src/gba/gba-thread.h (view raw)
1#ifndef GBA_THREAD_H
2#define GBA_THREAD_H
3
4#include "threading.h"
5
6struct GBAThread;
7typedef void (*ThreadCallback)(struct GBAThread* threadContext);
8
9enum ThreadState {
10 THREAD_INITIALIZED = -1,
11 THREAD_RUNNING = 0,
12 THREAD_PAUSED = 1,
13 THREAD_EXITING = 2,
14 THREAD_SHUTDOWN = 3
15};
16
17struct GBAThread {
18 // Output
19 enum ThreadState state;
20 int useDebugger;
21 struct GBA* gba;
22 struct ARMDebugger* debugger;
23
24 // Input
25 struct GBAVideoRenderer* renderer;
26 int fd;
27 const char* fname;
28 int activeKeys;
29 int frameskip;
30
31 // Threading state
32 Thread thread;
33
34 Mutex stateMutex;
35 Condition stateCond;
36
37 ThreadCallback startCallback;
38 ThreadCallback cleanCallback;
39 void* userData;
40
41 struct GBASync {
42 int videoFramePending;
43 int videoFrameWait;
44 int videoFrameSkip;
45 int videoFrameOn;
46 Mutex videoFrameMutex;
47 Condition videoFrameAvailableCond;
48 Condition videoFrameRequiredCond;
49
50 int audioWait;
51 Condition audioRequiredCond;
52 Mutex audioBufferMutex;
53 } sync;
54};
55
56int GBAThreadStart(struct GBAThread* threadContext);
57void GBAThreadJoin(struct GBAThread* threadContext);
58
59void GBAThreadPause(struct GBAThread* threadContext);
60void GBAThreadUnpause(struct GBAThread* threadContext);
61void GBAThreadTogglePause(struct GBAThread* threadContext);
62struct GBAThread* GBAThreadGetContext(void);
63
64void GBASyncPostFrame(struct GBASync* sync);
65int GBASyncWaitFrameStart(struct GBASync* sync, int frameskip);
66void GBASyncWaitFrameEnd(struct GBASync* sync);
67int GBASyncDrawingFrame(struct GBASync* sync);
68
69void GBASyncProduceAudio(struct GBASync* sync, int wait);
70void GBASyncLockAudio(struct GBASync* sync);
71void GBASyncConsumeAudio(struct GBASync* sync);
72
73#endif