all repos — mgba @ 35b5626053dea8a4c53c63b6da23831fea6bb649

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15Bugfixes:
 16 - LR35902: Fix core never exiting with certain event patterns
 17 - GB Timer: Improve DIV reset behavior
 18 - GBA Memory: Improve initial skipped BIOS state
 19 - GBA BIOS: Implement BitUnPack
 20 - ARM7: Fix MLA/*MULL/*MLAL timing
 21 - GBA: Fix multiboot ROM loading
 22 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 23 - LR35902: Fix pc overflowing current region off-by-one
 24 - GB MBC: Fix ROM bank overflows getting set to bank 0
 25 - Qt: Fix timing issues on high refresh rate monitors
 26 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 27 - Util: Fix overflow when loading invalid UPS patches
 28 - Tools: Fix recurring multiple times over the same library
 29 - GBA I/O: Handle audio registers specially when deserializing
 30 - Util: Fix highest-fd socket not being returned by SocketAccept
 31 - Qt: Fix linking after some windows have been closed
 32 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 33 - Windows: Fix VDir.rewind
 34 - SDL: Fix game crash check
 35Misc:
 36 - SDL: Remove scancode key input
 37 - GBA Video: Clean up unused timers
 38 - Test: Add a basic test suite
 39 - GBA Video: Allow multiple handles into the same tile cache
 40 - VFS: Call msync when syncing mapped data
 41 - GBA Video, GB Video: Colors are now fully scaled
 42 - VFS: Allow truncating memory chunk VFiles
 43 - Debugger: Modularize CLI debugger
 44 - Core: Clean up some thread state checks
 45 - Debugger: Make building with debugging aspects optional
 46 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 47 - GBA Memory: Support reading/writing POSTFLG
 48 - Util: Add size counting to Table
 49 - Qt: Move last directory setting from qt.ini to config.ini
 50 - 3DS, PSP2, Wii: Last directory loaded is saved
 51 - GB Audio: Simplify envelope code
 52 - GB Audio: Improve initial envelope samples
 53 - Debugger: Add functions for read- or write-only watchpoints
 54 - GBA DMA: Refactor DMA out of memory.c
 55 - GBA DMA: Move DMAs to using absolute timing
 56 - All: Add C++ header guards
 57 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 58 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 59 - Qt: Improved HiDPI support
 60 - Qt: Expose configuration directory
 61 - Feature: Move game database from flatfile to SQLite3
 62 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 63 - VFS: Fix some minor VFile issues with FILEs
 64 - Core: Add generic checksum function
 65 - Feature: Support ImageMagick 7
 66 - All: Move time.h include to common.h
 67 - CMake: Add ability to just print version string
 68 - Qt: Merge "Save" and "OK" buttons in shader options
 69 - SDL: Automatically map controllers when plugged in
 70 - Qt: Automatically load controller profile when plugged in
 71 - OpenGL: Add xBR-lv2 shader
 72 - GBA, GB: ROM is now unloaded if a patch is applied
 73 - Util: Add 8-bit PNG write support
 74 - Qt: Rename "Resample video" option to "Bilinear filtering"
 75 - GBA Video: Optimize when BLD* registers are written frequently
 76 - Core: Cores can now have multiple sets of callbacks
 77 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 78 - Qt: Remove audio thread
 79 - Qt: Remove audio buffer sizing in AudioProcessorQt
 80 - Qt: Re-enable QtMultimedia on Windows
 81
 820.5.2: (2016-12-31)
 83Bugfixes:
 84 - All: Fix fullscreen config option being ignored
 85 - ARM7: PSR mode bits should not get sign extended
 86 - GB: Fix audio not being deinitialized
 87 - GB: Fix crash when masking savedata
 88 - GB: Properly initialize sramRealVf variable
 89 - GB Audio: Fix serialization of channel 3 and NR52 properties
 90 - GB Audio: Reset envelope timer when reseting sound channel
 91 - GB MBC: Fix SRAM dangling pointer with RTC games
 92 - GB MBC: Fix initializing MBC when no ROM is loaded
 93 - GB Memory: Fix patching ROM bank 0
 94 - GB Memory: Fix starting HDMAs during mode 0
 95 - GB Memory: Fix HDMA5 value after DMA completes
 96 - GB Video: Initialize LCDC in renderer
 97 - GB Video: Hblank IRQs should mask LYC=LY IRQs
 98 - GBA: Fix IRQs firing after already being cleared
 99 - GBA: Only unhalt CPU if appropriate bit is set in IE
100 - GBA: Add savegame override for Crash Bandicoot 2
101 - GBA BIOS: Fix MidiKey2Freq BIOS reads
102 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
103 - GBA Cheats: Fix GameShark ROM patches
104 - GBA I/O: Mask off WAITCNT bits that cannot be written
105 - GBA Memory: Fix misaligned BIOS reads
106 - GBA Memory: Fix VCOUNT being writable
107 - GBA Video: Fix out of bounds sprite transforms
108 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
109 - Libretro: Fix disabling BIOS
110 - Libretro: Fix Game Boy savestates and audio
111 - Qt: Fix changing resolution of software renderer
112 - Qt: Fix setting overrides
113 - Qt: Fix cut off tiles and alignment issues in tile viewer
114 - Qt: Only reset window dimensions when first shown
115 - Qt: Fix Qt Multimedia audio driver on big endian
116 - Qt: Fix Apply button for key and controller configurations
117 - VFS: Fix resizing memory chunks when not needed
118 - Windows: Fix Unicode directory handling
119Misc:
120 - GB, GBA: Prevent loading null ROMs
121 - GB Audio: Initialize wave RAM to GBC values
122 - GB Memory: Reset ROM bank when loading a ROM
123 - PSP2: Improved controller rumble
124
1250.5.1: (2016-10-05)
126Bugfixes:
127 - Core: Fix importing save games as read-only
128 - FFmpeg: Fix encoding AAC
129 - GB: Fix invalid STOP behavior on Game Boy Color
130 - GB: Initialize audio properly
131 - GB: Properly clear KEY1 bit 0 when switching speeds
132 - GB: Properly unload save files when unloading a ROM
133 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
134 - GB MBC: Fix MBC7 when size is incorrectly specified
135 - GB MBC: Fix RTC access when no save file is loaded
136 - GB SIO: Don't auto-clock external shift clock
137 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
138 - GB Video: Fix video frames getting missed when LCDC is off
139 - GB Video: Clear screen when LCDC is off
140 - GBA Cheats: Fix holding onto pointers that may get invalidated
141 - GBA Cheats: Fix key-activated CodeBreaker cheats
142 - GBA Cheats: Fix uninitialized memory getting freed when saving
143 - GBA Hardware: Improve Game Boy Player rumble behavior
144 - GBA Memory: Fix several unused I/O register read values
145 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
146 - LR35902: Fix events running with the wrong cycle active
147 - Qt: Fix "close" button on Overrides view
148 - Qt: Fix saving overrides
149 - Qt: Fix directory set unloading when replacing the ROM
150 - Qt: Fix patch loading
151 - Qt: Fix crash when saving an override if a game isn't loaded
152 - Qt: Fix showing default display driver as OpenGL (force 1.x)
153 - SDL: Attach rumble in SDL frontend
154 - Util: Fix PNG identification on files too small to be a PNG
155Misc:
156 - All: Only update version info if needed
157 - All: Split out install locations for Libretro and OpenEmu
158 - FFmpeg: Encoding cleanup
159 - GB: Reset active region when reloading ROM
160 - GB Memory: Initialize RAM pattern for GBC
161 - GB Video: Improved video timings
162 - Qt: Manage window sizes slightly better
163 - Qt: Remember scale option independent of core dimensions
164
1650.5.0: (2016-09-19)
166Features:
167 - Game Boy support
168 - Support for encrypted CodeBreaker GBA cheats
169 - Emulation of Vast Fame protected GBA carts (taizou)
170 - Tile viewer
171 - Threaded rendering mode
172 - Libretro: Memory map and achievement support (leiradel)
173 - GUI: Add UI control remapping
174 - GUI: Add fast-forward
175 - Wii: 240p support
176 - 3DS: Adjustable screen darkening
177 - Ability to temporarily load a savegame
178 - Load specific files out of archives
179 - Automatic BIOS detection
180Bugfixes:
181 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
182 - Debugger: Fix GDB breakpoints
183 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
184 - GBA: Fix filehandle leak with savegames
185 - GBA: Timer 0 cannot be count up
186 - GBA: Count up timers should not count themselves
187 - GBA Memory: Fix mirror on non-overdumped Classic NES games
188 - GBA Memory: Fix ldm {pc}
189 - GBA Savedata: Fix savedata sync timer
190 - GBA Savedata: Only unmap savedata if present
191 - GBA Serialize: Savestates now properly store prefetch
192 - GBA Video: WIN0/1 take priority over OBJWIN
193 - GBA Video: Fix out-of-order OBJWIN
194 - PSP2: Fix GPU crash while exiting
195 - PSP2: Fix VSync
196 - PSP2: Fix accelerometer range
197 - PSP2: Actually load screen mode setting
198 - PSP2: Fix gyroscope direction
199 - PSP2: Delete threads after they return
200 - PSP2: Fix mapping/unmapping from not at 0
201 - Qt: Fix bug in software renderer scaling
202 - Qt: Fix hanging key press after disabling autofire
203 - Qt: Fix being unable to pause manually when using auto-pausing
204 - SDL: Fix axes being mapped wrong
205 - Util: Fix realloc semantics in utf16to8
206 - Util: Fix inserting too many items into a hash table
207 - VFS: Fix uninitialized varaible reading from 7z
208 - VFS: Fix reading multiple files from a 7z archive
209 - Wii: Fix framelimiting after a slowdown
210 - Wii: Fix garbage flash at startup
211Misc:
212 - 3DS: Use blip_add_delta_fast for a small speed improvement
213 - 3DS: Allow UTF-16 filenames
214 - 3DS: Port to using citro3D
215 - 3DS: Use system font for menus
216 - 3DS: Attempt to use Core 2 for threads
217 - 3DS: Adjustable filering
218 - 3DS: 3D banner
219 - All: Add QUIET parameter to silence CMake
220 - All: Faster memory read/write
221 - ARM7: Support forcing Thumb mode via MSR
222 - ARM7: Flush prefetch cache when loading CPSR via MSR
223 - ARM7: Clean up instruction decoding for future expandability
224 - Debugger: Support register and memory writes via GDB stub
225 - Debugger: Add software breakpoint support to gdb
226 - FFmpeg: Full support for libavcodec 56+
227 - GBA: Better debug logging if event processing breaks
228 - GBA Audio: Force audio DMAs to not increment destination
229 - GBA BIOS: Use custom ArcTan, not relying on OS
230 - GBA Hardware: Clean up dead code in GBP
231 - GBA Memory: Optimize stalling behavior
232 - GBA Memory: Optimize Load-/StoreMultiple
233 - GBA Savedata: Add realistic timing for EEPROM
234 - GBA Serialize: Savestates now store if CPU was halted
235 - GBA Video: Remove old slow path fallback
236 - GBA Video: Optimize sprite drawing
237 - GBA Video: Optimize mode 0 rendering
238 - GBA Video: Optimize compositing cases slightly
239 - GUI: Screenshot dimensions are now passed through
240 - GUI: Add back logging
241 - GUI: Only reload config if manually saved
242 - GUI: Increase scrolling speed
243 - OpenGL: Log shader compilation failure
244 - OpenGL: Add texSize uniform
245 - Qt: Make -g flag work in Qt build
246 - Qt: Simplify OpenGL context creation
247 - Qt: Thread startup improvements
248 - Qt: Make audio channel/video layer options shortcut mappable
249 - Qt: Remove some C99isms from C++ code
250 - Qt: Remove default autofire mappings
251 - Qt: Make reseting when pasued frame-accurate
252 - Qt: Rearchitect game closing codepath
253 - PSP2: Use system font for menus
254 - PSP2: Add rumble for PS TV
255 - PSP2: Add fit-to-height screen mode
256 - PSP2: Sync files per descriptor
257 - PSP2: Allow UTF-8 filenames
258 - PSP2: Screenshots are now saved into the Photo Gallery
259 - PSP2: Stop underclocking when menuing
260 - SDL: Increase default audio buffer size to 1024 samples
261 - SDL: More responsive rumble
262 - Util: Add Vector GetConstPointer
263 - Util: Add rtrim
264 - Util: Add endswith
265 - VFS: Improve zip file detection
266 - Wii: Add pixelated resample filter
267 - Windows: Add native VDir support
268 - Util: Add PRIz macro for libc versions that don't support %z
269
2700.4.1: (2016-07-11)
271Bugfixes:
272 - All: Fix several file handle leaks
273 - All: Fix instruction tables getting zeroed when linking sometimes
274 - ARM7: Fix flags on SBC/RSC
275 - ARM7: Fix setting spsr privilege bits when spsr is empty
276 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
277 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
278 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
279 - GBA Memory: Fix executing code from OBJ region of VRAM
280 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
281 - GBA Serialize: Fix loading savegames from savestates
282 - OpenGL: Correct boolean vector strcmp strings for uniforms
283 - Qt: Fix sending gameStopped twice
284 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
285 - Qt: Fix initial state of key mapping
286 - Qt: Initialize m_useBios
287 - SDL: Fix joystick initialization on BSD
288 - SDL: Fix potential joystick crash in games with rumble
289 - SDL: Fix SDL 1.2 build
290 - SDL: Fix sporadic crash when deinitializing audio
291 - Shaders: Fix AGS-001 shader with some bad drivers
292 - Util: Use closesocket on Windows
293 - Util: Fix socket bind addresses
294 - VFS: Fix reading 7z archives without rewinding first
295 - VFS: VFileFromFD should not open directories
296 - Wii: Fix tilting direction
297 - Util: Fix realloc semantics in utf16to8
298Misc:
299 - All: Allow use of external minizip library
300 - Debugger: CLI debugger now exits when end-of-stream is reached
301 - FFmpeg: Update dependencies on Ubuntu
302 - GBA: Slightly optimize GBAProcessEvents
303 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
304 - GBA Video: Null renderer should return proper register values
305 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
306 - Qt: Add preset for DualShock 4
307 - Qt: Update 360 input profile on OS X to reflect newer drivers
308 - Qt: Remove use of NaN
309 - Qt: Canonicalize file paths when loading games
310 - Qt: Add refresh button to controller editing
311 - SDL: Remove default gamepad mappings
312 - Util: Fix intermittent build failure on OS X
313 - VFS: VFile.sync now updates modified time
314
3150.4.0: (2016-02-02)
316Features:
317 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
318 - I/O viewer
319 - Booting of multiboot images
320 - Customization of GIF recording
321 - Libretro: Cheat code support
322 - Support for GLSL shaders
323 - ROM information view
324 - Support for VBA-style cheat codes
325 - Savestates now store creation timestamps
326 - Key autofire
327 - Libretro: Allow blocking opposing directional input
328 - OpenEmu core for OS X
329 - Libretro: Settings for using BIOS and skipping intro
330 - Libretro: Customizable idle loop removal
331 - Implemented cycle counting for sprite rendering
332 - Cleaner, unified settings window
333 - Added a setting for pausing when the emulator is not in focus
334 - Customizable paths for save games, save states, screenshots and patches
335 - Controller hotplugging
336 - Ability to store save games and active cheats within savestates
337Bugfixes:
338 - ARM7: Fix sign of unaligned LDRSH
339 - ARM7: Fix decoding of some ARM ALU instructions with shifters
340 - Debugger: Fix watchpoints in gdb
341 - GBA: Fix warnings when creating and loading savestates
342 - GBA: Fix Iridion II savetype
343 - GBA BIOS: Fix misaligned CpuSet
344 - GBA Cheats: Fix cheats setting the Action Replay version
345 - GBA Hardware: Fix GPIO on big endian
346 - GBA Memory: Fix DMA register writing behavior
347 - GBA Memory: Fix DMAs triggering two cycles early
348 - Libretro: Fix aspect ratio
349 - Qt: Fix some potential crashes with the gamepad mapping
350 - Qt: Fix keys being mapped incorrectly when loading configuration file
351 - Util: Fix PowerPC PNG read/write pixel order
352 - Util: Fix excessive memory allocation when decoding a PNG
353 - VFS: Fix VFileReadline and remove _vfdReadline
354Misc:
355 - All: Improved PowerPC support
356 - All: Fix some undefined behavior warnings
357 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
358 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
359 - GBA: Implement bad I/O register loading
360 - GBA: Allow jumping to OAM and palette RAM
361 - GBA BIOS: Finish implementing RegisterRamReset
362 - GBA Config: Add "override" layer for better one-time configuration
363 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
364 - GBA Memory: Use a dynamically sized mask for ROM memory
365 - GBA Memory: Implement several unimplemented memory access types
366 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
367 - GBA RR: Starting from savestate now embeds the savegame
368 - GBA RR: Add preliminary SRAM support for VBM loading
369 - GBA RR: Add support for resets in movies
370 - GBA Video: Remove lastHblank, as it is implied
371 - Libretro: Use anonymous memory mappers for large blocks of memory
372 - Libretro: Add install target for libretro core
373 - Qt: Window size command line options are now supported
374 - Qt: Increase usability of key mapper
375 - Qt: Add 'Apply' button to settings window
376 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
377 - Qt: Allow use of modifier keys as input
378 - Qt: Optimize log viewer
379 - Qt: Added button for breaking into the GDB debugger
380 - Qt: Add box for showing duration of rewind
381 - SDL: Support fullscreen in SDL 1.2
382 - SDL: Allow GBASDLAudio to be used without a thread context
383 - Util: Use VFile for configuration
384 - Util: Add MutexTryLock
385
3860.3.2: (2015-12-16)
387Bugfixes:
388 - ARM7: Fix STRT/STRBT
389 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
390 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
391 - Libretro: Fix problems with rumble not turning off
392 - GBA: Fix idle skip state being retained between games
393 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
394 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
395 - GBA BIOS: Fix Sqrt sign
396 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
397 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
398 - GBA Memory: Fix DMA behavior for SRAM accesses
399 - GBA Memory: Fix Store8 to OBJ VRAM
400 - GBA Memory: Fix alignment of LDM/STM on SRAM
401 - GBA Memory: Fix unaligned out-of-bounds ROM loads
402 - GBA Memory: Fix timing of DMAs
403 - GBA Video: Fix _mix for 15-bit color
404 - GBA Video: Fix OAM and palette initialization
405 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
406 - Qt: Use safer isLoaded check in GameController
407 - Qt: Fix a race condition in PainterGL that could lead to a crash
408 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
409 - Qt: Fix font size in memory viewer
410 - Qt: Fix a crash in the memory viewer
411 - Qt: Add additional checks in CheatModel to prevent crashes
412 - Qt: Fix race condition with setting sample rate
413 - Qt: Fix crash when closing multiplayer windows
414 - Qt: Fix resetting while paused
415Misc:
416 - GBA Audio: Implement missing flags on SOUNDCNT_X register
417 - Qt: Add mute option to menu
418
4190.3.1: (2015-10-24)
420Bugfixes:
421 - ARM7: Fix instruction decoding of Thumb shifts
422 - GBA: Deinit savegame when unloading a ROM
423 - GBA: Fix BIOS check on big endian
424 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
425 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
426 - GBA Audio: Fix audio channels being silenced at the wrong time
427 - GBA Memory: Fix bad BIOS Load16 on big endian
428 - GBA Memory: Fix bad Load8 on big endian
429 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
430 - GBA Video: Fix edge case with sprite blend modes and semitransparency
431 - GBA Video: Fix objwin and blending interaction on sprites
432 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
433 - Libretro: Fix a memory leak with the render buffer
434 - Qt: Windows no longer spawn in the top left on first launch
435 - Qt: Fix install path of XDG desktop file with DESTDIR
436 - Qt: Fix drag and drop on Windows
437 - Qt: Reenable double buffering, as disabling it broke some Windows configs
438 - VFS: Fix return values of VFileFILE.read and .write
439Misc:
440 - All: Reset next event to cycles instead of zero to interrupt
441 - All: Add --version flag
442 - ARM7: Force disable LTO on two files to work around a GCC bug
443 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
444 - GBA: Better memory handling with PNG savestates
445 - GBA: Additional savestate sanity checks
446 - GBA: Check for cycle count being too high
447 - GBA Audio: Allow GBAAVStream to have no video callback
448 - GBA BIOS: Implement RegisterRamReset for SIO registers
449 - Qt: Remove useless help icons in dialogs
450 - Qt: Prevent savestate window from opening while in multiplayer
451 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
452 - Qt: Dropping multiplayer windows works more cleanly now
453
4540.3.0: (2015-08-16)
455Features:
456 - Ability to hide individual background layers, or OBJs
457 - Ability to mute individual audio channels
458 - Palette viewer and exporter
459 - Volume control
460 - More shortcuts are editable (e.g. quick save/load)
461 - Rewind now shows the frame after rewinding
462 - Import/Export of GameShark/Action Replay snapshots
463 - Add "Step backwards" item for single increment rewind
464 - Deadzone estimation for game controllers
465 - Analog inputs can be used for shortcuts
466 - Menu items for specific solar sensor brightness levels
467 - Remappable controls for tilt and gyroscope sensors
468 - Status messages for actions taken while a game is running (e.g. save/load state)
469 - Memory inspector
470 - Screensaver can now be suspended while a game is running
471 - Load/save the most recent savestate slot
472 - Support varible speed (PWM) rumble
473 - Ability to cap fast forward speed
474 - Finer control over FPS target
475 - Holdable shortcut for rewinding one frame at a time
476 - Ability to boot directly into the BIOS
477 - Preliminary support for yanking out the game pak while a game is running
478 - Thumb-drive mode by putting a file called portable.ini in the same folder
479 - Configurable display driver, between software and OpenGL
480 - Undo-able savestate loading and saving
481 - Controller profiles now store shortcut settings
482 - Default controller profiles for several common controllers
483 - Libretro now supports BIOS, rumble and solar sensor
484 - Implement BIOS call Stop, for sleep mode
485 - Automatically load patches, if found
486 - Improved video synchronization
487 - Configurable audio output sample rate
488Bugfixes:
489 - ARM7: Fix SWI and IRQ timings
490 - ARM7: Fix Thumb MUL timing
491 - ARM7: Fix timing of multiplies to use N cycles
492 - ARM7: ARMHotplugDetach should call deinit
493 - Debugger: Fix use-after-free in breakpoint clearing code
494 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
495 - GBA: Cap audio FIFO read size during deserialization
496 - GBA: Check for corrupted savestates when loading
497 - GBA: Check for improperly sized savestates when loading
498 - GBA: Check for savestates made from differently sized ROMs
499 - GBA: Fix calls to endian-independent loadstores
500 - GBA: Fix timing of reading from timer registers
501 - GBA: Ensure cycles never go negative
502 - GBA Audio: Force audio FIFOs to 32-bit
503 - GBA Audio: Fix audio pitch changing when adjusting buffer size
504 - GBA Audio: Fix sample order in audio channel 3
505 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
506 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
507 - GBA Memory: Improve Thumb open bus behavior
508 - GBA Memory: Fix potential DMA issue when loading a savestate
509 - GBA Memory: Fix load/store multiple video memory waitstates
510 - GBA SIO: Fix reseting when there are SIO devices attached
511 - GBA Video: Blended sprites should never have other effects applied
512 - GBA Video: Fix out-of-bounds tiles in mosaic
513 - GBA Video: Fix windows not affecting sprites
514 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
515 - GBA Video: Fix timing on first scanline
516 - Qt: Better cleanup when a game crashes
517 - Qt: Fix open ROM dialog filtering for archive formats
518 - Qt: Cap the maximum number of multiplayer windows
519 - Qt: Fix maximum year in sensor override
520 - Qt: Fix window being too tall after exiting fullscreen
521 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
522 - Qt: Fix analog buttons not getting unmapped
523 - Qt: Fix passing command line options
524 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
525 - SDL: Fix SDL build when OpenGL is missing
526 - Util: Allow loading IPS patches that grow the ROM
527 - VFS: Fix resource leaks if some allocations fail
528 - VFS: Fix line-reading to return proper values
529 - Video: Fix an issue with very long filenames
530 - Util: Fix formatting of floats
531Misc:
532 - All: Add --help flag for command line programs
533 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
534 - All: Enable static linking for Windows
535 - All: Enable static linking for OS X
536 - All: Threads are now named
537 - All: Proper handling of Unicode file paths
538 - ARM7: Add emulation for Undefined CPU mode
539 - ARM7: Reduce the size of the Thumb instruction table
540 - GBA: Add status log level
541 - GBA: GBARewind now returns how many states it has rewound
542 - GBA: SIO logging layer
543 - GBA BIOS: Stub out SoundBias
544 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
545 - GBA: Don't include GBACLIDebugger struct unless needed
546 - GBA: Savedata is now synced shortly after data finishes being written
547 - GBA: Process multiple timer events at once, if necessary
548 - GBA Audio: Implement audio reset for channels A/B
549 - GBA Audio: Process multiple audio events at once, if necessary
550 - GBA Hardware: Backport generic RTC source into core
551 - GBA Input: Allow axes and buttons to be mapped to the same key
552 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
553 - GBA SIO: Add a dummy driver for Normal mode
554 - GBA Thread: Add functionality for running callbacks on the GBA thread
555 - GBA Thread: Split GBASync into a separate file
556 - GBA Video: Refactor software renderer into separate files
557 - GBA Video: Slightly optimize mode 0 mosaic rendering
558 - Debugger: Free watchpoints in addition to breakpoints
559 - Qt: Handle saving input settings better
560 - Qt: Move GL frame drawing back onto its own thread
561 - Qt: Fast forward (held) option moved from Other to Emulation menu
562 - Qt: Show version info in window title
563 - Qt: Migrate multiplayer window handling into GBAApp
564 - Qt: Unified file opening and saving with last location
565 - Qt: Fix windows being resizable when they shouldn't have been
566 - Qt: Only hide cursor in full screen
567 - Qt: Replace pause-after-frame mutex with an atomic
568 - Qt: Add application icon and XDG desktop files
569 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
570 - Qt: Don't save window size when entering fullscreen
571 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
572 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
573 - Qt: Increase usability of key mapper
574 - Qt: Show checkmark for window sizes
575 - Qt: Set window path to loaded ROM
576 - Perf: Ability to load savestates immediately on launch
577 - SDL: Properly check for initialization
578 - SDL: Clean up initialization functions
579 - SDL: Clean up GL context
580 - Util: Allow disabling the threading code entirely
581 - VFS: Add sync method to force syncing with backing
582
5830.2.1: (2015-05-13)
584Bugfixes:
585 - All: Fix sanitize-deb script not cleaning up after itself
586 - All: Fix dependencies for libavcodec on Debian-derived platforms
587 - ARM7: Handle writeback for PC in addressing modes 2 and 3
588 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
589 - ARM7: Fix ARM multiply instructions when PC is a destination register
590 - Debugger: Fix use-after-free in breakpoint clearing code
591 - Debugger: Fix boundary conditions in tab completion
592 - GBA: Fix timers not updating timing when writing to only the reload register
593 - GBA: Fix rewind boundary conditions
594 - GBA: Add initial I/O register settings for background matrix registers
595 - GBA: Fix hang when loading a savestate if sync to video is enabled
596 - GBA: Handle out-of-bounds I/O access
597 - GBA: Fix bounds-checking on EEPROM access
598 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
599 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
600 - GBA Memory: Allow SRAM to be 64kB
601 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
602 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
603 - GBA Video: Fix second frame mode 5
604 - Perf: Fix race condition if a game crashes immediately on start
605 - Qt: Fix Display object leak when closing a window
606 - Qt: Fix .deb dependencies
607 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
608 - Qt: Fix window not regaining focus after exiting savestate window
609 - Qt: Fix regression where video would not record if the game had already started
610 - Qt: Fix potential crash if a gamepad causes focus to change
611 - Qt: Fix controller axis querying
612 - Qt: Fix multiplayer windows opening as the wrong size
613 - Qt: Fix controllers sometimes not loading the right profile
614 - SDL: Fix boundary conditions for joystick adjustments
615 - SDL: Allocate properly sized input maps
616 - SDL: Fix potential build issues when Qt and SDL2 are in use
617 - Util: Fix resource leak in UTF-8 handling code
618 - Util: Fix a null-pointer issue when attempting to delete a key
619 - VFS: Fix resource leaks if some allocations fail
620 - Video: Fix an issue with very long filenames
621Misc:
622 - GBA Memory: Soft-crash if jumping past the end of a ROM
623 - Qt: Show multiplayer numbers in window title
624 - Qt: Solar sensor can have shortcuts set
625
6260.2.0: (2015-04-03)
627Features:
628 - Support for gamepad axes, e.g. analog sticks or triggers
629 - Add scale presets for up to 6x
630 - Settings window
631 - Bilinear resampling option
632 - Add option to skip BIOS start screen
633 - List of recently opened games
634 - Support for games using the Solar Sensor
635 - Better audio resampling via blip-buf
636 - Game Pak overrides dialog for setting savetype and sensor values
637 - Support for games using the tilt sensor
638 - Remappable shortcuts for keyboard and gamepad
639 - Rewinding of emulation
640 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
641 - Support IPv6
642 - Save directory of last loaded file
643 - Support BPS patches
644 - Automatically detect and optimize out idle loops
645 - Configurable game overrides
646 - Support loading 7-Zip files
647 - Drag and drop game loading
648 - Cheat code support
649 - Runtime configurable audio driver
650 - Libretro core for use with RetroArch and other front-ends
651 - Controller profiles for setting different bindings for different controllers
652 - Ability to lock aspect ratio
653 - Local link cable support
654 - Ability to switch which game controller is in use per instance
655 - Ability to prevent opposing directional input
656 - Warning dialog if an unimplemented BIOS feature is called
657 - Debugger: Add CLI "frame", frame advance command
658 - Debugger: Add CLI functions for writing to memory
659 - Debugger: Add CLI functions for examining memory regions
660 - Debugger: Add CLI function for writing a register
661Bugfixes:
662 - ARM7: Extend prefetch by one stage
663 - ARM7: Fix cycle counting for loads
664 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
665 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
666 - GBA: Initialize gba.sync to null
667 - GBA: Fix timer initialization
668 - GBA Audio: Support 16-bit writes to FIFO audio
669 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
670 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
671 - GBA BIOS: Fix BIOS prefetch after reset
672 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
673 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
674 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
675 - GBA Memory: Fix I cycles that had been moved to ARM7 core
676 - GBA Memory: Fix cycle counting for 32-bit load/stores
677 - GBA RR: Fix fallthrough error when reading tags from a movie
678 - GBA Thread: Fix possible hang when loading an archive
679 - GBA Thread: Fix possible deadlock in video sync
680 - Perf: Fix crash when the GBA thread fails to start
681 - Qt: Fix crash starting a GDB stub if a game isn't loaded
682 - Qt: Fix crash when adjusting settings after closing a game
683 - Qt: Fix crash when starting GDB stub after closing a game
684 - Qt: Fix patch loading while a game is running
685 - Qt: Fix crash when loading a game after stopping GDB server
686 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
687 - Qt: Fix crash when attempting to pause if a game is not running
688 - SDL: Properly clean up if a game doesn't launch
689 - Util: Fix sockets on Windows
690Misc:
691 - All: Enable link-time optimization
692 - Debugger: Watchpoints now work on STM/LDM instructions
693 - Debugger: Clean up GDB stub network interfacing
694 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
695 - Debugger: Merge Thumb BL instructions when disassembling
696 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
697 - Debugger: Watchpoints now report address watched (fixes #68)
698 - Debugger: Add support for soft breakpoints
699 - Debugger: Make I/O register names be addresses instead of values
700 - Debugger: Rename read/write commands
701 - GBA: Improve accuracy of event timing
702 - GBA: Add API for getting Configuration structs for overrides and input
703 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
704 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
705 - GBA: Move A/V stream interface into core
706 - GBA: Savestates now take into account savedata state machines (fixes #109)
707 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
708 - GBA Memory: Simplify memory API and use fixed bus width
709 - GBA Thread: Make GBASyncWaitFrameStart time out
710 - GBA Video: Start video at the last scanline instead of the first
711 - Qt: Optimize logo drawing
712 - Qt: Move frame upload back onto main thread
713 - Qt: Remember window position
714 - Qt: Double-clicking on the window toggles full screen
715 - Util: Use proper locale for reading and writing float values
716
7170.1.1: (2015-01-24)
718Bugfixes:
719 - ARM7: Fix LDM writeback to a register already written
720 - GBA: Fix timers 2 and 3 updating incorrectly
721 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
722 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
723 - GBA Audio: Properly initialize audio FIFO channels
724 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
725 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
726 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
727 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
728 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
729 - GBA BIOS: Fix HuffUnComp boundary conditions
730 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
731 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
732 - GBA Memory: Filter out top nybble of DMA addresses
733 - GBA Memory: Properly bounds-check VRAM accesses
734 - GBA Memory: Fix initial DMA state
735 - GBA Thread: Allow halted games to exit cleanly
736 - GBA Video: Fix blend issues with obscured middle layers
737 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
738 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
739 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
740 - GBA Video: Fix sprite boundary conditions with mosaic
741 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
742 - Qt: Fix issue with set frame sizes being the wrong height
743 - Qt: Fix emulator crashing when full screen if a game is not running
744 - Qt: Fix window focus issues
745 - Qt: Properly set default video recording settings
746 - Qt: Fix a race condition when a game crashes immediately
747 - Qt: Fix some cases where key mapping can break if focus is adjusted
748 - Qt: Fix crash if a game pauses before any frames are shown
749 - Debugger: Negative PC-relative loads now properly subtract the offset
750 - Debugger: Align PC-relative loads in Thumb
751 - Debugger: Fix watchpoints triggering too late
752 - Debugger: Fix binary print putting spaces between digits
753 - Video: Ensure FFmpeg encoder has audio frames
754 - Video: Fix uncompressed PCM audio recording
755 - Video: Fix FFmpeg crashing when the file extension is wrong
756 - Util: Fix SOCKET_FAILED macro
757Misc:
758 - GBA: Exit cleanly on FATAL if the port supports it
759 - GBA Memory: Implement 16- and 32-bit loads from SRAM
760 - Qt: Disable sync to video by default
761 - Qt: Handle a game crash without crashing
762 - Qt: Set default log level to FATAL, ERROR and WARN
763 - Qt: Clarify some phrasing in the menus
764 - Qt: Clear active buttons when focus is lost
765
7660.1.0: (2014-12-13)
767 - Initial release