all repos — mgba @ 370bbd83baee3f823e1d4c8ac81534d9ed60874a

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

  1/* Copyright (c) 2013-2014 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "Window.h"
  7
  8#include <QFileDialog>
  9#include <QFileInfo>
 10#include <QKeyEvent>
 11#include <QKeySequence>
 12#include <QMenuBar>
 13#include <QMessageBox>
 14#include <QMimeData>
 15#include <QStackedLayout>
 16
 17#include "ConfigController.h"
 18#include "GameController.h"
 19#include "GBAKeyEditor.h"
 20#include "GDBController.h"
 21#include "GDBWindow.h"
 22#include "GIFView.h"
 23#include "LoadSaveState.h"
 24#include "LogView.h"
 25#include "OverrideView.h"
 26#include "SensorView.h"
 27#include "SettingsView.h"
 28#include "ShortcutController.h"
 29#include "ShortcutView.h"
 30#include "VideoView.h"
 31
 32extern "C" {
 33#include "platform/commandline.h"
 34}
 35
 36using namespace QGBA;
 37
 38Window::Window(ConfigController* config, QWidget* parent)
 39	: QMainWindow(parent)
 40	, m_logView(new LogView())
 41	, m_stateWindow(nullptr)
 42	, m_screenWidget(new WindowBackground())
 43	, m_logo(":/res/mgba-1024.png")
 44	, m_config(config)
 45#ifdef USE_FFMPEG
 46	, m_videoView(nullptr)
 47#endif
 48#ifdef USE_MAGICK
 49	, m_gifView(nullptr)
 50#endif
 51#ifdef USE_GDB_STUB
 52	, m_gdbController(nullptr)
 53#endif
 54	, m_mruMenu(nullptr)
 55	, m_shortcutController(new ShortcutController(this))
 56{
 57	setWindowTitle(PROJECT_NAME);
 58	setFocusPolicy(Qt::StrongFocus);
 59	setAcceptDrops(true);
 60	m_controller = new GameController(this);
 61	m_controller->setInputController(&m_inputController);
 62	m_controller->setOverrides(m_config->overrides());
 63
 64	QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
 65	format.setSwapInterval(1);
 66	m_display = new Display(format);
 67
 68	m_screenWidget->setMinimumSize(m_display->minimumSize());
 69	m_screenWidget->setSizePolicy(m_display->sizePolicy());
 70	m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
 71	setCentralWidget(m_screenWidget);
 72
 73	connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
 74	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
 75	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
 76	connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
 77	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
 78#ifndef Q_OS_MAC
 79	connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
 80	connect(m_controller, &GameController::gameUnpaused, [this]() {
 81		if(isFullScreen()) {
 82			menuBar()->hide();
 83		}
 84	});
 85#endif
 86	connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
 87	connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
 88	connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
 89	connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
 90	connect(m_controller, SIGNAL(gameFailed()), this, SLOT(gameFailed()));
 91	connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
 92	connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
 93	connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
 94	connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
 95	connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
 96	connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
 97	connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
 98	connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
 99	connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
100	connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
101
102	m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
103	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
104
105	m_shortcutController->setConfigController(m_config);
106	setupMenu(menuBar());
107}
108
109Window::~Window() {
110	delete m_logView;
111
112#ifdef USE_FFMPEG
113	delete m_videoView;
114#endif
115
116#ifdef USE_MAGICK
117	delete m_gifView;
118#endif
119}
120
121void Window::argumentsPassed(GBAArguments* args) {
122	loadConfig();
123
124	if (args->patch) {
125		m_controller->loadPatch(args->patch);
126	}
127
128	if (args->fname) {
129		m_controller->loadGame(args->fname, args->dirmode);
130	}
131}
132
133void Window::resizeFrame(int width, int height) {
134	QSize newSize(width, height);
135	newSize -= m_screenWidget->size();
136	newSize += size();
137	resize(newSize);
138}
139
140void Window::setConfig(ConfigController* config) {
141	m_config = config;
142}
143
144void Window::loadConfig() {
145	const GBAOptions* opts = m_config->options();
146
147	m_logView->setLevels(opts->logLevel);
148
149	m_controller->setOptions(opts);
150	m_display->lockAspectRatio(opts->lockAspectRatio);
151	m_display->filter(opts->resampleVideo);
152
153	if (opts->bios) {
154		m_controller->loadBIOS(opts->bios);
155	}
156
157	if (opts->fpsTarget) {
158		emit fpsTargetChanged(opts->fpsTarget);
159	}
160
161	if (opts->audioBuffers) {
162		emit audioBufferSamplesChanged(opts->audioBuffers);
163	}
164
165	if (opts->width && opts->height) {
166		resizeFrame(opts->width, opts->height);
167	}
168
169	m_mruFiles = m_config->getMRU();
170	updateMRU();
171
172	m_inputController.setConfiguration(m_config);
173}
174
175void Window::saveConfig() {
176	m_config->write();
177}
178
179void Window::selectROM() {
180	QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"), m_config->getQtOption("lastDirectory").toString(), tr("Game Boy Advance ROMs (*.gba *.zip *.rom *.bin)"));
181	if (!filename.isEmpty()) {
182		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
183		m_controller->loadGame(filename);
184	}
185}
186
187void Window::selectBIOS() {
188	QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"), m_config->getQtOption("lastDirectory").toString());
189	if (!filename.isEmpty()) {
190		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
191		m_config->setOption("bios", filename);
192		m_config->updateOption("bios");
193		m_controller->loadBIOS(filename);
194	}
195}
196
197void Window::selectPatch() {
198	QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), m_config->getQtOption("lastDirectory").toString(), tr("Patches (*.ips *.ups)"));
199	if (!filename.isEmpty()) {
200		m_config->setQtOption("lastDirectory", QFileInfo(filename).dir().path());
201		m_controller->loadPatch(filename);
202	}
203}
204
205void Window::openKeymapWindow() {
206	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
207	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
208	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
209	keyEditor->show();
210}
211
212void Window::openSettingsWindow() {
213	SettingsView* settingsWindow = new SettingsView(m_config);
214	connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
215	connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
216	settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
217	settingsWindow->show();
218}
219
220void Window::openShortcutWindow() {
221	ShortcutView* shortcutView = new ShortcutView();
222	shortcutView->setController(m_shortcutController);
223	connect(this, SIGNAL(shutdown()), shortcutView, SLOT(close()));
224	shortcutView->setAttribute(Qt::WA_DeleteOnClose);
225	shortcutView->show();
226}
227
228void Window::openOverrideWindow() {
229	OverrideView* overrideWindow = new OverrideView(m_controller, m_config);
230	connect(this, SIGNAL(shutdown()), overrideWindow, SLOT(close()));
231	overrideWindow->setAttribute(Qt::WA_DeleteOnClose);
232	overrideWindow->show();
233}
234void Window::openSensorWindow() {
235	SensorView* sensorWindow = new SensorView(m_controller);
236	connect(this, SIGNAL(shutdown()), sensorWindow, SLOT(close()));
237	sensorWindow->setAttribute(Qt::WA_DeleteOnClose);
238	sensorWindow->show();
239}
240
241#ifdef BUILD_SDL
242void Window::openGamepadWindow() {
243	GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
244	connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
245	keyEditor->setAttribute(Qt::WA_DeleteOnClose);
246	keyEditor->show();
247}
248#endif
249
250#ifdef USE_FFMPEG
251void Window::openVideoWindow() {
252	if (!m_videoView) {
253		m_videoView = new VideoView();
254		connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
255		connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
256		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
257		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
258		connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
259	}
260	m_videoView->show();
261}
262#endif
263
264#ifdef USE_MAGICK
265void Window::openGIFWindow() {
266	if (!m_gifView) {
267		m_gifView = new GIFView();
268		connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
269		connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
270		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
271		connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
272		connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
273	}
274	m_gifView->show();
275}
276#endif
277
278#ifdef USE_GDB_STUB
279void Window::gdbOpen() {
280	if (!m_gdbController) {
281		m_gdbController = new GDBController(m_controller, this);
282	}
283	GDBWindow* window = new GDBWindow(m_gdbController);
284	connect(this, SIGNAL(shutdown()), window, SLOT(close()));
285	window->setAttribute(Qt::WA_DeleteOnClose);
286	window->show();
287}
288#endif
289
290void Window::keyPressEvent(QKeyEvent* event) {
291	if (event->isAutoRepeat()) {
292		QWidget::keyPressEvent(event);
293		return;
294	}
295	GBAKey key = m_inputController.mapKeyboard(event->key());
296	if (key == GBA_KEY_NONE) {
297		QWidget::keyPressEvent(event);
298		return;
299	}
300	m_controller->keyPressed(key);
301	event->accept();
302}
303
304void Window::keyReleaseEvent(QKeyEvent* event) {
305	if (event->isAutoRepeat()) {
306		QWidget::keyReleaseEvent(event);
307		return;
308	}
309	GBAKey key = m_inputController.mapKeyboard(event->key());
310	if (key == GBA_KEY_NONE) {
311		QWidget::keyPressEvent(event);
312		return;
313	}
314	m_controller->keyReleased(key);
315	event->accept();
316}
317
318void Window::resizeEvent(QResizeEvent*) {
319	redoLogo();
320	m_config->setOption("height", m_screenWidget->height());
321	m_config->setOption("width", m_screenWidget->width());
322}
323
324void Window::closeEvent(QCloseEvent* event) {
325	emit shutdown();
326	QMainWindow::closeEvent(event);
327}
328
329void Window::focusOutEvent(QFocusEvent*) {
330	m_controller->setTurbo(false, false);
331	m_controller->clearKeys();
332}
333
334void Window::dragEnterEvent(QDragEnterEvent* event) {
335	if (event->mimeData()->hasFormat("text/uri-list")) {
336		event->acceptProposedAction();
337	}
338}
339
340void Window::dropEvent(QDropEvent* event) {
341	QString uris = event->mimeData()->data("text/uri-list");
342	uris = uris.trimmed();
343	if (uris.contains("\n")) {
344		// Only one file please
345		return;
346	}
347	QUrl url(uris);
348	if (!url.isLocalFile()) {
349		// No remote loading
350		return;
351	}
352	event->accept();
353	m_controller->loadGame(url.path());
354}
355
356void Window::toggleFullScreen() {
357	if (isFullScreen()) {
358		showNormal();
359		menuBar()->show();
360	} else {
361		showFullScreen();
362#ifndef Q_OS_MAC
363		if (m_controller->isLoaded() && !m_controller->isPaused()) {
364			menuBar()->hide();
365		}
366#endif
367	}
368}
369
370void Window::gameStarted(GBAThread* context) {
371	char title[13] = { '\0' };
372	MutexLock(&context->stateMutex);
373	if (context->state < THREAD_EXITING) {
374		emit startDrawing(m_controller->drawContext(), context);
375		GBAGetGameTitle(context->gba, title);
376	} else {
377		MutexUnlock(&context->stateMutex);
378		return;
379	}
380	MutexUnlock(&context->stateMutex);
381	foreach (QAction* action, m_gameActions) {
382		action->setDisabled(false);
383	}
384	appendMRU(context->fname);
385	setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
386	attachWidget(m_display);
387	m_screenWidget->setScaledContents(true);
388
389#ifndef Q_OS_MAC
390	if(isFullScreen()) {
391		menuBar()->hide();
392	}
393#endif
394
395	m_fpsTimer.start();
396}
397
398void Window::gameStopped() {
399	foreach (QAction* action, m_gameActions) {
400		action->setDisabled(true);
401	}
402	setWindowTitle(tr(PROJECT_NAME));
403	detachWidget(m_display);
404	m_screenWidget->setScaledContents(false);
405	redoLogo();
406
407	m_fpsTimer.stop();
408}
409
410void Window::gameCrashed(const QString& errorMessage) {
411	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
412		tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
413		QMessageBox::Ok, this,  Qt::Sheet);
414	crash->setAttribute(Qt::WA_DeleteOnClose);
415	crash->show();
416}
417
418void Window::gameFailed() {
419	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
420		tr("Could not load game. Are you sure it's in the correct format?"),
421		QMessageBox::Ok, this,  Qt::Sheet);
422	fail->setAttribute(Qt::WA_DeleteOnClose);
423	fail->show();
424}
425
426void Window::redoLogo() {
427	if (m_controller->isLoaded()) {
428		return;
429	}
430	QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
431	logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
432	m_screenWidget->setPixmap(logo);
433}
434
435void Window::recordFrame() {
436	m_frameList.append(QDateTime::currentDateTime());
437	while (m_frameList.count() > FRAME_LIST_SIZE) {
438		m_frameList.removeFirst();
439	}
440}
441
442void Window::showFPS() {
443	char title[13] = { '\0' };
444	GBAGetGameTitle(m_controller->thread()->gba, title);
445	if (m_frameList.isEmpty()) {
446		setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
447		return;
448	}
449	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
450	float fps = (m_frameList.count() - 1) * 10000.f / interval;
451	fps = round(fps) / 10.f;
452	setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
453}
454
455void Window::openStateWindow(LoadSave ls) {
456	if (m_stateWindow) {
457		return;
458	}
459	bool wasPaused = m_controller->isPaused();
460	m_stateWindow = new LoadSaveState(m_controller);
461	connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
462	connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
463	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
464		m_screenWidget->layout()->removeWidget(m_stateWindow);
465		m_stateWindow = nullptr;
466		setFocus();
467	});
468	if (!wasPaused) {
469		m_controller->setPaused(true);
470		connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
471	}
472	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
473	m_stateWindow->setMode(ls);
474	attachWidget(m_stateWindow);
475}
476
477void Window::setupMenu(QMenuBar* menubar) {
478	menubar->clear();
479	QMenu* fileMenu = menubar->addMenu(tr("&File"));
480	m_shortcutController->addMenu(fileMenu);
481	installEventFilter(m_shortcutController);
482	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open), "loadROM");
483	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS())), "loadBIOS");
484	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
485
486	m_mruMenu = fileMenu->addMenu(tr("Recent"));
487
488	fileMenu->addSeparator();
489
490	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
491	loadState->setShortcut(tr("F10"));
492	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
493	m_gameActions.append(loadState);
494	addControlledAction(fileMenu, loadState, "loadState");
495
496	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
497	saveState->setShortcut(tr("Shift+F10"));
498	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
499	m_gameActions.append(saveState);
500	addControlledAction(fileMenu, saveState, "saveState");
501
502	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
503	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
504	int i;
505	for (i = 1; i < 10; ++i) {
506		QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
507		quickLoad->setShortcut(tr("F%1").arg(i));
508		connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
509		m_gameActions.append(quickLoad);
510		addAction(quickLoad);
511		quickLoadMenu->addAction(quickLoad);
512
513		QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
514		quickSave->setShortcut(tr("Shift+F%1").arg(i));
515		connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
516		m_gameActions.append(quickSave);
517		addAction(quickSave);
518		quickSaveMenu->addAction(quickSave);
519	}
520
521#ifndef Q_OS_MAC
522	fileMenu->addSeparator();
523	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
524#endif
525
526	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
527	m_shortcutController->addMenu(emulationMenu);
528	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
529	reset->setShortcut(tr("Ctrl+R"));
530	connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
531	m_gameActions.append(reset);
532	addControlledAction(emulationMenu, reset, "reset");
533
534	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
535	connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
536	m_gameActions.append(shutdown);
537	addControlledAction(emulationMenu, shutdown, "shutdown");
538	emulationMenu->addSeparator();
539
540	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
541	pause->setChecked(false);
542	pause->setCheckable(true);
543	pause->setShortcut(tr("Ctrl+P"));
544	connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
545	connect(m_controller, &GameController::gamePaused, [this, pause]() {
546		pause->setChecked(true);
547
548		QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
549		QPixmap pixmap;
550		pixmap.convertFromImage(currentImage.rgbSwapped());
551		m_screenWidget->setPixmap(pixmap);
552	});
553	connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
554	m_gameActions.append(pause);
555	addControlledAction(emulationMenu, pause, "pause");
556
557	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
558	frameAdvance->setShortcut(tr("Ctrl+N"));
559	connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
560	m_gameActions.append(frameAdvance);
561	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
562
563	emulationMenu->addSeparator();
564
565	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
566	turbo->setCheckable(true);
567	turbo->setChecked(false);
568	turbo->setShortcut(tr("Shift+Tab"));
569	connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
570	addControlledAction(emulationMenu, turbo, "fastForward");
571
572	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
573	rewind->setShortcut(tr("`"));
574	connect(rewind, SIGNAL(triggered()), m_controller, SLOT(rewind()));
575	m_gameActions.append(rewind);
576	addControlledAction(emulationMenu, rewind, "rewind");
577
578	ConfigOption* videoSync = m_config->addOption("videoSync");
579	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
580	videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
581	m_config->updateOption("videoSync");
582
583	ConfigOption* audioSync = m_config->addOption("audioSync");
584	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
585	audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
586	m_config->updateOption("audioSync");
587
588	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
589	m_shortcutController->addMenu(avMenu);
590	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
591	m_shortcutController->addMenu(frameMenu, avMenu);
592	for (int i = 1; i <= 6; ++i) {
593		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
594		connect(setSize, &QAction::triggered, [this, i]() {
595			showNormal();
596			resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
597		});
598		addControlledAction(frameMenu, setSize, tr("frame%1x").arg(QString::number(i)));
599	}
600	addControlledAction(frameMenu, frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")), "fullscreen");
601
602	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
603	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
604	lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
605	m_config->updateOption("lockAspectRatio");
606
607	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
608	resampleVideo->addBoolean(tr("Resample video"), avMenu);
609	resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
610	m_config->updateOption("resampleVideo");
611
612	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
613	ConfigOption* skip = m_config->addOption("frameskip");
614	skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
615	for (int i = 0; i <= 10; ++i) {
616		skip->addValue(QString::number(i), i, skipMenu);
617	}
618	m_config->updateOption("frameskip");
619
620	avMenu->addSeparator();
621
622	QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
623	ConfigOption* buffers = m_config->addOption("audioBuffers");
624	buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
625	buffers->addValue(tr("512"), 512, buffersMenu);
626	buffers->addValue(tr("768"), 768, buffersMenu);
627	buffers->addValue(tr("1024"), 1024, buffersMenu);
628	buffers->addValue(tr("2048"), 2048, buffersMenu);
629	buffers->addValue(tr("4096"), 4096, buffersMenu);
630	m_config->updateOption("audioBuffers");
631
632	avMenu->addSeparator();
633
634	QMenu* target = avMenu->addMenu("FPS target");
635	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
636	fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
637	fpsTargetOption->addValue(tr("15"), 15, target);
638	fpsTargetOption->addValue(tr("30"), 30, target);
639	fpsTargetOption->addValue(tr("45"), 45, target);
640	fpsTargetOption->addValue(tr("60"), 60, target);
641	fpsTargetOption->addValue(tr("90"), 90, target);
642	fpsTargetOption->addValue(tr("120"), 120, target);
643	fpsTargetOption->addValue(tr("240"), 240, target);
644	m_config->updateOption("fpsTarget");
645
646#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
647	avMenu->addSeparator();
648#endif
649
650#ifdef USE_PNG
651	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
652	screenshot->setShortcut(tr("F12"));
653	connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
654	m_gameActions.append(screenshot);
655	addControlledAction(avMenu, screenshot, "screenshot");
656#endif
657
658#ifdef USE_FFMPEG
659	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
660	recordOutput->setShortcut(tr("F11"));
661	connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
662	addControlledAction(avMenu, recordOutput, "recordOutput");
663#endif
664
665#ifdef USE_MAGICK
666	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
667	recordGIF->setShortcut(tr("Shift+F11"));
668	connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
669	addControlledAction(avMenu, recordGIF, "recordGIF");
670#endif
671
672	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
673	m_shortcutController->addMenu(toolsMenu);
674	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
675	connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
676	addControlledAction(toolsMenu, viewLogs, "viewLogs");
677
678	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
679	connect(overrides, SIGNAL(triggered()), this, SLOT(openOverrideWindow()));
680	addControlledAction(toolsMenu, overrides, "overrideWindow");
681
682	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
683	connect(sensors, SIGNAL(triggered()), this, SLOT(openSensorWindow()));
684	addControlledAction(toolsMenu, sensors, "sensorWindow");
685
686#ifdef USE_GDB_STUB
687	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
688	connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
689	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
690#endif
691
692	toolsMenu->addSeparator();
693	QAction* solarIncrease = new QAction(tr("Increase solar level"), toolsMenu);
694	connect(solarIncrease, SIGNAL(triggered()), m_controller, SLOT(increaseLuminanceLevel()));
695	addControlledAction(toolsMenu, solarIncrease, "increaseLuminanceLevel");
696
697	QAction* solarDecrease = new QAction(tr("Decrease solar level"), toolsMenu);
698	connect(solarDecrease, SIGNAL(triggered()), m_controller, SLOT(decreaseLuminanceLevel()));
699	addControlledAction(toolsMenu, solarDecrease, "decreaseLuminanceLevel");
700
701	QAction* maxSolar = new QAction(tr("Brightest solar level"), toolsMenu);
702	connect(maxSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(10); });
703	addControlledAction(toolsMenu, maxSolar, "maxLuminanceLevel");
704
705	QAction* minSolar = new QAction(tr("Darkest solar level"), toolsMenu);
706	connect(minSolar, &QAction::triggered, [this]() { m_controller->setLuminanceLevel(0); });
707	addControlledAction(toolsMenu, minSolar, "minLuminanceLevel");
708
709	toolsMenu->addSeparator();
710	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())), "settings");
711	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Edit shortcuts..."), this, SLOT(openShortcutWindow())), "shortcuts");
712
713	QAction* keymap = new QAction(tr("Remap keyboard..."), toolsMenu);
714	connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
715	addControlledAction(toolsMenu, keymap, "remapKeyboard");
716
717#ifdef BUILD_SDL
718	QAction* gamepad = new QAction(tr("Remap gamepad..."), toolsMenu);
719	connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
720	addControlledAction(toolsMenu, gamepad, "remapGamepad");
721#endif
722
723	ConfigOption* skipBios = m_config->addOption("skipBios");
724	skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
725
726	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
727	rewindEnable->connect([this](const QVariant& value) { m_controller->setRewind(value.toBool(), m_config->getOption("rewindBufferCapacity").toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
728
729	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
730	rewindBufferCapacity->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), value.toInt(), m_config->getOption("rewindBufferInterval").toInt()); });
731
732	ConfigOption* rewindBufferInterval = m_config->addOption("rewindBufferInterval");
733	rewindBufferInterval->connect([this](const QVariant& value) { m_controller->setRewind(m_config->getOption("rewindEnable").toInt(), m_config->getOption("rewindBufferCapacity").toInt(), value.toInt()); });
734
735	QMenu* other = new QMenu(tr("Other"), this);
736	m_shortcutController->addMenu(other);
737	m_shortcutController->addFunctions(other, [this]() {
738		m_controller->setTurbo(true, false);
739	}, [this]() {
740		m_controller->setTurbo(false, false);
741	}, QKeySequence(Qt::Key_Tab), tr("Fast Forward (held)"), "holdFastForward");
742
743	foreach (QAction* action, m_gameActions) {
744		action->setDisabled(true);
745	}
746}
747
748void Window::attachWidget(QWidget* widget) {
749	m_screenWidget->layout()->addWidget(widget);
750	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
751}
752
753void Window::detachWidget(QWidget* widget) {
754	m_screenWidget->layout()->removeWidget(widget);
755}
756
757void Window::appendMRU(const QString& fname) {
758	int index = m_mruFiles.indexOf(fname);
759	if (index >= 0) {
760		m_mruFiles.removeAt(index);
761	}
762	m_mruFiles.prepend(fname);
763	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
764		m_mruFiles.removeLast();
765	}
766	updateMRU();
767}
768
769void Window::updateMRU() {
770	if (!m_mruMenu) {
771		return;
772	}
773	m_mruMenu->clear();
774	int i = 0;
775	for (const QString& file : m_mruFiles) {
776		QAction* item = new QAction(file, m_mruMenu);
777		item->setShortcut(QString("Ctrl+%1").arg(i));
778		connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
779		m_mruMenu->addAction(item);
780		++i;
781	}
782	m_config->setMRU(m_mruFiles);
783	m_config->write();
784	m_mruMenu->setEnabled(i > 0);
785}
786
787QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
788	m_shortcutController->addAction(menu, action, name);
789	menu->addAction(action);
790	addAction(action);
791	return action;
792}
793
794WindowBackground::WindowBackground(QWidget* parent)
795	: QLabel(parent)
796{
797	setLayout(new QStackedLayout());
798	layout()->setContentsMargins(0, 0, 0, 0);
799	setAlignment(Qt::AlignCenter);
800	QPalette p = palette();
801	p.setColor(backgroundRole(), Qt::black);
802	setPalette(p);
803	setAutoFillBackground(true);
804}
805
806void WindowBackground::setSizeHint(const QSize& hint) {
807	m_sizeHint = hint;
808}
809
810QSize WindowBackground::sizeHint() const {
811	return m_sizeHint;
812}