all repos — mgba @ 36ad461ee002b199111baa68b57122679c443894

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include <mgba/core/core.h>
  9#include <mgba/core/input.h>
 10#include <mgba/core/serialize.h>
 11#include <mgba/core/thread.h>
 12#include <mgba/debugger/debugger.h>
 13#include <mgba/internal/gba/input.h>
 14#include <mgba-util/configuration.h>
 15#include <mgba-util/formatting.h>
 16#include <mgba-util/vfs.h>
 17
 18#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 19#define GUI_MOD KMOD_GUI
 20#else
 21#define GUI_MOD KMOD_CTRL
 22#endif
 23
 24#define GYRO_STEPS 100
 25#define RUMBLE_PWM 16
 26#define RUMBLE_STEPS 2
 27
 28mLOG_DEFINE_CATEGORY(SDL_EVENTS, "SDL Events", "platform.sdl.events");
 29
 30DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 31
 32#if SDL_VERSION_ATLEAST(2, 0, 0)
 33static void _mSDLSetRumble(struct mRumble* rumble, int enable);
 34#endif
 35static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
 36static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
 37static int32_t _mSDLReadGyroZ(struct mRotationSource* rumble);
 38static void _mSDLRotationSample(struct mRotationSource* source);
 39
 40bool mSDLInitEvents(struct mSDLEvents* context) {
 41#if SDL_VERSION_ATLEAST(2, 0, 4)
 42	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 43#endif
 44	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 45		mLOG(SDL_EVENTS, ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 46	}
 47
 48#if SDL_VERSION_ATLEAST(2, 0, 0)
 49	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 50	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 51		mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 52	}
 53	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 54		mLOG(SDL_EVENTS, ERROR, "SDL video initialization failed: %s", SDL_GetError());
 55	}
 56#endif
 57
 58	SDL_JoystickEventState(SDL_ENABLE);
 59	int nJoysticks = SDL_NumJoysticks();
 60	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 61	if (nJoysticks > 0) {
 62		mSDLUpdateJoysticks(context, NULL);
 63		// Some OSes don't do hotplug detection
 64		if (!SDL_JoystickListSize(&context->joysticks)) {
 65			int i;
 66			for (i = 0; i < nJoysticks; ++i) {
 67				SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
 68				if (!sdlJoystick) {
 69					continue;
 70				}
 71				struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
 72				joystick->joystick = sdlJoystick;
 73				joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
 74#if SDL_VERSION_ATLEAST(2, 0, 0)
 75				joystick->id = SDL_JoystickInstanceID(joystick->joystick);
 76				joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
 77#else
 78				joystick->id = SDL_JoystickIndex(joystick->joystick);
 79#endif
 80			}
 81		}
 82	}
 83
 84	context->playersAttached = 0;
 85
 86	size_t i;
 87	for (i = 0; i < MAX_PLAYERS; ++i) {
 88		context->preferredJoysticks[i] = 0;
 89	}
 90
 91#if !SDL_VERSION_ATLEAST(2, 0, 0)
 92	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 93#else
 94	context->screensaverSuspendDepth = 0;
 95#endif
 96	return true;
 97}
 98
 99void mSDLDeinitEvents(struct mSDLEvents* context) {
100	size_t i;
101	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
102		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
103#if SDL_VERSION_ATLEAST(2, 0, 0)
104		SDL_HapticClose(joystick->haptic);
105#endif
106		SDL_JoystickClose(joystick->joystick);
107	}
108	SDL_JoystickListDeinit(&context->joysticks);
109	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
110}
111
112void mSDLEventsLoadConfig(struct mSDLEvents* context, const struct Configuration* config) {
113	context->preferredJoysticks[0] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 0);
114	context->preferredJoysticks[1] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 1);
115	context->preferredJoysticks[2] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 2);
116	context->preferredJoysticks[3] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 3);
117}
118
119void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
120#ifdef BUILD_PANDORA
121	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
122	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
123	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
124	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
125	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
126	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
127	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
128	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
129	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
130	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
131#else
132	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
133	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
134	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
135	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
136	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
137	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
138	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
139	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
140	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
141	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
142#endif
143
144	struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
145	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
146	description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
147	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
148
149	mInputBindHat(inputMap, SDL_BINDING_BUTTON, 0, &GBAInputInfo.hat);
150}
151
152bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
153	player->joystick = 0;
154
155	if (events->playersAttached >= MAX_PLAYERS) {
156		return false;
157	}
158
159#if SDL_VERSION_ATLEAST(2, 0, 0)
160	player->rumble.d.setRumble = _mSDLSetRumble;
161	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
162	player->rumble.level = 0;
163	player->rumble.activeLevel = 0;
164	player->rumble.p = player;
165#endif
166
167	player->rotation.d.readTiltX = _mSDLReadTiltX;
168	player->rotation.d.readTiltY = _mSDLReadTiltY;
169	player->rotation.d.readGyroZ = _mSDLReadGyroZ;
170	player->rotation.d.sample = _mSDLRotationSample;
171	player->rotation.axisX = 2;
172	player->rotation.axisY = 3;
173	player->rotation.gyroSensitivity = 2.2e9f;
174	player->rotation.gyroX = 0;
175	player->rotation.gyroY = 1;
176	player->rotation.zDelta = 0;
177	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
178	player->rotation.p = player;
179
180	player->playerId = events->playersAttached;
181	events->players[player->playerId] = player;
182	size_t firstUnclaimed = SIZE_MAX;
183	size_t index = SIZE_MAX;
184
185	size_t i;
186	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
187		bool claimed = false;
188
189		int p;
190		for (p = 0; p < events->playersAttached; ++p) {
191			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
192				claimed = true;
193				break;
194			}
195		}
196		if (claimed) {
197			continue;
198		}
199
200		if (firstUnclaimed == SIZE_MAX) {
201			firstUnclaimed = i;
202		}
203
204		const char* joystickName;
205#if SDL_VERSION_ATLEAST(2, 0, 0)
206		joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
207#else
208		joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
209#endif
210		if (!joystickName) {
211			continue;
212		}
213		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
214			index = i;
215			break;
216		}
217	}
218
219	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
220		index = firstUnclaimed;
221	}
222
223	if (index != SIZE_MAX) {
224		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
225
226#if SDL_VERSION_ATLEAST(2, 0, 0)
227		if (player->joystick->haptic) {
228			SDL_HapticRumbleInit(player->joystick->haptic);
229		}
230#endif
231	}
232
233	++events->playersAttached;
234	return true;
235}
236
237void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
238	if (player != events->players[player->playerId]) {
239		return;
240	}
241	int i;
242	for (i = player->playerId; i < events->playersAttached; ++i) {
243		if (i + 1 < MAX_PLAYERS) {
244			events->players[i] = events->players[i + 1];
245		}
246		if (i < events->playersAttached - 1) {
247			events->players[i]->playerId = i;
248		}
249	}
250	--events->playersAttached;
251	CircleBufferDeinit(&player->rotation.zHistory);
252}
253
254void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
255	mInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
256	if (context->joystick) {
257		mInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
258#if SDL_VERSION_ATLEAST(2, 0, 0)
259		const char* name = SDL_JoystickName(context->joystick->joystick);
260#else
261		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
262#endif
263		if (!name) {
264			return;
265		}
266		mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
267
268		const char* value;
269		char* end;
270		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
271		int axis;
272		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", name);
273		if (value) {
274			axis = strtol(value, &end, 0);
275			if (axis >= 0 && axis < numAxes && end && !*end) {
276				context->rotation.axisX = axis;
277			}
278		}
279		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", name);
280		if (value) {
281			axis = strtol(value, &end, 0);
282			if (axis >= 0 && axis < numAxes && end && !*end) {
283				context->rotation.axisY = axis;
284			}
285		}
286		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", name);
287		if (value) {
288			axis = strtol(value, &end, 0);
289			if (axis >= 0 && axis < numAxes && end && !*end) {
290				context->rotation.gyroX = axis;
291			}
292		}
293		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", name);
294		if (value) {
295			axis = strtol(value, &end, 0);
296			if (axis >= 0 && axis < numAxes && end && !*end) {
297				context->rotation.gyroY = axis;
298			}
299		}
300		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", name);
301		if (value) {
302			float sensitivity = strtof_u(value, &end);
303			if (end && !*end) {
304				context->rotation.gyroSensitivity = sensitivity;
305			}
306		}
307	}
308}
309
310void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration* config) {
311	if (context->joystick) {
312#if SDL_VERSION_ATLEAST(2, 0, 0)
313		const char* name = SDL_JoystickName(context->joystick->joystick);
314#else
315		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
316#endif
317		if (!name) {
318			return;
319		}
320		char value[16];
321		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
322		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
323		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
324		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", value, name);
325		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
326		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", value, name);
327		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
328		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", value, name);
329		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
330		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
331	}
332}
333
334void mSDLPlayerChangeJoystick(struct mSDLEvents* events, struct mSDLPlayer* player, size_t index) {
335	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
336		return;
337	}
338	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
339}
340
341void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration* config) {
342	// Pump SDL joystick events without eating the rest of the events
343	SDL_JoystickUpdate();
344#if SDL_VERSION_ATLEAST(2, 0, 0)
345	SDL_Event event;
346	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
347		if (event.type == SDL_JOYDEVICEADDED) {
348			SDL_Joystick* sdlJoystick = SDL_JoystickOpen(event.jdevice.which);
349			if (!sdlJoystick) {
350				continue;
351			}
352			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
353			joystick->joystick = sdlJoystick;
354			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
355			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
356#if SDL_VERSION_ATLEAST(2, 0, 0)
357			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
358#endif
359
360			const char* joystickName;
361#if SDL_VERSION_ATLEAST(2, 0, 0)
362			joystickName = SDL_JoystickName(joystick->joystick);
363#else
364			joystickName = SDL_JoystickName(SDL_JoystickIndex(joystick->joystick));
365#endif
366			size_t i;
367			if (joystickName) {
368				for (i = 0; (int) i < events->playersAttached; ++i) {
369					if (events->players[i]->joystick) {
370						continue;
371					}
372					if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
373						events->players[i]->joystick = joystick;
374						if (config) {
375							mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
376						}
377						return;
378					}
379				}
380			}
381			for (i = 0; (int) i < events->playersAttached; ++i) {
382				if (events->players[i]->joystick) {
383					continue;
384				}
385				events->players[i]->joystick = joystick;
386				if (config && joystickName) {
387					mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_BUTTON, config, joystickName);
388				}
389				break;
390			}
391		} else if (event.type == SDL_JOYDEVICEREMOVED) {
392			SDL_JoystickID ids[MAX_PLAYERS] = { 0 };
393			size_t i;
394			for (i = 0; (int) i < events->playersAttached; ++i) {
395				if (events->players[i]->joystick) {
396					ids[i] = events->players[i]->joystick->id;
397					events->players[i]->joystick = 0;
398				} else {
399					ids[i] = -1;
400				}
401			}
402			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
403				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
404				if (joystick->id == event.jdevice.which) {
405					SDL_JoystickListShift(&events->joysticks, i, 1);
406					continue;
407				}
408				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
409				int p;
410				for (p = 0; p < events->playersAttached; ++p) {
411					if (joystick->id == ids[p]) {
412						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
413					}
414				}
415				++i;
416			}
417		}
418	}
419#endif
420}
421
422static void _pauseAfterFrame(struct mCoreThread* context) {
423	context->frameCallback = 0;
424	mCoreThreadPauseFromThread(context);
425}
426
427static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
428	int key = -1;
429	if (!(event->keysym.mod & ~(KMOD_NUM | KMOD_CAPS))) {
430		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
431	}
432	if (key != -1) {
433		mCoreThreadInterrupt(context);
434		if (event->type == SDL_KEYDOWN) {
435			context->core->addKeys(context->core, 1 << key);
436		} else {
437			context->core->clearKeys(context->core, 1 << key);
438		}
439		mCoreThreadContinue(context);
440		return;
441	}
442	if (event->keysym.sym == SDLK_TAB) {
443		context->impl->sync.audioWait = event->type != SDL_KEYDOWN;
444		return;
445	}
446	if (event->keysym.sym == SDLK_BACKQUOTE) {
447		mCoreThreadSetRewinding(context, event->type == SDL_KEYDOWN);
448	}
449	if (event->type == SDL_KEYDOWN) {
450		switch (event->keysym.sym) {
451#ifdef USE_DEBUGGERS
452		case SDLK_F11:
453			if (context->core->debugger) {
454				mDebuggerEnter(context->core->debugger, DEBUGGER_ENTER_MANUAL, NULL);
455			}
456			return;
457#endif
458#ifdef USE_PNG
459		case SDLK_F12:
460			mCoreTakeScreenshot(context->core);
461			return;
462#endif
463		case SDLK_BACKSLASH:
464			mCoreThreadPause(context);
465			context->frameCallback = _pauseAfterFrame;
466			mCoreThreadUnpause(context);
467			return;
468#ifdef BUILD_PANDORA
469		case SDLK_ESCAPE:
470			mCoreThreadEnd(context);
471			return;
472#endif
473		default:
474			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
475				switch (event->keysym.sym) {
476#if SDL_VERSION_ATLEAST(2, 0, 0)
477				case SDLK_f:
478					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
479					sdlContext->fullscreen = !sdlContext->fullscreen;
480					sdlContext->windowUpdated = 1;
481					break;
482#endif
483				case SDLK_p:
484					mCoreThreadTogglePause(context);
485					break;
486				case SDLK_n:
487					mCoreThreadPause(context);
488					context->frameCallback = _pauseAfterFrame;
489					mCoreThreadUnpause(context);
490					break;
491				case SDLK_r:
492					mCoreThreadReset(context);
493					break;
494				default:
495					break;
496				}
497			}
498			if (event->keysym.mod & KMOD_SHIFT) {
499				switch (event->keysym.sym) {
500				case SDLK_F1:
501				case SDLK_F2:
502				case SDLK_F3:
503				case SDLK_F4:
504				case SDLK_F5:
505				case SDLK_F6:
506				case SDLK_F7:
507				case SDLK_F8:
508				case SDLK_F9:
509					mCoreThreadInterrupt(context);
510					mCoreSaveState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SAVEDATA | SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
511					mCoreThreadContinue(context);
512					break;
513				default:
514					break;
515				}
516			} else {
517				switch (event->keysym.sym) {
518				case SDLK_F1:
519				case SDLK_F2:
520				case SDLK_F3:
521				case SDLK_F4:
522				case SDLK_F5:
523				case SDLK_F6:
524				case SDLK_F7:
525				case SDLK_F8:
526				case SDLK_F9:
527					mCoreThreadInterrupt(context);
528					mCoreLoadState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
529					mCoreThreadContinue(context);
530					break;
531				default:
532					break;
533				}
534			}
535			return;
536		}
537	}
538}
539
540static void _mSDLHandleJoyButton(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
541	int key = 0;
542	key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
543	if (key == -1) {
544		return;
545	}
546
547	mCoreThreadInterrupt(context);
548	if (event->type == SDL_JOYBUTTONDOWN) {
549		context->core->addKeys(context->core, 1 << key);
550	} else {
551		context->core->clearKeys(context->core, 1 << key);
552	}
553	mCoreThreadContinue(context);
554}
555
556static void _mSDLHandleJoyHat(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyHatEvent* event) {
557	int allKeys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, -1);
558	if (allKeys == 0) {
559		return;
560	}
561
562	int keys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, event->value);
563
564	mCoreThreadInterrupt(context);
565	context->core->clearKeys(context->core, allKeys ^ keys);
566	context->core->addKeys(context->core, keys);
567	mCoreThreadContinue(context);
568}
569
570static void _mSDLHandleJoyAxis(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
571	int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
572	int newKeys = 0;
573	int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
574	if (key != -1) {
575		newKeys |= 1 << key;
576	}
577	clearKeys &= ~newKeys;
578	mCoreThreadInterrupt(context);
579	context->core->clearKeys(context->core, clearKeys);
580	context->core->addKeys(context->core, newKeys);
581	mCoreThreadContinue(context);
582
583}
584
585#if SDL_VERSION_ATLEAST(2, 0, 0)
586static void _mSDLHandleWindowEvent(struct mSDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
587	switch (event->event) {
588	case SDL_WINDOWEVENT_SIZE_CHANGED:
589		sdlContext->windowUpdated = 1;
590		break;
591	}
592}
593#endif
594
595void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const union SDL_Event* event) {
596	switch (event->type) {
597	case SDL_QUIT:
598		mCoreThreadEnd(context);
599		break;
600#if SDL_VERSION_ATLEAST(2, 0, 0)
601	case SDL_WINDOWEVENT:
602		_mSDLHandleWindowEvent(sdlContext, &event->window);
603		break;
604#else
605	case SDL_VIDEORESIZE:
606		sdlContext->newWidth = event->resize.w;
607		sdlContext->newHeight = event->resize.h;
608		sdlContext->windowUpdated = 1;
609		break;
610#endif
611	case SDL_KEYDOWN:
612	case SDL_KEYUP:
613		_mSDLHandleKeypress(context, sdlContext, &event->key);
614		break;
615	case SDL_JOYBUTTONDOWN:
616	case SDL_JOYBUTTONUP:
617		_mSDLHandleJoyButton(context, sdlContext, &event->jbutton);
618		break;
619	case SDL_JOYHATMOTION:
620		_mSDLHandleJoyHat(context, sdlContext, &event->jhat);
621		break;
622	case SDL_JOYAXISMOTION:
623		_mSDLHandleJoyAxis(context, sdlContext, &event->jaxis);
624		break;
625	}
626}
627
628#if SDL_VERSION_ATLEAST(2, 0, 0)
629static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
630	struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
631	if (!sdlRumble->p->joystick || !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
632		return;
633	}
634	int8_t originalLevel = sdlRumble->level;
635	sdlRumble->level += enable;
636	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
637		int8_t oldLevel;
638		CircleBufferRead8(&sdlRumble->history, &oldLevel);
639		sdlRumble->level -= oldLevel;
640	}
641	CircleBufferWrite8(&sdlRumble->history, enable);
642	if (sdlRumble->level == originalLevel) {
643		return;
644	}
645	float activeLevel = ceil(RUMBLE_STEPS * sdlRumble->level / (float) RUMBLE_PWM) / RUMBLE_STEPS;
646	if (fabsf(sdlRumble->activeLevel - activeLevel) < 0.75 / RUMBLE_STEPS) {
647		return;
648	}
649	sdlRumble->activeLevel = activeLevel;
650	if (sdlRumble->activeLevel > 0.5 / RUMBLE_STEPS) {
651		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
652		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, activeLevel, 500);
653	} else {
654		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
655	}
656}
657#endif
658
659static int32_t _readTilt(struct mSDLPlayer* player, int axis) {
660	if (!player->joystick) {
661		return 0;
662	}
663	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
664}
665
666static int32_t _mSDLReadTiltX(struct mRotationSource* source) {
667	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
668	return _readTilt(rotation->p, rotation->axisX);
669}
670
671static int32_t _mSDLReadTiltY(struct mRotationSource* source) {
672	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
673	return _readTilt(rotation->p, rotation->axisY);
674}
675
676static int32_t _mSDLReadGyroZ(struct mRotationSource* source) {
677	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
678	float z = rotation->zDelta;
679	return z * rotation->gyroSensitivity;
680}
681
682static void _mSDLRotationSample(struct mRotationSource* source) {
683	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
684	SDL_JoystickUpdate();
685	if (!rotation->p->joystick) {
686		return;
687	}
688
689	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
690	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
691	union {
692		float f;
693		int32_t i;
694	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
695	if (isnan(theta.f)) {
696		theta.f = 0.0f;
697	} else if (theta.f > M_PI) {
698		theta.f -= 2.0f * M_PI;
699	} else if (theta.f < -M_PI) {
700		theta.f += 2.0f * M_PI;
701	}
702	rotation->oldX = x;
703	rotation->oldY = y;
704
705	float oldZ = 0;
706	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
707		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
708	}
709	CircleBufferWrite32(&rotation->zHistory, theta.i);
710	rotation->zDelta += theta.f - oldZ;
711}
712
713#if SDL_VERSION_ATLEAST(2, 0, 0)
714void mSDLSuspendScreensaver(struct mSDLEvents* events) {
715	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
716		SDL_DisableScreenSaver();
717	}
718	++events->screensaverSuspendDepth;
719}
720
721void mSDLResumeScreensaver(struct mSDLEvents* events) {
722	--events->screensaverSuspendDepth;
723	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
724		SDL_EnableScreenSaver();
725	}
726}
727
728void mSDLSetScreensaverSuspendable(struct mSDLEvents* events, bool suspendable) {
729	bool wasSuspendable = events->screensaverSuspendable;
730	events->screensaverSuspendable = suspendable;
731	if (events->screensaverSuspendDepth > 0) {
732		if (suspendable && !wasSuspendable) {
733			SDL_DisableScreenSaver();
734		} else if (!suspendable && wasSuspendable) {
735			SDL_EnableScreenSaver();
736		}
737	} else {
738		SDL_EnableScreenSaver();
739	}
740}
741#endif