CHANGES (view raw)
10.7.0: (Future)
2Features:
3 - ELF support
4 - Game Boy Camera support
5 - Qt: Set default Game Boy colors
6 - Game Boy Printer support
7 - Super Game Boy support
8 - Customizable autofire speed
9 - Ability to set default Game Boy model
10 - Map viewer
11 - Automatic cheat loading and saving
12 - GameShark and Action Replay button support
13 - AGBPrint support
14 - Debugger: Conditional breakpoints and watchpoints
15 - Ability to select GB/GBC/SGB BIOS on console ports
16Bugfixes:
17 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
18 - GB Serialize: Fix audio state loading
19 - GB Video: Fix dot clock timing being slightly wrong
20 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
21 - ARM: Fix MSR when T bit is set
22 - GB Serialize: Fix game title check
23 - GB: Revamp IRQ handling based on new information
24 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
25 - GBA Video: Force align 256-color tiles
26 - GBA DMA: ROM reads are forced to increment
27 - GB Video: Fix loading states while in mode 3
28 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
29 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
30 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
31 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
32 - GBA Savedata: Fix crash when resizing flash
33 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
34 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
35 - GBA Cheats: Fix slide codes not initializing properly
36 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
37 - LR35902: Fix watchpoints not reporting new value
38 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
39 - 3DS: Fix opening files in directory names with trailing slashes
40 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
41 - GBA Memory: Fix copy-on-write memory leak
42Misc:
43 - GBA Timer: Use global cycles for timers
44 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
45 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
46 - Qt: Redo GameController into multiple classes
47 - Test: Restructure test suite into multiple executables
48 - Python: Integrate tests from cinema test suite
49 - Util: Don't build crc32 if the function already exists
50 - GBA: Implement display start DMAs
51 - Qt: Prevent window from being created off-screen
52 - Qt: Add option to disable FPS display
53 - GBA: Improve multiboot image detection
54 - GB MBC: Remove erroneous bank 0 wrapping
55 - GBA Cheats: Allow multiple ROM patches in the same slot
56 - GB: Skip BIOS option now works
57 - Libretro: Add frameskip option
58 - GBA Memory: 64 MiB GBA Video cartridge support
59
600.6.1: (2017-10-01)
61Bugfixes:
62 - GB, GBA: Fix crashes when attempting to identify null VFiles
63 - GB, GBA: Fix sync to video with frameskip
64 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
65 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
66 - GB Core: Fix palette loading when loading a foreign config
67 - GB MBC: Pocket Cam memory should be accessible without enabling
68 - GB MBC: Fix SRAM sizes 4 and 5
69 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
70 - GB MBC: Fix RTC loading when file size is off
71 - GB Memory: Initialize peripheral pointers
72 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
73 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
74 - GB Memory: Actually load latch time from savestate
75 - GB Serialize: Fix deserializing video STAT
76 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
77 - GB Video: Fix potential hang when ending mode 0
78 - GB Video: Fix read mode when enabling LCD
79 - GBA: Reset active region as needed when loading a ROM
80 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
81 - GBA BIOS: Use core's VRAM variable instead of renderer's
82 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
83 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
84 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
85 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
86 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
87 - Python: Fix importing .gb or .gba before .core
88 - Qt: Fix command line debugger closing second game
89 - Qt: Fix LOG argument order
90 - Qt: Fix timezone issues with time overrides
91 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
92 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
93Misc:
94 - CMake: Fix CPack dependencies for libpng 1.6
95 - GBA: Detect hardware for Pokémon FireRed ROM hacks
96 - GBA Cheats: Improve detection of raw cheats
97 - Qt: Don't rebuild library view if style hasn't changed
98 - Qt: Allow overrides to be saved before a game is loaded
99 - Qt: Hide mouse immediately when loading
100 - SDL: Fix 2.0.5 build on macOS under some circumstances
101 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
102
1030.6.0: (2017-07-16)
104Features:
105 - Library view
106 - Sprite viewer
107 - Debugging console
108 - Improved memory viewer
109 - Memory search
110 - Command line ability to override configuration values
111 - Add option to allow preloading the entire ROM before running
112 - Add option for whether rewinding restores save games
113 - Savestates now contain any RTC override data
114 - Add option to lock video to integer scaling
115 - LR35902: Watchpoints
116 - LR35902/GB-Z80 disassembler
117 - GB: Tile viewer
118 - GB: Video/audio channel enabling/disabling
119 - GB: Symbol table support
120 - GB MBC: Add MBC1 multicart support
121 - GBA: Support printing debug strings from inside a game
122 - GBA: Better cheat type autodetection
123 - Implement keypad interrupts
124 - Configuration of gamepad hats
125 - Video log recording for testing and bug reporting
126 - Debugger: Segment/bank support
127 - Debugger: Execution tracing
128 - Qt: German translation (by Lothar Serra Mari)
129 - Qt: Spanish translation (by Kevin López)
130 - Qt: Italian translation (by theheroGAC)
131Bugfixes:
132 - ARM7: Fix MLA/*MULL/*MLAL timing
133 - Core: Fix crash with rewind if savestates shrink
134 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
135 - Core: Fix directory sets crashing on close if base isn't properly detached
136 - FFmpeg: Fix overflow and general issues with audio encoding
137 - GB: Fix flickering when screen is strobed quickly
138 - GB: Fix STAT blocking
139 - GB MBC: Fix ROM bank overflows getting set to bank 0
140 - GB MBC: Fix swapping carts not detect new MBC
141 - GB Timer: Improve DIV reset behavior
142 - GB Timer: Fix DIV batching if TAC changes
143 - GB Video: Reset renderer when loading state
144 - GBA: Fix multiboot ROM loading
145 - GBA: Fix multiboot loading resulting in too small WRAM
146 - GBA BIOS: Implement BitUnPack
147 - GBA BIOS: Fix ArcTan sign in HLE BIOS
148 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
149 - GBA BIOS: Fix INT_MIN/-1 crash
150 - GBA Hardware: Fix crash if a savestate lies about game hardware
151 - GBA I/O: Handle audio registers specially when deserializing
152 - GBA Memory: Improve initial skipped BIOS state
153 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
154 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
155 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
156 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
157 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
158 - LR35902: Fix core never exiting with certain event patterns
159 - LR35902: Fix pc overflowing current region off-by-one
160 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
161 - OpenGL: Fix some shaders causing offset graphics
162 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
163 - Qt: Fix window icon being stretched
164 - Qt: Fix data directory path
165 - Qt: Fix timing issues on high refresh rate monitors
166 - Qt: Fix linking after some windows have been closed
167 - Qt: Fix crash when changing audio settings after a game is closed
168 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
169 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
170 - Qt: Fix game unpausing after frame advancing and refocusing
171 - SDL: Fix game crash check
172 - SDL: Fix race condition with audio thread when starting
173 - SDL: Fix showing version number
174 - Test: Fix crash when loading invalid file
175 - Test: Fix crash when fuzzing fails to load a file
176 - Test: Don't rely on core for frames elapsed
177 - Test: Fix crash when loading invalid file
178 - Test: Fix crash when fuzzing fails to load a file
179 - Tools: Fix recurring multiple times over the same library
180 - Util: Fix overflow when loading invalid UPS patches
181 - Util: Fix highest-fd socket not being returned by SocketAccept
182 - Windows: Fix VDir.rewind
183Misc:
184 - All: Add C++ header guards
185 - All: Move time.h include to common.h
186 - 3DS, PSP2, Wii: Last directory loaded is saved
187 - CMake: Add ability to just print version string
188 - Core: New, faster event timing subsystem
189 - Core: Clean up some thread state checks
190 - Core: Add generic checksum function
191 - Core: Cores can now have multiple sets of callbacks
192 - Core: Restore sleep callback
193 - Core: Move rewind diffing to its own thread
194 - Core: Ability to enumerate and modify video and audio channels
195 - Core: List memory segments in the core
196 - Core: Move savestate creation time to extdata
197 - Core: Config values can now be hexadecimal
198 - Core: Improved threading interrupted detection
199 - Debugger: Modularize CLI debugger
200 - Debugger: Make building with debugging aspects optional
201 - Debugger: Add functions for read- or write-only watchpoints
202 - Debugger: Make attaching a backend idempotent
203 - Debugger: Add mDebuggerRunFrame convenience function
204 - Feature: Move game database from flatfile to SQLite3
205 - Feature: Support ImageMagick 7
206 - Feature: Make -l option explicit
207 - FFmpeg: Return false if a file fails to open
208 - FFmpeg: Force MP4 files to YUV420P
209 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
210 - GB: Reset with initial state of DIV register
211 - GB MBC: New MBC7 implementation
212 - GB Audio: Simplify envelope code
213 - GB Audio: Improve initial envelope samples
214 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
215 - GB Video: Improved video timings
216 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
217 - GBA, GB: ROM is now unloaded if a patch is applied
218 - GBA DMA: Refactor DMA out of memory.c
219 - GBA DMA: Move DMAs to using absolute timing
220 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
221 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
222 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
223 - GBA Memory: Support reading/writing POSTFLG
224 - GBA Memory: Remove unused prefetch cruft
225 - GBA Timer: Improve accuracy of timers
226 - GBA Video: Clean up unused timers
227 - GBA Video: Allow multiple handles into the same tile cache
228 - GBA Video, GB Video: Colors are now fully scaled
229 - GBA Video: Optimize when BLD* registers are written frequently
230 - OpenGL: Add xBR-lv2 shader
231 - Qt: Move last directory setting from qt.ini to config.ini
232 - Qt: Improved HiDPI support
233 - Qt: Expose configuration directory
234 - Qt: Merge "Save" and "OK" buttons in shader options
235 - Qt: Automatically load controller profile when plugged in
236 - Qt: Rename "Resample video" option to "Bilinear filtering"
237 - Qt: Remove audio thread
238 - Qt: Remove audio buffer sizing in AudioProcessorQt
239 - Qt: Re-enable QtMultimedia on Windows
240 - Qt: Make "Mute" able to be bound to a key
241 - Qt: Add .gb/.gbc files to the extension list in Info.plist
242 - Qt: Relax hard dependency on OpenGL
243 - Qt: Better highlight active key in control binding
244 - SDL: Remove scancode key input
245 - SDL: Automatically map controllers when plugged in
246 - Test: Add a basic test suite
247 - Util: Add size counting to Table
248 - Util: Add 8-bit PNG write support
249 - Util: Tune patch-fast extent sizes
250 - VFS: Call msync when syncing mapped data
251 - VFS: Allow truncating memory chunk VFiles
252 - VFS: Fix some minor VFile issues with FILEs
253 - VFS: Optimize expanding in-memory files
254 - VFS: Add VFileFIFO for operating on circle buffers
255Changes from beta 1:
256Features:
257 - Qt: Italian translation (by theheroGAC)
258 - Qt: Updated German translation
259Bugfixes:
260 - GB Audio: Fix incorrect channel 4 iteration
261 - GB Audio: Fix zombie mode bit masking
262 - GB Serialize: Fix timer serialization
263 - GB Video: Fix LYC regression
264 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
265 - GBA Timer: Fix count-up timing overflowing timer 3
266 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
267 - Qt: Fix memory search close button (fixes mgba.io/i/769)
268 - Qt: Fix window icon being stretched
269 - Qt: Fix initial window size (fixes mgba.io/i/766)
270 - Qt: Fix data directory path
271 - Qt: Fix controls not saving on non-SDL builds
272 - Qt: Fix translation initialization (fixes mgba.io/i/776)
273 - Qt: Fix patch loading while a game is running
274 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
275 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
276 - Qt: Fix GL-less build
277 - Qt: Fix Software renderer not handling alpha bits properly
278 - Qt: Fix screen background improperly stretching
279 - SDL: Fix cheats not loading
280Misc:
281 - GB Serialize: Add MBC state serialization
282 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
283 - GBA Timer: Improve accuracy of timers
284 - PSP2: Update toolchain to use vita.cmake
285 - Qt: Add language selector
286 - Qt: Minor test fixes
287 - Qt: Move shader settings into main settings window
288 - Qt: Dismiss game crashing/failing dialogs when a new game loads
289 - Qt: Properly ship Qt translations
290 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
291
2920.6 beta 1: (2017-06-29)
293 - Initial beta for 0.6
294
2950.5.2: (2016-12-31)
296Bugfixes:
297 - All: Fix fullscreen config option being ignored
298 - ARM7: PSR mode bits should not get sign extended
299 - GB: Fix audio not being deinitialized
300 - GB: Fix crash when masking savedata
301 - GB: Properly initialize sramRealVf variable
302 - GB Audio: Fix serialization of channel 3 and NR52 properties
303 - GB Audio: Reset envelope timer when reseting sound channel
304 - GB MBC: Fix SRAM dangling pointer with RTC games
305 - GB MBC: Fix initializing MBC when no ROM is loaded
306 - GB Memory: Fix patching ROM bank 0
307 - GB Memory: Fix starting HDMAs during mode 0
308 - GB Memory: Fix HDMA5 value after DMA completes
309 - GB Video: Initialize LCDC in renderer
310 - GB Video: Hblank IRQs should mask LYC=LY IRQs
311 - GBA: Fix IRQs firing after already being cleared
312 - GBA: Only unhalt CPU if appropriate bit is set in IE
313 - GBA: Add savegame override for Crash Bandicoot 2
314 - GBA BIOS: Fix MidiKey2Freq BIOS reads
315 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
316 - GBA Cheats: Fix GameShark ROM patches
317 - GBA I/O: Mask off WAITCNT bits that cannot be written
318 - GBA Memory: Fix misaligned BIOS reads
319 - GBA Memory: Fix VCOUNT being writable
320 - GBA Video: Fix out of bounds sprite transforms
321 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
322 - Libretro: Fix disabling BIOS
323 - Libretro: Fix Game Boy savestates and audio
324 - Qt: Fix changing resolution of software renderer
325 - Qt: Fix setting overrides
326 - Qt: Fix cut off tiles and alignment issues in tile viewer
327 - Qt: Only reset window dimensions when first shown
328 - Qt: Fix Qt Multimedia audio driver on big endian
329 - Qt: Fix Apply button for key and controller configurations
330 - VFS: Fix resizing memory chunks when not needed
331 - Windows: Fix Unicode directory handling
332Misc:
333 - GB, GBA: Prevent loading null ROMs
334 - GB Audio: Initialize wave RAM to GBC values
335 - GB Memory: Reset ROM bank when loading a ROM
336 - PSP2: Improved controller rumble
337
3380.5.1: (2016-10-05)
339Bugfixes:
340 - Core: Fix importing save games as read-only
341 - FFmpeg: Fix encoding AAC
342 - GB: Fix invalid STOP behavior on Game Boy Color
343 - GB: Initialize audio properly
344 - GB: Properly clear KEY1 bit 0 when switching speeds
345 - GB: Properly unload save files when unloading a ROM
346 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
347 - GB MBC: Fix MBC7 when size is incorrectly specified
348 - GB MBC: Fix RTC access when no save file is loaded
349 - GB SIO: Don't auto-clock external shift clock
350 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
351 - GB Video: Fix video frames getting missed when LCDC is off
352 - GB Video: Clear screen when LCDC is off
353 - GBA Cheats: Fix holding onto pointers that may get invalidated
354 - GBA Cheats: Fix key-activated CodeBreaker cheats
355 - GBA Cheats: Fix uninitialized memory getting freed when saving
356 - GBA Hardware: Improve Game Boy Player rumble behavior
357 - GBA Memory: Fix several unused I/O register read values
358 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
359 - LR35902: Fix events running with the wrong cycle active
360 - Qt: Fix "close" button on Overrides view
361 - Qt: Fix saving overrides
362 - Qt: Fix directory set unloading when replacing the ROM
363 - Qt: Fix patch loading
364 - Qt: Fix crash when saving an override if a game isn't loaded
365 - Qt: Fix showing default display driver as OpenGL (force 1.x)
366 - SDL: Attach rumble in SDL frontend
367 - Util: Fix PNG identification on files too small to be a PNG
368Misc:
369 - All: Only update version info if needed
370 - All: Split out install locations for Libretro and OpenEmu
371 - FFmpeg: Encoding cleanup
372 - GB: Reset active region when reloading ROM
373 - GB Memory: Initialize RAM pattern for GBC
374 - GB Video: Improved video timings
375 - Qt: Manage window sizes slightly better
376 - Qt: Remember scale option independent of core dimensions
377
3780.5.0: (2016-09-19)
379Features:
380 - Game Boy support
381 - Support for encrypted CodeBreaker GBA cheats
382 - Emulation of Vast Fame protected GBA carts (taizou)
383 - Tile viewer
384 - Threaded rendering mode
385 - Libretro: Memory map and achievement support (leiradel)
386 - GUI: Add UI control remapping
387 - GUI: Add fast-forward
388 - Wii: 240p support
389 - 3DS: Adjustable screen darkening
390 - Ability to temporarily load a savegame
391 - Load specific files out of archives
392 - Automatic BIOS detection
393Bugfixes:
394 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
395 - Debugger: Fix GDB breakpoints
396 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
397 - GBA: Fix filehandle leak with savegames
398 - GBA: Timer 0 cannot be count up
399 - GBA: Count up timers should not count themselves
400 - GBA Memory: Fix mirror on non-overdumped Classic NES games
401 - GBA Memory: Fix ldm {pc}
402 - GBA Savedata: Fix savedata sync timer
403 - GBA Savedata: Only unmap savedata if present
404 - GBA Serialize: Savestates now properly store prefetch
405 - GBA Video: WIN0/1 take priority over OBJWIN
406 - GBA Video: Fix out-of-order OBJWIN
407 - PSP2: Fix GPU crash while exiting
408 - PSP2: Fix VSync
409 - PSP2: Fix accelerometer range
410 - PSP2: Actually load screen mode setting
411 - PSP2: Fix gyroscope direction
412 - PSP2: Delete threads after they return
413 - PSP2: Fix mapping/unmapping from not at 0
414 - Qt: Fix bug in software renderer scaling
415 - Qt: Fix hanging key press after disabling autofire
416 - Qt: Fix being unable to pause manually when using auto-pausing
417 - SDL: Fix axes being mapped wrong
418 - Util: Fix realloc semantics in utf16to8
419 - Util: Fix inserting too many items into a hash table
420 - VFS: Fix uninitialized varaible reading from 7z
421 - VFS: Fix reading multiple files from a 7z archive
422 - Wii: Fix framelimiting after a slowdown
423 - Wii: Fix garbage flash at startup
424Misc:
425 - 3DS: Use blip_add_delta_fast for a small speed improvement
426 - 3DS: Allow UTF-16 filenames
427 - 3DS: Port to using citro3D
428 - 3DS: Use system font for menus
429 - 3DS: Attempt to use Core 2 for threads
430 - 3DS: Adjustable filering
431 - 3DS: 3D banner
432 - All: Add QUIET parameter to silence CMake
433 - All: Faster memory read/write
434 - ARM7: Support forcing Thumb mode via MSR
435 - ARM7: Flush prefetch cache when loading CPSR via MSR
436 - ARM7: Clean up instruction decoding for future expandability
437 - Debugger: Support register and memory writes via GDB stub
438 - Debugger: Add software breakpoint support to gdb
439 - FFmpeg: Full support for libavcodec 56+
440 - GBA: Better debug logging if event processing breaks
441 - GBA Audio: Force audio DMAs to not increment destination
442 - GBA BIOS: Use custom ArcTan, not relying on OS
443 - GBA Hardware: Clean up dead code in GBP
444 - GBA Memory: Optimize stalling behavior
445 - GBA Memory: Optimize Load-/StoreMultiple
446 - GBA Savedata: Add realistic timing for EEPROM
447 - GBA Serialize: Savestates now store if CPU was halted
448 - GBA Video: Remove old slow path fallback
449 - GBA Video: Optimize sprite drawing
450 - GBA Video: Optimize mode 0 rendering
451 - GBA Video: Optimize compositing cases slightly
452 - GUI: Screenshot dimensions are now passed through
453 - GUI: Add back logging
454 - GUI: Only reload config if manually saved
455 - GUI: Increase scrolling speed
456 - OpenGL: Log shader compilation failure
457 - OpenGL: Add texSize uniform
458 - Qt: Make -g flag work in Qt build
459 - Qt: Simplify OpenGL context creation
460 - Qt: Thread startup improvements
461 - Qt: Make audio channel/video layer options shortcut mappable
462 - Qt: Remove some C99isms from C++ code
463 - Qt: Remove default autofire mappings
464 - Qt: Make reseting when pasued frame-accurate
465 - Qt: Rearchitect game closing codepath
466 - PSP2: Use system font for menus
467 - PSP2: Add rumble for PS TV
468 - PSP2: Add fit-to-height screen mode
469 - PSP2: Sync files per descriptor
470 - PSP2: Allow UTF-8 filenames
471 - PSP2: Screenshots are now saved into the Photo Gallery
472 - PSP2: Stop underclocking when menuing
473 - SDL: Increase default audio buffer size to 1024 samples
474 - SDL: More responsive rumble
475 - Util: Add Vector GetConstPointer
476 - Util: Add rtrim
477 - Util: Add endswith
478 - VFS: Improve zip file detection
479 - Wii: Add pixelated resample filter
480 - Windows: Add native VDir support
481 - Util: Add PRIz macro for libc versions that don't support %z
482
4830.4.1: (2016-07-11)
484Bugfixes:
485 - All: Fix several file handle leaks
486 - All: Fix instruction tables getting zeroed when linking sometimes
487 - ARM7: Fix flags on SBC/RSC
488 - ARM7: Fix setting spsr privilege bits when spsr is empty
489 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
490 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
491 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
492 - GBA Memory: Fix executing code from OBJ region of VRAM
493 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
494 - GBA Serialize: Fix loading savegames from savestates
495 - OpenGL: Correct boolean vector strcmp strings for uniforms
496 - Qt: Fix sending gameStopped twice
497 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
498 - Qt: Fix initial state of key mapping
499 - Qt: Initialize m_useBios
500 - SDL: Fix joystick initialization on BSD
501 - SDL: Fix potential joystick crash in games with rumble
502 - SDL: Fix SDL 1.2 build
503 - SDL: Fix sporadic crash when deinitializing audio
504 - Shaders: Fix AGS-001 shader with some bad drivers
505 - Util: Use closesocket on Windows
506 - Util: Fix socket bind addresses
507 - VFS: Fix reading 7z archives without rewinding first
508 - VFS: VFileFromFD should not open directories
509 - Wii: Fix tilting direction
510 - Util: Fix realloc semantics in utf16to8
511Misc:
512 - All: Allow use of external minizip library
513 - Debugger: CLI debugger now exits when end-of-stream is reached
514 - FFmpeg: Update dependencies on Ubuntu
515 - GBA: Slightly optimize GBAProcessEvents
516 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
517 - GBA Video: Null renderer should return proper register values
518 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
519 - Qt: Add preset for DualShock 4
520 - Qt: Update 360 input profile on OS X to reflect newer drivers
521 - Qt: Remove use of NaN
522 - Qt: Canonicalize file paths when loading games
523 - Qt: Add refresh button to controller editing
524 - SDL: Remove default gamepad mappings
525 - Util: Fix intermittent build failure on OS X
526 - VFS: VFile.sync now updates modified time
527
5280.4.0: (2016-02-02)
529Features:
530 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
531 - I/O viewer
532 - Booting of multiboot images
533 - Customization of GIF recording
534 - Libretro: Cheat code support
535 - Support for GLSL shaders
536 - ROM information view
537 - Support for VBA-style cheat codes
538 - Savestates now store creation timestamps
539 - Key autofire
540 - Libretro: Allow blocking opposing directional input
541 - OpenEmu core for OS X
542 - Libretro: Settings for using BIOS and skipping intro
543 - Libretro: Customizable idle loop removal
544 - Implemented cycle counting for sprite rendering
545 - Cleaner, unified settings window
546 - Added a setting for pausing when the emulator is not in focus
547 - Customizable paths for save games, save states, screenshots and patches
548 - Controller hotplugging
549 - Ability to store save games and active cheats within savestates
550Bugfixes:
551 - ARM7: Fix sign of unaligned LDRSH
552 - ARM7: Fix decoding of some ARM ALU instructions with shifters
553 - Debugger: Fix watchpoints in gdb
554 - GBA: Fix warnings when creating and loading savestates
555 - GBA: Fix Iridion II savetype
556 - GBA BIOS: Fix misaligned CpuSet
557 - GBA Cheats: Fix cheats setting the Action Replay version
558 - GBA Hardware: Fix GPIO on big endian
559 - GBA Memory: Fix DMA register writing behavior
560 - GBA Memory: Fix DMAs triggering two cycles early
561 - Libretro: Fix aspect ratio
562 - Qt: Fix some potential crashes with the gamepad mapping
563 - Qt: Fix keys being mapped incorrectly when loading configuration file
564 - Util: Fix PowerPC PNG read/write pixel order
565 - Util: Fix excessive memory allocation when decoding a PNG
566 - VFS: Fix VFileReadline and remove _vfdReadline
567Misc:
568 - All: Improved PowerPC support
569 - All: Fix some undefined behavior warnings
570 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
571 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
572 - GBA: Implement bad I/O register loading
573 - GBA: Allow jumping to OAM and palette RAM
574 - GBA BIOS: Finish implementing RegisterRamReset
575 - GBA Config: Add "override" layer for better one-time configuration
576 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
577 - GBA Memory: Use a dynamically sized mask for ROM memory
578 - GBA Memory: Implement several unimplemented memory access types
579 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
580 - GBA RR: Starting from savestate now embeds the savegame
581 - GBA RR: Add preliminary SRAM support for VBM loading
582 - GBA RR: Add support for resets in movies
583 - GBA Video: Remove lastHblank, as it is implied
584 - Libretro: Use anonymous memory mappers for large blocks of memory
585 - Libretro: Add install target for libretro core
586 - Qt: Window size command line options are now supported
587 - Qt: Increase usability of key mapper
588 - Qt: Add 'Apply' button to settings window
589 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
590 - Qt: Allow use of modifier keys as input
591 - Qt: Optimize log viewer
592 - Qt: Added button for breaking into the GDB debugger
593 - Qt: Add box for showing duration of rewind
594 - SDL: Support fullscreen in SDL 1.2
595 - SDL: Allow GBASDLAudio to be used without a thread context
596 - Util: Use VFile for configuration
597 - Util: Add MutexTryLock
598
5990.3.2: (2015-12-16)
600Bugfixes:
601 - ARM7: Fix STRT/STRBT
602 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
603 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
604 - Libretro: Fix problems with rumble not turning off
605 - GBA: Fix idle skip state being retained between games
606 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
607 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
608 - GBA BIOS: Fix Sqrt sign
609 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
610 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
611 - GBA Memory: Fix DMA behavior for SRAM accesses
612 - GBA Memory: Fix Store8 to OBJ VRAM
613 - GBA Memory: Fix alignment of LDM/STM on SRAM
614 - GBA Memory: Fix unaligned out-of-bounds ROM loads
615 - GBA Memory: Fix timing of DMAs
616 - GBA Video: Fix _mix for 15-bit color
617 - GBA Video: Fix OAM and palette initialization
618 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
619 - Qt: Use safer isLoaded check in GameController
620 - Qt: Fix a race condition in PainterGL that could lead to a crash
621 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
622 - Qt: Fix font size in memory viewer
623 - Qt: Fix a crash in the memory viewer
624 - Qt: Add additional checks in CheatModel to prevent crashes
625 - Qt: Fix race condition with setting sample rate
626 - Qt: Fix crash when closing multiplayer windows
627 - Qt: Fix resetting while paused
628Misc:
629 - GBA Audio: Implement missing flags on SOUNDCNT_X register
630 - Qt: Add mute option to menu
631
6320.3.1: (2015-10-24)
633Bugfixes:
634 - ARM7: Fix instruction decoding of Thumb shifts
635 - GBA: Deinit savegame when unloading a ROM
636 - GBA: Fix BIOS check on big endian
637 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
638 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
639 - GBA Audio: Fix audio channels being silenced at the wrong time
640 - GBA Memory: Fix bad BIOS Load16 on big endian
641 - GBA Memory: Fix bad Load8 on big endian
642 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
643 - GBA Video: Fix edge case with sprite blend modes and semitransparency
644 - GBA Video: Fix objwin and blending interaction on sprites
645 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
646 - Libretro: Fix a memory leak with the render buffer
647 - Qt: Windows no longer spawn in the top left on first launch
648 - Qt: Fix install path of XDG desktop file with DESTDIR
649 - Qt: Fix drag and drop on Windows
650 - Qt: Reenable double buffering, as disabling it broke some Windows configs
651 - VFS: Fix return values of VFileFILE.read and .write
652Misc:
653 - All: Reset next event to cycles instead of zero to interrupt
654 - All: Add --version flag
655 - ARM7: Force disable LTO on two files to work around a GCC bug
656 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
657 - GBA: Better memory handling with PNG savestates
658 - GBA: Additional savestate sanity checks
659 - GBA: Check for cycle count being too high
660 - GBA Audio: Allow GBAAVStream to have no video callback
661 - GBA BIOS: Implement RegisterRamReset for SIO registers
662 - Qt: Remove useless help icons in dialogs
663 - Qt: Prevent savestate window from opening while in multiplayer
664 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
665 - Qt: Dropping multiplayer windows works more cleanly now
666
6670.3.0: (2015-08-16)
668Features:
669 - Ability to hide individual background layers, or OBJs
670 - Ability to mute individual audio channels
671 - Palette viewer and exporter
672 - Volume control
673 - More shortcuts are editable (e.g. quick save/load)
674 - Rewind now shows the frame after rewinding
675 - Import/Export of GameShark/Action Replay snapshots
676 - Add "Step backwards" item for single increment rewind
677 - Deadzone estimation for game controllers
678 - Analog inputs can be used for shortcuts
679 - Menu items for specific solar sensor brightness levels
680 - Remappable controls for tilt and gyroscope sensors
681 - Status messages for actions taken while a game is running (e.g. save/load state)
682 - Memory inspector
683 - Screensaver can now be suspended while a game is running
684 - Load/save the most recent savestate slot
685 - Support varible speed (PWM) rumble
686 - Ability to cap fast forward speed
687 - Finer control over FPS target
688 - Holdable shortcut for rewinding one frame at a time
689 - Ability to boot directly into the BIOS
690 - Preliminary support for yanking out the game pak while a game is running
691 - Thumb-drive mode by putting a file called portable.ini in the same folder
692 - Configurable display driver, between software and OpenGL
693 - Undo-able savestate loading and saving
694 - Controller profiles now store shortcut settings
695 - Default controller profiles for several common controllers
696 - Libretro now supports BIOS, rumble and solar sensor
697 - Implement BIOS call Stop, for sleep mode
698 - Automatically load patches, if found
699 - Improved video synchronization
700 - Configurable audio output sample rate
701Bugfixes:
702 - ARM7: Fix SWI and IRQ timings
703 - ARM7: Fix Thumb MUL timing
704 - ARM7: Fix timing of multiplies to use N cycles
705 - ARM7: ARMHotplugDetach should call deinit
706 - Debugger: Fix use-after-free in breakpoint clearing code
707 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
708 - GBA: Cap audio FIFO read size during deserialization
709 - GBA: Check for corrupted savestates when loading
710 - GBA: Check for improperly sized savestates when loading
711 - GBA: Check for savestates made from differently sized ROMs
712 - GBA: Fix calls to endian-independent loadstores
713 - GBA: Fix timing of reading from timer registers
714 - GBA: Ensure cycles never go negative
715 - GBA Audio: Force audio FIFOs to 32-bit
716 - GBA Audio: Fix audio pitch changing when adjusting buffer size
717 - GBA Audio: Fix sample order in audio channel 3
718 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
719 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
720 - GBA Memory: Improve Thumb open bus behavior
721 - GBA Memory: Fix potential DMA issue when loading a savestate
722 - GBA Memory: Fix load/store multiple video memory waitstates
723 - GBA SIO: Fix reseting when there are SIO devices attached
724 - GBA Video: Blended sprites should never have other effects applied
725 - GBA Video: Fix out-of-bounds tiles in mosaic
726 - GBA Video: Fix windows not affecting sprites
727 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
728 - GBA Video: Fix timing on first scanline
729 - Qt: Better cleanup when a game crashes
730 - Qt: Fix open ROM dialog filtering for archive formats
731 - Qt: Cap the maximum number of multiplayer windows
732 - Qt: Fix maximum year in sensor override
733 - Qt: Fix window being too tall after exiting fullscreen
734 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
735 - Qt: Fix analog buttons not getting unmapped
736 - Qt: Fix passing command line options
737 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
738 - SDL: Fix SDL build when OpenGL is missing
739 - Util: Allow loading IPS patches that grow the ROM
740 - VFS: Fix resource leaks if some allocations fail
741 - VFS: Fix line-reading to return proper values
742 - Video: Fix an issue with very long filenames
743 - Util: Fix formatting of floats
744Misc:
745 - All: Add --help flag for command line programs
746 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
747 - All: Enable static linking for Windows
748 - All: Enable static linking for OS X
749 - All: Threads are now named
750 - All: Proper handling of Unicode file paths
751 - ARM7: Add emulation for Undefined CPU mode
752 - ARM7: Reduce the size of the Thumb instruction table
753 - GBA: Add status log level
754 - GBA: GBARewind now returns how many states it has rewound
755 - GBA: SIO logging layer
756 - GBA BIOS: Stub out SoundBias
757 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
758 - GBA: Don't include GBACLIDebugger struct unless needed
759 - GBA: Savedata is now synced shortly after data finishes being written
760 - GBA: Process multiple timer events at once, if necessary
761 - GBA Audio: Implement audio reset for channels A/B
762 - GBA Audio: Process multiple audio events at once, if necessary
763 - GBA Hardware: Backport generic RTC source into core
764 - GBA Input: Allow axes and buttons to be mapped to the same key
765 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
766 - GBA SIO: Add a dummy driver for Normal mode
767 - GBA Thread: Add functionality for running callbacks on the GBA thread
768 - GBA Thread: Split GBASync into a separate file
769 - GBA Video: Refactor software renderer into separate files
770 - GBA Video: Slightly optimize mode 0 mosaic rendering
771 - Debugger: Free watchpoints in addition to breakpoints
772 - Qt: Handle saving input settings better
773 - Qt: Move GL frame drawing back onto its own thread
774 - Qt: Fast forward (held) option moved from Other to Emulation menu
775 - Qt: Show version info in window title
776 - Qt: Migrate multiplayer window handling into GBAApp
777 - Qt: Unified file opening and saving with last location
778 - Qt: Fix windows being resizable when they shouldn't have been
779 - Qt: Only hide cursor in full screen
780 - Qt: Replace pause-after-frame mutex with an atomic
781 - Qt: Add application icon and XDG desktop files
782 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
783 - Qt: Don't save window size when entering fullscreen
784 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
785 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
786 - Qt: Increase usability of key mapper
787 - Qt: Show checkmark for window sizes
788 - Qt: Set window path to loaded ROM
789 - Perf: Ability to load savestates immediately on launch
790 - SDL: Properly check for initialization
791 - SDL: Clean up initialization functions
792 - SDL: Clean up GL context
793 - Util: Allow disabling the threading code entirely
794 - VFS: Add sync method to force syncing with backing
795
7960.2.1: (2015-05-13)
797Bugfixes:
798 - All: Fix sanitize-deb script not cleaning up after itself
799 - All: Fix dependencies for libavcodec on Debian-derived platforms
800 - ARM7: Handle writeback for PC in addressing modes 2 and 3
801 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
802 - ARM7: Fix ARM multiply instructions when PC is a destination register
803 - Debugger: Fix use-after-free in breakpoint clearing code
804 - Debugger: Fix boundary conditions in tab completion
805 - GBA: Fix timers not updating timing when writing to only the reload register
806 - GBA: Fix rewind boundary conditions
807 - GBA: Add initial I/O register settings for background matrix registers
808 - GBA: Fix hang when loading a savestate if sync to video is enabled
809 - GBA: Handle out-of-bounds I/O access
810 - GBA: Fix bounds-checking on EEPROM access
811 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
812 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
813 - GBA Memory: Allow SRAM to be 64kB
814 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
815 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
816 - GBA Video: Fix second frame mode 5
817 - Perf: Fix race condition if a game crashes immediately on start
818 - Qt: Fix Display object leak when closing a window
819 - Qt: Fix .deb dependencies
820 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
821 - Qt: Fix window not regaining focus after exiting savestate window
822 - Qt: Fix regression where video would not record if the game had already started
823 - Qt: Fix potential crash if a gamepad causes focus to change
824 - Qt: Fix controller axis querying
825 - Qt: Fix multiplayer windows opening as the wrong size
826 - Qt: Fix controllers sometimes not loading the right profile
827 - SDL: Fix boundary conditions for joystick adjustments
828 - SDL: Allocate properly sized input maps
829 - SDL: Fix potential build issues when Qt and SDL2 are in use
830 - Util: Fix resource leak in UTF-8 handling code
831 - Util: Fix a null-pointer issue when attempting to delete a key
832 - VFS: Fix resource leaks if some allocations fail
833 - Video: Fix an issue with very long filenames
834Misc:
835 - GBA Memory: Soft-crash if jumping past the end of a ROM
836 - Qt: Show multiplayer numbers in window title
837 - Qt: Solar sensor can have shortcuts set
838
8390.2.0: (2015-04-03)
840Features:
841 - Support for gamepad axes, e.g. analog sticks or triggers
842 - Add scale presets for up to 6x
843 - Settings window
844 - Bilinear resampling option
845 - Add option to skip BIOS start screen
846 - List of recently opened games
847 - Support for games using the Solar Sensor
848 - Better audio resampling via blip-buf
849 - Game Pak overrides dialog for setting savetype and sensor values
850 - Support for games using the tilt sensor
851 - Remappable shortcuts for keyboard and gamepad
852 - Rewinding of emulation
853 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
854 - Support IPv6
855 - Save directory of last loaded file
856 - Support BPS patches
857 - Automatically detect and optimize out idle loops
858 - Configurable game overrides
859 - Support loading 7-Zip files
860 - Drag and drop game loading
861 - Cheat code support
862 - Runtime configurable audio driver
863 - Libretro core for use with RetroArch and other front-ends
864 - Controller profiles for setting different bindings for different controllers
865 - Ability to lock aspect ratio
866 - Local link cable support
867 - Ability to switch which game controller is in use per instance
868 - Ability to prevent opposing directional input
869 - Warning dialog if an unimplemented BIOS feature is called
870 - Debugger: Add CLI "frame", frame advance command
871 - Debugger: Add CLI functions for writing to memory
872 - Debugger: Add CLI functions for examining memory regions
873 - Debugger: Add CLI function for writing a register
874Bugfixes:
875 - ARM7: Extend prefetch by one stage
876 - ARM7: Fix cycle counting for loads
877 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
878 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
879 - GBA: Initialize gba.sync to null
880 - GBA: Fix timer initialization
881 - GBA Audio: Support 16-bit writes to FIFO audio
882 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
883 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
884 - GBA BIOS: Fix BIOS prefetch after reset
885 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
886 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
887 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
888 - GBA Memory: Fix I cycles that had been moved to ARM7 core
889 - GBA Memory: Fix cycle counting for 32-bit load/stores
890 - GBA RR: Fix fallthrough error when reading tags from a movie
891 - GBA Thread: Fix possible hang when loading an archive
892 - GBA Thread: Fix possible deadlock in video sync
893 - Perf: Fix crash when the GBA thread fails to start
894 - Qt: Fix crash starting a GDB stub if a game isn't loaded
895 - Qt: Fix crash when adjusting settings after closing a game
896 - Qt: Fix crash when starting GDB stub after closing a game
897 - Qt: Fix patch loading while a game is running
898 - Qt: Fix crash when loading a game after stopping GDB server
899 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
900 - Qt: Fix crash when attempting to pause if a game is not running
901 - SDL: Properly clean up if a game doesn't launch
902 - Util: Fix sockets on Windows
903Misc:
904 - All: Enable link-time optimization
905 - Debugger: Watchpoints now work on STM/LDM instructions
906 - Debugger: Clean up GDB stub network interfacing
907 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
908 - Debugger: Merge Thumb BL instructions when disassembling
909 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
910 - Debugger: Watchpoints now report address watched (fixes #68)
911 - Debugger: Add support for soft breakpoints
912 - Debugger: Make I/O register names be addresses instead of values
913 - Debugger: Rename read/write commands
914 - GBA: Improve accuracy of event timing
915 - GBA: Add API for getting Configuration structs for overrides and input
916 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
917 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
918 - GBA: Move A/V stream interface into core
919 - GBA: Savestates now take into account savedata state machines (fixes #109)
920 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
921 - GBA Memory: Simplify memory API and use fixed bus width
922 - GBA Thread: Make GBASyncWaitFrameStart time out
923 - GBA Video: Start video at the last scanline instead of the first
924 - Qt: Optimize logo drawing
925 - Qt: Move frame upload back onto main thread
926 - Qt: Remember window position
927 - Qt: Double-clicking on the window toggles full screen
928 - Util: Use proper locale for reading and writing float values
929
9300.1.1: (2015-01-24)
931Bugfixes:
932 - ARM7: Fix LDM writeback to a register already written
933 - GBA: Fix timers 2 and 3 updating incorrectly
934 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
935 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
936 - GBA Audio: Properly initialize audio FIFO channels
937 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
938 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
939 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
940 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
941 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
942 - GBA BIOS: Fix HuffUnComp boundary conditions
943 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
944 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
945 - GBA Memory: Filter out top nybble of DMA addresses
946 - GBA Memory: Properly bounds-check VRAM accesses
947 - GBA Memory: Fix initial DMA state
948 - GBA Thread: Allow halted games to exit cleanly
949 - GBA Video: Fix blend issues with obscured middle layers
950 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
951 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
952 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
953 - GBA Video: Fix sprite boundary conditions with mosaic
954 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
955 - Qt: Fix issue with set frame sizes being the wrong height
956 - Qt: Fix emulator crashing when full screen if a game is not running
957 - Qt: Fix window focus issues
958 - Qt: Properly set default video recording settings
959 - Qt: Fix a race condition when a game crashes immediately
960 - Qt: Fix some cases where key mapping can break if focus is adjusted
961 - Qt: Fix crash if a game pauses before any frames are shown
962 - Debugger: Negative PC-relative loads now properly subtract the offset
963 - Debugger: Align PC-relative loads in Thumb
964 - Debugger: Fix watchpoints triggering too late
965 - Debugger: Fix binary print putting spaces between digits
966 - Video: Ensure FFmpeg encoder has audio frames
967 - Video: Fix uncompressed PCM audio recording
968 - Video: Fix FFmpeg crashing when the file extension is wrong
969 - Util: Fix SOCKET_FAILED macro
970Misc:
971 - GBA: Exit cleanly on FATAL if the port supports it
972 - GBA Memory: Implement 16- and 32-bit loads from SRAM
973 - Qt: Disable sync to video by default
974 - Qt: Handle a game crash without crashing
975 - Qt: Set default log level to FATAL, ERROR and WARN
976 - Qt: Clarify some phrasing in the menus
977 - Qt: Clear active buttons when focus is lost
978
9790.1.0: (2014-12-13)
980 - Initial release