src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2016 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QDesktopWidget>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QMimeData>
14#include <QPainter>
15#include <QStackedLayout>
16
17#ifdef USE_SQLITE3
18#include "ArchiveInspector.h"
19#include "library/LibraryController.h"
20#endif
21
22#include "AboutScreen.h"
23#include "CheatsView.h"
24#include "ConfigController.h"
25#include "DebuggerConsole.h"
26#include "DebuggerConsoleController.h"
27#include "Display.h"
28#include "GameController.h"
29#include "GBAApp.h"
30#include "GDBController.h"
31#include "GDBWindow.h"
32#include "GIFView.h"
33#include "IOViewer.h"
34#include "LoadSaveState.h"
35#include "LogView.h"
36#include "MultiplayerController.h"
37#include "MemoryView.h"
38#include "OverrideView.h"
39#include "ObjView.h"
40#include "PaletteView.h"
41#include "ROMInfo.h"
42#include "SensorView.h"
43#include "SettingsView.h"
44#include "ShaderSelector.h"
45#include "ShortcutController.h"
46#include "TileView.h"
47#include "VideoView.h"
48
49#include <mgba/core/version.h>
50#ifdef M_CORE_GB
51#include <mgba/internal/gb/gb.h>
52#include <mgba/internal/gb/video.h>
53#endif
54#ifdef M_CORE_GBA
55#include <mgba/internal/gba/gba.h>
56#include <mgba/internal/gba/video.h>
57#endif
58#include <mgba/feature/commandline.h>
59#include "feature/sqlite3/no-intro.h"
60#include <mgba-util/vfs.h>
61
62using namespace QGBA;
63
64Window::Window(ConfigController* config, int playerId, QWidget* parent)
65 : QMainWindow(parent)
66 , m_log(0)
67 , m_logView(new LogView(&m_log))
68 , m_stateWindow(nullptr)
69 , m_screenWidget(new WindowBackground())
70 , m_logo(":/res/mgba-1024.png")
71 , m_config(config)
72 , m_inputController(playerId, this)
73#ifdef USE_FFMPEG
74 , m_videoView(nullptr)
75#endif
76#ifdef USE_MAGICK
77 , m_gifView(nullptr)
78#endif
79#ifdef USE_GDB_STUB
80 , m_gdbController(nullptr)
81#endif
82#ifdef USE_DEBUGGERS
83 , m_console(nullptr)
84#endif
85 , m_mruMenu(nullptr)
86 , m_shortcutController(new ShortcutController(this))
87 , m_fullscreenOnStart(false)
88 , m_autoresume(false)
89 , m_wasOpened(false)
90{
91 setFocusPolicy(Qt::StrongFocus);
92 setAcceptDrops(true);
93 setAttribute(Qt::WA_DeleteOnClose);
94 m_controller = new GameController(this);
95 m_controller->setInputController(&m_inputController);
96 updateTitle();
97
98 m_display = Display::create(this);
99 m_shaderView = new ShaderSelector(m_display, m_config);
100
101 m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
102 m_logo = m_logo; // Free memory left over in old pixmap
103
104 m_screenWidget->setMinimumSize(m_display->minimumSize());
105 m_screenWidget->setSizePolicy(m_display->sizePolicy());
106 int i = 2;
107 QVariant multiplier = m_config->getOption("scaleMultiplier");
108 if (!multiplier.isNull()) {
109 m_savedScale = multiplier.toInt();
110 i = m_savedScale;
111 }
112#ifdef USE_SQLITE3
113 m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
114 ConfigOption* showLibrary = m_config->addOption("showLibrary");
115 showLibrary->connect([this](const QVariant& value) {
116 if (value.toBool()) {
117 if (m_controller->isLoaded()) {
118 m_screenWidget->layout()->addWidget(m_libraryView);
119 } else {
120 attachWidget(m_libraryView);
121 }
122 } else {
123 detachWidget(m_libraryView);
124 }
125 }, this);
126 m_config->updateOption("showLibrary");
127 ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
128 libraryStyle->connect([this](const QVariant& value) {
129 m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
130 }, this);
131 m_config->updateOption("libraryStyle");
132
133 connect(m_libraryView, &LibraryController::startGame, [this]() {
134 VFile* output = m_libraryView->selectedVFile();
135 if (output) {
136 QPair<QString, QString> path = m_libraryView->selectedPath();
137 m_controller->loadGame(output, path.second, path.first);
138 }
139 });
140#elif defined(M_CORE_GBA)
141 m_screenWidget->setSizeHint(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
142#endif
143 m_screenWidget->setPixmap(m_logo);
144 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
145 m_screenWidget->setLockIntegerScaling(false);
146 setCentralWidget(m_screenWidget);
147
148 connect(m_controller, &GameController::gameStarted, this, &Window::gameStarted);
149 connect(m_controller, &GameController::gameStarted, &m_inputController, &InputController::suspendScreensaver);
150 connect(m_controller, &GameController::gameStopped, m_display, &Display::stopDrawing);
151 connect(m_controller, &GameController::gameStopped, this, &Window::gameStopped);
152 connect(m_controller, &GameController::gameStopped, &m_inputController, &InputController::resumeScreensaver);
153 connect(m_controller, &GameController::stateLoaded, m_display, &Display::forceDraw);
154 connect(m_controller, &GameController::rewound, m_display, &Display::forceDraw);
155 connect(m_controller, &GameController::gamePaused, [this](mCoreThread* context) {
156 unsigned width, height;
157 context->core->desiredVideoDimensions(context->core, &width, &height);
158 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), width, height,
159 width * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
160 QPixmap pixmap;
161 pixmap.convertFromImage(currentImage);
162 m_screenWidget->setPixmap(pixmap);
163 m_screenWidget->setLockAspectRatio(width, height);
164 });
165 connect(m_controller, &GameController::gamePaused, m_display, &Display::pauseDrawing);
166#ifndef Q_OS_MAC
167 connect(m_controller, &GameController::gamePaused, menuBar(), &QWidget::show);
168 connect(m_controller, &GameController::gameUnpaused, [this]() {
169 if(isFullScreen()) {
170 menuBar()->hide();
171 }
172 });
173#endif
174 connect(m_controller, &GameController::gamePaused, &m_inputController, &InputController::resumeScreensaver);
175 connect(m_controller, &GameController::gameUnpaused, m_display, &Display::unpauseDrawing);
176 connect(m_controller, &GameController::gameUnpaused, &m_inputController, &InputController::suspendScreensaver);
177 connect(m_controller, &GameController::postLog, &m_log, &LogController::postLog);
178 connect(m_controller, &GameController::frameAvailable, this, &Window::recordFrame);
179 connect(m_controller, &GameController::frameAvailable, m_display, &Display::framePosted);
180 connect(m_controller, &GameController::gameCrashed, this, &Window::gameCrashed);
181 connect(m_controller, &GameController::gameFailed, this, &Window::gameFailed);
182 connect(m_controller, &GameController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
183 connect(m_controller, &GameController::statusPosted, m_display, &Display::showMessage);
184 connect(&m_log, &LogController::levelsSet, m_controller, &GameController::setLogLevel);
185 connect(&m_log, &LogController::levelsEnabled, m_controller, &GameController::enableLogLevel);
186 connect(&m_log, &LogController::levelsDisabled, m_controller, &GameController::disableLogLevel);
187 connect(this, &Window::startDrawing, m_display, &Display::startDrawing, Qt::QueuedConnection);
188 connect(this, &Window::shutdown, m_display, &Display::stopDrawing);
189 connect(this, &Window::shutdown, m_controller, &GameController::closeGame);
190 connect(this, &Window::shutdown, m_logView, &QWidget::hide);
191 connect(this, &Window::shutdown, m_shaderView, &QWidget::hide);
192 connect(this, &Window::audioBufferSamplesChanged, m_controller, &GameController::setAudioBufferSamples);
193 connect(this, &Window::sampleRateChanged, m_controller, &GameController::setAudioSampleRate);
194 connect(this, &Window::fpsTargetChanged, m_controller, &GameController::setFPSTarget);
195 connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
196 connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
197 connect(m_display, &Display::hideCursor, [this]() {
198 if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display) {
199 m_screenWidget->setCursor(Qt::BlankCursor);
200 }
201 });
202 connect(m_display, &Display::showCursor, [this]() {
203 m_screenWidget->unsetCursor();
204 });
205 connect(&m_inputController, &InputController::profileLoaded, m_shortcutController, &ShortcutController::loadProfile);
206
207 m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
208 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
209 m_focusCheck.setInterval(200);
210
211 m_shortcutController->setConfigController(m_config);
212 setupMenu(menuBar());
213}
214
215Window::~Window() {
216 delete m_logView;
217
218#ifdef USE_FFMPEG
219 delete m_videoView;
220#endif
221
222#ifdef USE_MAGICK
223 delete m_gifView;
224#endif
225
226#ifdef USE_SQLITE3
227 delete m_libraryView;
228#endif
229}
230
231void Window::argumentsPassed(mArguments* args) {
232 loadConfig();
233
234 if (args->patch) {
235 m_controller->loadPatch(args->patch);
236 }
237
238 if (args->fname) {
239 m_controller->loadGame(args->fname);
240 }
241
242#ifdef USE_GDB_STUB
243 if (args->debuggerType == DEBUGGER_GDB) {
244 if (!m_gdbController) {
245 m_gdbController = new GDBController(m_controller, this);
246 m_gdbController->listen();
247 }
248 }
249#endif
250}
251
252void Window::resizeFrame(const QSize& size) {
253 QSize newSize(size);
254#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
255 newSize /= m_screenWidget->devicePixelRatioF();
256#endif
257 m_screenWidget->setSizeHint(newSize);
258 newSize -= m_screenWidget->size();
259 newSize += this->size();
260 resize(newSize);
261}
262
263void Window::setConfig(ConfigController* config) {
264 m_config = config;
265}
266
267void Window::loadConfig() {
268 const mCoreOptions* opts = m_config->options();
269 reloadConfig();
270
271 // TODO: Move these to ConfigController
272 if (opts->fpsTarget) {
273 emit fpsTargetChanged(opts->fpsTarget);
274 }
275
276 if (opts->audioBuffers) {
277 emit audioBufferSamplesChanged(opts->audioBuffers);
278 }
279
280 if (opts->sampleRate) {
281 emit sampleRateChanged(opts->sampleRate);
282 }
283
284 if (opts->width && opts->height) {
285 resizeFrame(QSize(opts->width, opts->height));
286 }
287
288 if (opts->fullscreen) {
289 enterFullScreen();
290 }
291
292 if (opts->shader) {
293 struct VDir* shader = VDirOpen(opts->shader);
294 if (shader) {
295 m_display->setShaders(shader);
296 m_shaderView->refreshShaders();
297 shader->close(shader);
298 }
299 }
300
301 m_mruFiles = m_config->getMRU();
302 updateMRU();
303
304 m_inputController.setConfiguration(m_config);
305 m_controller->setUseBIOS(opts->useBios);
306}
307
308void Window::reloadConfig() {
309 const mCoreOptions* opts = m_config->options();
310
311 m_log.setLevels(opts->logLevel);
312
313 m_controller->setConfig(m_config->config());
314 m_display->lockAspectRatio(opts->lockAspectRatio);
315 m_display->filter(opts->resampleVideo);
316
317 m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
318}
319
320void Window::saveConfig() {
321 m_inputController.saveConfiguration();
322 m_config->write();
323}
324
325QString Window::getFilters() const {
326 QStringList filters;
327 QStringList formats;
328
329#ifdef M_CORE_GBA
330 QStringList gbaFormats{
331 "*.gba",
332#if defined(USE_LIBZIP) || defined(USE_ZLIB)
333 "*.zip",
334#endif
335#ifdef USE_LZMA
336 "*.7z",
337#endif
338 "*.agb",
339 "*.mb",
340 "*.rom",
341 "*.bin"};
342 formats.append(gbaFormats);
343 filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
344#endif
345
346#ifdef M_CORE_GB
347 QStringList gbFormats{
348 "*.gb",
349 "*.gbc",
350#if defined(USE_LIBZIP) || defined(USE_ZLIB)
351 "*.zip",
352#endif
353#ifdef USE_LZMA
354 "*.7z",
355#endif
356 "*.rom",
357 "*.bin"};
358 formats.append(gbFormats);
359 filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
360#endif
361
362 formats.removeDuplicates();
363 filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
364 filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
365 return filters.join(";;");
366}
367
368QString Window::getFiltersArchive() const {
369 QStringList filters;
370
371 QStringList formats{
372#if defined(USE_LIBZIP) || defined(USE_ZLIB)
373 "*.zip",
374#endif
375#ifdef USE_LZMA
376 "*.7z",
377#endif
378 };
379 filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
380 return filters.join(";;");
381}
382
383void Window::selectROM() {
384 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
385 if (!filename.isEmpty()) {
386 m_controller->loadGame(filename);
387 }
388}
389
390#ifdef USE_SQLITE3
391void Window::selectROMInArchive() {
392 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
393 if (filename.isEmpty()) {
394 return;
395 }
396 ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
397 connect(archiveInspector, &QDialog::accepted, [this, archiveInspector]() {
398 VFile* output = archiveInspector->selectedVFile();
399 QPair<QString, QString> path = archiveInspector->selectedPath();
400 if (output) {
401 m_controller->loadGame(output, path.second, path.first);
402 }
403 archiveInspector->close();
404 });
405 archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
406 archiveInspector->show();
407}
408
409void Window::addDirToLibrary() {
410 QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
411 if (filename.isEmpty()) {
412 return;
413 }
414 m_libraryView->addDirectory(filename);
415}
416#endif
417
418void Window::replaceROM() {
419 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
420 if (!filename.isEmpty()) {
421 m_controller->replaceGame(filename);
422 }
423}
424
425void Window::selectSave(bool temporary) {
426 QStringList formats{"*.sav"};
427 QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
428 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
429 if (!filename.isEmpty()) {
430 m_controller->loadSave(filename, temporary);
431 }
432}
433
434void Window::multiplayerChanged() {
435 int attached = 1;
436 MultiplayerController* multiplayer = m_controller->multiplayerController();
437 if (multiplayer) {
438 attached = multiplayer->attached();
439 }
440 if (m_controller->isLoaded()) {
441 for (QAction* action : m_nonMpActions) {
442 action->setDisabled(attached > 1);
443 }
444 }
445}
446
447void Window::selectPatch() {
448 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
449 if (!filename.isEmpty()) {
450 m_controller->loadPatch(filename);
451 }
452}
453
454void Window::openView(QWidget* widget) {
455 connect(this, &Window::shutdown, widget, &QWidget::close);
456 connect(m_controller, &GameController::gameStopped, widget, &QWidget::close);
457 widget->setAttribute(Qt::WA_DeleteOnClose);
458 widget->show();
459}
460
461void Window::importSharkport() {
462 QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
463 if (!filename.isEmpty()) {
464 m_controller->importSharkport(filename);
465 }
466}
467
468void Window::exportSharkport() {
469 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
470 if (!filename.isEmpty()) {
471 m_controller->exportSharkport(filename);
472 }
473}
474
475void Window::openSettingsWindow() {
476 SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController, m_shortcutController);
477 connect(settingsWindow, &SettingsView::biosLoaded, m_controller, &GameController::loadBIOS);
478 connect(settingsWindow, &SettingsView::audioDriverChanged, m_controller, &GameController::reloadAudioDriver);
479 connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::mustRestart);
480 connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
481 openView(settingsWindow);
482}
483
484void Window::openAboutScreen() {
485 AboutScreen* about = new AboutScreen();
486 openView(about);
487}
488
489void Window::startVideoLog() {
490 QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
491 if (!filename.isEmpty()) {
492 m_controller->startVideoLog(filename);
493 }
494}
495
496template <typename T, typename A>
497std::function<void()> Window::openTView(A arg) {
498 return [=]() {
499 T* view = new T(m_controller, arg);
500 openView(view);
501 };
502}
503
504template <typename T>
505std::function<void()> Window::openTView() {
506 return [=]() {
507 T* view = new T(m_controller);
508 openView(view);
509 };
510}
511
512#ifdef USE_FFMPEG
513void Window::openVideoWindow() {
514 if (!m_videoView) {
515 m_videoView = new VideoView();
516 connect(m_videoView, &VideoView::recordingStarted, m_controller, &GameController::setAVStream);
517 connect(m_videoView, &VideoView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
518 connect(m_controller, &GameController::gameStopped, m_videoView, &VideoView::stopRecording);
519 connect(m_controller, &GameController::gameStopped, m_videoView, &QWidget::close);
520 connect(m_controller, &GameController::gameStarted, [this]() {
521 m_videoView->setNativeResolution(m_controller->screenDimensions());
522 });
523 if (m_controller->isLoaded()) {
524 m_videoView->setNativeResolution(m_controller->screenDimensions());
525 }
526 connect(this, &Window::shutdown, m_videoView, &QWidget::close);
527 }
528 m_videoView->show();
529}
530#endif
531
532#ifdef USE_MAGICK
533void Window::openGIFWindow() {
534 if (!m_gifView) {
535 m_gifView = new GIFView();
536 connect(m_gifView, &GIFView::recordingStarted, m_controller, &GameController::setAVStream);
537 connect(m_gifView, &GIFView::recordingStopped, m_controller, &GameController::clearAVStream, Qt::DirectConnection);
538 connect(m_controller, &GameController::gameStopped, m_gifView, &GIFView::stopRecording);
539 connect(m_controller, &GameController::gameStopped, m_gifView, &QWidget::close);
540 connect(this, &Window::shutdown, m_gifView, &QWidget::close);
541 }
542 m_gifView->show();
543}
544#endif
545
546#ifdef USE_GDB_STUB
547void Window::gdbOpen() {
548 if (!m_gdbController) {
549 m_gdbController = new GDBController(m_controller, this);
550 }
551 GDBWindow* window = new GDBWindow(m_gdbController);
552 openView(window);
553}
554#endif
555
556#ifdef USE_DEBUGGERS
557void Window::consoleOpen() {
558 if (!m_console) {
559 m_console = new DebuggerConsoleController(m_controller, this);
560 }
561 DebuggerConsole* window = new DebuggerConsole(m_console);
562 openView(window);
563}
564#endif
565
566void Window::keyPressEvent(QKeyEvent* event) {
567 if (event->isAutoRepeat()) {
568 QWidget::keyPressEvent(event);
569 return;
570 }
571 GBAKey key = m_inputController.mapKeyboard(event->key());
572 if (key == GBA_KEY_NONE) {
573 QWidget::keyPressEvent(event);
574 return;
575 }
576 m_controller->keyPressed(key);
577 event->accept();
578}
579
580void Window::keyReleaseEvent(QKeyEvent* event) {
581 if (event->isAutoRepeat()) {
582 QWidget::keyReleaseEvent(event);
583 return;
584 }
585 GBAKey key = m_inputController.mapKeyboard(event->key());
586 if (key == GBA_KEY_NONE) {
587 QWidget::keyPressEvent(event);
588 return;
589 }
590 m_controller->keyReleased(key);
591 event->accept();
592}
593
594void Window::resizeEvent(QResizeEvent* event) {
595 if (!isFullScreen()) {
596 m_config->setOption("height", m_screenWidget->height());
597 m_config->setOption("width", m_screenWidget->width());
598 }
599
600 int factor = 0;
601 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
602 if (m_controller->isLoaded()) {
603 size = m_controller->screenDimensions();
604 }
605 if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
606 m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
607 factor = m_screenWidget->width() / size.width();
608 } else {
609 m_savedScale = 0;
610 }
611 for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
612 bool enableSignals = iter.value()->blockSignals(true);
613 iter.value()->setChecked(iter.key() == factor);
614 iter.value()->blockSignals(enableSignals);
615 }
616
617 m_config->setOption("fullscreen", isFullScreen());
618}
619
620void Window::showEvent(QShowEvent* event) {
621 if (m_wasOpened) {
622 return;
623 }
624 m_wasOpened = true;
625 resizeFrame(m_screenWidget->sizeHint());
626 QVariant windowPos = m_config->getQtOption("windowPos");
627 if (!windowPos.isNull()) {
628 move(windowPos.toPoint());
629 } else {
630 QRect rect = frameGeometry();
631 rect.moveCenter(QApplication::desktop()->availableGeometry().center());
632 move(rect.topLeft());
633 }
634 if (m_fullscreenOnStart) {
635 enterFullScreen();
636 m_fullscreenOnStart = false;
637 }
638}
639
640void Window::closeEvent(QCloseEvent* event) {
641 emit shutdown();
642 m_config->setQtOption("windowPos", pos());
643
644 if (m_savedScale > 0) {
645 m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
646 m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
647 }
648 saveConfig();
649 QMainWindow::closeEvent(event);
650}
651
652void Window::focusInEvent(QFocusEvent*) {
653 m_display->forceDraw();
654}
655
656void Window::focusOutEvent(QFocusEvent*) {
657 m_controller->setTurbo(false, false);
658 m_controller->stopRewinding();
659 m_controller->clearKeys();
660}
661
662void Window::dragEnterEvent(QDragEnterEvent* event) {
663 if (event->mimeData()->hasFormat("text/uri-list")) {
664 event->acceptProposedAction();
665 }
666}
667
668void Window::dropEvent(QDropEvent* event) {
669 QString uris = event->mimeData()->data("text/uri-list");
670 uris = uris.trimmed();
671 if (uris.contains("\n")) {
672 // Only one file please
673 return;
674 }
675 QUrl url(uris);
676 if (!url.isLocalFile()) {
677 // No remote loading
678 return;
679 }
680 event->accept();
681 m_controller->loadGame(url.toLocalFile());
682}
683
684void Window::mouseDoubleClickEvent(QMouseEvent* event) {
685 if (event->button() != Qt::LeftButton) {
686 return;
687 }
688 toggleFullScreen();
689}
690
691void Window::enterFullScreen() {
692 if (!isVisible()) {
693 m_fullscreenOnStart = true;
694 return;
695 }
696 if (isFullScreen()) {
697 return;
698 }
699 showFullScreen();
700#ifndef Q_OS_MAC
701 if (m_controller->isLoaded() && !m_controller->isPaused()) {
702 menuBar()->hide();
703 }
704#endif
705}
706
707void Window::exitFullScreen() {
708 if (!isFullScreen()) {
709 return;
710 }
711 m_screenWidget->unsetCursor();
712 menuBar()->show();
713 showNormal();
714}
715
716void Window::toggleFullScreen() {
717 if (isFullScreen()) {
718 exitFullScreen();
719 } else {
720 enterFullScreen();
721 }
722}
723
724void Window::gameStarted(mCoreThread* context, const QString& fname) {
725 MutexLock(&context->stateMutex);
726 if (context->state < THREAD_EXITING) {
727 emit startDrawing(context);
728 } else {
729 MutexUnlock(&context->stateMutex);
730 return;
731 }
732 MutexUnlock(&context->stateMutex);
733 for (QAction* action : m_gameActions) {
734 action->setDisabled(false);
735 }
736#ifdef M_CORE_GBA
737 for (QAction* action : m_gbaActions) {
738 action->setDisabled(context->core->platform(context->core) != PLATFORM_GBA);
739 }
740#endif
741 multiplayerChanged();
742 if (!fname.isEmpty()) {
743 setWindowFilePath(fname);
744 appendMRU(fname);
745 }
746 updateTitle();
747 unsigned width, height;
748 context->core->desiredVideoDimensions(context->core, &width, &height);
749 m_display->setMinimumSize(width, height);
750 m_screenWidget->setMinimumSize(m_display->minimumSize());
751 m_config->updateOption("lockIntegerScaling");
752 if (m_savedScale > 0) {
753 resizeFrame(QSize(width, height) * m_savedScale);
754 }
755 attachWidget(m_display);
756
757#ifndef Q_OS_MAC
758 if (isFullScreen()) {
759 menuBar()->hide();
760 }
761#endif
762
763 m_hitUnimplementedBiosCall = false;
764 m_fpsTimer.start();
765 m_focusCheck.start();
766
767 m_controller->threadInterrupt();
768 if (m_controller->isLoaded()) {
769 mCore* core = m_controller->thread()->core;
770 const mCoreChannelInfo* videoLayers;
771 const mCoreChannelInfo* audioChannels;
772 size_t nVideo = core->listVideoLayers(core, &videoLayers);
773 size_t nAudio = core->listAudioChannels(core, &audioChannels);
774
775 if (nVideo) {
776 for (size_t i = 0; i < nVideo; ++i) {
777 QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
778 action->setCheckable(true);
779 action->setChecked(true);
780 connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
781 m_controller->setVideoLayerEnabled(videoLayers[i].id, enable);
782 });
783 m_videoLayers->addAction(action);
784 }
785 }
786 if (nAudio) {
787 for (size_t i = 0; i < nAudio; ++i) {
788 QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
789 action->setCheckable(true);
790 action->setChecked(true);
791 connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
792 m_controller->setAudioChannelEnabled(audioChannels[i].id, enable);
793 });
794 m_audioChannels->addAction(action);
795 }
796 }
797 }
798 m_controller->threadContinue();
799}
800
801void Window::gameStopped() {
802#ifdef M_CORE_GBA
803 for (QAction* action : m_gbaActions) {
804 action->setDisabled(false);
805 }
806#endif
807 for (QAction* action : m_gameActions) {
808 action->setDisabled(true);
809 }
810 setWindowFilePath(QString());
811 updateTitle();
812 detachWidget(m_display);
813 m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
814 m_screenWidget->setLockIntegerScaling(false);
815 m_screenWidget->setPixmap(m_logo);
816 m_screenWidget->unsetCursor();
817#ifdef M_CORE_GB
818 m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
819#elif defined(M_CORE_GBA)
820 m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
821#endif
822 m_screenWidget->setMinimumSize(m_display->minimumSize());
823
824 m_videoLayers->clear();
825 m_audioChannels->clear();
826
827 m_fpsTimer.stop();
828 m_focusCheck.stop();
829}
830
831void Window::gameCrashed(const QString& errorMessage) {
832 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
833 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
834 QMessageBox::Ok, this, Qt::Sheet);
835 crash->setAttribute(Qt::WA_DeleteOnClose);
836 crash->show();
837}
838
839void Window::gameFailed() {
840 QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
841 tr("Could not load game. Are you sure it's in the correct format?"),
842 QMessageBox::Ok, this, Qt::Sheet);
843 fail->setAttribute(Qt::WA_DeleteOnClose);
844 fail->show();
845}
846
847void Window::unimplementedBiosCall(int call) {
848 if (m_hitUnimplementedBiosCall) {
849 return;
850 }
851 m_hitUnimplementedBiosCall = true;
852
853 QMessageBox* fail = new QMessageBox(
854 QMessageBox::Warning, tr("Unimplemented BIOS call"),
855 tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
856 QMessageBox::Ok, this, Qt::Sheet);
857 fail->setAttribute(Qt::WA_DeleteOnClose);
858 fail->show();
859}
860
861void Window::tryMakePortable() {
862 QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
863 tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
864 QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
865 confirm->setAttribute(Qt::WA_DeleteOnClose);
866 connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
867 confirm->show();
868}
869
870void Window::mustRestart() {
871 QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
872 tr("Some changes will not take effect until the emulator is restarted."),
873 QMessageBox::Ok, this, Qt::Sheet);
874 dialog->setAttribute(Qt::WA_DeleteOnClose);
875 dialog->show();
876}
877
878void Window::recordFrame() {
879 m_frameList.append(QDateTime::currentDateTime());
880 while (m_frameList.count() > FRAME_LIST_SIZE) {
881 m_frameList.removeFirst();
882 }
883}
884
885void Window::showFPS() {
886 if (m_frameList.isEmpty()) {
887 updateTitle();
888 return;
889 }
890 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
891 float fps = (m_frameList.count() - 1) * 10000.f / interval;
892 fps = round(fps) / 10.f;
893 updateTitle(fps);
894}
895
896void Window::updateTitle(float fps) {
897 QString title;
898
899 m_controller->threadInterrupt();
900 if (m_controller->isLoaded()) {
901 const NoIntroDB* db = GBAApp::app()->gameDB();
902 NoIntroGame game{};
903 uint32_t crc32 = 0;
904 m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
905
906 char gameTitle[17] = { '\0' };
907 mCore* core = m_controller->thread()->core;
908 core->getGameTitle(core, gameTitle);
909 title = gameTitle;
910
911#ifdef USE_SQLITE3
912 if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
913 title = QLatin1String(game.name);
914 }
915#endif
916 }
917 MultiplayerController* multiplayer = m_controller->multiplayerController();
918 if (multiplayer && multiplayer->attached() > 1) {
919 title += tr(" - Player %1 of %2").arg(multiplayer->playerId(m_controller) + 1).arg(multiplayer->attached());
920 for (QAction* action : m_nonMpActions) {
921 action->setDisabled(true);
922 }
923 } else if (m_controller->isLoaded()) {
924 for (QAction* action : m_nonMpActions) {
925 action->setDisabled(false);
926 }
927 }
928 m_controller->threadContinue();
929 if (title.isNull()) {
930 setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
931 } else if (fps < 0) {
932 setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
933 } else {
934 setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
935 }
936}
937
938void Window::openStateWindow(LoadSave ls) {
939 if (m_stateWindow) {
940 return;
941 }
942 MultiplayerController* multiplayer = m_controller->multiplayerController();
943 if (multiplayer && multiplayer->attached() > 1) {
944 return;
945 }
946 bool wasPaused = m_controller->isPaused();
947 m_stateWindow = new LoadSaveState(m_controller);
948 connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
949 connect(m_controller, &GameController::gameStopped, m_stateWindow, &QWidget::close);
950 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
951 detachWidget(m_stateWindow);
952 m_stateWindow = nullptr;
953 QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
954 });
955 if (!wasPaused) {
956 m_controller->setPaused(true);
957 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
958 }
959 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
960 m_stateWindow->setMode(ls);
961 attachWidget(m_stateWindow);
962}
963
964void Window::setupMenu(QMenuBar* menubar) {
965 menubar->clear();
966 QMenu* fileMenu = menubar->addMenu(tr("&File"));
967 m_shortcutController->addMenu(fileMenu);
968 installEventFilter(m_shortcutController);
969 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
970 "loadROM");
971#ifdef USE_SQLITE3
972 addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
973 "loadROMInArchive");
974 addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
975 "addDirToLibrary");
976#endif
977
978 QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
979 connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
980 m_gameActions.append(loadTemporarySave);
981 addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
982
983 addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
984
985 QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
986 connect(bootBIOS, &QAction::triggered, [this]() {
987 m_controller->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios"));
988 m_controller->bootBIOS();
989 });
990 addControlledAction(fileMenu, bootBIOS, "bootBIOS");
991
992 addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
993
994 QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
995 connect(romInfo, &QAction::triggered, openTView<ROMInfo>());
996 m_gameActions.append(romInfo);
997 addControlledAction(fileMenu, romInfo, "romInfo");
998
999 m_mruMenu = fileMenu->addMenu(tr("Recent"));
1000
1001 fileMenu->addSeparator();
1002
1003 addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1004
1005 fileMenu->addSeparator();
1006
1007 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1008 loadState->setShortcut(tr("F10"));
1009 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1010 m_gameActions.append(loadState);
1011 m_nonMpActions.append(loadState);
1012 addControlledAction(fileMenu, loadState, "loadState");
1013
1014 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1015 saveState->setShortcut(tr("Shift+F10"));
1016 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1017 m_gameActions.append(saveState);
1018 m_nonMpActions.append(saveState);
1019 addControlledAction(fileMenu, saveState, "saveState");
1020
1021 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1022 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1023 m_shortcutController->addMenu(quickLoadMenu);
1024 m_shortcutController->addMenu(quickSaveMenu);
1025
1026 QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1027 connect(quickLoad, &QAction::triggered, m_controller, &GameController::loadState);
1028 m_gameActions.append(quickLoad);
1029 m_nonMpActions.append(quickLoad);
1030 addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1031
1032 QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1033 connect(quickSave, &QAction::triggered, m_controller, &GameController::saveState);
1034 m_gameActions.append(quickSave);
1035 m_nonMpActions.append(quickSave);
1036 addControlledAction(quickSaveMenu, quickSave, "quickSave");
1037
1038 quickLoadMenu->addSeparator();
1039 quickSaveMenu->addSeparator();
1040
1041 QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1042 undoLoadState->setShortcut(tr("F11"));
1043 connect(undoLoadState, &QAction::triggered, m_controller, &GameController::loadBackupState);
1044 m_gameActions.append(undoLoadState);
1045 m_nonMpActions.append(undoLoadState);
1046 addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1047
1048 QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1049 undoSaveState->setShortcut(tr("Shift+F11"));
1050 connect(undoSaveState, &QAction::triggered, m_controller, &GameController::saveBackupState);
1051 m_gameActions.append(undoSaveState);
1052 m_nonMpActions.append(undoSaveState);
1053 addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1054
1055 quickLoadMenu->addSeparator();
1056 quickSaveMenu->addSeparator();
1057
1058 int i;
1059 for (i = 1; i < 10; ++i) {
1060 quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1061 quickLoad->setShortcut(tr("F%1").arg(i));
1062 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
1063 m_gameActions.append(quickLoad);
1064 m_nonMpActions.append(quickLoad);
1065 addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1066
1067 quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1068 quickSave->setShortcut(tr("Shift+F%1").arg(i));
1069 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
1070 m_gameActions.append(quickSave);
1071 m_nonMpActions.append(quickSave);
1072 addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1073 }
1074
1075#ifdef M_CORE_GBA
1076 fileMenu->addSeparator();
1077 QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1078 connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1079 m_gameActions.append(importShark);
1080 m_gbaActions.append(importShark);
1081 addControlledAction(fileMenu, importShark, "importShark");
1082
1083 QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1084 connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1085 m_gameActions.append(exportShark);
1086 m_gbaActions.append(exportShark);
1087 addControlledAction(fileMenu, exportShark, "exportShark");
1088#endif
1089
1090 fileMenu->addSeparator();
1091 m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1092 connect(m_multiWindow, &QAction::triggered, [this]() {
1093 GBAApp::app()->newWindow();
1094 });
1095 addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1096
1097#ifndef Q_OS_MAC
1098 fileMenu->addSeparator();
1099#endif
1100
1101 QAction* about = new QAction(tr("About"), fileMenu);
1102 connect(about, &QAction::triggered, this, &Window::openAboutScreen);
1103 fileMenu->addAction(about);
1104
1105#ifndef Q_OS_MAC
1106 addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1107#endif
1108
1109 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1110 m_shortcutController->addMenu(emulationMenu);
1111 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1112 reset->setShortcut(tr("Ctrl+R"));
1113 connect(reset, &QAction::triggered, m_controller, &GameController::reset);
1114 m_gameActions.append(reset);
1115 addControlledAction(emulationMenu, reset, "reset");
1116
1117 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1118 connect(shutdown, &QAction::triggered, m_controller, &GameController::closeGame);
1119 m_gameActions.append(shutdown);
1120 addControlledAction(emulationMenu, shutdown, "shutdown");
1121
1122#ifdef M_CORE_GBA
1123 QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1124 connect(yank, &QAction::triggered, m_controller, &GameController::yankPak);
1125 m_gameActions.append(yank);
1126 m_gbaActions.append(yank);
1127 addControlledAction(emulationMenu, yank, "yank");
1128#endif
1129 emulationMenu->addSeparator();
1130
1131 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1132 pause->setChecked(false);
1133 pause->setCheckable(true);
1134 pause->setShortcut(tr("Ctrl+P"));
1135 connect(pause, &QAction::triggered, m_controller, &GameController::setPaused);
1136 connect(m_controller, &GameController::gamePaused, [this, pause]() {
1137 pause->setChecked(true);
1138 });
1139 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
1140 m_gameActions.append(pause);
1141 addControlledAction(emulationMenu, pause, "pause");
1142
1143 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1144 frameAdvance->setShortcut(tr("Ctrl+N"));
1145 connect(frameAdvance, &QAction::triggered, m_controller, &GameController::frameAdvance);
1146 m_gameActions.append(frameAdvance);
1147 addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1148
1149 emulationMenu->addSeparator();
1150
1151 m_shortcutController->addFunctions(emulationMenu, [this]() {
1152 m_controller->setTurbo(true, false);
1153 }, [this]() {
1154 m_controller->setTurbo(false, false);
1155 }, QKeySequence(Qt::Key_Tab), tr("Fast forward (held)"), "holdFastForward");
1156
1157 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1158 turbo->setCheckable(true);
1159 turbo->setChecked(false);
1160 turbo->setShortcut(tr("Shift+Tab"));
1161 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
1162 addControlledAction(emulationMenu, turbo, "fastForward");
1163
1164 QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1165 ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1166 ffspeed->connect([this](const QVariant& value) {
1167 m_controller->setTurboSpeed(value.toFloat());
1168 }, this);
1169 ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1170 ffspeed->setValue(QVariant(-1.0f));
1171 ffspeedMenu->addSeparator();
1172 for (i = 2; i < 11; ++i) {
1173 ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1174 }
1175 m_config->updateOption("fastForwardRatio");
1176
1177 m_shortcutController->addFunctions(emulationMenu, [this]() {
1178 m_controller->startRewinding();
1179 }, [this]() {
1180 m_controller->stopRewinding();
1181 }, QKeySequence("`"), tr("Rewind (held)"), "holdRewind");
1182
1183 QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1184 rewind->setShortcut(tr("~"));
1185 connect(rewind, &QAction::triggered, m_controller, &GameController::rewind);
1186 m_gameActions.append(rewind);
1187 m_nonMpActions.append(rewind);
1188 addControlledAction(emulationMenu, rewind, "rewind");
1189
1190 QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1191 frameRewind->setShortcut(tr("Ctrl+B"));
1192 connect(frameRewind, &QAction::triggered, [this] () {
1193 m_controller->rewind(1);
1194 });
1195 m_gameActions.append(frameRewind);
1196 m_nonMpActions.append(frameRewind);
1197 addControlledAction(emulationMenu, frameRewind, "frameRewind");
1198
1199 ConfigOption* videoSync = m_config->addOption("videoSync");
1200 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1201 videoSync->connect([this](const QVariant& value) {
1202 m_controller->setVideoSync(value.toBool());
1203 }, this);
1204 m_config->updateOption("videoSync");
1205
1206 ConfigOption* audioSync = m_config->addOption("audioSync");
1207 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1208 audioSync->connect([this](const QVariant& value) {
1209 m_controller->setAudioSync(value.toBool());
1210 }, this);
1211 m_config->updateOption("audioSync");
1212
1213 emulationMenu->addSeparator();
1214
1215 QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1216 m_shortcutController->addMenu(solarMenu);
1217 QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1218 connect(solarIncrease, &QAction::triggered, m_controller, &GameController::increaseLuminanceLevel);
1219 addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1220
1221 QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1222 connect(solarDecrease, &QAction::triggered, m_controller, &GameController::decreaseLuminanceLevel);
1223 addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1224
1225 QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1226 connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
1227 addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1228
1229 QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1230 connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
1231 addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1232
1233 solarMenu->addSeparator();
1234 for (int i = 0; i <= 10; ++i) {
1235 QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1236 connect(setSolar, &QAction::triggered, [this, i]() {
1237 m_controller->setLuminanceLevel(i);
1238 });
1239 addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1240 }
1241
1242 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1243 m_shortcutController->addMenu(avMenu);
1244 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1245 m_shortcutController->addMenu(frameMenu, avMenu);
1246 for (int i = 1; i <= 6; ++i) {
1247 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1248 setSize->setCheckable(true);
1249 if (m_savedScale == i) {
1250 setSize->setChecked(true);
1251 }
1252 connect(setSize, &QAction::triggered, [this, i, setSize]() {
1253 showNormal();
1254 QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1255 if (m_controller->isLoaded()) {
1256 size = m_controller->screenDimensions();
1257 }
1258 size *= i;
1259 m_savedScale = i;
1260 m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1261 resizeFrame(size);
1262 bool enableSignals = setSize->blockSignals(true);
1263 setSize->setChecked(true);
1264 setSize->blockSignals(enableSignals);
1265 });
1266 m_frameSizes[i] = setSize;
1267 addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1268 }
1269 QKeySequence fullscreenKeys;
1270#ifdef Q_OS_WIN
1271 fullscreenKeys = QKeySequence("Alt+Return");
1272#else
1273 fullscreenKeys = QKeySequence("Ctrl+F");
1274#endif
1275 addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1276
1277 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1278 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1279 lockAspectRatio->connect([this](const QVariant& value) {
1280 m_display->lockAspectRatio(value.toBool());
1281 }, this);
1282 m_config->updateOption("lockAspectRatio");
1283
1284 ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1285 lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1286 lockIntegerScaling->connect([this](const QVariant& value) {
1287 m_display->lockIntegerScaling(value.toBool());
1288 if (m_controller->isLoaded()) {
1289 m_screenWidget->setLockIntegerScaling(value.toBool());
1290 }
1291 }, this);
1292 m_config->updateOption("lockIntegerScaling");
1293
1294 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1295 resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1296 resampleVideo->connect([this](const QVariant& value) {
1297 m_display->filter(value.toBool());
1298 }, this);
1299 m_config->updateOption("resampleVideo");
1300
1301 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1302 ConfigOption* skip = m_config->addOption("frameskip");
1303 skip->connect([this](const QVariant& value) {
1304 reloadConfig();
1305 }, this);
1306 for (int i = 0; i <= 10; ++i) {
1307 skip->addValue(QString::number(i), i, skipMenu);
1308 }
1309 m_config->updateOption("frameskip");
1310
1311 QAction* shaderView = new QAction(tr("Shader options..."), avMenu);
1312 connect(shaderView, &QAction::triggered, m_shaderView, &QWidget::show);
1313 if (!m_display->supportsShaders()) {
1314 shaderView->setEnabled(false);
1315 }
1316 addControlledAction(avMenu, shaderView, "shaderSelector");
1317
1318 avMenu->addSeparator();
1319
1320 ConfigOption* mute = m_config->addOption("mute");
1321 QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1322 mute->connect([this](const QVariant& value) {
1323 reloadConfig();
1324 }, this);
1325 m_config->updateOption("mute");
1326 addControlledAction(avMenu, muteAction, "mute");
1327
1328 QMenu* target = avMenu->addMenu(tr("FPS target"));
1329 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1330 fpsTargetOption->connect([this](const QVariant& value) {
1331 emit fpsTargetChanged(value.toFloat());
1332 }, this);
1333 fpsTargetOption->addValue(tr("15"), 15, target);
1334 fpsTargetOption->addValue(tr("30"), 30, target);
1335 fpsTargetOption->addValue(tr("45"), 45, target);
1336 fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1337 fpsTargetOption->addValue(tr("60"), 60, target);
1338 fpsTargetOption->addValue(tr("90"), 90, target);
1339 fpsTargetOption->addValue(tr("120"), 120, target);
1340 fpsTargetOption->addValue(tr("240"), 240, target);
1341 m_config->updateOption("fpsTarget");
1342
1343#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
1344 avMenu->addSeparator();
1345#endif
1346
1347#ifdef USE_PNG
1348 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1349 screenshot->setShortcut(tr("F12"));
1350 connect(screenshot, &QAction::triggered, m_controller, &GameController::screenshot);
1351 m_gameActions.append(screenshot);
1352 addControlledAction(avMenu, screenshot, "screenshot");
1353#endif
1354
1355#ifdef USE_FFMPEG
1356 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1357 connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1358 addControlledAction(avMenu, recordOutput, "recordOutput");
1359 m_gameActions.append(recordOutput);
1360#endif
1361
1362#ifdef USE_MAGICK
1363 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1364 connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1365 addControlledAction(avMenu, recordGIF, "recordGIF");
1366#endif
1367
1368 QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1369 connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1370 addControlledAction(avMenu, recordVL, "recordVL");
1371 m_gameActions.append(recordVL);
1372
1373 QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1374 connect(stopVL, &QAction::triggered, m_controller, &GameController::endVideoLog);
1375 addControlledAction(avMenu, stopVL, "stopVL");
1376 m_gameActions.append(stopVL);
1377
1378 avMenu->addSeparator();
1379 m_videoLayers = avMenu->addMenu(tr("Video layers"));
1380 m_shortcutController->addMenu(m_videoLayers, avMenu);
1381
1382 m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1383 m_shortcutController->addMenu(m_audioChannels, avMenu);
1384
1385 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1386 m_shortcutController->addMenu(toolsMenu);
1387 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1388 connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1389 addControlledAction(toolsMenu, viewLogs, "viewLogs");
1390
1391 QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1392 connect(overrides, &QAction::triggered, openTView<OverrideView, ConfigController*>(m_config));
1393 addControlledAction(toolsMenu, overrides, "overrideWindow");
1394
1395 QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1396 connect(sensors, &QAction::triggered, openTView<SensorView, InputController*>(&m_inputController));
1397 addControlledAction(toolsMenu, sensors, "sensorWindow");
1398
1399 QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1400 connect(cheats, &QAction::triggered, openTView<CheatsView>());
1401 m_gameActions.append(cheats);
1402 addControlledAction(toolsMenu, cheats, "cheatsWindow");
1403
1404 toolsMenu->addSeparator();
1405 addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1406 "settings");
1407
1408 toolsMenu->addSeparator();
1409
1410#ifdef USE_DEBUGGERS
1411 QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1412 connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1413 addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1414#endif
1415
1416#ifdef USE_GDB_STUB
1417 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1418 connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1419 m_gbaActions.append(gdbWindow);
1420 addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1421#endif
1422 toolsMenu->addSeparator();
1423
1424 QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1425 connect(paletteView, &QAction::triggered, openTView<PaletteView>());
1426 m_gameActions.append(paletteView);
1427 addControlledAction(toolsMenu, paletteView, "paletteWindow");
1428
1429 QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1430 connect(objView, &QAction::triggered, openTView<ObjView>());
1431 m_gameActions.append(objView);
1432 addControlledAction(toolsMenu, objView, "spriteWindow");
1433
1434 QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1435 connect(tileView, &QAction::triggered, openTView<TileView>());
1436 m_gameActions.append(tileView);
1437 addControlledAction(toolsMenu, tileView, "tileWindow");
1438
1439 QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1440 connect(memoryView, &QAction::triggered, openTView<MemoryView>());
1441 m_gameActions.append(memoryView);
1442 addControlledAction(toolsMenu, memoryView, "memoryView");
1443
1444#ifdef M_CORE_GBA
1445 QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1446 connect(ioViewer, &QAction::triggered, openTView<IOViewer>());
1447 m_gameActions.append(ioViewer);
1448 m_gbaActions.append(ioViewer);
1449 addControlledAction(toolsMenu, ioViewer, "ioViewer");
1450#endif
1451
1452 ConfigOption* skipBios = m_config->addOption("skipBios");
1453 skipBios->connect([this](const QVariant& value) {
1454 reloadConfig();
1455 }, this);
1456
1457 ConfigOption* useBios = m_config->addOption("useBios");
1458 useBios->connect([this](const QVariant& value) {
1459 m_controller->setUseBIOS(value.toBool());
1460 }, this);
1461
1462 ConfigOption* buffers = m_config->addOption("audioBuffers");
1463 buffers->connect([this](const QVariant& value) {
1464 emit audioBufferSamplesChanged(value.toInt());
1465 }, this);
1466
1467 ConfigOption* sampleRate = m_config->addOption("sampleRate");
1468 sampleRate->connect([this](const QVariant& value) {
1469 emit sampleRateChanged(value.toUInt());
1470 }, this);
1471
1472 ConfigOption* volume = m_config->addOption("volume");
1473 volume->connect([this](const QVariant& value) {
1474 reloadConfig();
1475 }, this);
1476
1477 ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1478 rewindEnable->connect([this](const QVariant& value) {
1479 m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindSave").toInt());
1480 }, this);
1481
1482 ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1483 rewindBufferCapacity->connect([this](const QVariant& value) {
1484 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindSave").toInt());
1485 }, this);
1486
1487 ConfigOption* rewindSave = m_config->addOption("rewindSave");
1488 rewindBufferCapacity->connect([this](const QVariant& value) {
1489 m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toBool());
1490 }, this);
1491
1492 ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1493 allowOpposingDirections->connect([this](const QVariant& value) {
1494 m_inputController.setAllowOpposing(value.toBool());
1495 }, this);
1496
1497 ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1498 saveStateExtdata->connect([this](const QVariant& value) {
1499 m_controller->setSaveStateExtdata(value.toInt());
1500 }, this);
1501 m_config->updateOption("saveStateExtdata");
1502
1503 ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1504 loadStateExtdata->connect([this](const QVariant& value) {
1505 m_controller->setLoadStateExtdata(value.toInt());
1506 }, this);
1507 m_config->updateOption("loadStateExtdata");
1508
1509 ConfigOption* preload = m_config->addOption("preload");
1510 preload->connect([this](const QVariant& value) {
1511 m_controller->setPreload(value.toBool());
1512 }, this);
1513 m_config->updateOption("preload");
1514
1515 QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1516 connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1517 exitFullScreen->setShortcut(QKeySequence("Esc"));
1518 addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1519
1520 QMenu* autofireMenu = new QMenu(tr("Autofire"), this);
1521 m_shortcutController->addMenu(autofireMenu);
1522
1523 m_shortcutController->addFunctions(autofireMenu, [this]() {
1524 m_controller->setAutofire(GBA_KEY_A, true);
1525 }, [this]() {
1526 m_controller->setAutofire(GBA_KEY_A, false);
1527 }, QKeySequence(), tr("Autofire A"), "autofireA");
1528
1529 m_shortcutController->addFunctions(autofireMenu, [this]() {
1530 m_controller->setAutofire(GBA_KEY_B, true);
1531 }, [this]() {
1532 m_controller->setAutofire(GBA_KEY_B, false);
1533 }, QKeySequence(), tr("Autofire B"), "autofireB");
1534
1535 m_shortcutController->addFunctions(autofireMenu, [this]() {
1536 m_controller->setAutofire(GBA_KEY_L, true);
1537 }, [this]() {
1538 m_controller->setAutofire(GBA_KEY_L, false);
1539 }, QKeySequence(), tr("Autofire L"), "autofireL");
1540
1541 m_shortcutController->addFunctions(autofireMenu, [this]() {
1542 m_controller->setAutofire(GBA_KEY_R, true);
1543 }, [this]() {
1544 m_controller->setAutofire(GBA_KEY_R, false);
1545 }, QKeySequence(), tr("Autofire R"), "autofireR");
1546
1547 m_shortcutController->addFunctions(autofireMenu, [this]() {
1548 m_controller->setAutofire(GBA_KEY_START, true);
1549 }, [this]() {
1550 m_controller->setAutofire(GBA_KEY_START, false);
1551 }, QKeySequence(), tr("Autofire Start"), "autofireStart");
1552
1553 m_shortcutController->addFunctions(autofireMenu, [this]() {
1554 m_controller->setAutofire(GBA_KEY_SELECT, true);
1555 }, [this]() {
1556 m_controller->setAutofire(GBA_KEY_SELECT, false);
1557 }, QKeySequence(), tr("Autofire Select"), "autofireSelect");
1558
1559 m_shortcutController->addFunctions(autofireMenu, [this]() {
1560 m_controller->setAutofire(GBA_KEY_UP, true);
1561 }, [this]() {
1562 m_controller->setAutofire(GBA_KEY_UP, false);
1563 }, QKeySequence(), tr("Autofire Up"), "autofireUp");
1564
1565 m_shortcutController->addFunctions(autofireMenu, [this]() {
1566 m_controller->setAutofire(GBA_KEY_RIGHT, true);
1567 }, [this]() {
1568 m_controller->setAutofire(GBA_KEY_RIGHT, false);
1569 }, QKeySequence(), tr("Autofire Right"), "autofireRight");
1570
1571 m_shortcutController->addFunctions(autofireMenu, [this]() {
1572 m_controller->setAutofire(GBA_KEY_DOWN, true);
1573 }, [this]() {
1574 m_controller->setAutofire(GBA_KEY_DOWN, false);
1575 }, QKeySequence(), tr("Autofire Down"), "autofireDown");
1576
1577 m_shortcutController->addFunctions(autofireMenu, [this]() {
1578 m_controller->setAutofire(GBA_KEY_LEFT, true);
1579 }, [this]() {
1580 m_controller->setAutofire(GBA_KEY_LEFT, false);
1581 }, QKeySequence(), tr("Autofire Left"), "autofireLeft");
1582
1583 for (QAction* action : m_gameActions) {
1584 action->setDisabled(true);
1585 }
1586}
1587
1588void Window::attachWidget(QWidget* widget) {
1589 m_screenWidget->layout()->addWidget(widget);
1590 m_screenWidget->unsetCursor();
1591 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1592}
1593
1594void Window::detachWidget(QWidget* widget) {
1595 m_screenWidget->layout()->removeWidget(widget);
1596}
1597
1598void Window::appendMRU(const QString& fname) {
1599 int index = m_mruFiles.indexOf(fname);
1600 if (index >= 0) {
1601 m_mruFiles.removeAt(index);
1602 }
1603 m_mruFiles.prepend(fname);
1604 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1605 m_mruFiles.removeLast();
1606 }
1607 updateMRU();
1608}
1609
1610void Window::updateMRU() {
1611 if (!m_mruMenu) {
1612 return;
1613 }
1614 for (QAction* action : m_mruMenu->actions()) {
1615 delete action;
1616 }
1617 m_mruMenu->clear();
1618 int i = 0;
1619 for (const QString& file : m_mruFiles) {
1620 QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1621 item->setShortcut(QString("Ctrl+%1").arg(i));
1622 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
1623 m_mruMenu->addAction(item);
1624 ++i;
1625 }
1626 m_config->setMRU(m_mruFiles);
1627 m_config->write();
1628 m_mruMenu->setEnabled(i > 0);
1629}
1630
1631QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1632 addHiddenAction(menu, action, name);
1633 menu->addAction(action);
1634 return action;
1635}
1636
1637QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1638 m_shortcutController->addAction(menu, action, name);
1639 action->setShortcutContext(Qt::WidgetShortcut);
1640 addAction(action);
1641 return action;
1642}
1643
1644void Window::focusCheck() {
1645 if (!m_config->getOption("pauseOnFocusLost").toInt()) {
1646 return;
1647 }
1648 if (QGuiApplication::focusWindow() && m_autoresume) {
1649 m_controller->setPaused(false);
1650 m_autoresume = false;
1651 } else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1652 m_autoresume = true;
1653 m_controller->setPaused(true);
1654 }
1655}
1656
1657WindowBackground::WindowBackground(QWidget* parent)
1658 : QLabel(parent)
1659{
1660 setLayout(new QStackedLayout());
1661 layout()->setContentsMargins(0, 0, 0, 0);
1662 setAlignment(Qt::AlignCenter);
1663}
1664
1665void WindowBackground::setSizeHint(const QSize& hint) {
1666 m_sizeHint = hint;
1667}
1668
1669QSize WindowBackground::sizeHint() const {
1670 return m_sizeHint;
1671}
1672
1673void WindowBackground::setLockAspectRatio(int width, int height) {
1674 m_aspectWidth = width;
1675 m_aspectHeight = height;
1676}
1677
1678void WindowBackground::setLockIntegerScaling(bool lock) {
1679 m_lockIntegerScaling = lock;
1680}
1681
1682void WindowBackground::paintEvent(QPaintEvent*) {
1683 const QPixmap* logo = pixmap();
1684 if (!logo) {
1685 return;
1686 }
1687 QPainter painter(this);
1688 painter.setRenderHint(QPainter::SmoothPixmapTransform);
1689 painter.fillRect(QRect(QPoint(), size()), Qt::black);
1690 QSize s = size();
1691 QSize ds = s;
1692 if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1693 ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1694 } else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1695 ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1696 }
1697 if (m_lockIntegerScaling) {
1698 ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1699 ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1700 }
1701 QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1702 QRect full(origin, ds);
1703 painter.drawPixmap(full, *logo);
1704}