CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4Bugfixes:
5 - VFS: Fix reading 7z archives without rewinding first
6 - Qt: Fix sending gameStopped twice
7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
9 - OpenGL: Correct boolean vector strcmp strings for uniforms
10 - Wii: Fix tilting direction
11 - SDL: Fix joystick initialization on BS
12 - SDL: Fix potential joystick crash in games with rumble
13 - SDL: Fix axes being mapped wrong
14 - Qt: Fix initial state of key mapping
15Misc:
16 - GBA: Slightly optimize GBAProcessEvents
17 - Qt: Add preset for DualShock 4
18 - SDL: Remove default gamepad mappings
19
200.4.0: (2016-02-02)
21Features:
22 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
23 - I/O viewer
24 - Booting of multiboot images
25 - Customization of GIF recording
26 - Libretro: Cheat code support
27 - Support for GLSL shaders
28 - ROM information view
29 - Support for VBA-style cheat codes
30 - Savestates now store creation timestamps
31 - Key autofire
32 - Libretro: Allow blocking opposing directional input
33 - OpenEmu core for OS X
34 - Libretro: Settings for using BIOS and skipping intro
35 - Libretro: Customizable idle loop removal
36 - Implemented cycle counting for sprite rendering
37 - Cleaner, unified settings window
38 - Added a setting for pausing when the emulator is not in focus
39 - Customizable paths for save games, save states, screenshots and patches
40 - Controller hotplugging
41 - Ability to store save games and active cheats within savestates
42Bugfixes:
43 - ARM7: Fix sign of unaligned LDRSH
44 - ARM7: Fix decoding of some ARM ALU instructions with shifters
45 - Debugger: Fix watchpoints in gdb
46 - GBA: Fix warnings when creating and loading savestates
47 - GBA: Fix Iridion II savetype
48 - GBA BIOS: Fix misaligned CpuSet
49 - GBA Cheats: Fix cheats setting the Action Replay version
50 - GBA Hardware: Fix GPIO on big endian
51 - GBA Memory: Fix DMA register writing behavior
52 - GBA Memory: Fix DMAs triggering two cycles early
53 - Libretro: Fix aspect ratio
54 - Qt: Fix some potential crashes with the gamepad mapping
55 - Qt: Fix keys being mapped incorrectly when loading configuration file
56 - Util: Fix PowerPC PNG read/write pixel order
57 - Util: Fix excessive memory allocation when decoding a PNG
58 - VFS: Fix VFileReadline and remove _vfdReadline
59Misc:
60 - All: Improved PowerPC support
61 - All: Fix some undefined behavior warnings
62 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
63 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
64 - GBA: Implement bad I/O register loading
65 - GBA: Allow jumping to OAM and palette RAM
66 - GBA BIOS: Finish implementing RegisterRamReset
67 - GBA Config: Add "override" layer for better one-time configuration
68 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
69 - GBA Memory: Use a dynamically sized mask for ROM memory
70 - GBA Memory: Implement several unimplemented memory access types
71 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
72 - GBA RR: Starting from savestate now embeds the savegame
73 - GBA RR: Add preliminary SRAM support for VBM loading
74 - GBA RR: Add support for resets in movies
75 - GBA Video: Remove lastHblank, as it is implied
76 - Libretro: Use anonymous memory mappers for large blocks of memory
77 - Libretro: Add install target for libretro core
78 - Qt: Window size command line options are now supported
79 - Qt: Increase usability of key mapper
80 - Qt: Add 'Apply' button to settings window
81 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
82 - Qt: Allow use of modifier keys as input
83 - Qt: Optimize log viewer
84 - Qt: Added button for breaking into the GDB debugger
85 - Qt: Add box for showing duration of rewind
86 - SDL: Support fullscreen in SDL 1.2
87 - SDL: Allow GBASDLAudio to be used without a thread context
88 - Util: Use VFile for configuration
89 - Util: Add MutexTryLock
90
910.3.2: (2015-12-16)
92Bugfixes:
93 - ARM7: Fix STRT/STRBT
94 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
95 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
96 - Libretro: Fix problems with rumble not turning off
97 - GBA: Fix idle skip state being retained between games
98 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
99 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
100 - GBA BIOS: Fix Sqrt sign
101 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
102 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
103 - GBA Memory: Fix DMA behavior for SRAM accesses
104 - GBA Memory: Fix Store8 to OBJ VRAM
105 - GBA Memory: Fix alignment of LDM/STM on SRAM
106 - GBA Memory: Fix unaligned out-of-bounds ROM loads
107 - GBA Memory: Fix timing of DMAs
108 - GBA Video: Fix _mix for 15-bit color
109 - GBA Video: Fix OAM and palette initialization
110 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
111 - Qt: Use safer isLoaded check in GameController
112 - Qt: Fix a race condition in PainterGL that could lead to a crash
113 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
114 - Qt: Fix font size in memory viewer
115 - Qt: Fix a crash in the memory viewer
116 - Qt: Add additional checks in CheatModel to prevent crashes
117 - Qt: Fix race condition with setting sample rate
118 - Qt: Fix crash when closing multiplayer windows
119 - Qt: Fix resetting while paused
120Misc:
121 - GBA Audio: Implement missing flags on SOUNDCNT_X register
122 - Qt: Add mute option to menu
123
1240.3.1: (2015-10-24)
125Bugfixes:
126 - ARM7: Fix instruction decoding of Thumb shifts
127 - GBA: Deinit savegame when unloading a ROM
128 - GBA: Fix BIOS check on big endian
129 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
130 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
131 - GBA Audio: Fix audio channels being silenced at the wrong time
132 - GBA Memory: Fix bad BIOS Load16 on big endian
133 - GBA Memory: Fix bad Load8 on big endian
134 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
135 - GBA Video: Fix edge case with sprite blend modes and semitransparency
136 - GBA Video: Fix objwin and blending interaction on sprites
137 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
138 - Libretro: Fix a memory leak with the render buffer
139 - Qt: Windows no longer spawn in the top left on first launch
140 - Qt: Fix install path of XDG desktop file with DESTDIR
141 - Qt: Fix drag and drop on Windows
142 - Qt: Reenable double buffering, as disabling it broke some Windows configs
143 - VFS: Fix return values of VFileFILE.read and .write
144Misc:
145 - All: Reset next event to cycles instead of zero to interrupt
146 - All: Add --version flag
147 - ARM7: Force disable LTO on two files to work around a GCC bug
148 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
149 - GBA: Better memory handling with PNG savestates
150 - GBA: Additional savestate sanity checks
151 - GBA: Check for cycle count being too high
152 - GBA Audio: Allow GBAAVStream to have no video callback
153 - GBA BIOS: Implement RegisterRamReset for SIO registers
154 - Qt: Remove useless help icons in dialogs
155 - Qt: Prevent savestate window from opening while in multiplayer
156 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
157 - Qt: Dropping multiplayer windows works more cleanly now
158
1590.3.0: (2015-08-16)
160Features:
161 - Ability to hide individual background layers, or OBJs
162 - Ability to mute individual audio channels
163 - Palette viewer and exporter
164 - Volume control
165 - More shortcuts are editable (e.g. quick save/load)
166 - Rewind now shows the frame after rewinding
167 - Import/Export of GameShark/Action Replay snapshots
168 - Add "Step backwards" item for single increment rewind
169 - Deadzone estimation for game controllers
170 - Analog inputs can be used for shortcuts
171 - Menu items for specific solar sensor brightness levels
172 - Remappable controls for tilt and gyroscope sensors
173 - Status messages for actions taken while a game is running (e.g. save/load state)
174 - Memory inspector
175 - Screensaver can now be suspended while a game is running
176 - Load/save the most recent savestate slot
177 - Support varible speed (PWM) rumble
178 - Ability to cap fast forward speed
179 - Finer control over FPS target
180 - Holdable shortcut for rewinding one frame at a time
181 - Ability to boot directly into the BIOS
182 - Preliminary support for yanking out the game pak while a game is running
183 - Thumb-drive mode by putting a file called portable.ini in the same folder
184 - Configurable display driver, between software and OpenGL
185 - Undo-able savestate loading and saving
186 - Controller profiles now store shortcut settings
187 - Default controller profiles for several common controllers
188 - Libretro now supports BIOS, rumble and solar sensor
189 - Implement BIOS call Stop, for sleep mode
190 - Automatically load patches, if found
191 - Improved video synchronization
192 - Configurable audio output sample rate
193Bugfixes:
194 - ARM7: Fix SWI and IRQ timings
195 - ARM7: Fix Thumb MUL timing
196 - ARM7: Fix timing of multiplies to use N cycles
197 - ARM7: ARMHotplugDetach should call deinit
198 - Debugger: Fix use-after-free in breakpoint clearing code
199 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
200 - GBA: Cap audio FIFO read size during deserialization
201 - GBA: Check for corrupted savestates when loading
202 - GBA: Check for improperly sized savestates when loading
203 - GBA: Check for savestates made from differently sized ROMs
204 - GBA: Fix calls to endian-independent loadstores
205 - GBA: Fix timing of reading from timer registers
206 - GBA: Ensure cycles never go negative
207 - GBA Audio: Force audio FIFOs to 32-bit
208 - GBA Audio: Fix audio pitch changing when adjusting buffer size
209 - GBA Audio: Fix sample order in audio channel 3
210 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
211 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
212 - GBA Memory: Improve Thumb open bus behavior
213 - GBA Memory: Fix potential DMA issue when loading a savestate
214 - GBA Memory: Fix load/store multiple video memory waitstates
215 - GBA SIO: Fix reseting when there are SIO devices attached
216 - GBA Video: Blended sprites should never have other effects applied
217 - GBA Video: Fix out-of-bounds tiles in mosaic
218 - GBA Video: Fix windows not affecting sprites
219 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
220 - GBA Video: Fix timing on first scanline
221 - Qt: Better cleanup when a game crashes
222 - Qt: Fix open ROM dialog filtering for archive formats
223 - Qt: Cap the maximum number of multiplayer windows
224 - Qt: Fix maximum year in sensor override
225 - Qt: Fix window being too tall after exiting fullscreen
226 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
227 - Qt: Fix analog buttons not getting unmapped
228 - Qt: Fix passing command line options
229 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
230 - SDL: Fix SDL build when OpenGL is missing
231 - Util: Allow loading IPS patches that grow the ROM
232 - VFS: Fix resource leaks if some allocations fail
233 - VFS: Fix line-reading to return proper values
234 - Video: Fix an issue with very long filenames
235 - Util: Fix formatting of floats
236Misc:
237 - All: Add --help flag for command line programs
238 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
239 - All: Enable static linking for Windows
240 - All: Enable static linking for OS X
241 - All: Threads are now named
242 - All: Proper handling of Unicode file paths
243 - ARM7: Add emulation for Undefined CPU mode
244 - ARM7: Reduce the size of the Thumb instruction table
245 - GBA: Add status log level
246 - GBA: GBARewind now returns how many states it has rewound
247 - GBA: SIO logging layer
248 - GBA BIOS: Stub out SoundBias
249 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
250 - GBA: Don't include GBACLIDebugger struct unless needed
251 - GBA: Savedata is now synced shortly after data finishes being written
252 - GBA: Process multiple timer events at once, if necessary
253 - GBA Audio: Implement audio reset for channels A/B
254 - GBA Audio: Process multiple audio events at once, if necessary
255 - GBA Hardware: Backport generic RTC source into core
256 - GBA Input: Allow axes and buttons to be mapped to the same key
257 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
258 - GBA SIO: Add a dummy driver for Normal mode
259 - GBA Thread: Add functionality for running callbacks on the GBA thread
260 - GBA Thread: Split GBASync into a separate file
261 - GBA Video: Refactor software renderer into separate files
262 - GBA Video: Slightly optimize mode 0 mosaic rendering
263 - Debugger: Free watchpoints in addition to breakpoints
264 - Qt: Handle saving input settings better
265 - Qt: Move GL frame drawing back onto its own thread
266 - Qt: Fast forward (held) option moved from Other to Emulation menu
267 - Qt: Show version info in window title
268 - Qt: Migrate multiplayer window handling into GBAApp
269 - Qt: Unified file opening and saving with last location
270 - Qt: Fix windows being resizable when they shouldn't have been
271 - Qt: Only hide cursor in full screen
272 - Qt: Replace pause-after-frame mutex with an atomic
273 - Qt: Add application icon and XDG desktop files
274 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
275 - Qt: Don't save window size when entering fullscreen
276 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
277 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
278 - Qt: Increase usability of key mapper
279 - Qt: Show checkmark for window sizes
280 - Qt: Set window path to loaded ROM
281 - Perf: Ability to load savestates immediately on launch
282 - SDL: Properly check for initialization
283 - SDL: Clean up initialization functions
284 - SDL: Clean up GL context
285 - Util: Allow disabling the threading code entirely
286 - VFS: Add sync method to force syncing with backing
287
2880.2.1: (2015-05-13)
289Bugfixes:
290 - All: Fix sanitize-deb script not cleaning up after itself
291 - All: Fix dependencies for libavcodec on Debian-derived platforms
292 - ARM7: Handle writeback for PC in addressing modes 2 and 3
293 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
294 - ARM7: Fix ARM multiply instructions when PC is a destination register
295 - Debugger: Fix use-after-free in breakpoint clearing code
296 - Debugger: Fix boundary conditions in tab completion
297 - GBA: Fix timers not updating timing when writing to only the reload register
298 - GBA: Fix rewind boundary conditions
299 - GBA: Add initial I/O register settings for background matrix registers
300 - GBA: Fix hang when loading a savestate if sync to video is enabled
301 - GBA: Handle out-of-bounds I/O access
302 - GBA: Fix bounds-checking on EEPROM access
303 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
304 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
305 - GBA Memory: Allow SRAM to be 64kB
306 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
307 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
308 - GBA Video: Fix second frame mode 5
309 - Perf: Fix race condition if a game crashes immediately on start
310 - Qt: Fix Display object leak when closing a window
311 - Qt: Fix .deb dependencies
312 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
313 - Qt: Fix window not regaining focus after exiting savestate window
314 - Qt: Fix regression where video would not record if the game had already started
315 - Qt: Fix potential crash if a gamepad causes focus to change
316 - Qt: Fix controller axis querying
317 - Qt: Fix multiplayer windows opening as the wrong size
318 - Qt: Fix controllers sometimes not loading the right profile
319 - SDL: Fix boundary conditions for joystick adjustments
320 - SDL: Allocate properly sized input maps
321 - SDL: Fix potential build issues when Qt and SDL2 are in use
322 - Util: Fix resource leak in UTF-8 handling code
323 - Util: Fix a null-pointer issue when attempting to delete a key
324 - VFS: Fix resource leaks if some allocations fail
325 - Video: Fix an issue with very long filenames
326Misc:
327 - GBA Memory: Soft-crash if jumping past the end of a ROM
328 - Qt: Show multiplayer numbers in window title
329 - Qt: Solar sensor can have shortcuts set
330
3310.2.0: (2015-04-03)
332Features:
333 - Support for gamepad axes, e.g. analog sticks or triggers
334 - Add scale presets for up to 6x
335 - Settings window
336 - Bilinear resampling option
337 - Add option to skip BIOS start screen
338 - List of recently opened games
339 - Support for games using the Solar Sensor
340 - Better audio resampling via blip-buf
341 - Game Pak overrides dialog for setting savetype and sensor values
342 - Support for games using the tilt sensor
343 - Remappable shortcuts for keyboard and gamepad
344 - Rewinding of emulation
345 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
346 - Support IPv6
347 - Save directory of last loaded file
348 - Support BPS patches
349 - Automatically detect and optimize out idle loops
350 - Configurable game overrides
351 - Support loading 7-Zip files
352 - Drag and drop game loading
353 - Cheat code support
354 - Runtime configurable audio driver
355 - Libretro core for use with RetroArch and other front-ends
356 - Controller profiles for setting different bindings for different controllers
357 - Ability to lock aspect ratio
358 - Local link cable support
359 - Ability to switch which game controller is in use per instance
360 - Ability to prevent opposing directional input
361 - Warning dialog if an unimplemented BIOS feature is called
362 - Debugger: Add CLI "frame", frame advance command
363 - Debugger: Add CLI functions for writing to memory
364 - Debugger: Add CLI functions for examining memory regions
365 - Debugger: Add CLI function for writing a register
366Bugfixes:
367 - ARM7: Extend prefetch by one stage
368 - ARM7: Fix cycle counting for loads
369 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
370 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
371 - GBA: Initialize gba.sync to null
372 - GBA: Fix timer initialization
373 - GBA Audio: Support 16-bit writes to FIFO audio
374 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
375 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
376 - GBA BIOS: Fix BIOS prefetch after reset
377 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
378 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
379 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
380 - GBA Memory: Fix I cycles that had been moved to ARM7 core
381 - GBA Memory: Fix cycle counting for 32-bit load/stores
382 - GBA RR: Fix fallthrough error when reading tags from a movie
383 - GBA Thread: Fix possible hang when loading an archive
384 - GBA Thread: Fix possible deadlock in video sync
385 - Perf: Fix crash when the GBA thread fails to start
386 - Qt: Fix crash starting a GDB stub if a game isn't loaded
387 - Qt: Fix crash when adjusting settings after closing a game
388 - Qt: Fix crash when starting GDB stub after closing a game
389 - Qt: Fix patch loading while a game is running
390 - Qt: Fix crash when loading a game after stopping GDB server
391 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
392 - Qt: Fix crash when attempting to pause if a game is not running
393 - SDL: Properly clean up if a game doesn't launch
394 - Util: Fix sockets on Windows
395Misc:
396 - All: Enable link-time optimization
397 - Debugger: Watchpoints now work on STM/LDM instructions
398 - Debugger: Clean up GDB stub network interfacing
399 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
400 - Debugger: Merge Thumb BL instructions when disassembling
401 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
402 - Debugger: Watchpoints now report address watched (fixes #68)
403 - Debugger: Add support for soft breakpoints
404 - Debugger: Make I/O register names be addresses instead of values
405 - Debugger: Rename read/write commands
406 - GBA: Improve accuracy of event timing
407 - GBA: Add API for getting Configuration structs for overrides and input
408 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
409 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
410 - GBA: Move A/V stream interface into core
411 - GBA: Savestates now take into account savedata state machines (fixes #109)
412 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
413 - GBA Memory: Simplify memory API and use fixed bus width
414 - GBA Thread: Make GBASyncWaitFrameStart time out
415 - GBA Video: Start video at the last scanline instead of the first
416 - Qt: Optimize logo drawing
417 - Qt: Move frame upload back onto main thread
418 - Qt: Remember window position
419 - Qt: Double-clicking on the window toggles full screen
420 - Util: Use proper locale for reading and writing float values
421
4220.1.1: (2015-01-24)
423Bugfixes:
424 - ARM7: Fix LDM writeback to a register already written
425 - GBA: Fix timers 2 and 3 updating incorrectly
426 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
427 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
428 - GBA Audio: Properly initialize audio FIFO channels
429 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
430 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
431 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
432 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
433 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
434 - GBA BIOS: Fix HuffUnComp boundary conditions
435 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
436 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
437 - GBA Memory: Filter out top nybble of DMA addresses
438 - GBA Memory: Properly bounds-check VRAM accesses
439 - GBA Memory: Fix initial DMA state
440 - GBA Thread: Allow halted games to exit cleanly
441 - GBA Video: Fix blend issues with obscured middle layers
442 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
443 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
444 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
445 - GBA Video: Fix sprite boundary conditions with mosaic
446 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
447 - Qt: Fix issue with set frame sizes being the wrong height
448 - Qt: Fix emulator crashing when full screen if a game is not running
449 - Qt: Fix window focus issues
450 - Qt: Properly set default video recording settings
451 - Qt: Fix a race condition when a game crashes immediately
452 - Qt: Fix some cases where key mapping can break if focus is adjusted
453 - Qt: Fix crash if a game pauses before any frames are shown
454 - Debugger: Negative PC-relative loads now properly subtract the offset
455 - Debugger: Align PC-relative loads in Thumb
456 - Debugger: Fix watchpoints triggering too late
457 - Debugger: Fix binary print putting spaces between digits
458 - Video: Ensure FFmpeg encoder has audio frames
459 - Video: Fix uncompressed PCM audio recording
460 - Video: Fix FFmpeg crashing when the file extension is wrong
461 - Util: Fix SOCKET_FAILED macro
462Misc:
463 - GBA: Exit cleanly on FATAL if the port supports it
464 - GBA Memory: Implement 16- and 32-bit loads from SRAM
465 - Qt: Disable sync to video by default
466 - Qt: Handle a game crash without crashing
467 - Qt: Set default log level to FATAL, ERROR and WARN
468 - Qt: Clarify some phrasing in the menus
469 - Qt: Clear active buttons when focus is lost
470
4710.1.0: (2014-12-13)
472 - Initial release