CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18Bugfixes:
19 - GBA: Fix timers not updating timing when writing to only the reload register
20 - All: Fix sanitize-deb script not cleaning up after itself
21 - Qt: Fix Display object leak when closing a window
22 - Qt: Fix .deb dependencies
23 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
24 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
25 - ARM7: Fix SWI and IRQ timings
26 - GBA Audio: Force audio FIFOs to 32-bit
27 - GBA Memory: Ensure changing the timing of a DMA reschedules it
28 - Qt: Fix window not regaining focus after exiting savestate window
29 - Qt: Fix regression where video would not record if the game had already started
30 - GBA: Fix rewind boundary conditions
31 - GBA: Add initial I/O register settings for background matrix registers
32 - Qt: Fix potential crash if a gamepad causes focus to change
33 - GBA Memory: Allow SRAM to be 64kB
34 - Qt: Fix controller axis querying
35 - GBA Memory: Improve Thumb open bus behavior
36 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
37 - Qt: Fix multiplayer windows opening as the wrong size
38 - Qt: Fix controllers sometimes not loading the right profile
39 - GBA: Fix hang when loading a savestate if sync to video is enabled
40 - Debugger: Fix use-after-free in breakpoint clearing code
41 - Util: Fix resource leak in UTF-8 handling code
42 - VFS: Fix resource leaks if some allocations fail
43 - Debugger: Fix boundary conditions in tab completion
44 - Video: Fix an issue with very long filenames
45 - SDL: Fix boundary conditions for joystick adjustments
46 - Util: Fix a null-pointer issue when attempting to delete a key
47 - SDL: Allocate properly sized input maps
48 - ARM7: Handle writeback for PC in addressing modes 2 and 3
49 - GBA: Handle out-of-bounds I/O access
50 - GBA: Fix bounds-checking on EEPROM access
51 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
52 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
53 - ARM7: Fix ARM multiply instructions when PC is a destination register
54 - SDL: Fix potential build issues when Qt and SDL2 are in use
55 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
56Misc:
57 - Qt: Show multiplayer numbers in window title
58 - Qt: Handle saving input settings better
59 - Debugger: Free watchpoints in addition to breakpoints
60 - Qt: Move GL frame drawing back onto its own thread
61 - GBA: Add status log level
62 - GBA Thread: Add functionality for running callbacks on the GBA thread
63 - Qt: Fast forward (held) option moved from Other to Emulation menu
64 - GBA Memory: Soft-crash if jumping past the end of a ROM
65
660.2.0: (2015-04-03)
67Features:
68 - Support for gamepad axes, e.g. analog sticks or triggers
69 - Add scale presets for up to 6x
70 - Settings window
71 - Bilinear resampling option
72 - Add option to skip BIOS start screen
73 - List of recently opened games
74 - Support for games using the Solar Sensor
75 - Better audio resampling via blip-buf
76 - Game Pak overrides dialog for setting savetype and sensor values
77 - Support for games using the tilt sensor
78 - Remappable shortcuts for keyboard and gamepad
79 - Rewinding of emulation
80 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
81 - Support IPv6
82 - Save directory of last loaded file
83 - Support BPS patches
84 - Automatically detect and optimize out idle loops
85 - Configurable game overrides
86 - Support loading 7-Zip files
87 - Drag and drop game loading
88 - Cheat code support
89 - Runtime configurable audio driver
90 - Libretro core for use with RetroArch and other front-ends
91 - Controller profiles for setting different bindings for different controllers
92 - Ability to lock aspect ratio
93 - Local link cable support
94 - Ability to switch which game controller is in use per instance
95 - Ability to prevent opposing directional input
96 - Warning dialog if an unimplemented BIOS feature is called
97 - Debugger: Add CLI "frame", frame advance command
98 - Debugger: Add CLI functions for writing to memory
99 - Debugger: Add CLI functions for examining memory regions
100 - Debugger: Add CLI function for writing a register
101Bugfixes:
102 - ARM7: Extend prefetch by one stage
103 - ARM7: Fix cycle counting for loads
104 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
105 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
106 - GBA: Initialize gba.sync to null
107 - GBA: Fix timer initialization
108 - GBA Audio: Support 16-bit writes to FIFO audio
109 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
110 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
111 - GBA BIOS: Fix BIOS prefetch after reset
112 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
113 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
114 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
115 - GBA Memory: Fix I cycles that had been moved to ARM7 core
116 - GBA Memory: Fix cycle counting for 32-bit load/stores
117 - GBA RR: Fix fallthrough error when reading tags from a movie
118 - GBA Thread: Fix possible hang when loading an archive
119 - GBA Thread: Fix possible deadlock in video sync
120 - Perf: Fix crash when the GBA thread fails to start
121 - Qt: Fix crash starting a GDB stub if a game isn't loaded
122 - Qt: Fix crash when adjusting settings after closing a game
123 - Qt: Fix crash when starting GDB stub after closing a game
124 - Qt: Fix patch loading while a game is running
125 - Qt: Fix crash when loading a game after stopping GDB server
126 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
127 - Qt: Fix crash when attempting to pause if a game is not running
128 - SDL: Properly clean up if a game doesn't launch
129 - Util: Fix sockets on Windows
130Misc:
131 - All: Enable link-time optimization
132 - Debugger: Watchpoints now work on STM/LDM instructions
133 - Debugger: Clean up GDB stub network interfacing
134 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
135 - Debugger: Merge Thumb BL instructions when disassembling
136 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
137 - Debugger: Watchpoints now report address watched (fixes #68)
138 - Debugger: Add support for soft breakpoints
139 - Debugger: Make I/O register names be addresses instead of values
140 - Debugger: Rename read/write commands
141 - GBA: Improve accuracy of event timing
142 - GBA: Add API for getting Configuration structs for overrides and input
143 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
144 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
145 - GBA: Move A/V stream interface into core
146 - GBA: Savestates now take into account savedata state machines (fixes #109)
147 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
148 - GBA Memory: Simplify memory API and use fixed bus width
149 - GBA Thread: Make GBASyncWaitFrameStart time out
150 - GBA Video: Start video at the last scanline instead of the first
151 - Qt: Optimize logo drawing
152 - Qt: Move frame upload back onto main thread
153 - Qt: Remember window position
154 - Qt: Double-clicking on the window toggles full screen
155 - Util: Use proper locale for reading and writing float values
156
1570.1.1: (2015-01-24)
158Bugfixes:
159 - ARM7: Fix LDM writeback to a register already written
160 - GBA: Fix timers 2 and 3 updating incorrectly
161 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
162 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
163 - GBA Audio: Properly initialize audio FIFO channels
164 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
165 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
166 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
167 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
168 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
169 - GBA BIOS: Fix HuffUnComp boundary conditions
170 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
171 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
172 - GBA Memory: Filter out top nybble of DMA addresses
173 - GBA Memory: Properly bounds-check VRAM accesses
174 - GBA Memory: Fix initial DMA state
175 - GBA Thread: Allow halted games to exit cleanly
176 - GBA Video: Fix blend issues with obscured middle layers
177 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
178 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
179 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
180 - GBA Video: Fix sprite boundary conditions with mosaic
181 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
182 - Qt: Fix issue with set frame sizes being the wrong height
183 - Qt: Fix emulator crashing when full screen if a game is not running
184 - Qt: Fix window focus issues
185 - Qt: Properly set default video recording settings
186 - Qt: Fix a race condition when a game crashes immediately
187 - Qt: Fix some cases where key mapping can break if focus is adjusted
188 - Qt: Fix crash if a game pauses before any frames are shown
189 - Debugger: Negative PC-relative loads now properly subtract the offset
190 - Debugger: Align PC-relative loads in Thumb
191 - Debugger: Fix watchpoints triggering too late
192 - Debugger: Fix binary print putting spaces between digits
193 - Video: Ensure FFmpeg encoder has audio frames
194 - Video: Fix uncompressed PCM audio recording
195 - Video: Fix FFmpeg crashing when the file extension is wrong
196 - Util: Fix SOCKET_FAILED macro
197Misc:
198 - GBA: Exit cleanly on FATAL if the port supports it
199 - GBA Memory: Implement 16- and 32-bit loads from SRAM
200 - Qt: Disable sync to video by default
201 - Qt: Handle a game crash without crashing
202 - Qt: Set default log level to FATAL, ERROR and WARN
203 - Qt: Clarify some phrasing in the menus
204 - Qt: Clear active buttons when focus is lost
205
2060.1.0: (2014-12-13)
207 - Initial release