all repos — mgba @ 36c66e7db434bc3034ec172323cc7f0cd7e5c1ec

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2016 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#include "AboutScreen.h"
  18#ifdef USE_SQLITE3
  19#include "ArchiveInspector.h"
  20#endif
  21#include "CheatsView.h"
  22#include "ConfigController.h"
  23#include "DebuggerConsole.h"
  24#include "DebuggerConsoleController.h"
  25#include "Display.h"
  26#include "GameController.h"
  27#include "GBAApp.h"
  28#include "GDBController.h"
  29#include "GDBWindow.h"
  30#include "GIFView.h"
  31#include "IOViewer.h"
  32#include "LoadSaveState.h"
  33#include "LogView.h"
  34#include "MultiplayerController.h"
  35#include "MemoryView.h"
  36#include "OverrideView.h"
  37#include "ObjView.h"
  38#include "PaletteView.h"
  39#include "ROMInfo.h"
  40#include "SensorView.h"
  41#include "SettingsView.h"
  42#include "ShaderSelector.h"
  43#include "ShortcutController.h"
  44#include "TileView.h"
  45#include "VideoView.h"
  46
  47#include <mgba/core/version.h>
  48#ifdef M_CORE_GB
  49#include <mgba/internal/gb/gb.h>
  50#include <mgba/internal/gb/video.h>
  51#endif
  52#ifdef M_CORE_GBA
  53#include <mgba/internal/gba/gba.h>
  54#include <mgba/internal/gba/video.h>
  55#endif
  56#include "feature/commandline.h"
  57#include "feature/sqlite3/no-intro.h"
  58#include <mgba-util/vfs.h>
  59
  60using namespace QGBA;
  61
  62Window::Window(ConfigController* config, int playerId, QWidget* parent)
  63	: QMainWindow(parent)
  64	, m_log(0)
  65	, m_logView(new LogView(&m_log))
  66	, m_stateWindow(nullptr)
  67	, m_screenWidget(new WindowBackground())
  68	, m_logo(":/res/mgba-1024.png")
  69	, m_config(config)
  70	, m_inputController(playerId, this)
  71#ifdef USE_FFMPEG
  72	, m_videoView(nullptr)
  73#endif
  74#ifdef USE_MAGICK
  75	, m_gifView(nullptr)
  76#endif
  77#ifdef USE_GDB_STUB
  78	, m_gdbController(nullptr)
  79#endif
  80#ifdef USE_DEBUGGERS
  81	, m_console(nullptr)
  82#endif
  83	, m_mruMenu(nullptr)
  84	, m_shortcutController(new ShortcutController(this))
  85	, m_fullscreenOnStart(false)
  86	, m_autoresume(false)
  87	, m_wasOpened(false)
  88{
  89	setFocusPolicy(Qt::StrongFocus);
  90	setAcceptDrops(true);
  91	setAttribute(Qt::WA_DeleteOnClose);
  92	m_controller = new GameController(this);
  93	m_controller->setInputController(&m_inputController);
  94	updateTitle();
  95
  96	m_display = Display::create(this);
  97	m_shaderView = new ShaderSelector(m_display, m_config);
  98
  99	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 100	m_logo = m_logo; // Free memory left over in old pixmap
 101
 102	m_screenWidget->setMinimumSize(m_display->minimumSize());
 103	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 104	int i = 2;
 105	QVariant multiplier = m_config->getOption("scaleMultiplier");
 106	if (!multiplier.isNull()) {
 107		m_savedScale = multiplier.toInt();
 108		i = m_savedScale;
 109	}
 110#ifdef USE_SQLITE3
 111	m_libraryView = new LibraryView();
 112	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 113	showLibrary->connect([this](const QVariant& value) {
 114		if (value.toBool()) {
 115			if (m_controller->isLoaded()) {
 116				m_screenWidget->layout()->addWidget(m_libraryView);
 117			} else {
 118				attachWidget(m_libraryView);
 119			}
 120		} else {
 121			detachWidget(m_libraryView);
 122		}
 123	}, this);
 124	m_config->updateOption("showLibrary");
 125
 126	connect(m_libraryView, &LibraryView::accepted, [this]() {
 127		VFile* output = m_libraryView->selectedVFile();
 128		QPair<QString, QString> path = m_libraryView->selectedPath();
 129		if (output) {
 130			m_controller->loadGame(output, path.first, path.second);
 131		}
 132	});
 133#elif defined(M_CORE_GBA)
 134	m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 135#endif
 136	m_screenWidget->setPixmap(m_logo);
 137	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 138	m_screenWidget->setLockIntegerScaling(false);
 139	setCentralWidget(m_screenWidget);
 140
 141	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), this, SLOT(gameStarted(mCoreThread*, const QString&)));
 142	connect(m_controller, SIGNAL(gameStarted(mCoreThread*, const QString&)), &m_inputController, SLOT(suspendScreensaver()));
 143	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_display, SLOT(stopDrawing()));
 144	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), this, SLOT(gameStopped()));
 145	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 146	connect(m_controller, SIGNAL(stateLoaded(mCoreThread*)), m_display, SLOT(forceDraw()));
 147	connect(m_controller, SIGNAL(rewound(mCoreThread*)), m_display, SLOT(forceDraw()));
 148	connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
 149		unsigned width, height;
 150		context->core->desiredVideoDimensions(context->core, &width, &height);
 151		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
 152		                    width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
 153		QPixmap pixmap;
 154		pixmap.convertFromImage(currentImage);
 155		m_screenWidget->setPixmap(pixmap);
 156		m_screenWidget->setLockAspectRatio(width, height);
 157	});
 158	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), m_display, SLOT(pauseDrawing()));
 159#ifndef Q_OS_MAC
 160	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), menuBar(), SLOT(show()));
 161	connect(m_controller, &GameController::gameUnpaused, [this]() {
 162		if(isFullScreen()) {
 163			menuBar()->hide();
 164		}
 165	});
 166#endif
 167	connect(m_controller, SIGNAL(gamePaused(mCoreThread*)), &m_inputController, SLOT(resumeScreensaver()));
 168	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), m_display, SLOT(unpauseDrawing()));
 169	connect(m_controller, SIGNAL(gameUnpaused(mCoreThread*)), &m_inputController, SLOT(suspendScreensaver()));
 170	connect(m_controller, SIGNAL(postLog(int, int, const QString&)), &m_log, SLOT(postLog(int, int, const QString&)));
 171	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 172	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), m_display, SLOT(framePosted(const uint32_t*)));
 173	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 174	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 175	connect(m_controller, SIGNAL(unimplementedBiosCall(int)), this, SLOT(unimplementedBiosCall(int)));
 176	connect(m_controller, SIGNAL(statusPosted(const QString&)), m_display, SLOT(showMessage(const QString&)));
 177	connect(&m_log, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 178	connect(&m_log, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 179	connect(&m_log, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 180	connect(this, SIGNAL(startDrawing(mCoreThread*)), m_display, SLOT(startDrawing(mCoreThread*)), Qt::QueuedConnection);
 181	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 182	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 183	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 184	connect(this, SIGNAL(shutdown()), m_shaderView, SLOT(hide()));
 185	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 186	connect(this, SIGNAL(sampleRateChanged(unsigned)), m_controller, SLOT(setAudioSampleRate(unsigned)));
 187	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
 188	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
 189	connect(&m_focusCheck, SIGNAL(timeout()), this, SLOT(focusCheck()));
 190	connect(m_display, &Display::hideCursor, [this]() {
 191		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
 192			m_screenWidget->setCursor(Qt::BlankCursor);
 193		}
 194	});
 195	connect(m_display, &Display::showCursor, [this]() {
 196		m_screenWidget->unsetCursor();
 197	});
 198	connect(&m_inputController, SIGNAL(profileLoaded(const QString&)), m_shortcutController, SLOT(loadProfile(const QString&)));
 199
 200	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 201	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 202	m_focusCheck.setInterval(200);
 203
 204	m_shortcutController->setConfigController(m_config);
 205	setupMenu(menuBar());
 206}
 207
 208Window::~Window() {
 209	delete m_logView;
 210
 211#ifdef USE_FFMPEG
 212	delete m_videoView;
 213#endif
 214
 215#ifdef USE_MAGICK
 216	delete m_gifView;
 217#endif
 218
 219#ifdef USE_SQLITE3
 220	delete m_libraryView;
 221#endif
 222}
 223
 224void Window::argumentsPassed(mArguments* args) {
 225	loadConfig();
 226
 227	if (args->patch) {
 228		m_controller->loadPatch(args->patch);
 229	}
 230
 231	if (args->fname) {
 232		m_controller->loadGame(args->fname);
 233	}
 234
 235#ifdef USE_GDB_STUB
 236	if (args->debuggerType == DEBUGGER_GDB) {
 237		if (!m_gdbController) {
 238			m_gdbController = new GDBController(m_controller, this);
 239			m_gdbController->listen();
 240		}
 241	}
 242#endif
 243}
 244
 245void Window::resizeFrame(const QSize& size) {
 246	QSize newSize(size);
 247#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
 248	newSize /= m_screenWidget->devicePixelRatioF();
 249#endif
 250	m_screenWidget->setSizeHint(newSize);
 251	newSize -= m_screenWidget->size();
 252	newSize += this->size();
 253	resize(newSize);
 254}
 255
 256void Window::setConfig(ConfigController* config) {
 257	m_config = config;
 258}
 259
 260void Window::loadConfig() {
 261	const mCoreOptions* opts = m_config->options();
 262	reloadConfig();
 263
 264	// TODO: Move these to ConfigController
 265	if (opts->fpsTarget) {
 266		emit fpsTargetChanged(opts->fpsTarget);
 267	}
 268
 269	if (opts->audioBuffers) {
 270		emit audioBufferSamplesChanged(opts->audioBuffers);
 271	}
 272
 273	if (opts->sampleRate) {
 274		emit sampleRateChanged(opts->sampleRate);
 275	}
 276
 277	if (opts->width && opts->height) {
 278		resizeFrame(QSize(opts->width, opts->height));
 279	}
 280
 281	if (opts->fullscreen) {
 282		enterFullScreen();
 283	}
 284
 285	if (opts->shader) {
 286		struct VDir* shader = VDirOpen(opts->shader);
 287		if (shader) {
 288			m_display->setShaders(shader);
 289			m_shaderView->refreshShaders();
 290			shader->close(shader);
 291		}
 292	}
 293
 294	m_mruFiles = m_config->getMRU();
 295	updateMRU();
 296
 297	m_inputController.setConfiguration(m_config);
 298	m_controller->setUseBIOS(opts->useBios);
 299}
 300
 301void Window::reloadConfig() {
 302	const mCoreOptions* opts = m_config->options();
 303
 304	m_log.setLevels(opts->logLevel);
 305
 306	m_controller->setConfig(m_config->config());
 307	m_display->lockAspectRatio(opts->lockAspectRatio);
 308	m_display->filter(opts->resampleVideo);
 309
 310	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 311}
 312
 313void Window::saveConfig() {
 314	m_inputController.saveConfiguration();
 315	m_config->write();
 316}
 317
 318QString Window::getFilters() const {
 319	QStringList filters;
 320	QStringList formats;
 321
 322#ifdef M_CORE_GBA
 323	QStringList gbaFormats{
 324		"*.gba",
 325#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 326		"*.zip",
 327#endif
 328#ifdef USE_LZMA
 329		"*.7z",
 330#endif
 331		"*.agb",
 332		"*.mb",
 333		"*.rom",
 334		"*.bin"};
 335	formats.append(gbaFormats);
 336	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 337#endif
 338
 339#ifdef M_CORE_GB
 340	QStringList gbFormats{
 341		"*.gb",
 342		"*.gbc",
 343#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 344		"*.zip",
 345#endif
 346#ifdef USE_LZMA
 347		"*.7z",
 348#endif
 349		"*.rom",
 350		"*.bin"};
 351	formats.append(gbFormats);
 352	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 353#endif
 354
 355	formats.removeDuplicates();
 356	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 357	return filters.join(";;");
 358}
 359
 360QString Window::getFiltersArchive() const {
 361	QStringList filters;
 362
 363	QStringList formats{
 364#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 365		"*.zip",
 366#endif
 367#ifdef USE_LZMA
 368		"*.7z",
 369#endif
 370	};
 371	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 372	return filters.join(";;");
 373}
 374
 375void Window::selectROM() {
 376	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 377	if (!filename.isEmpty()) {
 378		m_controller->loadGame(filename);
 379	}
 380}
 381
 382#ifdef USE_SQLITE3
 383void Window::selectROMInArchive() {
 384	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 385	if (filename.isEmpty()) {
 386		return;
 387	}
 388	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 389	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 390		VFile* output = archiveInspector->selectedVFile();
 391		QPair<QString, QString> path = archiveInspector->selectedPath();
 392		if (output) {
 393			m_controller->loadGame(output, path.second, path.first);
 394		}
 395		archiveInspector->close();
 396	});
 397	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 398	archiveInspector->show();
 399}
 400
 401void Window::addDirToLibrary() {
 402	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 403	if (filename.isEmpty()) {
 404		return;
 405	}
 406	m_libraryView->addDirectory(filename);
 407}
 408#endif
 409
 410void Window::replaceROM() {
 411	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 412	if (!filename.isEmpty()) {
 413		m_controller->replaceGame(filename);
 414	}
 415}
 416
 417void Window::selectSave(bool temporary) {
 418	QStringList formats{"*.sav"};
 419	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 420	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 421	if (!filename.isEmpty()) {
 422		m_controller->loadSave(filename, temporary);
 423	}
 424}
 425
 426void Window::multiplayerChanged() {
 427	int attached = 1;
 428	MultiplayerController* multiplayer = m_controller->multiplayerController();
 429	if (multiplayer) {
 430		attached = multiplayer->attached();
 431	}
 432	if (m_controller->isLoaded()) {
 433		for (QAction* action : m_nonMpActions) {
 434			action->setDisabled(attached > 1);
 435		}
 436	}
 437}
 438
 439void Window::selectPatch() {
 440	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 441	if (!filename.isEmpty()) {
 442		m_controller->loadPatch(filename);
 443	}
 444}
 445
 446void Window::openView(QWidget* widget) {
 447	connect(this, SIGNAL(shutdown()), widget, SLOT(close()));
 448	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), widget, SLOT(close()));
 449	widget->setAttribute(Qt::WA_DeleteOnClose);
 450	widget->show();
 451}
 452
 453void Window::importSharkport() {
 454	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 455	if (!filename.isEmpty()) {
 456		m_controller->importSharkport(filename);
 457	}
 458}
 459
 460void Window::exportSharkport() {
 461	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 462	if (!filename.isEmpty()) {
 463		m_controller->exportSharkport(filename);
 464	}
 465}
 466
 467void Window::openSettingsWindow() {
 468	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
 469	connect(settingsWindow, SIGNAL(biosLoaded(int, const QString&)), m_controller, SLOT(loadBIOS(int, const QString&)));
 470	connect(settingsWindow, SIGNAL(audioDriverChanged()), m_controller, SLOT(reloadAudioDriver()));
 471	connect(settingsWindow, SIGNAL(displayDriverChanged()), this, SLOT(mustRestart()));
 472	connect(settingsWindow, SIGNAL(pathsChanged()), this, SLOT(reloadConfig()));
 473	openView(settingsWindow);
 474}
 475
 476void Window::openAboutScreen() {
 477	AboutScreen* about = new AboutScreen();
 478	openView(about);
 479}
 480
 481template <typename T, typename A>
 482std::function<void()> Window::openTView(A arg) {
 483	return [=]() {
 484		T* view = new T(m_controller, arg);
 485		openView(view);
 486	};
 487}
 488
 489template <typename T>
 490std::function<void()> Window::openTView() {
 491	return [=]() {
 492		T* view = new T(m_controller);
 493		openView(view);
 494	};
 495}
 496
 497#ifdef USE_FFMPEG
 498void Window::openVideoWindow() {
 499	if (!m_videoView) {
 500		m_videoView = new VideoView();
 501		connect(m_videoView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 502		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 503		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(stopRecording()));
 504		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_videoView, SLOT(close()));
 505		connect(m_controller, &GameController::gameStarted, [this]() {
 506			m_videoView->setNativeResolution(m_controller->screenDimensions());
 507		});
 508		if (m_controller->isLoaded()) {
 509			m_videoView->setNativeResolution(m_controller->screenDimensions());
 510		}
 511		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
 512	}
 513	m_videoView->show();
 514}
 515#endif
 516
 517#ifdef USE_MAGICK
 518void Window::openGIFWindow() {
 519	if (!m_gifView) {
 520		m_gifView = new GIFView();
 521		connect(m_gifView, SIGNAL(recordingStarted(mAVStream*)), m_controller, SLOT(setAVStream(mAVStream*)));
 522		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
 523		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(stopRecording()));
 524		connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_gifView, SLOT(close()));
 525		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
 526	}
 527	m_gifView->show();
 528}
 529#endif
 530
 531#ifdef USE_GDB_STUB
 532void Window::gdbOpen() {
 533	if (!m_gdbController) {
 534		m_gdbController = new GDBController(m_controller, this);
 535	}
 536	GDBWindow* window = new GDBWindow(m_gdbController);
 537	openView(window);
 538}
 539#endif
 540
 541#ifdef USE_DEBUGGERS
 542void Window::consoleOpen() {
 543	if (!m_console) {
 544		m_console = new DebuggerConsoleController(m_controller, this);
 545	}
 546	DebuggerConsole* window = new DebuggerConsole(m_console);
 547	openView(window);
 548}
 549#endif
 550
 551void Window::keyPressEvent(QKeyEvent* event) {
 552	if (event->isAutoRepeat()) {
 553		QWidget::keyPressEvent(event);
 554		return;
 555	}
 556	GBAKey key = m_inputController.mapKeyboard(event->key());
 557	if (key == GBA_KEY_NONE) {
 558		QWidget::keyPressEvent(event);
 559		return;
 560	}
 561	m_controller->keyPressed(key);
 562	event->accept();
 563}
 564
 565void Window::keyReleaseEvent(QKeyEvent* event) {
 566	if (event->isAutoRepeat()) {
 567		QWidget::keyReleaseEvent(event);
 568		return;
 569	}
 570	GBAKey key = m_inputController.mapKeyboard(event->key());
 571	if (key == GBA_KEY_NONE) {
 572		QWidget::keyPressEvent(event);
 573		return;
 574	}
 575	m_controller->keyReleased(key);
 576	event->accept();
 577}
 578
 579void Window::resizeEvent(QResizeEvent* event) {
 580	if (!isFullScreen()) {
 581		m_config->setOption("height", m_screenWidget->height());
 582		m_config->setOption("width", m_screenWidget->width());
 583	}
 584
 585	int factor = 0;
 586	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 587	if (m_controller->isLoaded()) {
 588		size = m_controller->screenDimensions();
 589	}
 590	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 591	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 592		factor = m_screenWidget->width() / size.width();
 593	} else {
 594		m_savedScale = 0;
 595	}
 596	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 597		bool enableSignals = iter.value()->blockSignals(true);
 598		iter.value()->setChecked(iter.key() == factor);
 599		iter.value()->blockSignals(enableSignals);
 600	}
 601
 602	m_config->setOption("fullscreen", isFullScreen());
 603}
 604
 605void Window::showEvent(QShowEvent* event) {
 606	if (m_wasOpened) {
 607		return;
 608	}
 609	m_wasOpened = true;
 610	resizeFrame(m_screenWidget->sizeHint());
 611	QVariant windowPos = m_config->getQtOption("windowPos");
 612	if (!windowPos.isNull()) {
 613		move(windowPos.toPoint());
 614	} else {
 615		QRect rect = frameGeometry();
 616		rect.moveCenter(QApplication::desktop()->availableGeometry().center());
 617		move(rect.topLeft());
 618	}
 619	if (m_fullscreenOnStart) {
 620		enterFullScreen();
 621		m_fullscreenOnStart = false;
 622	}
 623}
 624
 625void Window::closeEvent(QCloseEvent* event) {
 626	emit shutdown();
 627	m_config->setQtOption("windowPos", pos());
 628
 629	if (m_savedScale > 0) {
 630		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 631		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 632	}
 633	saveConfig();
 634	QMainWindow::closeEvent(event);
 635}
 636
 637void Window::focusInEvent(QFocusEvent*) {
 638	m_display->forceDraw();
 639}
 640
 641void Window::focusOutEvent(QFocusEvent*) {
 642	m_controller->setTurbo(false, false);
 643	m_controller->stopRewinding();
 644	m_controller->clearKeys();
 645}
 646
 647void Window::dragEnterEvent(QDragEnterEvent* event) {
 648	if (event->mimeData()->hasFormat("text/uri-list")) {
 649		event->acceptProposedAction();
 650	}
 651}
 652
 653void Window::dropEvent(QDropEvent* event) {
 654	QString uris = event->mimeData()->data("text/uri-list");
 655	uris = uris.trimmed();
 656	if (uris.contains("\n")) {
 657		// Only one file please
 658		return;
 659	}
 660	QUrl url(uris);
 661	if (!url.isLocalFile()) {
 662		// No remote loading
 663		return;
 664	}
 665	event->accept();
 666	m_controller->loadGame(url.toLocalFile());
 667}
 668
 669void Window::mouseDoubleClickEvent(QMouseEvent* event) {
 670	if (event->button() != Qt::LeftButton) {
 671		return;
 672	}
 673	toggleFullScreen();
 674}
 675
 676void Window::enterFullScreen() {
 677	if (!isVisible()) {
 678		m_fullscreenOnStart = true;
 679		return;
 680	}
 681	if (isFullScreen()) {
 682		return;
 683	}
 684	showFullScreen();
 685#ifndef Q_OS_MAC
 686	if (m_controller->isLoaded() && !m_controller->isPaused()) {
 687		menuBar()->hide();
 688	}
 689#endif
 690}
 691
 692void Window::exitFullScreen() {
 693	if (!isFullScreen()) {
 694		return;
 695	}
 696	m_screenWidget->unsetCursor();
 697	menuBar()->show();
 698	showNormal();
 699}
 700
 701void Window::toggleFullScreen() {
 702	if (isFullScreen()) {
 703		exitFullScreen();
 704	} else {
 705		enterFullScreen();
 706	}
 707}
 708
 709void Window::gameStarted(mCoreThread* context, const QString& fname) {
 710	MutexLock(&context->stateMutex);
 711	if (context->state < THREAD_EXITING) {
 712		emit startDrawing(context);
 713	} else {
 714		MutexUnlock(&context->stateMutex);
 715		return;
 716	}
 717	MutexUnlock(&context->stateMutex);
 718	foreach (QAction* action, m_gameActions) {
 719		action->setDisabled(false);
 720	}
 721#ifdef M_CORE_GBA
 722	foreach (QAction* action, m_gbaActions) {
 723		action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
 724	}
 725#endif
 726	multiplayerChanged();
 727	if (!fname.isEmpty()) {
 728		setWindowFilePath(fname);
 729		appendMRU(fname);
 730	}
 731	updateTitle();
 732	unsigned width, height;
 733	context->core->desiredVideoDimensions(context->core, &width, &height);
 734	m_display->setMinimumSize(width, height);
 735	m_screenWidget->setMinimumSize(m_display->minimumSize());
 736	m_config->updateOption("lockIntegerScaling");
 737	if (m_savedScale > 0) {
 738		resizeFrame(QSize(width, height) * m_savedScale);
 739	}
 740	attachWidget(m_display);
 741
 742#ifndef Q_OS_MAC
 743	if (isFullScreen()) {
 744		menuBar()->hide();
 745	}
 746#endif
 747
 748	m_hitUnimplementedBiosCall = false;
 749	m_fpsTimer.start();
 750	m_focusCheck.start();
 751
 752	m_controller->threadInterrupt();
 753	if (m_controller->isLoaded()) {
 754		mCore* core = m_controller->thread()->core;
 755		const mCoreChannelInfo* videoLayers;
 756		const mCoreChannelInfo* audioChannels;
 757		size_t nVideo = core->listVideoLayers(core, &videoLayers);
 758		size_t nAudio = core->listAudioChannels(core, &audioChannels);
 759
 760		if (nVideo) {
 761			for (size_t i = 0; i < nVideo; ++i) {
 762				QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 763				action->setCheckable(true);
 764				action->setChecked(true);
 765				connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 766					m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
 767				});
 768				m_videoLayers->addAction(action);
 769			}
 770		}
 771		if (nAudio) {
 772			for (size_t i = 0; i < nAudio; ++i) {
 773				QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 774				action->setCheckable(true);
 775				action->setChecked(true);
 776				connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 777					m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
 778				});
 779				m_audioChannels->addAction(action);
 780			}
 781		}
 782	}
 783	m_controller->threadContinue();
 784}
 785
 786void Window::gameStopped() {
 787#ifdef M_CORE_GBA
 788	foreach (QAction* action, m_gbaActions) {
 789		action->setDisabled(false);
 790	}
 791#endif
 792	foreach (QAction* action, m_gameActions) {
 793		action->setDisabled(true);
 794	}
 795	setWindowFilePath(QString());
 796	updateTitle();
 797	detachWidget(m_display);
 798	m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
 799	m_screenWidget->setLockIntegerScaling(false);
 800	m_screenWidget->setPixmap(m_logo);
 801	m_screenWidget->unsetCursor();
 802#ifdef M_CORE_GB
 803	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 804#elif defined(M_CORE_GBA)
 805	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 806#endif
 807	m_screenWidget->setMinimumSize(m_display->minimumSize());
 808
 809	m_videoLayers->clear();
 810	m_audioChannels->clear();
 811
 812	m_fpsTimer.stop();
 813	m_focusCheck.stop();
 814}
 815
 816void Window::gameCrashed(const QString& errorMessage) {
 817	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 818	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 819	                                     QMessageBox::Ok, this, Qt::Sheet);
 820	crash->setAttribute(Qt::WA_DeleteOnClose);
 821	crash->show();
 822}
 823
 824void Window::gameFailed() {
 825	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 826	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 827	                                    QMessageBox::Ok, this, Qt::Sheet);
 828	fail->setAttribute(Qt::WA_DeleteOnClose);
 829	fail->show();
 830}
 831
 832void Window::unimplementedBiosCall(int call) {
 833	if (m_hitUnimplementedBiosCall) {
 834		return;
 835	}
 836	m_hitUnimplementedBiosCall = true;
 837
 838	QMessageBox* fail = new QMessageBox(
 839	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 840	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 841	    QMessageBox::Ok, this, Qt::Sheet);
 842	fail->setAttribute(Qt::WA_DeleteOnClose);
 843	fail->show();
 844}
 845
 846void Window::tryMakePortable() {
 847	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 848	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 849	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 850	confirm->setAttribute(Qt::WA_DeleteOnClose);
 851	connect(confirm->button(QMessageBox::Yes), SIGNAL(clicked()), m_config, SLOT(makePortable()));
 852	confirm->show();
 853}
 854
 855void Window::mustRestart() {
 856	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 857	                                      tr("Some changes will not take effect until the emulator is restarted."),
 858	                                      QMessageBox::Ok, this, Qt::Sheet);
 859	dialog->setAttribute(Qt::WA_DeleteOnClose);
 860	dialog->show();
 861}
 862
 863void Window::recordFrame() {
 864	m_frameList.append(QDateTime::currentDateTime());
 865	while (m_frameList.count() > FRAME_LIST_SIZE) {
 866		m_frameList.removeFirst();
 867	}
 868}
 869
 870void Window::showFPS() {
 871	if (m_frameList.isEmpty()) {
 872		updateTitle();
 873		return;
 874	}
 875	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 876	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 877	fps = round(fps) / 10.f;
 878	updateTitle(fps);
 879}
 880
 881void Window::updateTitle(float fps) {
 882	QString title;
 883
 884	m_controller->threadInterrupt();
 885	if (m_controller->isLoaded()) {
 886		const NoIntroDB* db = GBAApp::app()->gameDB();
 887		NoIntroGame game{};
 888		uint32_t crc32 = 0;
 889		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 890
 891		char gameTitle[17] = { '\0' };
 892		mCore* core = m_controller->thread()->core;
 893		core->getGameTitle(core, gameTitle);
 894		title = gameTitle;
 895
 896#ifdef USE_SQLITE3
 897		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 898			title = QLatin1String(game.name);
 899		}
 900#endif
 901	}
 902	MultiplayerController* multiplayer = m_controller->multiplayerController();
 903	if (multiplayer && multiplayer->attached() > 1) {
 904		title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
 905		for (QAction* action : m_nonMpActions) {
 906			action->setDisabled(true);
 907		}
 908	} else if (m_controller->isLoaded()) {
 909		for (QAction* action : m_nonMpActions) {
 910			action->setDisabled(false);
 911		}
 912	}
 913	m_controller->threadContinue();
 914	if (title.isNull()) {
 915		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 916	} else if (fps < 0) {
 917		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 918	} else {
 919		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 920	}
 921}
 922
 923void Window::openStateWindow(LoadSave ls) {
 924	if (m_stateWindow) {
 925		return;
 926	}
 927	MultiplayerController* multiplayer = m_controller->multiplayerController();
 928	if (multiplayer && multiplayer->attached() > 1) {
 929		return;
 930	}
 931	bool wasPaused = m_controller->isPaused();
 932	m_stateWindow = new LoadSaveState(m_controller);
 933	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
 934	connect(m_controller, SIGNAL(gameStopped(mCoreThread*)), m_stateWindow, SLOT(close()));
 935	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
 936		detachWidget(m_stateWindow);
 937		m_stateWindow = nullptr;
 938		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
 939	});
 940	if (!wasPaused) {
 941		m_controller->setPaused(true);
 942		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
 943	}
 944	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
 945	m_stateWindow->setMode(ls);
 946	attachWidget(m_stateWindow);
 947}
 948
 949void Window::setupMenu(QMenuBar* menubar) {
 950	menubar->clear();
 951	QMenu* fileMenu = menubar->addMenu(tr("&File"));
 952	m_shortcutController->addMenu(fileMenu);
 953	installEventFilter(m_shortcutController);
 954	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
 955	                    "loadROM");
 956#ifdef USE_SQLITE3
 957	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
 958	                    "loadROMInArchive");
 959	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
 960	                    "addDirToLibrary");
 961#endif
 962
 963	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
 964	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
 965	m_gameActions.append(loadTemporarySave);
 966	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
 967
 968	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
 969
 970	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
 971	connect(bootBIOS, &QAction::triggered, [this]() {
 972		m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
 973		m_controller->bootBIOS();
 974	});
 975	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
 976
 977	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
 978
 979	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
 980	connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
 981	m_gameActions.append(romInfo);
 982	addControlledAction(fileMenu, romInfo, "romInfo");
 983
 984	m_mruMenu = fileMenu->addMenu(tr("Recent"));
 985
 986	fileMenu->addSeparator();
 987
 988	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
 989
 990	fileMenu->addSeparator();
 991
 992	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
 993	loadState->setShortcut(tr("F10"));
 994	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
 995	m_gameActions.append(loadState);
 996	m_nonMpActions.append(loadState);
 997	addControlledAction(fileMenu, loadState, "loadState");
 998
 999	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1000	saveState->setShortcut(tr("Shift+F10"));
1001	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1002	m_gameActions.append(saveState);
1003	m_nonMpActions.append(saveState);
1004	addControlledAction(fileMenu, saveState, "saveState");
1005
1006	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1007	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1008	m_shortcutController->addMenu(quickLoadMenu);
1009	m_shortcutController->addMenu(quickSaveMenu);
1010
1011	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1012	connect(quickLoad, SIGNAL(triggered()), m_controller, SLOT(loadState()));
1013	m_gameActions.append(quickLoad);
1014	m_nonMpActions.append(quickLoad);
1015	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1016
1017	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1018	connect(quickSave, SIGNAL(triggered()), m_controller, SLOT(saveState()));
1019	m_gameActions.append(quickSave);
1020	m_nonMpActions.append(quickSave);
1021	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1022
1023	quickLoadMenu->addSeparator();
1024	quickSaveMenu->addSeparator();
1025
1026	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1027	undoLoadState->setShortcut(tr("F11"));
1028	connect(undoLoadState, SIGNAL(triggered()), m_controller, SLOT(loadBackupState()));
1029	m_gameActions.append(undoLoadState);
1030	m_nonMpActions.append(undoLoadState);
1031	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1032
1033	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1034	undoSaveState->setShortcut(tr("Shift+F11"));
1035	connect(undoSaveState, SIGNAL(triggered()), m_controller, SLOT(saveBackupState()));
1036	m_gameActions.append(undoSaveState);
1037	m_nonMpActions.append(undoSaveState);
1038	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1039
1040	quickLoadMenu->addSeparator();
1041	quickSaveMenu->addSeparator();
1042
1043	int i;
1044	for (i = 1; i < 10; ++i) {
1045		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1046		quickLoad->setShortcut(tr("F%1").arg(i));
1047		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1048		m_gameActions.append(quickLoad);
1049		m_nonMpActions.append(quickLoad);
1050		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1051
1052		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1053		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1054		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1055		m_gameActions.append(quickSave);
1056		m_nonMpActions.append(quickSave);
1057		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1058	}
1059
1060#ifdef M_CORE_GBA
1061	fileMenu->addSeparator();
1062	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1063	connect(importShark, SIGNAL(triggered()), this, SLOT(importSharkport()));
1064	m_gameActions.append(importShark);
1065	m_gbaActions.append(importShark);
1066	addControlledAction(fileMenu, importShark, "importShark");
1067
1068	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1069	connect(exportShark, SIGNAL(triggered()), this, SLOT(exportSharkport()));
1070	m_gameActions.append(exportShark);
1071	m_gbaActions.append(exportShark);
1072	addControlledAction(fileMenu, exportShark, "exportShark");
1073#endif
1074
1075	fileMenu->addSeparator();
1076	QAction* multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1077	connect(multiWindow, &QAction::triggered, [this]() {
1078		GBAApp::app()->newWindow();
1079	});
1080	addControlledAction(fileMenu, multiWindow, "multiWindow");
1081
1082#ifndef Q_OS_MAC
1083	fileMenu->addSeparator();
1084#endif
1085
1086	QAction* about = new QAction(tr("About"), fileMenu);
1087	connect(about, SIGNAL(triggered()), this, SLOT(openAboutScreen()));
1088	fileMenu->addAction(about);
1089
1090#ifndef Q_OS_MAC
1091	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1092#endif
1093
1094	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1095	m_shortcutController->addMenu(emulationMenu);
1096	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1097	reset->setShortcut(tr("Ctrl+R"));
1098	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
1099	m_gameActions.append(reset);
1100	addControlledAction(emulationMenu, reset, "reset");
1101
1102	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1103	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
1104	m_gameActions.append(shutdown);
1105	addControlledAction(emulationMenu, shutdown, "shutdown");
1106
1107#ifdef M_CORE_GBA
1108	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1109	connect(yank, SIGNAL(triggered()), m_controller, SLOT(yankPak()));
1110	m_gameActions.append(yank);
1111	m_gbaActions.append(yank);
1112	addControlledAction(emulationMenu, yank, "yank");
1113#endif
1114	emulationMenu->addSeparator();
1115
1116	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1117	pause->setChecked(false);
1118	pause->setCheckable(true);
1119	pause->setShortcut(tr("Ctrl+P"));
1120	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
1121	connect(m_controller, &GameController::gamePaused, [this, pause]() {
1122		pause->setChecked(true);
1123	});
1124	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1125	m_gameActions.append(pause);
1126	addControlledAction(emulationMenu, pause, "pause");
1127
1128	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1129	frameAdvance->setShortcut(tr("Ctrl+N"));
1130	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
1131	m_gameActions.append(frameAdvance);
1132	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1133
1134	emulationMenu->addSeparator();
1135
1136	m_shortcutController->addFunctions(emulationMenu, [this]() {
1137		m_controller->setTurbo(true, false);
1138	}, [this]() {
1139		m_controller->setTurbo(false, false);
1140	}, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1141
1142	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1143	turbo->setCheckable(true);
1144	turbo->setChecked(false);
1145	turbo->setShortcut(tr("Shift+Tab"));
1146	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1147	addControlledAction(emulationMenu, turbo, "fastForward");
1148
1149	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1150	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1151	ffspeed->connect([this](const QVariant& value) {
1152		m_controller->setTurboSpeed(value.toFloat());
1153	}, this);
1154	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1155	ffspeed->setValue(QVariant(-1.0f));
1156	ffspeedMenu->addSeparator();
1157	for (i = 2; i < 11; ++i) {
1158		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1159	}
1160	m_config->updateOption("fastForwardRatio");
1161
1162	m_shortcutController->addFunctions(emulationMenu, [this]() {
1163		m_controller->startRewinding();
1164	}, [this]() {
1165		m_controller->stopRewinding();
1166	}, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1167
1168	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1169	rewind->setShortcut(tr("~"));
1170	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
1171	m_gameActions.append(rewind);
1172	m_nonMpActions.append(rewind);
1173	addControlledAction(emulationMenu, rewind, "rewind");
1174
1175	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1176	frameRewind->setShortcut(tr("Ctrl+B"));
1177	connect(frameRewind, &QAction::triggered, [this] () {
1178		m_controller->rewind(1);
1179	});
1180	m_gameActions.append(frameRewind);
1181	m_nonMpActions.append(frameRewind);
1182	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1183
1184	ConfigOption* videoSync = m_config->addOption("videoSync");
1185	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1186	videoSync->connect([this](const QVariant& value) {
1187		m_controller->setVideoSync(value.toBool());
1188	}, this);
1189	m_config->updateOption("videoSync");
1190
1191	ConfigOption* audioSync = m_config->addOption("audioSync");
1192	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1193	audioSync->connect([this](const QVariant& value) {
1194		m_controller->setAudioSync(value.toBool());
1195	}, this);
1196	m_config->updateOption("audioSync");
1197
1198	emulationMenu->addSeparator();
1199
1200	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1201	m_shortcutController->addMenu(solarMenu);
1202	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1203	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
1204	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1205
1206	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1207	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
1208	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1209
1210	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1211	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1212	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1213
1214	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1215	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1216	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1217
1218	solarMenu->addSeparator();
1219	for (int i = 0; i <= 10; ++i) {
1220		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1221		connect(setSolar, &QAction::triggered, [this, i]() {
1222			m_controller->setLuminanceLevel(i);
1223		});
1224		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1225	}
1226
1227	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1228	m_shortcutController->addMenu(avMenu);
1229	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1230	m_shortcutController->addMenu(frameMenu, avMenu);
1231	for (int i = 1; i <= 6; ++i) {
1232		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1233		setSize->setCheckable(true);
1234		if (m_savedScale == i) {
1235			setSize->setChecked(true);
1236		}
1237		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1238			showNormal();
1239			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1240			if (m_controller->isLoaded()) {
1241				size = m_controller->screenDimensions();
1242			}
1243			size *= i;
1244			m_savedScale = i;
1245			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1246			resizeFrame(size);
1247			bool enableSignals = setSize->blockSignals(true);
1248			setSize->setChecked(true);
1249			setSize->blockSignals(enableSignals);
1250		});
1251		m_frameSizes[i] = setSize;
1252		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1253	}
1254	QKeySequence fullscreenKeys;
1255#ifdef Q_OS_WIN
1256	fullscreenKeys = QKeySequence("Alt+Return");
1257#else
1258	fullscreenKeys = QKeySequence("Ctrl+F");
1259#endif
1260	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1261
1262	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1263	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1264	lockAspectRatio->connect([this](const QVariant& value) {
1265		m_display->lockAspectRatio(value.toBool());
1266	}, this);
1267	m_config->updateOption("lockAspectRatio");
1268
1269	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1270	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1271	lockIntegerScaling->connect([this](const QVariant& value) {
1272		m_display->lockIntegerScaling(value.toBool());
1273		if (m_controller->isLoaded()) {
1274			m_screenWidget->setLockIntegerScaling(value.toBool());
1275		}
1276	}, this);
1277	m_config->updateOption("lockIntegerScaling");
1278
1279	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1280	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1281	resampleVideo->connect([this](const QVariant& value) {
1282		m_display->filter(value.toBool());
1283	}, this);
1284	m_config->updateOption("resampleVideo");
1285
1286	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1287	ConfigOption* skip = m_config->addOption("frameskip");
1288	skip->connect([this](const QVariant& value) {
1289		reloadConfig();
1290	}, this);
1291	for (int i = 0; i <= 10; ++i) {
1292		skip->addValue(QString::number(i), i, skipMenu);
1293	}
1294	m_config->updateOption("frameskip");
1295
1296	QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1297	connect(shaderView, SIGNAL(triggered()), m_shaderView, SLOT(show()));
1298	if (!m_display->supportsShaders()) {
1299		shaderView->setEnabled(false);
1300	}
1301	addControlledAction(avMenu, shaderView, "shaderSelector");
1302
1303	avMenu->addSeparator();
1304
1305	ConfigOption* mute = m_config->addOption("mute");
1306	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1307	mute->connect([this](const QVariant& value) {
1308		reloadConfig();
1309	}, this);
1310	m_config->updateOption("mute");
1311	addControlledAction(avMenu, muteAction, "mute");
1312
1313	QMenu* target = avMenu->addMenu(tr("FPS target"));
1314	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1315	fpsTargetOption->connect([this](const QVariant& value) {
1316		emit fpsTargetChanged(value.toFloat());
1317	}, this);
1318	fpsTargetOption->addValue(tr("15"), 15, target);
1319	fpsTargetOption->addValue(tr("30"), 30, target);
1320	fpsTargetOption->addValue(tr("45"), 45, target);
1321	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1322	fpsTargetOption->addValue(tr("60"), 60, target);
1323	fpsTargetOption->addValue(tr("90"), 90, target);
1324	fpsTargetOption->addValue(tr("120"), 120, target);
1325	fpsTargetOption->addValue(tr("240"), 240, target);
1326	m_config->updateOption("fpsTarget");
1327
1328#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1329	avMenu->addSeparator();
1330#endif
1331
1332#ifdef USE_PNG
1333	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1334	screenshot->setShortcut(tr("F12"));
1335	connect(screenshot, SIGNAL(triggered()), m_controller, SLOT(screenshot()));
1336	m_gameActions.append(screenshot);
1337	addControlledAction(avMenu, screenshot, "screenshot");
1338#endif
1339
1340#ifdef USE_FFMPEG
1341	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1342	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
1343	addControlledAction(avMenu, recordOutput, "recordOutput");
1344	m_gameActions.append(recordOutput);
1345#endif
1346
1347#ifdef USE_MAGICK
1348	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1349	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
1350	addControlledAction(avMenu, recordGIF, "recordGIF");
1351#endif
1352
1353	avMenu->addSeparator();
1354	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1355	m_shortcutController->addMenu(m_videoLayers, avMenu);
1356
1357	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1358	m_shortcutController->addMenu(m_audioChannels, avMenu);
1359
1360	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1361	m_shortcutController->addMenu(toolsMenu);
1362	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1363	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
1364	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1365
1366	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1367	connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1368	addControlledAction(toolsMenu, overrides, "overrideWindow");
1369
1370	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1371	connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1372	addControlledAction(toolsMenu, sensors, "sensorWindow");
1373
1374	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1375	connect(cheats, &QAction::triggered, openTView<CheatsView>());
1376	m_gameActions.append(cheats);
1377	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1378
1379	toolsMenu->addSeparator();
1380	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1381	                    "settings");
1382
1383	toolsMenu->addSeparator();
1384
1385#ifdef USE_DEBUGGERS
1386	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1387	connect(consoleWindow, SIGNAL(triggered()), this, SLOT(consoleOpen()));
1388	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1389#endif
1390
1391#ifdef USE_GDB_STUB
1392	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1393	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
1394	m_gbaActions.append(gdbWindow);
1395	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1396#endif
1397	toolsMenu->addSeparator();
1398
1399	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1400	connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1401	m_gameActions.append(paletteView);
1402	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1403
1404	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1405	connect(objView, &QAction::triggered, openTView<ObjView>());
1406	m_gameActions.append(objView);
1407	addControlledAction(toolsMenu, objView, "spriteWindow");
1408
1409	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1410	connect(tileView, &QAction::triggered, openTView<TileView>());
1411	m_gameActions.append(tileView);
1412	addControlledAction(toolsMenu, tileView, "tileWindow");
1413
1414	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1415	connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1416	m_gameActions.append(memoryView);
1417	addControlledAction(toolsMenu, memoryView, "memoryView");
1418
1419#ifdef M_CORE_GBA
1420	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1421	connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1422	m_gameActions.append(ioViewer);
1423	m_gbaActions.append(ioViewer);
1424	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1425#endif
1426
1427	ConfigOption* skipBios = m_config->addOption("skipBios");
1428	skipBios->connect([this](const QVariant& value) {
1429		reloadConfig();
1430	}, this);
1431
1432	ConfigOption* useBios = m_config->addOption("useBios");
1433	useBios->connect([this](const QVariant& value) {
1434		m_controller->setUseBIOS(value.toBool());
1435	}, this);
1436
1437	ConfigOption* buffers = m_config->addOption("audioBuffers");
1438	buffers->connect([this](const QVariant& value) {
1439		emit audioBufferSamplesChanged(value.toInt());
1440	}, this);
1441
1442	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1443	sampleRate->connect([this](const QVariant& value) {
1444		emit sampleRateChanged(value.toUInt());
1445	}, this);
1446
1447	ConfigOption* volume = m_config->addOption("volume");
1448	volume->connect([this](const QVariant& value) {
1449		reloadConfig();
1450	}, this);
1451
1452	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1453	rewindEnable->connect([this](const QVariant& value) {
1454		m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1455	}, this);
1456
1457	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1458	rewindBufferCapacity->connect([this](const QVariant& value) {
1459		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1460	}, this);
1461
1462	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1463	rewindBufferCapacity->connect([this](const QVariant& value) {
1464		m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1465	}, this);
1466
1467	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1468	allowOpposingDirections->connect([this](const QVariant& value) {
1469		m_inputController.setAllowOpposing(value.toBool());
1470	}, this);
1471
1472	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1473	saveStateExtdata->connect([this](const QVariant& value) {
1474		m_controller->setSaveStateExtdata(value.toInt());
1475	}, this);
1476	m_config->updateOption("saveStateExtdata");
1477
1478	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1479	loadStateExtdata->connect([this](const QVariant& value) {
1480		m_controller->setLoadStateExtdata(value.toInt());
1481	}, this);
1482	m_config->updateOption("loadStateExtdata");
1483
1484	ConfigOption* preload = m_config->addOption("preload");
1485	preload->connect([this](const QVariant& value) {
1486		m_controller->setPreload(value.toBool());
1487	}, this);
1488	m_config->updateOption("preload");
1489
1490	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1491	connect(exitFullScreen, SIGNAL(triggered()), this, SLOT(exitFullScreen()));
1492	exitFullScreen->setShortcut(QKeySequence("Esc"));
1493	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1494
1495	QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1496	m_shortcutController->addMenu(autofireMenu);
1497
1498	m_shortcutController->addFunctions(autofireMenu, [this]() {
1499		m_controller->setAutofire(GBA_KEY_A, true);
1500	}, [this]() {
1501		m_controller->setAutofire(GBA_KEY_A, false);
1502	}, QKeySequence(), tr("Autofire A"), "autofireA");
1503
1504	m_shortcutController->addFunctions(autofireMenu, [this]() {
1505		m_controller->setAutofire(GBA_KEY_B, true);
1506	}, [this]() {
1507		m_controller->setAutofire(GBA_KEY_B, false);
1508	}, QKeySequence(), tr("Autofire B"), "autofireB");
1509
1510	m_shortcutController->addFunctions(autofireMenu, [this]() {
1511		m_controller->setAutofire(GBA_KEY_L, true);
1512	}, [this]() {
1513		m_controller->setAutofire(GBA_KEY_L, false);
1514	}, QKeySequence(), tr("Autofire L"), "autofireL");
1515
1516	m_shortcutController->addFunctions(autofireMenu, [this]() {
1517		m_controller->setAutofire(GBA_KEY_R, true);
1518	}, [this]() {
1519		m_controller->setAutofire(GBA_KEY_R, false);
1520	}, QKeySequence(), tr("Autofire R"), "autofireR");
1521
1522	m_shortcutController->addFunctions(autofireMenu, [this]() {
1523		m_controller->setAutofire(GBA_KEY_START, true);
1524	}, [this]() {
1525		m_controller->setAutofire(GBA_KEY_START, false);
1526	}, QKeySequence(), tr("Autofire Start"), "autofireStart");
1527
1528	m_shortcutController->addFunctions(autofireMenu, [this]() {
1529		m_controller->setAutofire(GBA_KEY_SELECT, true);
1530	}, [this]() {
1531		m_controller->setAutofire(GBA_KEY_SELECT, false);
1532	}, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1533
1534	m_shortcutController->addFunctions(autofireMenu, [this]() {
1535		m_controller->setAutofire(GBA_KEY_UP, true);
1536	}, [this]() {
1537		m_controller->setAutofire(GBA_KEY_UP, false);
1538	}, QKeySequence(), tr("Autofire Up"), "autofireUp");
1539
1540	m_shortcutController->addFunctions(autofireMenu, [this]() {
1541		m_controller->setAutofire(GBA_KEY_RIGHT, true);
1542	}, [this]() {
1543		m_controller->setAutofire(GBA_KEY_RIGHT, false);
1544	}, QKeySequence(), tr("Autofire Right"), "autofireRight");
1545
1546	m_shortcutController->addFunctions(autofireMenu, [this]() {
1547		m_controller->setAutofire(GBA_KEY_DOWN, true);
1548	}, [this]() {
1549		m_controller->setAutofire(GBA_KEY_DOWN, false);
1550	}, QKeySequence(), tr("Autofire Down"), "autofireDown");
1551
1552	m_shortcutController->addFunctions(autofireMenu, [this]() {
1553		m_controller->setAutofire(GBA_KEY_LEFT, true);
1554	}, [this]() {
1555		m_controller->setAutofire(GBA_KEY_LEFT, false);
1556	}, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1557
1558	foreach (QAction* action, m_gameActions) {
1559		action->setDisabled(true);
1560	}
1561}
1562
1563void Window::attachWidget(QWidget* widget) {
1564	m_screenWidget->layout()->addWidget(widget);
1565	m_screenWidget->unsetCursor();
1566	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1567}
1568
1569void Window::detachWidget(QWidget* widget) {
1570	m_screenWidget->layout()->removeWidget(widget);
1571}
1572
1573void Window::appendMRU(const QString& fname) {
1574	int index = m_mruFiles.indexOf(fname);
1575	if (index >= 0) {
1576		m_mruFiles.removeAt(index);
1577	}
1578	m_mruFiles.prepend(fname);
1579	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1580		m_mruFiles.removeLast();
1581	}
1582	updateMRU();
1583}
1584
1585void Window::updateMRU() {
1586	if (!m_mruMenu) {
1587		return;
1588	}
1589	for (QAction* action : m_mruMenu->actions()) {
1590		delete action;
1591	}
1592	m_mruMenu->clear();
1593	int i = 0;
1594	for (const QString& file : m_mruFiles) {
1595		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1596		item->setShortcut(QString("Ctrl+%1").arg(i));
1597		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1598		m_mruMenu->addAction(item);
1599		++i;
1600	}
1601	m_config->setMRU(m_mruFiles);
1602	m_config->write();
1603	m_mruMenu->setEnabled(i > 0);
1604}
1605
1606QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1607	addHiddenAction(menu, action, name);
1608	menu->addAction(action);
1609	return action;
1610}
1611
1612QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1613	m_shortcutController->addAction(menu, action, name);
1614	action->setShortcutContext(Qt::WidgetShortcut);
1615	addAction(action);
1616	return action;
1617}
1618
1619void Window::focusCheck() {
1620	if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1621		return;
1622	}
1623	if (QGuiApplication::focusWindow() && m_autoresume) {
1624		m_controller->setPaused(false);
1625		m_autoresume = false;
1626	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1627		m_autoresume = true;
1628		m_controller->setPaused(true);
1629	}
1630}
1631
1632WindowBackground::WindowBackground(QWidget* parent)
1633	: QLabel(parent)
1634{
1635	setLayout(new QStackedLayout());
1636	layout()->setContentsMargins(0, 0, 0, 0);
1637	setAlignment(Qt::AlignCenter);
1638}
1639
1640void WindowBackground::setSizeHint(const QSize& hint) {
1641	m_sizeHint = hint;
1642}
1643
1644QSize WindowBackground::sizeHint() const {
1645	return m_sizeHint;
1646}
1647
1648void WindowBackground::setLockAspectRatio(int width, int height) {
1649	m_aspectWidth = width;
1650	m_aspectHeight = height;
1651}
1652
1653void WindowBackground::setLockIntegerScaling(bool lock) {
1654	m_lockIntegerScaling = lock;
1655}
1656
1657void WindowBackground::paintEvent(QPaintEvent*) {
1658	const QPixmap* logo = pixmap();
1659	if (!logo) {
1660		return;
1661	}
1662	QPainter painter(this);
1663	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1664	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1665	QSize s = size();
1666	QSize ds = s;
1667	if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1668		ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1669	} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1670		ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1671	}
1672	if (m_lockIntegerScaling) {
1673		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1674		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1675	}
1676	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1677	QRect full(origin, ds);
1678	painter.drawPixmap(full, *logo);
1679}