src/platform/qt/Window.h (view raw)
1/* Copyright (c) 2013-2014 Jeffrey Pfau
2 *
3 * This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6#ifndef QGBA_WINDOW
7#define QGBA_WINDOW
8
9#include <QDateTime>
10#include <QList>
11#include <QMainWindow>
12#include <QTimer>
13
14extern "C" {
15#include "gba.h"
16}
17
18#include "GDBController.h"
19#include "Display.h"
20#include "InputController.h"
21#include "LoadSaveState.h"
22
23struct GBAOptions;
24struct GBAArguments;
25
26namespace QGBA {
27
28class ConfigController;
29class GameController;
30class GIFView;
31class LogView;
32class VideoView;
33class WindowBackground;
34
35class Window : public QMainWindow {
36Q_OBJECT
37
38public:
39 Window(ConfigController* config, QWidget* parent = nullptr);
40 virtual ~Window();
41
42 GameController* controller() { return m_controller; }
43
44 void setConfig(ConfigController*);
45 void argumentsPassed(GBAArguments*);
46
47 void resizeFrame(int width, int height);
48
49signals:
50 void startDrawing(const uint32_t*, GBAThread*);
51 void shutdown();
52 void audioBufferSamplesChanged(int samples);
53 void fpsTargetChanged(float target);
54
55public slots:
56 void selectROM();
57 void selectBIOS();
58 void selectPatch();
59 void toggleFullScreen();
60 void loadConfig();
61 void saveConfig();
62
63 void openKeymapWindow();
64 void openSettingsWindow();
65
66 void openGamePakWindow();
67
68#ifdef BUILD_SDL
69 void openGamepadWindow();
70#endif
71
72#ifdef USE_FFMPEG
73 void openVideoWindow();
74#endif
75
76#ifdef USE_MAGICK
77 void openGIFWindow();
78#endif
79
80#ifdef USE_GDB_STUB
81 void gdbOpen();
82#endif
83
84protected:
85 virtual void keyPressEvent(QKeyEvent* event) override;
86 virtual void keyReleaseEvent(QKeyEvent* event) override;
87 virtual void resizeEvent(QResizeEvent*) override;
88 virtual void closeEvent(QCloseEvent*) override;
89
90private slots:
91 void gameStarted(GBAThread*);
92 void gameStopped();
93 void gameCrashed(const QString&);
94 void redoLogo();
95
96 void recordFrame();
97 void showFPS();
98
99private:
100 static const int FPS_TIMER_INTERVAL = 2000;
101 static const int FRAME_LIST_SIZE = 120;
102
103 void setupMenu(QMenuBar*);
104 void openStateWindow(LoadSave);
105
106 void attachWidget(QWidget* widget);
107 void detachWidget(QWidget* widget);
108
109 void appendMRU(const QString& fname);
110 void updateMRU();
111
112 GameController* m_controller;
113 Display* m_display;
114 QList<QAction*> m_gameActions;
115 LogView* m_logView;
116 LoadSaveState* m_stateWindow;
117 WindowBackground* m_screenWidget;
118 QPixmap m_logo;
119 ConfigController* m_config;
120 InputController m_inputController;
121 QList<QDateTime> m_frameList;
122 QTimer m_fpsTimer;
123 QList<QString> m_mruFiles;
124 QMenu* m_mruMenu;
125
126#ifdef USE_FFMPEG
127 VideoView* m_videoView;
128#endif
129
130#ifdef USE_MAGICK
131 GIFView* m_gifView;
132#endif
133
134#ifdef USE_GDB_STUB
135 GDBController* m_gdbController;
136#endif
137};
138
139class WindowBackground : public QLabel {
140Q_OBJECT
141
142public:
143 WindowBackground(QWidget* parent = 0);
144
145 void setSizeHint(const QSize& size);
146 virtual QSize sizeHint() const override;
147
148private:
149 QSize m_sizeHint;
150};
151
152}
153
154#endif