawTimer; m_drawTimer = nullptr; m_gl->makeCurrent(); glDeleteTextures(1, &m_tex); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); m_gl->swapBuffers(); m_gl->doneCurrent(); m_gl->context()->moveToThread(m_gl->thread()); moveToThread(m_gl->thread()); } void PainterGL::pause() { m_drawTimer->stop(); // Make sure both buffers are filled forceDraw(); forceDraw(); } void PainterGL::unpause() { m_drawTimer->start(); } void PainterGL::performDraw() { m_painter.beginNativePainting(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 0, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glViewport(0, 0, m_size.width() * m_gl->devicePixelRatio(), m_size.height() * m_gl->devicePixelRatio()); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); QRect viewport(m_viewport.topLeft() * m_gl->devicePixelRatio(), m_viewport.size() * m_gl->devicePixelRatio()); glViewport(viewport.x(), viewport.y(), viewport.width(), viewport.height()); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); if (m_context->sync.videoFrameWait) { glFlush(); } m_painter.endNativePainting(); m_painter.setRenderHint(QPainter::Antialiasing); m_painter.setFont(m_messageFont); m_painter.setPen(Qt::black); m_painter.translate(1, VIDEO_VERTICAL_PIXELS - m_messageFont.pixelSize() - 1); for (int i = 0; i < 16; ++i) { m_painter.save(); m_painter.translate(cos(i * M_PI / 8.0) * 0.8, sin(i * M_PI / 8.0) * 0.8); m_painter.drawStaticText(0, 0, m_message); m_painter.restore(); } m_painter.setPen(Qt::white); m_painter.drawStaticText(0, 0, m_message); } void PainterGL::showMessage(const QString& message) { m_message.setText(message); m_message.prepare(m_world, m_messageFont); m_messageTimer.stop(); m_messageTimer.start(); } void PainterGL::clearMessage() { m_message.setText(QString()); }