CHANGES (view raw)
10.9.0: (Future)
2Features:
3 - e-Reader card scanning
4 - Add WebP and APNG recording
5 - Support for unlicensed Pokemon Jade/Diamond Game Boy mapper
6 - Support for unlicensed BBD Game Boy mapper
7 - Support for unlicensed Hitek Game Boy mapper
8 - Stack tracing tools in ARM debugger (by ahigerd)
9 - Command scripts for CLI debugger (by ahigerd)
10Emulation fixes:
11 - ARM: Fix ALU reading PC after shifting
12 - ARM: Fix STR storing PC after address calculation
13 - GB: Partially fix timing for skipped BIOS
14 - GB Audio: Fix initial sweep state
15 - GB Audio: Fix serializing sweep time
16 - GB Audio: Fix deserializing audio channels 2 and 3
17 - GB MBC: Fix MBC1 mode changing behavior
18 - GB Video: Fix state after skipping BIOS (fixes mgba.io/i/1715 and mgba.io/i/1716)
19 - GBA: Fix timing advancing too quickly in rare cases
20 - GBA Audio: Fix deserializing SOUNDCNT_L
21 - GBA BIOS: Implement dummy sound driver calls
22 - GBA BIOS: Improve HLE BIOS timing
23 - GBA BIOS: Fix reloading video registers after reset (fixes mgba.io/i/1808)
24 - GBA BIOS: Make HLE BIOS calls interruptable (fixes mgba.io/i/1711 and mgba.io/i/1823)
25 - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
26 - GBA Hardware: Fix GB Player detection on big endian platforms
27 - GBA Memory: Improve gamepak prefetch timing
28 - GBA Memory: Stall on VRAM access in mode 2 (fixes mgba.io/i/190)
29 - GBA SIO: Fix copying Normal mode transfer values
30 - GBA SIO: Fix Normal mode being totally broken (fixes mgba.io/i/1800)
31 - GBA SIO: Fix deseralizing SIO registers
32 - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
33 - GBA Video: Fix Hblank timing
34 - GBA Video: Invalidate map cache when modifying BGCNT (fixes mgba.io/i/1846)
35 - SM83: Emulate HALT bug
36Other fixes:
37 - 3DS: Redo video sync to be more precise
38 - 3DS: Fix crash with libctru 2.0 when exiting
39 - All: Improve export headers (fixes mgba.io/i/1738)
40 - Core: Ensure ELF regions can be written before trying
41 - Core: Fix reported ROM size when a fixed buffer size is used
42 - Core: Fix memory leak loading ELF files
43 - Debugger: Don't skip undefined instructions when debugger attached
44 - FFmpeg: Fix some small memory leaks
45 - FFmpeg: Fix encoding of time base
46 - GBA: Disable more checks when loading GS save with checks disabled (fixes mgba.io/i/1851)
47 - GBA: Fix endianness issues in renderer proxy
48 - GBA Core: Fix memory leak when loading symbols
49 - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
50 - Qt: Fix static compilation in MinGW (fixes mgba.io/i/1769)
51 - Qt: Fix a race condition in the frame inspector
52 - Qt: Add dummy English translation file (fixes mgba.io/i/1469)
53 - mGUI: Fix closing down a game if an exit is signalled
54 - mVL: Fix injecting accidentally draining non-injection buffer
55 - SM83: Simplify register pair access on big endian
56 - VFS: Fix directory node listing on some filesystems
57Misc:
58 - 3DS: Use "wide mode" where applicable for slightly better filtering
59 - GB: Allow pausing event loop while CPU is blocked
60 - GBA: Allow pausing event loop while CPU is blocked
61 - Debugger: Keep track of global cycle count
62 - FFmpeg: Add looping option for GIF/APNG
63 - mGUI: Show battery percentage
64 - Qt: Renderer can be changed while a game is running
65 - Qt: Add hex index to palette view
66 - Qt: Add transformation matrix info to sprite view
67 - Qt: Memory viewer now supports editing decimal values directly (closes mgba.io/i/1705)
68 - Util: Reset vector size on deinit
69
700.8.3: (2020-08-03)
71Emulation fixes:
72 - ARM: Fix LDM^ writeback to user-mode register
73 - ARM: Fix LDM^ {pc} differences (fixes mgba.io/i/1698)
74 - ARM: Fix edge case with Thumb SBC flags (fixes mgba.io/i/1818)
75 - GB MBC: Fix MBC1 RAM enable bit selection
76 - GB MBC: Fix MBC2 bit selection
77 - GB Memory: Fix OAM DMA from top 8 kB
78 - GB Video: Always initialize palette
79 - GBA Savedata: Fix potential corruption when loading a 1Mbit flash save
80 - GBA Video: Fix invalid read in mode 4 mosaic
81 - GBA Video: Fix color of disabled screen
82 - SM83: Fix flags on little endian PowerPC
83Other fixes:
84 - 3DS: Fix garbage on borders of scaled screens
85 - All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
86 - All: Correct more format strings on Windows (fixes mgba.io/i/1817)
87 - ARM: Fix decoder detection of branches with ALU and LDR instrctions
88 - CMake: Fix build with libzip 1.7
89 - CMake: Add missing dllexports.h file to dev installation
90 - GB Core: Fix extracting SRAM when none is present
91 - GBA: Fix leak if attempting to load BIOS multiple times
92 - GBA Memory: Fix instability on Wii when using AGBPrint
93 - GBA Savedata: Fix extracting save when not yet configured in-game
94 - Qt: Fix file handle leak on opening an invalid ROM
95 - Qt: Fix Italian RTC translation (fixes mgba.io/i/1798)
96 - Qt: Add missing option for Wisdom Tree in overrides list
97 - Qt: Fix stability regression on AMD drivers (fixes mgba.io/i/1791)
98 - Util: Fix crash if PNG header fails to write
99 - Vita: Fix flickering when using frameskip (fixes mgba.io/i/1822)
100 - Wii: Fix pixelated filtering on interframe blending (fixes mgba.io/i/1830)
101Misc:
102 - FFmpeg: Use range coder for FFV1 to reduce output size
103 - Qt: Add per-page scrolling to memory view (fixes mgba.io/i/1795)
104 - Qt: Add setting to display ROM filename in title (closes mgba.io/i/1784)
105
1060.8.2: (2020-06-14)
107Emulation fixes:
108 - ARM: Fix timing on Thumb shift instructions
109 - GB: Fix GBC game registers after skipping BIOS
110 - GB MBC: Support 4MB MBC30 ROMs (fixes mgba.io/i/1713)
111 - GB Video: Fix BGPS value after skipping BIOS (fixes mgba.io/i/1717)
112 - GBA: Add missing RTC overrides for Legendz games
113 - GBA BIOS: Reset renderer when RegisterRamReset called (fixes mgba.io/i/1756)
114 - GBA SIO: Fix Multiplayer busy bit
115 - GBA SIO: Fix double-unloading active driver
116 - GBA Timers: Fix deserializing count-up timers
117 - GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
118 - GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
119 - GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/i/1701)
120 - GBA Video: Fix double-size OBJ wrapping in GL renderer (fixes mgba.io/i/1712)
121 - GBA Video: Simplify sprite cycle counting (fixes mgba.io/i/1279)
122 - GBA Video: Fix sprite/backdrop blending regression
123Other fixes:
124 - 3DS: Fix framelimiter on newer citro3d (fixes mgba.io/i/1771)
125 - ARM: Fix disassembling of several S-type instructions (fixes mgba.io/i/1778)
126 - ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
127 - CMake: Always use devkitPro toolchain when applicable (fixes mgba.io/i/1755)
128 - Core: Fix ELF loading regression (fixes mgba.io/i/1669)
129 - Core: Fix crash modifying hash table entry (fixes mgba.io/i/1673)
130 - GB Video: Fix some cases where SGB border doesn't draw to multi-buffers
131 - GBA: Reject incorrectly sized BIOSes
132 - GBA: Break infinite loop for 0-frame mVLs (fixes mgba.io/i/1723)
133 - Qt: Fix OpenGL 2.1 support (fixes mgba.io/i/1678)
134 - Qt: Fix unmapping zipped ROM (fixes mgba.io/i/1777)
135Misc:
136 - 3DS: Clean up legacy initialization (fixes mgba.io/i/1768)
137 - GBA Serialize: Only flunk BIOS check if official BIOS was expected
138 - Qt: Disable Replace ROM option when no game loaded
139 - Qt: Defer texture updates until frame is drawn (fixes mgba.io/i/1590)
140 - Qt: Set icon for Discord Rich Presence
141 - Qt: Show a warning when save file can't be opened
142
1430.8.1: (2020-02-16)
144Emulation fixes:
145 - GB Serialize: Fix timing bug loading channel 4 timing
146 - GBA: Fix multiboot entry point while skipping BIOS
147 - GBA BIOS: Fix undefined instruction HLE behavior
148 - GBA DMA: Fix invalid audio DMA parameters
149 - GBA Memory: Misaligned SRAM writes are ignored
150 - GBA Serialize: Fix serializing DMA transfer register
151 - GBA Serialize: Fix audio DMA timing deserialization
152 - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
153 - GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
154 - GBA Video: Fix OpenGL sprite flag priority
155Other fixes:
156 - Core: Fix race condition initializing thread proxy
157 - Core: Fix integer overflow in ELF loading
158 - FFmpeg: Fix crash when -strict -2 is needed for vcodec or container
159 - FFmpeg: Disallow recording video with no audio nor video
160 - GBA: Automatically skip BIOS for multiboot ROMs
161 - Qt: Only dynamically reset video scale if a game is running
162 - Qt: Fix race condition with proxied video events
163 - Qt: Fix color selection in asset view (fixes mgba.io/i/1648)
164 - Qt: Fix missing OSD messages
165 - Qt: Fix crash unloading shaders
166 - Qt: Fix toggled actions on gamepads (fixes mgba.io/i/1650)
167 - Qt: Fix extraneous dialog (fixes mgba.io/i/1654)
168 - Qt: Fix window title not updating after shutting down game
169 - Qt: Fix GIF view not allowing manual filename entry
170 - Qt: Fix non-GB build (fixes mgba.io/i/1664)
171 - Qt: Fix pausing Qt Multimedia audio (fixes mgba.io/i/1643)
172 - Qt: Fix invalid names for modifier keys (fixes mgba.io/i/525)
173 - SDL: Refresh stale pointers after adding a joystick (fixes mgba.io/i/1622)
174 - Util: Fix crash reading invalid ELFs
175 - VFS: Fix handle leak when double-mapping (fixes mgba.io/i/1659)
176Misc:
177 - FFmpeg: Add more presets
178 - Qt: Fix non-SDL build (fixes mgba.io/i/1656)
179 - SDL: Use DirectSound audio driver by default on Windows
180 - Switch: Make OpenGL scale adjustable while running
181
1820.8.0: (2020-01-21)
183Features:
184 - Improved logging configuration
185 - One-Player BattleChip/Progress/Beast Link Gate support
186 - Add Game Boy Color palettes for original Game Boy games
187 - Debugger: Add unary operators and memory dereferencing
188 - GB: Expose platform information to CLI debugger
189 - Support Discord Rich Presence
190 - Debugger: Add tracing to file
191 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
192 - OpenGL renderer with high-resolution upscaling support
193 - Experimental high level "XQ" audio for most GBA games
194 - Interframe blending for games that use flicker effects
195 - Frame inspector for dissecting and debugging rendering
196 - Switch: Option to use built-in brightness sensor for Boktai
197 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
198 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
199 - Cheats: Add support for loading Libretro-style cht files
200 - GBA Cheats: Add support for loading EZ Flash-style cht files
201 - Support for unlicensed Wisdom Tree Game Boy mapper
202 - Qt: Add export button for tile view (closes mgba.io/i/1507)
203 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
204 - GB: Yanking gamepak now supported
205 - Qt: Memory range dumping (closes mgba.io/i/1298)
206Emulation fixes:
207 - GB: Fix using boot ROM with MMM01 games
208 - GB Audio: Only reset channel 3 sample in DMG mode
209 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
210 - GB Audio: Fix channel 4 volume (fixes mgba.io/i/1529)
211 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
212 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
213 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
214 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
215 - GB Video: Fix mode 0 window edge case (fixes mgba.io/i/1519)
216 - GB Video: Fix color scaling in AGB mode
217 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
218 - GBA: Reset now reloads multiboot ROMs
219 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
220Other fixes:
221 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
222 - FFmpeg: Drain recording buffers
223 - GB: Fix reading ROM immediately after unmapping BIOS
224 - GB SIO: Fix lockstep failing games aren't reloaded
225 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
226 - Libretro: Fix crash changing allowing opposing directions (hhromic)
227 - Qt: Fix some Qt display driver race conditions
228 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
229 - Qt: Only show emulator restart warning once per settings saving
230 - Qt: Fix LibraryController initialization (fixes mgba.io/i/1324)
231 - Shaders: Fix gba-color shader resolution (fixes mgba.io/i/1435)
232 - Switch: Fix audio when video rate desyncs (fixes mgba.io/i/1532)
233Misc:
234 - CMake: Don't use libzip on embedded platforms (fixes mgba.io/i/1527)
235 - Core: Add keysRead callback
236 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
237 - Core: Add more memory search ops (closes mgba.io/i/1510)
238 - Debugger: Make tracing compatible with breakpoints/watchpoints
239 - Debugger: Print breakpoint/watchpoint number when inserting
240 - Feature: Switch from ImageMagick to FFmpeg for GIF generation
241 - FFmpeg: Support audio-only recording
242 - GB Memory: Support running from blocked memory
243 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
244 - GBA BIOS: Fix clobbered registers in CpuSet (fixes mgba.io/i/1531)
245 - GBA Savedata: EEPROM performance fixes
246 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
247 - Debugger: Add breakpoint and watchpoint listing
248 - mGUI: Remember name and position of last loaded game
249 - OpenGL: Only resize textures when needed
250 - Qt: Don't unload ROM immediately if it crashes
251 - Qt: Support switching webcams
252 - Qt: Cap window size on start to monitor size
253 - Qt: Open a message box for Qt frontend errors
254 - Qt: Increase maximum magnifications and scaling
255 - Qt: Add native FPS button to settings view
256 - Qt: Improve sync code
257 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
258 - Qt: Scale pixel color values to full range (fixes mgba.io/i/1511)
259 - Qt: Remove What's This icon from dialogs
260 - Qt: Printer quality of life improvements (fixes mgba.io/i/1540)
261 - Qt: Add copy and QoL improvements to graphic views (closes mgba.io/i/1541)
262 - Qt: Show list of all sprites in sprite view
263 - Qt: Add option for disabling OSD messages
264 - Qt, OpenGL: Disable integer scaling for dimensions that don't fit
265 - SM83: Support PC-relative opcode decoding
266 - Switch: Dynamic display resizing
267 - Switch: Support file associations
268 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
269Changes from beta 1:
270Emulation fixes:
271 - ARM: Fix STR writeback pipeline stage
272 - ARM: Partially fix LDM/STM writeback with empty register list
273 - ARM: Fix stepping when events are pending
274 - GBA DMA: Fix case where DMAs could get misaligned (fixes mgba.io/i/1092)
275 - GBA Memory: Fix open bus from IWRAM (fixes mgba.io/i/1575)
276 - GBA Timers: Improve timer startup emulation
277 - GBA Video: Fix OpenGL renderer 512x512 backgrounds (fixes mgba.io/i/1572)
278 - GBA Video: Fix BLDY for semitransparent sprite on non-target-2 backgrounds
279 - GBA Video: Fix effects blending improperly in some non-last windows
280 - GBA Video: Copy higher priority target 1 flag
281Other fixes:
282 - 3DS: Fix screen darkening (fixes mgba.io/i/1562)
283 - Core: Fix uninitialized memory issues with graphics caches
284 - Core: Return null for out of bounds cached tile VRAM querying
285 - GBA Video: Fix OpenGL fragment data binding
286 - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
287 - Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
288 - OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
289 - Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
290 - Qt: Fix scrollbar arrows in memory view (fixes mgba.io/i/1558)
291 - Qt: Fix several cases where shader selections don't get saved
292 - Qt: Fix division by zero error in invalid TilePainter state
293 - Qt: Fix "restart needed" dialog after first config (fixes mgba.io/i/1601)
294 - Qt: Fix undesired screen filtering when paused (fixes mgba.io/i/1602)
295 - Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
296 - Qt: Fix inability to clear default keybindings
297 - Qt: Release held actions if they get rebound
298 - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
299 - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
300 - Vita: Fix analog controls (fixes mgba.io/i/1554)
301 - Wii: Fix game fast-forwarding after slowing down
302 - Wii: Improve audio buffering (fixes mgba.io/i/1617)
303Misc:
304 - GB Memory: Support manual SRAM editing (fixes mgba.io/i/1580)
305 - GBA: Trim non-movie ROMs to 32 MiB if applicable
306 - GBA Audio: Redo channel 4 batching for GBA only
307 - GBA I/O: Stop logging several harmless invalid register reads
308 - GBA Video: Changing OpenGL scaling no longer requires restart
309 - Debugger: Separate aliases from main commands
310 - Debugger: Print break-/watchpoint ID when breaking in CLI
311 - Debugger: Minor interface cleanup
312 - SDL: Use controller GUID instead of name
313 - SM83: Rename LR35902 to SM83
314 - Tools: Allow using threaded renderer in perf.py
315 - Tools: Clean up unused argument in mgba-perf
316
3170.8 beta 1: (2019-10-20)
318- Initial beta for 0.8
319
3200.7.3: (2019-09-15)
321Emulation fixes:
322 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
323 - GB: Fix SGB controller incrementing (fixes mgba.io/i/1104)
324 - GB Audio: Improve channel 4 supersampling
325 - GB Printer: Reset printer buffer index after printing
326 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
327 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
328 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
329 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
330 - GBA Memory: Fix STM/LDM to invalid VRAM
331 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
332 - GBA Audio: Fix channel 4 aliasing (fixes mgba.io/i/1265)
333Other fixes:
334 - Core: Fix crashes if core directories aren't set
335 - Core: Fix crash when exiting game with cheats loaded
336 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
337 - GBA Cheats: Fix PARv3 Thumb hooks
338 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
339 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
340 - Qt: Cap audio buffer size to 8192 (fixes mgba.io/i/1433)
341 - Qt: Fix race conditions initializing GDB stub
342 - Qt: Improve cheat view UX
343 - Libretro: Fix crash changing allowing opposing directions (hhromic)
344 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
345 - Switch: Fix threading-related crash on second launch
346Misc:
347 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
348 - Qt: Show error message if file failed to load
349
3500.7.2: (2019-05-25)
351Emulation fixes:
352 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
353 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
354 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
355 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
356 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
357 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
358 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
359 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
360 - GBA Video: Fix scanline cache with scale factor change edge cases
361 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
362 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
363Other fixes:
364 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
365 - All: Fix several memory leaks
366 - GB Core: Fix toggling WIN and OBJ being swapped
367 - GBA: Fix skipping BIOS on irregularly sized ROMs
368 - CMake: Fix .deb imagemagick dependencies
369 - FFmpeg: Improve initialization reliability and cleanup
370 - FFmpeg: Fix audio conversion producing gaps
371 - LR35902: Fix disassembly of several CB-prefix instructions
372 - LR35902: Fix trailing whitespace in disassembly
373 - Qt: More app metadata fixes
374 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
375 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
376 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
377 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
378 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
379 - Qt: Fix bounded fast forward with Qt Multimedia
380 - Qt: Fix saving settings with native FPS target
381 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
382Misc:
383 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
384 - Qt: Improve camera initialization
385 - Vita: Improved frame drawing speed
386
3870.7.1: (2019-02-24)
388Bugfixes:
389 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
390 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
391 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
392 - GB, GBA Serialize: Fix loading two states in a row
393 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
394 - GBA DMA: Fix Display Start DMAs
395 - GBA DMA: Fix DMA start/end timing
396 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
397 - GBA Memory: Fix a few AGBPrint crashes
398 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
399 - GBA SIO: Prevent writing read-only multiplayer bits
400 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
401 - Python: Fix crash when deleting files owned by library
402 - Python: Make sure GB link object isn't GC'd before GB object
403 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
404 - Qt: Fix tile and sprite views not always displaying at first
405 - Qt: Fix audio context holding onto closed game controller
406 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
407 - Qt: Fix window icon on X11
408 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
409 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
410 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
411Misc:
412 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
413 - Qt: Updated Italian translation (by Vecna)
414
4150.7.0: (2019-01-26)
416Features:
417 - ELF support
418 - Game Boy Camera support
419 - Qt: Set default Game Boy colors
420 - Game Boy Printer support
421 - Super Game Boy support
422 - Customizable autofire speed
423 - Ability to set default Game Boy model
424 - Map viewer
425 - Automatic cheat loading and saving
426 - GameShark and Action Replay button support
427 - AGBPrint support
428 - Debugger: Conditional breakpoints and watchpoints
429 - Ability to select GB/GBC/SGB BIOS on console ports
430 - Optional automatic state saving/loading
431 - Access to ur0 and uma0 partitions on the Vita
432 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
433 - GBA: ARMIPS/A22i-style and ELF symbol table support
434 - Initial Switch port
435Bugfixes:
436 - ARM: Fix MSR when T bit is set
437 - Core: Fix audio sync breaking when interrupted
438 - Core: Fix ordering events when scheduling during events
439 - FFmpeg: Fix encoding audio/video queue issues
440 - GB: Revamp IRQ handling based on new information
441 - GB: Fix IRQ disabling on the same T-cycle as an assert
442 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
443 - GB Audio: Clock frame events on DIV
444 - GB Audio: Fix channel 3 reset value
445 - GB Audio: Fix channel 4 initial LFSR
446 - GB Audio: Fix channel 1, 2 and 4 reset timing
447 - GB I/O: DMA register is R/W
448 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
449 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
450 - GB, GBA Savedata: Fix unmasking savedata crash
451 - GB Serialize: Fix audio state loading
452 - GB Serialize: Fix game title check
453 - GB Serialize: Fix IRQ pending/EI pending confusion
454 - GB Timer: Minor accuracy improvements
455 - GB Video: Fix dot clock timing being slightly wrong
456 - GB Video: Fix loading states while in mode 3
457 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
458 - GB Video: Fix SCX timing
459 - GB, GBA Video: Don't call finishFrame twice in thread proxy
460 - GBA: Reset WAITCNT properly
461 - GBA BIOS: Fix BitUnPack final byte
462 - GBA BIOS: Fix BitUnPack narrowing
463 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
464 - GBA DMA: Fix temporal sorting of DMAs of different priorities
465 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
466 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
467 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
468 - GBA Savedata: Fix savedata modified time updating when read-only
469 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
470 - GBA Serialize: Fix loading states in Hblank
471 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
472 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
473 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
474 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
475 - GBA Video: Start timing mid-scanline when skipping BIOS
476 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
477 - GBA Video: Make layer disabling work consistently
478 - PSP2: Fix more issues causing poor audio
479 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
480 - Qt: Improve FPS timer stability
481 - Util: Fix wrapping edge cases in RingFIFO
482Misc:
483 - 3DS: Remove deprecated CSND interface
484 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
485 - Core: Remove broken option for whether rewinding restores save games
486 - Feature: Added loading savestates from command line
487 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
488 - FFmpeg: Support lossless h.264 encoding
489 - FFmpeg: Support lossless VP9 encoding
490 - GBA Cheats: Allow multiple ROM patches in the same slot
491 - GB: Skip BIOS option now works
492 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
493 - GB Audio: Improved audio quality
494 - GB, GBA Audio: Increase max audio volume
495 - GB MBC: Remove erroneous bank 0 wrapping
496 - GB Video: Darken colors in GBA mode
497 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
498 - GBA: Implement display start DMAs
499 - GBA: Improve multiboot image detection
500 - GBA Memory: 64 MiB GBA Video cartridge support
501 - GBA Savedata: Remove ability to disable realistic timing
502 - GBA Timer: Use global cycles for timers
503 - Libretro: Add frameskip option
504 - mGUI: Add fast forward toggle
505 - PSP2: Use system enter key by default
506 - Python: Integrate tests from cinema test suite
507 - Qt: Redo GameController into multiple classes
508 - Qt: Prevent window from being created off-screen
509 - Qt: Add option to disable FPS display
510 - Qt: Options to mess around with layer placement
511 - Qt: Add load alternate save option
512 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
513 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
514 - Test: Restructure test suite into multiple executables
515 - Util: Don't build crc32 if the function already exists
516 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
517Changes from beta 1:
518Features:
519 - Libretro: Add Game Boy cheat support
520 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
521 - Switch: Rumble support
522 - Switch: Rotation support
523 - Switch: Screen stretching options
524 - Qt: State file load/save menu options
525 - Windows installer
526 - Tile viewer now has adjustable width
527 - Python: Experimental audio API
528Bugfixes:
529 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
530 - Core: Remember to deinit proxy ring FIFO
531 - Core: Reroot timing list when (de)scheduling
532 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
533 - GB MBC: Fix MBC30 SRAM
534 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
535 - GB Video: Fix SGB border hole size
536 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
537 - GBA: Fix GB Player features
538 - GBA I/O: SOUNDCNT_HI is readable when sound is off
539 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
540 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
541 - Libretro: Fix adding codes with hooks
542 - PSP2: Fix audio crackling after fast forward
543 - PSP2: Fix audio crackling when buffer is full
544 - Qt: Fix jumbled background when paused
545 - Qt: Fix FPS counter on Windows
546 - Qt: Fix focus issues with load/save state overlay
547 - Switch: Fix incorrect mapping for fast forward cap
548 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
549 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
550 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
551 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
552 - Qt: Ensure FATAL logs reach log view
553 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
554Misc:
555 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
556 - Debugger: Minor text fixes
557 - Debugger: Readability improvements (fixes mgba.io/i/1238)
558 - GB: Improved SGB2 support
559 - GB Audio: Skip frame if enabled when clock is high
560 - Libretro: Reduce rumble callbacks
561 - mGUI: Add SGB border configuration option
562 - mGUI: Add support for different settings types
563 - Python: Minor API improvements
564 - Qt: Ensure camera image is valid
565 - Qt: Debugger console history
566 - Qt: Detect presence of GL_ARB_framebuffer_object
567 - Qt: Minor memory view tweaks
568 - Res: Improve modeling of AGB/AGS screen in shaders
569 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
570 - Wii: Expose stretch configuration in settings
571 - Wii: Stretch now sets pixel-accurate mode size cap
572
5730.7 beta 1: (2018-09-24)
574- Initial beta for 0.7
575
5760.6.3: (2018-04-14)
577Bugfixes:
578 - GB Audio: Revert unsigned audio changes
579 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
580 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
581
5820.6.2: (2018-04-03)
583Bugfixes:
584 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
585 - 3DS: Fix opening files in directory names with trailing slashes
586 - LR35902: Fix watchpoints not reporting new value
587 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
588 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
589 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
590 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
591 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
592 - GBA: Fix SharkPort saves for EEPROM games
593 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
594 - GBA BIOS: Fix incorrect exit condition in LZ77
595 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
596 - GBA Cheats: Fix slide codes not initializing properly
597 - GBA DMA: ROM reads are forced to increment
598 - GBA Hardware: RTC accuracy improvements
599 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
600 - GBA Memory: Fix copy-on-write memory leak
601 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
602 - GBA Savedata: Fix crash when resizing flash
603 - GBA Video: Force align 256-color tiles
604 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
605 - PSP2: Fix issues causing poor audio
606 - Python: Fix package directory
607 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
608 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
609 - Wii: Fix screen tear when unpausing
610 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
611Misc:
612 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
613 - GB MBC: Remove erroneous bank 0 wrapping
614 - GBA: Improve multiboot image detection
615 - PSP2: Use system enter key by default
616
6170.6.1: (2017-10-01)
618Bugfixes:
619 - GB, GBA: Fix crashes when attempting to identify null VFiles
620 - GB, GBA: Fix sync to video with frameskip
621 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
622 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
623 - GB Core: Fix palette loading when loading a foreign config
624 - GB MBC: Pocket Cam memory should be accessible without enabling
625 - GB MBC: Fix SRAM sizes 4 and 5
626 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
627 - GB MBC: Fix RTC loading when file size is off
628 - GB Memory: Initialize peripheral pointers
629 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
630 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
631 - GB Memory: Actually load latch time from savestate
632 - GB Serialize: Fix deserializing video STAT
633 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
634 - GB Video: Fix potential hang when ending mode 0
635 - GB Video: Fix read mode when enabling LCD
636 - GBA: Reset active region as needed when loading a ROM
637 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
638 - GBA BIOS: Use core's VRAM variable instead of renderer's
639 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
640 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
641 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
642 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
643 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
644 - Python: Fix importing .gb or .gba before .core
645 - Qt: Fix command line debugger closing second game
646 - Qt: Fix LOG argument order
647 - Qt: Fix timezone issues with time overrides
648 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
649 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
650Misc:
651 - CMake: Fix CPack dependencies for libpng 1.6
652 - GBA: Detect hardware for Pokémon FireRed ROM hacks
653 - GBA Cheats: Improve detection of raw cheats
654 - Qt: Don't rebuild library view if style hasn't changed
655 - Qt: Allow overrides to be saved before a game is loaded
656 - Qt: Hide mouse immediately when loading
657 - SDL: Fix 2.0.5 build on macOS under some circumstances
658 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
659
6600.6.0: (2017-07-16)
661Features:
662 - Library view
663 - Sprite viewer
664 - Debugging console
665 - Improved memory viewer
666 - Memory search
667 - Command line ability to override configuration values
668 - Add option to allow preloading the entire ROM before running
669 - Add option for whether rewinding restores save games
670 - Savestates now contain any RTC override data
671 - Add option to lock video to integer scaling
672 - LR35902: Watchpoints
673 - LR35902/GB-Z80 disassembler
674 - GB: Tile viewer
675 - GB: Video/audio channel enabling/disabling
676 - GB: Symbol table support
677 - GB MBC: Add MBC1 multicart support
678 - GBA: Support printing debug strings from inside a game
679 - GBA: Better cheat type autodetection
680 - Implement keypad interrupts
681 - Configuration of gamepad hats
682 - Video log recording for testing and bug reporting
683 - Debugger: Segment/bank support
684 - Debugger: Execution tracing
685 - Qt: German translation (by Lothar Serra Mari)
686 - Qt: Spanish translation (by Kevin López)
687 - Qt: Italian translation (by theheroGAC)
688Bugfixes:
689 - ARM7: Fix MLA/*MULL/*MLAL timing
690 - Core: Fix crash with rewind if savestates shrink
691 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
692 - Core: Fix directory sets crashing on close if base isn't properly detached
693 - FFmpeg: Fix overflow and general issues with audio encoding
694 - GB: Fix flickering when screen is strobed quickly
695 - GB: Fix STAT blocking
696 - GB MBC: Fix ROM bank overflows getting set to bank 0
697 - GB MBC: Fix swapping carts not detect new MBC
698 - GB Timer: Improve DIV reset behavior
699 - GB Timer: Fix DIV batching if TAC changes
700 - GB Video: Reset renderer when loading state
701 - GBA: Fix multiboot ROM loading
702 - GBA: Fix multiboot loading resulting in too small WRAM
703 - GBA BIOS: Implement BitUnPack
704 - GBA BIOS: Fix ArcTan sign in HLE BIOS
705 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
706 - GBA BIOS: Fix INT_MIN/-1 crash
707 - GBA Hardware: Fix crash if a savestate lies about game hardware
708 - GBA I/O: Handle audio registers specially when deserializing
709 - GBA Memory: Improve initial skipped BIOS state
710 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
711 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
712 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
713 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
714 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
715 - LR35902: Fix core never exiting with certain event patterns
716 - LR35902: Fix pc overflowing current region off-by-one
717 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
718 - OpenGL: Fix some shaders causing offset graphics
719 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
720 - Qt: Fix window icon being stretched
721 - Qt: Fix data directory path
722 - Qt: Fix timing issues on high refresh rate monitors
723 - Qt: Fix linking after some windows have been closed
724 - Qt: Fix crash when changing audio settings after a game is closed
725 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
726 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
727 - Qt: Fix game unpausing after frame advancing and refocusing
728 - SDL: Fix game crash check
729 - SDL: Fix race condition with audio thread when starting
730 - SDL: Fix showing version number
731 - Test: Fix crash when loading invalid file
732 - Test: Fix crash when fuzzing fails to load a file
733 - Test: Don't rely on core for frames elapsed
734 - Test: Fix crash when loading invalid file
735 - Test: Fix crash when fuzzing fails to load a file
736 - Tools: Fix recurring multiple times over the same library
737 - Util: Fix overflow when loading invalid UPS patches
738 - Util: Fix highest-fd socket not being returned by SocketAccept
739 - Windows: Fix VDir.rewind
740Misc:
741 - All: Add C++ header guards
742 - All: Move time.h include to common.h
743 - 3DS, PSP2, Wii: Last directory loaded is saved
744 - CMake: Add ability to just print version string
745 - Core: New, faster event timing subsystem
746 - Core: Clean up some thread state checks
747 - Core: Add generic checksum function
748 - Core: Cores can now have multiple sets of callbacks
749 - Core: Restore sleep callback
750 - Core: Move rewind diffing to its own thread
751 - Core: Ability to enumerate and modify video and audio channels
752 - Core: List memory segments in the core
753 - Core: Move savestate creation time to extdata
754 - Core: Config values can now be hexadecimal
755 - Core: Improved threading interrupted detection
756 - Debugger: Modularize CLI debugger
757 - Debugger: Make building with debugging aspects optional
758 - Debugger: Add functions for read- or write-only watchpoints
759 - Debugger: Make attaching a backend idempotent
760 - Debugger: Add mDebuggerRunFrame convenience function
761 - Feature: Move game database from flatfile to SQLite3
762 - Feature: Support ImageMagick 7
763 - Feature: Make -l option explicit
764 - FFmpeg: Return false if a file fails to open
765 - FFmpeg: Force MP4 files to YUV420P
766 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
767 - GB: Reset with initial state of DIV register
768 - GB MBC: New MBC7 implementation
769 - GB Audio: Simplify envelope code
770 - GB Audio: Improve initial envelope samples
771 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
772 - GB Video: Improved video timings
773 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
774 - GBA, GB: ROM is now unloaded if a patch is applied
775 - GBA DMA: Refactor DMA out of memory.c
776 - GBA DMA: Move DMAs to using absolute timing
777 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
778 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
779 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
780 - GBA Memory: Support reading/writing POSTFLG
781 - GBA Memory: Remove unused prefetch cruft
782 - GBA Timer: Improve accuracy of timers
783 - GBA Video: Clean up unused timers
784 - GBA Video: Allow multiple handles into the same tile cache
785 - GBA Video, GB Video: Colors are now fully scaled
786 - GBA Video: Optimize when BLD* registers are written frequently
787 - OpenGL: Add xBR-lv2 shader
788 - Qt: Move last directory setting from qt.ini to config.ini
789 - Qt: Improved HiDPI support
790 - Qt: Expose configuration directory
791 - Qt: Merge "Save" and "OK" buttons in shader options
792 - Qt: Automatically load controller profile when plugged in
793 - Qt: Rename "Resample video" option to "Bilinear filtering"
794 - Qt: Remove audio thread
795 - Qt: Remove audio buffer sizing in AudioProcessorQt
796 - Qt: Re-enable QtMultimedia on Windows
797 - Qt: Make "Mute" able to be bound to a key
798 - Qt: Add .gb/.gbc files to the extension list in Info.plist
799 - Qt: Relax hard dependency on OpenGL
800 - Qt: Better highlight active key in control binding
801 - SDL: Remove scancode key input
802 - SDL: Automatically map controllers when plugged in
803 - Test: Add a basic test suite
804 - Util: Add size counting to Table
805 - Util: Add 8-bit PNG write support
806 - Util: Tune patch-fast extent sizes
807 - VFS: Call msync when syncing mapped data
808 - VFS: Allow truncating memory chunk VFiles
809 - VFS: Fix some minor VFile issues with FILEs
810 - VFS: Optimize expanding in-memory files
811 - VFS: Add VFileFIFO for operating on circle buffers
812Changes from beta 1:
813Features:
814 - Qt: Italian translation (by theheroGAC)
815 - Qt: Updated German translation
816Bugfixes:
817 - GB Audio: Fix incorrect channel 4 iteration
818 - GB Audio: Fix zombie mode bit masking
819 - GB Serialize: Fix timer serialization
820 - GB Video: Fix LYC regression
821 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
822 - GBA Timer: Fix count-up timing overflowing timer 3
823 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
824 - Qt: Fix memory search close button (fixes mgba.io/i/769)
825 - Qt: Fix window icon being stretched
826 - Qt: Fix initial window size (fixes mgba.io/i/766)
827 - Qt: Fix data directory path
828 - Qt: Fix controls not saving on non-SDL builds
829 - Qt: Fix translation initialization (fixes mgba.io/i/776)
830 - Qt: Fix patch loading while a game is running
831 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
832 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
833 - Qt: Fix GL-less build
834 - Qt: Fix Software renderer not handling alpha bits properly
835 - Qt: Fix screen background improperly stretching
836 - SDL: Fix cheats not loading
837Misc:
838 - GB Serialize: Add MBC state serialization
839 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
840 - GBA Timer: Improve accuracy of timers
841 - PSP2: Update toolchain to use vita.cmake
842 - Qt: Add language selector
843 - Qt: Minor test fixes
844 - Qt: Move shader settings into main settings window
845 - Qt: Dismiss game crashing/failing dialogs when a new game loads
846 - Qt: Properly ship Qt translations
847 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
848
8490.6 beta 1: (2017-06-29)
850 - Initial beta for 0.6
851
8520.5.2: (2016-12-31)
853Bugfixes:
854 - All: Fix fullscreen config option being ignored
855 - ARM7: PSR mode bits should not get sign extended
856 - GB: Fix audio not being deinitialized
857 - GB: Fix crash when masking savedata
858 - GB: Properly initialize sramRealVf variable
859 - GB Audio: Fix serialization of channel 3 and NR52 properties
860 - GB Audio: Reset envelope timer when reseting sound channel
861 - GB MBC: Fix SRAM dangling pointer with RTC games
862 - GB MBC: Fix initializing MBC when no ROM is loaded
863 - GB Memory: Fix patching ROM bank 0
864 - GB Memory: Fix starting HDMAs during mode 0
865 - GB Memory: Fix HDMA5 value after DMA completes
866 - GB Video: Initialize LCDC in renderer
867 - GB Video: Hblank IRQs should mask LYC=LY IRQs
868 - GBA: Fix IRQs firing after already being cleared
869 - GBA: Only unhalt CPU if appropriate bit is set in IE
870 - GBA: Add savegame override for Crash Bandicoot 2
871 - GBA BIOS: Fix MidiKey2Freq BIOS reads
872 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
873 - GBA Cheats: Fix GameShark ROM patches
874 - GBA I/O: Mask off WAITCNT bits that cannot be written
875 - GBA Memory: Fix misaligned BIOS reads
876 - GBA Memory: Fix VCOUNT being writable
877 - GBA Video: Fix out of bounds sprite transforms
878 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
879 - Libretro: Fix disabling BIOS
880 - Libretro: Fix Game Boy savestates and audio
881 - Qt: Fix changing resolution of software renderer
882 - Qt: Fix setting overrides
883 - Qt: Fix cut off tiles and alignment issues in tile viewer
884 - Qt: Only reset window dimensions when first shown
885 - Qt: Fix Qt Multimedia audio driver on big endian
886 - Qt: Fix Apply button for key and controller configurations
887 - VFS: Fix resizing memory chunks when not needed
888 - Windows: Fix Unicode directory handling
889Misc:
890 - GB, GBA: Prevent loading null ROMs
891 - GB Audio: Initialize wave RAM to GBC values
892 - GB Memory: Reset ROM bank when loading a ROM
893 - PSP2: Improved controller rumble
894
8950.5.1: (2016-10-05)
896Bugfixes:
897 - Core: Fix importing save games as read-only
898 - FFmpeg: Fix encoding AAC
899 - GB: Fix invalid STOP behavior on Game Boy Color
900 - GB: Initialize audio properly
901 - GB: Properly clear KEY1 bit 0 when switching speeds
902 - GB: Properly unload save files when unloading a ROM
903 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
904 - GB MBC: Fix MBC7 when size is incorrectly specified
905 - GB MBC: Fix RTC access when no save file is loaded
906 - GB SIO: Don't auto-clock external shift clock
907 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
908 - GB Video: Fix video frames getting missed when LCDC is off
909 - GB Video: Clear screen when LCDC is off
910 - GBA Cheats: Fix holding onto pointers that may get invalidated
911 - GBA Cheats: Fix key-activated CodeBreaker cheats
912 - GBA Cheats: Fix uninitialized memory getting freed when saving
913 - GBA Hardware: Improve Game Boy Player rumble behavior
914 - GBA Memory: Fix several unused I/O register read values
915 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
916 - LR35902: Fix events running with the wrong cycle active
917 - Qt: Fix "close" button on Overrides view
918 - Qt: Fix saving overrides
919 - Qt: Fix directory set unloading when replacing the ROM
920 - Qt: Fix patch loading
921 - Qt: Fix crash when saving an override if a game isn't loaded
922 - Qt: Fix showing default display driver as OpenGL (force 1.x)
923 - SDL: Attach rumble in SDL frontend
924 - Util: Fix PNG identification on files too small to be a PNG
925Misc:
926 - All: Only update version info if needed
927 - All: Split out install locations for Libretro and OpenEmu
928 - FFmpeg: Encoding cleanup
929 - GB: Reset active region when reloading ROM
930 - GB Memory: Initialize RAM pattern for GBC
931 - GB Video: Improved video timings
932 - Qt: Manage window sizes slightly better
933 - Qt: Remember scale option independent of core dimensions
934
9350.5.0: (2016-09-19)
936Features:
937 - Game Boy support
938 - Support for encrypted CodeBreaker GBA cheats
939 - Emulation of Vast Fame protected GBA carts (taizou)
940 - Tile viewer
941 - Threaded rendering mode
942 - Libretro: Memory map and achievement support (leiradel)
943 - GUI: Add UI control remapping
944 - GUI: Add fast-forward
945 - Wii: 240p support
946 - 3DS: Adjustable screen darkening
947 - Ability to temporarily load a savegame
948 - Load specific files out of archives
949 - Automatic BIOS detection
950Bugfixes:
951 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
952 - Debugger: Fix GDB breakpoints
953 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
954 - GBA: Fix filehandle leak with savegames
955 - GBA: Timer 0 cannot be count up
956 - GBA: Count up timers should not count themselves
957 - GBA Memory: Fix mirror on non-overdumped Classic NES games
958 - GBA Memory: Fix ldm {pc}
959 - GBA Savedata: Fix savedata sync timer
960 - GBA Savedata: Only unmap savedata if present
961 - GBA Serialize: Savestates now properly store prefetch
962 - GBA Video: WIN0/1 take priority over OBJWIN
963 - GBA Video: Fix out-of-order OBJWIN
964 - PSP2: Fix GPU crash while exiting
965 - PSP2: Fix VSync
966 - PSP2: Fix accelerometer range
967 - PSP2: Actually load screen mode setting
968 - PSP2: Fix gyroscope direction
969 - PSP2: Delete threads after they return
970 - PSP2: Fix mapping/unmapping from not at 0
971 - Qt: Fix bug in software renderer scaling
972 - Qt: Fix hanging key press after disabling autofire
973 - Qt: Fix being unable to pause manually when using auto-pausing
974 - SDL: Fix axes being mapped wrong
975 - Util: Fix realloc semantics in utf16to8
976 - Util: Fix inserting too many items into a hash table
977 - VFS: Fix uninitialized varaible reading from 7z
978 - VFS: Fix reading multiple files from a 7z archive
979 - Wii: Fix framelimiting after a slowdown
980 - Wii: Fix garbage flash at startup
981Misc:
982 - 3DS: Use blip_add_delta_fast for a small speed improvement
983 - 3DS: Allow UTF-16 filenames
984 - 3DS: Port to using citro3D
985 - 3DS: Use system font for menus
986 - 3DS: Attempt to use Core 2 for threads
987 - 3DS: Adjustable filering
988 - 3DS: 3D banner
989 - All: Add QUIET parameter to silence CMake
990 - All: Faster memory read/write
991 - ARM7: Support forcing Thumb mode via MSR
992 - ARM7: Flush prefetch cache when loading CPSR via MSR
993 - ARM7: Clean up instruction decoding for future expandability
994 - Debugger: Support register and memory writes via GDB stub
995 - Debugger: Add software breakpoint support to gdb
996 - FFmpeg: Full support for libavcodec 56+
997 - GBA: Better debug logging if event processing breaks
998 - GBA Audio: Force audio DMAs to not increment destination
999 - GBA BIOS: Use custom ArcTan, not relying on OS
1000 - GBA Hardware: Clean up dead code in GBP
1001 - GBA Memory: Optimize stalling behavior
1002 - GBA Memory: Optimize Load-/StoreMultiple
1003 - GBA Savedata: Add realistic timing for EEPROM
1004 - GBA Serialize: Savestates now store if CPU was halted
1005 - GBA Video: Remove old slow path fallback
1006 - GBA Video: Optimize sprite drawing
1007 - GBA Video: Optimize mode 0 rendering
1008 - GBA Video: Optimize compositing cases slightly
1009 - GUI: Screenshot dimensions are now passed through
1010 - GUI: Add back logging
1011 - GUI: Only reload config if manually saved
1012 - GUI: Increase scrolling speed
1013 - OpenGL: Log shader compilation failure
1014 - OpenGL: Add texSize uniform
1015 - Qt: Make -g flag work in Qt build
1016 - Qt: Simplify OpenGL context creation
1017 - Qt: Thread startup improvements
1018 - Qt: Make audio channel/video layer options shortcut mappable
1019 - Qt: Remove some C99isms from C++ code
1020 - Qt: Remove default autofire mappings
1021 - Qt: Make reseting when pasued frame-accurate
1022 - Qt: Rearchitect game closing codepath
1023 - PSP2: Use system font for menus
1024 - PSP2: Add rumble for PS TV
1025 - PSP2: Add fit-to-height screen mode
1026 - PSP2: Sync files per descriptor
1027 - PSP2: Allow UTF-8 filenames
1028 - PSP2: Screenshots are now saved into the Photo Gallery
1029 - PSP2: Stop underclocking when menuing
1030 - SDL: Increase default audio buffer size to 1024 samples
1031 - SDL: More responsive rumble
1032 - Util: Add Vector GetConstPointer
1033 - Util: Add rtrim
1034 - Util: Add endswith
1035 - VFS: Improve zip file detection
1036 - Wii: Add pixelated resample filter
1037 - Windows: Add native VDir support
1038 - Util: Add PRIz macro for libc versions that don't support %z
1039
10400.4.1: (2016-07-11)
1041Bugfixes:
1042 - All: Fix several file handle leaks
1043 - All: Fix instruction tables getting zeroed when linking sometimes
1044 - ARM7: Fix flags on SBC/RSC
1045 - ARM7: Fix setting spsr privilege bits when spsr is empty
1046 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
1047 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
1048 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
1049 - GBA Memory: Fix executing code from OBJ region of VRAM
1050 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
1051 - GBA Serialize: Fix loading savegames from savestates
1052 - OpenGL: Correct boolean vector strcmp strings for uniforms
1053 - Qt: Fix sending gameStopped twice
1054 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
1055 - Qt: Fix initial state of key mapping
1056 - Qt: Initialize m_useBios
1057 - SDL: Fix joystick initialization on BSD
1058 - SDL: Fix potential joystick crash in games with rumble
1059 - SDL: Fix SDL 1.2 build
1060 - SDL: Fix sporadic crash when deinitializing audio
1061 - Shaders: Fix AGS-001 shader with some bad drivers
1062 - Util: Use closesocket on Windows
1063 - Util: Fix socket bind addresses
1064 - VFS: Fix reading 7z archives without rewinding first
1065 - VFS: VFileFromFD should not open directories
1066 - Wii: Fix tilting direction
1067 - Util: Fix realloc semantics in utf16to8
1068Misc:
1069 - All: Allow use of external minizip library
1070 - Debugger: CLI debugger now exits when end-of-stream is reached
1071 - FFmpeg: Update dependencies on Ubuntu
1072 - GBA: Slightly optimize GBAProcessEvents
1073 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
1074 - GBA Video: Null renderer should return proper register values
1075 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
1076 - Qt: Add preset for DualShock 4
1077 - Qt: Update 360 input profile on OS X to reflect newer drivers
1078 - Qt: Remove use of NaN
1079 - Qt: Canonicalize file paths when loading games
1080 - Qt: Add refresh button to controller editing
1081 - SDL: Remove default gamepad mappings
1082 - Util: Fix intermittent build failure on OS X
1083 - VFS: VFile.sync now updates modified time
1084
10850.4.0: (2016-02-02)
1086Features:
1087 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
1088 - I/O viewer
1089 - Booting of multiboot images
1090 - Customization of GIF recording
1091 - Libretro: Cheat code support
1092 - Support for GLSL shaders
1093 - ROM information view
1094 - Support for VBA-style cheat codes
1095 - Savestates now store creation timestamps
1096 - Key autofire
1097 - Libretro: Allow blocking opposing directional input
1098 - OpenEmu core for OS X
1099 - Libretro: Settings for using BIOS and skipping intro
1100 - Libretro: Customizable idle loop removal
1101 - Implemented cycle counting for sprite rendering
1102 - Cleaner, unified settings window
1103 - Added a setting for pausing when the emulator is not in focus
1104 - Customizable paths for save games, save states, screenshots and patches
1105 - Controller hotplugging
1106 - Ability to store save games and active cheats within savestates
1107Bugfixes:
1108 - ARM7: Fix sign of unaligned LDRSH
1109 - ARM7: Fix decoding of some ARM ALU instructions with shifters
1110 - Debugger: Fix watchpoints in gdb
1111 - GBA: Fix warnings when creating and loading savestates
1112 - GBA: Fix Iridion II savetype
1113 - GBA BIOS: Fix misaligned CpuSet
1114 - GBA Cheats: Fix cheats setting the Action Replay version
1115 - GBA Hardware: Fix GPIO on big endian
1116 - GBA Memory: Fix DMA register writing behavior
1117 - GBA Memory: Fix DMAs triggering two cycles early
1118 - Libretro: Fix aspect ratio
1119 - Qt: Fix some potential crashes with the gamepad mapping
1120 - Qt: Fix keys being mapped incorrectly when loading configuration file
1121 - Util: Fix PowerPC PNG read/write pixel order
1122 - Util: Fix excessive memory allocation when decoding a PNG
1123 - VFS: Fix VFileReadline and remove _vfdReadline
1124Misc:
1125 - All: Improved PowerPC support
1126 - All: Fix some undefined behavior warnings
1127 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
1128 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
1129 - GBA: Implement bad I/O register loading
1130 - GBA: Allow jumping to OAM and palette RAM
1131 - GBA BIOS: Finish implementing RegisterRamReset
1132 - GBA Config: Add "override" layer for better one-time configuration
1133 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
1134 - GBA Memory: Use a dynamically sized mask for ROM memory
1135 - GBA Memory: Implement several unimplemented memory access types
1136 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
1137 - GBA RR: Starting from savestate now embeds the savegame
1138 - GBA RR: Add preliminary SRAM support for VBM loading
1139 - GBA RR: Add support for resets in movies
1140 - GBA Video: Remove lastHblank, as it is implied
1141 - Libretro: Use anonymous memory mappers for large blocks of memory
1142 - Libretro: Add install target for libretro core
1143 - Qt: Window size command line options are now supported
1144 - Qt: Increase usability of key mapper
1145 - Qt: Add 'Apply' button to settings window
1146 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
1147 - Qt: Allow use of modifier keys as input
1148 - Qt: Optimize log viewer
1149 - Qt: Added button for breaking into the GDB debugger
1150 - Qt: Add box for showing duration of rewind
1151 - SDL: Support fullscreen in SDL 1.2
1152 - SDL: Allow GBASDLAudio to be used without a thread context
1153 - Util: Use VFile for configuration
1154 - Util: Add MutexTryLock
1155
11560.3.2: (2015-12-16)
1157Bugfixes:
1158 - ARM7: Fix STRT/STRBT
1159 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
1160 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
1161 - Libretro: Fix problems with rumble not turning off
1162 - GBA: Fix idle skip state being retained between games
1163 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
1164 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
1165 - GBA BIOS: Fix Sqrt sign
1166 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
1167 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
1168 - GBA Memory: Fix DMA behavior for SRAM accesses
1169 - GBA Memory: Fix Store8 to OBJ VRAM
1170 - GBA Memory: Fix alignment of LDM/STM on SRAM
1171 - GBA Memory: Fix unaligned out-of-bounds ROM loads
1172 - GBA Memory: Fix timing of DMAs
1173 - GBA Video: Fix _mix for 15-bit color
1174 - GBA Video: Fix OAM and palette initialization
1175 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
1176 - Qt: Use safer isLoaded check in GameController
1177 - Qt: Fix a race condition in PainterGL that could lead to a crash
1178 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
1179 - Qt: Fix font size in memory viewer
1180 - Qt: Fix a crash in the memory viewer
1181 - Qt: Add additional checks in CheatModel to prevent crashes
1182 - Qt: Fix race condition with setting sample rate
1183 - Qt: Fix crash when closing multiplayer windows
1184 - Qt: Fix resetting while paused
1185Misc:
1186 - GBA Audio: Implement missing flags on SOUNDCNT_X register
1187 - Qt: Add mute option to menu
1188
11890.3.1: (2015-10-24)
1190Bugfixes:
1191 - ARM7: Fix instruction decoding of Thumb shifts
1192 - GBA: Deinit savegame when unloading a ROM
1193 - GBA: Fix BIOS check on big endian
1194 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
1195 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
1196 - GBA Audio: Fix audio channels being silenced at the wrong time
1197 - GBA Memory: Fix bad BIOS Load16 on big endian
1198 - GBA Memory: Fix bad Load8 on big endian
1199 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
1200 - GBA Video: Fix edge case with sprite blend modes and semitransparency
1201 - GBA Video: Fix objwin and blending interaction on sprites
1202 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
1203 - Libretro: Fix a memory leak with the render buffer
1204 - Qt: Windows no longer spawn in the top left on first launch
1205 - Qt: Fix install path of XDG desktop file with DESTDIR
1206 - Qt: Fix drag and drop on Windows
1207 - Qt: Reenable double buffering, as disabling it broke some Windows configs
1208 - VFS: Fix return values of VFileFILE.read and .write
1209Misc:
1210 - All: Reset next event to cycles instead of zero to interrupt
1211 - All: Add --version flag
1212 - ARM7: Force disable LTO on two files to work around a GCC bug
1213 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
1214 - GBA: Better memory handling with PNG savestates
1215 - GBA: Additional savestate sanity checks
1216 - GBA: Check for cycle count being too high
1217 - GBA Audio: Allow GBAAVStream to have no video callback
1218 - GBA BIOS: Implement RegisterRamReset for SIO registers
1219 - Qt: Remove useless help icons in dialogs
1220 - Qt: Prevent savestate window from opening while in multiplayer
1221 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
1222 - Qt: Dropping multiplayer windows works more cleanly now
1223
12240.3.0: (2015-08-16)
1225Features:
1226 - Ability to hide individual background layers, or OBJs
1227 - Ability to mute individual audio channels
1228 - Palette viewer and exporter
1229 - Volume control
1230 - More shortcuts are editable (e.g. quick save/load)
1231 - Rewind now shows the frame after rewinding
1232 - Import/Export of GameShark/Action Replay snapshots
1233 - Add "Step backwards" item for single increment rewind
1234 - Deadzone estimation for game controllers
1235 - Analog inputs can be used for shortcuts
1236 - Menu items for specific solar sensor brightness levels
1237 - Remappable controls for tilt and gyroscope sensors
1238 - Status messages for actions taken while a game is running (e.g. save/load state)
1239 - Memory inspector
1240 - Screensaver can now be suspended while a game is running
1241 - Load/save the most recent savestate slot
1242 - Support varible speed (PWM) rumble
1243 - Ability to cap fast forward speed
1244 - Finer control over FPS target
1245 - Holdable shortcut for rewinding one frame at a time
1246 - Ability to boot directly into the BIOS
1247 - Preliminary support for yanking out the game pak while a game is running
1248 - Thumb-drive mode by putting a file called portable.ini in the same folder
1249 - Configurable display driver, between software and OpenGL
1250 - Undo-able savestate loading and saving
1251 - Controller profiles now store shortcut settings
1252 - Default controller profiles for several common controllers
1253 - Libretro now supports BIOS, rumble and solar sensor
1254 - Implement BIOS call Stop, for sleep mode
1255 - Automatically load patches, if found
1256 - Improved video synchronization
1257 - Configurable audio output sample rate
1258Bugfixes:
1259 - ARM7: Fix SWI and IRQ timings
1260 - ARM7: Fix Thumb MUL timing
1261 - ARM7: Fix timing of multiplies to use N cycles
1262 - ARM7: ARMHotplugDetach should call deinit
1263 - Debugger: Fix use-after-free in breakpoint clearing code
1264 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
1265 - GBA: Cap audio FIFO read size during deserialization
1266 - GBA: Check for corrupted savestates when loading
1267 - GBA: Check for improperly sized savestates when loading
1268 - GBA: Check for savestates made from differently sized ROMs
1269 - GBA: Fix calls to endian-independent loadstores
1270 - GBA: Fix timing of reading from timer registers
1271 - GBA: Ensure cycles never go negative
1272 - GBA Audio: Force audio FIFOs to 32-bit
1273 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1274 - GBA Audio: Fix sample order in audio channel 3
1275 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1276 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1277 - GBA Memory: Improve Thumb open bus behavior
1278 - GBA Memory: Fix potential DMA issue when loading a savestate
1279 - GBA Memory: Fix load/store multiple video memory waitstates
1280 - GBA SIO: Fix reseting when there are SIO devices attached
1281 - GBA Video: Blended sprites should never have other effects applied
1282 - GBA Video: Fix out-of-bounds tiles in mosaic
1283 - GBA Video: Fix windows not affecting sprites
1284 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1285 - GBA Video: Fix timing on first scanline
1286 - Qt: Better cleanup when a game crashes
1287 - Qt: Fix open ROM dialog filtering for archive formats
1288 - Qt: Cap the maximum number of multiplayer windows
1289 - Qt: Fix maximum year in sensor override
1290 - Qt: Fix window being too tall after exiting fullscreen
1291 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1292 - Qt: Fix analog buttons not getting unmapped
1293 - Qt: Fix passing command line options
1294 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1295 - SDL: Fix SDL build when OpenGL is missing
1296 - Util: Allow loading IPS patches that grow the ROM
1297 - VFS: Fix resource leaks if some allocations fail
1298 - VFS: Fix line-reading to return proper values
1299 - Video: Fix an issue with very long filenames
1300 - Util: Fix formatting of floats
1301Misc:
1302 - All: Add --help flag for command line programs
1303 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1304 - All: Enable static linking for Windows
1305 - All: Enable static linking for OS X
1306 - All: Threads are now named
1307 - All: Proper handling of Unicode file paths
1308 - ARM7: Add emulation for Undefined CPU mode
1309 - ARM7: Reduce the size of the Thumb instruction table
1310 - GBA: Add status log level
1311 - GBA: GBARewind now returns how many states it has rewound
1312 - GBA: SIO logging layer
1313 - GBA BIOS: Stub out SoundBias
1314 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1315 - GBA: Don't include GBACLIDebugger struct unless needed
1316 - GBA: Savedata is now synced shortly after data finishes being written
1317 - GBA: Process multiple timer events at once, if necessary
1318 - GBA Audio: Implement audio reset for channels A/B
1319 - GBA Audio: Process multiple audio events at once, if necessary
1320 - GBA Hardware: Backport generic RTC source into core
1321 - GBA Input: Allow axes and buttons to be mapped to the same key
1322 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1323 - GBA SIO: Add a dummy driver for Normal mode
1324 - GBA Thread: Add functionality for running callbacks on the GBA thread
1325 - GBA Thread: Split GBASync into a separate file
1326 - GBA Video: Refactor software renderer into separate files
1327 - GBA Video: Slightly optimize mode 0 mosaic rendering
1328 - Debugger: Free watchpoints in addition to breakpoints
1329 - Qt: Handle saving input settings better
1330 - Qt: Move GL frame drawing back onto its own thread
1331 - Qt: Fast forward (held) option moved from Other to Emulation menu
1332 - Qt: Show version info in window title
1333 - Qt: Migrate multiplayer window handling into GBAApp
1334 - Qt: Unified file opening and saving with last location
1335 - Qt: Fix windows being resizable when they shouldn't have been
1336 - Qt: Only hide cursor in full screen
1337 - Qt: Replace pause-after-frame mutex with an atomic
1338 - Qt: Add application icon and XDG desktop files
1339 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1340 - Qt: Don't save window size when entering fullscreen
1341 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1342 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1343 - Qt: Increase usability of key mapper
1344 - Qt: Show checkmark for window sizes
1345 - Qt: Set window path to loaded ROM
1346 - Perf: Ability to load savestates immediately on launch
1347 - SDL: Properly check for initialization
1348 - SDL: Clean up initialization functions
1349 - SDL: Clean up GL context
1350 - Util: Allow disabling the threading code entirely
1351 - VFS: Add sync method to force syncing with backing
1352
13530.2.1: (2015-05-13)
1354Bugfixes:
1355 - All: Fix sanitize-deb script not cleaning up after itself
1356 - All: Fix dependencies for libavcodec on Debian-derived platforms
1357 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1358 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1359 - ARM7: Fix ARM multiply instructions when PC is a destination register
1360 - Debugger: Fix use-after-free in breakpoint clearing code
1361 - Debugger: Fix boundary conditions in tab completion
1362 - GBA: Fix timers not updating timing when writing to only the reload register
1363 - GBA: Fix rewind boundary conditions
1364 - GBA: Add initial I/O register settings for background matrix registers
1365 - GBA: Fix hang when loading a savestate if sync to video is enabled
1366 - GBA: Handle out-of-bounds I/O access
1367 - GBA: Fix bounds-checking on EEPROM access
1368 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1369 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1370 - GBA Memory: Allow SRAM to be 64kB
1371 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1372 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1373 - GBA Video: Fix second frame mode 5
1374 - Perf: Fix race condition if a game crashes immediately on start
1375 - Qt: Fix Display object leak when closing a window
1376 - Qt: Fix .deb dependencies
1377 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1378 - Qt: Fix window not regaining focus after exiting savestate window
1379 - Qt: Fix regression where video would not record if the game had already started
1380 - Qt: Fix potential crash if a gamepad causes focus to change
1381 - Qt: Fix controller axis querying
1382 - Qt: Fix multiplayer windows opening as the wrong size
1383 - Qt: Fix controllers sometimes not loading the right profile
1384 - SDL: Fix boundary conditions for joystick adjustments
1385 - SDL: Allocate properly sized input maps
1386 - SDL: Fix potential build issues when Qt and SDL2 are in use
1387 - Util: Fix resource leak in UTF-8 handling code
1388 - Util: Fix a null-pointer issue when attempting to delete a key
1389 - VFS: Fix resource leaks if some allocations fail
1390 - Video: Fix an issue with very long filenames
1391Misc:
1392 - GBA Memory: Soft-crash if jumping past the end of a ROM
1393 - Qt: Show multiplayer numbers in window title
1394 - Qt: Solar sensor can have shortcuts set
1395
13960.2.0: (2015-04-03)
1397Features:
1398 - Support for gamepad axes, e.g. analog sticks or triggers
1399 - Add scale presets for up to 6x
1400 - Settings window
1401 - Bilinear resampling option
1402 - Add option to skip BIOS start screen
1403 - List of recently opened games
1404 - Support for games using the Solar Sensor
1405 - Better audio resampling via blip-buf
1406 - Game Pak overrides dialog for setting savetype and sensor values
1407 - Support for games using the tilt sensor
1408 - Remappable shortcuts for keyboard and gamepad
1409 - Rewinding of emulation
1410 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1411 - Support IPv6
1412 - Save directory of last loaded file
1413 - Support BPS patches
1414 - Automatically detect and optimize out idle loops
1415 - Configurable game overrides
1416 - Support loading 7-Zip files
1417 - Drag and drop game loading
1418 - Cheat code support
1419 - Runtime configurable audio driver
1420 - Libretro core for use with RetroArch and other front-ends
1421 - Controller profiles for setting different bindings for different controllers
1422 - Ability to lock aspect ratio
1423 - Local link cable support
1424 - Ability to switch which game controller is in use per instance
1425 - Ability to prevent opposing directional input
1426 - Warning dialog if an unimplemented BIOS feature is called
1427 - Debugger: Add CLI "frame", frame advance command
1428 - Debugger: Add CLI functions for writing to memory
1429 - Debugger: Add CLI functions for examining memory regions
1430 - Debugger: Add CLI function for writing a register
1431Bugfixes:
1432 - ARM7: Extend prefetch by one stage
1433 - ARM7: Fix cycle counting for loads
1434 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1435 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1436 - GBA: Initialize gba.sync to null
1437 - GBA: Fix timer initialization
1438 - GBA Audio: Support 16-bit writes to FIFO audio
1439 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1440 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1441 - GBA BIOS: Fix BIOS prefetch after reset
1442 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1443 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1444 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1445 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1446 - GBA Memory: Fix cycle counting for 32-bit load/stores
1447 - GBA RR: Fix fallthrough error when reading tags from a movie
1448 - GBA Thread: Fix possible hang when loading an archive
1449 - GBA Thread: Fix possible deadlock in video sync
1450 - Perf: Fix crash when the GBA thread fails to start
1451 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1452 - Qt: Fix crash when adjusting settings after closing a game
1453 - Qt: Fix crash when starting GDB stub after closing a game
1454 - Qt: Fix patch loading while a game is running
1455 - Qt: Fix crash when loading a game after stopping GDB server
1456 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1457 - Qt: Fix crash when attempting to pause if a game is not running
1458 - SDL: Properly clean up if a game doesn't launch
1459 - Util: Fix sockets on Windows
1460Misc:
1461 - All: Enable link-time optimization
1462 - Debugger: Watchpoints now work on STM/LDM instructions
1463 - Debugger: Clean up GDB stub network interfacing
1464 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1465 - Debugger: Merge Thumb BL instructions when disassembling
1466 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1467 - Debugger: Watchpoints now report address watched (fixes #68)
1468 - Debugger: Add support for soft breakpoints
1469 - Debugger: Make I/O register names be addresses instead of values
1470 - Debugger: Rename read/write commands
1471 - GBA: Improve accuracy of event timing
1472 - GBA: Add API for getting Configuration structs for overrides and input
1473 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1474 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1475 - GBA: Move A/V stream interface into core
1476 - GBA: Savestates now take into account savedata state machines (fixes #109)
1477 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1478 - GBA Memory: Simplify memory API and use fixed bus width
1479 - GBA Thread: Make GBASyncWaitFrameStart time out
1480 - GBA Video: Start video at the last scanline instead of the first
1481 - Qt: Optimize logo drawing
1482 - Qt: Move frame upload back onto main thread
1483 - Qt: Remember window position
1484 - Qt: Double-clicking on the window toggles full screen
1485 - Util: Use proper locale for reading and writing float values
1486
14870.1.1: (2015-01-24)
1488Bugfixes:
1489 - ARM7: Fix LDM writeback to a register already written
1490 - GBA: Fix timers 2 and 3 updating incorrectly
1491 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1492 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1493 - GBA Audio: Properly initialize audio FIFO channels
1494 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1495 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1496 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1497 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1498 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1499 - GBA BIOS: Fix HuffUnComp boundary conditions
1500 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1501 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1502 - GBA Memory: Filter out top nybble of DMA addresses
1503 - GBA Memory: Properly bounds-check VRAM accesses
1504 - GBA Memory: Fix initial DMA state
1505 - GBA Thread: Allow halted games to exit cleanly
1506 - GBA Video: Fix blend issues with obscured middle layers
1507 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1508 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1509 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1510 - GBA Video: Fix sprite boundary conditions with mosaic
1511 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1512 - Qt: Fix issue with set frame sizes being the wrong height
1513 - Qt: Fix emulator crashing when full screen if a game is not running
1514 - Qt: Fix window focus issues
1515 - Qt: Properly set default video recording settings
1516 - Qt: Fix a race condition when a game crashes immediately
1517 - Qt: Fix some cases where key mapping can break if focus is adjusted
1518 - Qt: Fix crash if a game pauses before any frames are shown
1519 - Debugger: Negative PC-relative loads now properly subtract the offset
1520 - Debugger: Align PC-relative loads in Thumb
1521 - Debugger: Fix watchpoints triggering too late
1522 - Debugger: Fix binary print putting spaces between digits
1523 - Video: Ensure FFmpeg encoder has audio frames
1524 - Video: Fix uncompressed PCM audio recording
1525 - Video: Fix FFmpeg crashing when the file extension is wrong
1526 - Util: Fix SOCKET_FAILED macro
1527Misc:
1528 - GBA: Exit cleanly on FATAL if the port supports it
1529 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1530 - Qt: Disable sync to video by default
1531 - Qt: Handle a game crash without crashing
1532 - Qt: Set default log level to FATAL, ERROR and WARN
1533 - Qt: Clarify some phrasing in the menus
1534 - Qt: Clear active buttons when focus is lost
1535
15360.1.0: (2014-12-13)
1537 - Initial release