res/shaders/xbr-lv2.shader/manifest.ini (view raw)
1[shader]
2name=xBR-lv2
3author=Hyllian
4description=xBR-lv2 upsampling filter
5passes=1
6
7[pass.0]
8integerScaling=1
9vertexShader=xbr.vs
10fragmentShader=xbr.fs
11
12[pass.0.uniform.XBR_Y_WEIGHT]
13type=float
14default=48
15readableName=Y Weight
16min=0
17max=100
18
19[pass.0.uniform.XBR_EQ_THRESHOLD]
20type=float
21readableName=Eq Threshold
22default=25.0
23min=0.0
24max=50.0
25
26[pass.0.uniform.XBR_SCALE]
27type=float
28readableName=xBR Scale
29default=4.0
30min=1.0
31max=5.0
32
33[pass.0.uniform.XBR_LV2_COEFFICIENT]
34type=float
35readableName=Lv2 Coefficient
36default=2.0
37min=1.0
38max=3.0