CHANGES (view raw)
10.6.0: (Future)
2Features:
3 - GBA: Support printing debug strings from inside a game
4 - GBA: Better cheat type autodetection
5 - GB: Tile viewer
6 - Sprite viewer
7 - Debugging console
8 - Improved memory viewer
9 - GB: LR35902/GB-Z80 disassembler
10 - Configuration of gamepad hats
11 - Qt: Spanish translation (by Kevin López)
12 - Add option for whether rewinding restores save games
13 - Qt: German translation (by Lothar Serra Mari)
14 - Savestates now contain any RTC override data
15 - Command line ability to override configuration values
16 - Add option to allow preloading the entire ROM before running
17 - GB: Video/audio channel enabling/disabling
18 - Add option to lock video to integer scaling
19Bugfixes:
20 - LR35902: Fix core never exiting with certain event patterns
21 - GB Timer: Improve DIV reset behavior
22 - GBA Memory: Improve initial skipped BIOS state
23 - GBA BIOS: Implement BitUnPack
24 - ARM7: Fix MLA/*MULL/*MLAL timing
25 - GBA: Fix multiboot ROM loading
26 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
27 - LR35902: Fix pc overflowing current region off-by-one
28 - GB MBC: Fix ROM bank overflows getting set to bank 0
29 - Qt: Fix timing issues on high refresh rate monitors
30 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
31 - Util: Fix overflow when loading invalid UPS patches
32 - Tools: Fix recurring multiple times over the same library
33 - GBA I/O: Handle audio registers specially when deserializing
34 - Util: Fix highest-fd socket not being returned by SocketAccept
35 - Qt: Fix linking after some windows have been closed
36 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
37 - Windows: Fix VDir.rewind
38 - SDL: Fix game crash check
39 - SDL: Fix race condition with audio thread when starting
40 - GB: Fix flickering when screen is strobed quickly
41 - FFmpeg: Fix overflow and general issues with audio encoding
42 - Qt: Fix crash when changing audio settings after a game is closed
43 - GBA BIOS: Fix ArcTan sign in HLE BIOS
44 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
45 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
46 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
47 - Core: Fix crash with rewind if savestates shrink
48 - Test: Fix crash when loading invalid file
49 - GBA Hardware: Fix crash if a savestate lies about game hardware
50 - Test: Fix crash when fuzzing fails to load a file
51 - GBA: Fix multiboot loading resulting in too small WRAM
52 - Test: Don't rely on core for frames elapsed
53 - Test: Fix crash when loading invalid file
54 - GBA Hardware: Fix crash if a savestate lies about game hardware
55Misc:
56 - SDL: Remove scancode key input
57 - GBA Video: Clean up unused timers
58 - Test: Add a basic test suite
59 - GBA Video: Allow multiple handles into the same tile cache
60 - VFS: Call msync when syncing mapped data
61 - GBA Video, GB Video: Colors are now fully scaled
62 - VFS: Allow truncating memory chunk VFiles
63 - Debugger: Modularize CLI debugger
64 - Core: Clean up some thread state checks
65 - Debugger: Make building with debugging aspects optional
66 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
67 - GBA Memory: Support reading/writing POSTFLG
68 - Util: Add size counting to Table
69 - Qt: Move last directory setting from qt.ini to config.ini
70 - 3DS, PSP2, Wii: Last directory loaded is saved
71 - GB Audio: Simplify envelope code
72 - GB Audio: Improve initial envelope samples
73 - Debugger: Add functions for read- or write-only watchpoints
74 - GBA DMA: Refactor DMA out of memory.c
75 - GBA DMA: Move DMAs to using absolute timing
76 - All: Add C++ header guards
77 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
78 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
79 - Qt: Improved HiDPI support
80 - Qt: Expose configuration directory
81 - Feature: Move game database from flatfile to SQLite3
82 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
83 - VFS: Fix some minor VFile issues with FILEs
84 - Core: Add generic checksum function
85 - Feature: Support ImageMagick 7
86 - All: Move time.h include to common.h
87 - CMake: Add ability to just print version string
88 - Qt: Merge "Save" and "OK" buttons in shader options
89 - SDL: Automatically map controllers when plugged in
90 - Qt: Automatically load controller profile when plugged in
91 - OpenGL: Add xBR-lv2 shader
92 - GBA, GB: ROM is now unloaded if a patch is applied
93 - Util: Add 8-bit PNG write support
94 - Qt: Rename "Resample video" option to "Bilinear filtering"
95 - GBA Video: Optimize when BLD* registers are written frequently
96 - Core: Cores can now have multiple sets of callbacks
97 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
98 - Qt: Remove audio thread
99 - Qt: Remove audio buffer sizing in AudioProcessorQt
100 - Qt: Re-enable QtMultimedia on Windows
101 - FFmpeg: Return false if a file fails to open
102 - FFmpeg: Force MP4 files to YUV420P
103 - Qt: Make "Mute" able to be bound to a key
104 - Core: Restore sleep callback
105 - Qt: Add .gb/.gbc files to the extension list in Info.plist
106 - Feature: Make -l option explicit
107 - Core: Ability to enumerate and modify video and audio channels
108 - Debugger: Make attaching a backend idempotent
109 - VFS: Optimize expanding in-memory files
110 - VFS: Add VFileFIFO for operating on circle buffers
111
1120.5.2: (2016-12-31)
113Bugfixes:
114 - All: Fix fullscreen config option being ignored
115 - ARM7: PSR mode bits should not get sign extended
116 - GB: Fix audio not being deinitialized
117 - GB: Fix crash when masking savedata
118 - GB: Properly initialize sramRealVf variable
119 - GB Audio: Fix serialization of channel 3 and NR52 properties
120 - GB Audio: Reset envelope timer when reseting sound channel
121 - GB MBC: Fix SRAM dangling pointer with RTC games
122 - GB MBC: Fix initializing MBC when no ROM is loaded
123 - GB Memory: Fix patching ROM bank 0
124 - GB Memory: Fix starting HDMAs during mode 0
125 - GB Memory: Fix HDMA5 value after DMA completes
126 - GB Video: Initialize LCDC in renderer
127 - GB Video: Hblank IRQs should mask LYC=LY IRQs
128 - GBA: Fix IRQs firing after already being cleared
129 - GBA: Only unhalt CPU if appropriate bit is set in IE
130 - GBA: Add savegame override for Crash Bandicoot 2
131 - GBA BIOS: Fix MidiKey2Freq BIOS reads
132 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
133 - GBA Cheats: Fix GameShark ROM patches
134 - GBA I/O: Mask off WAITCNT bits that cannot be written
135 - GBA Memory: Fix misaligned BIOS reads
136 - GBA Memory: Fix VCOUNT being writable
137 - GBA Video: Fix out of bounds sprite transforms
138 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
139 - Libretro: Fix disabling BIOS
140 - Libretro: Fix Game Boy savestates and audio
141 - Qt: Fix changing resolution of software renderer
142 - Qt: Fix setting overrides
143 - Qt: Fix cut off tiles and alignment issues in tile viewer
144 - Qt: Only reset window dimensions when first shown
145 - Qt: Fix Qt Multimedia audio driver on big endian
146 - Qt: Fix Apply button for key and controller configurations
147 - VFS: Fix resizing memory chunks when not needed
148 - Windows: Fix Unicode directory handling
149Misc:
150 - GB, GBA: Prevent loading null ROMs
151 - GB Audio: Initialize wave RAM to GBC values
152 - GB Memory: Reset ROM bank when loading a ROM
153 - PSP2: Improved controller rumble
154
1550.5.1: (2016-10-05)
156Bugfixes:
157 - Core: Fix importing save games as read-only
158 - FFmpeg: Fix encoding AAC
159 - GB: Fix invalid STOP behavior on Game Boy Color
160 - GB: Initialize audio properly
161 - GB: Properly clear KEY1 bit 0 when switching speeds
162 - GB: Properly unload save files when unloading a ROM
163 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
164 - GB MBC: Fix MBC7 when size is incorrectly specified
165 - GB MBC: Fix RTC access when no save file is loaded
166 - GB SIO: Don't auto-clock external shift clock
167 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
168 - GB Video: Fix video frames getting missed when LCDC is off
169 - GB Video: Clear screen when LCDC is off
170 - GBA Cheats: Fix holding onto pointers that may get invalidated
171 - GBA Cheats: Fix key-activated CodeBreaker cheats
172 - GBA Cheats: Fix uninitialized memory getting freed when saving
173 - GBA Hardware: Improve Game Boy Player rumble behavior
174 - GBA Memory: Fix several unused I/O register read values
175 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
176 - LR35902: Fix events running with the wrong cycle active
177 - Qt: Fix "close" button on Overrides view
178 - Qt: Fix saving overrides
179 - Qt: Fix directory set unloading when replacing the ROM
180 - Qt: Fix patch loading
181 - Qt: Fix crash when saving an override if a game isn't loaded
182 - Qt: Fix showing default display driver as OpenGL (force 1.x)
183 - SDL: Attach rumble in SDL frontend
184 - Util: Fix PNG identification on files too small to be a PNG
185Misc:
186 - All: Only update version info if needed
187 - All: Split out install locations for Libretro and OpenEmu
188 - FFmpeg: Encoding cleanup
189 - GB: Reset active region when reloading ROM
190 - GB Memory: Initialize RAM pattern for GBC
191 - GB Video: Improved video timings
192 - Qt: Manage window sizes slightly better
193 - Qt: Remember scale option independent of core dimensions
194
1950.5.0: (2016-09-19)
196Features:
197 - Game Boy support
198 - Support for encrypted CodeBreaker GBA cheats
199 - Emulation of Vast Fame protected GBA carts (taizou)
200 - Tile viewer
201 - Threaded rendering mode
202 - Libretro: Memory map and achievement support (leiradel)
203 - GUI: Add UI control remapping
204 - GUI: Add fast-forward
205 - Wii: 240p support
206 - 3DS: Adjustable screen darkening
207 - Ability to temporarily load a savegame
208 - Load specific files out of archives
209 - Automatic BIOS detection
210Bugfixes:
211 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
212 - Debugger: Fix GDB breakpoints
213 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
214 - GBA: Fix filehandle leak with savegames
215 - GBA: Timer 0 cannot be count up
216 - GBA: Count up timers should not count themselves
217 - GBA Memory: Fix mirror on non-overdumped Classic NES games
218 - GBA Memory: Fix ldm {pc}
219 - GBA Savedata: Fix savedata sync timer
220 - GBA Savedata: Only unmap savedata if present
221 - GBA Serialize: Savestates now properly store prefetch
222 - GBA Video: WIN0/1 take priority over OBJWIN
223 - GBA Video: Fix out-of-order OBJWIN
224 - PSP2: Fix GPU crash while exiting
225 - PSP2: Fix VSync
226 - PSP2: Fix accelerometer range
227 - PSP2: Actually load screen mode setting
228 - PSP2: Fix gyroscope direction
229 - PSP2: Delete threads after they return
230 - PSP2: Fix mapping/unmapping from not at 0
231 - Qt: Fix bug in software renderer scaling
232 - Qt: Fix hanging key press after disabling autofire
233 - Qt: Fix being unable to pause manually when using auto-pausing
234 - SDL: Fix axes being mapped wrong
235 - Util: Fix realloc semantics in utf16to8
236 - Util: Fix inserting too many items into a hash table
237 - VFS: Fix uninitialized varaible reading from 7z
238 - VFS: Fix reading multiple files from a 7z archive
239 - Wii: Fix framelimiting after a slowdown
240 - Wii: Fix garbage flash at startup
241Misc:
242 - 3DS: Use blip_add_delta_fast for a small speed improvement
243 - 3DS: Allow UTF-16 filenames
244 - 3DS: Port to using citro3D
245 - 3DS: Use system font for menus
246 - 3DS: Attempt to use Core 2 for threads
247 - 3DS: Adjustable filering
248 - 3DS: 3D banner
249 - All: Add QUIET parameter to silence CMake
250 - All: Faster memory read/write
251 - ARM7: Support forcing Thumb mode via MSR
252 - ARM7: Flush prefetch cache when loading CPSR via MSR
253 - ARM7: Clean up instruction decoding for future expandability
254 - Debugger: Support register and memory writes via GDB stub
255 - Debugger: Add software breakpoint support to gdb
256 - FFmpeg: Full support for libavcodec 56+
257 - GBA: Better debug logging if event processing breaks
258 - GBA Audio: Force audio DMAs to not increment destination
259 - GBA BIOS: Use custom ArcTan, not relying on OS
260 - GBA Hardware: Clean up dead code in GBP
261 - GBA Memory: Optimize stalling behavior
262 - GBA Memory: Optimize Load-/StoreMultiple
263 - GBA Savedata: Add realistic timing for EEPROM
264 - GBA Serialize: Savestates now store if CPU was halted
265 - GBA Video: Remove old slow path fallback
266 - GBA Video: Optimize sprite drawing
267 - GBA Video: Optimize mode 0 rendering
268 - GBA Video: Optimize compositing cases slightly
269 - GUI: Screenshot dimensions are now passed through
270 - GUI: Add back logging
271 - GUI: Only reload config if manually saved
272 - GUI: Increase scrolling speed
273 - OpenGL: Log shader compilation failure
274 - OpenGL: Add texSize uniform
275 - Qt: Make -g flag work in Qt build
276 - Qt: Simplify OpenGL context creation
277 - Qt: Thread startup improvements
278 - Qt: Make audio channel/video layer options shortcut mappable
279 - Qt: Remove some C99isms from C++ code
280 - Qt: Remove default autofire mappings
281 - Qt: Make reseting when pasued frame-accurate
282 - Qt: Rearchitect game closing codepath
283 - PSP2: Use system font for menus
284 - PSP2: Add rumble for PS TV
285 - PSP2: Add fit-to-height screen mode
286 - PSP2: Sync files per descriptor
287 - PSP2: Allow UTF-8 filenames
288 - PSP2: Screenshots are now saved into the Photo Gallery
289 - PSP2: Stop underclocking when menuing
290 - SDL: Increase default audio buffer size to 1024 samples
291 - SDL: More responsive rumble
292 - Util: Add Vector GetConstPointer
293 - Util: Add rtrim
294 - Util: Add endswith
295 - VFS: Improve zip file detection
296 - Wii: Add pixelated resample filter
297 - Windows: Add native VDir support
298 - Util: Add PRIz macro for libc versions that don't support %z
299
3000.4.1: (2016-07-11)
301Bugfixes:
302 - All: Fix several file handle leaks
303 - All: Fix instruction tables getting zeroed when linking sometimes
304 - ARM7: Fix flags on SBC/RSC
305 - ARM7: Fix setting spsr privilege bits when spsr is empty
306 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
307 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
308 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
309 - GBA Memory: Fix executing code from OBJ region of VRAM
310 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
311 - GBA Serialize: Fix loading savegames from savestates
312 - OpenGL: Correct boolean vector strcmp strings for uniforms
313 - Qt: Fix sending gameStopped twice
314 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
315 - Qt: Fix initial state of key mapping
316 - Qt: Initialize m_useBios
317 - SDL: Fix joystick initialization on BSD
318 - SDL: Fix potential joystick crash in games with rumble
319 - SDL: Fix SDL 1.2 build
320 - SDL: Fix sporadic crash when deinitializing audio
321 - Shaders: Fix AGS-001 shader with some bad drivers
322 - Util: Use closesocket on Windows
323 - Util: Fix socket bind addresses
324 - VFS: Fix reading 7z archives without rewinding first
325 - VFS: VFileFromFD should not open directories
326 - Wii: Fix tilting direction
327 - Util: Fix realloc semantics in utf16to8
328Misc:
329 - All: Allow use of external minizip library
330 - Debugger: CLI debugger now exits when end-of-stream is reached
331 - FFmpeg: Update dependencies on Ubuntu
332 - GBA: Slightly optimize GBAProcessEvents
333 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
334 - GBA Video: Null renderer should return proper register values
335 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
336 - Qt: Add preset for DualShock 4
337 - Qt: Update 360 input profile on OS X to reflect newer drivers
338 - Qt: Remove use of NaN
339 - Qt: Canonicalize file paths when loading games
340 - Qt: Add refresh button to controller editing
341 - SDL: Remove default gamepad mappings
342 - Util: Fix intermittent build failure on OS X
343 - VFS: VFile.sync now updates modified time
344
3450.4.0: (2016-02-02)
346Features:
347 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
348 - I/O viewer
349 - Booting of multiboot images
350 - Customization of GIF recording
351 - Libretro: Cheat code support
352 - Support for GLSL shaders
353 - ROM information view
354 - Support for VBA-style cheat codes
355 - Savestates now store creation timestamps
356 - Key autofire
357 - Libretro: Allow blocking opposing directional input
358 - OpenEmu core for OS X
359 - Libretro: Settings for using BIOS and skipping intro
360 - Libretro: Customizable idle loop removal
361 - Implemented cycle counting for sprite rendering
362 - Cleaner, unified settings window
363 - Added a setting for pausing when the emulator is not in focus
364 - Customizable paths for save games, save states, screenshots and patches
365 - Controller hotplugging
366 - Ability to store save games and active cheats within savestates
367Bugfixes:
368 - ARM7: Fix sign of unaligned LDRSH
369 - ARM7: Fix decoding of some ARM ALU instructions with shifters
370 - Debugger: Fix watchpoints in gdb
371 - GBA: Fix warnings when creating and loading savestates
372 - GBA: Fix Iridion II savetype
373 - GBA BIOS: Fix misaligned CpuSet
374 - GBA Cheats: Fix cheats setting the Action Replay version
375 - GBA Hardware: Fix GPIO on big endian
376 - GBA Memory: Fix DMA register writing behavior
377 - GBA Memory: Fix DMAs triggering two cycles early
378 - Libretro: Fix aspect ratio
379 - Qt: Fix some potential crashes with the gamepad mapping
380 - Qt: Fix keys being mapped incorrectly when loading configuration file
381 - Util: Fix PowerPC PNG read/write pixel order
382 - Util: Fix excessive memory allocation when decoding a PNG
383 - VFS: Fix VFileReadline and remove _vfdReadline
384Misc:
385 - All: Improved PowerPC support
386 - All: Fix some undefined behavior warnings
387 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
388 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
389 - GBA: Implement bad I/O register loading
390 - GBA: Allow jumping to OAM and palette RAM
391 - GBA BIOS: Finish implementing RegisterRamReset
392 - GBA Config: Add "override" layer for better one-time configuration
393 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
394 - GBA Memory: Use a dynamically sized mask for ROM memory
395 - GBA Memory: Implement several unimplemented memory access types
396 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
397 - GBA RR: Starting from savestate now embeds the savegame
398 - GBA RR: Add preliminary SRAM support for VBM loading
399 - GBA RR: Add support for resets in movies
400 - GBA Video: Remove lastHblank, as it is implied
401 - Libretro: Use anonymous memory mappers for large blocks of memory
402 - Libretro: Add install target for libretro core
403 - Qt: Window size command line options are now supported
404 - Qt: Increase usability of key mapper
405 - Qt: Add 'Apply' button to settings window
406 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
407 - Qt: Allow use of modifier keys as input
408 - Qt: Optimize log viewer
409 - Qt: Added button for breaking into the GDB debugger
410 - Qt: Add box for showing duration of rewind
411 - SDL: Support fullscreen in SDL 1.2
412 - SDL: Allow GBASDLAudio to be used without a thread context
413 - Util: Use VFile for configuration
414 - Util: Add MutexTryLock
415
4160.3.2: (2015-12-16)
417Bugfixes:
418 - ARM7: Fix STRT/STRBT
419 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
420 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
421 - Libretro: Fix problems with rumble not turning off
422 - GBA: Fix idle skip state being retained between games
423 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
424 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
425 - GBA BIOS: Fix Sqrt sign
426 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
427 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
428 - GBA Memory: Fix DMA behavior for SRAM accesses
429 - GBA Memory: Fix Store8 to OBJ VRAM
430 - GBA Memory: Fix alignment of LDM/STM on SRAM
431 - GBA Memory: Fix unaligned out-of-bounds ROM loads
432 - GBA Memory: Fix timing of DMAs
433 - GBA Video: Fix _mix for 15-bit color
434 - GBA Video: Fix OAM and palette initialization
435 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
436 - Qt: Use safer isLoaded check in GameController
437 - Qt: Fix a race condition in PainterGL that could lead to a crash
438 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
439 - Qt: Fix font size in memory viewer
440 - Qt: Fix a crash in the memory viewer
441 - Qt: Add additional checks in CheatModel to prevent crashes
442 - Qt: Fix race condition with setting sample rate
443 - Qt: Fix crash when closing multiplayer windows
444 - Qt: Fix resetting while paused
445Misc:
446 - GBA Audio: Implement missing flags on SOUNDCNT_X register
447 - Qt: Add mute option to menu
448
4490.3.1: (2015-10-24)
450Bugfixes:
451 - ARM7: Fix instruction decoding of Thumb shifts
452 - GBA: Deinit savegame when unloading a ROM
453 - GBA: Fix BIOS check on big endian
454 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
455 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
456 - GBA Audio: Fix audio channels being silenced at the wrong time
457 - GBA Memory: Fix bad BIOS Load16 on big endian
458 - GBA Memory: Fix bad Load8 on big endian
459 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
460 - GBA Video: Fix edge case with sprite blend modes and semitransparency
461 - GBA Video: Fix objwin and blending interaction on sprites
462 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
463 - Libretro: Fix a memory leak with the render buffer
464 - Qt: Windows no longer spawn in the top left on first launch
465 - Qt: Fix install path of XDG desktop file with DESTDIR
466 - Qt: Fix drag and drop on Windows
467 - Qt: Reenable double buffering, as disabling it broke some Windows configs
468 - VFS: Fix return values of VFileFILE.read and .write
469Misc:
470 - All: Reset next event to cycles instead of zero to interrupt
471 - All: Add --version flag
472 - ARM7: Force disable LTO on two files to work around a GCC bug
473 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
474 - GBA: Better memory handling with PNG savestates
475 - GBA: Additional savestate sanity checks
476 - GBA: Check for cycle count being too high
477 - GBA Audio: Allow GBAAVStream to have no video callback
478 - GBA BIOS: Implement RegisterRamReset for SIO registers
479 - Qt: Remove useless help icons in dialogs
480 - Qt: Prevent savestate window from opening while in multiplayer
481 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
482 - Qt: Dropping multiplayer windows works more cleanly now
483
4840.3.0: (2015-08-16)
485Features:
486 - Ability to hide individual background layers, or OBJs
487 - Ability to mute individual audio channels
488 - Palette viewer and exporter
489 - Volume control
490 - More shortcuts are editable (e.g. quick save/load)
491 - Rewind now shows the frame after rewinding
492 - Import/Export of GameShark/Action Replay snapshots
493 - Add "Step backwards" item for single increment rewind
494 - Deadzone estimation for game controllers
495 - Analog inputs can be used for shortcuts
496 - Menu items for specific solar sensor brightness levels
497 - Remappable controls for tilt and gyroscope sensors
498 - Status messages for actions taken while a game is running (e.g. save/load state)
499 - Memory inspector
500 - Screensaver can now be suspended while a game is running
501 - Load/save the most recent savestate slot
502 - Support varible speed (PWM) rumble
503 - Ability to cap fast forward speed
504 - Finer control over FPS target
505 - Holdable shortcut for rewinding one frame at a time
506 - Ability to boot directly into the BIOS
507 - Preliminary support for yanking out the game pak while a game is running
508 - Thumb-drive mode by putting a file called portable.ini in the same folder
509 - Configurable display driver, between software and OpenGL
510 - Undo-able savestate loading and saving
511 - Controller profiles now store shortcut settings
512 - Default controller profiles for several common controllers
513 - Libretro now supports BIOS, rumble and solar sensor
514 - Implement BIOS call Stop, for sleep mode
515 - Automatically load patches, if found
516 - Improved video synchronization
517 - Configurable audio output sample rate
518Bugfixes:
519 - ARM7: Fix SWI and IRQ timings
520 - ARM7: Fix Thumb MUL timing
521 - ARM7: Fix timing of multiplies to use N cycles
522 - ARM7: ARMHotplugDetach should call deinit
523 - Debugger: Fix use-after-free in breakpoint clearing code
524 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
525 - GBA: Cap audio FIFO read size during deserialization
526 - GBA: Check for corrupted savestates when loading
527 - GBA: Check for improperly sized savestates when loading
528 - GBA: Check for savestates made from differently sized ROMs
529 - GBA: Fix calls to endian-independent loadstores
530 - GBA: Fix timing of reading from timer registers
531 - GBA: Ensure cycles never go negative
532 - GBA Audio: Force audio FIFOs to 32-bit
533 - GBA Audio: Fix audio pitch changing when adjusting buffer size
534 - GBA Audio: Fix sample order in audio channel 3
535 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
536 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
537 - GBA Memory: Improve Thumb open bus behavior
538 - GBA Memory: Fix potential DMA issue when loading a savestate
539 - GBA Memory: Fix load/store multiple video memory waitstates
540 - GBA SIO: Fix reseting when there are SIO devices attached
541 - GBA Video: Blended sprites should never have other effects applied
542 - GBA Video: Fix out-of-bounds tiles in mosaic
543 - GBA Video: Fix windows not affecting sprites
544 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
545 - GBA Video: Fix timing on first scanline
546 - Qt: Better cleanup when a game crashes
547 - Qt: Fix open ROM dialog filtering for archive formats
548 - Qt: Cap the maximum number of multiplayer windows
549 - Qt: Fix maximum year in sensor override
550 - Qt: Fix window being too tall after exiting fullscreen
551 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
552 - Qt: Fix analog buttons not getting unmapped
553 - Qt: Fix passing command line options
554 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
555 - SDL: Fix SDL build when OpenGL is missing
556 - Util: Allow loading IPS patches that grow the ROM
557 - VFS: Fix resource leaks if some allocations fail
558 - VFS: Fix line-reading to return proper values
559 - Video: Fix an issue with very long filenames
560 - Util: Fix formatting of floats
561Misc:
562 - All: Add --help flag for command line programs
563 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
564 - All: Enable static linking for Windows
565 - All: Enable static linking for OS X
566 - All: Threads are now named
567 - All: Proper handling of Unicode file paths
568 - ARM7: Add emulation for Undefined CPU mode
569 - ARM7: Reduce the size of the Thumb instruction table
570 - GBA: Add status log level
571 - GBA: GBARewind now returns how many states it has rewound
572 - GBA: SIO logging layer
573 - GBA BIOS: Stub out SoundBias
574 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
575 - GBA: Don't include GBACLIDebugger struct unless needed
576 - GBA: Savedata is now synced shortly after data finishes being written
577 - GBA: Process multiple timer events at once, if necessary
578 - GBA Audio: Implement audio reset for channels A/B
579 - GBA Audio: Process multiple audio events at once, if necessary
580 - GBA Hardware: Backport generic RTC source into core
581 - GBA Input: Allow axes and buttons to be mapped to the same key
582 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
583 - GBA SIO: Add a dummy driver for Normal mode
584 - GBA Thread: Add functionality for running callbacks on the GBA thread
585 - GBA Thread: Split GBASync into a separate file
586 - GBA Video: Refactor software renderer into separate files
587 - GBA Video: Slightly optimize mode 0 mosaic rendering
588 - Debugger: Free watchpoints in addition to breakpoints
589 - Qt: Handle saving input settings better
590 - Qt: Move GL frame drawing back onto its own thread
591 - Qt: Fast forward (held) option moved from Other to Emulation menu
592 - Qt: Show version info in window title
593 - Qt: Migrate multiplayer window handling into GBAApp
594 - Qt: Unified file opening and saving with last location
595 - Qt: Fix windows being resizable when they shouldn't have been
596 - Qt: Only hide cursor in full screen
597 - Qt: Replace pause-after-frame mutex with an atomic
598 - Qt: Add application icon and XDG desktop files
599 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
600 - Qt: Don't save window size when entering fullscreen
601 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
602 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
603 - Qt: Increase usability of key mapper
604 - Qt: Show checkmark for window sizes
605 - Qt: Set window path to loaded ROM
606 - Perf: Ability to load savestates immediately on launch
607 - SDL: Properly check for initialization
608 - SDL: Clean up initialization functions
609 - SDL: Clean up GL context
610 - Util: Allow disabling the threading code entirely
611 - VFS: Add sync method to force syncing with backing
612
6130.2.1: (2015-05-13)
614Bugfixes:
615 - All: Fix sanitize-deb script not cleaning up after itself
616 - All: Fix dependencies for libavcodec on Debian-derived platforms
617 - ARM7: Handle writeback for PC in addressing modes 2 and 3
618 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
619 - ARM7: Fix ARM multiply instructions when PC is a destination register
620 - Debugger: Fix use-after-free in breakpoint clearing code
621 - Debugger: Fix boundary conditions in tab completion
622 - GBA: Fix timers not updating timing when writing to only the reload register
623 - GBA: Fix rewind boundary conditions
624 - GBA: Add initial I/O register settings for background matrix registers
625 - GBA: Fix hang when loading a savestate if sync to video is enabled
626 - GBA: Handle out-of-bounds I/O access
627 - GBA: Fix bounds-checking on EEPROM access
628 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
629 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
630 - GBA Memory: Allow SRAM to be 64kB
631 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
632 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
633 - GBA Video: Fix second frame mode 5
634 - Perf: Fix race condition if a game crashes immediately on start
635 - Qt: Fix Display object leak when closing a window
636 - Qt: Fix .deb dependencies
637 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
638 - Qt: Fix window not regaining focus after exiting savestate window
639 - Qt: Fix regression where video would not record if the game had already started
640 - Qt: Fix potential crash if a gamepad causes focus to change
641 - Qt: Fix controller axis querying
642 - Qt: Fix multiplayer windows opening as the wrong size
643 - Qt: Fix controllers sometimes not loading the right profile
644 - SDL: Fix boundary conditions for joystick adjustments
645 - SDL: Allocate properly sized input maps
646 - SDL: Fix potential build issues when Qt and SDL2 are in use
647 - Util: Fix resource leak in UTF-8 handling code
648 - Util: Fix a null-pointer issue when attempting to delete a key
649 - VFS: Fix resource leaks if some allocations fail
650 - Video: Fix an issue with very long filenames
651Misc:
652 - GBA Memory: Soft-crash if jumping past the end of a ROM
653 - Qt: Show multiplayer numbers in window title
654 - Qt: Solar sensor can have shortcuts set
655
6560.2.0: (2015-04-03)
657Features:
658 - Support for gamepad axes, e.g. analog sticks or triggers
659 - Add scale presets for up to 6x
660 - Settings window
661 - Bilinear resampling option
662 - Add option to skip BIOS start screen
663 - List of recently opened games
664 - Support for games using the Solar Sensor
665 - Better audio resampling via blip-buf
666 - Game Pak overrides dialog for setting savetype and sensor values
667 - Support for games using the tilt sensor
668 - Remappable shortcuts for keyboard and gamepad
669 - Rewinding of emulation
670 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
671 - Support IPv6
672 - Save directory of last loaded file
673 - Support BPS patches
674 - Automatically detect and optimize out idle loops
675 - Configurable game overrides
676 - Support loading 7-Zip files
677 - Drag and drop game loading
678 - Cheat code support
679 - Runtime configurable audio driver
680 - Libretro core for use with RetroArch and other front-ends
681 - Controller profiles for setting different bindings for different controllers
682 - Ability to lock aspect ratio
683 - Local link cable support
684 - Ability to switch which game controller is in use per instance
685 - Ability to prevent opposing directional input
686 - Warning dialog if an unimplemented BIOS feature is called
687 - Debugger: Add CLI "frame", frame advance command
688 - Debugger: Add CLI functions for writing to memory
689 - Debugger: Add CLI functions for examining memory regions
690 - Debugger: Add CLI function for writing a register
691Bugfixes:
692 - ARM7: Extend prefetch by one stage
693 - ARM7: Fix cycle counting for loads
694 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
695 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
696 - GBA: Initialize gba.sync to null
697 - GBA: Fix timer initialization
698 - GBA Audio: Support 16-bit writes to FIFO audio
699 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
700 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
701 - GBA BIOS: Fix BIOS prefetch after reset
702 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
703 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
704 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
705 - GBA Memory: Fix I cycles that had been moved to ARM7 core
706 - GBA Memory: Fix cycle counting for 32-bit load/stores
707 - GBA RR: Fix fallthrough error when reading tags from a movie
708 - GBA Thread: Fix possible hang when loading an archive
709 - GBA Thread: Fix possible deadlock in video sync
710 - Perf: Fix crash when the GBA thread fails to start
711 - Qt: Fix crash starting a GDB stub if a game isn't loaded
712 - Qt: Fix crash when adjusting settings after closing a game
713 - Qt: Fix crash when starting GDB stub after closing a game
714 - Qt: Fix patch loading while a game is running
715 - Qt: Fix crash when loading a game after stopping GDB server
716 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
717 - Qt: Fix crash when attempting to pause if a game is not running
718 - SDL: Properly clean up if a game doesn't launch
719 - Util: Fix sockets on Windows
720Misc:
721 - All: Enable link-time optimization
722 - Debugger: Watchpoints now work on STM/LDM instructions
723 - Debugger: Clean up GDB stub network interfacing
724 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
725 - Debugger: Merge Thumb BL instructions when disassembling
726 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
727 - Debugger: Watchpoints now report address watched (fixes #68)
728 - Debugger: Add support for soft breakpoints
729 - Debugger: Make I/O register names be addresses instead of values
730 - Debugger: Rename read/write commands
731 - GBA: Improve accuracy of event timing
732 - GBA: Add API for getting Configuration structs for overrides and input
733 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
734 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
735 - GBA: Move A/V stream interface into core
736 - GBA: Savestates now take into account savedata state machines (fixes #109)
737 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
738 - GBA Memory: Simplify memory API and use fixed bus width
739 - GBA Thread: Make GBASyncWaitFrameStart time out
740 - GBA Video: Start video at the last scanline instead of the first
741 - Qt: Optimize logo drawing
742 - Qt: Move frame upload back onto main thread
743 - Qt: Remember window position
744 - Qt: Double-clicking on the window toggles full screen
745 - Util: Use proper locale for reading and writing float values
746
7470.1.1: (2015-01-24)
748Bugfixes:
749 - ARM7: Fix LDM writeback to a register already written
750 - GBA: Fix timers 2 and 3 updating incorrectly
751 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
752 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
753 - GBA Audio: Properly initialize audio FIFO channels
754 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
755 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
756 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
757 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
758 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
759 - GBA BIOS: Fix HuffUnComp boundary conditions
760 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
761 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
762 - GBA Memory: Filter out top nybble of DMA addresses
763 - GBA Memory: Properly bounds-check VRAM accesses
764 - GBA Memory: Fix initial DMA state
765 - GBA Thread: Allow halted games to exit cleanly
766 - GBA Video: Fix blend issues with obscured middle layers
767 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
768 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
769 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
770 - GBA Video: Fix sprite boundary conditions with mosaic
771 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
772 - Qt: Fix issue with set frame sizes being the wrong height
773 - Qt: Fix emulator crashing when full screen if a game is not running
774 - Qt: Fix window focus issues
775 - Qt: Properly set default video recording settings
776 - Qt: Fix a race condition when a game crashes immediately
777 - Qt: Fix some cases where key mapping can break if focus is adjusted
778 - Qt: Fix crash if a game pauses before any frames are shown
779 - Debugger: Negative PC-relative loads now properly subtract the offset
780 - Debugger: Align PC-relative loads in Thumb
781 - Debugger: Fix watchpoints triggering too late
782 - Debugger: Fix binary print putting spaces between digits
783 - Video: Ensure FFmpeg encoder has audio frames
784 - Video: Fix uncompressed PCM audio recording
785 - Video: Fix FFmpeg crashing when the file extension is wrong
786 - Util: Fix SOCKET_FAILED macro
787Misc:
788 - GBA: Exit cleanly on FATAL if the port supports it
789 - GBA Memory: Implement 16- and 32-bit loads from SRAM
790 - Qt: Disable sync to video by default
791 - Qt: Handle a game crash without crashing
792 - Qt: Set default log level to FATAL, ERROR and WARN
793 - Qt: Clarify some phrasing in the menus
794 - Qt: Clear active buttons when focus is lost
795
7960.1.0: (2014-12-13)
797 - Initial release