CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18Bugfixes:
19 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
20 - GB Serialize: Fix audio state loading
21 - GB Video: Fix dot clock timing being slightly wrong
22 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
23 - ARM: Fix MSR when T bit is set
24 - GB Serialize: Fix game title check
25 - GB: Revamp IRQ handling based on new information
26 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
27 - GBA Video: Force align 256-color tiles
28 - GBA DMA: ROM reads are forced to increment
29 - GB Video: Fix loading states while in mode 3
30 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
31 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
32 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
33 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
34 - GBA Savedata: Fix crash when resizing flash
35 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
36 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
37 - GBA Cheats: Fix slide codes not initializing properly
38 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
39 - LR35902: Fix watchpoints not reporting new value
40 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
41 - 3DS: Fix opening files in directory names with trailing slashes
42 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
43 - GBA Memory: Fix copy-on-write memory leak
44 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
45 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
46 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
47 - PSP2: Fix issues causing poor audio
48 - Wii: Fix screen tear when unpausing
49 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
50 - GBA Hardware: RTC accuracy improvements
51 - GB Timer: Minor accuracy improvements
52 - GB Audio: Clock frame events on DIV
53 - GBA: Fix SharkPort saves for EEPROM games
54 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
55 - Python: Fix package directory
56Misc:
57 - GBA Timer: Use global cycles for timers
58 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
59 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
60 - Qt: Redo GameController into multiple classes
61 - Test: Restructure test suite into multiple executables
62 - Python: Integrate tests from cinema test suite
63 - Util: Don't build crc32 if the function already exists
64 - GBA: Implement display start DMAs
65 - Qt: Prevent window from being created off-screen
66 - Qt: Add option to disable FPS display
67 - GBA: Improve multiboot image detection
68 - GB MBC: Remove erroneous bank 0 wrapping
69 - GBA Cheats: Allow multiple ROM patches in the same slot
70 - GB: Skip BIOS option now works
71 - Libretro: Add frameskip option
72 - GBA Memory: 64 MiB GBA Video cartridge support
73 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
74 - PSP2: Use system enter key by default
75 - 3DS: Remove deprecated CSND interface
76
770.6.1: (2017-10-01)
78Bugfixes:
79 - GB, GBA: Fix crashes when attempting to identify null VFiles
80 - GB, GBA: Fix sync to video with frameskip
81 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
82 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
83 - GB Core: Fix palette loading when loading a foreign config
84 - GB MBC: Pocket Cam memory should be accessible without enabling
85 - GB MBC: Fix SRAM sizes 4 and 5
86 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
87 - GB MBC: Fix RTC loading when file size is off
88 - GB Memory: Initialize peripheral pointers
89 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
90 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
91 - GB Memory: Actually load latch time from savestate
92 - GB Serialize: Fix deserializing video STAT
93 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
94 - GB Video: Fix potential hang when ending mode 0
95 - GB Video: Fix read mode when enabling LCD
96 - GBA: Reset active region as needed when loading a ROM
97 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
98 - GBA BIOS: Use core's VRAM variable instead of renderer's
99 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
100 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
101 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
102 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
103 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
104 - Python: Fix importing .gb or .gba before .core
105 - Qt: Fix command line debugger closing second game
106 - Qt: Fix LOG argument order
107 - Qt: Fix timezone issues with time overrides
108 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
109 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
110Misc:
111 - CMake: Fix CPack dependencies for libpng 1.6
112 - GBA: Detect hardware for Pokémon FireRed ROM hacks
113 - GBA Cheats: Improve detection of raw cheats
114 - Qt: Don't rebuild library view if style hasn't changed
115 - Qt: Allow overrides to be saved before a game is loaded
116 - Qt: Hide mouse immediately when loading
117 - SDL: Fix 2.0.5 build on macOS under some circumstances
118 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
119
1200.6.0: (2017-07-16)
121Features:
122 - Library view
123 - Sprite viewer
124 - Debugging console
125 - Improved memory viewer
126 - Memory search
127 - Command line ability to override configuration values
128 - Add option to allow preloading the entire ROM before running
129 - Add option for whether rewinding restores save games
130 - Savestates now contain any RTC override data
131 - Add option to lock video to integer scaling
132 - LR35902: Watchpoints
133 - LR35902/GB-Z80 disassembler
134 - GB: Tile viewer
135 - GB: Video/audio channel enabling/disabling
136 - GB: Symbol table support
137 - GB MBC: Add MBC1 multicart support
138 - GBA: Support printing debug strings from inside a game
139 - GBA: Better cheat type autodetection
140 - Implement keypad interrupts
141 - Configuration of gamepad hats
142 - Video log recording for testing and bug reporting
143 - Debugger: Segment/bank support
144 - Debugger: Execution tracing
145 - Qt: German translation (by Lothar Serra Mari)
146 - Qt: Spanish translation (by Kevin López)
147 - Qt: Italian translation (by theheroGAC)
148Bugfixes:
149 - ARM7: Fix MLA/*MULL/*MLAL timing
150 - Core: Fix crash with rewind if savestates shrink
151 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
152 - Core: Fix directory sets crashing on close if base isn't properly detached
153 - FFmpeg: Fix overflow and general issues with audio encoding
154 - GB: Fix flickering when screen is strobed quickly
155 - GB: Fix STAT blocking
156 - GB MBC: Fix ROM bank overflows getting set to bank 0
157 - GB MBC: Fix swapping carts not detect new MBC
158 - GB Timer: Improve DIV reset behavior
159 - GB Timer: Fix DIV batching if TAC changes
160 - GB Video: Reset renderer when loading state
161 - GBA: Fix multiboot ROM loading
162 - GBA: Fix multiboot loading resulting in too small WRAM
163 - GBA BIOS: Implement BitUnPack
164 - GBA BIOS: Fix ArcTan sign in HLE BIOS
165 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
166 - GBA BIOS: Fix INT_MIN/-1 crash
167 - GBA Hardware: Fix crash if a savestate lies about game hardware
168 - GBA I/O: Handle audio registers specially when deserializing
169 - GBA Memory: Improve initial skipped BIOS state
170 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
171 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
172 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
173 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
174 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
175 - LR35902: Fix core never exiting with certain event patterns
176 - LR35902: Fix pc overflowing current region off-by-one
177 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
178 - OpenGL: Fix some shaders causing offset graphics
179 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
180 - Qt: Fix window icon being stretched
181 - Qt: Fix data directory path
182 - Qt: Fix timing issues on high refresh rate monitors
183 - Qt: Fix linking after some windows have been closed
184 - Qt: Fix crash when changing audio settings after a game is closed
185 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
186 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
187 - Qt: Fix game unpausing after frame advancing and refocusing
188 - SDL: Fix game crash check
189 - SDL: Fix race condition with audio thread when starting
190 - SDL: Fix showing version number
191 - Test: Fix crash when loading invalid file
192 - Test: Fix crash when fuzzing fails to load a file
193 - Test: Don't rely on core for frames elapsed
194 - Test: Fix crash when loading invalid file
195 - Test: Fix crash when fuzzing fails to load a file
196 - Tools: Fix recurring multiple times over the same library
197 - Util: Fix overflow when loading invalid UPS patches
198 - Util: Fix highest-fd socket not being returned by SocketAccept
199 - Windows: Fix VDir.rewind
200Misc:
201 - All: Add C++ header guards
202 - All: Move time.h include to common.h
203 - 3DS, PSP2, Wii: Last directory loaded is saved
204 - CMake: Add ability to just print version string
205 - Core: New, faster event timing subsystem
206 - Core: Clean up some thread state checks
207 - Core: Add generic checksum function
208 - Core: Cores can now have multiple sets of callbacks
209 - Core: Restore sleep callback
210 - Core: Move rewind diffing to its own thread
211 - Core: Ability to enumerate and modify video and audio channels
212 - Core: List memory segments in the core
213 - Core: Move savestate creation time to extdata
214 - Core: Config values can now be hexadecimal
215 - Core: Improved threading interrupted detection
216 - Debugger: Modularize CLI debugger
217 - Debugger: Make building with debugging aspects optional
218 - Debugger: Add functions for read- or write-only watchpoints
219 - Debugger: Make attaching a backend idempotent
220 - Debugger: Add mDebuggerRunFrame convenience function
221 - Feature: Move game database from flatfile to SQLite3
222 - Feature: Support ImageMagick 7
223 - Feature: Make -l option explicit
224 - FFmpeg: Return false if a file fails to open
225 - FFmpeg: Force MP4 files to YUV420P
226 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
227 - GB: Reset with initial state of DIV register
228 - GB MBC: New MBC7 implementation
229 - GB Audio: Simplify envelope code
230 - GB Audio: Improve initial envelope samples
231 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
232 - GB Video: Improved video timings
233 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
234 - GBA, GB: ROM is now unloaded if a patch is applied
235 - GBA DMA: Refactor DMA out of memory.c
236 - GBA DMA: Move DMAs to using absolute timing
237 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
238 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
239 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
240 - GBA Memory: Support reading/writing POSTFLG
241 - GBA Memory: Remove unused prefetch cruft
242 - GBA Timer: Improve accuracy of timers
243 - GBA Video: Clean up unused timers
244 - GBA Video: Allow multiple handles into the same tile cache
245 - GBA Video, GB Video: Colors are now fully scaled
246 - GBA Video: Optimize when BLD* registers are written frequently
247 - OpenGL: Add xBR-lv2 shader
248 - Qt: Move last directory setting from qt.ini to config.ini
249 - Qt: Improved HiDPI support
250 - Qt: Expose configuration directory
251 - Qt: Merge "Save" and "OK" buttons in shader options
252 - Qt: Automatically load controller profile when plugged in
253 - Qt: Rename "Resample video" option to "Bilinear filtering"
254 - Qt: Remove audio thread
255 - Qt: Remove audio buffer sizing in AudioProcessorQt
256 - Qt: Re-enable QtMultimedia on Windows
257 - Qt: Make "Mute" able to be bound to a key
258 - Qt: Add .gb/.gbc files to the extension list in Info.plist
259 - Qt: Relax hard dependency on OpenGL
260 - Qt: Better highlight active key in control binding
261 - SDL: Remove scancode key input
262 - SDL: Automatically map controllers when plugged in
263 - Test: Add a basic test suite
264 - Util: Add size counting to Table
265 - Util: Add 8-bit PNG write support
266 - Util: Tune patch-fast extent sizes
267 - VFS: Call msync when syncing mapped data
268 - VFS: Allow truncating memory chunk VFiles
269 - VFS: Fix some minor VFile issues with FILEs
270 - VFS: Optimize expanding in-memory files
271 - VFS: Add VFileFIFO for operating on circle buffers
272Changes from beta 1:
273Features:
274 - Qt: Italian translation (by theheroGAC)
275 - Qt: Updated German translation
276Bugfixes:
277 - GB Audio: Fix incorrect channel 4 iteration
278 - GB Audio: Fix zombie mode bit masking
279 - GB Serialize: Fix timer serialization
280 - GB Video: Fix LYC regression
281 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
282 - GBA Timer: Fix count-up timing overflowing timer 3
283 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
284 - Qt: Fix memory search close button (fixes mgba.io/i/769)
285 - Qt: Fix window icon being stretched
286 - Qt: Fix initial window size (fixes mgba.io/i/766)
287 - Qt: Fix data directory path
288 - Qt: Fix controls not saving on non-SDL builds
289 - Qt: Fix translation initialization (fixes mgba.io/i/776)
290 - Qt: Fix patch loading while a game is running
291 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
292 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
293 - Qt: Fix GL-less build
294 - Qt: Fix Software renderer not handling alpha bits properly
295 - Qt: Fix screen background improperly stretching
296 - SDL: Fix cheats not loading
297Misc:
298 - GB Serialize: Add MBC state serialization
299 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
300 - GBA Timer: Improve accuracy of timers
301 - PSP2: Update toolchain to use vita.cmake
302 - Qt: Add language selector
303 - Qt: Minor test fixes
304 - Qt: Move shader settings into main settings window
305 - Qt: Dismiss game crashing/failing dialogs when a new game loads
306 - Qt: Properly ship Qt translations
307 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
308
3090.6 beta 1: (2017-06-29)
310 - Initial beta for 0.6
311
3120.5.2: (2016-12-31)
313Bugfixes:
314 - All: Fix fullscreen config option being ignored
315 - ARM7: PSR mode bits should not get sign extended
316 - GB: Fix audio not being deinitialized
317 - GB: Fix crash when masking savedata
318 - GB: Properly initialize sramRealVf variable
319 - GB Audio: Fix serialization of channel 3 and NR52 properties
320 - GB Audio: Reset envelope timer when reseting sound channel
321 - GB MBC: Fix SRAM dangling pointer with RTC games
322 - GB MBC: Fix initializing MBC when no ROM is loaded
323 - GB Memory: Fix patching ROM bank 0
324 - GB Memory: Fix starting HDMAs during mode 0
325 - GB Memory: Fix HDMA5 value after DMA completes
326 - GB Video: Initialize LCDC in renderer
327 - GB Video: Hblank IRQs should mask LYC=LY IRQs
328 - GBA: Fix IRQs firing after already being cleared
329 - GBA: Only unhalt CPU if appropriate bit is set in IE
330 - GBA: Add savegame override for Crash Bandicoot 2
331 - GBA BIOS: Fix MidiKey2Freq BIOS reads
332 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
333 - GBA Cheats: Fix GameShark ROM patches
334 - GBA I/O: Mask off WAITCNT bits that cannot be written
335 - GBA Memory: Fix misaligned BIOS reads
336 - GBA Memory: Fix VCOUNT being writable
337 - GBA Video: Fix out of bounds sprite transforms
338 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
339 - Libretro: Fix disabling BIOS
340 - Libretro: Fix Game Boy savestates and audio
341 - Qt: Fix changing resolution of software renderer
342 - Qt: Fix setting overrides
343 - Qt: Fix cut off tiles and alignment issues in tile viewer
344 - Qt: Only reset window dimensions when first shown
345 - Qt: Fix Qt Multimedia audio driver on big endian
346 - Qt: Fix Apply button for key and controller configurations
347 - VFS: Fix resizing memory chunks when not needed
348 - Windows: Fix Unicode directory handling
349Misc:
350 - GB, GBA: Prevent loading null ROMs
351 - GB Audio: Initialize wave RAM to GBC values
352 - GB Memory: Reset ROM bank when loading a ROM
353 - PSP2: Improved controller rumble
354
3550.5.1: (2016-10-05)
356Bugfixes:
357 - Core: Fix importing save games as read-only
358 - FFmpeg: Fix encoding AAC
359 - GB: Fix invalid STOP behavior on Game Boy Color
360 - GB: Initialize audio properly
361 - GB: Properly clear KEY1 bit 0 when switching speeds
362 - GB: Properly unload save files when unloading a ROM
363 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
364 - GB MBC: Fix MBC7 when size is incorrectly specified
365 - GB MBC: Fix RTC access when no save file is loaded
366 - GB SIO: Don't auto-clock external shift clock
367 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
368 - GB Video: Fix video frames getting missed when LCDC is off
369 - GB Video: Clear screen when LCDC is off
370 - GBA Cheats: Fix holding onto pointers that may get invalidated
371 - GBA Cheats: Fix key-activated CodeBreaker cheats
372 - GBA Cheats: Fix uninitialized memory getting freed when saving
373 - GBA Hardware: Improve Game Boy Player rumble behavior
374 - GBA Memory: Fix several unused I/O register read values
375 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
376 - LR35902: Fix events running with the wrong cycle active
377 - Qt: Fix "close" button on Overrides view
378 - Qt: Fix saving overrides
379 - Qt: Fix directory set unloading when replacing the ROM
380 - Qt: Fix patch loading
381 - Qt: Fix crash when saving an override if a game isn't loaded
382 - Qt: Fix showing default display driver as OpenGL (force 1.x)
383 - SDL: Attach rumble in SDL frontend
384 - Util: Fix PNG identification on files too small to be a PNG
385Misc:
386 - All: Only update version info if needed
387 - All: Split out install locations for Libretro and OpenEmu
388 - FFmpeg: Encoding cleanup
389 - GB: Reset active region when reloading ROM
390 - GB Memory: Initialize RAM pattern for GBC
391 - GB Video: Improved video timings
392 - Qt: Manage window sizes slightly better
393 - Qt: Remember scale option independent of core dimensions
394
3950.5.0: (2016-09-19)
396Features:
397 - Game Boy support
398 - Support for encrypted CodeBreaker GBA cheats
399 - Emulation of Vast Fame protected GBA carts (taizou)
400 - Tile viewer
401 - Threaded rendering mode
402 - Libretro: Memory map and achievement support (leiradel)
403 - GUI: Add UI control remapping
404 - GUI: Add fast-forward
405 - Wii: 240p support
406 - 3DS: Adjustable screen darkening
407 - Ability to temporarily load a savegame
408 - Load specific files out of archives
409 - Automatic BIOS detection
410Bugfixes:
411 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
412 - Debugger: Fix GDB breakpoints
413 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
414 - GBA: Fix filehandle leak with savegames
415 - GBA: Timer 0 cannot be count up
416 - GBA: Count up timers should not count themselves
417 - GBA Memory: Fix mirror on non-overdumped Classic NES games
418 - GBA Memory: Fix ldm {pc}
419 - GBA Savedata: Fix savedata sync timer
420 - GBA Savedata: Only unmap savedata if present
421 - GBA Serialize: Savestates now properly store prefetch
422 - GBA Video: WIN0/1 take priority over OBJWIN
423 - GBA Video: Fix out-of-order OBJWIN
424 - PSP2: Fix GPU crash while exiting
425 - PSP2: Fix VSync
426 - PSP2: Fix accelerometer range
427 - PSP2: Actually load screen mode setting
428 - PSP2: Fix gyroscope direction
429 - PSP2: Delete threads after they return
430 - PSP2: Fix mapping/unmapping from not at 0
431 - Qt: Fix bug in software renderer scaling
432 - Qt: Fix hanging key press after disabling autofire
433 - Qt: Fix being unable to pause manually when using auto-pausing
434 - SDL: Fix axes being mapped wrong
435 - Util: Fix realloc semantics in utf16to8
436 - Util: Fix inserting too many items into a hash table
437 - VFS: Fix uninitialized varaible reading from 7z
438 - VFS: Fix reading multiple files from a 7z archive
439 - Wii: Fix framelimiting after a slowdown
440 - Wii: Fix garbage flash at startup
441Misc:
442 - 3DS: Use blip_add_delta_fast for a small speed improvement
443 - 3DS: Allow UTF-16 filenames
444 - 3DS: Port to using citro3D
445 - 3DS: Use system font for menus
446 - 3DS: Attempt to use Core 2 for threads
447 - 3DS: Adjustable filering
448 - 3DS: 3D banner
449 - All: Add QUIET parameter to silence CMake
450 - All: Faster memory read/write
451 - ARM7: Support forcing Thumb mode via MSR
452 - ARM7: Flush prefetch cache when loading CPSR via MSR
453 - ARM7: Clean up instruction decoding for future expandability
454 - Debugger: Support register and memory writes via GDB stub
455 - Debugger: Add software breakpoint support to gdb
456 - FFmpeg: Full support for libavcodec 56+
457 - GBA: Better debug logging if event processing breaks
458 - GBA Audio: Force audio DMAs to not increment destination
459 - GBA BIOS: Use custom ArcTan, not relying on OS
460 - GBA Hardware: Clean up dead code in GBP
461 - GBA Memory: Optimize stalling behavior
462 - GBA Memory: Optimize Load-/StoreMultiple
463 - GBA Savedata: Add realistic timing for EEPROM
464 - GBA Serialize: Savestates now store if CPU was halted
465 - GBA Video: Remove old slow path fallback
466 - GBA Video: Optimize sprite drawing
467 - GBA Video: Optimize mode 0 rendering
468 - GBA Video: Optimize compositing cases slightly
469 - GUI: Screenshot dimensions are now passed through
470 - GUI: Add back logging
471 - GUI: Only reload config if manually saved
472 - GUI: Increase scrolling speed
473 - OpenGL: Log shader compilation failure
474 - OpenGL: Add texSize uniform
475 - Qt: Make -g flag work in Qt build
476 - Qt: Simplify OpenGL context creation
477 - Qt: Thread startup improvements
478 - Qt: Make audio channel/video layer options shortcut mappable
479 - Qt: Remove some C99isms from C++ code
480 - Qt: Remove default autofire mappings
481 - Qt: Make reseting when pasued frame-accurate
482 - Qt: Rearchitect game closing codepath
483 - PSP2: Use system font for menus
484 - PSP2: Add rumble for PS TV
485 - PSP2: Add fit-to-height screen mode
486 - PSP2: Sync files per descriptor
487 - PSP2: Allow UTF-8 filenames
488 - PSP2: Screenshots are now saved into the Photo Gallery
489 - PSP2: Stop underclocking when menuing
490 - SDL: Increase default audio buffer size to 1024 samples
491 - SDL: More responsive rumble
492 - Util: Add Vector GetConstPointer
493 - Util: Add rtrim
494 - Util: Add endswith
495 - VFS: Improve zip file detection
496 - Wii: Add pixelated resample filter
497 - Windows: Add native VDir support
498 - Util: Add PRIz macro for libc versions that don't support %z
499
5000.4.1: (2016-07-11)
501Bugfixes:
502 - All: Fix several file handle leaks
503 - All: Fix instruction tables getting zeroed when linking sometimes
504 - ARM7: Fix flags on SBC/RSC
505 - ARM7: Fix setting spsr privilege bits when spsr is empty
506 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
507 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
508 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
509 - GBA Memory: Fix executing code from OBJ region of VRAM
510 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
511 - GBA Serialize: Fix loading savegames from savestates
512 - OpenGL: Correct boolean vector strcmp strings for uniforms
513 - Qt: Fix sending gameStopped twice
514 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
515 - Qt: Fix initial state of key mapping
516 - Qt: Initialize m_useBios
517 - SDL: Fix joystick initialization on BSD
518 - SDL: Fix potential joystick crash in games with rumble
519 - SDL: Fix SDL 1.2 build
520 - SDL: Fix sporadic crash when deinitializing audio
521 - Shaders: Fix AGS-001 shader with some bad drivers
522 - Util: Use closesocket on Windows
523 - Util: Fix socket bind addresses
524 - VFS: Fix reading 7z archives without rewinding first
525 - VFS: VFileFromFD should not open directories
526 - Wii: Fix tilting direction
527 - Util: Fix realloc semantics in utf16to8
528Misc:
529 - All: Allow use of external minizip library
530 - Debugger: CLI debugger now exits when end-of-stream is reached
531 - FFmpeg: Update dependencies on Ubuntu
532 - GBA: Slightly optimize GBAProcessEvents
533 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
534 - GBA Video: Null renderer should return proper register values
535 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
536 - Qt: Add preset for DualShock 4
537 - Qt: Update 360 input profile on OS X to reflect newer drivers
538 - Qt: Remove use of NaN
539 - Qt: Canonicalize file paths when loading games
540 - Qt: Add refresh button to controller editing
541 - SDL: Remove default gamepad mappings
542 - Util: Fix intermittent build failure on OS X
543 - VFS: VFile.sync now updates modified time
544
5450.4.0: (2016-02-02)
546Features:
547 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
548 - I/O viewer
549 - Booting of multiboot images
550 - Customization of GIF recording
551 - Libretro: Cheat code support
552 - Support for GLSL shaders
553 - ROM information view
554 - Support for VBA-style cheat codes
555 - Savestates now store creation timestamps
556 - Key autofire
557 - Libretro: Allow blocking opposing directional input
558 - OpenEmu core for OS X
559 - Libretro: Settings for using BIOS and skipping intro
560 - Libretro: Customizable idle loop removal
561 - Implemented cycle counting for sprite rendering
562 - Cleaner, unified settings window
563 - Added a setting for pausing when the emulator is not in focus
564 - Customizable paths for save games, save states, screenshots and patches
565 - Controller hotplugging
566 - Ability to store save games and active cheats within savestates
567Bugfixes:
568 - ARM7: Fix sign of unaligned LDRSH
569 - ARM7: Fix decoding of some ARM ALU instructions with shifters
570 - Debugger: Fix watchpoints in gdb
571 - GBA: Fix warnings when creating and loading savestates
572 - GBA: Fix Iridion II savetype
573 - GBA BIOS: Fix misaligned CpuSet
574 - GBA Cheats: Fix cheats setting the Action Replay version
575 - GBA Hardware: Fix GPIO on big endian
576 - GBA Memory: Fix DMA register writing behavior
577 - GBA Memory: Fix DMAs triggering two cycles early
578 - Libretro: Fix aspect ratio
579 - Qt: Fix some potential crashes with the gamepad mapping
580 - Qt: Fix keys being mapped incorrectly when loading configuration file
581 - Util: Fix PowerPC PNG read/write pixel order
582 - Util: Fix excessive memory allocation when decoding a PNG
583 - VFS: Fix VFileReadline and remove _vfdReadline
584Misc:
585 - All: Improved PowerPC support
586 - All: Fix some undefined behavior warnings
587 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
588 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
589 - GBA: Implement bad I/O register loading
590 - GBA: Allow jumping to OAM and palette RAM
591 - GBA BIOS: Finish implementing RegisterRamReset
592 - GBA Config: Add "override" layer for better one-time configuration
593 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
594 - GBA Memory: Use a dynamically sized mask for ROM memory
595 - GBA Memory: Implement several unimplemented memory access types
596 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
597 - GBA RR: Starting from savestate now embeds the savegame
598 - GBA RR: Add preliminary SRAM support for VBM loading
599 - GBA RR: Add support for resets in movies
600 - GBA Video: Remove lastHblank, as it is implied
601 - Libretro: Use anonymous memory mappers for large blocks of memory
602 - Libretro: Add install target for libretro core
603 - Qt: Window size command line options are now supported
604 - Qt: Increase usability of key mapper
605 - Qt: Add 'Apply' button to settings window
606 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
607 - Qt: Allow use of modifier keys as input
608 - Qt: Optimize log viewer
609 - Qt: Added button for breaking into the GDB debugger
610 - Qt: Add box for showing duration of rewind
611 - SDL: Support fullscreen in SDL 1.2
612 - SDL: Allow GBASDLAudio to be used without a thread context
613 - Util: Use VFile for configuration
614 - Util: Add MutexTryLock
615
6160.3.2: (2015-12-16)
617Bugfixes:
618 - ARM7: Fix STRT/STRBT
619 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
620 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
621 - Libretro: Fix problems with rumble not turning off
622 - GBA: Fix idle skip state being retained between games
623 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
624 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
625 - GBA BIOS: Fix Sqrt sign
626 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
627 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
628 - GBA Memory: Fix DMA behavior for SRAM accesses
629 - GBA Memory: Fix Store8 to OBJ VRAM
630 - GBA Memory: Fix alignment of LDM/STM on SRAM
631 - GBA Memory: Fix unaligned out-of-bounds ROM loads
632 - GBA Memory: Fix timing of DMAs
633 - GBA Video: Fix _mix for 15-bit color
634 - GBA Video: Fix OAM and palette initialization
635 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
636 - Qt: Use safer isLoaded check in GameController
637 - Qt: Fix a race condition in PainterGL that could lead to a crash
638 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
639 - Qt: Fix font size in memory viewer
640 - Qt: Fix a crash in the memory viewer
641 - Qt: Add additional checks in CheatModel to prevent crashes
642 - Qt: Fix race condition with setting sample rate
643 - Qt: Fix crash when closing multiplayer windows
644 - Qt: Fix resetting while paused
645Misc:
646 - GBA Audio: Implement missing flags on SOUNDCNT_X register
647 - Qt: Add mute option to menu
648
6490.3.1: (2015-10-24)
650Bugfixes:
651 - ARM7: Fix instruction decoding of Thumb shifts
652 - GBA: Deinit savegame when unloading a ROM
653 - GBA: Fix BIOS check on big endian
654 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
655 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
656 - GBA Audio: Fix audio channels being silenced at the wrong time
657 - GBA Memory: Fix bad BIOS Load16 on big endian
658 - GBA Memory: Fix bad Load8 on big endian
659 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
660 - GBA Video: Fix edge case with sprite blend modes and semitransparency
661 - GBA Video: Fix objwin and blending interaction on sprites
662 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
663 - Libretro: Fix a memory leak with the render buffer
664 - Qt: Windows no longer spawn in the top left on first launch
665 - Qt: Fix install path of XDG desktop file with DESTDIR
666 - Qt: Fix drag and drop on Windows
667 - Qt: Reenable double buffering, as disabling it broke some Windows configs
668 - VFS: Fix return values of VFileFILE.read and .write
669Misc:
670 - All: Reset next event to cycles instead of zero to interrupt
671 - All: Add --version flag
672 - ARM7: Force disable LTO on two files to work around a GCC bug
673 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
674 - GBA: Better memory handling with PNG savestates
675 - GBA: Additional savestate sanity checks
676 - GBA: Check for cycle count being too high
677 - GBA Audio: Allow GBAAVStream to have no video callback
678 - GBA BIOS: Implement RegisterRamReset for SIO registers
679 - Qt: Remove useless help icons in dialogs
680 - Qt: Prevent savestate window from opening while in multiplayer
681 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
682 - Qt: Dropping multiplayer windows works more cleanly now
683
6840.3.0: (2015-08-16)
685Features:
686 - Ability to hide individual background layers, or OBJs
687 - Ability to mute individual audio channels
688 - Palette viewer and exporter
689 - Volume control
690 - More shortcuts are editable (e.g. quick save/load)
691 - Rewind now shows the frame after rewinding
692 - Import/Export of GameShark/Action Replay snapshots
693 - Add "Step backwards" item for single increment rewind
694 - Deadzone estimation for game controllers
695 - Analog inputs can be used for shortcuts
696 - Menu items for specific solar sensor brightness levels
697 - Remappable controls for tilt and gyroscope sensors
698 - Status messages for actions taken while a game is running (e.g. save/load state)
699 - Memory inspector
700 - Screensaver can now be suspended while a game is running
701 - Load/save the most recent savestate slot
702 - Support varible speed (PWM) rumble
703 - Ability to cap fast forward speed
704 - Finer control over FPS target
705 - Holdable shortcut for rewinding one frame at a time
706 - Ability to boot directly into the BIOS
707 - Preliminary support for yanking out the game pak while a game is running
708 - Thumb-drive mode by putting a file called portable.ini in the same folder
709 - Configurable display driver, between software and OpenGL
710 - Undo-able savestate loading and saving
711 - Controller profiles now store shortcut settings
712 - Default controller profiles for several common controllers
713 - Libretro now supports BIOS, rumble and solar sensor
714 - Implement BIOS call Stop, for sleep mode
715 - Automatically load patches, if found
716 - Improved video synchronization
717 - Configurable audio output sample rate
718Bugfixes:
719 - ARM7: Fix SWI and IRQ timings
720 - ARM7: Fix Thumb MUL timing
721 - ARM7: Fix timing of multiplies to use N cycles
722 - ARM7: ARMHotplugDetach should call deinit
723 - Debugger: Fix use-after-free in breakpoint clearing code
724 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
725 - GBA: Cap audio FIFO read size during deserialization
726 - GBA: Check for corrupted savestates when loading
727 - GBA: Check for improperly sized savestates when loading
728 - GBA: Check for savestates made from differently sized ROMs
729 - GBA: Fix calls to endian-independent loadstores
730 - GBA: Fix timing of reading from timer registers
731 - GBA: Ensure cycles never go negative
732 - GBA Audio: Force audio FIFOs to 32-bit
733 - GBA Audio: Fix audio pitch changing when adjusting buffer size
734 - GBA Audio: Fix sample order in audio channel 3
735 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
736 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
737 - GBA Memory: Improve Thumb open bus behavior
738 - GBA Memory: Fix potential DMA issue when loading a savestate
739 - GBA Memory: Fix load/store multiple video memory waitstates
740 - GBA SIO: Fix reseting when there are SIO devices attached
741 - GBA Video: Blended sprites should never have other effects applied
742 - GBA Video: Fix out-of-bounds tiles in mosaic
743 - GBA Video: Fix windows not affecting sprites
744 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
745 - GBA Video: Fix timing on first scanline
746 - Qt: Better cleanup when a game crashes
747 - Qt: Fix open ROM dialog filtering for archive formats
748 - Qt: Cap the maximum number of multiplayer windows
749 - Qt: Fix maximum year in sensor override
750 - Qt: Fix window being too tall after exiting fullscreen
751 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
752 - Qt: Fix analog buttons not getting unmapped
753 - Qt: Fix passing command line options
754 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
755 - SDL: Fix SDL build when OpenGL is missing
756 - Util: Allow loading IPS patches that grow the ROM
757 - VFS: Fix resource leaks if some allocations fail
758 - VFS: Fix line-reading to return proper values
759 - Video: Fix an issue with very long filenames
760 - Util: Fix formatting of floats
761Misc:
762 - All: Add --help flag for command line programs
763 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
764 - All: Enable static linking for Windows
765 - All: Enable static linking for OS X
766 - All: Threads are now named
767 - All: Proper handling of Unicode file paths
768 - ARM7: Add emulation for Undefined CPU mode
769 - ARM7: Reduce the size of the Thumb instruction table
770 - GBA: Add status log level
771 - GBA: GBARewind now returns how many states it has rewound
772 - GBA: SIO logging layer
773 - GBA BIOS: Stub out SoundBias
774 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
775 - GBA: Don't include GBACLIDebugger struct unless needed
776 - GBA: Savedata is now synced shortly after data finishes being written
777 - GBA: Process multiple timer events at once, if necessary
778 - GBA Audio: Implement audio reset for channels A/B
779 - GBA Audio: Process multiple audio events at once, if necessary
780 - GBA Hardware: Backport generic RTC source into core
781 - GBA Input: Allow axes and buttons to be mapped to the same key
782 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
783 - GBA SIO: Add a dummy driver for Normal mode
784 - GBA Thread: Add functionality for running callbacks on the GBA thread
785 - GBA Thread: Split GBASync into a separate file
786 - GBA Video: Refactor software renderer into separate files
787 - GBA Video: Slightly optimize mode 0 mosaic rendering
788 - Debugger: Free watchpoints in addition to breakpoints
789 - Qt: Handle saving input settings better
790 - Qt: Move GL frame drawing back onto its own thread
791 - Qt: Fast forward (held) option moved from Other to Emulation menu
792 - Qt: Show version info in window title
793 - Qt: Migrate multiplayer window handling into GBAApp
794 - Qt: Unified file opening and saving with last location
795 - Qt: Fix windows being resizable when they shouldn't have been
796 - Qt: Only hide cursor in full screen
797 - Qt: Replace pause-after-frame mutex with an atomic
798 - Qt: Add application icon and XDG desktop files
799 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
800 - Qt: Don't save window size when entering fullscreen
801 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
802 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
803 - Qt: Increase usability of key mapper
804 - Qt: Show checkmark for window sizes
805 - Qt: Set window path to loaded ROM
806 - Perf: Ability to load savestates immediately on launch
807 - SDL: Properly check for initialization
808 - SDL: Clean up initialization functions
809 - SDL: Clean up GL context
810 - Util: Allow disabling the threading code entirely
811 - VFS: Add sync method to force syncing with backing
812
8130.2.1: (2015-05-13)
814Bugfixes:
815 - All: Fix sanitize-deb script not cleaning up after itself
816 - All: Fix dependencies for libavcodec on Debian-derived platforms
817 - ARM7: Handle writeback for PC in addressing modes 2 and 3
818 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
819 - ARM7: Fix ARM multiply instructions when PC is a destination register
820 - Debugger: Fix use-after-free in breakpoint clearing code
821 - Debugger: Fix boundary conditions in tab completion
822 - GBA: Fix timers not updating timing when writing to only the reload register
823 - GBA: Fix rewind boundary conditions
824 - GBA: Add initial I/O register settings for background matrix registers
825 - GBA: Fix hang when loading a savestate if sync to video is enabled
826 - GBA: Handle out-of-bounds I/O access
827 - GBA: Fix bounds-checking on EEPROM access
828 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
829 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
830 - GBA Memory: Allow SRAM to be 64kB
831 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
832 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
833 - GBA Video: Fix second frame mode 5
834 - Perf: Fix race condition if a game crashes immediately on start
835 - Qt: Fix Display object leak when closing a window
836 - Qt: Fix .deb dependencies
837 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
838 - Qt: Fix window not regaining focus after exiting savestate window
839 - Qt: Fix regression where video would not record if the game had already started
840 - Qt: Fix potential crash if a gamepad causes focus to change
841 - Qt: Fix controller axis querying
842 - Qt: Fix multiplayer windows opening as the wrong size
843 - Qt: Fix controllers sometimes not loading the right profile
844 - SDL: Fix boundary conditions for joystick adjustments
845 - SDL: Allocate properly sized input maps
846 - SDL: Fix potential build issues when Qt and SDL2 are in use
847 - Util: Fix resource leak in UTF-8 handling code
848 - Util: Fix a null-pointer issue when attempting to delete a key
849 - VFS: Fix resource leaks if some allocations fail
850 - Video: Fix an issue with very long filenames
851Misc:
852 - GBA Memory: Soft-crash if jumping past the end of a ROM
853 - Qt: Show multiplayer numbers in window title
854 - Qt: Solar sensor can have shortcuts set
855
8560.2.0: (2015-04-03)
857Features:
858 - Support for gamepad axes, e.g. analog sticks or triggers
859 - Add scale presets for up to 6x
860 - Settings window
861 - Bilinear resampling option
862 - Add option to skip BIOS start screen
863 - List of recently opened games
864 - Support for games using the Solar Sensor
865 - Better audio resampling via blip-buf
866 - Game Pak overrides dialog for setting savetype and sensor values
867 - Support for games using the tilt sensor
868 - Remappable shortcuts for keyboard and gamepad
869 - Rewinding of emulation
870 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
871 - Support IPv6
872 - Save directory of last loaded file
873 - Support BPS patches
874 - Automatically detect and optimize out idle loops
875 - Configurable game overrides
876 - Support loading 7-Zip files
877 - Drag and drop game loading
878 - Cheat code support
879 - Runtime configurable audio driver
880 - Libretro core for use with RetroArch and other front-ends
881 - Controller profiles for setting different bindings for different controllers
882 - Ability to lock aspect ratio
883 - Local link cable support
884 - Ability to switch which game controller is in use per instance
885 - Ability to prevent opposing directional input
886 - Warning dialog if an unimplemented BIOS feature is called
887 - Debugger: Add CLI "frame", frame advance command
888 - Debugger: Add CLI functions for writing to memory
889 - Debugger: Add CLI functions for examining memory regions
890 - Debugger: Add CLI function for writing a register
891Bugfixes:
892 - ARM7: Extend prefetch by one stage
893 - ARM7: Fix cycle counting for loads
894 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
895 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
896 - GBA: Initialize gba.sync to null
897 - GBA: Fix timer initialization
898 - GBA Audio: Support 16-bit writes to FIFO audio
899 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
900 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
901 - GBA BIOS: Fix BIOS prefetch after reset
902 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
903 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
904 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
905 - GBA Memory: Fix I cycles that had been moved to ARM7 core
906 - GBA Memory: Fix cycle counting for 32-bit load/stores
907 - GBA RR: Fix fallthrough error when reading tags from a movie
908 - GBA Thread: Fix possible hang when loading an archive
909 - GBA Thread: Fix possible deadlock in video sync
910 - Perf: Fix crash when the GBA thread fails to start
911 - Qt: Fix crash starting a GDB stub if a game isn't loaded
912 - Qt: Fix crash when adjusting settings after closing a game
913 - Qt: Fix crash when starting GDB stub after closing a game
914 - Qt: Fix patch loading while a game is running
915 - Qt: Fix crash when loading a game after stopping GDB server
916 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
917 - Qt: Fix crash when attempting to pause if a game is not running
918 - SDL: Properly clean up if a game doesn't launch
919 - Util: Fix sockets on Windows
920Misc:
921 - All: Enable link-time optimization
922 - Debugger: Watchpoints now work on STM/LDM instructions
923 - Debugger: Clean up GDB stub network interfacing
924 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
925 - Debugger: Merge Thumb BL instructions when disassembling
926 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
927 - Debugger: Watchpoints now report address watched (fixes #68)
928 - Debugger: Add support for soft breakpoints
929 - Debugger: Make I/O register names be addresses instead of values
930 - Debugger: Rename read/write commands
931 - GBA: Improve accuracy of event timing
932 - GBA: Add API for getting Configuration structs for overrides and input
933 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
934 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
935 - GBA: Move A/V stream interface into core
936 - GBA: Savestates now take into account savedata state machines (fixes #109)
937 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
938 - GBA Memory: Simplify memory API and use fixed bus width
939 - GBA Thread: Make GBASyncWaitFrameStart time out
940 - GBA Video: Start video at the last scanline instead of the first
941 - Qt: Optimize logo drawing
942 - Qt: Move frame upload back onto main thread
943 - Qt: Remember window position
944 - Qt: Double-clicking on the window toggles full screen
945 - Util: Use proper locale for reading and writing float values
946
9470.1.1: (2015-01-24)
948Bugfixes:
949 - ARM7: Fix LDM writeback to a register already written
950 - GBA: Fix timers 2 and 3 updating incorrectly
951 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
952 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
953 - GBA Audio: Properly initialize audio FIFO channels
954 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
955 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
956 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
957 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
958 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
959 - GBA BIOS: Fix HuffUnComp boundary conditions
960 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
961 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
962 - GBA Memory: Filter out top nybble of DMA addresses
963 - GBA Memory: Properly bounds-check VRAM accesses
964 - GBA Memory: Fix initial DMA state
965 - GBA Thread: Allow halted games to exit cleanly
966 - GBA Video: Fix blend issues with obscured middle layers
967 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
968 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
969 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
970 - GBA Video: Fix sprite boundary conditions with mosaic
971 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
972 - Qt: Fix issue with set frame sizes being the wrong height
973 - Qt: Fix emulator crashing when full screen if a game is not running
974 - Qt: Fix window focus issues
975 - Qt: Properly set default video recording settings
976 - Qt: Fix a race condition when a game crashes immediately
977 - Qt: Fix some cases where key mapping can break if focus is adjusted
978 - Qt: Fix crash if a game pauses before any frames are shown
979 - Debugger: Negative PC-relative loads now properly subtract the offset
980 - Debugger: Align PC-relative loads in Thumb
981 - Debugger: Fix watchpoints triggering too late
982 - Debugger: Fix binary print putting spaces between digits
983 - Video: Ensure FFmpeg encoder has audio frames
984 - Video: Fix uncompressed PCM audio recording
985 - Video: Fix FFmpeg crashing when the file extension is wrong
986 - Util: Fix SOCKET_FAILED macro
987Misc:
988 - GBA: Exit cleanly on FATAL if the port supports it
989 - GBA Memory: Implement 16- and 32-bit loads from SRAM
990 - Qt: Disable sync to video by default
991 - Qt: Handle a game crash without crashing
992 - Qt: Set default log level to FATAL, ERROR and WARN
993 - Qt: Clarify some phrasing in the menus
994 - Qt: Clear active buttons when focus is lost
995
9960.1.0: (2014-12-13)
997 - Initial release