all repos — mgba @ 36c1fb59be4710543c4a5476a554757efe306ccd

mGBA Game Boy Advance Emulator

src/platform/qt/DisplayGL.cpp (view raw)

  1/* Copyright (c) 2013-2015 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "DisplayGL.h"
  7
  8#if defined(BUILD_GL) || defined(BUILD_GLES)
  9
 10#include "CoreController.h"
 11
 12#include <QApplication>
 13#include <QResizeEvent>
 14#include <QTimer>
 15
 16#include <mgba/core/core.h>
 17#include <mgba-util/math.h>
 18#ifdef BUILD_GL
 19#include "platform/opengl/gl.h"
 20#endif
 21#if !defined(_WIN32) || defined(USE_EPOXY)
 22#include "platform/opengl/gles2.h"
 23#ifdef _WIN32
 24#include <epoxy/wgl.h>
 25#endif
 26#endif
 27
 28using namespace QGBA;
 29
 30DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
 31	: Display(parent)
 32	, m_gl(new EmptyGLWidget(format, this))
 33{
 34	m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), m_gl);
 35	m_gl->setMouseTracking(true);
 36	m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
 37}
 38
 39DisplayGL::~DisplayGL() {
 40	delete m_painter;
 41}
 42
 43bool DisplayGL::supportsShaders() const {
 44	return m_painter->supportsShaders();
 45}
 46
 47VideoShader* DisplayGL::shaders() {
 48	VideoShader* shaders = nullptr;
 49	if (m_drawThread) {
 50		QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
 51	} else {
 52		shaders = m_painter->shaders();
 53	}
 54	return shaders;
 55}
 56
 57void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
 58	if (m_drawThread) {
 59		return;
 60	}
 61	m_isDrawing = true;
 62	m_painter->setContext(controller);
 63	m_painter->setMessagePainter(messagePainter());
 64	m_context = controller;
 65	m_painter->resize(size());
 66	m_gl->move(0, 0);
 67	m_drawThread = new QThread(this);
 68	m_drawThread->setObjectName("Painter Thread");
 69	m_gl->context()->doneCurrent();
 70	m_gl->context()->moveToThread(m_drawThread);
 71	m_painter->moveToThread(m_drawThread);
 72	connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
 73	m_drawThread->start();
 74
 75	lockAspectRatio(isAspectRatioLocked());
 76	lockIntegerScaling(isIntegerScalingLocked());
 77	filter(isFiltered());
 78#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 79	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
 80#else
 81	messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
 82#endif
 83	resizePainter();
 84}
 85
 86void DisplayGL::stopDrawing() {
 87	if (m_drawThread) {
 88		m_isDrawing = false;
 89		CoreController::Interrupter interrupter(m_context);
 90		QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
 91		m_drawThread->exit();
 92		m_drawThread = nullptr;
 93	}
 94	m_context.reset();
 95}
 96
 97void DisplayGL::pauseDrawing() {
 98	if (m_drawThread) {
 99		m_isDrawing = false;
100		CoreController::Interrupter interrupter(m_context);
101		QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
102	}
103}
104
105void DisplayGL::unpauseDrawing() {
106	if (m_drawThread) {
107		m_isDrawing = true;
108		CoreController::Interrupter interrupter(m_context);
109		QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
110	}
111}
112
113void DisplayGL::forceDraw() {
114	if (m_drawThread) {
115		QMetaObject::invokeMethod(m_painter, "forceDraw");
116	}
117}
118
119void DisplayGL::lockAspectRatio(bool lock) {
120	Display::lockAspectRatio(lock);
121	if (m_drawThread) {
122		QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
123	}
124}
125
126void DisplayGL::lockIntegerScaling(bool lock) {
127	Display::lockIntegerScaling(lock);
128	if (m_drawThread) {
129		QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
130	}
131}
132
133void DisplayGL::filter(bool filter) {
134	Display::filter(filter);
135	if (m_drawThread) {
136		QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
137	}
138}
139
140void DisplayGL::framePosted() {
141	if (m_drawThread) {
142		m_painter->enqueue(m_context->drawContext());
143		QMetaObject::invokeMethod(m_painter, "draw");
144	}
145}
146
147void DisplayGL::setShaders(struct VDir* shaders) {
148	if (m_drawThread) {
149		QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
150	} else {
151		m_painter->setShaders(shaders);
152	}
153}
154
155void DisplayGL::clearShaders() {
156	QMetaObject::invokeMethod(m_painter, "clearShaders");
157}
158
159void DisplayGL::resizeEvent(QResizeEvent* event) {
160	Display::resizeEvent(event);
161	resizePainter();
162}
163
164void DisplayGL::resizePainter() {
165	m_gl->resize(size());
166	if (m_drawThread) {
167		QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
168	}
169}
170
171PainterGL::PainterGL(int majorVersion, QGLWidget* parent)
172	: m_gl(parent)
173{
174#ifdef BUILD_GL
175	mGLContext* glBackend;
176#endif
177#if !defined(_WIN32) || defined(USE_EPOXY)
178	mGLES2Context* gl2Backend;
179#endif
180
181#if !defined(_WIN32) || defined(USE_EPOXY)
182	if (majorVersion >= 2) {
183		gl2Backend = new mGLES2Context;
184		mGLES2ContextCreate(gl2Backend);
185		m_backend = &gl2Backend->d;
186		m_supportsShaders = true;
187	}
188#endif
189
190#ifdef BUILD_GL
191	 if (!m_backend) {
192		glBackend = new mGLContext;
193		mGLContextCreate(glBackend);
194		m_backend = &glBackend->d;
195		m_supportsShaders = false;
196	}
197#endif
198	m_backend->swap = [](VideoBackend* v) {
199		PainterGL* painter = static_cast<PainterGL*>(v->user);
200		painter->m_gl->swapBuffers();
201	};
202
203	m_gl->makeCurrent();
204#if defined(_WIN32) && defined(USE_EPOXY)
205	epoxy_handle_external_wglMakeCurrent();
206#endif
207	m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
208#if !defined(_WIN32) || defined(USE_EPOXY)
209	if (m_supportsShaders) {
210		m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
211	}
212#endif
213	m_gl->doneCurrent();
214
215	m_backend->user = this;
216	m_backend->filter = false;
217	m_backend->lockAspectRatio = false;
218
219	for (int i = 0; i < 2; ++i) {
220		m_free.append(new uint32_t[256 * 256]);
221	}
222}
223
224PainterGL::~PainterGL() {
225	while (!m_queue.isEmpty()) {
226		delete[] m_queue.dequeue();
227	}
228	for (auto item : m_free) {
229		delete[] item;
230	}
231	m_gl->makeCurrent();
232#if defined(_WIN32) && defined(USE_EPOXY)
233	epoxy_handle_external_wglMakeCurrent();
234#endif
235#if !defined(_WIN32) || defined(USE_EPOXY)
236	if (m_shader.passes) {
237		mGLES2ShaderFree(&m_shader);
238	}
239#endif
240	m_backend->deinit(m_backend);
241	m_gl->doneCurrent();
242	delete m_backend;
243	m_backend = nullptr;
244}
245
246void PainterGL::setContext(std::shared_ptr<CoreController> context) {
247	m_context = context;
248
249	if (!context) {
250		return;
251	}
252
253	m_gl->makeCurrent();
254#if defined(_WIN32) && defined(USE_EPOXY)
255	epoxy_handle_external_wglMakeCurrent();
256#endif
257	QSize size = m_context->screenDimensions();
258	m_backend->setDimensions(m_backend, size.width(), size.height());
259	m_gl->doneCurrent();
260}
261
262void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
263	m_messagePainter = messagePainter;
264}
265
266void PainterGL::resize(const QSize& size) {
267	m_size = size;
268	if (m_started && !m_active) {
269		forceDraw();
270	}
271}
272
273void PainterGL::lockAspectRatio(bool lock) {
274	m_backend->lockAspectRatio = lock;
275	if (m_started && !m_active) {
276		forceDraw();
277	}
278}
279
280void PainterGL::lockIntegerScaling(bool lock) {
281	m_backend->lockIntegerScaling = lock;
282	if (m_started && !m_active) {
283		forceDraw();
284	}
285}
286
287void PainterGL::filter(bool filter) {
288	m_backend->filter = filter;
289	if (m_started && !m_active) {
290		forceDraw();
291	}
292}
293
294void PainterGL::start() {
295	m_gl->makeCurrent();
296#if defined(_WIN32) && defined(USE_EPOXY)
297	epoxy_handle_external_wglMakeCurrent();
298#endif
299
300#if !defined(_WIN32) || defined(USE_EPOXY)
301	if (m_supportsShaders && m_shader.passes) {
302		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
303	}
304#endif
305
306	m_gl->doneCurrent();
307	m_active = true;
308	m_started = true;
309}
310
311void PainterGL::draw() {
312	if (m_queue.isEmpty()) {
313		return;
314	}
315
316	if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
317		dequeue();
318		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
319		m_painter.begin(m_gl->context()->device());
320		performDraw();
321		m_painter.end();
322		m_backend->swap(m_backend);
323		if (!m_delayTimer.isValid()) {
324			m_delayTimer.start();
325		} else {
326			while (m_delayTimer.elapsed() < 15) {
327				QThread::usleep(100);
328			}
329			m_delayTimer.restart();
330		}
331	} else {
332		mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
333	}
334	if (!m_queue.isEmpty()) {
335		QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
336	}
337}
338
339void PainterGL::forceDraw() {
340	m_painter.begin(m_gl->context()->device());
341	performDraw();
342	m_painter.end();
343	m_backend->swap(m_backend);
344}
345
346void PainterGL::stop() {
347	m_active = false;
348	m_started = false;
349	m_gl->makeCurrent();
350#if defined(_WIN32) && defined(USE_EPOXY)
351	epoxy_handle_external_wglMakeCurrent();
352#endif
353	dequeueAll();
354	m_backend->clear(m_backend);
355	m_backend->swap(m_backend);
356	m_gl->doneCurrent();
357	m_gl->context()->moveToThread(m_gl->thread());
358	m_context.reset();
359	moveToThread(m_gl->thread());
360}
361
362void PainterGL::pause() {
363	m_active = false;
364}
365
366void PainterGL::unpause() {
367	m_active = true;
368}
369
370void PainterGL::performDraw() {
371	m_painter.beginNativePainting();
372#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
373	float r = m_gl->devicePixelRatioF();
374#else
375	float r = m_gl->devicePixelRatio();
376#endif
377	m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
378	m_backend->drawFrame(m_backend);
379	m_painter.endNativePainting();
380	if (m_messagePainter) {
381		m_messagePainter->paint(&m_painter);
382	}
383}
384
385void PainterGL::enqueue(const uint32_t* backing) {
386	m_mutex.lock();
387	uint32_t* buffer;
388	if (m_free.isEmpty()) {
389		buffer = m_queue.dequeue();
390	} else {
391		buffer = m_free.takeLast();
392	}
393	QSize size = m_context->screenDimensions();
394	memcpy(buffer, backing, toPow2(size.width()) * size.height() * BYTES_PER_PIXEL);
395	m_queue.enqueue(buffer);
396	m_mutex.unlock();
397}
398
399void PainterGL::dequeue() {
400	m_mutex.lock();
401	if (m_queue.isEmpty()) {
402		m_mutex.unlock();
403		return;
404	}
405	uint32_t* buffer = m_queue.dequeue();
406	m_backend->postFrame(m_backend, buffer);
407	m_free.append(buffer);
408	m_mutex.unlock();
409}
410
411void PainterGL::dequeueAll() {
412	uint32_t* buffer = 0;
413	m_mutex.lock();
414	while (!m_queue.isEmpty()) {
415		buffer = m_queue.dequeue();
416		m_free.append(buffer);
417	}
418	if (buffer) {
419		m_backend->postFrame(m_backend, buffer);
420	}
421	m_mutex.unlock();
422}
423
424void PainterGL::setShaders(struct VDir* dir) {
425	if (!supportsShaders()) {
426		return;
427	}
428#if !defined(_WIN32) || defined(USE_EPOXY)
429	m_gl->makeCurrent();
430#if defined(_WIN32) && defined(USE_EPOXY)
431	epoxy_handle_external_wglMakeCurrent();
432#endif
433	if (m_shader.passes) {
434		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
435		mGLES2ShaderFree(&m_shader);
436	}
437	mGLES2ShaderLoad(&m_shader, dir);
438	if (m_started) {
439		mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
440	}
441	m_gl->doneCurrent();
442#endif
443}
444
445void PainterGL::clearShaders() {
446	if (!supportsShaders()) {
447		return;
448	}
449#if !defined(_WIN32) || defined(USE_EPOXY)
450	m_gl->makeCurrent();
451#if defined(_WIN32) && defined(USE_EPOXY)
452	epoxy_handle_external_wglMakeCurrent();
453#endif
454	if (m_shader.passes) {
455		mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
456		mGLES2ShaderFree(&m_shader);
457	}
458	m_gl->doneCurrent();
459#endif
460}
461
462VideoShader* PainterGL::shaders() {
463	return &m_shader;
464}
465
466#endif