all repos — mgba @ 38f89a1bd875ea8473d71ae16339e12c8bb4f37e

mGBA Game Boy Advance Emulator

src/core/directories.h (view raw)

 1/* Copyright (c) 2013-2015 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef DIRECTORIES_H
 7#define DIRECTORIES_H
 8
 9#include "util/common.h"
10
11#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
12struct VDir;
13
14struct mDirectorySet {
15	char baseName[PATH_MAX];
16	struct VDir* base;
17	struct VDir* archive;
18	struct VDir* save;
19	struct VDir* patch;
20	struct VDir* state;
21	struct VDir* screenshot;
22};
23
24void mDirectorySetInit(struct mDirectorySet* dirs);
25void mDirectorySetDeinit(struct mDirectorySet* dirs);
26
27void mDirectorySetAttachBase(struct mDirectorySet* dirs, struct VDir* base);
28void mDirectorySetDetachBase(struct mDirectorySet* dirs);
29
30struct VFile* mDirectorySetOpenPath(struct mDirectorySet* dirs, const char* path, bool (*filter)(struct VFile*));
31struct VFile* mDirectorySetOpenSuffix(struct mDirectorySet* dirs, const char* suffix, int mode);
32
33struct GBAOptions;
34void mDirectorySetMapOptions(struct mDirectorySet* dirs, const struct GBAOptions* opts);
35#endif
36
37#endif