CHANGES (view raw)
1medusa alpha 3 (Future)
2Features:
3 - DS GX: Toon shading
4 - DS GX: Clear depth
5Bugfixes:
6 - DS GX: Fix vertex texture transformation (fixes mgba.io/i/702)
7 - DS GX: Automatically normalize winding culling calculations (fixes mgba.io/i/699)
8 - DS GX: Fixed viewport calculations (fixes mgba.io/i/709)
9 - DS Video: Fix display capture blending value 16 (fixes mgba.io/i/757)
10 - DS GX: Properly center cross product in polygon normal calculations
11 - DS Video: Fix affine parameter advancing (fixes mgba.io/i/802)
12 - DS GX: Fix incorrect W values
13 - DS Video: Fix 2D/3D blending alpha values
14 - DS I/O: Enable POWCNT1 bit 1 at boot (fixes mgba.io/i/616)
15Misc:
16 - DS GX: Clean up and unify texture mapping
17 - DS Core: Add symbol loading
18 - DS Video: Simplify VRAM mapping
19
200.7.0: (Future)
21Features:
22 - ELF support
23Bugfixes:
24 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
25 - Python: Fix importing .gb or .gba before .core
26<<<<<<< HEAD
27=======
28 - GBA: Reset active region as needed when loading a ROM
29 - Qt: Fix command line debugger closing second game
30>>>>>>> feature/input-revamp
31Misc:
32 - GBA Timer: Use global cycles for timers
33 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
34 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
35 - Qt: Don't rebuild library view if style hasn't changed
36 - Qt: Redo GameController into multiple classes
37
380.6.0: (2017-07-16)
39Features:
40 - Library view
41 - Sprite viewer
42 - Debugging console
43 - Improved memory viewer
44 - Memory search
45 - Command line ability to override configuration values
46 - Add option to allow preloading the entire ROM before running
47 - Add option for whether rewinding restores save games
48 - Savestates now contain any RTC override data
49 - Add option to lock video to integer scaling
50 - LR35902: Watchpoints
51 - LR35902/GB-Z80 disassembler
52 - GB: Tile viewer
53 - GB: Video/audio channel enabling/disabling
54 - GB: Symbol table support
55 - GB MBC: Add MBC1 multicart support
56 - GBA: Support printing debug strings from inside a game
57 - GBA: Better cheat type autodetection
58 - Implement keypad interrupts
59 - Configuration of gamepad hats
60 - Video log recording for testing and bug reporting
61 - Debugger: Segment/bank support
62 - Debugger: Execution tracing
63 - Qt: German translation (by Lothar Serra Mari)
64 - Qt: Spanish translation (by Kevin López)
65 - Qt: Italian translation (by theheroGAC)
66Bugfixes:
67 - ARM7: Fix MLA/*MULL/*MLAL timing
68 - Core: Fix crash with rewind if savestates shrink
69 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
70 - Core: Fix directory sets crashing on close if base isn't properly detached
71 - FFmpeg: Fix overflow and general issues with audio encoding
72 - GB: Fix flickering when screen is strobed quickly
73 - GB: Fix STAT blocking
74 - GB MBC: Fix ROM bank overflows getting set to bank 0
75 - GB MBC: Fix swapping carts not detect new MBC
76 - GB Timer: Improve DIV reset behavior
77 - GB Timer: Fix DIV batching if TAC changes
78 - GB Video: Reset renderer when loading state
79 - GBA: Fix multiboot ROM loading
80 - GBA: Fix multiboot loading resulting in too small WRAM
81 - GBA BIOS: Implement BitUnPack
82 - GBA BIOS: Fix ArcTan sign in HLE BIOS
83 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
84 - GBA BIOS: Fix INT_MIN/-1 crash
85 - GBA Hardware: Fix crash if a savestate lies about game hardware
86 - GBA I/O: Handle audio registers specially when deserializing
87 - GBA Memory: Improve initial skipped BIOS state
88 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
89 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
90 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
91 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
92 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
93 - LR35902: Fix core never exiting with certain event patterns
94 - LR35902: Fix pc overflowing current region off-by-one
95 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
96 - OpenGL: Fix some shaders causing offset graphics
97 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
98 - Qt: Fix window icon being stretched
99 - Qt: Fix data directory path
100 - Qt: Fix timing issues on high refresh rate monitors
101 - Qt: Fix linking after some windows have been closed
102 - Qt: Fix crash when changing audio settings after a game is closed
103 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
104 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
105 - Qt: Fix game unpausing after frame advancing and refocusing
106 - SDL: Fix game crash check
107 - SDL: Fix race condition with audio thread when starting
108 - SDL: Fix showing version number
109 - Test: Fix crash when loading invalid file
110 - Test: Fix crash when fuzzing fails to load a file
111 - Test: Don't rely on core for frames elapsed
112 - Test: Fix crash when loading invalid file
113 - Test: Fix crash when fuzzing fails to load a file
114 - Tools: Fix recurring multiple times over the same library
115 - Util: Fix overflow when loading invalid UPS patches
116 - Util: Fix highest-fd socket not being returned by SocketAccept
117 - Windows: Fix VDir.rewind
118Misc:
119 - All: Add C++ header guards
120 - All: Move time.h include to common.h
121 - 3DS, PSP2, Wii: Last directory loaded is saved
122 - CMake: Add ability to just print version string
123 - Core: New, faster event timing subsystem
124 - Core: Clean up some thread state checks
125 - Core: Add generic checksum function
126 - Core: Cores can now have multiple sets of callbacks
127 - Core: Restore sleep callback
128 - Core: Move rewind diffing to its own thread
129 - Core: Ability to enumerate and modify video and audio channels
130 - Core: List memory segments in the core
131 - Core: Move savestate creation time to extdata
132 - Core: Config values can now be hexadecimal
133 - Core: Improved threading interrupted detection
134 - Debugger: Modularize CLI debugger
135 - Debugger: Make building with debugging aspects optional
136 - Debugger: Add functions for read- or write-only watchpoints
137 - Debugger: Make attaching a backend idempotent
138 - Debugger: Add mDebuggerRunFrame convenience function
139 - Feature: Move game database from flatfile to SQLite3
140 - Feature: Support ImageMagick 7
141 - Feature: Make -l option explicit
142 - FFmpeg: Return false if a file fails to open
143 - FFmpeg: Force MP4 files to YUV420P
144 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
145 - GB: Reset with initial state of DIV register
146 - GB MBC: New MBC7 implementation
147 - GB Audio: Simplify envelope code
148 - GB Audio: Improve initial envelope samples
149 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
150 - GB Video: Improved video timings
151 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
152 - GBA, GB: ROM is now unloaded if a patch is applied
153 - GBA DMA: Refactor DMA out of memory.c
154 - GBA DMA: Move DMAs to using absolute timing
155 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
156 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
157 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
158 - GBA Memory: Support reading/writing POSTFLG
159 - GBA Memory: Remove unused prefetch cruft
160 - GBA Timer: Improve accuracy of timers
161 - GBA Video: Clean up unused timers
162 - GBA Video: Allow multiple handles into the same tile cache
163 - GBA Video, GB Video: Colors are now fully scaled
164 - GBA Video: Optimize when BLD* registers are written frequently
165 - OpenGL: Add xBR-lv2 shader
166 - Qt: Move last directory setting from qt.ini to config.ini
167 - Qt: Improved HiDPI support
168 - Qt: Expose configuration directory
169 - Qt: Merge "Save" and "OK" buttons in shader options
170 - Qt: Automatically load controller profile when plugged in
171 - Qt: Rename "Resample video" option to "Bilinear filtering"
172 - Qt: Remove audio thread
173 - Qt: Remove audio buffer sizing in AudioProcessorQt
174 - Qt: Re-enable QtMultimedia on Windows
175 - Qt: Make "Mute" able to be bound to a key
176 - Qt: Add .gb/.gbc files to the extension list in Info.plist
177 - Qt: Relax hard dependency on OpenGL
178 - Qt: Better highlight active key in control binding
179 - SDL: Remove scancode key input
180 - SDL: Automatically map controllers when plugged in
181 - Test: Add a basic test suite
182 - Util: Add size counting to Table
183 - Util: Add 8-bit PNG write support
184 - Util: Tune patch-fast extent sizes
185 - VFS: Call msync when syncing mapped data
186 - VFS: Allow truncating memory chunk VFiles
187 - VFS: Fix some minor VFile issues with FILEs
188 - VFS: Optimize expanding in-memory files
189 - VFS: Add VFileFIFO for operating on circle buffers
190Changes from beta 1:
191Features:
192 - Qt: Italian translation (by theheroGAC)
193 - Qt: Updated German translation
194Bugfixes:
195 - GB Audio: Fix incorrect channel 4 iteration
196 - GB Audio: Fix zombie mode bit masking
197 - GB Serialize: Fix timer serialization
198 - GB Video: Fix LYC regression
199 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
200 - GBA Timer: Fix count-up timing overflowing timer 3
201 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
202 - Qt: Fix memory search close button (fixes mgba.io/i/769)
203 - Qt: Fix window icon being stretched
204 - Qt: Fix initial window size (fixes mgba.io/i/766)
205 - Qt: Fix data directory path
206 - Qt: Fix controls not saving on non-SDL builds
207 - Qt: Fix translation initialization (fixes mgba.io/i/776)
208 - Qt: Fix patch loading while a game is running
209 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
210 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
211 - Qt: Fix GL-less build
212 - Qt: Fix Software renderer not handling alpha bits properly
213 - Qt: Fix screen background improperly stretching
214 - SDL: Fix cheats not loading
215Misc:
216 - GB Serialize: Add MBC state serialization
217 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
218 - GBA Timer: Improve accuracy of timers
219 - PSP2: Update toolchain to use vita.cmake
220 - Qt: Add language selector
221 - Qt: Minor test fixes
222 - Qt: Move shader settings into main settings window
223 - Qt: Dismiss game crashing/failing dialogs when a new game loads
224 - Qt: Properly ship Qt translations
225 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
226
2270.6 beta 1: (2017-06-29)
228 - Initial beta for 0.6
229
230medusa alpha 2: (2017-04-26)
231Features:
232 - DS Audio: Add PSG audio
233 - DS Slot-1: Improve savedata setup via IPC sniffing
234 - DS Video: Add display capture blending
235Bugfixes:
236 - DS: Fix exposed CPU frequencies and audio timing
237 - DS Audio: Fix audio sampling slightly too quickly
238 - DS GX: Fix T-repeat textures (fixes mgba.io/i/577)
239 - DS GX: Fix 4-color texture coordinates
240 - DS GX: Hack around writing to a full FIFO that has a swap pending (fixes mgba.io/i/608)
241 - DS GX: Fix bitmap textures when no palette is mapped (fixes mgba.io/i/628)
242 - DS GX: Don't reset state between buffer swaps (fixes mgba.io/i/642)
243 - DS GX: Allow viewport to change in the middle of a frame
244 - DS GX: Properly mask address for slot 2 4x4-texel textures
245 - DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes mgba.io/i/661)
246 - DS GX: Fix DMAs triggering too frequently (fixes mgba.io/i/620, mgba.io/i/583)
247 - DS GX: Fix large textures wrapping
248 - DS Slot-1: Emulate initial SPI command delay
249 - DS Timers: Fix ARM9 timers running too fast
250 - DS Video: Fix VRAM mirroring in the renderer (fixes mgba.io/i/561)
251 - DS Video: Fix extended modes 1.x screen base range (fixes mgba.io/i/568)
252 - DS Video: Capture with alpha bit set
253 - DS Video: Bitmap sprites use alpha bit for transparent
254 - DS Video: Fix blend bit on windows for 3D layer (fixes mgba.io/i/611)
255 - DS Video: Enable overflow bit on extended affine modes
256 - DS Video: Fix extended mode 0 without extended palettes
257 - DS Video: Fix caputre stride
258 - DS Video: Fix affine transformations in video capture
259 - Feature: Fix resizing GIF buffer (fixes mgba.io/i/695)
260Misc:
261 - ARM9: Implement SMLAW<y> and SMULW<y>
262 - ARM9: Implement STRD/LDRD
263 - DS: Set boot complete bit in RAM on boot (fixes mgba.io/i/576, mgba.io/i/580, mgba.io/i/586)
264 - DS: Attempt to detect if a game is homebrew
265 - DS Memory: Ensure DS9 I/O is 8-byte aligned
266 - DS Slot-1: Emulate KEY delay
267 - FFmpeg: Allow framerate to be adjusted
268 - Qt: Add .nds files to the extension list in Info.plist
269 - Qt: Add .srl as an extension for DS ROMs
270
271medusa alpha 1: (2017-04-08)
272Features:
273 - Partial DS Support
274Bugfixes:
275 - SDL: Prevent crash on cores with no audio
276 - ARM7: Decode MCR/MRC
277 - ARM7: Clean up instruction decoding for future expandability
278 - Core: Don't save state if core fails to serialize
279
2800.5.2: (2016-12-31)
281Bugfixes:
282 - All: Fix fullscreen config option being ignored
283 - ARM7: PSR mode bits should not get sign extended
284 - GB: Fix audio not being deinitialized
285 - GB: Fix crash when masking savedata
286 - GB: Properly initialize sramRealVf variable
287 - GB Audio: Fix serialization of channel 3 and NR52 properties
288 - GB Audio: Reset envelope timer when reseting sound channel
289 - GB MBC: Fix SRAM dangling pointer with RTC games
290 - GB MBC: Fix initializing MBC when no ROM is loaded
291 - GB Memory: Fix patching ROM bank 0
292 - GB Memory: Fix starting HDMAs during mode 0
293 - GB Memory: Fix HDMA5 value after DMA completes
294 - GB Video: Initialize LCDC in renderer
295 - GB Video: Hblank IRQs should mask LYC=LY IRQs
296 - GBA: Fix IRQs firing after already being cleared
297 - GBA: Only unhalt CPU if appropriate bit is set in IE
298 - GBA: Add savegame override for Crash Bandicoot 2
299 - GBA BIOS: Fix MidiKey2Freq BIOS reads
300 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
301 - GBA Cheats: Fix GameShark ROM patches
302 - GBA I/O: Mask off WAITCNT bits that cannot be written
303 - GBA Memory: Fix misaligned BIOS reads
304 - GBA Memory: Fix VCOUNT being writable
305 - GBA Video: Fix out of bounds sprite transforms
306 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
307 - Libretro: Fix disabling BIOS
308 - Libretro: Fix Game Boy savestates and audio
309 - Qt: Fix changing resolution of software renderer
310 - Qt: Fix setting overrides
311 - Qt: Fix cut off tiles and alignment issues in tile viewer
312 - Qt: Only reset window dimensions when first shown
313 - Qt: Fix Qt Multimedia audio driver on big endian
314 - Qt: Fix Apply button for key and controller configurations
315 - VFS: Fix resizing memory chunks when not needed
316 - Windows: Fix Unicode directory handling
317Misc:
318 - GB, GBA: Prevent loading null ROMs
319 - GB Audio: Initialize wave RAM to GBC values
320 - GB Memory: Reset ROM bank when loading a ROM
321 - PSP2: Improved controller rumble
322
3230.5.1: (2016-10-05)
324Bugfixes:
325 - Core: Fix importing save games as read-only
326 - FFmpeg: Fix encoding AAC
327 - GB: Fix invalid STOP behavior on Game Boy Color
328 - GB: Initialize audio properly
329 - GB: Properly clear KEY1 bit 0 when switching speeds
330 - GB: Properly unload save files when unloading a ROM
331 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
332 - GB MBC: Fix MBC7 when size is incorrectly specified
333 - GB MBC: Fix RTC access when no save file is loaded
334 - GB SIO: Don't auto-clock external shift clock
335 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
336 - GB Video: Fix video frames getting missed when LCDC is off
337 - GB Video: Clear screen when LCDC is off
338 - GBA Cheats: Fix holding onto pointers that may get invalidated
339 - GBA Cheats: Fix key-activated CodeBreaker cheats
340 - GBA Cheats: Fix uninitialized memory getting freed when saving
341 - GBA Hardware: Improve Game Boy Player rumble behavior
342 - GBA Memory: Fix several unused I/O register read values
343 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
344 - LR35902: Fix events running with the wrong cycle active
345 - Qt: Fix "close" button on Overrides view
346 - Qt: Fix saving overrides
347 - Qt: Fix directory set unloading when replacing the ROM
348 - Qt: Fix patch loading
349 - Qt: Fix crash when saving an override if a game isn't loaded
350 - Qt: Fix showing default display driver as OpenGL (force 1.x)
351 - SDL: Attach rumble in SDL frontend
352 - Util: Fix PNG identification on files too small to be a PNG
353Misc:
354 - All: Only update version info if needed
355 - All: Split out install locations for Libretro and OpenEmu
356 - FFmpeg: Encoding cleanup
357 - GB: Reset active region when reloading ROM
358 - GB Memory: Initialize RAM pattern for GBC
359 - GB Video: Improved video timings
360 - Qt: Manage window sizes slightly better
361 - Qt: Remember scale option independent of core dimensions
362
3630.5.0: (2016-09-19)
364Features:
365 - Game Boy support
366 - Support for encrypted CodeBreaker GBA cheats
367 - Emulation of Vast Fame protected GBA carts (taizou)
368 - Tile viewer
369 - Threaded rendering mode
370 - Libretro: Memory map and achievement support (leiradel)
371 - GUI: Add UI control remapping
372 - GUI: Add fast-forward
373 - Wii: 240p support
374 - 3DS: Adjustable screen darkening
375 - Ability to temporarily load a savegame
376 - Load specific files out of archives
377 - Automatic BIOS detection
378Bugfixes:
379 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
380 - Debugger: Fix GDB breakpoints
381 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
382 - GBA: Fix filehandle leak with savegames
383 - GBA: Timer 0 cannot be count up
384 - GBA: Count up timers should not count themselves
385 - GBA Memory: Fix mirror on non-overdumped Classic NES games
386 - GBA Memory: Fix ldm {pc}
387 - GBA Savedata: Fix savedata sync timer
388 - GBA Savedata: Only unmap savedata if present
389 - GBA Serialize: Savestates now properly store prefetch
390 - GBA Video: WIN0/1 take priority over OBJWIN
391 - GBA Video: Fix out-of-order OBJWIN
392 - PSP2: Fix GPU crash while exiting
393 - PSP2: Fix VSync
394 - PSP2: Fix accelerometer range
395 - PSP2: Actually load screen mode setting
396 - PSP2: Fix gyroscope direction
397 - PSP2: Delete threads after they return
398 - PSP2: Fix mapping/unmapping from not at 0
399 - Qt: Fix bug in software renderer scaling
400 - Qt: Fix hanging key press after disabling autofire
401 - Qt: Fix being unable to pause manually when using auto-pausing
402 - SDL: Fix axes being mapped wrong
403 - Util: Fix realloc semantics in utf16to8
404 - Util: Fix inserting too many items into a hash table
405 - VFS: Fix uninitialized varaible reading from 7z
406 - VFS: Fix reading multiple files from a 7z archive
407 - Wii: Fix framelimiting after a slowdown
408 - Wii: Fix garbage flash at startup
409Misc:
410 - 3DS: Use blip_add_delta_fast for a small speed improvement
411 - 3DS: Allow UTF-16 filenames
412 - 3DS: Port to using citro3D
413 - 3DS: Use system font for menus
414 - 3DS: Attempt to use Core 2 for threads
415 - 3DS: Adjustable filering
416 - 3DS: 3D banner
417 - All: Add QUIET parameter to silence CMake
418 - All: Faster memory read/write
419 - ARM7: Support forcing Thumb mode via MSR
420 - ARM7: Flush prefetch cache when loading CPSR via MSR
421 - ARM7: Clean up instruction decoding for future expandability
422 - Debugger: Support register and memory writes via GDB stub
423 - Debugger: Add software breakpoint support to gdb
424 - FFmpeg: Full support for libavcodec 56+
425 - GBA: Better debug logging if event processing breaks
426 - GBA Audio: Force audio DMAs to not increment destination
427 - GBA BIOS: Use custom ArcTan, not relying on OS
428 - GBA Hardware: Clean up dead code in GBP
429 - GBA Memory: Optimize stalling behavior
430 - GBA Memory: Optimize Load-/StoreMultiple
431 - GBA Savedata: Add realistic timing for EEPROM
432 - GBA Serialize: Savestates now store if CPU was halted
433 - GBA Video: Remove old slow path fallback
434 - GBA Video: Optimize sprite drawing
435 - GBA Video: Optimize mode 0 rendering
436 - GBA Video: Optimize compositing cases slightly
437 - GUI: Screenshot dimensions are now passed through
438 - GUI: Add back logging
439 - GUI: Only reload config if manually saved
440 - GUI: Increase scrolling speed
441 - OpenGL: Log shader compilation failure
442 - OpenGL: Add texSize uniform
443 - Qt: Make -g flag work in Qt build
444 - Qt: Simplify OpenGL context creation
445 - Qt: Thread startup improvements
446 - Qt: Make audio channel/video layer options shortcut mappable
447 - Qt: Remove some C99isms from C++ code
448 - Qt: Remove default autofire mappings
449 - Qt: Make reseting when pasued frame-accurate
450 - Qt: Rearchitect game closing codepath
451 - PSP2: Use system font for menus
452 - PSP2: Add rumble for PS TV
453 - PSP2: Add fit-to-height screen mode
454 - PSP2: Sync files per descriptor
455 - PSP2: Allow UTF-8 filenames
456 - PSP2: Screenshots are now saved into the Photo Gallery
457 - PSP2: Stop underclocking when menuing
458 - SDL: Increase default audio buffer size to 1024 samples
459 - SDL: More responsive rumble
460 - Util: Add Vector GetConstPointer
461 - Util: Add rtrim
462 - Util: Add endswith
463 - VFS: Improve zip file detection
464 - Wii: Add pixelated resample filter
465 - Windows: Add native VDir support
466 - Util: Add PRIz macro for libc versions that don't support %z
467 - GBA: Better debug logging if event processing breaks
468
4690.4.1: (2016-07-11)
470Bugfixes:
471 - All: Fix several file handle leaks
472 - All: Fix instruction tables getting zeroed when linking sometimes
473 - ARM7: Fix flags on SBC/RSC
474 - ARM7: Fix setting spsr privilege bits when spsr is empty
475 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
476 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
477 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
478 - GBA Memory: Fix executing code from OBJ region of VRAM
479 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
480 - GBA Serialize: Fix loading savegames from savestates
481 - OpenGL: Correct boolean vector strcmp strings for uniforms
482 - Qt: Fix sending gameStopped twice
483 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
484 - Qt: Fix initial state of key mapping
485 - Qt: Initialize m_useBios
486 - SDL: Fix joystick initialization on BSD
487 - SDL: Fix potential joystick crash in games with rumble
488 - SDL: Fix SDL 1.2 build
489 - SDL: Fix sporadic crash when deinitializing audio
490 - Shaders: Fix AGS-001 shader with some bad drivers
491 - Util: Use closesocket on Windows
492 - Util: Fix socket bind addresses
493 - VFS: Fix reading 7z archives without rewinding first
494 - VFS: VFileFromFD should not open directories
495 - Wii: Fix tilting direction
496 - Util: Fix realloc semantics in utf16to8
497Misc:
498 - All: Allow use of external minizip library
499 - Debugger: CLI debugger now exits when end-of-stream is reached
500 - FFmpeg: Update dependencies on Ubuntu
501 - GBA: Slightly optimize GBAProcessEvents
502 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
503 - GBA Video: Null renderer should return proper register values
504 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
505 - Qt: Add preset for DualShock 4
506 - Qt: Update 360 input profile on OS X to reflect newer drivers
507 - Qt: Remove use of NaN
508 - Qt: Canonicalize file paths when loading games
509 - Qt: Add refresh button to controller editing
510 - SDL: Remove default gamepad mappings
511 - Util: Fix intermittent build failure on OS X
512 - VFS: VFile.sync now updates modified time
513
5140.4.0: (2016-02-02)
515Features:
516 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
517 - I/O viewer
518 - Booting of multiboot images
519 - Customization of GIF recording
520 - Libretro: Cheat code support
521 - Support for GLSL shaders
522 - ROM information view
523 - Support for VBA-style cheat codes
524 - Savestates now store creation timestamps
525 - Key autofire
526 - Libretro: Allow blocking opposing directional input
527 - OpenEmu core for OS X
528 - Libretro: Settings for using BIOS and skipping intro
529 - Libretro: Customizable idle loop removal
530 - Implemented cycle counting for sprite rendering
531 - Cleaner, unified settings window
532 - Added a setting for pausing when the emulator is not in focus
533 - Customizable paths for save games, save states, screenshots and patches
534 - Controller hotplugging
535 - Ability to store save games and active cheats within savestates
536Bugfixes:
537 - ARM7: Fix sign of unaligned LDRSH
538 - ARM7: Fix decoding of some ARM ALU instructions with shifters
539 - Debugger: Fix watchpoints in gdb
540 - GBA: Fix warnings when creating and loading savestates
541 - GBA: Fix Iridion II savetype
542 - GBA BIOS: Fix misaligned CpuSet
543 - GBA Cheats: Fix cheats setting the Action Replay version
544 - GBA Hardware: Fix GPIO on big endian
545 - GBA Memory: Fix DMA register writing behavior
546 - GBA Memory: Fix DMAs triggering two cycles early
547 - Libretro: Fix aspect ratio
548 - Qt: Fix some potential crashes with the gamepad mapping
549 - Qt: Fix keys being mapped incorrectly when loading configuration file
550 - Util: Fix PowerPC PNG read/write pixel order
551 - Util: Fix excessive memory allocation when decoding a PNG
552 - VFS: Fix VFileReadline and remove _vfdReadline
553Misc:
554 - All: Improved PowerPC support
555 - All: Fix some undefined behavior warnings
556 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
557 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
558 - GBA: Implement bad I/O register loading
559 - GBA: Allow jumping to OAM and palette RAM
560 - GBA BIOS: Finish implementing RegisterRamReset
561 - GBA Config: Add "override" layer for better one-time configuration
562 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
563 - GBA Memory: Use a dynamically sized mask for ROM memory
564 - GBA Memory: Implement several unimplemented memory access types
565 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
566 - GBA RR: Starting from savestate now embeds the savegame
567 - GBA RR: Add preliminary SRAM support for VBM loading
568 - GBA RR: Add support for resets in movies
569 - GBA Video: Remove lastHblank, as it is implied
570 - Libretro: Use anonymous memory mappers for large blocks of memory
571 - Libretro: Add install target for libretro core
572 - Qt: Window size command line options are now supported
573 - Qt: Increase usability of key mapper
574 - Qt: Add 'Apply' button to settings window
575 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
576 - Qt: Allow use of modifier keys as input
577 - Qt: Optimize log viewer
578 - Qt: Added button for breaking into the GDB debugger
579 - Qt: Add box for showing duration of rewind
580 - SDL: Support fullscreen in SDL 1.2
581 - SDL: Allow GBASDLAudio to be used without a thread context
582 - Util: Use VFile for configuration
583 - Util: Add MutexTryLock
584
5850.3.2: (2015-12-16)
586Bugfixes:
587 - ARM7: Fix STRT/STRBT
588 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
589 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
590 - Libretro: Fix problems with rumble not turning off
591 - GBA: Fix idle skip state being retained between games
592 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
593 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
594 - GBA BIOS: Fix Sqrt sign
595 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
596 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
597 - GBA Memory: Fix DMA behavior for SRAM accesses
598 - GBA Memory: Fix Store8 to OBJ VRAM
599 - GBA Memory: Fix alignment of LDM/STM on SRAM
600 - GBA Memory: Fix unaligned out-of-bounds ROM loads
601 - GBA Memory: Fix timing of DMAs
602 - GBA Video: Fix _mix for 15-bit color
603 - GBA Video: Fix OAM and palette initialization
604 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
605 - Qt: Use safer isLoaded check in GameController
606 - Qt: Fix a race condition in PainterGL that could lead to a crash
607 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
608 - Qt: Fix font size in memory viewer
609 - Qt: Fix a crash in the memory viewer
610 - Qt: Add additional checks in CheatModel to prevent crashes
611 - Qt: Fix race condition with setting sample rate
612 - Qt: Fix crash when closing multiplayer windows
613 - Qt: Fix resetting while paused
614Misc:
615 - GBA Audio: Implement missing flags on SOUNDCNT_X register
616 - Qt: Add mute option to menu
617
6180.3.1: (2015-10-24)
619Bugfixes:
620 - ARM7: Fix instruction decoding of Thumb shifts
621 - GBA: Deinit savegame when unloading a ROM
622 - GBA: Fix BIOS check on big endian
623 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
624 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
625 - GBA Audio: Fix audio channels being silenced at the wrong time
626 - GBA Memory: Fix bad BIOS Load16 on big endian
627 - GBA Memory: Fix bad Load8 on big endian
628 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
629 - GBA Video: Fix edge case with sprite blend modes and semitransparency
630 - GBA Video: Fix objwin and blending interaction on sprites
631 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
632 - Libretro: Fix a memory leak with the render buffer
633 - Qt: Windows no longer spawn in the top left on first launch
634 - Qt: Fix install path of XDG desktop file with DESTDIR
635 - Qt: Fix drag and drop on Windows
636 - Qt: Reenable double buffering, as disabling it broke some Windows configs
637 - VFS: Fix return values of VFileFILE.read and .write
638Misc:
639 - All: Reset next event to cycles instead of zero to interrupt
640 - All: Add --version flag
641 - ARM7: Force disable LTO on two files to work around a GCC bug
642 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
643 - GBA: Better memory handling with PNG savestates
644 - GBA: Additional savestate sanity checks
645 - GBA: Check for cycle count being too high
646 - GBA Audio: Allow GBAAVStream to have no video callback
647 - GBA BIOS: Implement RegisterRamReset for SIO registers
648 - Qt: Remove useless help icons in dialogs
649 - Qt: Prevent savestate window from opening while in multiplayer
650 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
651 - Qt: Dropping multiplayer windows works more cleanly now
652
6530.3.0: (2015-08-16)
654Features:
655 - Ability to hide individual background layers, or OBJs
656 - Ability to mute individual audio channels
657 - Palette viewer and exporter
658 - Volume control
659 - More shortcuts are editable (e.g. quick save/load)
660 - Rewind now shows the frame after rewinding
661 - Import/Export of GameShark/Action Replay snapshots
662 - Add "Step backwards" item for single increment rewind
663 - Deadzone estimation for game controllers
664 - Analog inputs can be used for shortcuts
665 - Menu items for specific solar sensor brightness levels
666 - Remappable controls for tilt and gyroscope sensors
667 - Status messages for actions taken while a game is running (e.g. save/load state)
668 - Memory inspector
669 - Screensaver can now be suspended while a game is running
670 - Load/save the most recent savestate slot
671 - Support varible speed (PWM) rumble
672 - Ability to cap fast forward speed
673 - Finer control over FPS target
674 - Holdable shortcut for rewinding one frame at a time
675 - Ability to boot directly into the BIOS
676 - Preliminary support for yanking out the game pak while a game is running
677 - Thumb-drive mode by putting a file called portable.ini in the same folder
678 - Configurable display driver, between software and OpenGL
679 - Undo-able savestate loading and saving
680 - Controller profiles now store shortcut settings
681 - Default controller profiles for several common controllers
682 - Libretro now supports BIOS, rumble and solar sensor
683 - Implement BIOS call Stop, for sleep mode
684 - Automatically load patches, if found
685 - Improved video synchronization
686 - Configurable audio output sample rate
687Bugfixes:
688 - ARM7: Fix SWI and IRQ timings
689 - ARM7: Fix Thumb MUL timing
690 - ARM7: Fix timing of multiplies to use N cycles
691 - ARM7: ARMHotplugDetach should call deinit
692 - Debugger: Fix use-after-free in breakpoint clearing code
693 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
694 - GBA: Cap audio FIFO read size during deserialization
695 - GBA: Check for corrupted savestates when loading
696 - GBA: Check for improperly sized savestates when loading
697 - GBA: Check for savestates made from differently sized ROMs
698 - GBA: Fix calls to endian-independent loadstores
699 - GBA: Fix timing of reading from timer registers
700 - GBA: Ensure cycles never go negative
701 - GBA Audio: Force audio FIFOs to 32-bit
702 - GBA Audio: Fix audio pitch changing when adjusting buffer size
703 - GBA Audio: Fix sample order in audio channel 3
704 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
705 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
706 - GBA Memory: Improve Thumb open bus behavior
707 - GBA Memory: Fix potential DMA issue when loading a savestate
708 - GBA Memory: Fix load/store multiple video memory waitstates
709 - GBA SIO: Fix reseting when there are SIO devices attached
710 - GBA Video: Blended sprites should never have other effects applied
711 - GBA Video: Fix out-of-bounds tiles in mosaic
712 - GBA Video: Fix windows not affecting sprites
713 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
714 - GBA Video: Fix timing on first scanline
715 - Qt: Better cleanup when a game crashes
716 - Qt: Fix open ROM dialog filtering for archive formats
717 - Qt: Cap the maximum number of multiplayer windows
718 - Qt: Fix maximum year in sensor override
719 - Qt: Fix window being too tall after exiting fullscreen
720 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
721 - Qt: Fix analog buttons not getting unmapped
722 - Qt: Fix passing command line options
723 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
724 - SDL: Fix SDL build when OpenGL is missing
725 - Util: Allow loading IPS patches that grow the ROM
726 - VFS: Fix resource leaks if some allocations fail
727 - VFS: Fix line-reading to return proper values
728 - Video: Fix an issue with very long filenames
729 - Util: Fix formatting of floats
730Misc:
731 - All: Add --help flag for command line programs
732 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
733 - All: Enable static linking for Windows
734 - All: Enable static linking for OS X
735 - All: Threads are now named
736 - All: Proper handling of Unicode file paths
737 - ARM7: Add emulation for Undefined CPU mode
738 - ARM7: Reduce the size of the Thumb instruction table
739 - GBA: Add status log level
740 - GBA: GBARewind now returns how many states it has rewound
741 - GBA: SIO logging layer
742 - GBA BIOS: Stub out SoundBias
743 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
744 - GBA: Don't include GBACLIDebugger struct unless needed
745 - GBA: Savedata is now synced shortly after data finishes being written
746 - GBA: Process multiple timer events at once, if necessary
747 - GBA Audio: Implement audio reset for channels A/B
748 - GBA Audio: Process multiple audio events at once, if necessary
749 - GBA Hardware: Backport generic RTC source into core
750 - GBA Input: Allow axes and buttons to be mapped to the same key
751 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
752 - GBA SIO: Add a dummy driver for Normal mode
753 - GBA Thread: Add functionality for running callbacks on the GBA thread
754 - GBA Thread: Split GBASync into a separate file
755 - GBA Video: Refactor software renderer into separate files
756 - GBA Video: Slightly optimize mode 0 mosaic rendering
757 - Debugger: Free watchpoints in addition to breakpoints
758 - Qt: Handle saving input settings better
759 - Qt: Move GL frame drawing back onto its own thread
760 - Qt: Fast forward (held) option moved from Other to Emulation menu
761 - Qt: Show version info in window title
762 - Qt: Migrate multiplayer window handling into GBAApp
763 - Qt: Unified file opening and saving with last location
764 - Qt: Fix windows being resizable when they shouldn't have been
765 - Qt: Only hide cursor in full screen
766 - Qt: Replace pause-after-frame mutex with an atomic
767 - Qt: Add application icon and XDG desktop files
768 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
769 - Qt: Don't save window size when entering fullscreen
770 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
771 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
772 - Qt: Increase usability of key mapper
773 - Qt: Show checkmark for window sizes
774 - Qt: Set window path to loaded ROM
775 - Perf: Ability to load savestates immediately on launch
776 - SDL: Properly check for initialization
777 - SDL: Clean up initialization functions
778 - SDL: Clean up GL context
779 - Util: Allow disabling the threading code entirely
780 - VFS: Add sync method to force syncing with backing
781
7820.2.1: (2015-05-13)
783Bugfixes:
784 - All: Fix sanitize-deb script not cleaning up after itself
785 - All: Fix dependencies for libavcodec on Debian-derived platforms
786 - ARM7: Handle writeback for PC in addressing modes 2 and 3
787 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
788 - ARM7: Fix ARM multiply instructions when PC is a destination register
789 - Debugger: Fix use-after-free in breakpoint clearing code
790 - Debugger: Fix boundary conditions in tab completion
791 - GBA: Fix timers not updating timing when writing to only the reload register
792 - GBA: Fix rewind boundary conditions
793 - GBA: Add initial I/O register settings for background matrix registers
794 - GBA: Fix hang when loading a savestate if sync to video is enabled
795 - GBA: Handle out-of-bounds I/O access
796 - GBA: Fix bounds-checking on EEPROM access
797 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
798 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
799 - GBA Memory: Allow SRAM to be 64kB
800 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
801 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
802 - GBA Video: Fix second frame mode 5
803 - Perf: Fix race condition if a game crashes immediately on start
804 - Qt: Fix Display object leak when closing a window
805 - Qt: Fix .deb dependencies
806 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
807 - Qt: Fix window not regaining focus after exiting savestate window
808 - Qt: Fix regression where video would not record if the game had already started
809 - Qt: Fix potential crash if a gamepad causes focus to change
810 - Qt: Fix controller axis querying
811 - Qt: Fix multiplayer windows opening as the wrong size
812 - Qt: Fix controllers sometimes not loading the right profile
813 - SDL: Fix boundary conditions for joystick adjustments
814 - SDL: Allocate properly sized input maps
815 - SDL: Fix potential build issues when Qt and SDL2 are in use
816 - Util: Fix resource leak in UTF-8 handling code
817 - Util: Fix a null-pointer issue when attempting to delete a key
818 - VFS: Fix resource leaks if some allocations fail
819 - Video: Fix an issue with very long filenames
820Misc:
821 - GBA Memory: Soft-crash if jumping past the end of a ROM
822 - Qt: Show multiplayer numbers in window title
823 - Qt: Solar sensor can have shortcuts set
824
8250.2.0: (2015-04-03)
826Features:
827 - Support for gamepad axes, e.g. analog sticks or triggers
828 - Add scale presets for up to 6x
829 - Settings window
830 - Bilinear resampling option
831 - Add option to skip BIOS start screen
832 - List of recently opened games
833 - Support for games using the Solar Sensor
834 - Better audio resampling via blip-buf
835 - Game Pak overrides dialog for setting savetype and sensor values
836 - Support for games using the tilt sensor
837 - Remappable shortcuts for keyboard and gamepad
838 - Rewinding of emulation
839 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
840 - Support IPv6
841 - Save directory of last loaded file
842 - Support BPS patches
843 - Automatically detect and optimize out idle loops
844 - Configurable game overrides
845 - Support loading 7-Zip files
846 - Drag and drop game loading
847 - Cheat code support
848 - Runtime configurable audio driver
849 - Libretro core for use with RetroArch and other front-ends
850 - Controller profiles for setting different bindings for different controllers
851 - Ability to lock aspect ratio
852 - Local link cable support
853 - Ability to switch which game controller is in use per instance
854 - Ability to prevent opposing directional input
855 - Warning dialog if an unimplemented BIOS feature is called
856 - Debugger: Add CLI "frame", frame advance command
857 - Debugger: Add CLI functions for writing to memory
858 - Debugger: Add CLI functions for examining memory regions
859 - Debugger: Add CLI function for writing a register
860Bugfixes:
861 - ARM7: Extend prefetch by one stage
862 - ARM7: Fix cycle counting for loads
863 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
864 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
865 - GBA: Initialize gba.sync to null
866 - GBA: Fix timer initialization
867 - GBA Audio: Support 16-bit writes to FIFO audio
868 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
869 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
870 - GBA BIOS: Fix BIOS prefetch after reset
871 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
872 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
873 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
874 - GBA Memory: Fix I cycles that had been moved to ARM7 core
875 - GBA Memory: Fix cycle counting for 32-bit load/stores
876 - GBA RR: Fix fallthrough error when reading tags from a movie
877 - GBA Thread: Fix possible hang when loading an archive
878 - GBA Thread: Fix possible deadlock in video sync
879 - Perf: Fix crash when the GBA thread fails to start
880 - Qt: Fix crash starting a GDB stub if a game isn't loaded
881 - Qt: Fix crash when adjusting settings after closing a game
882 - Qt: Fix crash when starting GDB stub after closing a game
883 - Qt: Fix patch loading while a game is running
884 - Qt: Fix crash when loading a game after stopping GDB server
885 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
886 - Qt: Fix crash when attempting to pause if a game is not running
887 - SDL: Properly clean up if a game doesn't launch
888 - Util: Fix sockets on Windows
889Misc:
890 - All: Enable link-time optimization
891 - Debugger: Watchpoints now work on STM/LDM instructions
892 - Debugger: Clean up GDB stub network interfacing
893 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
894 - Debugger: Merge Thumb BL instructions when disassembling
895 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
896 - Debugger: Watchpoints now report address watched (fixes #68)
897 - Debugger: Add support for soft breakpoints
898 - Debugger: Make I/O register names be addresses instead of values
899 - Debugger: Rename read/write commands
900 - GBA: Improve accuracy of event timing
901 - GBA: Add API for getting Configuration structs for overrides and input
902 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
903 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
904 - GBA: Move A/V stream interface into core
905 - GBA: Savestates now take into account savedata state machines (fixes #109)
906 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
907 - GBA Memory: Simplify memory API and use fixed bus width
908 - GBA Thread: Make GBASyncWaitFrameStart time out
909 - GBA Video: Start video at the last scanline instead of the first
910 - Qt: Optimize logo drawing
911 - Qt: Move frame upload back onto main thread
912 - Qt: Remember window position
913 - Qt: Double-clicking on the window toggles full screen
914 - Util: Use proper locale for reading and writing float values
915
9160.1.1: (2015-01-24)
917Bugfixes:
918 - ARM7: Fix LDM writeback to a register already written
919 - GBA: Fix timers 2 and 3 updating incorrectly
920 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
921 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
922 - GBA Audio: Properly initialize audio FIFO channels
923 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
924 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
925 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
926 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
927 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
928 - GBA BIOS: Fix HuffUnComp boundary conditions
929 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
930 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
931 - GBA Memory: Filter out top nybble of DMA addresses
932 - GBA Memory: Properly bounds-check VRAM accesses
933 - GBA Memory: Fix initial DMA state
934 - GBA Thread: Allow halted games to exit cleanly
935 - GBA Video: Fix blend issues with obscured middle layers
936 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
937 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
938 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
939 - GBA Video: Fix sprite boundary conditions with mosaic
940 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
941 - Qt: Fix issue with set frame sizes being the wrong height
942 - Qt: Fix emulator crashing when full screen if a game is not running
943 - Qt: Fix window focus issues
944 - Qt: Properly set default video recording settings
945 - Qt: Fix a race condition when a game crashes immediately
946 - Qt: Fix some cases where key mapping can break if focus is adjusted
947 - Qt: Fix crash if a game pauses before any frames are shown
948 - Debugger: Negative PC-relative loads now properly subtract the offset
949 - Debugger: Align PC-relative loads in Thumb
950 - Debugger: Fix watchpoints triggering too late
951 - Debugger: Fix binary print putting spaces between digits
952 - Video: Ensure FFmpeg encoder has audio frames
953 - Video: Fix uncompressed PCM audio recording
954 - Video: Fix FFmpeg crashing when the file extension is wrong
955 - Util: Fix SOCKET_FAILED macro
956Misc:
957 - GBA: Exit cleanly on FATAL if the port supports it
958 - GBA Memory: Implement 16- and 32-bit loads from SRAM
959 - Qt: Disable sync to video by default
960 - Qt: Handle a game crash without crashing
961 - Qt: Set default log level to FATAL, ERROR and WARN
962 - Qt: Clarify some phrasing in the menus
963 - Qt: Clear active buttons when focus is lost
964
9650.1.0: (2014-12-13)
966 - Initial release