CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add APNG recording
5Emulation fixes:
6 - ARM: Fix ALU reading PC after shifting
7 - ARM: Fix STR storing PC after address calculation
8 - ARM: Fix timing on Thumb shift instructions
9 - GB: Fix GBC game registers after skipping BIOS
10 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
11 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
12 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
13 - GBA: Add missing RTC overrides for Legendz games
14 - GBA: Fix timing advancing too quickly in rare cases
15 - GBA BIOS: Implement dummy sound driver calls
16 - GBA BIOS: Improve HLE BIOS timing
17 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
18 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
19 - GBA Memory: Improve gamepak prefetch timing
20 - GBA SIO: Fix Multiplayer busy bit
21 - GBA SIO: Fix double-unloading active driver
22 - GBA SIO: Fix copying Normal mode transfer values
23 - GBA Timers: Fix deserializing count-up timers
24 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
25 - GBA Video: Fix Hblank timing
26 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
27 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
28 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/1701)
29 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/1712)
30 - SM83: Emulate HALT bug
31Other fixes:
32 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
33 - All: Improve export headers (fixes mgba.io/i/1738)
34 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
35 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
36 - Core: Ensure ELF regions can be written before trying
37 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
38 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
39 - GB Video: Fix some cases where SGB border doesn't draw to mutli-buffers
40 - GBA: Reject incorrectly sized BIOSes
41 - Debugger: Don't skip undefined instructions when debugger attached
42 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
43 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
44 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
45 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
46Misc:
47 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
48 - Debugger: Keep track of global cycle count
49 - FFmpeg: Add looping option for GIF/APNG
50 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
51 - Qt: Renderer can be changed while a game is running
52 - Qt: Add hex index to palette view
53 - Qt: Add transformation matrix info to sprite view
54 - Qt: Disable Replace ROM option when no game loaded
55 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
56 - Qt: Set icon for Discord Rich Presence
57
580.8.1: (2020-02-16)
59Emulation fixes:
60 - GB Serialize: Fix timing bug loading channel 4 timing
61 - GBA: Fix multiboot entry point while skipping BIOS
62 - GBA BIOS: Fix undefined instruction HLE behavior
63 - GBA DMA: Fix invalid audio DMA parameters
64 - GBA Memory: Misaligned SRAM writes are ignored
65 - GBA Serialize: Fix serializing DMA transfer register
66 - GBA Serialize: Fix audio DMA timing deserialization
67 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
68 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
69 - GBA Video: Fix OpenGL sprite flag priority
70Other fixes:
71 - Core: Fix race condition initializing thread proxy
72 - Core: Fix integer overflow in ELF loading
73 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
74 - FFmpeg: Disallow recording video with no audio nor video
75 - GBA: Automatically skip BIOS for multiboot ROMs
76 - Qt: Only dynamically reset video scale if a game is running
77 - Qt: Fix race condition with proxied video events
78 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
79 - Qt: Fix missing OSD messages
80 - Qt: Fix crash unloading shaders
81 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
82 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
83 - Qt: Fix window title not updating after shutting down game
84 - Qt: Fix GIF view not allowing manual filename entry
85 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
86 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
87 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
88 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
89 - Util: Fix crash reading invalid ELFs
90 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
91Misc:
92 - FFmpeg: Add more presets
93 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
94 - SDL: Use DirectSound audio driver by default on Windows
95 - Switch: Make OpenGL scale adjustable while running
96
970.8.0: (2020-01-21)
98Features:
99 - Improved logging configuration
100 - One-Player BattleChip/Progress/Beast Link Gate support
101 - Add Game Boy Color palettes for original Game Boy games
102 - Debugger: Add unary operators and memory dereferencing
103 - GB: Expose platform information to CLI debugger
104 - Support Discord Rich Presence
105 - Debugger: Add tracing to file
106 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
107 - OpenGL renderer with high-resolution upscaling support
108 - Experimental high level "XQ" audio for most GBA games
109 - Interframe blending for games that use flicker effects
110 - Frame inspector for dissecting and debugging rendering
111 - Switch: Option to use built-in brightness sensor for Boktai
112 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
113 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
114 - Cheats: Add support for loading Libretro-style cht files
115 - GBA Cheats: Add support for loading EZ Flash-style cht files
116 - Support for unlicensed Wisdom Tree Game Boy mapper
117 - Qt: Add export button for tile view (closes mgba.io/i/1507)
118 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
119 - GB: Yanking gamepak now supported
120 - Qt: Memory range dumping (closes mgba.io/i/1298)
121Emulation fixes:
122 - GB: Fix using boot ROM with MMM01 games
123 - GB Audio: Only reset channel 3 sample in DMG mode
124 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
125 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
126 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
127 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
128 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
129 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
130 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
131 - GB Video: Fix color scaling in AGB mode
132 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
133 - GBA: Reset now reloads multiboot ROMs
134 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
135Other fixes:
136 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
137 - FFmpeg: Drain recording buffers
138 - GB: Fix reading ROM immediately after unmapping BIOS
139 - GB SIO: Fix lockstep failing games aren't reloaded
140 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
141 - Libretro: Fix crash changing allowing opposing directions (hhromic)
142 - Qt: Fix some Qt display driver race conditions
143 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
144 - Qt: Only show emulator restart warning once per settings saving
145 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
146 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
147 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
148Misc:
149 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
150 - Core: Add keysRead callback
151 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
152 - Core: Add more memory search ops (closes mgba.io/i/1510)
153 - Debugger: Make tracing compatible with breakpoints/watchpoints
154 - Debugger: Print breakpoint/watchpoint number when inserting
155 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
156 - FFmpeg: Support audio-only recording
157 - GB Memory: Support running from blocked memory
158 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
159 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
160 - GBA Savedata: EEPROM performance fixes
161 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
162 - Debugger: Add breakpoint and watchpoint listing
163 - mGUI: Remember name and position of last loaded game
164 - OpenGL: Only resize textures when needed
165 - Qt: Don't unload ROM immediately if it crashes
166 - Qt: Support switching webcams
167 - Qt: Cap window size on start to monitor size
168 - Qt: Open a message box for Qt frontend errors
169 - Qt: Increase maximum magnifications and scaling
170 - Qt: Add native FPS button to settings view
171 - Qt: Improve sync code
172 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
173 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
174 - Qt: Remove What's This icon from dialogs
175 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
176 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
177 - Qt: Show list of all sprites in sprite view
178 - Qt: Add option for disabling OSD messages
179 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
180 - SM83: Support PC-relative opcode decoding
181 - Switch: Dynamic display resizing
182 - Switch: Support file associations
183 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
184Changes from beta 1:
185Emulation fixes:
186 - ARM: Fix STR writeback pipeline stage
187 - ARM: Partially fix LDM/STM writeback with empty register list
188 - ARM: Fix stepping when events are pending
189 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
190 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
191 - GBA Timers: Improve timer startup emulation
192 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
193 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
194 - GBA Video: Fix effects blending improperly in some non-last windows
195 - GBA Video: Copy higher priority target 1 flag
196Other fixes:
197 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
198 - Core: Fix uninitialized memory issues with graphics caches
199 - Core: Return null for out of bounds cached tile VRAM querying
200 - GBA Video: Fix OpenGL fragment data binding
201 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
202 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
203 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
204 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
205 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
206 - Qt: Fix several cases where shader selections don't get saved
207 - Qt: Fix division by zero error in invalid TilePainter state
208 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
209 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
210 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
211 - Qt: Fix inability to clear default keybindings
212 - Qt: Release held actions if they get rebound
213 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
214 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
215 - Vita: Fix analog controls (fixes mgba.io/i/1554)
216 - Wii: Fix game fast-forwarding after slowing down
217 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
218Misc:
219 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
220 - GBA: Trim non-movie ROMs to 32 MiB if applicable
221 - GBA Audio: Redo channel 4 batching for GBA only
222 - GBA I/O: Stop logging several harmless invalid register reads
223 - GBA Video: Changing OpenGL scaling no longer requires restart
224 - Debugger: Separate aliases from main commands
225 - Debugger: Print break-/watchpoint ID when breaking in CLI
226 - Debugger: Minor interface cleanup
227 - SDL: Use controller GUID instead of name
228 - SM83: Rename LR35902 to SM83
229 - Tools: Allow using threaded renderer in perf.py
230 - Tools: Clean up unused argument in mgba-perf
231
2320.8 beta 1: (2019-10-20)
233- Initial beta for 0.8
234
2350.7.3: (2019-09-15)
236Emulation fixes:
237 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
238 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
239 - GB Audio: Improve channel 4 supersampling
240 - GB Printer: Reset printer buffer index after printing
241 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
242 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
243 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
244 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
245 - GBA Memory: Fix STM/LDM to invalid VRAM
246 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
247 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
248Other fixes:
249 - Core: Fix crashes if core directories aren't set
250 - Core: Fix crash when exiting game with cheats loaded
251 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
252 - GBA Cheats: Fix PARv3 Thumb hooks
253 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
254 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
255 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
256 - Qt: Fix race conditions initializing GDB stub
257 - Qt: Improve cheat view UX
258 - Libretro: Fix crash changing allowing opposing directions (hhromic)
259 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
260 - Switch: Fix threading-related crash on second launch
261Misc:
262 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
263 - Qt: Show error message if file failed to load
264
2650.7.2: (2019-05-25)
266Emulation fixes:
267 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
268 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
269 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
270 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
271 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
272 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
273 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
274 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
275 - GBA Video: Fix scanline cache with scale factor change edge cases
276 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
277 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
278Other fixes:
279 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
280 - All: Fix several memory leaks
281 - GB Core: Fix toggling WIN and OBJ being swapped
282 - GBA: Fix skipping BIOS on irregularly sized ROMs
283 - CMake: Fix .deb imagemagick dependencies
284 - FFmpeg: Improve initialization reliability and cleanup
285 - FFmpeg: Fix audio conversion producing gaps
286 - LR35902: Fix disassembly of several CB-prefix instructions
287 - LR35902: Fix trailing whitespace in disassembly
288 - Qt: More app metadata fixes
289 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
290 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
291 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
292 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
293 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
294 - Qt: Fix bounded fast forward with Qt Multimedia
295 - Qt: Fix saving settings with native FPS target
296 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
297Misc:
298 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
299 - Qt: Improve camera initialization
300 - Vita: Improved frame drawing speed
301
3020.7.1: (2019-02-24)
303Bugfixes:
304 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
305 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
306 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
307 - GB, GBA Serialize: Fix loading two states in a row
308 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
309 - GBA DMA: Fix Display Start DMAs
310 - GBA DMA: Fix DMA start/end timing
311 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
312 - GBA Memory: Fix a few AGBPrint crashes
313 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
314 - GBA SIO: Prevent writing read-only multiplayer bits
315 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
316 - Python: Fix crash when deleting files owned by library
317 - Python: Make sure GB link object isn't GC'd before GB object
318 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
319 - Qt: Fix tile and sprite views not always displaying at first
320 - Qt: Fix audio context holding onto closed game controller
321 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
322 - Qt: Fix window icon on X11
323 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
324 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
325 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
326Misc:
327 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
328 - Qt: Updated Italian translation (by Vecna)
329
3300.7.0: (2019-01-26)
331Features:
332 - ELF support
333 - Game Boy Camera support
334 - Qt: Set default Game Boy colors
335 - Game Boy Printer support
336 - Super Game Boy support
337 - Customizable autofire speed
338 - Ability to set default Game Boy model
339 - Map viewer
340 - Automatic cheat loading and saving
341 - GameShark and Action Replay button support
342 - AGBPrint support
343 - Debugger: Conditional breakpoints and watchpoints
344 - Ability to select GB/GBC/SGB BIOS on console ports
345 - Optional automatic state saving/loading
346 - Access to ur0 and uma0 partitions on the Vita
347 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
348 - GBA: ARMIPS/A22i-style and ELF symbol table support
349 - Initial Switch port
350Bugfixes:
351 - ARM: Fix MSR when T bit is set
352 - Core: Fix audio sync breaking when interrupted
353 - Core: Fix ordering events when scheduling during events
354 - FFmpeg: Fix encoding audio/video queue issues
355 - GB: Revamp IRQ handling based on new information
356 - GB: Fix IRQ disabling on the same T-cycle as an assert
357 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
358 - GB Audio: Clock frame events on DIV
359 - GB Audio: Fix channel 3 reset value
360 - GB Audio: Fix channel 4 initial LFSR
361 - GB Audio: Fix channel 1, 2 and 4 reset timing
362 - GB I/O: DMA register is R/W
363 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
364 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
365 - GB, GBA Savedata: Fix unmasking savedata crash
366 - GB Serialize: Fix audio state loading
367 - GB Serialize: Fix game title check
368 - GB Serialize: Fix IRQ pending/EI pending confusion
369 - GB Timer: Minor accuracy improvements
370 - GB Video: Fix dot clock timing being slightly wrong
371 - GB Video: Fix loading states while in mode 3
372 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
373 - GB Video: Fix SCX timing
374 - GB, GBA Video: Don't call finishFrame twice in thread proxy
375 - GBA: Reset WAITCNT properly
376 - GBA BIOS: Fix BitUnPack final byte
377 - GBA BIOS: Fix BitUnPack narrowing
378 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
379 - GBA DMA: Fix temporal sorting of DMAs of different priorities
380 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
381 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
382 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
383 - GBA Savedata: Fix savedata modified time updating when read-only
384 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
385 - GBA Serialize: Fix loading states in Hblank
386 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
387 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
388 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
389 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
390 - GBA Video: Start timing mid-scanline when skipping BIOS
391 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
392 - GBA Video: Make layer disabling work consistently
393 - PSP2: Fix more issues causing poor audio
394 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
395 - Qt: Improve FPS timer stability
396 - Util: Fix wrapping edge cases in RingFIFO
397Misc:
398 - 3DS: Remove deprecated CSND interface
399 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
400 - Core: Remove broken option for whether rewinding restores save games
401 - Feature: Added loading savestates from command line
402 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
403 - FFmpeg: Support lossless h.264 encoding
404 - FFmpeg: Support lossless VP9 encoding
405 - GBA Cheats: Allow multiple ROM patches in the same slot
406 - GB: Skip BIOS option now works
407 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
408 - GB Audio: Improved audio quality
409 - GB, GBA Audio: Increase max audio volume
410 - GB MBC: Remove erroneous bank 0 wrapping
411 - GB Video: Darken colors in GBA mode
412 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
413 - GBA: Implement display start DMAs
414 - GBA: Improve multiboot image detection
415 - GBA Memory: 64 MiB GBA Video cartridge support
416 - GBA Savedata: Remove ability to disable realistic timing
417 - GBA Timer: Use global cycles for timers
418 - Libretro: Add frameskip option
419 - mGUI: Add fast forward toggle
420 - PSP2: Use system enter key by default
421 - Python: Integrate tests from cinema test suite
422 - Qt: Redo GameController into multiple classes
423 - Qt: Prevent window from being created off-screen
424 - Qt: Add option to disable FPS display
425 - Qt: Options to mess around with layer placement
426 - Qt: Add load alternate save option
427 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
428 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
429 - Test: Restructure test suite into multiple executables
430 - Util: Don't build crc32 if the function already exists
431 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
432Changes from beta 1:
433Features:
434 - Libretro: Add Game Boy cheat support
435 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
436 - Switch: Rumble support
437 - Switch: Rotation support
438 - Switch: Screen stretching options
439 - Qt: State file load/save menu options
440 - Windows installer
441 - Tile viewer now has adjustable width
442 - Python: Experimental audio API
443Bugfixes:
444 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
445 - Core: Remember to deinit proxy ring FIFO
446 - Core: Reroot timing list when (de)scheduling
447 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
448 - GB MBC: Fix MBC30 SRAM
449 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
450 - GB Video: Fix SGB border hole size
451 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
452 - GBA: Fix GB Player features
453 - GBA I/O: SOUNDCNT_HI is readable when sound is off
454 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
455 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
456 - Libretro: Fix adding codes with hooks
457 - PSP2: Fix audio crackling after fast forward
458 - PSP2: Fix audio crackling when buffer is full
459 - Qt: Fix jumbled background when paused
460 - Qt: Fix FPS counter on Windows
461 - Qt: Fix focus issues with load/save state overlay
462 - Switch: Fix incorrect mapping for fast forward cap
463 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
464 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
465 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
466 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
467 - Qt: Ensure FATAL logs reach log view
468 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
469Misc:
470 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
471 - Debugger: Minor text fixes
472 - Debugger: Readability improvements (fixes mgba.io/i/1238)
473 - GB: Improved SGB2 support
474 - GB Audio: Skip frame if enabled when clock is high
475 - Libretro: Reduce rumble callbacks
476 - mGUI: Add SGB border configuration option
477 - mGUI: Add support for different settings types
478 - Python: Minor API improvements
479 - Qt: Ensure camera image is valid
480 - Qt: Debugger console history
481 - Qt: Detect presence of GL_ARB_framebuffer_object
482 - Qt: Minor memory view tweaks
483 - Res: Improve modeling of AGB/AGS screen in shaders
484 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
485 - Wii: Expose stretch configuration in settings
486 - Wii: Stretch now sets pixel-accurate mode size cap
487
4880.7 beta 1: (2018-09-24)
489- Initial beta for 0.7
490
4910.6.3: (2018-04-14)
492Bugfixes:
493 - GB Audio: Revert unsigned audio changes
494 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
495 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
496
4970.6.2: (2018-04-03)
498Bugfixes:
499 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
500 - 3DS: Fix opening files in directory names with trailing slashes
501 - LR35902: Fix watchpoints not reporting new value
502 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
503 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
504 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
505 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
506 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
507 - GBA: Fix SharkPort saves for EEPROM games
508 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
509 - GBA BIOS: Fix incorrect exit condition in LZ77
510 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
511 - GBA Cheats: Fix slide codes not initializing properly
512 - GBA DMA: ROM reads are forced to increment
513 - GBA Hardware: RTC accuracy improvements
514 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
515 - GBA Memory: Fix copy-on-write memory leak
516 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
517 - GBA Savedata: Fix crash when resizing flash
518 - GBA Video: Force align 256-color tiles
519 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
520 - PSP2: Fix issues causing poor audio
521 - Python: Fix package directory
522 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
523 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
524 - Wii: Fix screen tear when unpausing
525 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
526Misc:
527 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
528 - GB MBC: Remove erroneous bank 0 wrapping
529 - GBA: Improve multiboot image detection
530 - PSP2: Use system enter key by default
531
5320.6.1: (2017-10-01)
533Bugfixes:
534 - GB, GBA: Fix crashes when attempting to identify null VFiles
535 - GB, GBA: Fix sync to video with frameskip
536 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
537 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
538 - GB Core: Fix palette loading when loading a foreign config
539 - GB MBC: Pocket Cam memory should be accessible without enabling
540 - GB MBC: Fix SRAM sizes 4 and 5
541 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
542 - GB MBC: Fix RTC loading when file size is off
543 - GB Memory: Initialize peripheral pointers
544 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
545 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
546 - GB Memory: Actually load latch time from savestate
547 - GB Serialize: Fix deserializing video STAT
548 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
549 - GB Video: Fix potential hang when ending mode 0
550 - GB Video: Fix read mode when enabling LCD
551 - GBA: Reset active region as needed when loading a ROM
552 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
553 - GBA BIOS: Use core's VRAM variable instead of renderer's
554 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
555 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
556 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
557 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
558 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
559 - Python: Fix importing .gb or .gba before .core
560 - Qt: Fix command line debugger closing second game
561 - Qt: Fix LOG argument order
562 - Qt: Fix timezone issues with time overrides
563 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
564 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
565Misc:
566 - CMake: Fix CPack dependencies for libpng 1.6
567 - GBA: Detect hardware for Pokémon FireRed ROM hacks
568 - GBA Cheats: Improve detection of raw cheats
569 - Qt: Don't rebuild library view if style hasn't changed
570 - Qt: Allow overrides to be saved before a game is loaded
571 - Qt: Hide mouse immediately when loading
572 - SDL: Fix 2.0.5 build on macOS under some circumstances
573 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
574
5750.6.0: (2017-07-16)
576Features:
577 - Library view
578 - Sprite viewer
579 - Debugging console
580 - Improved memory viewer
581 - Memory search
582 - Command line ability to override configuration values
583 - Add option to allow preloading the entire ROM before running
584 - Add option for whether rewinding restores save games
585 - Savestates now contain any RTC override data
586 - Add option to lock video to integer scaling
587 - LR35902: Watchpoints
588 - LR35902/GB-Z80 disassembler
589 - GB: Tile viewer
590 - GB: Video/audio channel enabling/disabling
591 - GB: Symbol table support
592 - GB MBC: Add MBC1 multicart support
593 - GBA: Support printing debug strings from inside a game
594 - GBA: Better cheat type autodetection
595 - Implement keypad interrupts
596 - Configuration of gamepad hats
597 - Video log recording for testing and bug reporting
598 - Debugger: Segment/bank support
599 - Debugger: Execution tracing
600 - Qt: German translation (by Lothar Serra Mari)
601 - Qt: Spanish translation (by Kevin López)
602 - Qt: Italian translation (by theheroGAC)
603Bugfixes:
604 - ARM7: Fix MLA/*MULL/*MLAL timing
605 - Core: Fix crash with rewind if savestates shrink
606 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
607 - Core: Fix directory sets crashing on close if base isn't properly detached
608 - FFmpeg: Fix overflow and general issues with audio encoding
609 - GB: Fix flickering when screen is strobed quickly
610 - GB: Fix STAT blocking
611 - GB MBC: Fix ROM bank overflows getting set to bank 0
612 - GB MBC: Fix swapping carts not detect new MBC
613 - GB Timer: Improve DIV reset behavior
614 - GB Timer: Fix DIV batching if TAC changes
615 - GB Video: Reset renderer when loading state
616 - GBA: Fix multiboot ROM loading
617 - GBA: Fix multiboot loading resulting in too small WRAM
618 - GBA BIOS: Implement BitUnPack
619 - GBA BIOS: Fix ArcTan sign in HLE BIOS
620 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
621 - GBA BIOS: Fix INT_MIN/-1 crash
622 - GBA Hardware: Fix crash if a savestate lies about game hardware
623 - GBA I/O: Handle audio registers specially when deserializing
624 - GBA Memory: Improve initial skipped BIOS state
625 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
626 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
627 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
628 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
629 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
630 - LR35902: Fix core never exiting with certain event patterns
631 - LR35902: Fix pc overflowing current region off-by-one
632 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
633 - OpenGL: Fix some shaders causing offset graphics
634 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
635 - Qt: Fix window icon being stretched
636 - Qt: Fix data directory path
637 - Qt: Fix timing issues on high refresh rate monitors
638 - Qt: Fix linking after some windows have been closed
639 - Qt: Fix crash when changing audio settings after a game is closed
640 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
641 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
642 - Qt: Fix game unpausing after frame advancing and refocusing
643 - SDL: Fix game crash check
644 - SDL: Fix race condition with audio thread when starting
645 - SDL: Fix showing version number
646 - Test: Fix crash when loading invalid file
647 - Test: Fix crash when fuzzing fails to load a file
648 - Test: Don't rely on core for frames elapsed
649 - Test: Fix crash when loading invalid file
650 - Test: Fix crash when fuzzing fails to load a file
651 - Tools: Fix recurring multiple times over the same library
652 - Util: Fix overflow when loading invalid UPS patches
653 - Util: Fix highest-fd socket not being returned by SocketAccept
654 - Windows: Fix VDir.rewind
655Misc:
656 - All: Add C++ header guards
657 - All: Move time.h include to common.h
658 - 3DS, PSP2, Wii: Last directory loaded is saved
659 - CMake: Add ability to just print version string
660 - Core: New, faster event timing subsystem
661 - Core: Clean up some thread state checks
662 - Core: Add generic checksum function
663 - Core: Cores can now have multiple sets of callbacks
664 - Core: Restore sleep callback
665 - Core: Move rewind diffing to its own thread
666 - Core: Ability to enumerate and modify video and audio channels
667 - Core: List memory segments in the core
668 - Core: Move savestate creation time to extdata
669 - Core: Config values can now be hexadecimal
670 - Core: Improved threading interrupted detection
671 - Debugger: Modularize CLI debugger
672 - Debugger: Make building with debugging aspects optional
673 - Debugger: Add functions for read- or write-only watchpoints
674 - Debugger: Make attaching a backend idempotent
675 - Debugger: Add mDebuggerRunFrame convenience function
676 - Feature: Move game database from flatfile to SQLite3
677 - Feature: Support ImageMagick 7
678 - Feature: Make -l option explicit
679 - FFmpeg: Return false if a file fails to open
680 - FFmpeg: Force MP4 files to YUV420P
681 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
682 - GB: Reset with initial state of DIV register
683 - GB MBC: New MBC7 implementation
684 - GB Audio: Simplify envelope code
685 - GB Audio: Improve initial envelope samples
686 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
687 - GB Video: Improved video timings
688 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
689 - GBA, GB: ROM is now unloaded if a patch is applied
690 - GBA DMA: Refactor DMA out of memory.c
691 - GBA DMA: Move DMAs to using absolute timing
692 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
693 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
694 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
695 - GBA Memory: Support reading/writing POSTFLG
696 - GBA Memory: Remove unused prefetch cruft
697 - GBA Timer: Improve accuracy of timers
698 - GBA Video: Clean up unused timers
699 - GBA Video: Allow multiple handles into the same tile cache
700 - GBA Video, GB Video: Colors are now fully scaled
701 - GBA Video: Optimize when BLD* registers are written frequently
702 - OpenGL: Add xBR-lv2 shader
703 - Qt: Move last directory setting from qt.ini to config.ini
704 - Qt: Improved HiDPI support
705 - Qt: Expose configuration directory
706 - Qt: Merge "Save" and "OK" buttons in shader options
707 - Qt: Automatically load controller profile when plugged in
708 - Qt: Rename "Resample video" option to "Bilinear filtering"
709 - Qt: Remove audio thread
710 - Qt: Remove audio buffer sizing in AudioProcessorQt
711 - Qt: Re-enable QtMultimedia on Windows
712 - Qt: Make "Mute" able to be bound to a key
713 - Qt: Add .gb/.gbc files to the extension list in Info.plist
714 - Qt: Relax hard dependency on OpenGL
715 - Qt: Better highlight active key in control binding
716 - SDL: Remove scancode key input
717 - SDL: Automatically map controllers when plugged in
718 - Test: Add a basic test suite
719 - Util: Add size counting to Table
720 - Util: Add 8-bit PNG write support
721 - Util: Tune patch-fast extent sizes
722 - VFS: Call msync when syncing mapped data
723 - VFS: Allow truncating memory chunk VFiles
724 - VFS: Fix some minor VFile issues with FILEs
725 - VFS: Optimize expanding in-memory files
726 - VFS: Add VFileFIFO for operating on circle buffers
727Changes from beta 1:
728Features:
729 - Qt: Italian translation (by theheroGAC)
730 - Qt: Updated German translation
731Bugfixes:
732 - GB Audio: Fix incorrect channel 4 iteration
733 - GB Audio: Fix zombie mode bit masking
734 - GB Serialize: Fix timer serialization
735 - GB Video: Fix LYC regression
736 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
737 - GBA Timer: Fix count-up timing overflowing timer 3
738 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
739 - Qt: Fix memory search close button (fixes mgba.io/i/769)
740 - Qt: Fix window icon being stretched
741 - Qt: Fix initial window size (fixes mgba.io/i/766)
742 - Qt: Fix data directory path
743 - Qt: Fix controls not saving on non-SDL builds
744 - Qt: Fix translation initialization (fixes mgba.io/i/776)
745 - Qt: Fix patch loading while a game is running
746 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
747 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
748 - Qt: Fix GL-less build
749 - Qt: Fix Software renderer not handling alpha bits properly
750 - Qt: Fix screen background improperly stretching
751 - SDL: Fix cheats not loading
752Misc:
753 - GB Serialize: Add MBC state serialization
754 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
755 - GBA Timer: Improve accuracy of timers
756 - PSP2: Update toolchain to use vita.cmake
757 - Qt: Add language selector
758 - Qt: Minor test fixes
759 - Qt: Move shader settings into main settings window
760 - Qt: Dismiss game crashing/failing dialogs when a new game loads
761 - Qt: Properly ship Qt translations
762 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
763
7640.6 beta 1: (2017-06-29)
765 - Initial beta for 0.6
766
7670.5.2: (2016-12-31)
768Bugfixes:
769 - All: Fix fullscreen config option being ignored
770 - ARM7: PSR mode bits should not get sign extended
771 - GB: Fix audio not being deinitialized
772 - GB: Fix crash when masking savedata
773 - GB: Properly initialize sramRealVf variable
774 - GB Audio: Fix serialization of channel 3 and NR52 properties
775 - GB Audio: Reset envelope timer when reseting sound channel
776 - GB MBC: Fix SRAM dangling pointer with RTC games
777 - GB MBC: Fix initializing MBC when no ROM is loaded
778 - GB Memory: Fix patching ROM bank 0
779 - GB Memory: Fix starting HDMAs during mode 0
780 - GB Memory: Fix HDMA5 value after DMA completes
781 - GB Video: Initialize LCDC in renderer
782 - GB Video: Hblank IRQs should mask LYC=LY IRQs
783 - GBA: Fix IRQs firing after already being cleared
784 - GBA: Only unhalt CPU if appropriate bit is set in IE
785 - GBA: Add savegame override for Crash Bandicoot 2
786 - GBA BIOS: Fix MidiKey2Freq BIOS reads
787 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
788 - GBA Cheats: Fix GameShark ROM patches
789 - GBA I/O: Mask off WAITCNT bits that cannot be written
790 - GBA Memory: Fix misaligned BIOS reads
791 - GBA Memory: Fix VCOUNT being writable
792 - GBA Video: Fix out of bounds sprite transforms
793 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
794 - Libretro: Fix disabling BIOS
795 - Libretro: Fix Game Boy savestates and audio
796 - Qt: Fix changing resolution of software renderer
797 - Qt: Fix setting overrides
798 - Qt: Fix cut off tiles and alignment issues in tile viewer
799 - Qt: Only reset window dimensions when first shown
800 - Qt: Fix Qt Multimedia audio driver on big endian
801 - Qt: Fix Apply button for key and controller configurations
802 - VFS: Fix resizing memory chunks when not needed
803 - Windows: Fix Unicode directory handling
804Misc:
805 - GB, GBA: Prevent loading null ROMs
806 - GB Audio: Initialize wave RAM to GBC values
807 - GB Memory: Reset ROM bank when loading a ROM
808 - PSP2: Improved controller rumble
809
8100.5.1: (2016-10-05)
811Bugfixes:
812 - Core: Fix importing save games as read-only
813 - FFmpeg: Fix encoding AAC
814 - GB: Fix invalid STOP behavior on Game Boy Color
815 - GB: Initialize audio properly
816 - GB: Properly clear KEY1 bit 0 when switching speeds
817 - GB: Properly unload save files when unloading a ROM
818 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
819 - GB MBC: Fix MBC7 when size is incorrectly specified
820 - GB MBC: Fix RTC access when no save file is loaded
821 - GB SIO: Don't auto-clock external shift clock
822 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
823 - GB Video: Fix video frames getting missed when LCDC is off
824 - GB Video: Clear screen when LCDC is off
825 - GBA Cheats: Fix holding onto pointers that may get invalidated
826 - GBA Cheats: Fix key-activated CodeBreaker cheats
827 - GBA Cheats: Fix uninitialized memory getting freed when saving
828 - GBA Hardware: Improve Game Boy Player rumble behavior
829 - GBA Memory: Fix several unused I/O register read values
830 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
831 - LR35902: Fix events running with the wrong cycle active
832 - Qt: Fix "close" button on Overrides view
833 - Qt: Fix saving overrides
834 - Qt: Fix directory set unloading when replacing the ROM
835 - Qt: Fix patch loading
836 - Qt: Fix crash when saving an override if a game isn't loaded
837 - Qt: Fix showing default display driver as OpenGL (force 1.x)
838 - SDL: Attach rumble in SDL frontend
839 - Util: Fix PNG identification on files too small to be a PNG
840Misc:
841 - All: Only update version info if needed
842 - All: Split out install locations for Libretro and OpenEmu
843 - FFmpeg: Encoding cleanup
844 - GB: Reset active region when reloading ROM
845 - GB Memory: Initialize RAM pattern for GBC
846 - GB Video: Improved video timings
847 - Qt: Manage window sizes slightly better
848 - Qt: Remember scale option independent of core dimensions
849
8500.5.0: (2016-09-19)
851Features:
852 - Game Boy support
853 - Support for encrypted CodeBreaker GBA cheats
854 - Emulation of Vast Fame protected GBA carts (taizou)
855 - Tile viewer
856 - Threaded rendering mode
857 - Libretro: Memory map and achievement support (leiradel)
858 - GUI: Add UI control remapping
859 - GUI: Add fast-forward
860 - Wii: 240p support
861 - 3DS: Adjustable screen darkening
862 - Ability to temporarily load a savegame
863 - Load specific files out of archives
864 - Automatic BIOS detection
865Bugfixes:
866 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
867 - Debugger: Fix GDB breakpoints
868 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
869 - GBA: Fix filehandle leak with savegames
870 - GBA: Timer 0 cannot be count up
871 - GBA: Count up timers should not count themselves
872 - GBA Memory: Fix mirror on non-overdumped Classic NES games
873 - GBA Memory: Fix ldm {pc}
874 - GBA Savedata: Fix savedata sync timer
875 - GBA Savedata: Only unmap savedata if present
876 - GBA Serialize: Savestates now properly store prefetch
877 - GBA Video: WIN0/1 take priority over OBJWIN
878 - GBA Video: Fix out-of-order OBJWIN
879 - PSP2: Fix GPU crash while exiting
880 - PSP2: Fix VSync
881 - PSP2: Fix accelerometer range
882 - PSP2: Actually load screen mode setting
883 - PSP2: Fix gyroscope direction
884 - PSP2: Delete threads after they return
885 - PSP2: Fix mapping/unmapping from not at 0
886 - Qt: Fix bug in software renderer scaling
887 - Qt: Fix hanging key press after disabling autofire
888 - Qt: Fix being unable to pause manually when using auto-pausing
889 - SDL: Fix axes being mapped wrong
890 - Util: Fix realloc semantics in utf16to8
891 - Util: Fix inserting too many items into a hash table
892 - VFS: Fix uninitialized varaible reading from 7z
893 - VFS: Fix reading multiple files from a 7z archive
894 - Wii: Fix framelimiting after a slowdown
895 - Wii: Fix garbage flash at startup
896Misc:
897 - 3DS: Use blip_add_delta_fast for a small speed improvement
898 - 3DS: Allow UTF-16 filenames
899 - 3DS: Port to using citro3D
900 - 3DS: Use system font for menus
901 - 3DS: Attempt to use Core 2 for threads
902 - 3DS: Adjustable filering
903 - 3DS: 3D banner
904 - All: Add QUIET parameter to silence CMake
905 - All: Faster memory read/write
906 - ARM7: Support forcing Thumb mode via MSR
907 - ARM7: Flush prefetch cache when loading CPSR via MSR
908 - ARM7: Clean up instruction decoding for future expandability
909 - Debugger: Support register and memory writes via GDB stub
910 - Debugger: Add software breakpoint support to gdb
911 - FFmpeg: Full support for libavcodec 56+
912 - GBA: Better debug logging if event processing breaks
913 - GBA Audio: Force audio DMAs to not increment destination
914 - GBA BIOS: Use custom ArcTan, not relying on OS
915 - GBA Hardware: Clean up dead code in GBP
916 - GBA Memory: Optimize stalling behavior
917 - GBA Memory: Optimize Load-/StoreMultiple
918 - GBA Savedata: Add realistic timing for EEPROM
919 - GBA Serialize: Savestates now store if CPU was halted
920 - GBA Video: Remove old slow path fallback
921 - GBA Video: Optimize sprite drawing
922 - GBA Video: Optimize mode 0 rendering
923 - GBA Video: Optimize compositing cases slightly
924 - GUI: Screenshot dimensions are now passed through
925 - GUI: Add back logging
926 - GUI: Only reload config if manually saved
927 - GUI: Increase scrolling speed
928 - OpenGL: Log shader compilation failure
929 - OpenGL: Add texSize uniform
930 - Qt: Make -g flag work in Qt build
931 - Qt: Simplify OpenGL context creation
932 - Qt: Thread startup improvements
933 - Qt: Make audio channel/video layer options shortcut mappable
934 - Qt: Remove some C99isms from C++ code
935 - Qt: Remove default autofire mappings
936 - Qt: Make reseting when pasued frame-accurate
937 - Qt: Rearchitect game closing codepath
938 - PSP2: Use system font for menus
939 - PSP2: Add rumble for PS TV
940 - PSP2: Add fit-to-height screen mode
941 - PSP2: Sync files per descriptor
942 - PSP2: Allow UTF-8 filenames
943 - PSP2: Screenshots are now saved into the Photo Gallery
944 - PSP2: Stop underclocking when menuing
945 - SDL: Increase default audio buffer size to 1024 samples
946 - SDL: More responsive rumble
947 - Util: Add Vector GetConstPointer
948 - Util: Add rtrim
949 - Util: Add endswith
950 - VFS: Improve zip file detection
951 - Wii: Add pixelated resample filter
952 - Windows: Add native VDir support
953 - Util: Add PRIz macro for libc versions that don't support %z
954
9550.4.1: (2016-07-11)
956Bugfixes:
957 - All: Fix several file handle leaks
958 - All: Fix instruction tables getting zeroed when linking sometimes
959 - ARM7: Fix flags on SBC/RSC
960 - ARM7: Fix setting spsr privilege bits when spsr is empty
961 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
962 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
963 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
964 - GBA Memory: Fix executing code from OBJ region of VRAM
965 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
966 - GBA Serialize: Fix loading savegames from savestates
967 - OpenGL: Correct boolean vector strcmp strings for uniforms
968 - Qt: Fix sending gameStopped twice
969 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
970 - Qt: Fix initial state of key mapping
971 - Qt: Initialize m_useBios
972 - SDL: Fix joystick initialization on BSD
973 - SDL: Fix potential joystick crash in games with rumble
974 - SDL: Fix SDL 1.2 build
975 - SDL: Fix sporadic crash when deinitializing audio
976 - Shaders: Fix AGS-001 shader with some bad drivers
977 - Util: Use closesocket on Windows
978 - Util: Fix socket bind addresses
979 - VFS: Fix reading 7z archives without rewinding first
980 - VFS: VFileFromFD should not open directories
981 - Wii: Fix tilting direction
982 - Util: Fix realloc semantics in utf16to8
983Misc:
984 - All: Allow use of external minizip library
985 - Debugger: CLI debugger now exits when end-of-stream is reached
986 - FFmpeg: Update dependencies on Ubuntu
987 - GBA: Slightly optimize GBAProcessEvents
988 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
989 - GBA Video: Null renderer should return proper register values
990 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
991 - Qt: Add preset for DualShock 4
992 - Qt: Update 360 input profile on OS X to reflect newer drivers
993 - Qt: Remove use of NaN
994 - Qt: Canonicalize file paths when loading games
995 - Qt: Add refresh button to controller editing
996 - SDL: Remove default gamepad mappings
997 - Util: Fix intermittent build failure on OS X
998 - VFS: VFile.sync now updates modified time
999
10000.4.0: (2016-02-02)
1001Features:
1002 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1003 - I/O viewer
1004 - Booting of multiboot images
1005 - Customization of GIF recording
1006 - Libretro: Cheat code support
1007 - Support for GLSL shaders
1008 - ROM information view
1009 - Support for VBA-style cheat codes
1010 - Savestates now store creation timestamps
1011 - Key autofire
1012 - Libretro: Allow blocking opposing directional input
1013 - OpenEmu core for OS X
1014 - Libretro: Settings for using BIOS and skipping intro
1015 - Libretro: Customizable idle loop removal
1016 - Implemented cycle counting for sprite rendering
1017 - Cleaner, unified settings window
1018 - Added a setting for pausing when the emulator is not in focus
1019 - Customizable paths for save games, save states, screenshots and patches
1020 - Controller hotplugging
1021 - Ability to store save games and active cheats within savestates
1022Bugfixes:
1023 - ARM7: Fix sign of unaligned LDRSH
1024 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1025 - Debugger: Fix watchpoints in gdb
1026 - GBA: Fix warnings when creating and loading savestates
1027 - GBA: Fix Iridion II savetype
1028 - GBA BIOS: Fix misaligned CpuSet
1029 - GBA Cheats: Fix cheats setting the Action Replay version
1030 - GBA Hardware: Fix GPIO on big endian
1031 - GBA Memory: Fix DMA register writing behavior
1032 - GBA Memory: Fix DMAs triggering two cycles early
1033 - Libretro: Fix aspect ratio
1034 - Qt: Fix some potential crashes with the gamepad mapping
1035 - Qt: Fix keys being mapped incorrectly when loading configuration file
1036 - Util: Fix PowerPC PNG read/write pixel order
1037 - Util: Fix excessive memory allocation when decoding a PNG
1038 - VFS: Fix VFileReadline and remove _vfdReadline
1039Misc:
1040 - All: Improved PowerPC support
1041 - All: Fix some undefined behavior warnings
1042 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1043 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1044 - GBA: Implement bad I/O register loading
1045 - GBA: Allow jumping to OAM and palette RAM
1046 - GBA BIOS: Finish implementing RegisterRamReset
1047 - GBA Config: Add "override" layer for better one-time configuration
1048 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1049 - GBA Memory: Use a dynamically sized mask for ROM memory
1050 - GBA Memory: Implement several unimplemented memory access types
1051 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1052 - GBA RR: Starting from savestate now embeds the savegame
1053 - GBA RR: Add preliminary SRAM support for VBM loading
1054 - GBA RR: Add support for resets in movies
1055 - GBA Video: Remove lastHblank, as it is implied
1056 - Libretro: Use anonymous memory mappers for large blocks of memory
1057 - Libretro: Add install target for libretro core
1058 - Qt: Window size command line options are now supported
1059 - Qt: Increase usability of key mapper
1060 - Qt: Add 'Apply' button to settings window
1061 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1062 - Qt: Allow use of modifier keys as input
1063 - Qt: Optimize log viewer
1064 - Qt: Added button for breaking into the GDB debugger
1065 - Qt: Add box for showing duration of rewind
1066 - SDL: Support fullscreen in SDL 1.2
1067 - SDL: Allow GBASDLAudio to be used without a thread context
1068 - Util: Use VFile for configuration
1069 - Util: Add MutexTryLock
1070
10710.3.2: (2015-12-16)
1072Bugfixes:
1073 - ARM7: Fix STRT/STRBT
1074 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1075 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1076 - Libretro: Fix problems with rumble not turning off
1077 - GBA: Fix idle skip state being retained between games
1078 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1079 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1080 - GBA BIOS: Fix Sqrt sign
1081 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1082 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1083 - GBA Memory: Fix DMA behavior for SRAM accesses
1084 - GBA Memory: Fix Store8 to OBJ VRAM
1085 - GBA Memory: Fix alignment of LDM/STM on SRAM
1086 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1087 - GBA Memory: Fix timing of DMAs
1088 - GBA Video: Fix _mix for 15-bit color
1089 - GBA Video: Fix OAM and palette initialization
1090 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1091 - Qt: Use safer isLoaded check in GameController
1092 - Qt: Fix a race condition in PainterGL that could lead to a crash
1093 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1094 - Qt: Fix font size in memory viewer
1095 - Qt: Fix a crash in the memory viewer
1096 - Qt: Add additional checks in CheatModel to prevent crashes
1097 - Qt: Fix race condition with setting sample rate
1098 - Qt: Fix crash when closing multiplayer windows
1099 - Qt: Fix resetting while paused
1100Misc:
1101 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1102 - Qt: Add mute option to menu
1103
11040.3.1: (2015-10-24)
1105Bugfixes:
1106 - ARM7: Fix instruction decoding of Thumb shifts
1107 - GBA: Deinit savegame when unloading a ROM
1108 - GBA: Fix BIOS check on big endian
1109 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1110 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1111 - GBA Audio: Fix audio channels being silenced at the wrong time
1112 - GBA Memory: Fix bad BIOS Load16 on big endian
1113 - GBA Memory: Fix bad Load8 on big endian
1114 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1115 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1116 - GBA Video: Fix objwin and blending interaction on sprites
1117 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1118 - Libretro: Fix a memory leak with the render buffer
1119 - Qt: Windows no longer spawn in the top left on first launch
1120 - Qt: Fix install path of XDG desktop file with DESTDIR
1121 - Qt: Fix drag and drop on Windows
1122 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1123 - VFS: Fix return values of VFileFILE.read and .write
1124Misc:
1125 - All: Reset next event to cycles instead of zero to interrupt
1126 - All: Add --version flag
1127 - ARM7: Force disable LTO on two files to work around a GCC bug
1128 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1129 - GBA: Better memory handling with PNG savestates
1130 - GBA: Additional savestate sanity checks
1131 - GBA: Check for cycle count being too high
1132 - GBA Audio: Allow GBAAVStream to have no video callback
1133 - GBA BIOS: Implement RegisterRamReset for SIO registers
1134 - Qt: Remove useless help icons in dialogs
1135 - Qt: Prevent savestate window from opening while in multiplayer
1136 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1137 - Qt: Dropping multiplayer windows works more cleanly now
1138
11390.3.0: (2015-08-16)
1140Features:
1141 - Ability to hide individual background layers, or OBJs
1142 - Ability to mute individual audio channels
1143 - Palette viewer and exporter
1144 - Volume control
1145 - More shortcuts are editable (e.g. quick save/load)
1146 - Rewind now shows the frame after rewinding
1147 - Import/Export of GameShark/Action Replay snapshots
1148 - Add "Step backwards" item for single increment rewind
1149 - Deadzone estimation for game controllers
1150 - Analog inputs can be used for shortcuts
1151 - Menu items for specific solar sensor brightness levels
1152 - Remappable controls for tilt and gyroscope sensors
1153 - Status messages for actions taken while a game is running (e.g. save/load state)
1154 - Memory inspector
1155 - Screensaver can now be suspended while a game is running
1156 - Load/save the most recent savestate slot
1157 - Support varible speed (PWM) rumble
1158 - Ability to cap fast forward speed
1159 - Finer control over FPS target
1160 - Holdable shortcut for rewinding one frame at a time
1161 - Ability to boot directly into the BIOS
1162 - Preliminary support for yanking out the game pak while a game is running
1163 - Thumb-drive mode by putting a file called portable.ini in the same folder
1164 - Configurable display driver, between software and OpenGL
1165 - Undo-able savestate loading and saving
1166 - Controller profiles now store shortcut settings
1167 - Default controller profiles for several common controllers
1168 - Libretro now supports BIOS, rumble and solar sensor
1169 - Implement BIOS call Stop, for sleep mode
1170 - Automatically load patches, if found
1171 - Improved video synchronization
1172 - Configurable audio output sample rate
1173Bugfixes:
1174 - ARM7: Fix SWI and IRQ timings
1175 - ARM7: Fix Thumb MUL timing
1176 - ARM7: Fix timing of multiplies to use N cycles
1177 - ARM7: ARMHotplugDetach should call deinit
1178 - Debugger: Fix use-after-free in breakpoint clearing code
1179 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1180 - GBA: Cap audio FIFO read size during deserialization
1181 - GBA: Check for corrupted savestates when loading
1182 - GBA: Check for improperly sized savestates when loading
1183 - GBA: Check for savestates made from differently sized ROMs
1184 - GBA: Fix calls to endian-independent loadstores
1185 - GBA: Fix timing of reading from timer registers
1186 - GBA: Ensure cycles never go negative
1187 - GBA Audio: Force audio FIFOs to 32-bit
1188 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1189 - GBA Audio: Fix sample order in audio channel 3
1190 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1191 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1192 - GBA Memory: Improve Thumb open bus behavior
1193 - GBA Memory: Fix potential DMA issue when loading a savestate
1194 - GBA Memory: Fix load/store multiple video memory waitstates
1195 - GBA SIO: Fix reseting when there are SIO devices attached
1196 - GBA Video: Blended sprites should never have other effects applied
1197 - GBA Video: Fix out-of-bounds tiles in mosaic
1198 - GBA Video: Fix windows not affecting sprites
1199 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1200 - GBA Video: Fix timing on first scanline
1201 - Qt: Better cleanup when a game crashes
1202 - Qt: Fix open ROM dialog filtering for archive formats
1203 - Qt: Cap the maximum number of multiplayer windows
1204 - Qt: Fix maximum year in sensor override
1205 - Qt: Fix window being too tall after exiting fullscreen
1206 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1207 - Qt: Fix analog buttons not getting unmapped
1208 - Qt: Fix passing command line options
1209 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1210 - SDL: Fix SDL build when OpenGL is missing
1211 - Util: Allow loading IPS patches that grow the ROM
1212 - VFS: Fix resource leaks if some allocations fail
1213 - VFS: Fix line-reading to return proper values
1214 - Video: Fix an issue with very long filenames
1215 - Util: Fix formatting of floats
1216Misc:
1217 - All: Add --help flag for command line programs
1218 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1219 - All: Enable static linking for Windows
1220 - All: Enable static linking for OS X
1221 - All: Threads are now named
1222 - All: Proper handling of Unicode file paths
1223 - ARM7: Add emulation for Undefined CPU mode
1224 - ARM7: Reduce the size of the Thumb instruction table
1225 - GBA: Add status log level
1226 - GBA: GBARewind now returns how many states it has rewound
1227 - GBA: SIO logging layer
1228 - GBA BIOS: Stub out SoundBias
1229 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1230 - GBA: Don't include GBACLIDebugger struct unless needed
1231 - GBA: Savedata is now synced shortly after data finishes being written
1232 - GBA: Process multiple timer events at once, if necessary
1233 - GBA Audio: Implement audio reset for channels A/B
1234 - GBA Audio: Process multiple audio events at once, if necessary
1235 - GBA Hardware: Backport generic RTC source into core
1236 - GBA Input: Allow axes and buttons to be mapped to the same key
1237 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1238 - GBA SIO: Add a dummy driver for Normal mode
1239 - GBA Thread: Add functionality for running callbacks on the GBA thread
1240 - GBA Thread: Split GBASync into a separate file
1241 - GBA Video: Refactor software renderer into separate files
1242 - GBA Video: Slightly optimize mode 0 mosaic rendering
1243 - Debugger: Free watchpoints in addition to breakpoints
1244 - Qt: Handle saving input settings better
1245 - Qt: Move GL frame drawing back onto its own thread
1246 - Qt: Fast forward (held) option moved from Other to Emulation menu
1247 - Qt: Show version info in window title
1248 - Qt: Migrate multiplayer window handling into GBAApp
1249 - Qt: Unified file opening and saving with last location
1250 - Qt: Fix windows being resizable when they shouldn't have been
1251 - Qt: Only hide cursor in full screen
1252 - Qt: Replace pause-after-frame mutex with an atomic
1253 - Qt: Add application icon and XDG desktop files
1254 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1255 - Qt: Don't save window size when entering fullscreen
1256 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1257 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1258 - Qt: Increase usability of key mapper
1259 - Qt: Show checkmark for window sizes
1260 - Qt: Set window path to loaded ROM
1261 - Perf: Ability to load savestates immediately on launch
1262 - SDL: Properly check for initialization
1263 - SDL: Clean up initialization functions
1264 - SDL: Clean up GL context
1265 - Util: Allow disabling the threading code entirely
1266 - VFS: Add sync method to force syncing with backing
1267
12680.2.1: (2015-05-13)
1269Bugfixes:
1270 - All: Fix sanitize-deb script not cleaning up after itself
1271 - All: Fix dependencies for libavcodec on Debian-derived platforms
1272 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1273 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1274 - ARM7: Fix ARM multiply instructions when PC is a destination register
1275 - Debugger: Fix use-after-free in breakpoint clearing code
1276 - Debugger: Fix boundary conditions in tab completion
1277 - GBA: Fix timers not updating timing when writing to only the reload register
1278 - GBA: Fix rewind boundary conditions
1279 - GBA: Add initial I/O register settings for background matrix registers
1280 - GBA: Fix hang when loading a savestate if sync to video is enabled
1281 - GBA: Handle out-of-bounds I/O access
1282 - GBA: Fix bounds-checking on EEPROM access
1283 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1284 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1285 - GBA Memory: Allow SRAM to be 64kB
1286 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1287 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1288 - GBA Video: Fix second frame mode 5
1289 - Perf: Fix race condition if a game crashes immediately on start
1290 - Qt: Fix Display object leak when closing a window
1291 - Qt: Fix .deb dependencies
1292 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1293 - Qt: Fix window not regaining focus after exiting savestate window
1294 - Qt: Fix regression where video would not record if the game had already started
1295 - Qt: Fix potential crash if a gamepad causes focus to change
1296 - Qt: Fix controller axis querying
1297 - Qt: Fix multiplayer windows opening as the wrong size
1298 - Qt: Fix controllers sometimes not loading the right profile
1299 - SDL: Fix boundary conditions for joystick adjustments
1300 - SDL: Allocate properly sized input maps
1301 - SDL: Fix potential build issues when Qt and SDL2 are in use
1302 - Util: Fix resource leak in UTF-8 handling code
1303 - Util: Fix a null-pointer issue when attempting to delete a key
1304 - VFS: Fix resource leaks if some allocations fail
1305 - Video: Fix an issue with very long filenames
1306Misc:
1307 - GBA Memory: Soft-crash if jumping past the end of a ROM
1308 - Qt: Show multiplayer numbers in window title
1309 - Qt: Solar sensor can have shortcuts set
1310
13110.2.0: (2015-04-03)
1312Features:
1313 - Support for gamepad axes, e.g. analog sticks or triggers
1314 - Add scale presets for up to 6x
1315 - Settings window
1316 - Bilinear resampling option
1317 - Add option to skip BIOS start screen
1318 - List of recently opened games
1319 - Support for games using the Solar Sensor
1320 - Better audio resampling via blip-buf
1321 - Game Pak overrides dialog for setting savetype and sensor values
1322 - Support for games using the tilt sensor
1323 - Remappable shortcuts for keyboard and gamepad
1324 - Rewinding of emulation
1325 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1326 - Support IPv6
1327 - Save directory of last loaded file
1328 - Support BPS patches
1329 - Automatically detect and optimize out idle loops
1330 - Configurable game overrides
1331 - Support loading 7-Zip files
1332 - Drag and drop game loading
1333 - Cheat code support
1334 - Runtime configurable audio driver
1335 - Libretro core for use with RetroArch and other front-ends
1336 - Controller profiles for setting different bindings for different controllers
1337 - Ability to lock aspect ratio
1338 - Local link cable support
1339 - Ability to switch which game controller is in use per instance
1340 - Ability to prevent opposing directional input
1341 - Warning dialog if an unimplemented BIOS feature is called
1342 - Debugger: Add CLI "frame", frame advance command
1343 - Debugger: Add CLI functions for writing to memory
1344 - Debugger: Add CLI functions for examining memory regions
1345 - Debugger: Add CLI function for writing a register
1346Bugfixes:
1347 - ARM7: Extend prefetch by one stage
1348 - ARM7: Fix cycle counting for loads
1349 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1350 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1351 - GBA: Initialize gba.sync to null
1352 - GBA: Fix timer initialization
1353 - GBA Audio: Support 16-bit writes to FIFO audio
1354 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1355 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1356 - GBA BIOS: Fix BIOS prefetch after reset
1357 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1358 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1359 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1360 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1361 - GBA Memory: Fix cycle counting for 32-bit load/stores
1362 - GBA RR: Fix fallthrough error when reading tags from a movie
1363 - GBA Thread: Fix possible hang when loading an archive
1364 - GBA Thread: Fix possible deadlock in video sync
1365 - Perf: Fix crash when the GBA thread fails to start
1366 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1367 - Qt: Fix crash when adjusting settings after closing a game
1368 - Qt: Fix crash when starting GDB stub after closing a game
1369 - Qt: Fix patch loading while a game is running
1370 - Qt: Fix crash when loading a game after stopping GDB server
1371 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1372 - Qt: Fix crash when attempting to pause if a game is not running
1373 - SDL: Properly clean up if a game doesn't launch
1374 - Util: Fix sockets on Windows
1375Misc:
1376 - All: Enable link-time optimization
1377 - Debugger: Watchpoints now work on STM/LDM instructions
1378 - Debugger: Clean up GDB stub network interfacing
1379 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1380 - Debugger: Merge Thumb BL instructions when disassembling
1381 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1382 - Debugger: Watchpoints now report address watched (fixes #68)
1383 - Debugger: Add support for soft breakpoints
1384 - Debugger: Make I/O register names be addresses instead of values
1385 - Debugger: Rename read/write commands
1386 - GBA: Improve accuracy of event timing
1387 - GBA: Add API for getting Configuration structs for overrides and input
1388 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1389 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1390 - GBA: Move A/V stream interface into core
1391 - GBA: Savestates now take into account savedata state machines (fixes #109)
1392 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1393 - GBA Memory: Simplify memory API and use fixed bus width
1394 - GBA Thread: Make GBASyncWaitFrameStart time out
1395 - GBA Video: Start video at the last scanline instead of the first
1396 - Qt: Optimize logo drawing
1397 - Qt: Move frame upload back onto main thread
1398 - Qt: Remember window position
1399 - Qt: Double-clicking on the window toggles full screen
1400 - Util: Use proper locale for reading and writing float values
1401
14020.1.1: (2015-01-24)
1403Bugfixes:
1404 - ARM7: Fix LDM writeback to a register already written
1405 - GBA: Fix timers 2 and 3 updating incorrectly
1406 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1407 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1408 - GBA Audio: Properly initialize audio FIFO channels
1409 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1410 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1411 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1412 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1413 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1414 - GBA BIOS: Fix HuffUnComp boundary conditions
1415 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1416 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1417 - GBA Memory: Filter out top nybble of DMA addresses
1418 - GBA Memory: Properly bounds-check VRAM accesses
1419 - GBA Memory: Fix initial DMA state
1420 - GBA Thread: Allow halted games to exit cleanly
1421 - GBA Video: Fix blend issues with obscured middle layers
1422 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1423 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1424 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1425 - GBA Video: Fix sprite boundary conditions with mosaic
1426 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1427 - Qt: Fix issue with set frame sizes being the wrong height
1428 - Qt: Fix emulator crashing when full screen if a game is not running
1429 - Qt: Fix window focus issues
1430 - Qt: Properly set default video recording settings
1431 - Qt: Fix a race condition when a game crashes immediately
1432 - Qt: Fix some cases where key mapping can break if focus is adjusted
1433 - Qt: Fix crash if a game pauses before any frames are shown
1434 - Debugger: Negative PC-relative loads now properly subtract the offset
1435 - Debugger: Align PC-relative loads in Thumb
1436 - Debugger: Fix watchpoints triggering too late
1437 - Debugger: Fix binary print putting spaces between digits
1438 - Video: Ensure FFmpeg encoder has audio frames
1439 - Video: Fix uncompressed PCM audio recording
1440 - Video: Fix FFmpeg crashing when the file extension is wrong
1441 - Util: Fix SOCKET_FAILED macro
1442Misc:
1443 - GBA: Exit cleanly on FATAL if the port supports it
1444 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1445 - Qt: Disable sync to video by default
1446 - Qt: Handle a game crash without crashing
1447 - Qt: Set default log level to FATAL, ERROR and WARN
1448 - Qt: Clarify some phrasing in the menus
1449 - Qt: Clear active buttons when focus is lost
1450
14510.1.0: (2014-12-13)
1452 - Initial release