src/platform/qt/Window.cpp (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#include "Window.h"
7
8#include <QFileDialog>
9#include <QKeyEvent>
10#include <QKeySequence>
11#include <QMenuBar>
12#include <QMessageBox>
13#include <QStackedLayout>
14
15#include "ConfigController.h"
16#include "GameController.h"
17#include "GBAKeyEditor.h"
18#include "GDBController.h"
19#include "GDBWindow.h"
20#include "GIFView.h"
21#include "GamePakView.h"
22#include "LoadSaveState.h"
23#include "LogView.h"
24#include "SettingsView.h"
25#include "VideoView.h"
26
27extern "C" {
28#include "platform/commandline.h"
29}
30
31using namespace QGBA;
32
33Window::Window(ConfigController* config, QWidget* parent)
34 : QMainWindow(parent)
35 , m_logView(new LogView())
36 , m_stateWindow(nullptr)
37 , m_screenWidget(new WindowBackground())
38 , m_logo(":/res/mgba-1024.png")
39 , m_config(config)
40#ifdef USE_FFMPEG
41 , m_videoView(nullptr)
42#endif
43#ifdef USE_MAGICK
44 , m_gifView(nullptr)
45#endif
46#ifdef USE_GDB_STUB
47 , m_gdbController(nullptr)
48#endif
49 , m_mruMenu(nullptr)
50{
51 setWindowTitle(PROJECT_NAME);
52 setFocusPolicy(Qt::StrongFocus);
53 m_controller = new GameController(this);
54 m_controller->setInputController(&m_inputController);
55
56 QGLFormat format(QGLFormat(QGL::Rgba | QGL::DoubleBuffer));
57 format.setSwapInterval(1);
58 m_display = new Display(format);
59
60 m_screenWidget->setMinimumSize(m_display->minimumSize());
61 m_screenWidget->setSizePolicy(m_display->sizePolicy());
62 m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
63 setCentralWidget(m_screenWidget);
64
65 connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
66 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_display, SLOT(stopDrawing()));
67 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), this, SLOT(gameStopped()));
68 connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
69 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
70#ifndef Q_OS_MAC
71 connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
72 connect(m_controller, &GameController::gameUnpaused, [this]() {
73 if(isFullScreen()) {
74 menuBar()->hide();
75 }
76 });
77#endif
78 connect(m_controller, SIGNAL(gameUnpaused(GBAThread*)), m_display, SLOT(unpauseDrawing()));
79 connect(m_controller, SIGNAL(postLog(int, const QString&)), m_logView, SLOT(postLog(int, const QString&)));
80 connect(m_controller, SIGNAL(frameAvailable(const uint32_t*)), this, SLOT(recordFrame()));
81 connect(m_controller, SIGNAL(gameCrashed(const QString&)), this, SLOT(gameCrashed(const QString&)));
82 connect(m_logView, SIGNAL(levelsSet(int)), m_controller, SLOT(setLogLevel(int)));
83 connect(m_logView, SIGNAL(levelsEnabled(int)), m_controller, SLOT(enableLogLevel(int)));
84 connect(m_logView, SIGNAL(levelsDisabled(int)), m_controller, SLOT(disableLogLevel(int)));
85 connect(this, SIGNAL(startDrawing(const uint32_t*, GBAThread*)), m_display, SLOT(startDrawing(const uint32_t*, GBAThread*)), Qt::QueuedConnection);
86 connect(this, SIGNAL(shutdown()), m_display, SLOT(stopDrawing()));
87 connect(this, SIGNAL(shutdown()), m_controller, SLOT(closeGame()));
88 connect(this, SIGNAL(shutdown()), m_logView, SLOT(hide()));
89 connect(this, SIGNAL(audioBufferSamplesChanged(int)), m_controller, SLOT(setAudioBufferSamples(int)));
90 connect(this, SIGNAL(fpsTargetChanged(float)), m_controller, SLOT(setFPSTarget(float)));
91 connect(&m_fpsTimer, SIGNAL(timeout()), this, SLOT(showFPS()));
92
93 m_logView->setLevels(GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL);
94 m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
95
96 setupMenu(menuBar());
97}
98
99Window::~Window() {
100 delete m_logView;
101
102#ifdef USE_FFMPEG
103 delete m_videoView;
104#endif
105
106#ifdef USE_MAGICK
107 delete m_gifView;
108#endif
109}
110
111void Window::argumentsPassed(GBAArguments* args) {
112 loadConfig();
113
114 if (args->patch) {
115 m_controller->loadPatch(args->patch);
116 }
117
118 if (args->fname) {
119 m_controller->loadGame(args->fname, args->dirmode);
120 }
121}
122
123void Window::resizeFrame(int width, int height) {
124 QSize newSize(width, height);
125 newSize -= m_screenWidget->size();
126 newSize += size();
127 resize(newSize);
128}
129
130void Window::setConfig(ConfigController* config) {
131 m_config = config;
132}
133
134void Window::loadConfig() {
135 const GBAOptions* opts = m_config->options();
136
137 m_logView->setLevels(opts->logLevel);
138
139 m_controller->setFrameskip(opts->frameskip);
140 m_controller->setAudioSync(opts->audioSync);
141 m_controller->setVideoSync(opts->videoSync);
142 m_controller->setSkipBIOS(opts->skipBios);
143 m_display->lockAspectRatio(opts->lockAspectRatio);
144 m_display->filter(opts->resampleVideo);
145
146 if (opts->bios) {
147 m_controller->loadBIOS(opts->bios);
148 }
149
150 if (opts->fpsTarget) {
151 emit fpsTargetChanged(opts->fpsTarget);
152 }
153
154 if (opts->audioBuffers) {
155 emit audioBufferSamplesChanged(opts->audioBuffers);
156 }
157
158 if (opts->width && opts->height) {
159 resizeFrame(opts->width, opts->height);
160 }
161
162 m_mruFiles = m_config->getMRU();
163 updateMRU();
164
165 m_inputController.setConfiguration(m_config);
166}
167
168void Window::saveConfig() {
169 m_config->write();
170}
171
172void Window::selectROM() {
173 QString filename = QFileDialog::getOpenFileName(this, tr("Select ROM"));
174 if (!filename.isEmpty()) {
175 m_controller->loadGame(filename);
176 }
177}
178
179void Window::selectBIOS() {
180 QString filename = QFileDialog::getOpenFileName(this, tr("Select BIOS"));
181 if (!filename.isEmpty()) {
182 m_config->setOption("bios", filename);
183 m_config->updateOption("bios");
184 m_controller->loadBIOS(filename);
185 }
186}
187
188void Window::selectPatch() {
189 QString filename = QFileDialog::getOpenFileName(this, tr("Select patch"), QString(), tr("Patches (*.ips *.ups)"));
190 if (!filename.isEmpty()) {
191 m_controller->loadPatch(filename);
192 }
193}
194
195void Window::openKeymapWindow() {
196 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, InputController::KEYBOARD);
197 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
198 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
199 keyEditor->show();
200}
201
202void Window::openSettingsWindow() {
203 SettingsView* settingsWindow = new SettingsView(m_config);
204 connect(this, SIGNAL(shutdown()), settingsWindow, SLOT(close()));
205 connect(settingsWindow, SIGNAL(biosLoaded(const QString&)), m_controller, SLOT(loadBIOS(const QString&)));
206 settingsWindow->setAttribute(Qt::WA_DeleteOnClose);
207 settingsWindow->show();
208}
209
210void Window::openGamePakWindow() {
211 GamePakView* gamePakWindow = new GamePakView(m_controller);
212 connect(this, SIGNAL(shutdown()), gamePakWindow, SLOT(close()));
213 gamePakWindow->setAttribute(Qt::WA_DeleteOnClose);
214 gamePakWindow->show();
215}
216
217#ifdef BUILD_SDL
218void Window::openGamepadWindow() {
219 GBAKeyEditor* keyEditor = new GBAKeyEditor(&m_inputController, SDL_BINDING_BUTTON);
220 connect(this, SIGNAL(shutdown()), keyEditor, SLOT(close()));
221 keyEditor->setAttribute(Qt::WA_DeleteOnClose);
222 keyEditor->show();
223}
224#endif
225
226#ifdef USE_FFMPEG
227void Window::openVideoWindow() {
228 if (!m_videoView) {
229 m_videoView = new VideoView();
230 connect(m_videoView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
231 connect(m_videoView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
232 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(stopRecording()));
233 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_videoView, SLOT(close()));
234 connect(this, SIGNAL(shutdown()), m_videoView, SLOT(close()));
235 }
236 m_videoView->show();
237}
238#endif
239
240#ifdef USE_MAGICK
241void Window::openGIFWindow() {
242 if (!m_gifView) {
243 m_gifView = new GIFView();
244 connect(m_gifView, SIGNAL(recordingStarted(GBAAVStream*)), m_controller, SLOT(setAVStream(GBAAVStream*)));
245 connect(m_gifView, SIGNAL(recordingStopped()), m_controller, SLOT(clearAVStream()), Qt::DirectConnection);
246 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(stopRecording()));
247 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_gifView, SLOT(close()));
248 connect(this, SIGNAL(shutdown()), m_gifView, SLOT(close()));
249 }
250 m_gifView->show();
251}
252#endif
253
254#ifdef USE_GDB_STUB
255void Window::gdbOpen() {
256 if (!m_gdbController) {
257 m_gdbController = new GDBController(m_controller, this);
258 }
259 GDBWindow* window = new GDBWindow(m_gdbController);
260 window->show();
261}
262#endif
263
264void Window::keyPressEvent(QKeyEvent* event) {
265 if (event->isAutoRepeat()) {
266 QWidget::keyPressEvent(event);
267 return;
268 }
269 if (event->key() == Qt::Key_Tab) {
270 m_controller->setTurbo(true, false);
271 }
272 GBAKey key = m_inputController.mapKeyboard(event->key());
273 if (key == GBA_KEY_NONE) {
274 QWidget::keyPressEvent(event);
275 return;
276 }
277 m_controller->keyPressed(key);
278 event->accept();
279}
280
281void Window::keyReleaseEvent(QKeyEvent* event) {
282 if (event->isAutoRepeat()) {
283 QWidget::keyReleaseEvent(event);
284 return;
285 }
286 if (event->key() == Qt::Key_Tab) {
287 m_controller->setTurbo(false, false);
288 }
289 GBAKey key = m_inputController.mapKeyboard(event->key());
290 if (key == GBA_KEY_NONE) {
291 QWidget::keyPressEvent(event);
292 return;
293 }
294 m_controller->keyReleased(key);
295 event->accept();
296}
297
298void Window::resizeEvent(QResizeEvent*) {
299 redoLogo();
300 m_config->setOption("height", m_screenWidget->height());
301 m_config->setOption("width", m_screenWidget->width());
302}
303
304void Window::closeEvent(QCloseEvent* event) {
305 emit shutdown();
306 QMainWindow::closeEvent(event);
307}
308
309void Window::toggleFullScreen() {
310 if (isFullScreen()) {
311 showNormal();
312 menuBar()->show();
313 } else {
314 showFullScreen();
315#ifndef Q_OS_MAC
316 if (m_controller->isLoaded() && !m_controller->isPaused()) {
317 menuBar()->hide();
318 }
319#endif
320 }
321}
322
323void Window::gameStarted(GBAThread* context) {
324 emit startDrawing(m_controller->drawContext(), context);
325 foreach (QAction* action, m_gameActions) {
326 action->setDisabled(false);
327 }
328 appendMRU(context->fname);
329 char title[13] = { '\0' };
330 GBAGetGameTitle(context->gba, title);
331 setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
332 attachWidget(m_display);
333 m_screenWidget->setScaledContents(true);
334
335#ifndef Q_OS_MAC
336 if(isFullScreen()) {
337 menuBar()->hide();
338 }
339#endif
340
341 m_fpsTimer.start();
342}
343
344void Window::gameStopped() {
345 foreach (QAction* action, m_gameActions) {
346 action->setDisabled(true);
347 }
348 setWindowTitle(tr(PROJECT_NAME));
349 detachWidget(m_display);
350 m_screenWidget->setScaledContents(false);
351 redoLogo();
352
353 m_fpsTimer.stop();
354}
355
356void Window::gameCrashed(const QString& errorMessage) {
357 QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
358 tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
359 QMessageBox::Ok, this, Qt::Sheet);
360 crash->setAttribute(Qt::WA_DeleteOnClose);
361 crash->show();
362}
363
364void Window::redoLogo() {
365 if (m_controller->isLoaded()) {
366 return;
367 }
368 QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
369 logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
370 m_screenWidget->setPixmap(logo);
371}
372
373void Window::recordFrame() {
374 m_frameList.append(QDateTime::currentDateTime());
375 while (m_frameList.count() > FRAME_LIST_SIZE) {
376 m_frameList.removeFirst();
377 }
378}
379
380void Window::showFPS() {
381 qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
382 float fps = (m_frameList.count() - 1) * 10000.f / interval;
383 fps = round(fps) / 10.f;
384 char title[13] = { '\0' };
385 GBAGetGameTitle(m_controller->thread()->gba, title);
386 setWindowTitle(tr(PROJECT_NAME " - %1 (%2 fps)").arg(title).arg(fps));
387}
388
389void Window::openStateWindow(LoadSave ls) {
390 if (m_stateWindow) {
391 return;
392 }
393 bool wasPaused = m_controller->isPaused();
394 m_stateWindow = new LoadSaveState(m_controller);
395 connect(this, SIGNAL(shutdown()), m_stateWindow, SLOT(close()));
396 connect(m_controller, SIGNAL(gameStopped(GBAThread*)), m_stateWindow, SLOT(close()));
397 connect(m_stateWindow, &LoadSaveState::closed, [this]() {
398 m_screenWidget->layout()->removeWidget(m_stateWindow);
399 m_stateWindow = nullptr;
400 setFocus();
401 });
402 if (!wasPaused) {
403 m_controller->setPaused(true);
404 connect(m_stateWindow, &LoadSaveState::closed, [this]() { m_controller->setPaused(false); });
405 }
406 m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
407 m_stateWindow->setMode(ls);
408 attachWidget(m_stateWindow);
409}
410
411void Window::setupMenu(QMenuBar* menubar) {
412 menubar->clear();
413 QMenu* fileMenu = menubar->addMenu(tr("&File"));
414 addAction(fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open));
415 fileMenu->addAction(tr("Load &BIOS..."), this, SLOT(selectBIOS()));
416 fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch()));
417
418 m_mruMenu = fileMenu->addMenu(tr("Recent"));
419
420 fileMenu->addSeparator();
421
422 QAction* loadState = new QAction(tr("&Load state"), fileMenu);
423 loadState->setShortcut(tr("F10"));
424 connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
425 m_gameActions.append(loadState);
426 addAction(loadState);
427 fileMenu->addAction(loadState);
428
429 QAction* saveState = new QAction(tr("&Save state"), fileMenu);
430 saveState->setShortcut(tr("Shift+F10"));
431 connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
432 m_gameActions.append(saveState);
433 addAction(saveState);
434 fileMenu->addAction(saveState);
435
436 QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
437 QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
438 int i;
439 for (i = 1; i < 10; ++i) {
440 QAction* quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
441 quickLoad->setShortcut(tr("F%1").arg(i));
442 connect(quickLoad, &QAction::triggered, [this, i]() { m_controller->loadState(i); });
443 m_gameActions.append(quickLoad);
444 addAction(quickLoad);
445 quickLoadMenu->addAction(quickLoad);
446
447 QAction* quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
448 quickSave->setShortcut(tr("Shift+F%1").arg(i));
449 connect(quickSave, &QAction::triggered, [this, i]() { m_controller->saveState(i); });
450 m_gameActions.append(quickSave);
451 addAction(quickSave);
452 quickSaveMenu->addAction(quickSave);
453 }
454
455#ifndef Q_OS_MAC
456 fileMenu->addSeparator();
457#endif
458 fileMenu->addAction(tr("Settings"), this, SLOT(openSettingsWindow()));
459
460#ifndef Q_OS_MAC
461 fileMenu->addSeparator();
462 fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit);
463#endif
464
465 QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
466 QAction* reset = new QAction(tr("&Reset"), emulationMenu);
467 reset->setShortcut(tr("Ctrl+R"));
468 connect(reset, SIGNAL(triggered()), m_controller, SLOT(reset()));
469 m_gameActions.append(reset);
470 addAction(reset);
471 emulationMenu->addAction(reset);
472
473 QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
474 connect(shutdown, SIGNAL(triggered()), m_controller, SLOT(closeGame()));
475 m_gameActions.append(shutdown);
476 emulationMenu->addAction(shutdown);
477 emulationMenu->addSeparator();
478
479 QAction* pause = new QAction(tr("&Pause"), emulationMenu);
480 pause->setChecked(false);
481 pause->setCheckable(true);
482 pause->setShortcut(tr("Ctrl+P"));
483 connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
484 connect(m_controller, &GameController::gamePaused, [this, pause]() {
485 pause->setChecked(true);
486
487 QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
488 QPixmap pixmap;
489 pixmap.convertFromImage(currentImage.rgbSwapped());
490 m_screenWidget->setPixmap(pixmap);
491 });
492 connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
493 m_gameActions.append(pause);
494 addAction(pause);
495 emulationMenu->addAction(pause);
496
497 QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
498 frameAdvance->setShortcut(tr("Ctrl+N"));
499 connect(frameAdvance, SIGNAL(triggered()), m_controller, SLOT(frameAdvance()));
500 m_gameActions.append(frameAdvance);
501 addAction(frameAdvance);
502 emulationMenu->addAction(frameAdvance);
503
504 emulationMenu->addSeparator();
505
506 QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
507 turbo->setCheckable(true);
508 turbo->setChecked(false);
509 turbo->setShortcut(tr("Shift+Tab"));
510 connect(turbo, SIGNAL(triggered(bool)), m_controller, SLOT(setTurbo(bool)));
511 addAction(turbo);
512 emulationMenu->addAction(turbo);
513
514 ConfigOption* videoSync = m_config->addOption("videoSync");
515 videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
516 videoSync->connect([this](const QVariant& value) { m_controller->setVideoSync(value.toBool()); });
517 m_config->updateOption("videoSync");
518
519 ConfigOption* audioSync = m_config->addOption("audioSync");
520 audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
521 audioSync->connect([this](const QVariant& value) { m_controller->setAudioSync(value.toBool()); });
522 m_config->updateOption("audioSync");
523
524 emulationMenu->addSeparator();
525 QAction* keymap = new QAction(tr("Remap keyboard..."), emulationMenu);
526 connect(keymap, SIGNAL(triggered()), this, SLOT(openKeymapWindow()));
527 emulationMenu->addAction(keymap);
528
529#ifdef BUILD_SDL
530 QAction* gamepad = new QAction(tr("Remap gamepad..."), emulationMenu);
531 connect(gamepad, SIGNAL(triggered()), this, SLOT(openGamepadWindow()));
532 emulationMenu->addAction(gamepad);
533#endif
534
535 QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
536 QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
537 for (int i = 1; i <= 6; ++i) {
538 QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
539 connect(setSize, &QAction::triggered, [this, i]() {
540 showNormal();
541 resizeFrame(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i);
542 });
543 frameMenu->addAction(setSize);
544 }
545 addAction(frameMenu->addAction(tr("Fullscreen"), this, SLOT(toggleFullScreen()), QKeySequence("Ctrl+F")));
546
547 ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
548 lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
549 lockAspectRatio->connect([this](const QVariant& value) { m_display->lockAspectRatio(value.toBool()); });
550 m_config->updateOption("lockAspectRatio");
551
552 ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
553 resampleVideo->addBoolean(tr("Resample video"), avMenu);
554 resampleVideo->connect([this](const QVariant& value) { m_display->filter(value.toBool()); });
555 m_config->updateOption("resampleVideo");
556
557 QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
558 ConfigOption* skip = m_config->addOption("frameskip");
559 skip->connect([this](const QVariant& value) { m_controller->setFrameskip(value.toInt()); });
560 for (int i = 0; i <= 10; ++i) {
561 skip->addValue(QString::number(i), i, skipMenu);
562 }
563 m_config->updateOption("frameskip");
564
565 avMenu->addSeparator();
566
567 QMenu* buffersMenu = avMenu->addMenu(tr("Audio buffer &size"));
568 ConfigOption* buffers = m_config->addOption("audioBuffers");
569 buffers->connect([this](const QVariant& value) { emit audioBufferSamplesChanged(value.toInt()); });
570 buffers->addValue(tr("512"), 512, buffersMenu);
571 buffers->addValue(tr("768"), 768, buffersMenu);
572 buffers->addValue(tr("1024"), 1024, buffersMenu);
573 buffers->addValue(tr("2048"), 2048, buffersMenu);
574 buffers->addValue(tr("4096"), 4096, buffersMenu);
575 m_config->updateOption("audioBuffers");
576
577 avMenu->addSeparator();
578
579 QMenu* target = avMenu->addMenu("FPS target");
580 ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
581 fpsTargetOption->connect([this](const QVariant& value) { emit fpsTargetChanged(value.toInt()); });
582 fpsTargetOption->addValue(tr("15"), 15, target);
583 fpsTargetOption->addValue(tr("30"), 30, target);
584 fpsTargetOption->addValue(tr("45"), 45, target);
585 fpsTargetOption->addValue(tr("60"), 60, target);
586 fpsTargetOption->addValue(tr("90"), 90, target);
587 fpsTargetOption->addValue(tr("120"), 120, target);
588 fpsTargetOption->addValue(tr("240"), 240, target);
589 m_config->updateOption("fpsTarget");
590
591#if defined(USE_PNG) || defined(USE_FFMPEG) || defined(USE_MAGICK)
592 avMenu->addSeparator();
593#endif
594
595#ifdef USE_PNG
596 QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
597 screenshot->setShortcut(tr("F12"));
598 connect(screenshot, SIGNAL(triggered()), m_display, SLOT(screenshot()));
599 m_gameActions.append(screenshot);
600 addAction(screenshot);
601 avMenu->addAction(screenshot);
602#endif
603
604#ifdef USE_FFMPEG
605 QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
606 recordOutput->setShortcut(tr("F11"));
607 connect(recordOutput, SIGNAL(triggered()), this, SLOT(openVideoWindow()));
608 addAction(recordOutput);
609 avMenu->addAction(recordOutput);
610#endif
611
612#ifdef USE_MAGICK
613 QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
614 recordGIF->setShortcut(tr("Shift+F11"));
615 connect(recordGIF, SIGNAL(triggered()), this, SLOT(openGIFWindow()));
616 addAction(recordGIF);
617 avMenu->addAction(recordGIF);
618#endif
619
620 QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
621 QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
622 connect(viewLogs, SIGNAL(triggered()), m_logView, SLOT(show()));
623 toolsMenu->addAction(viewLogs);
624
625 QAction* gamePak = new QAction(tr("Game &Pak overrides..."), toolsMenu);
626 connect(gamePak, SIGNAL(triggered()), this, SLOT(openGamePakWindow()));
627 toolsMenu->addAction(gamePak);
628
629#ifdef USE_GDB_STUB
630 QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
631 connect(gdbWindow, SIGNAL(triggered()), this, SLOT(gdbOpen()));
632 toolsMenu->addAction(gdbWindow);
633#endif
634
635 ConfigOption* skipBios = m_config->addOption("skipBios");
636 skipBios->connect([this](const QVariant& value) { m_controller->setSkipBIOS(value.toBool()); });
637
638 foreach (QAction* action, m_gameActions) {
639 action->setDisabled(true);
640 }
641}
642
643void Window::attachWidget(QWidget* widget) {
644 m_screenWidget->layout()->addWidget(widget);
645 static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
646}
647
648void Window::detachWidget(QWidget* widget) {
649 m_screenWidget->layout()->removeWidget(widget);
650}
651
652void Window::appendMRU(const QString& fname) {
653 int index = m_mruFiles.indexOf(fname);
654 if (index >= 0) {
655 m_mruFiles.removeAt(index);
656 }
657 m_mruFiles.prepend(fname);
658 while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
659 m_mruFiles.removeLast();
660 }
661 updateMRU();
662}
663
664void Window::updateMRU() {
665 if (!m_mruMenu) {
666 return;
667 }
668 m_mruMenu->clear();
669 int i = 0;
670 for (const QString& file : m_mruFiles) {
671 QAction* item = new QAction(file, m_mruMenu);
672 item->setShortcut(QString("Ctrl+%1").arg(i));
673 connect(item, &QAction::triggered, [this, file]() { m_controller->loadGame(file); });
674 m_mruMenu->addAction(item);
675 ++i;
676 }
677 m_config->setMRU(m_mruFiles);
678 m_config->write();
679 m_mruMenu->setEnabled(i > 0);
680}
681
682WindowBackground::WindowBackground(QWidget* parent)
683 : QLabel(parent)
684{
685 setLayout(new QStackedLayout());
686 layout()->setContentsMargins(0, 0, 0, 0);
687 setAlignment(Qt::AlignCenter);
688 QPalette p = palette();
689 p.setColor(backgroundRole(), Qt::black);
690 setPalette(p);
691 setAutoFillBackground(true);
692}
693
694void WindowBackground::setSizeHint(const QSize& hint) {
695 m_sizeHint = hint;
696}
697
698QSize WindowBackground::sizeHint() const {
699 return m_sizeHint;
700}