CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11Emulation fixes:
12 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
13 - GBA: Reset now reloads multiboot ROMs
14 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
15 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
16 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
17 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
18 - GBA Video: Fix scanline cache with scale factor change edge cases
19 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
20 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
21 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
22 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
23 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
24 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
25Other fixes:
26 - Qt: More app metadata fixes
27 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
28 - LR35902: Fix disassembly of several CB-prefix instructions
29 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
30 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
31 - CMake: Fix .deb imagemagick dependencies
32 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
33 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
34 - GB Core: Fix toggling WIN and OBJ being swapped
35 - All: Fix several memory leaks
36 - LR35902: Fix trailing whitespace in disassembly
37 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
38Misc:
39 - GBA Savedata: EEPROM performance fixes
40 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
41 - GB Memory: Support running from blocked memory
42 - Qt: Don't unload ROM immediately if it crashes
43 - Debugger: Add breakpoint and watchpoint listing
44 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
45 - LR35902: Support PC-relative opcode decoding
46 - Qt: Improve camera initialization
47 - Qt: Support switching webcams
48 - Core: Add keysRead callback
49 - Vita: Improved frame drawing speed
50 - Qt: Cap window size on start to monitor size
51 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
52 - Debugger: Make tracing compatible with breakpoints/watchpoints
53 - Debugger: Print breakpoint/watchpoint number when inserting
54
550.7.1: (2019-02-24)
56Bugfixes:
57 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
58 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
59 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
60 - GB, GBA Serialize: Fix loading two states in a row
61 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
62 - GBA DMA: Fix Display Start DMAs
63 - GBA DMA: Fix DMA start/end timing
64 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
65 - GBA Memory: Fix a few AGBPrint crashes
66 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
67 - GBA SIO: Prevent writing read-only multiplayer bits
68 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
69 - Python: Fix crash when deleting files owned by library
70 - Python: Make sure GB link object isn't GC'd before GB object
71 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
72 - Qt: Fix tile and sprite views not always displaying at first
73 - Qt: Fix audio context holding onto closed game controller
74 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
75 - Qt: Fix window icon on X11
76 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
77 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
78 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
79Misc:
80 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
81 - Qt: Updated Italian translation (by Vecna)
82
830.7.0: (2019-01-26)
84Features:
85 - ELF support
86 - Game Boy Camera support
87 - Qt: Set default Game Boy colors
88 - Game Boy Printer support
89 - Super Game Boy support
90 - Customizable autofire speed
91 - Ability to set default Game Boy model
92 - Map viewer
93 - Automatic cheat loading and saving
94 - GameShark and Action Replay button support
95 - AGBPrint support
96 - Debugger: Conditional breakpoints and watchpoints
97 - Ability to select GB/GBC/SGB BIOS on console ports
98 - Optional automatic state saving/loading
99 - Access to ur0 and uma0 partitions on the Vita
100 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
101 - GBA: ARMIPS/A22i-style and ELF symbol table support
102 - Initial Switch port
103Bugfixes:
104 - ARM: Fix MSR when T bit is set
105 - Core: Fix audio sync breaking when interrupted
106 - Core: Fix ordering events when scheduling during events
107 - FFmpeg: Fix encoding audio/video queue issues
108 - GB: Revamp IRQ handling based on new information
109 - GB: Fix IRQ disabling on the same T-cycle as an assert
110 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
111 - GB Audio: Clock frame events on DIV
112 - GB Audio: Fix channel 3 reset value
113 - GB Audio: Fix channel 4 initial LFSR
114 - GB Audio: Fix channel 1, 2 and 4 reset timing
115 - GB I/O: DMA register is R/W
116 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
117 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
118 - GB, GBA Savedata: Fix unmasking savedata crash
119 - GB Serialize: Fix audio state loading
120 - GB Serialize: Fix game title check
121 - GB Serialize: Fix IRQ pending/EI pending confusion
122 - GB Timer: Minor accuracy improvements
123 - GB Video: Fix dot clock timing being slightly wrong
124 - GB Video: Fix loading states while in mode 3
125 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
126 - GB Video: Fix SCX timing
127 - GB, GBA Video: Don't call finishFrame twice in thread proxy
128 - GBA: Reset WAITCNT properly
129 - GBA BIOS: Fix BitUnPack final byte
130 - GBA BIOS: Fix BitUnPack narrowing
131 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
132 - GBA DMA: Fix temporal sorting of DMAs of different priorities
133 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
134 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
135 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
136 - GBA Savedata: Fix savedata modified time updating when read-only
137 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
138 - GBA Serialize: Fix loading states in Hblank
139 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
140 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
141 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
142 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
143 - GBA Video: Start timing mid-scanline when skipping BIOS
144 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
145 - GBA Video: Make layer disabling work consistently
146 - PSP2: Fix more issues causing poor audio
147 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
148 - Qt: Improve FPS timer stability
149 - Util: Fix wrapping edge cases in RingFIFO
150Misc:
151 - 3DS: Remove deprecated CSND interface
152 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
153 - Core: Remove broken option for whether rewinding restores save games
154 - Feature: Added loading savestates from command line
155 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
156 - FFmpeg: Support lossless h.264 encoding
157 - FFmpeg: Support lossless VP9 encoding
158 - GBA Cheats: Allow multiple ROM patches in the same slot
159 - GB: Skip BIOS option now works
160 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
161 - GB Audio: Improved audio quality
162 - GB, GBA Audio: Increase max audio volume
163 - GB MBC: Remove erroneous bank 0 wrapping
164 - GB Video: Darken colors in GBA mode
165 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
166 - GBA: Implement display start DMAs
167 - GBA: Improve multiboot image detection
168 - GBA Memory: 64 MiB GBA Video cartridge support
169 - GBA Savedata: Remove ability to disable realistic timing
170 - GBA Timer: Use global cycles for timers
171 - Libretro: Add frameskip option
172 - mGUI: Add fast forward toggle
173 - PSP2: Use system enter key by default
174 - Python: Integrate tests from cinema test suite
175 - Qt: Redo GameController into multiple classes
176 - Qt: Prevent window from being created off-screen
177 - Qt: Add option to disable FPS display
178 - Qt: Options to mess around with layer placement
179 - Qt: Add load alternate save option
180 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
181 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
182 - Test: Restructure test suite into multiple executables
183 - Util: Don't build crc32 if the function already exists
184 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
185Changes from beta 1:
186Features:
187 - Libretro: Add Game Boy cheat support
188 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
189 - Switch: Rumble support
190 - Switch: Rotation support
191 - Switch: Screen stretching options
192 - Qt: State file load/save menu options
193 - Windows installer
194 - Tile viewer now has adjustable width
195 - Python: Experimental audio API
196Bugfixes:
197 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
198 - Core: Remember to deinit proxy ring FIFO
199 - Core: Reroot timing list when (de)scheduling
200 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
201 - GB MBC: Fix MBC30 SRAM
202 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
203 - GB Video: Fix SGB border hole size
204 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
205 - GBA: Fix GB Player features
206 - GBA I/O: SOUNDCNT_HI is readable when sound is off
207 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
208 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
209 - Libretro: Fix adding codes with hooks
210 - PSP2: Fix audio crackling after fast forward
211 - PSP2: Fix audio crackling when buffer is full
212 - Qt: Fix jumbled background when paused
213 - Qt: Fix FPS counter on Windows
214 - Qt: Fix focus issues with load/save state overlay
215 - Switch: Fix incorrect mapping for fast forward cap
216 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
217 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
218 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
219 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
220 - Qt: Ensure FATAL logs reach log view
221 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
222Misc:
223 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
224 - Debugger: Minor text fixes
225 - Debugger: Readability improvements (fixes mgba.io/i/1238)
226 - GB: Improved SGB2 support
227 - GB Audio: Skip frame if enabled when clock is high
228 - Libretro: Reduce rumble callbacks
229 - mGUI: Add SGB border configuration option
230 - mGUI: Add support for different settings types
231 - Python: Minor API improvements
232 - Qt: Ensure camera image is valid
233 - Qt: Debugger console history
234 - Qt: Detect presence of GL_ARB_framebuffer_object
235 - Qt: Minor memory view tweaks
236 - Res: Improve modeling of AGB/AGS screen in shaders
237 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
238 - Wii: Expose stretch configuration in settings
239 - Wii: Stretch now sets pixel-accurate mode size cap
240
2410.7 beta 1: (2018-09-24)
242- Initial beta for 0.7
243
2440.6.3: (2018-04-14)
245Bugfixes:
246 - GB Audio: Revert unsigned audio changes
247 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
248 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
249
2500.6.2: (2018-04-03)
251Bugfixes:
252 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
253 - 3DS: Fix opening files in directory names with trailing slashes
254 - LR35902: Fix watchpoints not reporting new value
255 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
256 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
257 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
258 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
259 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
260 - GBA: Fix SharkPort saves for EEPROM games
261 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
262 - GBA BIOS: Fix incorrect exit condition in LZ77
263 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
264 - GBA Cheats: Fix slide codes not initializing properly
265 - GBA DMA: ROM reads are forced to increment
266 - GBA Hardware: RTC accuracy improvements
267 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
268 - GBA Memory: Fix copy-on-write memory leak
269 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
270 - GBA Savedata: Fix crash when resizing flash
271 - GBA Video: Force align 256-color tiles
272 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
273 - PSP2: Fix issues causing poor audio
274 - Python: Fix package directory
275 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
276 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
277 - Wii: Fix screen tear when unpausing
278 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
279Misc:
280 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
281 - GB MBC: Remove erroneous bank 0 wrapping
282 - GBA: Improve multiboot image detection
283 - PSP2: Use system enter key by default
284
2850.6.1: (2017-10-01)
286Bugfixes:
287 - GB, GBA: Fix crashes when attempting to identify null VFiles
288 - GB, GBA: Fix sync to video with frameskip
289 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
290 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
291 - GB Core: Fix palette loading when loading a foreign config
292 - GB MBC: Pocket Cam memory should be accessible without enabling
293 - GB MBC: Fix SRAM sizes 4 and 5
294 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
295 - GB MBC: Fix RTC loading when file size is off
296 - GB Memory: Initialize peripheral pointers
297 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
298 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
299 - GB Memory: Actually load latch time from savestate
300 - GB Serialize: Fix deserializing video STAT
301 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
302 - GB Video: Fix potential hang when ending mode 0
303 - GB Video: Fix read mode when enabling LCD
304 - GBA: Reset active region as needed when loading a ROM
305 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
306 - GBA BIOS: Use core's VRAM variable instead of renderer's
307 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
308 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
309 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
310 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
311 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
312 - Python: Fix importing .gb or .gba before .core
313 - Qt: Fix command line debugger closing second game
314 - Qt: Fix LOG argument order
315 - Qt: Fix timezone issues with time overrides
316 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
317 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
318Misc:
319 - CMake: Fix CPack dependencies for libpng 1.6
320 - GBA: Detect hardware for Pokémon FireRed ROM hacks
321 - GBA Cheats: Improve detection of raw cheats
322 - Qt: Don't rebuild library view if style hasn't changed
323 - Qt: Allow overrides to be saved before a game is loaded
324 - Qt: Hide mouse immediately when loading
325 - SDL: Fix 2.0.5 build on macOS under some circumstances
326 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
327
3280.6.0: (2017-07-16)
329Features:
330 - Library view
331 - Sprite viewer
332 - Debugging console
333 - Improved memory viewer
334 - Memory search
335 - Command line ability to override configuration values
336 - Add option to allow preloading the entire ROM before running
337 - Add option for whether rewinding restores save games
338 - Savestates now contain any RTC override data
339 - Add option to lock video to integer scaling
340 - LR35902: Watchpoints
341 - LR35902/GB-Z80 disassembler
342 - GB: Tile viewer
343 - GB: Video/audio channel enabling/disabling
344 - GB: Symbol table support
345 - GB MBC: Add MBC1 multicart support
346 - GBA: Support printing debug strings from inside a game
347 - GBA: Better cheat type autodetection
348 - Implement keypad interrupts
349 - Configuration of gamepad hats
350 - Video log recording for testing and bug reporting
351 - Debugger: Segment/bank support
352 - Debugger: Execution tracing
353 - Qt: German translation (by Lothar Serra Mari)
354 - Qt: Spanish translation (by Kevin López)
355 - Qt: Italian translation (by theheroGAC)
356Bugfixes:
357 - ARM7: Fix MLA/*MULL/*MLAL timing
358 - Core: Fix crash with rewind if savestates shrink
359 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
360 - Core: Fix directory sets crashing on close if base isn't properly detached
361 - FFmpeg: Fix overflow and general issues with audio encoding
362 - GB: Fix flickering when screen is strobed quickly
363 - GB: Fix STAT blocking
364 - GB MBC: Fix ROM bank overflows getting set to bank 0
365 - GB MBC: Fix swapping carts not detect new MBC
366 - GB Timer: Improve DIV reset behavior
367 - GB Timer: Fix DIV batching if TAC changes
368 - GB Video: Reset renderer when loading state
369 - GBA: Fix multiboot ROM loading
370 - GBA: Fix multiboot loading resulting in too small WRAM
371 - GBA BIOS: Implement BitUnPack
372 - GBA BIOS: Fix ArcTan sign in HLE BIOS
373 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
374 - GBA BIOS: Fix INT_MIN/-1 crash
375 - GBA Hardware: Fix crash if a savestate lies about game hardware
376 - GBA I/O: Handle audio registers specially when deserializing
377 - GBA Memory: Improve initial skipped BIOS state
378 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
379 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
380 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
381 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
382 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
383 - LR35902: Fix core never exiting with certain event patterns
384 - LR35902: Fix pc overflowing current region off-by-one
385 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
386 - OpenGL: Fix some shaders causing offset graphics
387 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
388 - Qt: Fix window icon being stretched
389 - Qt: Fix data directory path
390 - Qt: Fix timing issues on high refresh rate monitors
391 - Qt: Fix linking after some windows have been closed
392 - Qt: Fix crash when changing audio settings after a game is closed
393 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
394 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
395 - Qt: Fix game unpausing after frame advancing and refocusing
396 - SDL: Fix game crash check
397 - SDL: Fix race condition with audio thread when starting
398 - SDL: Fix showing version number
399 - Test: Fix crash when loading invalid file
400 - Test: Fix crash when fuzzing fails to load a file
401 - Test: Don't rely on core for frames elapsed
402 - Test: Fix crash when loading invalid file
403 - Test: Fix crash when fuzzing fails to load a file
404 - Tools: Fix recurring multiple times over the same library
405 - Util: Fix overflow when loading invalid UPS patches
406 - Util: Fix highest-fd socket not being returned by SocketAccept
407 - Windows: Fix VDir.rewind
408Misc:
409 - All: Add C++ header guards
410 - All: Move time.h include to common.h
411 - 3DS, PSP2, Wii: Last directory loaded is saved
412 - CMake: Add ability to just print version string
413 - Core: New, faster event timing subsystem
414 - Core: Clean up some thread state checks
415 - Core: Add generic checksum function
416 - Core: Cores can now have multiple sets of callbacks
417 - Core: Restore sleep callback
418 - Core: Move rewind diffing to its own thread
419 - Core: Ability to enumerate and modify video and audio channels
420 - Core: List memory segments in the core
421 - Core: Move savestate creation time to extdata
422 - Core: Config values can now be hexadecimal
423 - Core: Improved threading interrupted detection
424 - Debugger: Modularize CLI debugger
425 - Debugger: Make building with debugging aspects optional
426 - Debugger: Add functions for read- or write-only watchpoints
427 - Debugger: Make attaching a backend idempotent
428 - Debugger: Add mDebuggerRunFrame convenience function
429 - Feature: Move game database from flatfile to SQLite3
430 - Feature: Support ImageMagick 7
431 - Feature: Make -l option explicit
432 - FFmpeg: Return false if a file fails to open
433 - FFmpeg: Force MP4 files to YUV420P
434 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
435 - GB: Reset with initial state of DIV register
436 - GB MBC: New MBC7 implementation
437 - GB Audio: Simplify envelope code
438 - GB Audio: Improve initial envelope samples
439 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
440 - GB Video: Improved video timings
441 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
442 - GBA, GB: ROM is now unloaded if a patch is applied
443 - GBA DMA: Refactor DMA out of memory.c
444 - GBA DMA: Move DMAs to using absolute timing
445 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
446 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
447 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
448 - GBA Memory: Support reading/writing POSTFLG
449 - GBA Memory: Remove unused prefetch cruft
450 - GBA Timer: Improve accuracy of timers
451 - GBA Video: Clean up unused timers
452 - GBA Video: Allow multiple handles into the same tile cache
453 - GBA Video, GB Video: Colors are now fully scaled
454 - GBA Video: Optimize when BLD* registers are written frequently
455 - OpenGL: Add xBR-lv2 shader
456 - Qt: Move last directory setting from qt.ini to config.ini
457 - Qt: Improved HiDPI support
458 - Qt: Expose configuration directory
459 - Qt: Merge "Save" and "OK" buttons in shader options
460 - Qt: Automatically load controller profile when plugged in
461 - Qt: Rename "Resample video" option to "Bilinear filtering"
462 - Qt: Remove audio thread
463 - Qt: Remove audio buffer sizing in AudioProcessorQt
464 - Qt: Re-enable QtMultimedia on Windows
465 - Qt: Make "Mute" able to be bound to a key
466 - Qt: Add .gb/.gbc files to the extension list in Info.plist
467 - Qt: Relax hard dependency on OpenGL
468 - Qt: Better highlight active key in control binding
469 - SDL: Remove scancode key input
470 - SDL: Automatically map controllers when plugged in
471 - Test: Add a basic test suite
472 - Util: Add size counting to Table
473 - Util: Add 8-bit PNG write support
474 - Util: Tune patch-fast extent sizes
475 - VFS: Call msync when syncing mapped data
476 - VFS: Allow truncating memory chunk VFiles
477 - VFS: Fix some minor VFile issues with FILEs
478 - VFS: Optimize expanding in-memory files
479 - VFS: Add VFileFIFO for operating on circle buffers
480Changes from beta 1:
481Features:
482 - Qt: Italian translation (by theheroGAC)
483 - Qt: Updated German translation
484Bugfixes:
485 - GB Audio: Fix incorrect channel 4 iteration
486 - GB Audio: Fix zombie mode bit masking
487 - GB Serialize: Fix timer serialization
488 - GB Video: Fix LYC regression
489 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
490 - GBA Timer: Fix count-up timing overflowing timer 3
491 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
492 - Qt: Fix memory search close button (fixes mgba.io/i/769)
493 - Qt: Fix window icon being stretched
494 - Qt: Fix initial window size (fixes mgba.io/i/766)
495 - Qt: Fix data directory path
496 - Qt: Fix controls not saving on non-SDL builds
497 - Qt: Fix translation initialization (fixes mgba.io/i/776)
498 - Qt: Fix patch loading while a game is running
499 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
500 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
501 - Qt: Fix GL-less build
502 - Qt: Fix Software renderer not handling alpha bits properly
503 - Qt: Fix screen background improperly stretching
504 - SDL: Fix cheats not loading
505Misc:
506 - GB Serialize: Add MBC state serialization
507 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
508 - GBA Timer: Improve accuracy of timers
509 - PSP2: Update toolchain to use vita.cmake
510 - Qt: Add language selector
511 - Qt: Minor test fixes
512 - Qt: Move shader settings into main settings window
513 - Qt: Dismiss game crashing/failing dialogs when a new game loads
514 - Qt: Properly ship Qt translations
515 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
516
5170.6 beta 1: (2017-06-29)
518 - Initial beta for 0.6
519
5200.5.2: (2016-12-31)
521Bugfixes:
522 - All: Fix fullscreen config option being ignored
523 - ARM7: PSR mode bits should not get sign extended
524 - GB: Fix audio not being deinitialized
525 - GB: Fix crash when masking savedata
526 - GB: Properly initialize sramRealVf variable
527 - GB Audio: Fix serialization of channel 3 and NR52 properties
528 - GB Audio: Reset envelope timer when reseting sound channel
529 - GB MBC: Fix SRAM dangling pointer with RTC games
530 - GB MBC: Fix initializing MBC when no ROM is loaded
531 - GB Memory: Fix patching ROM bank 0
532 - GB Memory: Fix starting HDMAs during mode 0
533 - GB Memory: Fix HDMA5 value after DMA completes
534 - GB Video: Initialize LCDC in renderer
535 - GB Video: Hblank IRQs should mask LYC=LY IRQs
536 - GBA: Fix IRQs firing after already being cleared
537 - GBA: Only unhalt CPU if appropriate bit is set in IE
538 - GBA: Add savegame override for Crash Bandicoot 2
539 - GBA BIOS: Fix MidiKey2Freq BIOS reads
540 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
541 - GBA Cheats: Fix GameShark ROM patches
542 - GBA I/O: Mask off WAITCNT bits that cannot be written
543 - GBA Memory: Fix misaligned BIOS reads
544 - GBA Memory: Fix VCOUNT being writable
545 - GBA Video: Fix out of bounds sprite transforms
546 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
547 - Libretro: Fix disabling BIOS
548 - Libretro: Fix Game Boy savestates and audio
549 - Qt: Fix changing resolution of software renderer
550 - Qt: Fix setting overrides
551 - Qt: Fix cut off tiles and alignment issues in tile viewer
552 - Qt: Only reset window dimensions when first shown
553 - Qt: Fix Qt Multimedia audio driver on big endian
554 - Qt: Fix Apply button for key and controller configurations
555 - VFS: Fix resizing memory chunks when not needed
556 - Windows: Fix Unicode directory handling
557Misc:
558 - GB, GBA: Prevent loading null ROMs
559 - GB Audio: Initialize wave RAM to GBC values
560 - GB Memory: Reset ROM bank when loading a ROM
561 - PSP2: Improved controller rumble
562
5630.5.1: (2016-10-05)
564Bugfixes:
565 - Core: Fix importing save games as read-only
566 - FFmpeg: Fix encoding AAC
567 - GB: Fix invalid STOP behavior on Game Boy Color
568 - GB: Initialize audio properly
569 - GB: Properly clear KEY1 bit 0 when switching speeds
570 - GB: Properly unload save files when unloading a ROM
571 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
572 - GB MBC: Fix MBC7 when size is incorrectly specified
573 - GB MBC: Fix RTC access when no save file is loaded
574 - GB SIO: Don't auto-clock external shift clock
575 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
576 - GB Video: Fix video frames getting missed when LCDC is off
577 - GB Video: Clear screen when LCDC is off
578 - GBA Cheats: Fix holding onto pointers that may get invalidated
579 - GBA Cheats: Fix key-activated CodeBreaker cheats
580 - GBA Cheats: Fix uninitialized memory getting freed when saving
581 - GBA Hardware: Improve Game Boy Player rumble behavior
582 - GBA Memory: Fix several unused I/O register read values
583 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
584 - LR35902: Fix events running with the wrong cycle active
585 - Qt: Fix "close" button on Overrides view
586 - Qt: Fix saving overrides
587 - Qt: Fix directory set unloading when replacing the ROM
588 - Qt: Fix patch loading
589 - Qt: Fix crash when saving an override if a game isn't loaded
590 - Qt: Fix showing default display driver as OpenGL (force 1.x)
591 - SDL: Attach rumble in SDL frontend
592 - Util: Fix PNG identification on files too small to be a PNG
593Misc:
594 - All: Only update version info if needed
595 - All: Split out install locations for Libretro and OpenEmu
596 - FFmpeg: Encoding cleanup
597 - GB: Reset active region when reloading ROM
598 - GB Memory: Initialize RAM pattern for GBC
599 - GB Video: Improved video timings
600 - Qt: Manage window sizes slightly better
601 - Qt: Remember scale option independent of core dimensions
602
6030.5.0: (2016-09-19)
604Features:
605 - Game Boy support
606 - Support for encrypted CodeBreaker GBA cheats
607 - Emulation of Vast Fame protected GBA carts (taizou)
608 - Tile viewer
609 - Threaded rendering mode
610 - Libretro: Memory map and achievement support (leiradel)
611 - GUI: Add UI control remapping
612 - GUI: Add fast-forward
613 - Wii: 240p support
614 - 3DS: Adjustable screen darkening
615 - Ability to temporarily load a savegame
616 - Load specific files out of archives
617 - Automatic BIOS detection
618Bugfixes:
619 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
620 - Debugger: Fix GDB breakpoints
621 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
622 - GBA: Fix filehandle leak with savegames
623 - GBA: Timer 0 cannot be count up
624 - GBA: Count up timers should not count themselves
625 - GBA Memory: Fix mirror on non-overdumped Classic NES games
626 - GBA Memory: Fix ldm {pc}
627 - GBA Savedata: Fix savedata sync timer
628 - GBA Savedata: Only unmap savedata if present
629 - GBA Serialize: Savestates now properly store prefetch
630 - GBA Video: WIN0/1 take priority over OBJWIN
631 - GBA Video: Fix out-of-order OBJWIN
632 - PSP2: Fix GPU crash while exiting
633 - PSP2: Fix VSync
634 - PSP2: Fix accelerometer range
635 - PSP2: Actually load screen mode setting
636 - PSP2: Fix gyroscope direction
637 - PSP2: Delete threads after they return
638 - PSP2: Fix mapping/unmapping from not at 0
639 - Qt: Fix bug in software renderer scaling
640 - Qt: Fix hanging key press after disabling autofire
641 - Qt: Fix being unable to pause manually when using auto-pausing
642 - SDL: Fix axes being mapped wrong
643 - Util: Fix realloc semantics in utf16to8
644 - Util: Fix inserting too many items into a hash table
645 - VFS: Fix uninitialized varaible reading from 7z
646 - VFS: Fix reading multiple files from a 7z archive
647 - Wii: Fix framelimiting after a slowdown
648 - Wii: Fix garbage flash at startup
649Misc:
650 - 3DS: Use blip_add_delta_fast for a small speed improvement
651 - 3DS: Allow UTF-16 filenames
652 - 3DS: Port to using citro3D
653 - 3DS: Use system font for menus
654 - 3DS: Attempt to use Core 2 for threads
655 - 3DS: Adjustable filering
656 - 3DS: 3D banner
657 - All: Add QUIET parameter to silence CMake
658 - All: Faster memory read/write
659 - ARM7: Support forcing Thumb mode via MSR
660 - ARM7: Flush prefetch cache when loading CPSR via MSR
661 - ARM7: Clean up instruction decoding for future expandability
662 - Debugger: Support register and memory writes via GDB stub
663 - Debugger: Add software breakpoint support to gdb
664 - FFmpeg: Full support for libavcodec 56+
665 - GBA: Better debug logging if event processing breaks
666 - GBA Audio: Force audio DMAs to not increment destination
667 - GBA BIOS: Use custom ArcTan, not relying on OS
668 - GBA Hardware: Clean up dead code in GBP
669 - GBA Memory: Optimize stalling behavior
670 - GBA Memory: Optimize Load-/StoreMultiple
671 - GBA Savedata: Add realistic timing for EEPROM
672 - GBA Serialize: Savestates now store if CPU was halted
673 - GBA Video: Remove old slow path fallback
674 - GBA Video: Optimize sprite drawing
675 - GBA Video: Optimize mode 0 rendering
676 - GBA Video: Optimize compositing cases slightly
677 - GUI: Screenshot dimensions are now passed through
678 - GUI: Add back logging
679 - GUI: Only reload config if manually saved
680 - GUI: Increase scrolling speed
681 - OpenGL: Log shader compilation failure
682 - OpenGL: Add texSize uniform
683 - Qt: Make -g flag work in Qt build
684 - Qt: Simplify OpenGL context creation
685 - Qt: Thread startup improvements
686 - Qt: Make audio channel/video layer options shortcut mappable
687 - Qt: Remove some C99isms from C++ code
688 - Qt: Remove default autofire mappings
689 - Qt: Make reseting when pasued frame-accurate
690 - Qt: Rearchitect game closing codepath
691 - PSP2: Use system font for menus
692 - PSP2: Add rumble for PS TV
693 - PSP2: Add fit-to-height screen mode
694 - PSP2: Sync files per descriptor
695 - PSP2: Allow UTF-8 filenames
696 - PSP2: Screenshots are now saved into the Photo Gallery
697 - PSP2: Stop underclocking when menuing
698 - SDL: Increase default audio buffer size to 1024 samples
699 - SDL: More responsive rumble
700 - Util: Add Vector GetConstPointer
701 - Util: Add rtrim
702 - Util: Add endswith
703 - VFS: Improve zip file detection
704 - Wii: Add pixelated resample filter
705 - Windows: Add native VDir support
706 - Util: Add PRIz macro for libc versions that don't support %z
707
7080.4.1: (2016-07-11)
709Bugfixes:
710 - All: Fix several file handle leaks
711 - All: Fix instruction tables getting zeroed when linking sometimes
712 - ARM7: Fix flags on SBC/RSC
713 - ARM7: Fix setting spsr privilege bits when spsr is empty
714 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
715 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
716 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
717 - GBA Memory: Fix executing code from OBJ region of VRAM
718 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
719 - GBA Serialize: Fix loading savegames from savestates
720 - OpenGL: Correct boolean vector strcmp strings for uniforms
721 - Qt: Fix sending gameStopped twice
722 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
723 - Qt: Fix initial state of key mapping
724 - Qt: Initialize m_useBios
725 - SDL: Fix joystick initialization on BSD
726 - SDL: Fix potential joystick crash in games with rumble
727 - SDL: Fix SDL 1.2 build
728 - SDL: Fix sporadic crash when deinitializing audio
729 - Shaders: Fix AGS-001 shader with some bad drivers
730 - Util: Use closesocket on Windows
731 - Util: Fix socket bind addresses
732 - VFS: Fix reading 7z archives without rewinding first
733 - VFS: VFileFromFD should not open directories
734 - Wii: Fix tilting direction
735 - Util: Fix realloc semantics in utf16to8
736Misc:
737 - All: Allow use of external minizip library
738 - Debugger: CLI debugger now exits when end-of-stream is reached
739 - FFmpeg: Update dependencies on Ubuntu
740 - GBA: Slightly optimize GBAProcessEvents
741 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
742 - GBA Video: Null renderer should return proper register values
743 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
744 - Qt: Add preset for DualShock 4
745 - Qt: Update 360 input profile on OS X to reflect newer drivers
746 - Qt: Remove use of NaN
747 - Qt: Canonicalize file paths when loading games
748 - Qt: Add refresh button to controller editing
749 - SDL: Remove default gamepad mappings
750 - Util: Fix intermittent build failure on OS X
751 - VFS: VFile.sync now updates modified time
752
7530.4.0: (2016-02-02)
754Features:
755 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
756 - I/O viewer
757 - Booting of multiboot images
758 - Customization of GIF recording
759 - Libretro: Cheat code support
760 - Support for GLSL shaders
761 - ROM information view
762 - Support for VBA-style cheat codes
763 - Savestates now store creation timestamps
764 - Key autofire
765 - Libretro: Allow blocking opposing directional input
766 - OpenEmu core for OS X
767 - Libretro: Settings for using BIOS and skipping intro
768 - Libretro: Customizable idle loop removal
769 - Implemented cycle counting for sprite rendering
770 - Cleaner, unified settings window
771 - Added a setting for pausing when the emulator is not in focus
772 - Customizable paths for save games, save states, screenshots and patches
773 - Controller hotplugging
774 - Ability to store save games and active cheats within savestates
775Bugfixes:
776 - ARM7: Fix sign of unaligned LDRSH
777 - ARM7: Fix decoding of some ARM ALU instructions with shifters
778 - Debugger: Fix watchpoints in gdb
779 - GBA: Fix warnings when creating and loading savestates
780 - GBA: Fix Iridion II savetype
781 - GBA BIOS: Fix misaligned CpuSet
782 - GBA Cheats: Fix cheats setting the Action Replay version
783 - GBA Hardware: Fix GPIO on big endian
784 - GBA Memory: Fix DMA register writing behavior
785 - GBA Memory: Fix DMAs triggering two cycles early
786 - Libretro: Fix aspect ratio
787 - Qt: Fix some potential crashes with the gamepad mapping
788 - Qt: Fix keys being mapped incorrectly when loading configuration file
789 - Util: Fix PowerPC PNG read/write pixel order
790 - Util: Fix excessive memory allocation when decoding a PNG
791 - VFS: Fix VFileReadline and remove _vfdReadline
792Misc:
793 - All: Improved PowerPC support
794 - All: Fix some undefined behavior warnings
795 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
796 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
797 - GBA: Implement bad I/O register loading
798 - GBA: Allow jumping to OAM and palette RAM
799 - GBA BIOS: Finish implementing RegisterRamReset
800 - GBA Config: Add "override" layer for better one-time configuration
801 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
802 - GBA Memory: Use a dynamically sized mask for ROM memory
803 - GBA Memory: Implement several unimplemented memory access types
804 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
805 - GBA RR: Starting from savestate now embeds the savegame
806 - GBA RR: Add preliminary SRAM support for VBM loading
807 - GBA RR: Add support for resets in movies
808 - GBA Video: Remove lastHblank, as it is implied
809 - Libretro: Use anonymous memory mappers for large blocks of memory
810 - Libretro: Add install target for libretro core
811 - Qt: Window size command line options are now supported
812 - Qt: Increase usability of key mapper
813 - Qt: Add 'Apply' button to settings window
814 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
815 - Qt: Allow use of modifier keys as input
816 - Qt: Optimize log viewer
817 - Qt: Added button for breaking into the GDB debugger
818 - Qt: Add box for showing duration of rewind
819 - SDL: Support fullscreen in SDL 1.2
820 - SDL: Allow GBASDLAudio to be used without a thread context
821 - Util: Use VFile for configuration
822 - Util: Add MutexTryLock
823
8240.3.2: (2015-12-16)
825Bugfixes:
826 - ARM7: Fix STRT/STRBT
827 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
828 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
829 - Libretro: Fix problems with rumble not turning off
830 - GBA: Fix idle skip state being retained between games
831 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
832 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
833 - GBA BIOS: Fix Sqrt sign
834 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
835 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
836 - GBA Memory: Fix DMA behavior for SRAM accesses
837 - GBA Memory: Fix Store8 to OBJ VRAM
838 - GBA Memory: Fix alignment of LDM/STM on SRAM
839 - GBA Memory: Fix unaligned out-of-bounds ROM loads
840 - GBA Memory: Fix timing of DMAs
841 - GBA Video: Fix _mix for 15-bit color
842 - GBA Video: Fix OAM and palette initialization
843 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
844 - Qt: Use safer isLoaded check in GameController
845 - Qt: Fix a race condition in PainterGL that could lead to a crash
846 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
847 - Qt: Fix font size in memory viewer
848 - Qt: Fix a crash in the memory viewer
849 - Qt: Add additional checks in CheatModel to prevent crashes
850 - Qt: Fix race condition with setting sample rate
851 - Qt: Fix crash when closing multiplayer windows
852 - Qt: Fix resetting while paused
853Misc:
854 - GBA Audio: Implement missing flags on SOUNDCNT_X register
855 - Qt: Add mute option to menu
856
8570.3.1: (2015-10-24)
858Bugfixes:
859 - ARM7: Fix instruction decoding of Thumb shifts
860 - GBA: Deinit savegame when unloading a ROM
861 - GBA: Fix BIOS check on big endian
862 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
863 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
864 - GBA Audio: Fix audio channels being silenced at the wrong time
865 - GBA Memory: Fix bad BIOS Load16 on big endian
866 - GBA Memory: Fix bad Load8 on big endian
867 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
868 - GBA Video: Fix edge case with sprite blend modes and semitransparency
869 - GBA Video: Fix objwin and blending interaction on sprites
870 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
871 - Libretro: Fix a memory leak with the render buffer
872 - Qt: Windows no longer spawn in the top left on first launch
873 - Qt: Fix install path of XDG desktop file with DESTDIR
874 - Qt: Fix drag and drop on Windows
875 - Qt: Reenable double buffering, as disabling it broke some Windows configs
876 - VFS: Fix return values of VFileFILE.read and .write
877Misc:
878 - All: Reset next event to cycles instead of zero to interrupt
879 - All: Add --version flag
880 - ARM7: Force disable LTO on two files to work around a GCC bug
881 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
882 - GBA: Better memory handling with PNG savestates
883 - GBA: Additional savestate sanity checks
884 - GBA: Check for cycle count being too high
885 - GBA Audio: Allow GBAAVStream to have no video callback
886 - GBA BIOS: Implement RegisterRamReset for SIO registers
887 - Qt: Remove useless help icons in dialogs
888 - Qt: Prevent savestate window from opening while in multiplayer
889 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
890 - Qt: Dropping multiplayer windows works more cleanly now
891
8920.3.0: (2015-08-16)
893Features:
894 - Ability to hide individual background layers, or OBJs
895 - Ability to mute individual audio channels
896 - Palette viewer and exporter
897 - Volume control
898 - More shortcuts are editable (e.g. quick save/load)
899 - Rewind now shows the frame after rewinding
900 - Import/Export of GameShark/Action Replay snapshots
901 - Add "Step backwards" item for single increment rewind
902 - Deadzone estimation for game controllers
903 - Analog inputs can be used for shortcuts
904 - Menu items for specific solar sensor brightness levels
905 - Remappable controls for tilt and gyroscope sensors
906 - Status messages for actions taken while a game is running (e.g. save/load state)
907 - Memory inspector
908 - Screensaver can now be suspended while a game is running
909 - Load/save the most recent savestate slot
910 - Support varible speed (PWM) rumble
911 - Ability to cap fast forward speed
912 - Finer control over FPS target
913 - Holdable shortcut for rewinding one frame at a time
914 - Ability to boot directly into the BIOS
915 - Preliminary support for yanking out the game pak while a game is running
916 - Thumb-drive mode by putting a file called portable.ini in the same folder
917 - Configurable display driver, between software and OpenGL
918 - Undo-able savestate loading and saving
919 - Controller profiles now store shortcut settings
920 - Default controller profiles for several common controllers
921 - Libretro now supports BIOS, rumble and solar sensor
922 - Implement BIOS call Stop, for sleep mode
923 - Automatically load patches, if found
924 - Improved video synchronization
925 - Configurable audio output sample rate
926Bugfixes:
927 - ARM7: Fix SWI and IRQ timings
928 - ARM7: Fix Thumb MUL timing
929 - ARM7: Fix timing of multiplies to use N cycles
930 - ARM7: ARMHotplugDetach should call deinit
931 - Debugger: Fix use-after-free in breakpoint clearing code
932 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
933 - GBA: Cap audio FIFO read size during deserialization
934 - GBA: Check for corrupted savestates when loading
935 - GBA: Check for improperly sized savestates when loading
936 - GBA: Check for savestates made from differently sized ROMs
937 - GBA: Fix calls to endian-independent loadstores
938 - GBA: Fix timing of reading from timer registers
939 - GBA: Ensure cycles never go negative
940 - GBA Audio: Force audio FIFOs to 32-bit
941 - GBA Audio: Fix audio pitch changing when adjusting buffer size
942 - GBA Audio: Fix sample order in audio channel 3
943 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
944 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
945 - GBA Memory: Improve Thumb open bus behavior
946 - GBA Memory: Fix potential DMA issue when loading a savestate
947 - GBA Memory: Fix load/store multiple video memory waitstates
948 - GBA SIO: Fix reseting when there are SIO devices attached
949 - GBA Video: Blended sprites should never have other effects applied
950 - GBA Video: Fix out-of-bounds tiles in mosaic
951 - GBA Video: Fix windows not affecting sprites
952 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
953 - GBA Video: Fix timing on first scanline
954 - Qt: Better cleanup when a game crashes
955 - Qt: Fix open ROM dialog filtering for archive formats
956 - Qt: Cap the maximum number of multiplayer windows
957 - Qt: Fix maximum year in sensor override
958 - Qt: Fix window being too tall after exiting fullscreen
959 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
960 - Qt: Fix analog buttons not getting unmapped
961 - Qt: Fix passing command line options
962 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
963 - SDL: Fix SDL build when OpenGL is missing
964 - Util: Allow loading IPS patches that grow the ROM
965 - VFS: Fix resource leaks if some allocations fail
966 - VFS: Fix line-reading to return proper values
967 - Video: Fix an issue with very long filenames
968 - Util: Fix formatting of floats
969Misc:
970 - All: Add --help flag for command line programs
971 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
972 - All: Enable static linking for Windows
973 - All: Enable static linking for OS X
974 - All: Threads are now named
975 - All: Proper handling of Unicode file paths
976 - ARM7: Add emulation for Undefined CPU mode
977 - ARM7: Reduce the size of the Thumb instruction table
978 - GBA: Add status log level
979 - GBA: GBARewind now returns how many states it has rewound
980 - GBA: SIO logging layer
981 - GBA BIOS: Stub out SoundBias
982 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
983 - GBA: Don't include GBACLIDebugger struct unless needed
984 - GBA: Savedata is now synced shortly after data finishes being written
985 - GBA: Process multiple timer events at once, if necessary
986 - GBA Audio: Implement audio reset for channels A/B
987 - GBA Audio: Process multiple audio events at once, if necessary
988 - GBA Hardware: Backport generic RTC source into core
989 - GBA Input: Allow axes and buttons to be mapped to the same key
990 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
991 - GBA SIO: Add a dummy driver for Normal mode
992 - GBA Thread: Add functionality for running callbacks on the GBA thread
993 - GBA Thread: Split GBASync into a separate file
994 - GBA Video: Refactor software renderer into separate files
995 - GBA Video: Slightly optimize mode 0 mosaic rendering
996 - Debugger: Free watchpoints in addition to breakpoints
997 - Qt: Handle saving input settings better
998 - Qt: Move GL frame drawing back onto its own thread
999 - Qt: Fast forward (held) option moved from Other to Emulation menu
1000 - Qt: Show version info in window title
1001 - Qt: Migrate multiplayer window handling into GBAApp
1002 - Qt: Unified file opening and saving with last location
1003 - Qt: Fix windows being resizable when they shouldn't have been
1004 - Qt: Only hide cursor in full screen
1005 - Qt: Replace pause-after-frame mutex with an atomic
1006 - Qt: Add application icon and XDG desktop files
1007 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1008 - Qt: Don't save window size when entering fullscreen
1009 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1010 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1011 - Qt: Increase usability of key mapper
1012 - Qt: Show checkmark for window sizes
1013 - Qt: Set window path to loaded ROM
1014 - Perf: Ability to load savestates immediately on launch
1015 - SDL: Properly check for initialization
1016 - SDL: Clean up initialization functions
1017 - SDL: Clean up GL context
1018 - Util: Allow disabling the threading code entirely
1019 - VFS: Add sync method to force syncing with backing
1020
10210.2.1: (2015-05-13)
1022Bugfixes:
1023 - All: Fix sanitize-deb script not cleaning up after itself
1024 - All: Fix dependencies for libavcodec on Debian-derived platforms
1025 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1026 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1027 - ARM7: Fix ARM multiply instructions when PC is a destination register
1028 - Debugger: Fix use-after-free in breakpoint clearing code
1029 - Debugger: Fix boundary conditions in tab completion
1030 - GBA: Fix timers not updating timing when writing to only the reload register
1031 - GBA: Fix rewind boundary conditions
1032 - GBA: Add initial I/O register settings for background matrix registers
1033 - GBA: Fix hang when loading a savestate if sync to video is enabled
1034 - GBA: Handle out-of-bounds I/O access
1035 - GBA: Fix bounds-checking on EEPROM access
1036 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1037 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1038 - GBA Memory: Allow SRAM to be 64kB
1039 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1040 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1041 - GBA Video: Fix second frame mode 5
1042 - Perf: Fix race condition if a game crashes immediately on start
1043 - Qt: Fix Display object leak when closing a window
1044 - Qt: Fix .deb dependencies
1045 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1046 - Qt: Fix window not regaining focus after exiting savestate window
1047 - Qt: Fix regression where video would not record if the game had already started
1048 - Qt: Fix potential crash if a gamepad causes focus to change
1049 - Qt: Fix controller axis querying
1050 - Qt: Fix multiplayer windows opening as the wrong size
1051 - Qt: Fix controllers sometimes not loading the right profile
1052 - SDL: Fix boundary conditions for joystick adjustments
1053 - SDL: Allocate properly sized input maps
1054 - SDL: Fix potential build issues when Qt and SDL2 are in use
1055 - Util: Fix resource leak in UTF-8 handling code
1056 - Util: Fix a null-pointer issue when attempting to delete a key
1057 - VFS: Fix resource leaks if some allocations fail
1058 - Video: Fix an issue with very long filenames
1059Misc:
1060 - GBA Memory: Soft-crash if jumping past the end of a ROM
1061 - Qt: Show multiplayer numbers in window title
1062 - Qt: Solar sensor can have shortcuts set
1063
10640.2.0: (2015-04-03)
1065Features:
1066 - Support for gamepad axes, e.g. analog sticks or triggers
1067 - Add scale presets for up to 6x
1068 - Settings window
1069 - Bilinear resampling option
1070 - Add option to skip BIOS start screen
1071 - List of recently opened games
1072 - Support for games using the Solar Sensor
1073 - Better audio resampling via blip-buf
1074 - Game Pak overrides dialog for setting savetype and sensor values
1075 - Support for games using the tilt sensor
1076 - Remappable shortcuts for keyboard and gamepad
1077 - Rewinding of emulation
1078 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1079 - Support IPv6
1080 - Save directory of last loaded file
1081 - Support BPS patches
1082 - Automatically detect and optimize out idle loops
1083 - Configurable game overrides
1084 - Support loading 7-Zip files
1085 - Drag and drop game loading
1086 - Cheat code support
1087 - Runtime configurable audio driver
1088 - Libretro core for use with RetroArch and other front-ends
1089 - Controller profiles for setting different bindings for different controllers
1090 - Ability to lock aspect ratio
1091 - Local link cable support
1092 - Ability to switch which game controller is in use per instance
1093 - Ability to prevent opposing directional input
1094 - Warning dialog if an unimplemented BIOS feature is called
1095 - Debugger: Add CLI "frame", frame advance command
1096 - Debugger: Add CLI functions for writing to memory
1097 - Debugger: Add CLI functions for examining memory regions
1098 - Debugger: Add CLI function for writing a register
1099Bugfixes:
1100 - ARM7: Extend prefetch by one stage
1101 - ARM7: Fix cycle counting for loads
1102 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1103 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1104 - GBA: Initialize gba.sync to null
1105 - GBA: Fix timer initialization
1106 - GBA Audio: Support 16-bit writes to FIFO audio
1107 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1108 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1109 - GBA BIOS: Fix BIOS prefetch after reset
1110 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1111 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1112 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1113 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1114 - GBA Memory: Fix cycle counting for 32-bit load/stores
1115 - GBA RR: Fix fallthrough error when reading tags from a movie
1116 - GBA Thread: Fix possible hang when loading an archive
1117 - GBA Thread: Fix possible deadlock in video sync
1118 - Perf: Fix crash when the GBA thread fails to start
1119 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1120 - Qt: Fix crash when adjusting settings after closing a game
1121 - Qt: Fix crash when starting GDB stub after closing a game
1122 - Qt: Fix patch loading while a game is running
1123 - Qt: Fix crash when loading a game after stopping GDB server
1124 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1125 - Qt: Fix crash when attempting to pause if a game is not running
1126 - SDL: Properly clean up if a game doesn't launch
1127 - Util: Fix sockets on Windows
1128Misc:
1129 - All: Enable link-time optimization
1130 - Debugger: Watchpoints now work on STM/LDM instructions
1131 - Debugger: Clean up GDB stub network interfacing
1132 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1133 - Debugger: Merge Thumb BL instructions when disassembling
1134 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1135 - Debugger: Watchpoints now report address watched (fixes #68)
1136 - Debugger: Add support for soft breakpoints
1137 - Debugger: Make I/O register names be addresses instead of values
1138 - Debugger: Rename read/write commands
1139 - GBA: Improve accuracy of event timing
1140 - GBA: Add API for getting Configuration structs for overrides and input
1141 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1142 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1143 - GBA: Move A/V stream interface into core
1144 - GBA: Savestates now take into account savedata state machines (fixes #109)
1145 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1146 - GBA Memory: Simplify memory API and use fixed bus width
1147 - GBA Thread: Make GBASyncWaitFrameStart time out
1148 - GBA Video: Start video at the last scanline instead of the first
1149 - Qt: Optimize logo drawing
1150 - Qt: Move frame upload back onto main thread
1151 - Qt: Remember window position
1152 - Qt: Double-clicking on the window toggles full screen
1153 - Util: Use proper locale for reading and writing float values
1154
11550.1.1: (2015-01-24)
1156Bugfixes:
1157 - ARM7: Fix LDM writeback to a register already written
1158 - GBA: Fix timers 2 and 3 updating incorrectly
1159 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1160 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1161 - GBA Audio: Properly initialize audio FIFO channels
1162 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1163 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1164 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1165 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1166 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1167 - GBA BIOS: Fix HuffUnComp boundary conditions
1168 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1169 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1170 - GBA Memory: Filter out top nybble of DMA addresses
1171 - GBA Memory: Properly bounds-check VRAM accesses
1172 - GBA Memory: Fix initial DMA state
1173 - GBA Thread: Allow halted games to exit cleanly
1174 - GBA Video: Fix blend issues with obscured middle layers
1175 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1176 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1177 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1178 - GBA Video: Fix sprite boundary conditions with mosaic
1179 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1180 - Qt: Fix issue with set frame sizes being the wrong height
1181 - Qt: Fix emulator crashing when full screen if a game is not running
1182 - Qt: Fix window focus issues
1183 - Qt: Properly set default video recording settings
1184 - Qt: Fix a race condition when a game crashes immediately
1185 - Qt: Fix some cases where key mapping can break if focus is adjusted
1186 - Qt: Fix crash if a game pauses before any frames are shown
1187 - Debugger: Negative PC-relative loads now properly subtract the offset
1188 - Debugger: Align PC-relative loads in Thumb
1189 - Debugger: Fix watchpoints triggering too late
1190 - Debugger: Fix binary print putting spaces between digits
1191 - Video: Ensure FFmpeg encoder has audio frames
1192 - Video: Fix uncompressed PCM audio recording
1193 - Video: Fix FFmpeg crashing when the file extension is wrong
1194 - Util: Fix SOCKET_FAILED macro
1195Misc:
1196 - GBA: Exit cleanly on FATAL if the port supports it
1197 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1198 - Qt: Disable sync to video by default
1199 - Qt: Handle a game crash without crashing
1200 - Qt: Set default log level to FATAL, ERROR and WARN
1201 - Qt: Clarify some phrasing in the menus
1202 - Qt: Clear active buttons when focus is lost
1203
12040.1.0: (2014-12-13)
1205 - Initial release