CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9 - GUI: Add UI control remapping
10 - GUI: Add fast-forward
11 - Wii: 240p support
12 - 3DS: Adjustable screen darkening
13 - Ability to temporarily load a savegame
14 - Load specific files out of archives
15 - Automatic BIOS detection
16Bugfixes:
17 - SDL: Fix axes being mapped wrong
18 - GBA Memory: Fix mirror on non-overdumped Classic NES games
19 - Util: Fix realloc semantics in utf16to8
20 - PSP2: Fix GPU crash while exiting
21 - PSP2: Fix VSync
22 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
23 - GBA Serialize: Savestates now properly store prefetch
24 - PSP2: Fix accelerometer range
25 - PSP2: Actually load screen mode setting
26 - Qt: Fix bug in software renderer scaling
27 - Debugger: Fix GDB breakpoints
28 - Wii: Fix framelimiting after a slowdown
29 - PSP2: Fix gyroscope direction
30 - Qt: Fix hanging key press after disabling autofire
31 - PSP2: Delete threads after they return
32 - GBA Video: WIN0/1 take priority over OBJWIN
33 - PSP2: Fix mapping/unmapping from not at 0
34 - Wii: Fix garbage flash at startup
35 - VFS: Fix uninitialized varaible reading from 7z
36 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
37 - VFS: Fix reading multiple files from a 7z archive
38 - GBA: Fix filehandle leak with savegames
39 - GBA: Timer 0 cannot be count up
40 - Qt: Fix being unable to pause manually when using auto-pausing
41 - GBA Memory: Fix ldm {pc}
42 - GBA Video: Fix out-of-order OBJWIN
43 - GBA: Count up timers should not count themselves
44 - GBA Savedata: Fix savedata sync timer
45 - GBA Savedata: Only unmap savedata if present
46 - Util: Fix inserting too many items into a hash table
47Misc:
48 - 3DS: Use blip_add_delta_fast for a small speed improvement
49 - OpenGL: Log shader compilation failure
50 - Qt: Remove some C99isms from C++ code
51 - Windows: Add native VDir support
52 - All: Add QUIET parameter to silence CMake
53 - ARM7: Support forcing Thumb mode via MSR
54 - ARM7: Flush prefetch cache when loading CPSR via MSR
55 - OpenGL: Add texSize uniform
56 - ARM7: Clean up instruction decoding for future expandability
57 - Qt: Make -g flag work in Qt build
58 - Qt: Simplify OpenGL context creation
59 - Debugger: Support register and memory writes via GDB stub
60 - GBA Audio: Force audio DMAs to not increment destination
61 - Qt: Thread startup improvements
62 - 3DS: Allow UTF-16 filenames
63 - 3DS: Port to using citro3D
64 - 3DS: Use system font for menus
65 - PSP2: Use system font for menus
66 - All: Faster memory read/write
67 - Qt: Make audio channel/video layer options shortcut mappable
68 - GBA Memory: Optimize stalling behavior
69 - 3DS: Attempt to use Core 2 for threads
70 - GUI: Screenshot dimensions are now passed through
71 - GUI: Add back logging
72 - PSP2: Add rumble for PS TV
73 - PSP2: Add fit-to-height screen mode
74 - GBA Video: Remove old slow path fallback
75 - GBA Video: Optimize sprite drawing
76 - GBA BIOS: Use custom ArcTan, not relying on OS
77 - PSP2: Sync files per descriptor
78 - GBA Savedata: Add realistic timing for EEPROM
79 - GBA Video: Optimize mode 0 rendering
80 - Qt: Remove default autofire mappings
81 - PSP2: Allow UTF-8 filenames
82 - Util: Add Vector GetConstPointer
83 - Util: Add rtrim
84 - GBA Memory: Optimize Load-/StoreMultiple
85 - 3DS: Adjustable filering
86 - PSP2: Screenshots are now saved into the Photo Gallery
87 - Qt: Make reseting when pasued frame-accurate
88 - GBA Video: Optimize compositing cases slightly
89 - VFS: Improve zip file detection
90 - Util: Add endswith
91 - GUI: Only reload config if manually saved
92 - GBA Serialize: Savestates now store if CPU was halted
93 - PSP2: Stop underclocking when menuing
94 - GUI: Increase scrolling speed
95 - Qt: Rearchitect game closing codepath
96 - Wii: Add pixelated resample filter
97 - GBA: Better debug logging if event processing breaks
98 - 3DS: 3D banner
99 - FFmpeg: Full support for libavcodec 56+
100 - Util: PNG utils should support 16-bit when applicable
101 - Debugger: Add software breakpoint support to gdb
102 - Util: Add PRIz macro for libc versions that don't support %z
103 - SDL: Increase default audio buffer size to 1024 samples
104 - GBA: Add override for Pokemon Pinball: Ruby and Sapphire rumble
105 - SDL: More responsive rumble
106 - GBA Hardware: Clean up dead code in GBP
107
1080.4.1: (2016-07-11)
109Bugfixes:
110 - All: Fix several file handle leaks
111 - All: Fix instruction tables getting zeroed when linking sometimes
112 - ARM7: Fix flags on SBC/RSC
113 - ARM7: Fix setting spsr privilege bits when spsr is empty
114 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
115 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
116 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
117 - GBA Memory: Fix executing code from OBJ region of VRAM
118 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
119 - GBA Serialize: Fix loading savegames from savestates
120 - OpenGL: Correct boolean vector strcmp strings for uniforms
121 - Qt: Fix sending gameStopped twice
122 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
123 - Qt: Fix initial state of key mapping
124 - Qt: Initialize m_useBios
125 - SDL: Fix joystick initialization on BSD
126 - SDL: Fix potential joystick crash in games with rumble
127 - SDL: Fix SDL 1.2 build
128 - SDL: Fix sporadic crash when deinitializing audio
129 - Shaders: Fix AGS-001 shader with some bad drivers
130 - Util: Use closesocket on Windows
131 - Util: Fix socket bind addresses
132 - VFS: Fix reading 7z archives without rewinding first
133 - VFS: VFileFromFD should not open directories
134 - Wii: Fix tilting direction
135 - Util: Fix realloc semantics in utf16to8
136Misc:
137 - All: Allow use of external minizip library
138 - Debugger: CLI debugger now exits when end-of-stream is reached
139 - FFmpeg: Update dependencies on Ubuntu
140 - GBA: Slightly optimize GBAProcessEvents
141 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
142 - GBA Video: Null renderer should return proper register values
143 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
144 - Qt: Add preset for DualShock 4
145 - Qt: Update 360 input profile on OS X to reflect newer drivers
146 - Qt: Remove use of NaN
147 - Qt: Canonicalize file paths when loading games
148 - Qt: Add refresh button to controller editing
149 - SDL: Remove default gamepad mappings
150 - Util: Fix intermittent build failure on OS X
151 - VFS: VFile.sync now updates modified time
152
1530.4.0: (2016-02-02)
154Features:
155 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
156 - I/O viewer
157 - Booting of multiboot images
158 - Customization of GIF recording
159 - Libretro: Cheat code support
160 - Support for GLSL shaders
161 - ROM information view
162 - Support for VBA-style cheat codes
163 - Savestates now store creation timestamps
164 - Key autofire
165 - Libretro: Allow blocking opposing directional input
166 - OpenEmu core for OS X
167 - Libretro: Settings for using BIOS and skipping intro
168 - Libretro: Customizable idle loop removal
169 - Implemented cycle counting for sprite rendering
170 - Cleaner, unified settings window
171 - Added a setting for pausing when the emulator is not in focus
172 - Customizable paths for save games, save states, screenshots and patches
173 - Controller hotplugging
174 - Ability to store save games and active cheats within savestates
175Bugfixes:
176 - ARM7: Fix sign of unaligned LDRSH
177 - ARM7: Fix decoding of some ARM ALU instructions with shifters
178 - Debugger: Fix watchpoints in gdb
179 - GBA: Fix warnings when creating and loading savestates
180 - GBA: Fix Iridion II savetype
181 - GBA BIOS: Fix misaligned CpuSet
182 - GBA Cheats: Fix cheats setting the Action Replay version
183 - GBA Hardware: Fix GPIO on big endian
184 - GBA Memory: Fix DMA register writing behavior
185 - GBA Memory: Fix DMAs triggering two cycles early
186 - Libretro: Fix aspect ratio
187 - Qt: Fix some potential crashes with the gamepad mapping
188 - Qt: Fix keys being mapped incorrectly when loading configuration file
189 - Util: Fix PowerPC PNG read/write pixel order
190 - Util: Fix excessive memory allocation when decoding a PNG
191 - VFS: Fix VFileReadline and remove _vfdReadline
192Misc:
193 - All: Improved PowerPC support
194 - All: Fix some undefined behavior warnings
195 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
196 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
197 - GBA: Implement bad I/O register loading
198 - GBA: Allow jumping to OAM and palette RAM
199 - GBA BIOS: Finish implementing RegisterRamReset
200 - GBA Config: Add "override" layer for better one-time configuration
201 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
202 - GBA Memory: Use a dynamically sized mask for ROM memory
203 - GBA Memory: Implement several unimplemented memory access types
204 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
205 - GBA RR: Starting from savestate now embeds the savegame
206 - GBA RR: Add preliminary SRAM support for VBM loading
207 - GBA RR: Add support for resets in movies
208 - GBA Video: Remove lastHblank, as it is implied
209 - Libretro: Use anonymous memory mappers for large blocks of memory
210 - Libretro: Add install target for libretro core
211 - Qt: Window size command line options are now supported
212 - Qt: Increase usability of key mapper
213 - Qt: Add 'Apply' button to settings window
214 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
215 - Qt: Allow use of modifier keys as input
216 - Qt: Optimize log viewer
217 - Qt: Added button for breaking into the GDB debugger
218 - Qt: Add box for showing duration of rewind
219 - SDL: Support fullscreen in SDL 1.2
220 - SDL: Allow GBASDLAudio to be used without a thread context
221 - Util: Use VFile for configuration
222 - Util: Add MutexTryLock
223
2240.3.2: (2015-12-16)
225Bugfixes:
226 - ARM7: Fix STRT/STRBT
227 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
228 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
229 - Libretro: Fix problems with rumble not turning off
230 - GBA: Fix idle skip state being retained between games
231 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
232 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
233 - GBA BIOS: Fix Sqrt sign
234 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
235 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
236 - GBA Memory: Fix DMA behavior for SRAM accesses
237 - GBA Memory: Fix Store8 to OBJ VRAM
238 - GBA Memory: Fix alignment of LDM/STM on SRAM
239 - GBA Memory: Fix unaligned out-of-bounds ROM loads
240 - GBA Memory: Fix timing of DMAs
241 - GBA Video: Fix _mix for 15-bit color
242 - GBA Video: Fix OAM and palette initialization
243 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
244 - Qt: Use safer isLoaded check in GameController
245 - Qt: Fix a race condition in PainterGL that could lead to a crash
246 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
247 - Qt: Fix font size in memory viewer
248 - Qt: Fix a crash in the memory viewer
249 - Qt: Add additional checks in CheatModel to prevent crashes
250 - Qt: Fix race condition with setting sample rate
251 - Qt: Fix crash when closing multiplayer windows
252 - Qt: Fix resetting while paused
253Misc:
254 - GBA Audio: Implement missing flags on SOUNDCNT_X register
255 - Qt: Add mute option to menu
256
2570.3.1: (2015-10-24)
258Bugfixes:
259 - ARM7: Fix instruction decoding of Thumb shifts
260 - GBA: Deinit savegame when unloading a ROM
261 - GBA: Fix BIOS check on big endian
262 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
263 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
264 - GBA Audio: Fix audio channels being silenced at the wrong time
265 - GBA Memory: Fix bad BIOS Load16 on big endian
266 - GBA Memory: Fix bad Load8 on big endian
267 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
268 - GBA Video: Fix edge case with sprite blend modes and semitransparency
269 - GBA Video: Fix objwin and blending interaction on sprites
270 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
271 - Libretro: Fix a memory leak with the render buffer
272 - Qt: Windows no longer spawn in the top left on first launch
273 - Qt: Fix install path of XDG desktop file with DESTDIR
274 - Qt: Fix drag and drop on Windows
275 - Qt: Reenable double buffering, as disabling it broke some Windows configs
276 - VFS: Fix return values of VFileFILE.read and .write
277Misc:
278 - All: Reset next event to cycles instead of zero to interrupt
279 - All: Add --version flag
280 - ARM7: Force disable LTO on two files to work around a GCC bug
281 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
282 - GBA: Better memory handling with PNG savestates
283 - GBA: Additional savestate sanity checks
284 - GBA: Check for cycle count being too high
285 - GBA Audio: Allow GBAAVStream to have no video callback
286 - GBA BIOS: Implement RegisterRamReset for SIO registers
287 - Qt: Remove useless help icons in dialogs
288 - Qt: Prevent savestate window from opening while in multiplayer
289 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
290 - Qt: Dropping multiplayer windows works more cleanly now
291
2920.3.0: (2015-08-16)
293Features:
294 - Ability to hide individual background layers, or OBJs
295 - Ability to mute individual audio channels
296 - Palette viewer and exporter
297 - Volume control
298 - More shortcuts are editable (e.g. quick save/load)
299 - Rewind now shows the frame after rewinding
300 - Import/Export of GameShark/Action Replay snapshots
301 - Add "Step backwards" item for single increment rewind
302 - Deadzone estimation for game controllers
303 - Analog inputs can be used for shortcuts
304 - Menu items for specific solar sensor brightness levels
305 - Remappable controls for tilt and gyroscope sensors
306 - Status messages for actions taken while a game is running (e.g. save/load state)
307 - Memory inspector
308 - Screensaver can now be suspended while a game is running
309 - Load/save the most recent savestate slot
310 - Support varible speed (PWM) rumble
311 - Ability to cap fast forward speed
312 - Finer control over FPS target
313 - Holdable shortcut for rewinding one frame at a time
314 - Ability to boot directly into the BIOS
315 - Preliminary support for yanking out the game pak while a game is running
316 - Thumb-drive mode by putting a file called portable.ini in the same folder
317 - Configurable display driver, between software and OpenGL
318 - Undo-able savestate loading and saving
319 - Controller profiles now store shortcut settings
320 - Default controller profiles for several common controllers
321 - Libretro now supports BIOS, rumble and solar sensor
322 - Implement BIOS call Stop, for sleep mode
323 - Automatically load patches, if found
324 - Improved video synchronization
325 - Configurable audio output sample rate
326Bugfixes:
327 - ARM7: Fix SWI and IRQ timings
328 - ARM7: Fix Thumb MUL timing
329 - ARM7: Fix timing of multiplies to use N cycles
330 - ARM7: ARMHotplugDetach should call deinit
331 - Debugger: Fix use-after-free in breakpoint clearing code
332 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
333 - GBA: Cap audio FIFO read size during deserialization
334 - GBA: Check for corrupted savestates when loading
335 - GBA: Check for improperly sized savestates when loading
336 - GBA: Check for savestates made from differently sized ROMs
337 - GBA: Fix calls to endian-independent loadstores
338 - GBA: Fix timing of reading from timer registers
339 - GBA: Ensure cycles never go negative
340 - GBA Audio: Force audio FIFOs to 32-bit
341 - GBA Audio: Fix audio pitch changing when adjusting buffer size
342 - GBA Audio: Fix sample order in audio channel 3
343 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
344 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
345 - GBA Memory: Improve Thumb open bus behavior
346 - GBA Memory: Fix potential DMA issue when loading a savestate
347 - GBA Memory: Fix load/store multiple video memory waitstates
348 - GBA SIO: Fix reseting when there are SIO devices attached
349 - GBA Video: Blended sprites should never have other effects applied
350 - GBA Video: Fix out-of-bounds tiles in mosaic
351 - GBA Video: Fix windows not affecting sprites
352 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
353 - GBA Video: Fix timing on first scanline
354 - Qt: Better cleanup when a game crashes
355 - Qt: Fix open ROM dialog filtering for archive formats
356 - Qt: Cap the maximum number of multiplayer windows
357 - Qt: Fix maximum year in sensor override
358 - Qt: Fix window being too tall after exiting fullscreen
359 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
360 - Qt: Fix analog buttons not getting unmapped
361 - Qt: Fix passing command line options
362 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
363 - SDL: Fix SDL build when OpenGL is missing
364 - Util: Allow loading IPS patches that grow the ROM
365 - VFS: Fix resource leaks if some allocations fail
366 - VFS: Fix line-reading to return proper values
367 - Video: Fix an issue with very long filenames
368 - Util: Fix formatting of floats
369Misc:
370 - All: Add --help flag for command line programs
371 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
372 - All: Enable static linking for Windows
373 - All: Enable static linking for OS X
374 - All: Threads are now named
375 - All: Proper handling of Unicode file paths
376 - ARM7: Add emulation for Undefined CPU mode
377 - ARM7: Reduce the size of the Thumb instruction table
378 - GBA: Add status log level
379 - GBA: GBARewind now returns how many states it has rewound
380 - GBA: SIO logging layer
381 - GBA BIOS: Stub out SoundBias
382 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
383 - GBA: Don't include GBACLIDebugger struct unless needed
384 - GBA: Savedata is now synced shortly after data finishes being written
385 - GBA: Process multiple timer events at once, if necessary
386 - GBA Audio: Implement audio reset for channels A/B
387 - GBA Audio: Process multiple audio events at once, if necessary
388 - GBA Hardware: Backport generic RTC source into core
389 - GBA Input: Allow axes and buttons to be mapped to the same key
390 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
391 - GBA SIO: Add a dummy driver for Normal mode
392 - GBA Thread: Add functionality for running callbacks on the GBA thread
393 - GBA Thread: Split GBASync into a separate file
394 - GBA Video: Refactor software renderer into separate files
395 - GBA Video: Slightly optimize mode 0 mosaic rendering
396 - Debugger: Free watchpoints in addition to breakpoints
397 - Qt: Handle saving input settings better
398 - Qt: Move GL frame drawing back onto its own thread
399 - Qt: Fast forward (held) option moved from Other to Emulation menu
400 - Qt: Show version info in window title
401 - Qt: Migrate multiplayer window handling into GBAApp
402 - Qt: Unified file opening and saving with last location
403 - Qt: Fix windows being resizable when they shouldn't have been
404 - Qt: Only hide cursor in full screen
405 - Qt: Replace pause-after-frame mutex with an atomic
406 - Qt: Add application icon and XDG desktop files
407 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
408 - Qt: Don't save window size when entering fullscreen
409 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
410 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
411 - Qt: Increase usability of key mapper
412 - Qt: Show checkmark for window sizes
413 - Qt: Set window path to loaded ROM
414 - Perf: Ability to load savestates immediately on launch
415 - SDL: Properly check for initialization
416 - SDL: Clean up initialization functions
417 - SDL: Clean up GL context
418 - Util: Allow disabling the threading code entirely
419 - VFS: Add sync method to force syncing with backing
420
4210.2.1: (2015-05-13)
422Bugfixes:
423 - All: Fix sanitize-deb script not cleaning up after itself
424 - All: Fix dependencies for libavcodec on Debian-derived platforms
425 - ARM7: Handle writeback for PC in addressing modes 2 and 3
426 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
427 - ARM7: Fix ARM multiply instructions when PC is a destination register
428 - Debugger: Fix use-after-free in breakpoint clearing code
429 - Debugger: Fix boundary conditions in tab completion
430 - GBA: Fix timers not updating timing when writing to only the reload register
431 - GBA: Fix rewind boundary conditions
432 - GBA: Add initial I/O register settings for background matrix registers
433 - GBA: Fix hang when loading a savestate if sync to video is enabled
434 - GBA: Handle out-of-bounds I/O access
435 - GBA: Fix bounds-checking on EEPROM access
436 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
437 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
438 - GBA Memory: Allow SRAM to be 64kB
439 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
440 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
441 - GBA Video: Fix second frame mode 5
442 - Perf: Fix race condition if a game crashes immediately on start
443 - Qt: Fix Display object leak when closing a window
444 - Qt: Fix .deb dependencies
445 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
446 - Qt: Fix window not regaining focus after exiting savestate window
447 - Qt: Fix regression where video would not record if the game had already started
448 - Qt: Fix potential crash if a gamepad causes focus to change
449 - Qt: Fix controller axis querying
450 - Qt: Fix multiplayer windows opening as the wrong size
451 - Qt: Fix controllers sometimes not loading the right profile
452 - SDL: Fix boundary conditions for joystick adjustments
453 - SDL: Allocate properly sized input maps
454 - SDL: Fix potential build issues when Qt and SDL2 are in use
455 - Util: Fix resource leak in UTF-8 handling code
456 - Util: Fix a null-pointer issue when attempting to delete a key
457 - VFS: Fix resource leaks if some allocations fail
458 - Video: Fix an issue with very long filenames
459Misc:
460 - GBA Memory: Soft-crash if jumping past the end of a ROM
461 - Qt: Show multiplayer numbers in window title
462 - Qt: Solar sensor can have shortcuts set
463
4640.2.0: (2015-04-03)
465Features:
466 - Support for gamepad axes, e.g. analog sticks or triggers
467 - Add scale presets for up to 6x
468 - Settings window
469 - Bilinear resampling option
470 - Add option to skip BIOS start screen
471 - List of recently opened games
472 - Support for games using the Solar Sensor
473 - Better audio resampling via blip-buf
474 - Game Pak overrides dialog for setting savetype and sensor values
475 - Support for games using the tilt sensor
476 - Remappable shortcuts for keyboard and gamepad
477 - Rewinding of emulation
478 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
479 - Support IPv6
480 - Save directory of last loaded file
481 - Support BPS patches
482 - Automatically detect and optimize out idle loops
483 - Configurable game overrides
484 - Support loading 7-Zip files
485 - Drag and drop game loading
486 - Cheat code support
487 - Runtime configurable audio driver
488 - Libretro core for use with RetroArch and other front-ends
489 - Controller profiles for setting different bindings for different controllers
490 - Ability to lock aspect ratio
491 - Local link cable support
492 - Ability to switch which game controller is in use per instance
493 - Ability to prevent opposing directional input
494 - Warning dialog if an unimplemented BIOS feature is called
495 - Debugger: Add CLI "frame", frame advance command
496 - Debugger: Add CLI functions for writing to memory
497 - Debugger: Add CLI functions for examining memory regions
498 - Debugger: Add CLI function for writing a register
499Bugfixes:
500 - ARM7: Extend prefetch by one stage
501 - ARM7: Fix cycle counting for loads
502 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
503 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
504 - GBA: Initialize gba.sync to null
505 - GBA: Fix timer initialization
506 - GBA Audio: Support 16-bit writes to FIFO audio
507 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
508 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
509 - GBA BIOS: Fix BIOS prefetch after reset
510 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
511 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
512 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
513 - GBA Memory: Fix I cycles that had been moved to ARM7 core
514 - GBA Memory: Fix cycle counting for 32-bit load/stores
515 - GBA RR: Fix fallthrough error when reading tags from a movie
516 - GBA Thread: Fix possible hang when loading an archive
517 - GBA Thread: Fix possible deadlock in video sync
518 - Perf: Fix crash when the GBA thread fails to start
519 - Qt: Fix crash starting a GDB stub if a game isn't loaded
520 - Qt: Fix crash when adjusting settings after closing a game
521 - Qt: Fix crash when starting GDB stub after closing a game
522 - Qt: Fix patch loading while a game is running
523 - Qt: Fix crash when loading a game after stopping GDB server
524 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
525 - Qt: Fix crash when attempting to pause if a game is not running
526 - SDL: Properly clean up if a game doesn't launch
527 - Util: Fix sockets on Windows
528Misc:
529 - All: Enable link-time optimization
530 - Debugger: Watchpoints now work on STM/LDM instructions
531 - Debugger: Clean up GDB stub network interfacing
532 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
533 - Debugger: Merge Thumb BL instructions when disassembling
534 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
535 - Debugger: Watchpoints now report address watched (fixes #68)
536 - Debugger: Add support for soft breakpoints
537 - Debugger: Make I/O register names be addresses instead of values
538 - Debugger: Rename read/write commands
539 - GBA: Improve accuracy of event timing
540 - GBA: Add API for getting Configuration structs for overrides and input
541 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
542 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
543 - GBA: Move A/V stream interface into core
544 - GBA: Savestates now take into account savedata state machines (fixes #109)
545 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
546 - GBA Memory: Simplify memory API and use fixed bus width
547 - GBA Thread: Make GBASyncWaitFrameStart time out
548 - GBA Video: Start video at the last scanline instead of the first
549 - Qt: Optimize logo drawing
550 - Qt: Move frame upload back onto main thread
551 - Qt: Remember window position
552 - Qt: Double-clicking on the window toggles full screen
553 - Util: Use proper locale for reading and writing float values
554
5550.1.1: (2015-01-24)
556Bugfixes:
557 - ARM7: Fix LDM writeback to a register already written
558 - GBA: Fix timers 2 and 3 updating incorrectly
559 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
560 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
561 - GBA Audio: Properly initialize audio FIFO channels
562 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
563 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
564 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
565 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
566 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
567 - GBA BIOS: Fix HuffUnComp boundary conditions
568 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
569 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
570 - GBA Memory: Filter out top nybble of DMA addresses
571 - GBA Memory: Properly bounds-check VRAM accesses
572 - GBA Memory: Fix initial DMA state
573 - GBA Thread: Allow halted games to exit cleanly
574 - GBA Video: Fix blend issues with obscured middle layers
575 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
576 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
577 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
578 - GBA Video: Fix sprite boundary conditions with mosaic
579 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
580 - Qt: Fix issue with set frame sizes being the wrong height
581 - Qt: Fix emulator crashing when full screen if a game is not running
582 - Qt: Fix window focus issues
583 - Qt: Properly set default video recording settings
584 - Qt: Fix a race condition when a game crashes immediately
585 - Qt: Fix some cases where key mapping can break if focus is adjusted
586 - Qt: Fix crash if a game pauses before any frames are shown
587 - Debugger: Negative PC-relative loads now properly subtract the offset
588 - Debugger: Align PC-relative loads in Thumb
589 - Debugger: Fix watchpoints triggering too late
590 - Debugger: Fix binary print putting spaces between digits
591 - Video: Ensure FFmpeg encoder has audio frames
592 - Video: Fix uncompressed PCM audio recording
593 - Video: Fix FFmpeg crashing when the file extension is wrong
594 - Util: Fix SOCKET_FAILED macro
595Misc:
596 - GBA: Exit cleanly on FATAL if the port supports it
597 - GBA Memory: Implement 16- and 32-bit loads from SRAM
598 - Qt: Disable sync to video by default
599 - Qt: Handle a game crash without crashing
600 - Qt: Set default log level to FATAL, ERROR and WARN
601 - Qt: Clarify some phrasing in the menus
602 - Qt: Clear active buttons when focus is lost
603
6040.1.0: (2014-12-13)
605 - Initial release