CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16 - Optional automatic state saving/loading
17 - Access to ur0 and uma0 partitions on the Vita
18 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
19 - GBA: ARMIPS/A22i-style and ELF symbol table support
20Bugfixes:
21 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
22 - GB Serialize: Fix audio state loading
23 - GB Video: Fix dot clock timing being slightly wrong
24 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
25 - ARM: Fix MSR when T bit is set
26 - GB Serialize: Fix game title check
27 - GB: Revamp IRQ handling based on new information
28 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
29 - GB Video: Fix loading states while in mode 3
30 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
31 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
32 - GB Timer: Minor accuracy improvements
33 - GB Audio: Clock frame events on DIV
34 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
35 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
36 - GBA Savedata: Fix savedata modified time updating when read-only
37 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
38 - GBA Video: Start timing mid-scanline when skipping BIOS
39 - Core: Fix audio sync breaking when interrupted
40 - Qt: Improve FPS timer stability
41 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
42 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
43 - GBA BIOS: Fix BitUnPack final byte
44 - GB I/O: DMA register is R/W
45 - GB Video: Fix SCX timing
46 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
47 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
48 - GBA Video: Make layer disabling work consistently
49 - GB: Fix IRQ disabling on the same T-cycle as an assert
50 - Core: Fix ordering events when scheduling during events
51 - GBA: Reset WAITCNT properly
52 - GBA Serialize: Fix loading states in Hblank
53 - PSP2: Fix more issues causing poor audio
54 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
55Misc:
56 - GBA Timer: Use global cycles for timers
57 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
58 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
59 - Qt: Redo GameController into multiple classes
60 - Test: Restructure test suite into multiple executables
61 - Python: Integrate tests from cinema test suite
62 - Util: Don't build crc32 if the function already exists
63 - GBA: Implement display start DMAs
64 - Qt: Prevent window from being created off-screen
65 - Qt: Add option to disable FPS display
66 - GBA: Improve multiboot image detection
67 - GB MBC: Remove erroneous bank 0 wrapping
68 - GBA Cheats: Allow multiple ROM patches in the same slot
69 - GB: Skip BIOS option now works
70 - Libretro: Add frameskip option
71 - GBA Memory: 64 MiB GBA Video cartridge support
72 - PSP2: Use system enter key by default
73 - 3DS: Remove deprecated CSND interface
74 - Qt: Options to mess around with layer placement
75 - GBA Savedata: Remove ability to disable realistic timing
76 - Qt: Add load alternate save option
77 - GB Audio: Improved audio quality
78 - GB, GBA Audio: Increase max audio volume
79 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
80 - GB Video: Darken colors in GBA mode
81 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
82 - FFmpeg: Support lossless h.264 encoding
83 - Feature: Added loading savestates from command line
84 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
85 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
86
870.6.3: (2017-04-14)
88Bugfixes:
89 - GB Audio: Revert unsigned audio changes
90 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
91 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
92
930.6.2: (2017-04-03)
94Bugfixes:
95 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
96 - 3DS: Fix opening files in directory names with trailing slashes
97 - LR35902: Fix watchpoints not reporting new value
98 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
99 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
100 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
101 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
102 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
103 - GBA: Fix SharkPort saves for EEPROM games
104 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
105 - GBA BIOS: Fix incorrect exit condition in LZ77
106 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
107 - GBA Cheats: Fix slide codes not initializing properly
108 - GBA DMA: ROM reads are forced to increment
109 - GBA Hardware: RTC accuracy improvements
110 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
111 - GBA Memory: Fix copy-on-write memory leak
112 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
113 - GBA Savedata: Fix crash when resizing flash
114 - GBA Video: Force align 256-color tiles
115 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
116 - PSP2: Fix issues causing poor audio
117 - Python: Fix package directory
118 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
119 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
120 - Wii: Fix screen tear when unpausing
121 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
122Misc:
123 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
124 - GB MBC: Remove erroneous bank 0 wrapping
125 - GBA: Improve multiboot image detection
126 - PSP2: Use system enter key by default
127
1280.6.1: (2017-10-01)
129Bugfixes:
130 - GB, GBA: Fix crashes when attempting to identify null VFiles
131 - GB, GBA: Fix sync to video with frameskip
132 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
133 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
134 - GB Core: Fix palette loading when loading a foreign config
135 - GB MBC: Pocket Cam memory should be accessible without enabling
136 - GB MBC: Fix SRAM sizes 4 and 5
137 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
138 - GB MBC: Fix RTC loading when file size is off
139 - GB Memory: Initialize peripheral pointers
140 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
141 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
142 - GB Memory: Actually load latch time from savestate
143 - GB Serialize: Fix deserializing video STAT
144 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
145 - GB Video: Fix potential hang when ending mode 0
146 - GB Video: Fix read mode when enabling LCD
147 - GBA: Reset active region as needed when loading a ROM
148 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
149 - GBA BIOS: Use core's VRAM variable instead of renderer's
150 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
151 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
152 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
153 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
154 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
155 - Python: Fix importing .gb or .gba before .core
156 - Qt: Fix command line debugger closing second game
157 - Qt: Fix LOG argument order
158 - Qt: Fix timezone issues with time overrides
159 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
160 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
161Misc:
162 - CMake: Fix CPack dependencies for libpng 1.6
163 - GBA: Detect hardware for Pokémon FireRed ROM hacks
164 - GBA Cheats: Improve detection of raw cheats
165 - Qt: Don't rebuild library view if style hasn't changed
166 - Qt: Allow overrides to be saved before a game is loaded
167 - Qt: Hide mouse immediately when loading
168 - SDL: Fix 2.0.5 build on macOS under some circumstances
169 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
170
1710.6.0: (2017-07-16)
172Features:
173 - Library view
174 - Sprite viewer
175 - Debugging console
176 - Improved memory viewer
177 - Memory search
178 - Command line ability to override configuration values
179 - Add option to allow preloading the entire ROM before running
180 - Add option for whether rewinding restores save games
181 - Savestates now contain any RTC override data
182 - Add option to lock video to integer scaling
183 - LR35902: Watchpoints
184 - LR35902/GB-Z80 disassembler
185 - GB: Tile viewer
186 - GB: Video/audio channel enabling/disabling
187 - GB: Symbol table support
188 - GB MBC: Add MBC1 multicart support
189 - GBA: Support printing debug strings from inside a game
190 - GBA: Better cheat type autodetection
191 - Implement keypad interrupts
192 - Configuration of gamepad hats
193 - Video log recording for testing and bug reporting
194 - Debugger: Segment/bank support
195 - Debugger: Execution tracing
196 - Qt: German translation (by Lothar Serra Mari)
197 - Qt: Spanish translation (by Kevin López)
198 - Qt: Italian translation (by theheroGAC)
199Bugfixes:
200 - ARM7: Fix MLA/*MULL/*MLAL timing
201 - Core: Fix crash with rewind if savestates shrink
202 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
203 - Core: Fix directory sets crashing on close if base isn't properly detached
204 - FFmpeg: Fix overflow and general issues with audio encoding
205 - GB: Fix flickering when screen is strobed quickly
206 - GB: Fix STAT blocking
207 - GB MBC: Fix ROM bank overflows getting set to bank 0
208 - GB MBC: Fix swapping carts not detect new MBC
209 - GB Timer: Improve DIV reset behavior
210 - GB Timer: Fix DIV batching if TAC changes
211 - GB Video: Reset renderer when loading state
212 - GBA: Fix multiboot ROM loading
213 - GBA: Fix multiboot loading resulting in too small WRAM
214 - GBA BIOS: Implement BitUnPack
215 - GBA BIOS: Fix ArcTan sign in HLE BIOS
216 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
217 - GBA BIOS: Fix INT_MIN/-1 crash
218 - GBA Hardware: Fix crash if a savestate lies about game hardware
219 - GBA I/O: Handle audio registers specially when deserializing
220 - GBA Memory: Improve initial skipped BIOS state
221 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
222 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
223 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
224 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
225 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
226 - LR35902: Fix core never exiting with certain event patterns
227 - LR35902: Fix pc overflowing current region off-by-one
228 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
229 - OpenGL: Fix some shaders causing offset graphics
230 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
231 - Qt: Fix window icon being stretched
232 - Qt: Fix data directory path
233 - Qt: Fix timing issues on high refresh rate monitors
234 - Qt: Fix linking after some windows have been closed
235 - Qt: Fix crash when changing audio settings after a game is closed
236 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
237 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
238 - Qt: Fix game unpausing after frame advancing and refocusing
239 - SDL: Fix game crash check
240 - SDL: Fix race condition with audio thread when starting
241 - SDL: Fix showing version number
242 - Test: Fix crash when loading invalid file
243 - Test: Fix crash when fuzzing fails to load a file
244 - Test: Don't rely on core for frames elapsed
245 - Test: Fix crash when loading invalid file
246 - Test: Fix crash when fuzzing fails to load a file
247 - Tools: Fix recurring multiple times over the same library
248 - Util: Fix overflow when loading invalid UPS patches
249 - Util: Fix highest-fd socket not being returned by SocketAccept
250 - Windows: Fix VDir.rewind
251Misc:
252 - All: Add C++ header guards
253 - All: Move time.h include to common.h
254 - 3DS, PSP2, Wii: Last directory loaded is saved
255 - CMake: Add ability to just print version string
256 - Core: New, faster event timing subsystem
257 - Core: Clean up some thread state checks
258 - Core: Add generic checksum function
259 - Core: Cores can now have multiple sets of callbacks
260 - Core: Restore sleep callback
261 - Core: Move rewind diffing to its own thread
262 - Core: Ability to enumerate and modify video and audio channels
263 - Core: List memory segments in the core
264 - Core: Move savestate creation time to extdata
265 - Core: Config values can now be hexadecimal
266 - Core: Improved threading interrupted detection
267 - Debugger: Modularize CLI debugger
268 - Debugger: Make building with debugging aspects optional
269 - Debugger: Add functions for read- or write-only watchpoints
270 - Debugger: Make attaching a backend idempotent
271 - Debugger: Add mDebuggerRunFrame convenience function
272 - Feature: Move game database from flatfile to SQLite3
273 - Feature: Support ImageMagick 7
274 - Feature: Make -l option explicit
275 - FFmpeg: Return false if a file fails to open
276 - FFmpeg: Force MP4 files to YUV420P
277 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
278 - GB: Reset with initial state of DIV register
279 - GB MBC: New MBC7 implementation
280 - GB Audio: Simplify envelope code
281 - GB Audio: Improve initial envelope samples
282 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
283 - GB Video: Improved video timings
284 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
285 - GBA, GB: ROM is now unloaded if a patch is applied
286 - GBA DMA: Refactor DMA out of memory.c
287 - GBA DMA: Move DMAs to using absolute timing
288 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
289 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
290 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
291 - GBA Memory: Support reading/writing POSTFLG
292 - GBA Memory: Remove unused prefetch cruft
293 - GBA Timer: Improve accuracy of timers
294 - GBA Video: Clean up unused timers
295 - GBA Video: Allow multiple handles into the same tile cache
296 - GBA Video, GB Video: Colors are now fully scaled
297 - GBA Video: Optimize when BLD* registers are written frequently
298 - OpenGL: Add xBR-lv2 shader
299 - Qt: Move last directory setting from qt.ini to config.ini
300 - Qt: Improved HiDPI support
301 - Qt: Expose configuration directory
302 - Qt: Merge "Save" and "OK" buttons in shader options
303 - Qt: Automatically load controller profile when plugged in
304 - Qt: Rename "Resample video" option to "Bilinear filtering"
305 - Qt: Remove audio thread
306 - Qt: Remove audio buffer sizing in AudioProcessorQt
307 - Qt: Re-enable QtMultimedia on Windows
308 - Qt: Make "Mute" able to be bound to a key
309 - Qt: Add .gb/.gbc files to the extension list in Info.plist
310 - Qt: Relax hard dependency on OpenGL
311 - Qt: Better highlight active key in control binding
312 - SDL: Remove scancode key input
313 - SDL: Automatically map controllers when plugged in
314 - Test: Add a basic test suite
315 - Util: Add size counting to Table
316 - Util: Add 8-bit PNG write support
317 - Util: Tune patch-fast extent sizes
318 - VFS: Call msync when syncing mapped data
319 - VFS: Allow truncating memory chunk VFiles
320 - VFS: Fix some minor VFile issues with FILEs
321 - VFS: Optimize expanding in-memory files
322 - VFS: Add VFileFIFO for operating on circle buffers
323Changes from beta 1:
324Features:
325 - Qt: Italian translation (by theheroGAC)
326 - Qt: Updated German translation
327Bugfixes:
328 - GB Audio: Fix incorrect channel 4 iteration
329 - GB Audio: Fix zombie mode bit masking
330 - GB Serialize: Fix timer serialization
331 - GB Video: Fix LYC regression
332 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
333 - GBA Timer: Fix count-up timing overflowing timer 3
334 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
335 - Qt: Fix memory search close button (fixes mgba.io/i/769)
336 - Qt: Fix window icon being stretched
337 - Qt: Fix initial window size (fixes mgba.io/i/766)
338 - Qt: Fix data directory path
339 - Qt: Fix controls not saving on non-SDL builds
340 - Qt: Fix translation initialization (fixes mgba.io/i/776)
341 - Qt: Fix patch loading while a game is running
342 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
343 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
344 - Qt: Fix GL-less build
345 - Qt: Fix Software renderer not handling alpha bits properly
346 - Qt: Fix screen background improperly stretching
347 - SDL: Fix cheats not loading
348Misc:
349 - GB Serialize: Add MBC state serialization
350 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
351 - GBA Timer: Improve accuracy of timers
352 - PSP2: Update toolchain to use vita.cmake
353 - Qt: Add language selector
354 - Qt: Minor test fixes
355 - Qt: Move shader settings into main settings window
356 - Qt: Dismiss game crashing/failing dialogs when a new game loads
357 - Qt: Properly ship Qt translations
358 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
359
3600.6 beta 1: (2017-06-29)
361 - Initial beta for 0.6
362
3630.5.2: (2016-12-31)
364Bugfixes:
365 - All: Fix fullscreen config option being ignored
366 - ARM7: PSR mode bits should not get sign extended
367 - GB: Fix audio not being deinitialized
368 - GB: Fix crash when masking savedata
369 - GB: Properly initialize sramRealVf variable
370 - GB Audio: Fix serialization of channel 3 and NR52 properties
371 - GB Audio: Reset envelope timer when reseting sound channel
372 - GB MBC: Fix SRAM dangling pointer with RTC games
373 - GB MBC: Fix initializing MBC when no ROM is loaded
374 - GB Memory: Fix patching ROM bank 0
375 - GB Memory: Fix starting HDMAs during mode 0
376 - GB Memory: Fix HDMA5 value after DMA completes
377 - GB Video: Initialize LCDC in renderer
378 - GB Video: Hblank IRQs should mask LYC=LY IRQs
379 - GBA: Fix IRQs firing after already being cleared
380 - GBA: Only unhalt CPU if appropriate bit is set in IE
381 - GBA: Add savegame override for Crash Bandicoot 2
382 - GBA BIOS: Fix MidiKey2Freq BIOS reads
383 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
384 - GBA Cheats: Fix GameShark ROM patches
385 - GBA I/O: Mask off WAITCNT bits that cannot be written
386 - GBA Memory: Fix misaligned BIOS reads
387 - GBA Memory: Fix VCOUNT being writable
388 - GBA Video: Fix out of bounds sprite transforms
389 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
390 - Libretro: Fix disabling BIOS
391 - Libretro: Fix Game Boy savestates and audio
392 - Qt: Fix changing resolution of software renderer
393 - Qt: Fix setting overrides
394 - Qt: Fix cut off tiles and alignment issues in tile viewer
395 - Qt: Only reset window dimensions when first shown
396 - Qt: Fix Qt Multimedia audio driver on big endian
397 - Qt: Fix Apply button for key and controller configurations
398 - VFS: Fix resizing memory chunks when not needed
399 - Windows: Fix Unicode directory handling
400Misc:
401 - GB, GBA: Prevent loading null ROMs
402 - GB Audio: Initialize wave RAM to GBC values
403 - GB Memory: Reset ROM bank when loading a ROM
404 - PSP2: Improved controller rumble
405
4060.5.1: (2016-10-05)
407Bugfixes:
408 - Core: Fix importing save games as read-only
409 - FFmpeg: Fix encoding AAC
410 - GB: Fix invalid STOP behavior on Game Boy Color
411 - GB: Initialize audio properly
412 - GB: Properly clear KEY1 bit 0 when switching speeds
413 - GB: Properly unload save files when unloading a ROM
414 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
415 - GB MBC: Fix MBC7 when size is incorrectly specified
416 - GB MBC: Fix RTC access when no save file is loaded
417 - GB SIO: Don't auto-clock external shift clock
418 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
419 - GB Video: Fix video frames getting missed when LCDC is off
420 - GB Video: Clear screen when LCDC is off
421 - GBA Cheats: Fix holding onto pointers that may get invalidated
422 - GBA Cheats: Fix key-activated CodeBreaker cheats
423 - GBA Cheats: Fix uninitialized memory getting freed when saving
424 - GBA Hardware: Improve Game Boy Player rumble behavior
425 - GBA Memory: Fix several unused I/O register read values
426 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
427 - LR35902: Fix events running with the wrong cycle active
428 - Qt: Fix "close" button on Overrides view
429 - Qt: Fix saving overrides
430 - Qt: Fix directory set unloading when replacing the ROM
431 - Qt: Fix patch loading
432 - Qt: Fix crash when saving an override if a game isn't loaded
433 - Qt: Fix showing default display driver as OpenGL (force 1.x)
434 - SDL: Attach rumble in SDL frontend
435 - Util: Fix PNG identification on files too small to be a PNG
436Misc:
437 - All: Only update version info if needed
438 - All: Split out install locations for Libretro and OpenEmu
439 - FFmpeg: Encoding cleanup
440 - GB: Reset active region when reloading ROM
441 - GB Memory: Initialize RAM pattern for GBC
442 - GB Video: Improved video timings
443 - Qt: Manage window sizes slightly better
444 - Qt: Remember scale option independent of core dimensions
445
4460.5.0: (2016-09-19)
447Features:
448 - Game Boy support
449 - Support for encrypted CodeBreaker GBA cheats
450 - Emulation of Vast Fame protected GBA carts (taizou)
451 - Tile viewer
452 - Threaded rendering mode
453 - Libretro: Memory map and achievement support (leiradel)
454 - GUI: Add UI control remapping
455 - GUI: Add fast-forward
456 - Wii: 240p support
457 - 3DS: Adjustable screen darkening
458 - Ability to temporarily load a savegame
459 - Load specific files out of archives
460 - Automatic BIOS detection
461Bugfixes:
462 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
463 - Debugger: Fix GDB breakpoints
464 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
465 - GBA: Fix filehandle leak with savegames
466 - GBA: Timer 0 cannot be count up
467 - GBA: Count up timers should not count themselves
468 - GBA Memory: Fix mirror on non-overdumped Classic NES games
469 - GBA Memory: Fix ldm {pc}
470 - GBA Savedata: Fix savedata sync timer
471 - GBA Savedata: Only unmap savedata if present
472 - GBA Serialize: Savestates now properly store prefetch
473 - GBA Video: WIN0/1 take priority over OBJWIN
474 - GBA Video: Fix out-of-order OBJWIN
475 - PSP2: Fix GPU crash while exiting
476 - PSP2: Fix VSync
477 - PSP2: Fix accelerometer range
478 - PSP2: Actually load screen mode setting
479 - PSP2: Fix gyroscope direction
480 - PSP2: Delete threads after they return
481 - PSP2: Fix mapping/unmapping from not at 0
482 - Qt: Fix bug in software renderer scaling
483 - Qt: Fix hanging key press after disabling autofire
484 - Qt: Fix being unable to pause manually when using auto-pausing
485 - SDL: Fix axes being mapped wrong
486 - Util: Fix realloc semantics in utf16to8
487 - Util: Fix inserting too many items into a hash table
488 - VFS: Fix uninitialized varaible reading from 7z
489 - VFS: Fix reading multiple files from a 7z archive
490 - Wii: Fix framelimiting after a slowdown
491 - Wii: Fix garbage flash at startup
492Misc:
493 - 3DS: Use blip_add_delta_fast for a small speed improvement
494 - 3DS: Allow UTF-16 filenames
495 - 3DS: Port to using citro3D
496 - 3DS: Use system font for menus
497 - 3DS: Attempt to use Core 2 for threads
498 - 3DS: Adjustable filering
499 - 3DS: 3D banner
500 - All: Add QUIET parameter to silence CMake
501 - All: Faster memory read/write
502 - ARM7: Support forcing Thumb mode via MSR
503 - ARM7: Flush prefetch cache when loading CPSR via MSR
504 - ARM7: Clean up instruction decoding for future expandability
505 - Debugger: Support register and memory writes via GDB stub
506 - Debugger: Add software breakpoint support to gdb
507 - FFmpeg: Full support for libavcodec 56+
508 - GBA: Better debug logging if event processing breaks
509 - GBA Audio: Force audio DMAs to not increment destination
510 - GBA BIOS: Use custom ArcTan, not relying on OS
511 - GBA Hardware: Clean up dead code in GBP
512 - GBA Memory: Optimize stalling behavior
513 - GBA Memory: Optimize Load-/StoreMultiple
514 - GBA Savedata: Add realistic timing for EEPROM
515 - GBA Serialize: Savestates now store if CPU was halted
516 - GBA Video: Remove old slow path fallback
517 - GBA Video: Optimize sprite drawing
518 - GBA Video: Optimize mode 0 rendering
519 - GBA Video: Optimize compositing cases slightly
520 - GUI: Screenshot dimensions are now passed through
521 - GUI: Add back logging
522 - GUI: Only reload config if manually saved
523 - GUI: Increase scrolling speed
524 - OpenGL: Log shader compilation failure
525 - OpenGL: Add texSize uniform
526 - Qt: Make -g flag work in Qt build
527 - Qt: Simplify OpenGL context creation
528 - Qt: Thread startup improvements
529 - Qt: Make audio channel/video layer options shortcut mappable
530 - Qt: Remove some C99isms from C++ code
531 - Qt: Remove default autofire mappings
532 - Qt: Make reseting when pasued frame-accurate
533 - Qt: Rearchitect game closing codepath
534 - PSP2: Use system font for menus
535 - PSP2: Add rumble for PS TV
536 - PSP2: Add fit-to-height screen mode
537 - PSP2: Sync files per descriptor
538 - PSP2: Allow UTF-8 filenames
539 - PSP2: Screenshots are now saved into the Photo Gallery
540 - PSP2: Stop underclocking when menuing
541 - SDL: Increase default audio buffer size to 1024 samples
542 - SDL: More responsive rumble
543 - Util: Add Vector GetConstPointer
544 - Util: Add rtrim
545 - Util: Add endswith
546 - VFS: Improve zip file detection
547 - Wii: Add pixelated resample filter
548 - Windows: Add native VDir support
549 - Util: Add PRIz macro for libc versions that don't support %z
550
5510.4.1: (2016-07-11)
552Bugfixes:
553 - All: Fix several file handle leaks
554 - All: Fix instruction tables getting zeroed when linking sometimes
555 - ARM7: Fix flags on SBC/RSC
556 - ARM7: Fix setting spsr privilege bits when spsr is empty
557 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
558 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
559 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
560 - GBA Memory: Fix executing code from OBJ region of VRAM
561 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
562 - GBA Serialize: Fix loading savegames from savestates
563 - OpenGL: Correct boolean vector strcmp strings for uniforms
564 - Qt: Fix sending gameStopped twice
565 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
566 - Qt: Fix initial state of key mapping
567 - Qt: Initialize m_useBios
568 - SDL: Fix joystick initialization on BSD
569 - SDL: Fix potential joystick crash in games with rumble
570 - SDL: Fix SDL 1.2 build
571 - SDL: Fix sporadic crash when deinitializing audio
572 - Shaders: Fix AGS-001 shader with some bad drivers
573 - Util: Use closesocket on Windows
574 - Util: Fix socket bind addresses
575 - VFS: Fix reading 7z archives without rewinding first
576 - VFS: VFileFromFD should not open directories
577 - Wii: Fix tilting direction
578 - Util: Fix realloc semantics in utf16to8
579Misc:
580 - All: Allow use of external minizip library
581 - Debugger: CLI debugger now exits when end-of-stream is reached
582 - FFmpeg: Update dependencies on Ubuntu
583 - GBA: Slightly optimize GBAProcessEvents
584 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
585 - GBA Video: Null renderer should return proper register values
586 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
587 - Qt: Add preset for DualShock 4
588 - Qt: Update 360 input profile on OS X to reflect newer drivers
589 - Qt: Remove use of NaN
590 - Qt: Canonicalize file paths when loading games
591 - Qt: Add refresh button to controller editing
592 - SDL: Remove default gamepad mappings
593 - Util: Fix intermittent build failure on OS X
594 - VFS: VFile.sync now updates modified time
595
5960.4.0: (2016-02-02)
597Features:
598 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
599 - I/O viewer
600 - Booting of multiboot images
601 - Customization of GIF recording
602 - Libretro: Cheat code support
603 - Support for GLSL shaders
604 - ROM information view
605 - Support for VBA-style cheat codes
606 - Savestates now store creation timestamps
607 - Key autofire
608 - Libretro: Allow blocking opposing directional input
609 - OpenEmu core for OS X
610 - Libretro: Settings for using BIOS and skipping intro
611 - Libretro: Customizable idle loop removal
612 - Implemented cycle counting for sprite rendering
613 - Cleaner, unified settings window
614 - Added a setting for pausing when the emulator is not in focus
615 - Customizable paths for save games, save states, screenshots and patches
616 - Controller hotplugging
617 - Ability to store save games and active cheats within savestates
618Bugfixes:
619 - ARM7: Fix sign of unaligned LDRSH
620 - ARM7: Fix decoding of some ARM ALU instructions with shifters
621 - Debugger: Fix watchpoints in gdb
622 - GBA: Fix warnings when creating and loading savestates
623 - GBA: Fix Iridion II savetype
624 - GBA BIOS: Fix misaligned CpuSet
625 - GBA Cheats: Fix cheats setting the Action Replay version
626 - GBA Hardware: Fix GPIO on big endian
627 - GBA Memory: Fix DMA register writing behavior
628 - GBA Memory: Fix DMAs triggering two cycles early
629 - Libretro: Fix aspect ratio
630 - Qt: Fix some potential crashes with the gamepad mapping
631 - Qt: Fix keys being mapped incorrectly when loading configuration file
632 - Util: Fix PowerPC PNG read/write pixel order
633 - Util: Fix excessive memory allocation when decoding a PNG
634 - VFS: Fix VFileReadline and remove _vfdReadline
635Misc:
636 - All: Improved PowerPC support
637 - All: Fix some undefined behavior warnings
638 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
639 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
640 - GBA: Implement bad I/O register loading
641 - GBA: Allow jumping to OAM and palette RAM
642 - GBA BIOS: Finish implementing RegisterRamReset
643 - GBA Config: Add "override" layer for better one-time configuration
644 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
645 - GBA Memory: Use a dynamically sized mask for ROM memory
646 - GBA Memory: Implement several unimplemented memory access types
647 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
648 - GBA RR: Starting from savestate now embeds the savegame
649 - GBA RR: Add preliminary SRAM support for VBM loading
650 - GBA RR: Add support for resets in movies
651 - GBA Video: Remove lastHblank, as it is implied
652 - Libretro: Use anonymous memory mappers for large blocks of memory
653 - Libretro: Add install target for libretro core
654 - Qt: Window size command line options are now supported
655 - Qt: Increase usability of key mapper
656 - Qt: Add 'Apply' button to settings window
657 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
658 - Qt: Allow use of modifier keys as input
659 - Qt: Optimize log viewer
660 - Qt: Added button for breaking into the GDB debugger
661 - Qt: Add box for showing duration of rewind
662 - SDL: Support fullscreen in SDL 1.2
663 - SDL: Allow GBASDLAudio to be used without a thread context
664 - Util: Use VFile for configuration
665 - Util: Add MutexTryLock
666
6670.3.2: (2015-12-16)
668Bugfixes:
669 - ARM7: Fix STRT/STRBT
670 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
671 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
672 - Libretro: Fix problems with rumble not turning off
673 - GBA: Fix idle skip state being retained between games
674 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
675 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
676 - GBA BIOS: Fix Sqrt sign
677 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
678 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
679 - GBA Memory: Fix DMA behavior for SRAM accesses
680 - GBA Memory: Fix Store8 to OBJ VRAM
681 - GBA Memory: Fix alignment of LDM/STM on SRAM
682 - GBA Memory: Fix unaligned out-of-bounds ROM loads
683 - GBA Memory: Fix timing of DMAs
684 - GBA Video: Fix _mix for 15-bit color
685 - GBA Video: Fix OAM and palette initialization
686 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
687 - Qt: Use safer isLoaded check in GameController
688 - Qt: Fix a race condition in PainterGL that could lead to a crash
689 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
690 - Qt: Fix font size in memory viewer
691 - Qt: Fix a crash in the memory viewer
692 - Qt: Add additional checks in CheatModel to prevent crashes
693 - Qt: Fix race condition with setting sample rate
694 - Qt: Fix crash when closing multiplayer windows
695 - Qt: Fix resetting while paused
696Misc:
697 - GBA Audio: Implement missing flags on SOUNDCNT_X register
698 - Qt: Add mute option to menu
699
7000.3.1: (2015-10-24)
701Bugfixes:
702 - ARM7: Fix instruction decoding of Thumb shifts
703 - GBA: Deinit savegame when unloading a ROM
704 - GBA: Fix BIOS check on big endian
705 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
706 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
707 - GBA Audio: Fix audio channels being silenced at the wrong time
708 - GBA Memory: Fix bad BIOS Load16 on big endian
709 - GBA Memory: Fix bad Load8 on big endian
710 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
711 - GBA Video: Fix edge case with sprite blend modes and semitransparency
712 - GBA Video: Fix objwin and blending interaction on sprites
713 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
714 - Libretro: Fix a memory leak with the render buffer
715 - Qt: Windows no longer spawn in the top left on first launch
716 - Qt: Fix install path of XDG desktop file with DESTDIR
717 - Qt: Fix drag and drop on Windows
718 - Qt: Reenable double buffering, as disabling it broke some Windows configs
719 - VFS: Fix return values of VFileFILE.read and .write
720Misc:
721 - All: Reset next event to cycles instead of zero to interrupt
722 - All: Add --version flag
723 - ARM7: Force disable LTO on two files to work around a GCC bug
724 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
725 - GBA: Better memory handling with PNG savestates
726 - GBA: Additional savestate sanity checks
727 - GBA: Check for cycle count being too high
728 - GBA Audio: Allow GBAAVStream to have no video callback
729 - GBA BIOS: Implement RegisterRamReset for SIO registers
730 - Qt: Remove useless help icons in dialogs
731 - Qt: Prevent savestate window from opening while in multiplayer
732 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
733 - Qt: Dropping multiplayer windows works more cleanly now
734
7350.3.0: (2015-08-16)
736Features:
737 - Ability to hide individual background layers, or OBJs
738 - Ability to mute individual audio channels
739 - Palette viewer and exporter
740 - Volume control
741 - More shortcuts are editable (e.g. quick save/load)
742 - Rewind now shows the frame after rewinding
743 - Import/Export of GameShark/Action Replay snapshots
744 - Add "Step backwards" item for single increment rewind
745 - Deadzone estimation for game controllers
746 - Analog inputs can be used for shortcuts
747 - Menu items for specific solar sensor brightness levels
748 - Remappable controls for tilt and gyroscope sensors
749 - Status messages for actions taken while a game is running (e.g. save/load state)
750 - Memory inspector
751 - Screensaver can now be suspended while a game is running
752 - Load/save the most recent savestate slot
753 - Support varible speed (PWM) rumble
754 - Ability to cap fast forward speed
755 - Finer control over FPS target
756 - Holdable shortcut for rewinding one frame at a time
757 - Ability to boot directly into the BIOS
758 - Preliminary support for yanking out the game pak while a game is running
759 - Thumb-drive mode by putting a file called portable.ini in the same folder
760 - Configurable display driver, between software and OpenGL
761 - Undo-able savestate loading and saving
762 - Controller profiles now store shortcut settings
763 - Default controller profiles for several common controllers
764 - Libretro now supports BIOS, rumble and solar sensor
765 - Implement BIOS call Stop, for sleep mode
766 - Automatically load patches, if found
767 - Improved video synchronization
768 - Configurable audio output sample rate
769Bugfixes:
770 - ARM7: Fix SWI and IRQ timings
771 - ARM7: Fix Thumb MUL timing
772 - ARM7: Fix timing of multiplies to use N cycles
773 - ARM7: ARMHotplugDetach should call deinit
774 - Debugger: Fix use-after-free in breakpoint clearing code
775 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
776 - GBA: Cap audio FIFO read size during deserialization
777 - GBA: Check for corrupted savestates when loading
778 - GBA: Check for improperly sized savestates when loading
779 - GBA: Check for savestates made from differently sized ROMs
780 - GBA: Fix calls to endian-independent loadstores
781 - GBA: Fix timing of reading from timer registers
782 - GBA: Ensure cycles never go negative
783 - GBA Audio: Force audio FIFOs to 32-bit
784 - GBA Audio: Fix audio pitch changing when adjusting buffer size
785 - GBA Audio: Fix sample order in audio channel 3
786 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
787 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
788 - GBA Memory: Improve Thumb open bus behavior
789 - GBA Memory: Fix potential DMA issue when loading a savestate
790 - GBA Memory: Fix load/store multiple video memory waitstates
791 - GBA SIO: Fix reseting when there are SIO devices attached
792 - GBA Video: Blended sprites should never have other effects applied
793 - GBA Video: Fix out-of-bounds tiles in mosaic
794 - GBA Video: Fix windows not affecting sprites
795 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
796 - GBA Video: Fix timing on first scanline
797 - Qt: Better cleanup when a game crashes
798 - Qt: Fix open ROM dialog filtering for archive formats
799 - Qt: Cap the maximum number of multiplayer windows
800 - Qt: Fix maximum year in sensor override
801 - Qt: Fix window being too tall after exiting fullscreen
802 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
803 - Qt: Fix analog buttons not getting unmapped
804 - Qt: Fix passing command line options
805 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
806 - SDL: Fix SDL build when OpenGL is missing
807 - Util: Allow loading IPS patches that grow the ROM
808 - VFS: Fix resource leaks if some allocations fail
809 - VFS: Fix line-reading to return proper values
810 - Video: Fix an issue with very long filenames
811 - Util: Fix formatting of floats
812Misc:
813 - All: Add --help flag for command line programs
814 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
815 - All: Enable static linking for Windows
816 - All: Enable static linking for OS X
817 - All: Threads are now named
818 - All: Proper handling of Unicode file paths
819 - ARM7: Add emulation for Undefined CPU mode
820 - ARM7: Reduce the size of the Thumb instruction table
821 - GBA: Add status log level
822 - GBA: GBARewind now returns how many states it has rewound
823 - GBA: SIO logging layer
824 - GBA BIOS: Stub out SoundBias
825 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
826 - GBA: Don't include GBACLIDebugger struct unless needed
827 - GBA: Savedata is now synced shortly after data finishes being written
828 - GBA: Process multiple timer events at once, if necessary
829 - GBA Audio: Implement audio reset for channels A/B
830 - GBA Audio: Process multiple audio events at once, if necessary
831 - GBA Hardware: Backport generic RTC source into core
832 - GBA Input: Allow axes and buttons to be mapped to the same key
833 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
834 - GBA SIO: Add a dummy driver for Normal mode
835 - GBA Thread: Add functionality for running callbacks on the GBA thread
836 - GBA Thread: Split GBASync into a separate file
837 - GBA Video: Refactor software renderer into separate files
838 - GBA Video: Slightly optimize mode 0 mosaic rendering
839 - Debugger: Free watchpoints in addition to breakpoints
840 - Qt: Handle saving input settings better
841 - Qt: Move GL frame drawing back onto its own thread
842 - Qt: Fast forward (held) option moved from Other to Emulation menu
843 - Qt: Show version info in window title
844 - Qt: Migrate multiplayer window handling into GBAApp
845 - Qt: Unified file opening and saving with last location
846 - Qt: Fix windows being resizable when they shouldn't have been
847 - Qt: Only hide cursor in full screen
848 - Qt: Replace pause-after-frame mutex with an atomic
849 - Qt: Add application icon and XDG desktop files
850 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
851 - Qt: Don't save window size when entering fullscreen
852 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
853 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
854 - Qt: Increase usability of key mapper
855 - Qt: Show checkmark for window sizes
856 - Qt: Set window path to loaded ROM
857 - Perf: Ability to load savestates immediately on launch
858 - SDL: Properly check for initialization
859 - SDL: Clean up initialization functions
860 - SDL: Clean up GL context
861 - Util: Allow disabling the threading code entirely
862 - VFS: Add sync method to force syncing with backing
863
8640.2.1: (2015-05-13)
865Bugfixes:
866 - All: Fix sanitize-deb script not cleaning up after itself
867 - All: Fix dependencies for libavcodec on Debian-derived platforms
868 - ARM7: Handle writeback for PC in addressing modes 2 and 3
869 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
870 - ARM7: Fix ARM multiply instructions when PC is a destination register
871 - Debugger: Fix use-after-free in breakpoint clearing code
872 - Debugger: Fix boundary conditions in tab completion
873 - GBA: Fix timers not updating timing when writing to only the reload register
874 - GBA: Fix rewind boundary conditions
875 - GBA: Add initial I/O register settings for background matrix registers
876 - GBA: Fix hang when loading a savestate if sync to video is enabled
877 - GBA: Handle out-of-bounds I/O access
878 - GBA: Fix bounds-checking on EEPROM access
879 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
880 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
881 - GBA Memory: Allow SRAM to be 64kB
882 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
883 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
884 - GBA Video: Fix second frame mode 5
885 - Perf: Fix race condition if a game crashes immediately on start
886 - Qt: Fix Display object leak when closing a window
887 - Qt: Fix .deb dependencies
888 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
889 - Qt: Fix window not regaining focus after exiting savestate window
890 - Qt: Fix regression where video would not record if the game had already started
891 - Qt: Fix potential crash if a gamepad causes focus to change
892 - Qt: Fix controller axis querying
893 - Qt: Fix multiplayer windows opening as the wrong size
894 - Qt: Fix controllers sometimes not loading the right profile
895 - SDL: Fix boundary conditions for joystick adjustments
896 - SDL: Allocate properly sized input maps
897 - SDL: Fix potential build issues when Qt and SDL2 are in use
898 - Util: Fix resource leak in UTF-8 handling code
899 - Util: Fix a null-pointer issue when attempting to delete a key
900 - VFS: Fix resource leaks if some allocations fail
901 - Video: Fix an issue with very long filenames
902Misc:
903 - GBA Memory: Soft-crash if jumping past the end of a ROM
904 - Qt: Show multiplayer numbers in window title
905 - Qt: Solar sensor can have shortcuts set
906
9070.2.0: (2015-04-03)
908Features:
909 - Support for gamepad axes, e.g. analog sticks or triggers
910 - Add scale presets for up to 6x
911 - Settings window
912 - Bilinear resampling option
913 - Add option to skip BIOS start screen
914 - List of recently opened games
915 - Support for games using the Solar Sensor
916 - Better audio resampling via blip-buf
917 - Game Pak overrides dialog for setting savetype and sensor values
918 - Support for games using the tilt sensor
919 - Remappable shortcuts for keyboard and gamepad
920 - Rewinding of emulation
921 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
922 - Support IPv6
923 - Save directory of last loaded file
924 - Support BPS patches
925 - Automatically detect and optimize out idle loops
926 - Configurable game overrides
927 - Support loading 7-Zip files
928 - Drag and drop game loading
929 - Cheat code support
930 - Runtime configurable audio driver
931 - Libretro core for use with RetroArch and other front-ends
932 - Controller profiles for setting different bindings for different controllers
933 - Ability to lock aspect ratio
934 - Local link cable support
935 - Ability to switch which game controller is in use per instance
936 - Ability to prevent opposing directional input
937 - Warning dialog if an unimplemented BIOS feature is called
938 - Debugger: Add CLI "frame", frame advance command
939 - Debugger: Add CLI functions for writing to memory
940 - Debugger: Add CLI functions for examining memory regions
941 - Debugger: Add CLI function for writing a register
942Bugfixes:
943 - ARM7: Extend prefetch by one stage
944 - ARM7: Fix cycle counting for loads
945 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
946 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
947 - GBA: Initialize gba.sync to null
948 - GBA: Fix timer initialization
949 - GBA Audio: Support 16-bit writes to FIFO audio
950 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
951 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
952 - GBA BIOS: Fix BIOS prefetch after reset
953 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
954 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
955 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
956 - GBA Memory: Fix I cycles that had been moved to ARM7 core
957 - GBA Memory: Fix cycle counting for 32-bit load/stores
958 - GBA RR: Fix fallthrough error when reading tags from a movie
959 - GBA Thread: Fix possible hang when loading an archive
960 - GBA Thread: Fix possible deadlock in video sync
961 - Perf: Fix crash when the GBA thread fails to start
962 - Qt: Fix crash starting a GDB stub if a game isn't loaded
963 - Qt: Fix crash when adjusting settings after closing a game
964 - Qt: Fix crash when starting GDB stub after closing a game
965 - Qt: Fix patch loading while a game is running
966 - Qt: Fix crash when loading a game after stopping GDB server
967 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
968 - Qt: Fix crash when attempting to pause if a game is not running
969 - SDL: Properly clean up if a game doesn't launch
970 - Util: Fix sockets on Windows
971Misc:
972 - All: Enable link-time optimization
973 - Debugger: Watchpoints now work on STM/LDM instructions
974 - Debugger: Clean up GDB stub network interfacing
975 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
976 - Debugger: Merge Thumb BL instructions when disassembling
977 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
978 - Debugger: Watchpoints now report address watched (fixes #68)
979 - Debugger: Add support for soft breakpoints
980 - Debugger: Make I/O register names be addresses instead of values
981 - Debugger: Rename read/write commands
982 - GBA: Improve accuracy of event timing
983 - GBA: Add API for getting Configuration structs for overrides and input
984 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
985 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
986 - GBA: Move A/V stream interface into core
987 - GBA: Savestates now take into account savedata state machines (fixes #109)
988 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
989 - GBA Memory: Simplify memory API and use fixed bus width
990 - GBA Thread: Make GBASyncWaitFrameStart time out
991 - GBA Video: Start video at the last scanline instead of the first
992 - Qt: Optimize logo drawing
993 - Qt: Move frame upload back onto main thread
994 - Qt: Remember window position
995 - Qt: Double-clicking on the window toggles full screen
996 - Util: Use proper locale for reading and writing float values
997
9980.1.1: (2015-01-24)
999Bugfixes:
1000 - ARM7: Fix LDM writeback to a register already written
1001 - GBA: Fix timers 2 and 3 updating incorrectly
1002 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1003 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1004 - GBA Audio: Properly initialize audio FIFO channels
1005 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1006 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1007 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1008 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1009 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1010 - GBA BIOS: Fix HuffUnComp boundary conditions
1011 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1012 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1013 - GBA Memory: Filter out top nybble of DMA addresses
1014 - GBA Memory: Properly bounds-check VRAM accesses
1015 - GBA Memory: Fix initial DMA state
1016 - GBA Thread: Allow halted games to exit cleanly
1017 - GBA Video: Fix blend issues with obscured middle layers
1018 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1019 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1020 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1021 - GBA Video: Fix sprite boundary conditions with mosaic
1022 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1023 - Qt: Fix issue with set frame sizes being the wrong height
1024 - Qt: Fix emulator crashing when full screen if a game is not running
1025 - Qt: Fix window focus issues
1026 - Qt: Properly set default video recording settings
1027 - Qt: Fix a race condition when a game crashes immediately
1028 - Qt: Fix some cases where key mapping can break if focus is adjusted
1029 - Qt: Fix crash if a game pauses before any frames are shown
1030 - Debugger: Negative PC-relative loads now properly subtract the offset
1031 - Debugger: Align PC-relative loads in Thumb
1032 - Debugger: Fix watchpoints triggering too late
1033 - Debugger: Fix binary print putting spaces between digits
1034 - Video: Ensure FFmpeg encoder has audio frames
1035 - Video: Fix uncompressed PCM audio recording
1036 - Video: Fix FFmpeg crashing when the file extension is wrong
1037 - Util: Fix SOCKET_FAILED macro
1038Misc:
1039 - GBA: Exit cleanly on FATAL if the port supports it
1040 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1041 - Qt: Disable sync to video by default
1042 - Qt: Handle a game crash without crashing
1043 - Qt: Set default log level to FATAL, ERROR and WARN
1044 - Qt: Clarify some phrasing in the menus
1045 - Qt: Clear active buttons when focus is lost
1046
10470.1.0: (2014-12-13)
1048 - Initial release