CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7Bugfixes:
8 - SDL: Fix axes being mapped wrong
9 - GBA Memory: Fix mirror on non-overdumped Classic NES games
10 - Util: Fix realloc semantics in utf16to8
11Misc:
12 - 3DS: Use blip_add_delta_fast for a small speed improvement
13 - OpenGL: Log shader compilation failure
14 - Qt: Remove some C99isms from C++ code
15 - Windows: Add native VDir support
16 - All: Add QUIET parameter to silence CMake
17 - ARM7: Support forcing Thumb mode via MSR
18 - ARM7: Flush prefetch cache when loading CPSR via MSR
19 - OpenGL: Add texSize uniform
20 - ARM7: Clean up instruction decoding for future expandability
21 - Qt: Make -g flag work in Qt build
22 - Qt: Simplify OpenGL context creation
23 - Debugger: Support register and memory writes via GDB stub
24 - GBA Audio: Force audio DMAs to not increment destination
25 - Qt: Thread startup improvements
26 - 3DS: Port to using citro3D
27 - 3DS: Use system font for menus
28
290.4.1: (2016-07-11)
30Bugfixes:
31 - All: Fix several file handle leaks
32 - All: Fix instruction tables getting zeroed when linking sometimes
33 - ARM7: Fix flags on SBC/RSC
34 - ARM7: Fix setting spsr privilege bits when spsr is empty
35 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
36 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
37 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
38 - GBA Memory: Fix executing code from OBJ region of VRAM
39 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
40 - GBA Serialize: Fix loading savegames from savestates
41 - OpenGL: Correct boolean vector strcmp strings for uniforms
42 - Qt: Fix sending gameStopped twice
43 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
44 - Qt: Fix initial state of key mapping
45 - Qt: Initialize m_useBios
46 - SDL: Fix joystick initialization on BSD
47 - SDL: Fix potential joystick crash in games with rumble
48 - SDL: Fix SDL 1.2 build
49 - SDL: Fix sporadic crash when deinitializing audio
50 - Shaders: Fix AGS-001 shader with some bad drivers
51 - Util: Use closesocket on Windows
52 - Util: Fix socket bind addresses
53 - VFS: Fix reading 7z archives without rewinding first
54 - VFS: VFileFromFD should not open directories
55 - Wii: Fix tilting direction
56 - Util: Fix realloc semantics in utf16to8
57Misc:
58 - All: Allow use of external minizip library
59 - Debugger: CLI debugger now exits when end-of-stream is reached
60 - FFmpeg: Update dependencies on Ubuntu
61 - GBA: Slightly optimize GBAProcessEvents
62 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
63 - GBA Video: Null renderer should return proper register values
64 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
65 - Qt: Add preset for DualShock 4
66 - Qt: Update 360 input profile on OS X to reflect newer drivers
67 - Qt: Remove use of NaN
68 - Qt: Canonicalize file paths when loading games
69 - Qt: Add refresh button to controller editing
70 - SDL: Remove default gamepad mappings
71 - Util: Fix intermittent build failure on OS X
72 - VFS: VFile.sync now updates modified time
73
740.4.0: (2016-02-02)
75Features:
76 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
77 - I/O viewer
78 - Booting of multiboot images
79 - Customization of GIF recording
80 - Libretro: Cheat code support
81 - Support for GLSL shaders
82 - ROM information view
83 - Support for VBA-style cheat codes
84 - Savestates now store creation timestamps
85 - Key autofire
86 - Libretro: Allow blocking opposing directional input
87 - OpenEmu core for OS X
88 - Libretro: Settings for using BIOS and skipping intro
89 - Libretro: Customizable idle loop removal
90 - Implemented cycle counting for sprite rendering
91 - Cleaner, unified settings window
92 - Added a setting for pausing when the emulator is not in focus
93 - Customizable paths for save games, save states, screenshots and patches
94 - Controller hotplugging
95 - Ability to store save games and active cheats within savestates
96Bugfixes:
97 - ARM7: Fix sign of unaligned LDRSH
98 - ARM7: Fix decoding of some ARM ALU instructions with shifters
99 - Debugger: Fix watchpoints in gdb
100 - GBA: Fix warnings when creating and loading savestates
101 - GBA: Fix Iridion II savetype
102 - GBA BIOS: Fix misaligned CpuSet
103 - GBA Cheats: Fix cheats setting the Action Replay version
104 - GBA Hardware: Fix GPIO on big endian
105 - GBA Memory: Fix DMA register writing behavior
106 - GBA Memory: Fix DMAs triggering two cycles early
107 - Libretro: Fix aspect ratio
108 - Qt: Fix some potential crashes with the gamepad mapping
109 - Qt: Fix keys being mapped incorrectly when loading configuration file
110 - Util: Fix PowerPC PNG read/write pixel order
111 - Util: Fix excessive memory allocation when decoding a PNG
112 - VFS: Fix VFileReadline and remove _vfdReadline
113Misc:
114 - All: Improved PowerPC support
115 - All: Fix some undefined behavior warnings
116 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
117 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
118 - GBA: Implement bad I/O register loading
119 - GBA: Allow jumping to OAM and palette RAM
120 - GBA BIOS: Finish implementing RegisterRamReset
121 - GBA Config: Add "override" layer for better one-time configuration
122 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
123 - GBA Memory: Use a dynamically sized mask for ROM memory
124 - GBA Memory: Implement several unimplemented memory access types
125 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
126 - GBA RR: Starting from savestate now embeds the savegame
127 - GBA RR: Add preliminary SRAM support for VBM loading
128 - GBA RR: Add support for resets in movies
129 - GBA Video: Remove lastHblank, as it is implied
130 - Libretro: Use anonymous memory mappers for large blocks of memory
131 - Libretro: Add install target for libretro core
132 - Qt: Window size command line options are now supported
133 - Qt: Increase usability of key mapper
134 - Qt: Add 'Apply' button to settings window
135 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
136 - Qt: Allow use of modifier keys as input
137 - Qt: Optimize log viewer
138 - Qt: Added button for breaking into the GDB debugger
139 - Qt: Add box for showing duration of rewind
140 - SDL: Support fullscreen in SDL 1.2
141 - SDL: Allow GBASDLAudio to be used without a thread context
142 - Util: Use VFile for configuration
143 - Util: Add MutexTryLock
144
1450.3.2: (2015-12-16)
146Bugfixes:
147 - ARM7: Fix STRT/STRBT
148 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
149 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
150 - Libretro: Fix problems with rumble not turning off
151 - GBA: Fix idle skip state being retained between games
152 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
153 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
154 - GBA BIOS: Fix Sqrt sign
155 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
156 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
157 - GBA Memory: Fix DMA behavior for SRAM accesses
158 - GBA Memory: Fix Store8 to OBJ VRAM
159 - GBA Memory: Fix alignment of LDM/STM on SRAM
160 - GBA Memory: Fix unaligned out-of-bounds ROM loads
161 - GBA Memory: Fix timing of DMAs
162 - GBA Video: Fix _mix for 15-bit color
163 - GBA Video: Fix OAM and palette initialization
164 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
165 - Qt: Use safer isLoaded check in GameController
166 - Qt: Fix a race condition in PainterGL that could lead to a crash
167 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
168 - Qt: Fix font size in memory viewer
169 - Qt: Fix a crash in the memory viewer
170 - Qt: Add additional checks in CheatModel to prevent crashes
171 - Qt: Fix race condition with setting sample rate
172 - Qt: Fix crash when closing multiplayer windows
173 - Qt: Fix resetting while paused
174Misc:
175 - GBA Audio: Implement missing flags on SOUNDCNT_X register
176 - Qt: Add mute option to menu
177
1780.3.1: (2015-10-24)
179Bugfixes:
180 - ARM7: Fix instruction decoding of Thumb shifts
181 - GBA: Deinit savegame when unloading a ROM
182 - GBA: Fix BIOS check on big endian
183 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
184 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
185 - GBA Audio: Fix audio channels being silenced at the wrong time
186 - GBA Memory: Fix bad BIOS Load16 on big endian
187 - GBA Memory: Fix bad Load8 on big endian
188 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
189 - GBA Video: Fix edge case with sprite blend modes and semitransparency
190 - GBA Video: Fix objwin and blending interaction on sprites
191 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
192 - Libretro: Fix a memory leak with the render buffer
193 - Qt: Windows no longer spawn in the top left on first launch
194 - Qt: Fix install path of XDG desktop file with DESTDIR
195 - Qt: Fix drag and drop on Windows
196 - Qt: Reenable double buffering, as disabling it broke some Windows configs
197 - VFS: Fix return values of VFileFILE.read and .write
198Misc:
199 - All: Reset next event to cycles instead of zero to interrupt
200 - All: Add --version flag
201 - ARM7: Force disable LTO on two files to work around a GCC bug
202 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
203 - GBA: Better memory handling with PNG savestates
204 - GBA: Additional savestate sanity checks
205 - GBA: Check for cycle count being too high
206 - GBA Audio: Allow GBAAVStream to have no video callback
207 - GBA BIOS: Implement RegisterRamReset for SIO registers
208 - Qt: Remove useless help icons in dialogs
209 - Qt: Prevent savestate window from opening while in multiplayer
210 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
211 - Qt: Dropping multiplayer windows works more cleanly now
212
2130.3.0: (2015-08-16)
214Features:
215 - Ability to hide individual background layers, or OBJs
216 - Ability to mute individual audio channels
217 - Palette viewer and exporter
218 - Volume control
219 - More shortcuts are editable (e.g. quick save/load)
220 - Rewind now shows the frame after rewinding
221 - Import/Export of GameShark/Action Replay snapshots
222 - Add "Step backwards" item for single increment rewind
223 - Deadzone estimation for game controllers
224 - Analog inputs can be used for shortcuts
225 - Menu items for specific solar sensor brightness levels
226 - Remappable controls for tilt and gyroscope sensors
227 - Status messages for actions taken while a game is running (e.g. save/load state)
228 - Memory inspector
229 - Screensaver can now be suspended while a game is running
230 - Load/save the most recent savestate slot
231 - Support varible speed (PWM) rumble
232 - Ability to cap fast forward speed
233 - Finer control over FPS target
234 - Holdable shortcut for rewinding one frame at a time
235 - Ability to boot directly into the BIOS
236 - Preliminary support for yanking out the game pak while a game is running
237 - Thumb-drive mode by putting a file called portable.ini in the same folder
238 - Configurable display driver, between software and OpenGL
239 - Undo-able savestate loading and saving
240 - Controller profiles now store shortcut settings
241 - Default controller profiles for several common controllers
242 - Libretro now supports BIOS, rumble and solar sensor
243 - Implement BIOS call Stop, for sleep mode
244 - Automatically load patches, if found
245 - Improved video synchronization
246 - Configurable audio output sample rate
247Bugfixes:
248 - ARM7: Fix SWI and IRQ timings
249 - ARM7: Fix Thumb MUL timing
250 - ARM7: Fix timing of multiplies to use N cycles
251 - ARM7: ARMHotplugDetach should call deinit
252 - Debugger: Fix use-after-free in breakpoint clearing code
253 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
254 - GBA: Cap audio FIFO read size during deserialization
255 - GBA: Check for corrupted savestates when loading
256 - GBA: Check for improperly sized savestates when loading
257 - GBA: Check for savestates made from differently sized ROMs
258 - GBA: Fix calls to endian-independent loadstores
259 - GBA: Fix timing of reading from timer registers
260 - GBA: Ensure cycles never go negative
261 - GBA Audio: Force audio FIFOs to 32-bit
262 - GBA Audio: Fix audio pitch changing when adjusting buffer size
263 - GBA Audio: Fix sample order in audio channel 3
264 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
265 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
266 - GBA Memory: Improve Thumb open bus behavior
267 - GBA Memory: Fix potential DMA issue when loading a savestate
268 - GBA Memory: Fix load/store multiple video memory waitstates
269 - GBA SIO: Fix reseting when there are SIO devices attached
270 - GBA Video: Blended sprites should never have other effects applied
271 - GBA Video: Fix out-of-bounds tiles in mosaic
272 - GBA Video: Fix windows not affecting sprites
273 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
274 - GBA Video: Fix timing on first scanline
275 - Qt: Better cleanup when a game crashes
276 - Qt: Fix open ROM dialog filtering for archive formats
277 - Qt: Cap the maximum number of multiplayer windows
278 - Qt: Fix maximum year in sensor override
279 - Qt: Fix window being too tall after exiting fullscreen
280 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
281 - Qt: Fix analog buttons not getting unmapped
282 - Qt: Fix passing command line options
283 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
284 - SDL: Fix SDL build when OpenGL is missing
285 - Util: Allow loading IPS patches that grow the ROM
286 - VFS: Fix resource leaks if some allocations fail
287 - VFS: Fix line-reading to return proper values
288 - Video: Fix an issue with very long filenames
289 - Util: Fix formatting of floats
290Misc:
291 - All: Add --help flag for command line programs
292 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
293 - All: Enable static linking for Windows
294 - All: Enable static linking for OS X
295 - All: Threads are now named
296 - All: Proper handling of Unicode file paths
297 - ARM7: Add emulation for Undefined CPU mode
298 - ARM7: Reduce the size of the Thumb instruction table
299 - GBA: Add status log level
300 - GBA: GBARewind now returns how many states it has rewound
301 - GBA: SIO logging layer
302 - GBA BIOS: Stub out SoundBias
303 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
304 - GBA: Don't include GBACLIDebugger struct unless needed
305 - GBA: Savedata is now synced shortly after data finishes being written
306 - GBA: Process multiple timer events at once, if necessary
307 - GBA Audio: Implement audio reset for channels A/B
308 - GBA Audio: Process multiple audio events at once, if necessary
309 - GBA Hardware: Backport generic RTC source into core
310 - GBA Input: Allow axes and buttons to be mapped to the same key
311 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
312 - GBA SIO: Add a dummy driver for Normal mode
313 - GBA Thread: Add functionality for running callbacks on the GBA thread
314 - GBA Thread: Split GBASync into a separate file
315 - GBA Video: Refactor software renderer into separate files
316 - GBA Video: Slightly optimize mode 0 mosaic rendering
317 - Debugger: Free watchpoints in addition to breakpoints
318 - Qt: Handle saving input settings better
319 - Qt: Move GL frame drawing back onto its own thread
320 - Qt: Fast forward (held) option moved from Other to Emulation menu
321 - Qt: Show version info in window title
322 - Qt: Migrate multiplayer window handling into GBAApp
323 - Qt: Unified file opening and saving with last location
324 - Qt: Fix windows being resizable when they shouldn't have been
325 - Qt: Only hide cursor in full screen
326 - Qt: Replace pause-after-frame mutex with an atomic
327 - Qt: Add application icon and XDG desktop files
328 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
329 - Qt: Don't save window size when entering fullscreen
330 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
331 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
332 - Qt: Increase usability of key mapper
333 - Qt: Show checkmark for window sizes
334 - Qt: Set window path to loaded ROM
335 - Perf: Ability to load savestates immediately on launch
336 - SDL: Properly check for initialization
337 - SDL: Clean up initialization functions
338 - SDL: Clean up GL context
339 - Util: Allow disabling the threading code entirely
340 - VFS: Add sync method to force syncing with backing
341
3420.2.1: (2015-05-13)
343Bugfixes:
344 - All: Fix sanitize-deb script not cleaning up after itself
345 - All: Fix dependencies for libavcodec on Debian-derived platforms
346 - ARM7: Handle writeback for PC in addressing modes 2 and 3
347 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
348 - ARM7: Fix ARM multiply instructions when PC is a destination register
349 - Debugger: Fix use-after-free in breakpoint clearing code
350 - Debugger: Fix boundary conditions in tab completion
351 - GBA: Fix timers not updating timing when writing to only the reload register
352 - GBA: Fix rewind boundary conditions
353 - GBA: Add initial I/O register settings for background matrix registers
354 - GBA: Fix hang when loading a savestate if sync to video is enabled
355 - GBA: Handle out-of-bounds I/O access
356 - GBA: Fix bounds-checking on EEPROM access
357 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
358 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
359 - GBA Memory: Allow SRAM to be 64kB
360 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
361 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
362 - GBA Video: Fix second frame mode 5
363 - Perf: Fix race condition if a game crashes immediately on start
364 - Qt: Fix Display object leak when closing a window
365 - Qt: Fix .deb dependencies
366 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
367 - Qt: Fix window not regaining focus after exiting savestate window
368 - Qt: Fix regression where video would not record if the game had already started
369 - Qt: Fix potential crash if a gamepad causes focus to change
370 - Qt: Fix controller axis querying
371 - Qt: Fix multiplayer windows opening as the wrong size
372 - Qt: Fix controllers sometimes not loading the right profile
373 - SDL: Fix boundary conditions for joystick adjustments
374 - SDL: Allocate properly sized input maps
375 - SDL: Fix potential build issues when Qt and SDL2 are in use
376 - Util: Fix resource leak in UTF-8 handling code
377 - Util: Fix a null-pointer issue when attempting to delete a key
378 - VFS: Fix resource leaks if some allocations fail
379 - Video: Fix an issue with very long filenames
380Misc:
381 - GBA Memory: Soft-crash if jumping past the end of a ROM
382 - Qt: Show multiplayer numbers in window title
383 - Qt: Solar sensor can have shortcuts set
384
3850.2.0: (2015-04-03)
386Features:
387 - Support for gamepad axes, e.g. analog sticks or triggers
388 - Add scale presets for up to 6x
389 - Settings window
390 - Bilinear resampling option
391 - Add option to skip BIOS start screen
392 - List of recently opened games
393 - Support for games using the Solar Sensor
394 - Better audio resampling via blip-buf
395 - Game Pak overrides dialog for setting savetype and sensor values
396 - Support for games using the tilt sensor
397 - Remappable shortcuts for keyboard and gamepad
398 - Rewinding of emulation
399 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
400 - Support IPv6
401 - Save directory of last loaded file
402 - Support BPS patches
403 - Automatically detect and optimize out idle loops
404 - Configurable game overrides
405 - Support loading 7-Zip files
406 - Drag and drop game loading
407 - Cheat code support
408 - Runtime configurable audio driver
409 - Libretro core for use with RetroArch and other front-ends
410 - Controller profiles for setting different bindings for different controllers
411 - Ability to lock aspect ratio
412 - Local link cable support
413 - Ability to switch which game controller is in use per instance
414 - Ability to prevent opposing directional input
415 - Warning dialog if an unimplemented BIOS feature is called
416 - Debugger: Add CLI "frame", frame advance command
417 - Debugger: Add CLI functions for writing to memory
418 - Debugger: Add CLI functions for examining memory regions
419 - Debugger: Add CLI function for writing a register
420Bugfixes:
421 - ARM7: Extend prefetch by one stage
422 - ARM7: Fix cycle counting for loads
423 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
424 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
425 - GBA: Initialize gba.sync to null
426 - GBA: Fix timer initialization
427 - GBA Audio: Support 16-bit writes to FIFO audio
428 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
429 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
430 - GBA BIOS: Fix BIOS prefetch after reset
431 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
432 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
433 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
434 - GBA Memory: Fix I cycles that had been moved to ARM7 core
435 - GBA Memory: Fix cycle counting for 32-bit load/stores
436 - GBA RR: Fix fallthrough error when reading tags from a movie
437 - GBA Thread: Fix possible hang when loading an archive
438 - GBA Thread: Fix possible deadlock in video sync
439 - Perf: Fix crash when the GBA thread fails to start
440 - Qt: Fix crash starting a GDB stub if a game isn't loaded
441 - Qt: Fix crash when adjusting settings after closing a game
442 - Qt: Fix crash when starting GDB stub after closing a game
443 - Qt: Fix patch loading while a game is running
444 - Qt: Fix crash when loading a game after stopping GDB server
445 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
446 - Qt: Fix crash when attempting to pause if a game is not running
447 - SDL: Properly clean up if a game doesn't launch
448 - Util: Fix sockets on Windows
449Misc:
450 - All: Enable link-time optimization
451 - Debugger: Watchpoints now work on STM/LDM instructions
452 - Debugger: Clean up GDB stub network interfacing
453 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
454 - Debugger: Merge Thumb BL instructions when disassembling
455 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
456 - Debugger: Watchpoints now report address watched (fixes #68)
457 - Debugger: Add support for soft breakpoints
458 - Debugger: Make I/O register names be addresses instead of values
459 - Debugger: Rename read/write commands
460 - GBA: Improve accuracy of event timing
461 - GBA: Add API for getting Configuration structs for overrides and input
462 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
463 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
464 - GBA: Move A/V stream interface into core
465 - GBA: Savestates now take into account savedata state machines (fixes #109)
466 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
467 - GBA Memory: Simplify memory API and use fixed bus width
468 - GBA Thread: Make GBASyncWaitFrameStart time out
469 - GBA Video: Start video at the last scanline instead of the first
470 - Qt: Optimize logo drawing
471 - Qt: Move frame upload back onto main thread
472 - Qt: Remember window position
473 - Qt: Double-clicking on the window toggles full screen
474 - Util: Use proper locale for reading and writing float values
475
4760.1.1: (2015-01-24)
477Bugfixes:
478 - ARM7: Fix LDM writeback to a register already written
479 - GBA: Fix timers 2 and 3 updating incorrectly
480 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
481 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
482 - GBA Audio: Properly initialize audio FIFO channels
483 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
484 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
485 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
486 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
487 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
488 - GBA BIOS: Fix HuffUnComp boundary conditions
489 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
490 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
491 - GBA Memory: Filter out top nybble of DMA addresses
492 - GBA Memory: Properly bounds-check VRAM accesses
493 - GBA Memory: Fix initial DMA state
494 - GBA Thread: Allow halted games to exit cleanly
495 - GBA Video: Fix blend issues with obscured middle layers
496 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
497 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
498 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
499 - GBA Video: Fix sprite boundary conditions with mosaic
500 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
501 - Qt: Fix issue with set frame sizes being the wrong height
502 - Qt: Fix emulator crashing when full screen if a game is not running
503 - Qt: Fix window focus issues
504 - Qt: Properly set default video recording settings
505 - Qt: Fix a race condition when a game crashes immediately
506 - Qt: Fix some cases where key mapping can break if focus is adjusted
507 - Qt: Fix crash if a game pauses before any frames are shown
508 - Debugger: Negative PC-relative loads now properly subtract the offset
509 - Debugger: Align PC-relative loads in Thumb
510 - Debugger: Fix watchpoints triggering too late
511 - Debugger: Fix binary print putting spaces between digits
512 - Video: Ensure FFmpeg encoder has audio frames
513 - Video: Fix uncompressed PCM audio recording
514 - Video: Fix FFmpeg crashing when the file extension is wrong
515 - Util: Fix SOCKET_FAILED macro
516Misc:
517 - GBA: Exit cleanly on FATAL if the port supports it
518 - GBA Memory: Implement 16- and 32-bit loads from SRAM
519 - Qt: Disable sync to video by default
520 - Qt: Handle a game crash without crashing
521 - Qt: Set default log level to FATAL, ERROR and WARN
522 - Qt: Clarify some phrasing in the menus
523 - Qt: Clear active buttons when focus is lost
524
5250.1.0: (2014-12-13)
526 - Initial release