all repos — mgba @ 36ea5ea89c86b97c03729ecbc67725fba47f55a6

mGBA Game Boy Advance Emulator

src/platform/sdl/sdl-events.c (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "sdl-events.h"
  7
  8#include "core/input.h"
  9#include "core/serialize.h"
 10#include "core/thread.h"
 11#include "debugger/debugger.h"
 12#include "gba/input.h"
 13#include "gba/io.h"
 14#include "gba/rr/rr.h"
 15#include "gba/video.h"
 16#include "gba/renderers/video-software.h"
 17#include "util/configuration.h"
 18#include "util/formatting.h"
 19#include "util/vfs.h"
 20
 21#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
 22#define GUI_MOD KMOD_GUI
 23#else
 24#define GUI_MOD KMOD_CTRL
 25#endif
 26
 27#define GYRO_STEPS 100
 28#define RUMBLE_PWM 20
 29
 30mLOG_DEFINE_CATEGORY(SDL_EVENTS, "SDL Events");
 31
 32DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
 33
 34#if SDL_VERSION_ATLEAST(2, 0, 0)
 35static void _mSDLSetRumble(struct mRumble* rumble, int enable);
 36#endif
 37static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
 38static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
 39static int32_t _mSDLReadGyroZ(struct mRotationSource* rumble);
 40static void _mSDLRotationSample(struct mRotationSource* source);
 41
 42bool mSDLInitEvents(struct mSDLEvents* context) {
 43#if SDL_VERSION_ATLEAST(2, 0, 4)
 44	SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
 45#endif
 46	if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
 47		mLOG(SDL_EVENTS, ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
 48	}
 49
 50#if SDL_VERSION_ATLEAST(2, 0, 0)
 51	SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
 52	if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
 53		mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
 54	}
 55	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
 56		mLOG(SDL_EVENTS, ERROR, "SDL video initialization failed: %s", SDL_GetError());
 57	}
 58#endif
 59
 60	SDL_JoystickEventState(SDL_ENABLE);
 61	int nJoysticks = SDL_NumJoysticks();
 62	SDL_JoystickListInit(&context->joysticks, nJoysticks);
 63	if (nJoysticks > 0) {
 64		mSDLUpdateJoysticks(context);
 65		// Some OSes don't do hotplug detection
 66		if (!SDL_JoystickListSize(&context->joysticks)) {
 67			int i;
 68			for (i = 0; i < nJoysticks; ++i) {
 69				struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&context->joysticks);
 70				joystick->joystick = SDL_JoystickOpen(i);
 71				joystick->index = SDL_JoystickListSize(&context->joysticks) - 1;
 72#if SDL_VERSION_ATLEAST(2, 0, 0)
 73				joystick->id = SDL_JoystickInstanceID(joystick->joystick);
 74				joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
 75#else
 76				joystick->id = SDL_JoystickIndex(joystick->joystick);
 77#endif
 78			}
 79		}
 80	}
 81
 82	context->playersAttached = 0;
 83
 84	size_t i;
 85	for (i = 0; i < MAX_PLAYERS; ++i) {
 86		context->preferredJoysticks[i] = 0;
 87	}
 88
 89#if !SDL_VERSION_ATLEAST(2, 0, 0)
 90	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
 91#else
 92	context->screensaverSuspendDepth = 0;
 93#endif
 94	return true;
 95}
 96
 97void mSDLDeinitEvents(struct mSDLEvents* context) {
 98	size_t i;
 99	for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
100		struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
101#if SDL_VERSION_ATLEAST(2, 0, 0)
102		SDL_HapticClose(joystick->haptic);
103#endif
104		SDL_JoystickClose(joystick->joystick);
105	}
106	SDL_JoystickListDeinit(&context->joysticks);
107	SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
108}
109
110void mSDLEventsLoadConfig(struct mSDLEvents* context, const struct Configuration* config) {
111	context->preferredJoysticks[0] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 0);
112	context->preferredJoysticks[1] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 1);
113	context->preferredJoysticks[2] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 2);
114	context->preferredJoysticks[3] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 3);
115}
116
117void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
118#ifdef BUILD_PANDORA
119	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_PAGEDOWN, GBA_KEY_A);
120	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_END, GBA_KEY_B);
121	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RSHIFT, GBA_KEY_L);
122	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RCTRL, GBA_KEY_R);
123	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LALT, GBA_KEY_START);
124	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LCTRL, GBA_KEY_SELECT);
125	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
126	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
127	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
128	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
129#elif SDL_VERSION_ATLEAST(2, 0, 0)
130	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_X, GBA_KEY_A);
131	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_Z, GBA_KEY_B);
132	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_A, GBA_KEY_L);
133	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_S, GBA_KEY_R);
134	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RETURN, GBA_KEY_START);
135	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_BACKSPACE, GBA_KEY_SELECT);
136	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_UP, GBA_KEY_UP);
137	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_DOWN, GBA_KEY_DOWN);
138	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_LEFT, GBA_KEY_LEFT);
139	mInputBindKey(inputMap, SDL_BINDING_KEY, SDL_SCANCODE_RIGHT, GBA_KEY_RIGHT);
140#else
141	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
142	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
143	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
144	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
145	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
146	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
147	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
148	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
149	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
150	mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
151#endif
152
153	struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
154	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
155	description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
156	mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
157}
158
159bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
160	player->joystick = 0;
161
162	if (events->playersAttached >= MAX_PLAYERS) {
163		return false;
164	}
165
166#if SDL_VERSION_ATLEAST(2, 0, 0)
167	player->rumble.d.setRumble = _mSDLSetRumble;
168	CircleBufferInit(&player->rumble.history, RUMBLE_PWM);
169	player->rumble.level = 0;
170	player->rumble.p = player;
171#endif
172
173	player->rotation.d.readTiltX = _mSDLReadTiltX;
174	player->rotation.d.readTiltY = _mSDLReadTiltY;
175	player->rotation.d.readGyroZ = _mSDLReadGyroZ;
176	player->rotation.d.sample = _mSDLRotationSample;
177	player->rotation.axisX = 2;
178	player->rotation.axisY = 3;
179	player->rotation.gyroSensitivity = 2.2e9f;
180	player->rotation.gyroX = 0;
181	player->rotation.gyroY = 1;
182	player->rotation.zDelta = 0;
183	CircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
184	player->rotation.p = player;
185
186	player->playerId = events->playersAttached;
187	events->players[player->playerId] = player;
188	size_t firstUnclaimed = SIZE_MAX;
189	size_t index = SIZE_MAX;
190
191	size_t i;
192	for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
193		bool claimed = false;
194
195		int p;
196		for (p = 0; p < events->playersAttached; ++p) {
197			if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
198				claimed = true;
199				break;
200			}
201		}
202		if (claimed) {
203			continue;
204		}
205
206		if (firstUnclaimed == SIZE_MAX) {
207			firstUnclaimed = i;
208		}
209
210		const char* joystickName;
211#if SDL_VERSION_ATLEAST(2, 0, 0)
212		joystickName = SDL_JoystickName(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick);
213#else
214		joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
215#endif
216		if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
217			index = i;
218			break;
219		}
220	}
221
222	if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
223		index = firstUnclaimed;
224	}
225
226	if (index != SIZE_MAX) {
227		player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
228
229#if SDL_VERSION_ATLEAST(2, 0, 0)
230		if (player->joystick->haptic) {
231			SDL_HapticRumbleInit(player->joystick->haptic);
232		}
233#endif
234	}
235
236	++events->playersAttached;
237	return true;
238}
239
240void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
241	if (player != events->players[player->playerId]) {
242		return;
243	}
244	int i;
245	for (i = player->playerId; i < events->playersAttached; ++i) {
246		if (i + 1 < MAX_PLAYERS) {
247			events->players[i] = events->players[i + 1];
248		}
249		if (i < events->playersAttached - 1) {
250			events->players[i]->playerId = i;
251		}
252	}
253	--events->playersAttached;
254	CircleBufferDeinit(&player->rotation.zHistory);
255}
256
257void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
258	mInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
259	if (context->joystick) {
260		mInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
261#if SDL_VERSION_ATLEAST(2, 0, 0)
262		const char* name = SDL_JoystickName(context->joystick->joystick);
263#else
264		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
265#endif
266		mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
267
268		const char* value;
269		char* end;
270		int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
271		int axis;
272		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", name);
273		if (value) {
274			axis = strtol(value, &end, 0);
275			if (axis >= 0 && axis < numAxes && end && !*end) {
276				context->rotation.axisX = axis;
277			}
278		}
279		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", name);
280		if (value) {
281			axis = strtol(value, &end, 0);
282			if (axis >= 0 && axis < numAxes && end && !*end) {
283				context->rotation.axisY = axis;
284			}
285		}
286		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", name);
287		if (value) {
288			axis = strtol(value, &end, 0);
289			if (axis >= 0 && axis < numAxes && end && !*end) {
290				context->rotation.gyroX = axis;
291			}
292		}
293		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", name);
294		if (value) {
295			axis = strtol(value, &end, 0);
296			if (axis >= 0 && axis < numAxes && end && !*end) {
297				context->rotation.gyroY = axis;
298			}
299		}
300		value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", name);
301		if (value) {
302			float sensitivity = strtof_u(value, &end);
303			if (end && !*end) {
304				context->rotation.gyroSensitivity = sensitivity;
305			}
306		}
307	}
308}
309
310void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration* config) {
311	if (context->joystick) {
312#if SDL_VERSION_ATLEAST(2, 0, 0)
313		const char* name = SDL_JoystickName(context->joystick->joystick);
314#else
315		const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
316#endif
317		char value[12];
318		snprintf(value, sizeof(value), "%i", context->rotation.axisX);
319		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
320		snprintf(value, sizeof(value), "%i", context->rotation.axisY);
321		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", value, name);
322		snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
323		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", value, name);
324		snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
325		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", value, name);
326		snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
327		mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
328	}
329}
330
331void mSDLPlayerChangeJoystick(struct mSDLEvents* events, struct mSDLPlayer* player, size_t index) {
332	if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
333		return;
334	}
335	player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
336}
337
338void mSDLUpdateJoysticks(struct mSDLEvents* events) {
339	// Pump SDL joystick events without eating the rest of the events
340	SDL_JoystickUpdate();
341#if SDL_VERSION_ATLEAST(2, 0, 0)
342	SDL_Event event;
343	while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
344		if (event.type == SDL_JOYDEVICEADDED) {
345			struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
346			joystick->joystick = SDL_JoystickOpen(event.jdevice.which);
347			joystick->id = SDL_JoystickInstanceID(joystick->joystick);
348			joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
349#if SDL_VERSION_ATLEAST(2, 0, 0)
350			joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
351#endif
352		} else if (event.type == SDL_JOYDEVICEREMOVED) {
353			SDL_JoystickID ids[MAX_PLAYERS];
354			size_t i;
355			for (i = 0; (int) i < events->playersAttached; ++i) {
356				if (events->players[i]->joystick) {
357					ids[i] = events->players[i]->joystick->id;
358					events->players[i]->joystick = 0;
359				} else {
360					ids[i] = -1;
361				}
362			}
363			for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
364				struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
365				if (joystick->id == event.jdevice.which) {
366					SDL_JoystickListShift(&events->joysticks, i, 1);
367					continue;
368				}
369				SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
370				int p;
371				for (p = 0; p < events->playersAttached; ++p) {
372					if (joystick->id == ids[p]) {
373						events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
374					}
375				}
376				++i;
377			}
378		}
379	}
380#endif
381}
382
383static void _pauseAfterFrame(struct mCoreThread* context) {
384	context->frameCallback = 0;
385	mCoreThreadPauseFromThread(context);
386}
387
388static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
389	int key = -1;
390	if (!event->keysym.mod) {
391#if !defined(BUILD_PANDORA) && SDL_VERSION_ATLEAST(2, 0, 0)
392		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.scancode);
393#else
394		key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
395#endif
396	}
397	if (key != -1) {
398		if (event->type == SDL_KEYDOWN) {
399			context->core->addKeys(context->core, 1 << key);
400		} else {
401			context->core->clearKeys(context->core, 1 << key);
402		}
403		return;
404	}
405	if (event->keysym.sym == SDLK_TAB) {
406		context->sync.audioWait = event->type != SDL_KEYDOWN;
407		return;
408	}
409	if (event->type == SDL_KEYDOWN) {
410		switch (event->keysym.sym) {
411		case SDLK_F11:
412			if (context->core->debugger) {
413				mDebuggerEnter(context->core->debugger, DEBUGGER_ENTER_MANUAL, NULL);
414			}
415			return;
416#ifdef USE_PNG
417		case SDLK_F12:
418			mCoreTakeScreenshot(context->core);
419			return;
420#endif
421		case SDLK_BACKSLASH:
422			mCoreThreadPause(context);
423			context->frameCallback = _pauseAfterFrame;
424			mCoreThreadUnpause(context);
425			return;
426		case SDLK_BACKQUOTE:
427			// TODO: Put back rewind
428			return;
429#ifdef BUILD_PANDORA
430		case SDLK_ESCAPE:
431			mCoreThreadEnd(context);
432			return;
433#endif
434		default:
435			if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
436				switch (event->keysym.sym) {
437#if SDL_VERSION_ATLEAST(2, 0, 0)
438				case SDLK_f:
439					SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
440					sdlContext->fullscreen = !sdlContext->fullscreen;
441					sdlContext->windowUpdated = 1;
442					break;
443#endif
444				case SDLK_p:
445					mCoreThreadTogglePause(context);
446					break;
447				case SDLK_n:
448					mCoreThreadPause(context);
449					context->frameCallback = _pauseAfterFrame;
450					mCoreThreadUnpause(context);
451					break;
452				case SDLK_r:
453					mCoreThreadReset(context);
454					break;
455				default:
456					break;
457				}
458			}
459			if (event->keysym.mod & KMOD_SHIFT) {
460				switch (event->keysym.sym) {
461				case SDLK_F1:
462				case SDLK_F2:
463				case SDLK_F3:
464				case SDLK_F4:
465				case SDLK_F5:
466				case SDLK_F6:
467				case SDLK_F7:
468				case SDLK_F8:
469				case SDLK_F9:
470					mCoreThreadInterrupt(context);
471					mCoreSaveState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
472					mCoreThreadContinue(context);
473					break;
474				default:
475					break;
476				}
477			} else {
478				switch (event->keysym.sym) {
479				case SDLK_F1:
480				case SDLK_F2:
481				case SDLK_F3:
482				case SDLK_F4:
483				case SDLK_F5:
484				case SDLK_F6:
485				case SDLK_F7:
486				case SDLK_F8:
487				case SDLK_F9:
488					mCoreThreadInterrupt(context);
489					mCoreLoadState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT);
490					mCoreThreadContinue(context);
491					break;
492				default:
493					break;
494				}
495			}
496			return;
497		}
498	}
499}
500
501static void _mSDLHandleJoyButton(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
502	int key = 0;
503	key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
504	if (key == -1) {
505		return;
506	}
507
508	if (event->type == SDL_JOYBUTTONDOWN) {
509		core->addKeys(core, 1 << key);
510	} else {
511		core->clearKeys(core, 1 << key);
512	}
513}
514
515static void _mSDLHandleJoyAxis(struct mCore* core, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
516	int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
517	int newKeys = 0;
518	int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
519	if (key != -1) {
520		newKeys |= 1 << key;
521	}
522	clearKeys &= ~newKeys;
523	core->clearKeys(core, clearKeys);
524	core->addKeys(core, newKeys);
525
526}
527
528#if SDL_VERSION_ATLEAST(2, 0, 0)
529static void _mSDLHandleWindowEvent(struct mSDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
530	switch (event->event) {
531	case SDL_WINDOWEVENT_SIZE_CHANGED:
532		sdlContext->windowUpdated = 1;
533		break;
534	}
535}
536#endif
537
538void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const union SDL_Event* event) {
539	switch (event->type) {
540	case SDL_QUIT:
541		mCoreThreadEnd(context);
542		break;
543#if SDL_VERSION_ATLEAST(2, 0, 0)
544	case SDL_WINDOWEVENT:
545		_mSDLHandleWindowEvent(sdlContext, &event->window);
546		break;
547#endif
548	case SDL_KEYDOWN:
549	case SDL_KEYUP:
550		_mSDLHandleKeypress(context, sdlContext, &event->key);
551		break;
552	case SDL_JOYBUTTONDOWN:
553	case SDL_JOYBUTTONUP:
554		_mSDLHandleJoyButton(context->core, sdlContext, &event->jbutton);
555		break;
556	case SDL_JOYHATMOTION:
557		// TODO
558		break;
559	case SDL_JOYAXISMOTION:
560		_mSDLHandleJoyAxis(context->core, sdlContext, &event->jaxis);
561		break;
562	}
563}
564
565#if SDL_VERSION_ATLEAST(2, 0, 0)
566static void _mSDLSetRumble(struct mRumble* rumble, int enable) {
567	struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
568	if (!sdlRumble->p->joystick || !sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
569		return;
570	}
571	sdlRumble->level += enable;
572	if (CircleBufferSize(&sdlRumble->history) == RUMBLE_PWM) {
573		int8_t oldLevel;
574		CircleBufferRead8(&sdlRumble->history, &oldLevel);
575		sdlRumble->level -= oldLevel;
576	}
577	CircleBufferWrite8(&sdlRumble->history, enable);
578	if (sdlRumble->level) {
579		SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, sdlRumble->level / (float) RUMBLE_PWM, 20);
580	} else {
581		SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
582	}
583}
584#endif
585
586static int32_t _readTilt(struct mSDLPlayer* player, int axis) {
587	if (!player->joystick) {
588		return 0;
589	}
590	return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
591}
592
593static int32_t _mSDLReadTiltX(struct mRotationSource* source) {
594	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
595	return _readTilt(rotation->p, rotation->axisX);
596}
597
598static int32_t _mSDLReadTiltY(struct mRotationSource* source) {
599	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
600	return _readTilt(rotation->p, rotation->axisY);
601}
602
603static int32_t _mSDLReadGyroZ(struct mRotationSource* source) {
604	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
605	float z = rotation->zDelta;
606	return z * rotation->gyroSensitivity;
607}
608
609static void _mSDLRotationSample(struct mRotationSource* source) {
610	struct mSDLRotation* rotation = (struct mSDLRotation*) source;
611	SDL_JoystickUpdate();
612	if (!rotation->p->joystick) {
613		return;
614	}
615
616	int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
617	int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
618	union {
619		float f;
620		int32_t i;
621	} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
622	if (isnan(theta.f)) {
623		theta.f = 0.0f;
624	} else if (theta.f > M_PI) {
625		theta.f -= 2.0f * M_PI;
626	} else if (theta.f < -M_PI) {
627		theta.f += 2.0f * M_PI;
628	}
629	rotation->oldX = x;
630	rotation->oldY = y;
631
632	float oldZ = 0;
633	if (CircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
634		CircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
635	}
636	CircleBufferWrite32(&rotation->zHistory, theta.i);
637	rotation->zDelta += theta.f - oldZ;
638}
639
640#if SDL_VERSION_ATLEAST(2, 0, 0)
641void mSDLSuspendScreensaver(struct mSDLEvents* events) {
642	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
643		SDL_DisableScreenSaver();
644	}
645	++events->screensaverSuspendDepth;
646}
647
648void mSDLResumeScreensaver(struct mSDLEvents* events) {
649	--events->screensaverSuspendDepth;
650	if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
651		SDL_EnableScreenSaver();
652	}
653}
654
655void mSDLSetScreensaverSuspendable(struct mSDLEvents* events, bool suspendable) {
656	bool wasSuspendable = events->screensaverSuspendable;
657	events->screensaverSuspendable = suspendable;
658	if (events->screensaverSuspendDepth > 0) {
659		if (suspendable && !wasSuspendable) {
660			SDL_DisableScreenSaver();
661		} else if (!suspendable && wasSuspendable) {
662			SDL_EnableScreenSaver();
663		}
664	} else {
665		SDL_EnableScreenSaver();
666	}
667}
668#endif