all repos — mgba @ 383c630891dacdb006248c14d858d951c41bdd0f

mGBA Game Boy Advance Emulator

src/gba/gba-serialize.c (view raw)

  1#include "gba-serialize.h"
  2
  3#include "gba-audio.h"
  4#include "gba-io.h"
  5#include "gba-rr.h"
  6#include "gba-thread.h"
  7#include "gba-video.h"
  8
  9#include "util/memory.h"
 10#include "util/png-io.h"
 11#include "util/vfs.h"
 12
 13#include <fcntl.h>
 14#include <png.h>
 15#include <zlib.h>
 16
 17const uint32_t GBA_SAVESTATE_MAGIC = 0x01000000;
 18
 19void GBASerialize(struct GBA* gba, struct GBASerializedState* state) {
 20	state->versionMagic = GBA_SAVESTATE_MAGIC;
 21	state->biosChecksum = gba->biosChecksum;
 22	state->romCrc32 = gba->romCrc32;
 23
 24	state->id = ((struct GBACartridge*) gba->memory.rom)->id;
 25	memcpy(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title));
 26
 27	memcpy(state->cpu.gprs, gba->cpu->gprs, sizeof(state->cpu.gprs));
 28	state->cpu.cpsr = gba->cpu->cpsr;
 29	state->cpu.spsr = gba->cpu->spsr;
 30	state->cpu.cycles = gba->cpu->cycles;
 31	state->cpu.nextEvent = gba->cpu->nextEvent;
 32	memcpy(state->cpu.bankedRegisters, gba->cpu->bankedRegisters, 6 * 7 * sizeof(int32_t));
 33	memcpy(state->cpu.bankedSPSRs, gba->cpu->bankedSPSRs, 6 * sizeof(int32_t));
 34
 35	GBAMemorySerialize(&gba->memory, state);
 36	GBAIOSerialize(gba, state);
 37	GBAVideoSerialize(&gba->video, state);
 38	GBAAudioSerialize(&gba->audio, state);
 39
 40	if (GBARRIsRecording(gba->rr)) {
 41		state->associatedStreamId = gba->rr->streamId;
 42		GBARRFinishSegment(gba->rr);
 43	} else {
 44		state->associatedStreamId = 0;
 45	}
 46}
 47
 48void GBADeserialize(struct GBA* gba, struct GBASerializedState* state) {
 49	if (state->versionMagic != GBA_SAVESTATE_MAGIC) {
 50		GBALog(gba, GBA_LOG_WARN, "Invalid or too new savestate");
 51		return;
 52	}
 53	if (state->biosChecksum != gba->biosChecksum) {
 54		GBALog(gba, GBA_LOG_WARN, "Savestate created using a different version of the BIOS");
 55		if (state->cpu.gprs[ARM_PC] < SIZE_BIOS && state->cpu.gprs[ARM_PC] >= 0x20) {
 56			return;
 57		}
 58	}
 59	if (state->id != ((struct GBACartridge*) gba->memory.rom)->id || memcmp(state->title, ((struct GBACartridge*) gba->memory.rom)->title, sizeof(state->title))) {
 60		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different game");
 61		return;
 62	}
 63	if (state->romCrc32 != gba->romCrc32) {
 64		GBALog(gba, GBA_LOG_WARN, "Savestate is for a different version of the game");
 65	}
 66	memcpy(gba->cpu->gprs, state->cpu.gprs, sizeof(gba->cpu->gprs));
 67	gba->cpu->cpsr = state->cpu.cpsr;
 68	gba->cpu->spsr = state->cpu.spsr;
 69	gba->cpu->cycles = state->cpu.cycles;
 70	gba->cpu->nextEvent = state->cpu.nextEvent;
 71	memcpy(gba->cpu->bankedRegisters, state->cpu.bankedRegisters, 6 * 7 * sizeof(int32_t));
 72	memcpy(gba->cpu->bankedSPSRs, state->cpu.bankedSPSRs, 6 * sizeof(int32_t));
 73	gba->cpu->privilegeMode = gba->cpu->cpsr.priv;
 74	gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
 75	if (gba->cpu->cpsr.t) {
 76		gba->cpu->executionMode = MODE_THUMB;
 77		LOAD_16(gba->cpu->prefetch, (gba->cpu->gprs[ARM_PC] - WORD_SIZE_THUMB) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
 78	} else {
 79		gba->cpu->executionMode = MODE_ARM;
 80		LOAD_32(gba->cpu->prefetch, (gba->cpu->gprs[ARM_PC] - WORD_SIZE_ARM) & gba->cpu->memory.activeMask, gba->cpu->memory.activeRegion);
 81	}
 82
 83	GBAMemoryDeserialize(&gba->memory, state);
 84	GBAIODeserialize(gba, state);
 85	GBAVideoDeserialize(&gba->video, state);
 86	GBAAudioDeserialize(&gba->audio, state);
 87
 88	if (GBARRIsRecording(gba->rr)) {
 89		if (state->associatedStreamId != gba->rr->streamId) {
 90			GBARRLoadStream(gba->rr, state->associatedStreamId);
 91			GBARRIncrementStream(gba->rr, true);
 92		} else {
 93			GBARRFinishSegment(gba->rr);
 94		}
 95		GBARRMarkRerecord(gba->rr);
 96	} else if (GBARRIsPlaying(gba->rr)) {
 97		GBARRLoadStream(gba->rr, state->associatedStreamId);
 98		GBARRSkipSegment(gba->rr);
 99	}
100}
101
102static struct VFile* _getStateVf(struct GBA* gba, struct VDir* dir, int slot, bool write) {
103	char path[PATH_MAX];
104	path[PATH_MAX - 1] = '\0';
105	struct VFile* vf;
106	if (!dir) {
107		snprintf(path, PATH_MAX - 1, "%s.ss%d", gba->activeFile, slot);
108		vf = VFileOpen(path, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
109	} else {
110		snprintf(path, PATH_MAX - 1, "savestate.ss%d", slot);
111		vf = dir->openFile(dir, path, write ? (O_CREAT | O_TRUNC | O_RDWR) : O_RDONLY);
112	}
113	return vf;
114}
115
116static bool _savePNGState(struct GBA* gba, struct VFile* vf) {
117	unsigned stride;
118	void* pixels = 0;
119	gba->video.renderer->getPixels(gba->video.renderer, &stride, &pixels);
120	if (!pixels) {
121		return false;
122	}
123
124	struct GBASerializedState* state = GBAAllocateState();
125	png_structp png = PNGWriteOpen(vf);
126	png_infop info = PNGWriteHeader(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
127	uLongf len = compressBound(sizeof(*state));
128	void* buffer = malloc(len);
129	if (state && png && info && buffer) {
130		GBASerialize(gba, state);
131		compress(buffer, &len, (const Bytef*) state, sizeof(*state));
132		PNGWritePixels(png, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, stride, pixels);
133		PNGWriteCustomChunk(png, "gbAs", len, buffer);
134	}
135	PNGWriteClose(png, info);
136	free(buffer);
137	GBADeallocateState(state);
138	return state && png && info && buffer;
139}
140
141static int _loadPNGChunkHandler(png_structp png, png_unknown_chunkp chunk) {
142	if (strcmp((const char*) chunk->name, "gbAs") != 0) {
143		return 0;
144	}
145	struct GBASerializedState state;
146	uLongf len = sizeof(state);
147	uncompress((Bytef*) &state, &len, chunk->data, chunk->size);
148	GBADeserialize(png_get_user_chunk_ptr(png), &state);
149	return 1;
150}
151
152static bool _loadPNGState(struct GBA* gba, struct VFile* vf) {
153	png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
154	png_infop info = png_create_info_struct(png);
155	png_infop end = png_create_info_struct(png);
156	if (!png || !info || !end) {
157		PNGReadClose(png, info, end);
158		return false;
159	}
160	uint32_t pixels[VIDEO_HORIZONTAL_PIXELS * VIDEO_VERTICAL_PIXELS * 4];
161
162	PNGInstallChunkHandler(png, gba, _loadPNGChunkHandler, "gbAs");
163	PNGReadHeader(png, info);
164	PNGReadPixels(png, info, &pixels, VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, VIDEO_HORIZONTAL_PIXELS);
165	PNGReadFooter(png, end);
166	PNGReadClose(png, info, end);
167	gba->video.renderer->putPixels(gba->video.renderer, VIDEO_HORIZONTAL_PIXELS, pixels);
168	GBASyncPostFrame(gba->sync);
169	return true;
170}
171
172bool GBASaveState(struct GBA* gba, struct VDir* dir, int slot, bool screenshot) {
173	struct VFile* vf = _getStateVf(gba, dir, slot, true);
174	if (!vf) {
175		return false;
176	}
177	bool success = GBASaveStateNamed(gba, vf, screenshot);
178	vf->close(vf);
179	return success;
180}
181
182bool GBALoadState(struct GBA* gba, struct VDir* dir, int slot) {
183	struct VFile* vf = _getStateVf(gba, dir, slot, false);
184	if (!vf) {
185		return false;
186	}
187	bool success = GBALoadStateNamed(gba, vf);
188	vf->close(vf);
189	return success;
190}
191
192bool GBASaveStateNamed(struct GBA* gba, struct VFile* vf, bool screenshot) {
193	if (!screenshot) {
194		vf->truncate(vf, sizeof(struct GBASerializedState));
195		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_WRITE);
196		if (!state) {
197			return false;
198		}
199		GBASerialize(gba, state);
200		vf->unmap(vf, state, sizeof(struct GBASerializedState));
201	} else {
202		return _savePNGState(gba, vf);
203	}
204	return true;
205}
206
207bool GBALoadStateNamed(struct GBA* gba, struct VFile* vf) {
208	if (!isPNG(vf)) {
209		struct GBASerializedState* state = vf->map(vf, sizeof(struct GBASerializedState), MAP_READ);
210		if (!state) {
211			return false;
212		}
213		GBADeserialize(gba, state);
214		vf->unmap(vf, state, sizeof(struct GBASerializedState));
215	} else {
216		return _loadPNGState(gba, vf);
217	}
218	return true;
219}
220
221struct GBASerializedState* GBAAllocateState(void) {
222	return anonymousMemoryMap(sizeof(struct GBASerializedState));
223}
224
225void GBADeallocateState(struct GBASerializedState* state) {
226	mappedMemoryFree(state, sizeof(struct GBASerializedState));
227}
228
229void GBARecordFrame(struct GBAThread* thread) {
230	int offset = thread->rewindBufferWriteOffset;
231	struct GBASerializedState* state = thread->rewindBuffer[offset];
232	if (!state) {
233		state = GBAAllocateState();
234		thread->rewindBuffer[offset] = state;
235	}
236	GBASerialize(thread->gba, state);
237	thread->rewindBufferSize = thread->rewindBufferSize == thread->rewindBufferCapacity ? thread->rewindBufferCapacity : thread->rewindBufferSize + 1;
238	thread->rewindBufferWriteOffset = (offset + 1) % thread->rewindBufferCapacity;
239}
240
241void GBARewind(struct GBAThread* thread, int nStates) {
242	if (nStates > thread->rewindBufferSize || nStates < 0) {
243		nStates = thread->rewindBufferSize;
244	}
245	if (nStates == 0) {
246		return;
247	}
248	int offset = thread->rewindBufferWriteOffset - nStates;
249	if (offset < 0) {
250		offset += thread->rewindBufferSize;
251	}
252	struct GBASerializedState* state = thread->rewindBuffer[offset];
253	if (!state) {
254		return;
255	}
256	thread->rewindBufferSize -= nStates;
257	thread->rewindBufferWriteOffset = (offset + thread->rewindBufferCapacity - nStates) % thread->rewindBufferCapacity;
258	GBADeserialize(thread->gba, state);
259}