src/gba/io.c (view raw)
1/* Copyright (c) 2013-2015 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include <mgba/internal/gba/io.h>
7
8#include <mgba/internal/arm/macros.h>
9#include <mgba/internal/gba/dma.h>
10#include <mgba/internal/gba/gba.h>
11#include <mgba/internal/gba/rr/rr.h>
12#include <mgba/internal/gba/serialize.h>
13
14mLOG_DEFINE_CATEGORY(GBA_IO, "GBA I/O", "gba.io");
15
16const char* const GBAIORegisterNames[] = {
17 // Video
18 "DISPCNT",
19 0,
20 "DISPSTAT",
21 "VCOUNT",
22 "BG0CNT",
23 "BG1CNT",
24 "BG2CNT",
25 "BG3CNT",
26 "BG0HOFS",
27 "BG0VOFS",
28 "BG1HOFS",
29 "BG1VOFS",
30 "BG2HOFS",
31 "BG2VOFS",
32 "BG3HOFS",
33 "BG3VOFS",
34 "BG2PA",
35 "BG2PB",
36 "BG2PC",
37 "BG2PD",
38 "BG2X_LO",
39 "BG2X_HI",
40 "BG2Y_LO",
41 "BG2Y_HI",
42 "BG3PA",
43 "BG3PB",
44 "BG3PC",
45 "BG3PD",
46 "BG3X_LO",
47 "BG3X_HI",
48 "BG3Y_LO",
49 "BG3Y_HI",
50 "WIN0H",
51 "WIN1H",
52 "WIN0V",
53 "WIN1V",
54 "WININ",
55 "WINOUT",
56 "MOSAIC",
57 0,
58 "BLDCNT",
59 "BLDALPHA",
60 "BLDY",
61 0,
62 0,
63 0,
64 0,
65 0,
66
67 // Sound
68 "SOUND1CNT_LO",
69 "SOUND1CNT_HI",
70 "SOUND1CNT_X",
71 0,
72 "SOUND2CNT_LO",
73 0,
74 "SOUND2CNT_HI",
75 0,
76 "SOUND3CNT_LO",
77 "SOUND3CNT_HI",
78 "SOUND3CNT_X",
79 0,
80 "SOUND4CNT_LO",
81 0,
82 "SOUND4CNT_HI",
83 0,
84 "SOUNDCNT_LO",
85 "SOUNDCNT_HI",
86 "SOUNDCNT_X",
87 0,
88 "SOUNDBIAS",
89 0,
90 0,
91 0,
92 "WAVE_RAM0_LO",
93 "WAVE_RAM0_HI",
94 "WAVE_RAM1_LO",
95 "WAVE_RAM1_HI",
96 "WAVE_RAM2_LO",
97 "WAVE_RAM2_HI",
98 "WAVE_RAM3_LO",
99 "WAVE_RAM3_HI",
100 "FIFO_A_LO",
101 "FIFO_A_HI",
102 "FIFO_B_LO",
103 "FIFO_B_HI",
104 0,
105 0,
106 0,
107 0,
108
109 // DMA
110 "DMA0SAD_LO",
111 "DMA0SAD_HI",
112 "DMA0DAD_LO",
113 "DMA0DAD_HI",
114 "DMA0CNT_LO",
115 "DMA0CNT_HI",
116 "DMA1SAD_LO",
117 "DMA1SAD_HI",
118 "DMA1DAD_LO",
119 "DMA1DAD_HI",
120 "DMA1CNT_LO",
121 "DMA1CNT_HI",
122 "DMA2SAD_LO",
123 "DMA2SAD_HI",
124 "DMA2DAD_LO",
125 "DMA2DAD_HI",
126 "DMA2CNT_LO",
127 "DMA2CNT_HI",
128 "DMA3SAD_LO",
129 "DMA3SAD_HI",
130 "DMA3DAD_LO",
131 "DMA3DAD_HI",
132 "DMA3CNT_LO",
133 "DMA3CNT_HI",
134
135 0, 0, 0, 0, 0, 0, 0, 0,
136 0, 0, 0, 0, 0, 0, 0, 0,
137
138 // Timers
139 "TM0CNT_LO",
140 "TM0CNT_HI",
141 "TM1CNT_LO",
142 "TM1CNT_HI",
143 "TM2CNT_LO",
144 "TM2CNT_HI",
145 "TM3CNT_LO",
146 "TM3CNT_HI",
147
148 0, 0, 0, 0, 0, 0, 0, 0,
149
150 // SIO
151 "SIOMULTI0",
152 "SIOMULTI1",
153 "SIOMULTI2",
154 "SIOMULTI3",
155 "SIOCNT",
156 "SIOMLT_SEND",
157 0,
158 0,
159 "KEYINPUT",
160 "KEYCNT",
161 "RCNT",
162 0,
163 0,
164 0,
165 0,
166 0,
167 "JOYCNT",
168 0,
169 0,
170 0,
171 0,
172 0,
173 0,
174 0,
175 "JOY_RECV_LO",
176 "JOY_RECV_HI",
177 "JOY_TRANS_LO",
178 "JOY_TRANS_HI",
179 "JOYSTAT",
180 0,
181 0,
182 0,
183
184 0, 0, 0, 0, 0, 0, 0, 0,
185 0, 0, 0, 0, 0, 0, 0, 0,
186 0, 0, 0, 0, 0, 0, 0, 0,
187 0, 0, 0, 0, 0, 0, 0, 0,
188 0, 0, 0, 0, 0, 0, 0, 0,
189 0, 0, 0, 0, 0, 0, 0, 0,
190 0, 0, 0, 0, 0, 0, 0, 0,
191 0, 0, 0, 0, 0, 0, 0, 0,
192 0, 0, 0, 0, 0, 0, 0, 0,
193 0, 0, 0, 0, 0, 0, 0, 0,
194
195 // Interrupts, etc
196 "IE",
197 "IF",
198 "WAITCNT",
199 0,
200 "IME"
201};
202
203static const int _isValidRegister[REG_MAX >> 1] = {
204 // Video
205 1, 0, 1, 1, 1, 1, 1, 1,
206 1, 1, 1, 1, 1, 1, 1, 1,
207 1, 1, 1, 1, 1, 1, 1, 1,
208 1, 1, 1, 1, 1, 1, 1, 1,
209 1, 1, 1, 1, 1, 1, 1, 0,
210 1, 1, 1, 0, 0, 0, 0, 0,
211 // Audio
212 1, 1, 1, 0, 1, 0, 1, 0,
213 1, 1, 1, 0, 1, 0, 1, 0,
214 1, 1, 1, 0, 1, 0, 0, 0,
215 1, 1, 1, 1, 1, 1, 1, 1,
216 1, 1, 1, 1, 0, 0, 0, 0,
217 // DMA
218 1, 1, 1, 1, 1, 1, 1, 1,
219 1, 1, 1, 1, 1, 1, 1, 1,
220 1, 1, 1, 1, 1, 1, 1, 1,
221 0, 0, 0, 0, 0, 0, 0, 0,
222 0, 0, 0, 0, 0, 0, 0, 0,
223 // Timers
224 1, 1, 1, 1, 1, 1, 1, 1,
225 0, 0, 0, 0, 0, 0, 0, 0,
226 // SIO
227 1, 1, 1, 1, 1, 0, 0, 0,
228 1, 1, 1, 0, 0, 0, 0, 0,
229 1, 0, 0, 0, 0, 0, 0, 0,
230 1, 0, 1, 0, 1, 0, 0, 0,
231 0, 0, 0, 0, 0, 0, 0, 0,
232 0, 0, 0, 0, 0, 0, 0, 0,
233 0, 0, 0, 0, 0, 0, 0, 0,
234 0, 0, 0, 0, 0, 0, 0, 0,
235 0, 0, 0, 0, 0, 0, 0, 0,
236 0, 0, 0, 0, 0, 0, 0, 0,
237 0, 0, 0, 0, 0, 0, 0, 0,
238 0, 0, 0, 0, 0, 0, 0, 0,
239 0, 0, 0, 0, 0, 0, 0, 0,
240 0, 0, 0, 0, 0, 0, 0, 0,
241 // Interrupts
242 1, 1, 1, 0, 1
243};
244
245static const int _isRSpecialRegister[REG_MAX >> 1] = {
246 // Video
247 0, 0, 1, 1, 0, 0, 0, 0,
248 1, 1, 1, 1, 1, 1, 1, 1,
249 1, 1, 1, 1, 1, 1, 1, 1,
250 1, 1, 1, 1, 1, 1, 1, 1,
251 1, 1, 1, 1, 1, 1, 1, 1,
252 1, 1, 1, 1, 1, 1, 1, 1,
253 // Audio
254 0, 0, 1, 0, 0, 0, 1, 0,
255 0, 0, 1, 0, 0, 0, 1, 0,
256 0, 0, 0, 0, 1, 0, 0, 0,
257 1, 1, 1, 1, 1, 1, 1, 1,
258 1, 1, 1, 1, 0, 0, 0, 0,
259 // DMA
260 1, 1, 1, 1, 1, 1, 1, 1,
261 1, 1, 1, 1, 1, 1, 1, 1,
262 1, 1, 1, 1, 1, 1, 1, 1,
263 0, 0, 0, 0, 0, 0, 0, 0,
264 0, 0, 0, 0, 0, 0, 0, 0,
265 // Timers
266 1, 1, 1, 1, 1, 1, 1, 1,
267 0, 0, 0, 0, 0, 0, 0, 0,
268 // SIO
269 1, 1, 1, 1, 1, 0, 0, 0,
270 1, 1, 1, 0, 0, 0, 0, 0,
271 1, 0, 0, 0, 0, 0, 0, 0,
272 1, 0, 1, 0, 1, 0, 0, 0,
273 0, 0, 0, 0, 0, 0, 0, 0,
274 0, 0, 0, 0, 0, 0, 0, 0,
275 0, 0, 0, 0, 0, 0, 0, 0,
276 0, 0, 0, 0, 0, 0, 0, 0,
277 0, 0, 0, 0, 0, 0, 0, 0,
278 0, 0, 0, 0, 0, 0, 0, 0,
279 0, 0, 0, 0, 0, 0, 0, 0,
280 0, 0, 0, 0, 0, 0, 0, 0,
281 0, 0, 0, 0, 0, 0, 0, 0,
282 0, 0, 0, 0, 0, 0, 0, 0,
283 // Interrupts
284};
285
286static const int _isWSpecialRegister[REG_MAX >> 1] = {
287 // Video
288 0, 0, 1, 1, 0, 0, 0, 0,
289 0, 0, 0, 0, 0, 0, 0, 0,
290 0, 0, 0, 0, 0, 0, 0, 0,
291 0, 0, 0, 0, 0, 0, 0, 0,
292 0, 0, 0, 0, 0, 0, 0, 0,
293 0, 0, 0, 0, 0, 0, 0, 0,
294 // Audio
295 1, 1, 1, 0, 1, 0, 1, 0,
296 1, 1, 1, 0, 1, 0, 1, 0,
297 1, 0, 1, 0, 0, 0, 0, 0,
298 1, 1, 1, 1, 1, 1, 1, 1,
299 1, 1, 1, 1, 0, 0, 0, 0,
300 // DMA
301 0, 0, 0, 0, 0, 1, 0, 0,
302 0, 0, 0, 1, 0, 0, 0, 0,
303 0, 1, 0, 0, 0, 0, 0, 1,
304 0, 0, 0, 0, 0, 0, 0, 0,
305 0, 0, 0, 0, 0, 0, 0, 0,
306 // Timers
307 1, 1, 1, 1, 1, 1, 1, 1,
308 0, 0, 0, 0, 0, 0, 0, 0,
309 // SIO
310 1, 1, 1, 1, 1, 0, 0, 0,
311 1, 1, 1, 0, 0, 0, 0, 0,
312 1, 0, 0, 0, 0, 0, 0, 0,
313 1, 0, 1, 0, 1, 0, 0, 0,
314 0, 0, 0, 0, 0, 0, 0, 0,
315 0, 0, 0, 0, 0, 0, 0, 0,
316 0, 0, 0, 0, 0, 0, 0, 0,
317 0, 0, 0, 0, 0, 0, 0, 0,
318 0, 0, 0, 0, 0, 0, 0, 0,
319 0, 0, 0, 0, 0, 0, 0, 0,
320 0, 0, 0, 0, 0, 0, 0, 0,
321 0, 0, 0, 0, 0, 0, 0, 0,
322 0, 0, 0, 0, 0, 0, 0, 0,
323 0, 0, 0, 0, 0, 0, 0, 0,
324 // Interrupts
325 1, 1, 0, 0, 1
326};
327
328void GBAIOInit(struct GBA* gba) {
329 gba->memory.io[REG_DISPCNT >> 1] = 0x0080;
330 gba->memory.io[REG_RCNT >> 1] = RCNT_INITIAL;
331 gba->memory.io[REG_KEYINPUT >> 1] = 0x3FF;
332 gba->memory.io[REG_SOUNDBIAS >> 1] = 0x200;
333 gba->memory.io[REG_BG2PA >> 1] = 0x100;
334 gba->memory.io[REG_BG2PD >> 1] = 0x100;
335 gba->memory.io[REG_BG3PA >> 1] = 0x100;
336 gba->memory.io[REG_BG3PD >> 1] = 0x100;
337
338 if (!gba->biosVf) {
339 gba->memory.io[REG_VCOUNT >> 1] = 0x7E;
340 gba->memory.io[REG_POSTFLG >> 1] = 1;
341 }
342}
343
344void GBAIOWrite(struct GBA* gba, uint32_t address, uint16_t value) {
345 if (address < REG_SOUND1CNT_LO && (address > REG_VCOUNT || address == REG_DISPCNT)) {
346 value = gba->video.renderer->writeVideoRegister(gba->video.renderer, address, value);
347 } else {
348 switch (address) {
349 // Video
350 case REG_DISPSTAT:
351 value &= 0xFFF8;
352 GBAVideoWriteDISPSTAT(&gba->video, value);
353 return;
354
355 case REG_VCOUNT:
356 mLOG(GBA_IO, GAME_ERROR, "Write to read-only I/O register: %03X", address);
357 return;
358
359 // Audio
360 case REG_SOUND1CNT_LO:
361 GBAAudioWriteSOUND1CNT_LO(&gba->audio, value);
362 value &= 0x007F;
363 break;
364 case REG_SOUND1CNT_HI:
365 GBAAudioWriteSOUND1CNT_HI(&gba->audio, value);
366 break;
367 case REG_SOUND1CNT_X:
368 GBAAudioWriteSOUND1CNT_X(&gba->audio, value);
369 value &= 0x47FF;
370 break;
371 case REG_SOUND2CNT_LO:
372 GBAAudioWriteSOUND2CNT_LO(&gba->audio, value);
373 break;
374 case REG_SOUND2CNT_HI:
375 GBAAudioWriteSOUND2CNT_HI(&gba->audio, value);
376 value &= 0x47FF;
377 break;
378 case REG_SOUND3CNT_LO:
379 GBAAudioWriteSOUND3CNT_LO(&gba->audio, value);
380 value &= 0x00E0;
381 break;
382 case REG_SOUND3CNT_HI:
383 GBAAudioWriteSOUND3CNT_HI(&gba->audio, value);
384 value &= 0xE03F;
385 break;
386 case REG_SOUND3CNT_X:
387 GBAAudioWriteSOUND3CNT_X(&gba->audio, value);
388 // TODO: The low bits need to not be readable, but still 8-bit writable
389 value &= 0x47FF;
390 break;
391 case REG_SOUND4CNT_LO:
392 GBAAudioWriteSOUND4CNT_LO(&gba->audio, value);
393 value &= 0xFF3F;
394 break;
395 case REG_SOUND4CNT_HI:
396 GBAAudioWriteSOUND4CNT_HI(&gba->audio, value);
397 value &= 0x40FF;
398 break;
399 case REG_SOUNDCNT_LO:
400 GBAAudioWriteSOUNDCNT_LO(&gba->audio, value);
401 value &= 0xFF77;
402 break;
403 case REG_SOUNDCNT_HI:
404 GBAAudioWriteSOUNDCNT_HI(&gba->audio, value);
405 value &= 0x770F;
406 break;
407 case REG_SOUNDCNT_X:
408 GBAAudioWriteSOUNDCNT_X(&gba->audio, value);
409 value &= 0x0080;
410 value |= gba->memory.io[REG_SOUNDCNT_X >> 1] & 0xF;
411 break;
412 case REG_SOUNDBIAS:
413 GBAAudioWriteSOUNDBIAS(&gba->audio, value);
414 break;
415
416 case REG_WAVE_RAM0_LO:
417 case REG_WAVE_RAM1_LO:
418 case REG_WAVE_RAM2_LO:
419 case REG_WAVE_RAM3_LO:
420 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
421 break;
422
423 case REG_WAVE_RAM0_HI:
424 case REG_WAVE_RAM1_HI:
425 case REG_WAVE_RAM2_HI:
426 case REG_WAVE_RAM3_HI:
427 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
428 break;
429
430 case REG_FIFO_A_LO:
431 case REG_FIFO_B_LO:
432 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
433 break;
434
435 case REG_FIFO_A_HI:
436 case REG_FIFO_B_HI:
437 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
438 break;
439
440 // DMA
441 case REG_DMA0SAD_LO:
442 case REG_DMA0DAD_LO:
443 case REG_DMA1SAD_LO:
444 case REG_DMA1DAD_LO:
445 case REG_DMA2SAD_LO:
446 case REG_DMA2DAD_LO:
447 case REG_DMA3SAD_LO:
448 case REG_DMA3DAD_LO:
449 GBAIOWrite32(gba, address, (gba->memory.io[(address >> 1) + 1] << 16) | value);
450 break;
451
452 case REG_DMA0SAD_HI:
453 case REG_DMA0DAD_HI:
454 case REG_DMA1SAD_HI:
455 case REG_DMA1DAD_HI:
456 case REG_DMA2SAD_HI:
457 case REG_DMA2DAD_HI:
458 case REG_DMA3SAD_HI:
459 case REG_DMA3DAD_HI:
460 GBAIOWrite32(gba, address - 2, gba->memory.io[(address >> 1) - 1] | (value << 16));
461 break;
462
463 case REG_DMA0CNT_LO:
464 GBADMAWriteCNT_LO(gba, 0, value);
465 break;
466 case REG_DMA0CNT_HI:
467 value = GBADMAWriteCNT_HI(gba, 0, value);
468 break;
469 case REG_DMA1CNT_LO:
470 GBADMAWriteCNT_LO(gba, 1, value);
471 break;
472 case REG_DMA1CNT_HI:
473 value = GBADMAWriteCNT_HI(gba, 1, value);
474 break;
475 case REG_DMA2CNT_LO:
476 GBADMAWriteCNT_LO(gba, 2, value);
477 break;
478 case REG_DMA2CNT_HI:
479 value = GBADMAWriteCNT_HI(gba, 2, value);
480 break;
481 case REG_DMA3CNT_LO:
482 GBADMAWriteCNT_LO(gba, 3, value);
483 break;
484 case REG_DMA3CNT_HI:
485 value = GBADMAWriteCNT_HI(gba, 3, value);
486 break;
487
488 // Timers
489 case REG_TM0CNT_LO:
490 GBATimerWriteTMCNT_LO(gba, 0, value);
491 return;
492 case REG_TM1CNT_LO:
493 GBATimerWriteTMCNT_LO(gba, 1, value);
494 return;
495 case REG_TM2CNT_LO:
496 GBATimerWriteTMCNT_LO(gba, 2, value);
497 return;
498 case REG_TM3CNT_LO:
499 GBATimerWriteTMCNT_LO(gba, 3, value);
500 return;
501
502 case REG_TM0CNT_HI:
503 value &= 0x00C7;
504 GBATimerWriteTMCNT_HI(gba, 0, value);
505 break;
506 case REG_TM1CNT_HI:
507 value &= 0x00C7;
508 GBATimerWriteTMCNT_HI(gba, 1, value);
509 break;
510 case REG_TM2CNT_HI:
511 value &= 0x00C7;
512 GBATimerWriteTMCNT_HI(gba, 2, value);
513 break;
514 case REG_TM3CNT_HI:
515 value &= 0x00C7;
516 GBATimerWriteTMCNT_HI(gba, 3, value);
517 break;
518
519 // SIO
520 case REG_SIOCNT:
521 GBASIOWriteSIOCNT(&gba->sio, value);
522 break;
523 case REG_RCNT:
524 value &= 0xC1FF;
525 GBASIOWriteRCNT(&gba->sio, value);
526 break;
527 case REG_JOY_TRANS_LO:
528 case REG_JOY_TRANS_HI:
529 gba->memory.io[REG_JOYSTAT >> 1] |= JOYSTAT_TRANS_BIT;
530 // Fall through
531 case REG_SIOMLT_SEND:
532 case REG_JOYCNT:
533 case REG_JOYSTAT:
534 case REG_JOY_RECV_LO:
535 case REG_JOY_RECV_HI:
536 value = GBASIOWriteRegister(&gba->sio, address, value);
537 break;
538
539 // Interrupts and misc
540 case REG_KEYCNT:
541 value &= 0xC3FF;
542 gba->memory.io[address >> 1] = value;
543 GBATestKeypadIRQ(gba);
544 return;
545 case REG_WAITCNT:
546 value &= 0x5FFF;
547 GBAAdjustWaitstates(gba, value);
548 break;
549 case REG_IE:
550 GBAWriteIE(gba, value);
551 break;
552 case REG_IF:
553 gba->springIRQ &= ~value;
554 value = gba->memory.io[REG_IF >> 1] & ~value;
555 break;
556 case REG_IME:
557 GBAWriteIME(gba, value);
558 break;
559 case REG_MAX:
560 // Some bad interrupt libraries will write to this
561 break;
562 case REG_DEBUG_ENABLE:
563 gba->debug = value == 0xC0DE;
564 return;
565 case REG_DEBUG_FLAGS:
566 if (gba->debug) {
567 GBADebug(gba, value);
568 return;
569 }
570 // Fall through
571 default:
572 if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
573 STORE_16LE(value, address - REG_DEBUG_STRING, gba->debugString);
574 return;
575 }
576 mLOG(GBA_IO, STUB, "Stub I/O register write: %03X", address);
577 if (address >= REG_MAX) {
578 mLOG(GBA_IO, GAME_ERROR, "Write to unused I/O register: %03X", address);
579 return;
580 }
581 break;
582 }
583 }
584 gba->memory.io[address >> 1] = value;
585}
586
587void GBAIOWrite8(struct GBA* gba, uint32_t address, uint8_t value) {
588 if (address == REG_HALTCNT) {
589 value &= 0x80;
590 if (!value) {
591 GBAHalt(gba);
592 } else {
593 GBAStop(gba);
594 }
595 return;
596 }
597 if (address == REG_POSTFLG) {
598 gba->memory.io[(address & (SIZE_IO - 1)) >> 1] = value;
599 return;
600 }
601 if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
602 gba->debugString[address - REG_DEBUG_STRING] = value;
603 return;
604 }
605 if (address > SIZE_IO) {
606 return;
607 }
608 uint16_t value16 = value << (8 * (address & 1));
609 value16 |= (gba->memory.io[(address & (SIZE_IO - 1)) >> 1]) & ~(0xFF << (8 * (address & 1)));
610 GBAIOWrite(gba, address & 0xFFFFFFFE, value16);
611}
612
613void GBAIOWrite32(struct GBA* gba, uint32_t address, uint32_t value) {
614 switch (address) {
615 case REG_WAVE_RAM0_LO:
616 GBAAudioWriteWaveRAM(&gba->audio, 0, value);
617 break;
618 case REG_WAVE_RAM1_LO:
619 GBAAudioWriteWaveRAM(&gba->audio, 1, value);
620 break;
621 case REG_WAVE_RAM2_LO:
622 GBAAudioWriteWaveRAM(&gba->audio, 2, value);
623 break;
624 case REG_WAVE_RAM3_LO:
625 GBAAudioWriteWaveRAM(&gba->audio, 3, value);
626 break;
627 case REG_FIFO_A_LO:
628 case REG_FIFO_B_LO:
629 GBAAudioWriteFIFO(&gba->audio, address, value);
630 break;
631 case REG_DMA0SAD_LO:
632 value = GBADMAWriteSAD(gba, 0, value);
633 break;
634 case REG_DMA0DAD_LO:
635 value = GBADMAWriteDAD(gba, 0, value);
636 break;
637 case REG_DMA1SAD_LO:
638 value = GBADMAWriteSAD(gba, 1, value);
639 break;
640 case REG_DMA1DAD_LO:
641 value = GBADMAWriteDAD(gba, 1, value);
642 break;
643 case REG_DMA2SAD_LO:
644 value = GBADMAWriteSAD(gba, 2, value);
645 break;
646 case REG_DMA2DAD_LO:
647 value = GBADMAWriteDAD(gba, 2, value);
648 break;
649 case REG_DMA3SAD_LO:
650 value = GBADMAWriteSAD(gba, 3, value);
651 break;
652 case REG_DMA3DAD_LO:
653 value = GBADMAWriteDAD(gba, 3, value);
654 break;
655 default:
656 if (address >= REG_DEBUG_STRING && address - REG_DEBUG_STRING < sizeof(gba->debugString)) {
657 STORE_32LE(value, address - REG_DEBUG_STRING, gba->debugString);
658 return;
659 }
660 GBAIOWrite(gba, address, value & 0xFFFF);
661 GBAIOWrite(gba, address | 2, value >> 16);
662 return;
663 }
664 gba->memory.io[address >> 1] = value;
665 gba->memory.io[(address >> 1) + 1] = value >> 16;
666}
667
668bool GBAIOIsReadConstant(uint32_t address) {
669 switch (address) {
670 default:
671 return false;
672 case REG_BG0CNT:
673 case REG_BG1CNT:
674 case REG_BG2CNT:
675 case REG_BG3CNT:
676 case REG_WININ:
677 case REG_WINOUT:
678 case REG_BLDCNT:
679 case REG_BLDALPHA:
680 case REG_SOUND1CNT_LO:
681 case REG_SOUND1CNT_HI:
682 case REG_SOUND1CNT_X:
683 case REG_SOUND2CNT_LO:
684 case REG_SOUND2CNT_HI:
685 case REG_SOUND3CNT_LO:
686 case REG_SOUND3CNT_HI:
687 case REG_SOUND3CNT_X:
688 case REG_SOUND4CNT_LO:
689 case REG_SOUND4CNT_HI:
690 case REG_SOUNDCNT_LO:
691 case REG_SOUNDCNT_HI:
692 case REG_TM0CNT_HI:
693 case REG_TM1CNT_HI:
694 case REG_TM2CNT_HI:
695 case REG_TM3CNT_HI:
696 case REG_KEYINPUT:
697 case REG_KEYCNT:
698 case REG_IE:
699 return true;
700 }
701}
702
703uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
704 if (!GBAIOIsReadConstant(address)) {
705 // Most IO reads need to disable idle removal
706 gba->haltPending = false;
707 }
708
709 switch (address) {
710 case REG_TM0CNT_LO:
711 GBATimerUpdateRegister(gba, 0);
712 break;
713 case REG_TM1CNT_LO:
714 GBATimerUpdateRegister(gba, 1);
715 break;
716 case REG_TM2CNT_LO:
717 GBATimerUpdateRegister(gba, 2);
718 break;
719 case REG_TM3CNT_LO:
720 GBATimerUpdateRegister(gba, 3);
721 break;
722
723 case REG_KEYINPUT:
724 if (gba->rr && gba->rr->isPlaying(gba->rr)) {
725 return 0x3FF ^ gba->rr->queryInput(gba->rr);
726 } else {
727 uint16_t input = 0x3FF;
728 if (gba->keyCallback) {
729 input = gba->keyCallback->readKeys(gba->keyCallback);
730 if (gba->keySource) {
731 *gba->keySource = input;
732 }
733 } else if (gba->keySource) {
734 input = *gba->keySource;
735 }
736 if (!gba->allowOpposingDirections) {
737 unsigned rl = input & 0x030;
738 unsigned ud = input & 0x0C0;
739 input &= 0x30F;
740 if (rl != 0x030) {
741 input |= rl;
742 }
743 if (ud != 0x0C0) {
744 input |= ud;
745 }
746 }
747 if (gba->rr && gba->rr->isRecording(gba->rr)) {
748 gba->rr->logInput(gba->rr, input);
749 }
750 return 0x3FF ^ input;
751 }
752
753 case REG_SIOCNT:
754 return gba->sio.siocnt;
755 case REG_RCNT:
756 return gba->sio.rcnt;
757
758 case REG_BG0HOFS:
759 case REG_BG0VOFS:
760 case REG_BG1HOFS:
761 case REG_BG1VOFS:
762 case REG_BG2HOFS:
763 case REG_BG2VOFS:
764 case REG_BG3HOFS:
765 case REG_BG3VOFS:
766 case REG_BG2PA:
767 case REG_BG2PB:
768 case REG_BG2PC:
769 case REG_BG2PD:
770 case REG_BG2X_LO:
771 case REG_BG2X_HI:
772 case REG_BG2Y_LO:
773 case REG_BG2Y_HI:
774 case REG_BG3PA:
775 case REG_BG3PB:
776 case REG_BG3PC:
777 case REG_BG3PD:
778 case REG_BG3X_LO:
779 case REG_BG3X_HI:
780 case REG_BG3Y_LO:
781 case REG_BG3Y_HI:
782 case REG_WIN0H:
783 case REG_WIN1H:
784 case REG_WIN0V:
785 case REG_WIN1V:
786 case REG_MOSAIC:
787 case REG_BLDY:
788 case REG_FIFO_A_LO:
789 case REG_FIFO_A_HI:
790 case REG_FIFO_B_LO:
791 case REG_FIFO_B_HI:
792 case REG_DMA0SAD_LO:
793 case REG_DMA0SAD_HI:
794 case REG_DMA0DAD_LO:
795 case REG_DMA0DAD_HI:
796 case REG_DMA1SAD_LO:
797 case REG_DMA1SAD_HI:
798 case REG_DMA1DAD_LO:
799 case REG_DMA1DAD_HI:
800 case REG_DMA2SAD_LO:
801 case REG_DMA2SAD_HI:
802 case REG_DMA2DAD_LO:
803 case REG_DMA2DAD_HI:
804 case REG_DMA3SAD_LO:
805 case REG_DMA3SAD_HI:
806 case REG_DMA3DAD_LO:
807 case REG_DMA3DAD_HI:
808 // Write-only register
809 mLOG(GBA_IO, GAME_ERROR, "Read from write-only I/O register: %03X", address);
810 return GBALoadBad(gba->cpu);
811
812 case REG_DMA0CNT_LO:
813 case REG_DMA1CNT_LO:
814 case REG_DMA2CNT_LO:
815 case REG_DMA3CNT_LO:
816 // Write-only register
817 mLOG(GBA_IO, GAME_ERROR, "Read from write-only I/O register: %03X", address);
818 return 0;
819
820 case REG_JOY_RECV_LO:
821 case REG_JOY_RECV_HI:
822 gba->memory.io[REG_JOYSTAT >> 1] &= ~JOYSTAT_RECV_BIT;
823 break;
824
825 case REG_SOUNDBIAS:
826 case REG_POSTFLG:
827 mLOG(GBA_IO, STUB, "Stub I/O register read: %03x", address);
828 break;
829 case REG_SOUND1CNT_LO:
830 case REG_SOUND1CNT_HI:
831 case REG_SOUND1CNT_X:
832 case REG_SOUND2CNT_LO:
833 case REG_SOUND2CNT_HI:
834 case REG_SOUND3CNT_LO:
835 case REG_SOUND3CNT_HI:
836 case REG_SOUND3CNT_X:
837 case REG_SOUND4CNT_LO:
838 case REG_SOUND4CNT_HI:
839 case REG_SOUNDCNT_LO:
840 case REG_SOUNDCNT_HI:
841 if (!GBAudioEnableIsEnable(gba->memory.io[REG_SOUNDCNT_X >> 1])) {
842 // TODO: Is writing allowed when the circuit is disabled?
843 return 0;
844 }
845 // Fall through
846 case REG_DISPCNT:
847 case REG_DISPSTAT:
848 case REG_VCOUNT:
849 case REG_BG0CNT:
850 case REG_BG1CNT:
851 case REG_BG2CNT:
852 case REG_BG3CNT:
853 case REG_WININ:
854 case REG_WINOUT:
855 case REG_BLDCNT:
856 case REG_BLDALPHA:
857 case REG_SOUNDCNT_X:
858 case REG_WAVE_RAM0_LO:
859 case REG_WAVE_RAM0_HI:
860 case REG_WAVE_RAM1_LO:
861 case REG_WAVE_RAM1_HI:
862 case REG_WAVE_RAM2_LO:
863 case REG_WAVE_RAM2_HI:
864 case REG_WAVE_RAM3_LO:
865 case REG_WAVE_RAM3_HI:
866 case REG_DMA0CNT_HI:
867 case REG_DMA1CNT_HI:
868 case REG_DMA2CNT_HI:
869 case REG_DMA3CNT_HI:
870 case REG_TM0CNT_HI:
871 case REG_TM1CNT_HI:
872 case REG_TM2CNT_HI:
873 case REG_TM3CNT_HI:
874 case REG_KEYCNT:
875 case REG_SIOMULTI0:
876 case REG_SIOMULTI1:
877 case REG_SIOMULTI2:
878 case REG_SIOMULTI3:
879 case REG_SIOMLT_SEND:
880 case REG_JOYCNT:
881 case REG_JOY_TRANS_LO:
882 case REG_JOY_TRANS_HI:
883 case REG_JOYSTAT:
884 case REG_IE:
885 case REG_IF:
886 case REG_WAITCNT:
887 case REG_IME:
888 // Handled transparently by registers
889 break;
890 case REG_MAX:
891 // Some bad interrupt libraries will read from this
892 break;
893 case 0x66:
894 case 0x6E:
895 case 0x76:
896 case 0x7A:
897 case 0x7E:
898 case 0x86:
899 case 0x8A:
900 mLOG(GBA_IO, GAME_ERROR, "Read from unused I/O register: %03X", address);
901 return 0;
902 case REG_DEBUG_ENABLE:
903 if (gba->debug) {
904 return 0x1DEA;
905 }
906 // Fall through
907 default:
908 mLOG(GBA_IO, GAME_ERROR, "Read from unused I/O register: %03X", address);
909 return GBALoadBad(gba->cpu);
910 }
911 return gba->memory.io[address >> 1];
912}
913
914void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state) {
915 int i;
916 for (i = 0; i < REG_MAX; i += 2) {
917 if (_isRSpecialRegister[i >> 1]) {
918 STORE_16(gba->memory.io[i >> 1], i, state->io);
919 } else if (_isValidRegister[i >> 1]) {
920 uint16_t reg = GBAIORead(gba, i);
921 STORE_16(reg, i, state->io);
922 }
923 }
924
925 for (i = 0; i < 4; ++i) {
926 STORE_16(gba->memory.io[(REG_DMA0CNT_LO + i * 12) >> 1], (REG_DMA0CNT_LO + i * 12), state->io);
927 STORE_16(gba->timers[i].reload, 0, &state->timers[i].reload);
928 STORE_16(gba->timers[i].oldReload, 0, &state->timers[i].oldReload);
929 STORE_32(gba->timers[i].lastEvent - mTimingCurrentTime(&gba->timing), 0, &state->timers[i].lastEvent);
930 STORE_32(gba->timers[i].event.when - mTimingCurrentTime(&gba->timing), 0, &state->timers[i].nextEvent);
931 STORE_32(gba->timers[i].overflowInterval, 0, &state->timers[i].overflowInterval);
932 STORE_32(gba->timers[i].flags, 0, &state->timers[i].flags);
933 STORE_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
934 STORE_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
935 STORE_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
936 STORE_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
937 }
938
939 GBAHardwareSerialize(&gba->memory.hw, state);
940}
941
942void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
943 int i;
944 for (i = 0; i < REG_MAX; i += 2) {
945 if (_isWSpecialRegister[i >> 1]) {
946 LOAD_16(gba->memory.io[i >> 1], i, state->io);
947 } else if (_isValidRegister[i >> 1]) {
948 uint16_t reg;
949 LOAD_16(reg, i, state->io);
950 GBAIOWrite(gba, i, reg);
951 }
952 }
953
954 uint32_t when;
955 for (i = 0; i < 4; ++i) {
956 LOAD_16(gba->timers[i].reload, 0, &state->timers[i].reload);
957 LOAD_16(gba->timers[i].oldReload, 0, &state->timers[i].oldReload);
958 LOAD_32(gba->timers[i].overflowInterval, 0, &state->timers[i].overflowInterval);
959 LOAD_32(gba->timers[i].flags, 0, &state->timers[i].flags);
960 if (i > 0 && GBATimerFlagsIsCountUp(gba->timers[i].flags)) {
961 // Overwrite invalid values in savestate
962 gba->timers[i].lastEvent = 0;
963 } else {
964 LOAD_32(when, 0, &state->timers[i].lastEvent);
965 gba->timers[i].lastEvent = when + mTimingCurrentTime(&gba->timing);
966 }
967 LOAD_32(when, 0, &state->timers[i].nextEvent);
968 if (GBATimerFlagsIsEnable(gba->timers[i].flags)) {
969 mTimingSchedule(&gba->timing, &gba->timers[i].event, when);
970 }
971
972 LOAD_16(gba->memory.dma[i].reg, (REG_DMA0CNT_HI + i * 12), state->io);
973 LOAD_32(gba->memory.dma[i].nextSource, 0, &state->dma[i].nextSource);
974 LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
975 LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
976 LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
977 if (GBADMARegisterGetTiming(gba->memory.dma[i].reg) != DMA_TIMING_NOW) {
978 GBADMASchedule(gba, i, &gba->memory.dma[i]);
979 }
980 }
981 GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]);
982 GBADMAUpdate(gba);
983 GBAHardwareDeserialize(&gba->memory.hw, state);
984}