CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Enhanced map viewer, supporting bitmapped GBA modes and more displayed info
11 - OpenGL renderer with high-resolution upscaling support
12 - Experimental high level "XQ" audio for most GBA games
13 - Interframe blending for games that use flicker effects
14 - Frame inspector for dissecting and debugging rendering
15 - Switch: Option to use built-in brightness sensor for Boktai
16 - Ports: Ability to enable or disable all SGB features (closes mgba.io/i/1205)
17 - Ports: Ability to crop SGB borders off screen (closes mgba.io/i/1204)
18 - Cheats: Add support for loading Libretro-style cht files
19 - GBA Cheats: Add support for loading EZ Flash-style cht files
20 - Support for unlicensed Wisdom Tree Game Boy mapper
21 - Qt: Add export button for tile view (closes mgba.io/i/1507)
22 - Qt: Add recent game list clearing (closes mgba.io/i/1380)
23Emulation fixes:
24 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
25 - GBA: Reset now reloads multiboot ROMs
26 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
27 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
28 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
29 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
30 - GBA Video: Fix wrapped sprite mosaic clamping (fixes mgba.io/i/1432)
31 - GBA Memory: Fix STM to VRAM (fixes mgba.io/i/1430)
32 - GB Audio: Only reset channel 3 sample in DMG mode
33 - GB Audio: Sample inactive channels (fixes mgba.io/i/1455, mgba.io/i/1456)
34 - GB Video: Increment BCPS/OCPS even in mode 3 (fixes mgba.io/i/1462)
35 - GB Audio: Deschedule channel 3 when disabled (fixes mgba.io/i/1463)
36 - GB Audio: Deschedule channel 1 when disabled by sweep (fixes mgba.io/i/1467)
37 - GBA Memory: Fix STM/LDM to invalid VRAM
38 - GB: Fix savedata initialization (fixes mgba.io/i/1473, mgba.io/i/1478)
39 - GB Memory: Better emulate 0xFEA0 region on DMG, MGB and AGB
40 - GB Printer: Reset printer buffer index after printing
41Other fixes:
42 - Qt: Fix some Qt display driver race conditions
43 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
44 - Switch: Fix threading-related crash on second launch
45 - Qt: Fix FPS target maxing out at 59.727 (fixes mgba.io/i/1421)
46 - Core: Fix crashes if core directories aren't set
47 - Qt: Fix menu bar staying hidden in full screen (fixes mgba.io/i/317)
48 - GB SIO: Fix lockstep failing games aren't reloaded
49 - Core: Fix crash when exiting game with cheats loaded
50 - GBA Cheats: Fix PARv3 Thumb hooks
51 - mGUI: Fix crash if last loaded ROM directory disappears (fixes mgba.io/i/1466)
52 - Libretro: Fix crash changing allowing opposing directions (hhromic)
53 - Qt: Fix race conditions initializing GDB stub
54 - GBA: Set up GPIO mapping on null and ELF ROM regions (fixes mgba.io/i/1481)
55 - GBA Cheats: Fix value incrementing in CB slide codes (fixes mgba.io/i/1501)
56 - Qt: Only show emulator restart warning once per settings saving
57Misc:
58 - GBA Savedata: EEPROM performance fixes
59 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
60 - GB Memory: Support running from blocked memory
61 - Qt: Don't unload ROM immediately if it crashes
62 - Debugger: Add breakpoint and watchpoint listing
63 - LR35902: Support PC-relative opcode decoding
64 - Qt: Support switching webcams
65 - Core: Add keysRead callback
66 - Qt: Cap window size on start to monitor size
67 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
68 - Debugger: Make tracing compatible with breakpoints/watchpoints
69 - Debugger: Print breakpoint/watchpoint number when inserting
70 - Qt: Open a message box for Qt frontend errors
71 - FFmpeg: Support audio-only recording
72 - Qt: Increase maximum magnifications and scaling
73 - Qt: Add native FPS button to settings view
74 - Qt: Improve sync code
75 - Switch: Dynamic display resizing
76 - Qt: Make mute menu option also toggle fast-forward mute (fixes mgba.io/i/1424)
77 - Vita: L2/R2 and L3/R3 can now be mapped on PSTV (fixes mgba.io/i/1292)
78 - mGUI: Remember name and position of last loaded game
79 - Core: Create game-related paths if they don't exist (fixes mgba.io/i/1446)
80 - Qt: Add option to pause on minimizing window (closes mgba.io/i/1379)
81 - Switch: Support file associations
82 - Qt: Show error message if file failed to load
83
840.7.2: (2019-05-25)
85Emulation fixes:
86 - GB: Fix HALT when IE and IF unused bits are set (fixes mgba.io/i/1349)
87 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
88 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
89 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
90 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
91 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
92 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
93 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
94 - GBA Video: Fix scanline cache with scale factor change edge cases
95 - GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
96 - GBA Video: Implement mosaic on transformed sprites (fixes mgba.io/b/5)
97Other fixes:
98 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
99 - All: Fix several memory leaks
100 - GB Core: Fix toggling WIN and OBJ being swapped
101 - GBA: Fix skipping BIOS on irregularly sized ROMs
102 - CMake: Fix .deb imagemagick dependencies
103 - FFmpeg: Improve initialization reliability and cleanup
104 - FFmpeg: Fix audio conversion producing gaps
105 - LR35902: Fix disassembly of several CB-prefix instructions
106 - LR35902: Fix trailing whitespace in disassembly
107 - Qt: More app metadata fixes
108 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
109 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
110 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
111 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
112 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
113 - Qt: Fix bounded fast forward with Qt Multimedia
114 - Qt: Fix saving settings with native FPS target
115 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
116Misc:
117 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
118 - Qt: Improve camera initialization
119 - Vita: Improved frame drawing speed
120
1210.7.1: (2019-02-24)
122Bugfixes:
123 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
124 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
125 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
126 - GB, GBA Serialize: Fix loading two states in a row
127 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
128 - GBA DMA: Fix Display Start DMAs
129 - GBA DMA: Fix DMA start/end timing
130 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
131 - GBA Memory: Fix a few AGBPrint crashes
132 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
133 - GBA SIO: Prevent writing read-only multiplayer bits
134 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
135 - Python: Fix crash when deleting files owned by library
136 - Python: Make sure GB link object isn't GC'd before GB object
137 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
138 - Qt: Fix tile and sprite views not always displaying at first
139 - Qt: Fix audio context holding onto closed game controller
140 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
141 - Qt: Fix window icon on X11
142 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
143 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
144 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
145Misc:
146 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
147 - Qt: Updated Italian translation (by Vecna)
148
1490.7.0: (2019-01-26)
150Features:
151 - ELF support
152 - Game Boy Camera support
153 - Qt: Set default Game Boy colors
154 - Game Boy Printer support
155 - Super Game Boy support
156 - Customizable autofire speed
157 - Ability to set default Game Boy model
158 - Map viewer
159 - Automatic cheat loading and saving
160 - GameShark and Action Replay button support
161 - AGBPrint support
162 - Debugger: Conditional breakpoints and watchpoints
163 - Ability to select GB/GBC/SGB BIOS on console ports
164 - Optional automatic state saving/loading
165 - Access to ur0 and uma0 partitions on the Vita
166 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
167 - GBA: ARMIPS/A22i-style and ELF symbol table support
168 - Initial Switch port
169Bugfixes:
170 - ARM: Fix MSR when T bit is set
171 - Core: Fix audio sync breaking when interrupted
172 - Core: Fix ordering events when scheduling during events
173 - FFmpeg: Fix encoding audio/video queue issues
174 - GB: Revamp IRQ handling based on new information
175 - GB: Fix IRQ disabling on the same T-cycle as an assert
176 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
177 - GB Audio: Clock frame events on DIV
178 - GB Audio: Fix channel 3 reset value
179 - GB Audio: Fix channel 4 initial LFSR
180 - GB Audio: Fix channel 1, 2 and 4 reset timing
181 - GB I/O: DMA register is R/W
182 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
183 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
184 - GB, GBA Savedata: Fix unmasking savedata crash
185 - GB Serialize: Fix audio state loading
186 - GB Serialize: Fix game title check
187 - GB Serialize: Fix IRQ pending/EI pending confusion
188 - GB Timer: Minor accuracy improvements
189 - GB Video: Fix dot clock timing being slightly wrong
190 - GB Video: Fix loading states while in mode 3
191 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
192 - GB Video: Fix SCX timing
193 - GB, GBA Video: Don't call finishFrame twice in thread proxy
194 - GBA: Reset WAITCNT properly
195 - GBA BIOS: Fix BitUnPack final byte
196 - GBA BIOS: Fix BitUnPack narrowing
197 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
198 - GBA DMA: Fix temporal sorting of DMAs of different priorities
199 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
200 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
201 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
202 - GBA Savedata: Fix savedata modified time updating when read-only
203 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
204 - GBA Serialize: Fix loading states in Hblank
205 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
206 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
207 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
208 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
209 - GBA Video: Start timing mid-scanline when skipping BIOS
210 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
211 - GBA Video: Make layer disabling work consistently
212 - PSP2: Fix more issues causing poor audio
213 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
214 - Qt: Improve FPS timer stability
215 - Util: Fix wrapping edge cases in RingFIFO
216Misc:
217 - 3DS: Remove deprecated CSND interface
218 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
219 - Core: Remove broken option for whether rewinding restores save games
220 - Feature: Added loading savestates from command line
221 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
222 - FFmpeg: Support lossless h.264 encoding
223 - FFmpeg: Support lossless VP9 encoding
224 - GBA Cheats: Allow multiple ROM patches in the same slot
225 - GB: Skip BIOS option now works
226 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
227 - GB Audio: Improved audio quality
228 - GB, GBA Audio: Increase max audio volume
229 - GB MBC: Remove erroneous bank 0 wrapping
230 - GB Video: Darken colors in GBA mode
231 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
232 - GBA: Implement display start DMAs
233 - GBA: Improve multiboot image detection
234 - GBA Memory: 64 MiB GBA Video cartridge support
235 - GBA Savedata: Remove ability to disable realistic timing
236 - GBA Timer: Use global cycles for timers
237 - Libretro: Add frameskip option
238 - mGUI: Add fast forward toggle
239 - PSP2: Use system enter key by default
240 - Python: Integrate tests from cinema test suite
241 - Qt: Redo GameController into multiple classes
242 - Qt: Prevent window from being created off-screen
243 - Qt: Add option to disable FPS display
244 - Qt: Options to mess around with layer placement
245 - Qt: Add load alternate save option
246 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
247 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
248 - Test: Restructure test suite into multiple executables
249 - Util: Don't build crc32 if the function already exists
250 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
251Changes from beta 1:
252Features:
253 - Libretro: Add Game Boy cheat support
254 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
255 - Switch: Rumble support
256 - Switch: Rotation support
257 - Switch: Screen stretching options
258 - Qt: State file load/save menu options
259 - Windows installer
260 - Tile viewer now has adjustable width
261 - Python: Experimental audio API
262Bugfixes:
263 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
264 - Core: Remember to deinit proxy ring FIFO
265 - Core: Reroot timing list when (de)scheduling
266 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
267 - GB MBC: Fix MBC30 SRAM
268 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
269 - GB Video: Fix SGB border hole size
270 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
271 - GBA: Fix GB Player features
272 - GBA I/O: SOUNDCNT_HI is readable when sound is off
273 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
274 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
275 - Libretro: Fix adding codes with hooks
276 - PSP2: Fix audio crackling after fast forward
277 - PSP2: Fix audio crackling when buffer is full
278 - Qt: Fix jumbled background when paused
279 - Qt: Fix FPS counter on Windows
280 - Qt: Fix focus issues with load/save state overlay
281 - Switch: Fix incorrect mapping for fast forward cap
282 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
283 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
284 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
285 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
286 - Qt: Ensure FATAL logs reach log view
287 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
288Misc:
289 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
290 - Debugger: Minor text fixes
291 - Debugger: Readability improvements (fixes mgba.io/i/1238)
292 - GB: Improved SGB2 support
293 - GB Audio: Skip frame if enabled when clock is high
294 - Libretro: Reduce rumble callbacks
295 - mGUI: Add SGB border configuration option
296 - mGUI: Add support for different settings types
297 - Python: Minor API improvements
298 - Qt: Ensure camera image is valid
299 - Qt: Debugger console history
300 - Qt: Detect presence of GL_ARB_framebuffer_object
301 - Qt: Minor memory view tweaks
302 - Res: Improve modeling of AGB/AGS screen in shaders
303 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
304 - Wii: Expose stretch configuration in settings
305 - Wii: Stretch now sets pixel-accurate mode size cap
306
3070.7 beta 1: (2018-09-24)
308- Initial beta for 0.7
309
3100.6.3: (2018-04-14)
311Bugfixes:
312 - GB Audio: Revert unsigned audio changes
313 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
314 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
315
3160.6.2: (2018-04-03)
317Bugfixes:
318 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
319 - 3DS: Fix opening files in directory names with trailing slashes
320 - LR35902: Fix watchpoints not reporting new value
321 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
322 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
323 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
324 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
325 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
326 - GBA: Fix SharkPort saves for EEPROM games
327 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
328 - GBA BIOS: Fix incorrect exit condition in LZ77
329 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
330 - GBA Cheats: Fix slide codes not initializing properly
331 - GBA DMA: ROM reads are forced to increment
332 - GBA Hardware: RTC accuracy improvements
333 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
334 - GBA Memory: Fix copy-on-write memory leak
335 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
336 - GBA Savedata: Fix crash when resizing flash
337 - GBA Video: Force align 256-color tiles
338 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
339 - PSP2: Fix issues causing poor audio
340 - Python: Fix package directory
341 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
342 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
343 - Wii: Fix screen tear when unpausing
344 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
345Misc:
346 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
347 - GB MBC: Remove erroneous bank 0 wrapping
348 - GBA: Improve multiboot image detection
349 - PSP2: Use system enter key by default
350
3510.6.1: (2017-10-01)
352Bugfixes:
353 - GB, GBA: Fix crashes when attempting to identify null VFiles
354 - GB, GBA: Fix sync to video with frameskip
355 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
356 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
357 - GB Core: Fix palette loading when loading a foreign config
358 - GB MBC: Pocket Cam memory should be accessible without enabling
359 - GB MBC: Fix SRAM sizes 4 and 5
360 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
361 - GB MBC: Fix RTC loading when file size is off
362 - GB Memory: Initialize peripheral pointers
363 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
364 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
365 - GB Memory: Actually load latch time from savestate
366 - GB Serialize: Fix deserializing video STAT
367 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
368 - GB Video: Fix potential hang when ending mode 0
369 - GB Video: Fix read mode when enabling LCD
370 - GBA: Reset active region as needed when loading a ROM
371 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
372 - GBA BIOS: Use core's VRAM variable instead of renderer's
373 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
374 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
375 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
376 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
377 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
378 - Python: Fix importing .gb or .gba before .core
379 - Qt: Fix command line debugger closing second game
380 - Qt: Fix LOG argument order
381 - Qt: Fix timezone issues with time overrides
382 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
383 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
384Misc:
385 - CMake: Fix CPack dependencies for libpng 1.6
386 - GBA: Detect hardware for Pokémon FireRed ROM hacks
387 - GBA Cheats: Improve detection of raw cheats
388 - Qt: Don't rebuild library view if style hasn't changed
389 - Qt: Allow overrides to be saved before a game is loaded
390 - Qt: Hide mouse immediately when loading
391 - SDL: Fix 2.0.5 build on macOS under some circumstances
392 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
393
3940.6.0: (2017-07-16)
395Features:
396 - Library view
397 - Sprite viewer
398 - Debugging console
399 - Improved memory viewer
400 - Memory search
401 - Command line ability to override configuration values
402 - Add option to allow preloading the entire ROM before running
403 - Add option for whether rewinding restores save games
404 - Savestates now contain any RTC override data
405 - Add option to lock video to integer scaling
406 - LR35902: Watchpoints
407 - LR35902/GB-Z80 disassembler
408 - GB: Tile viewer
409 - GB: Video/audio channel enabling/disabling
410 - GB: Symbol table support
411 - GB MBC: Add MBC1 multicart support
412 - GBA: Support printing debug strings from inside a game
413 - GBA: Better cheat type autodetection
414 - Implement keypad interrupts
415 - Configuration of gamepad hats
416 - Video log recording for testing and bug reporting
417 - Debugger: Segment/bank support
418 - Debugger: Execution tracing
419 - Qt: German translation (by Lothar Serra Mari)
420 - Qt: Spanish translation (by Kevin López)
421 - Qt: Italian translation (by theheroGAC)
422Bugfixes:
423 - ARM7: Fix MLA/*MULL/*MLAL timing
424 - Core: Fix crash with rewind if savestates shrink
425 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
426 - Core: Fix directory sets crashing on close if base isn't properly detached
427 - FFmpeg: Fix overflow and general issues with audio encoding
428 - GB: Fix flickering when screen is strobed quickly
429 - GB: Fix STAT blocking
430 - GB MBC: Fix ROM bank overflows getting set to bank 0
431 - GB MBC: Fix swapping carts not detect new MBC
432 - GB Timer: Improve DIV reset behavior
433 - GB Timer: Fix DIV batching if TAC changes
434 - GB Video: Reset renderer when loading state
435 - GBA: Fix multiboot ROM loading
436 - GBA: Fix multiboot loading resulting in too small WRAM
437 - GBA BIOS: Implement BitUnPack
438 - GBA BIOS: Fix ArcTan sign in HLE BIOS
439 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
440 - GBA BIOS: Fix INT_MIN/-1 crash
441 - GBA Hardware: Fix crash if a savestate lies about game hardware
442 - GBA I/O: Handle audio registers specially when deserializing
443 - GBA Memory: Improve initial skipped BIOS state
444 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
445 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
446 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
447 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
448 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
449 - LR35902: Fix core never exiting with certain event patterns
450 - LR35902: Fix pc overflowing current region off-by-one
451 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
452 - OpenGL: Fix some shaders causing offset graphics
453 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
454 - Qt: Fix window icon being stretched
455 - Qt: Fix data directory path
456 - Qt: Fix timing issues on high refresh rate monitors
457 - Qt: Fix linking after some windows have been closed
458 - Qt: Fix crash when changing audio settings after a game is closed
459 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
460 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
461 - Qt: Fix game unpausing after frame advancing and refocusing
462 - SDL: Fix game crash check
463 - SDL: Fix race condition with audio thread when starting
464 - SDL: Fix showing version number
465 - Test: Fix crash when loading invalid file
466 - Test: Fix crash when fuzzing fails to load a file
467 - Test: Don't rely on core for frames elapsed
468 - Test: Fix crash when loading invalid file
469 - Test: Fix crash when fuzzing fails to load a file
470 - Tools: Fix recurring multiple times over the same library
471 - Util: Fix overflow when loading invalid UPS patches
472 - Util: Fix highest-fd socket not being returned by SocketAccept
473 - Windows: Fix VDir.rewind
474Misc:
475 - All: Add C++ header guards
476 - All: Move time.h include to common.h
477 - 3DS, PSP2, Wii: Last directory loaded is saved
478 - CMake: Add ability to just print version string
479 - Core: New, faster event timing subsystem
480 - Core: Clean up some thread state checks
481 - Core: Add generic checksum function
482 - Core: Cores can now have multiple sets of callbacks
483 - Core: Restore sleep callback
484 - Core: Move rewind diffing to its own thread
485 - Core: Ability to enumerate and modify video and audio channels
486 - Core: List memory segments in the core
487 - Core: Move savestate creation time to extdata
488 - Core: Config values can now be hexadecimal
489 - Core: Improved threading interrupted detection
490 - Debugger: Modularize CLI debugger
491 - Debugger: Make building with debugging aspects optional
492 - Debugger: Add functions for read- or write-only watchpoints
493 - Debugger: Make attaching a backend idempotent
494 - Debugger: Add mDebuggerRunFrame convenience function
495 - Feature: Move game database from flatfile to SQLite3
496 - Feature: Support ImageMagick 7
497 - Feature: Make -l option explicit
498 - FFmpeg: Return false if a file fails to open
499 - FFmpeg: Force MP4 files to YUV420P
500 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
501 - GB: Reset with initial state of DIV register
502 - GB MBC: New MBC7 implementation
503 - GB Audio: Simplify envelope code
504 - GB Audio: Improve initial envelope samples
505 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
506 - GB Video: Improved video timings
507 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
508 - GBA, GB: ROM is now unloaded if a patch is applied
509 - GBA DMA: Refactor DMA out of memory.c
510 - GBA DMA: Move DMAs to using absolute timing
511 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
512 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
513 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
514 - GBA Memory: Support reading/writing POSTFLG
515 - GBA Memory: Remove unused prefetch cruft
516 - GBA Timer: Improve accuracy of timers
517 - GBA Video: Clean up unused timers
518 - GBA Video: Allow multiple handles into the same tile cache
519 - GBA Video, GB Video: Colors are now fully scaled
520 - GBA Video: Optimize when BLD* registers are written frequently
521 - OpenGL: Add xBR-lv2 shader
522 - Qt: Move last directory setting from qt.ini to config.ini
523 - Qt: Improved HiDPI support
524 - Qt: Expose configuration directory
525 - Qt: Merge "Save" and "OK" buttons in shader options
526 - Qt: Automatically load controller profile when plugged in
527 - Qt: Rename "Resample video" option to "Bilinear filtering"
528 - Qt: Remove audio thread
529 - Qt: Remove audio buffer sizing in AudioProcessorQt
530 - Qt: Re-enable QtMultimedia on Windows
531 - Qt: Make "Mute" able to be bound to a key
532 - Qt: Add .gb/.gbc files to the extension list in Info.plist
533 - Qt: Relax hard dependency on OpenGL
534 - Qt: Better highlight active key in control binding
535 - SDL: Remove scancode key input
536 - SDL: Automatically map controllers when plugged in
537 - Test: Add a basic test suite
538 - Util: Add size counting to Table
539 - Util: Add 8-bit PNG write support
540 - Util: Tune patch-fast extent sizes
541 - VFS: Call msync when syncing mapped data
542 - VFS: Allow truncating memory chunk VFiles
543 - VFS: Fix some minor VFile issues with FILEs
544 - VFS: Optimize expanding in-memory files
545 - VFS: Add VFileFIFO for operating on circle buffers
546Changes from beta 1:
547Features:
548 - Qt: Italian translation (by theheroGAC)
549 - Qt: Updated German translation
550Bugfixes:
551 - GB Audio: Fix incorrect channel 4 iteration
552 - GB Audio: Fix zombie mode bit masking
553 - GB Serialize: Fix timer serialization
554 - GB Video: Fix LYC regression
555 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
556 - GBA Timer: Fix count-up timing overflowing timer 3
557 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
558 - Qt: Fix memory search close button (fixes mgba.io/i/769)
559 - Qt: Fix window icon being stretched
560 - Qt: Fix initial window size (fixes mgba.io/i/766)
561 - Qt: Fix data directory path
562 - Qt: Fix controls not saving on non-SDL builds
563 - Qt: Fix translation initialization (fixes mgba.io/i/776)
564 - Qt: Fix patch loading while a game is running
565 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
566 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
567 - Qt: Fix GL-less build
568 - Qt: Fix Software renderer not handling alpha bits properly
569 - Qt: Fix screen background improperly stretching
570 - SDL: Fix cheats not loading
571Misc:
572 - GB Serialize: Add MBC state serialization
573 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
574 - GBA Timer: Improve accuracy of timers
575 - PSP2: Update toolchain to use vita.cmake
576 - Qt: Add language selector
577 - Qt: Minor test fixes
578 - Qt: Move shader settings into main settings window
579 - Qt: Dismiss game crashing/failing dialogs when a new game loads
580 - Qt: Properly ship Qt translations
581 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
582
5830.6 beta 1: (2017-06-29)
584 - Initial beta for 0.6
585
5860.5.2: (2016-12-31)
587Bugfixes:
588 - All: Fix fullscreen config option being ignored
589 - ARM7: PSR mode bits should not get sign extended
590 - GB: Fix audio not being deinitialized
591 - GB: Fix crash when masking savedata
592 - GB: Properly initialize sramRealVf variable
593 - GB Audio: Fix serialization of channel 3 and NR52 properties
594 - GB Audio: Reset envelope timer when reseting sound channel
595 - GB MBC: Fix SRAM dangling pointer with RTC games
596 - GB MBC: Fix initializing MBC when no ROM is loaded
597 - GB Memory: Fix patching ROM bank 0
598 - GB Memory: Fix starting HDMAs during mode 0
599 - GB Memory: Fix HDMA5 value after DMA completes
600 - GB Video: Initialize LCDC in renderer
601 - GB Video: Hblank IRQs should mask LYC=LY IRQs
602 - GBA: Fix IRQs firing after already being cleared
603 - GBA: Only unhalt CPU if appropriate bit is set in IE
604 - GBA: Add savegame override for Crash Bandicoot 2
605 - GBA BIOS: Fix MidiKey2Freq BIOS reads
606 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
607 - GBA Cheats: Fix GameShark ROM patches
608 - GBA I/O: Mask off WAITCNT bits that cannot be written
609 - GBA Memory: Fix misaligned BIOS reads
610 - GBA Memory: Fix VCOUNT being writable
611 - GBA Video: Fix out of bounds sprite transforms
612 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
613 - Libretro: Fix disabling BIOS
614 - Libretro: Fix Game Boy savestates and audio
615 - Qt: Fix changing resolution of software renderer
616 - Qt: Fix setting overrides
617 - Qt: Fix cut off tiles and alignment issues in tile viewer
618 - Qt: Only reset window dimensions when first shown
619 - Qt: Fix Qt Multimedia audio driver on big endian
620 - Qt: Fix Apply button for key and controller configurations
621 - VFS: Fix resizing memory chunks when not needed
622 - Windows: Fix Unicode directory handling
623Misc:
624 - GB, GBA: Prevent loading null ROMs
625 - GB Audio: Initialize wave RAM to GBC values
626 - GB Memory: Reset ROM bank when loading a ROM
627 - PSP2: Improved controller rumble
628
6290.5.1: (2016-10-05)
630Bugfixes:
631 - Core: Fix importing save games as read-only
632 - FFmpeg: Fix encoding AAC
633 - GB: Fix invalid STOP behavior on Game Boy Color
634 - GB: Initialize audio properly
635 - GB: Properly clear KEY1 bit 0 when switching speeds
636 - GB: Properly unload save files when unloading a ROM
637 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
638 - GB MBC: Fix MBC7 when size is incorrectly specified
639 - GB MBC: Fix RTC access when no save file is loaded
640 - GB SIO: Don't auto-clock external shift clock
641 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
642 - GB Video: Fix video frames getting missed when LCDC is off
643 - GB Video: Clear screen when LCDC is off
644 - GBA Cheats: Fix holding onto pointers that may get invalidated
645 - GBA Cheats: Fix key-activated CodeBreaker cheats
646 - GBA Cheats: Fix uninitialized memory getting freed when saving
647 - GBA Hardware: Improve Game Boy Player rumble behavior
648 - GBA Memory: Fix several unused I/O register read values
649 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
650 - LR35902: Fix events running with the wrong cycle active
651 - Qt: Fix "close" button on Overrides view
652 - Qt: Fix saving overrides
653 - Qt: Fix directory set unloading when replacing the ROM
654 - Qt: Fix patch loading
655 - Qt: Fix crash when saving an override if a game isn't loaded
656 - Qt: Fix showing default display driver as OpenGL (force 1.x)
657 - SDL: Attach rumble in SDL frontend
658 - Util: Fix PNG identification on files too small to be a PNG
659Misc:
660 - All: Only update version info if needed
661 - All: Split out install locations for Libretro and OpenEmu
662 - FFmpeg: Encoding cleanup
663 - GB: Reset active region when reloading ROM
664 - GB Memory: Initialize RAM pattern for GBC
665 - GB Video: Improved video timings
666 - Qt: Manage window sizes slightly better
667 - Qt: Remember scale option independent of core dimensions
668
6690.5.0: (2016-09-19)
670Features:
671 - Game Boy support
672 - Support for encrypted CodeBreaker GBA cheats
673 - Emulation of Vast Fame protected GBA carts (taizou)
674 - Tile viewer
675 - Threaded rendering mode
676 - Libretro: Memory map and achievement support (leiradel)
677 - GUI: Add UI control remapping
678 - GUI: Add fast-forward
679 - Wii: 240p support
680 - 3DS: Adjustable screen darkening
681 - Ability to temporarily load a savegame
682 - Load specific files out of archives
683 - Automatic BIOS detection
684Bugfixes:
685 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
686 - Debugger: Fix GDB breakpoints
687 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
688 - GBA: Fix filehandle leak with savegames
689 - GBA: Timer 0 cannot be count up
690 - GBA: Count up timers should not count themselves
691 - GBA Memory: Fix mirror on non-overdumped Classic NES games
692 - GBA Memory: Fix ldm {pc}
693 - GBA Savedata: Fix savedata sync timer
694 - GBA Savedata: Only unmap savedata if present
695 - GBA Serialize: Savestates now properly store prefetch
696 - GBA Video: WIN0/1 take priority over OBJWIN
697 - GBA Video: Fix out-of-order OBJWIN
698 - PSP2: Fix GPU crash while exiting
699 - PSP2: Fix VSync
700 - PSP2: Fix accelerometer range
701 - PSP2: Actually load screen mode setting
702 - PSP2: Fix gyroscope direction
703 - PSP2: Delete threads after they return
704 - PSP2: Fix mapping/unmapping from not at 0
705 - Qt: Fix bug in software renderer scaling
706 - Qt: Fix hanging key press after disabling autofire
707 - Qt: Fix being unable to pause manually when using auto-pausing
708 - SDL: Fix axes being mapped wrong
709 - Util: Fix realloc semantics in utf16to8
710 - Util: Fix inserting too many items into a hash table
711 - VFS: Fix uninitialized varaible reading from 7z
712 - VFS: Fix reading multiple files from a 7z archive
713 - Wii: Fix framelimiting after a slowdown
714 - Wii: Fix garbage flash at startup
715Misc:
716 - 3DS: Use blip_add_delta_fast for a small speed improvement
717 - 3DS: Allow UTF-16 filenames
718 - 3DS: Port to using citro3D
719 - 3DS: Use system font for menus
720 - 3DS: Attempt to use Core 2 for threads
721 - 3DS: Adjustable filering
722 - 3DS: 3D banner
723 - All: Add QUIET parameter to silence CMake
724 - All: Faster memory read/write
725 - ARM7: Support forcing Thumb mode via MSR
726 - ARM7: Flush prefetch cache when loading CPSR via MSR
727 - ARM7: Clean up instruction decoding for future expandability
728 - Debugger: Support register and memory writes via GDB stub
729 - Debugger: Add software breakpoint support to gdb
730 - FFmpeg: Full support for libavcodec 56+
731 - GBA: Better debug logging if event processing breaks
732 - GBA Audio: Force audio DMAs to not increment destination
733 - GBA BIOS: Use custom ArcTan, not relying on OS
734 - GBA Hardware: Clean up dead code in GBP
735 - GBA Memory: Optimize stalling behavior
736 - GBA Memory: Optimize Load-/StoreMultiple
737 - GBA Savedata: Add realistic timing for EEPROM
738 - GBA Serialize: Savestates now store if CPU was halted
739 - GBA Video: Remove old slow path fallback
740 - GBA Video: Optimize sprite drawing
741 - GBA Video: Optimize mode 0 rendering
742 - GBA Video: Optimize compositing cases slightly
743 - GUI: Screenshot dimensions are now passed through
744 - GUI: Add back logging
745 - GUI: Only reload config if manually saved
746 - GUI: Increase scrolling speed
747 - OpenGL: Log shader compilation failure
748 - OpenGL: Add texSize uniform
749 - Qt: Make -g flag work in Qt build
750 - Qt: Simplify OpenGL context creation
751 - Qt: Thread startup improvements
752 - Qt: Make audio channel/video layer options shortcut mappable
753 - Qt: Remove some C99isms from C++ code
754 - Qt: Remove default autofire mappings
755 - Qt: Make reseting when pasued frame-accurate
756 - Qt: Rearchitect game closing codepath
757 - PSP2: Use system font for menus
758 - PSP2: Add rumble for PS TV
759 - PSP2: Add fit-to-height screen mode
760 - PSP2: Sync files per descriptor
761 - PSP2: Allow UTF-8 filenames
762 - PSP2: Screenshots are now saved into the Photo Gallery
763 - PSP2: Stop underclocking when menuing
764 - SDL: Increase default audio buffer size to 1024 samples
765 - SDL: More responsive rumble
766 - Util: Add Vector GetConstPointer
767 - Util: Add rtrim
768 - Util: Add endswith
769 - VFS: Improve zip file detection
770 - Wii: Add pixelated resample filter
771 - Windows: Add native VDir support
772 - Util: Add PRIz macro for libc versions that don't support %z
773
7740.4.1: (2016-07-11)
775Bugfixes:
776 - All: Fix several file handle leaks
777 - All: Fix instruction tables getting zeroed when linking sometimes
778 - ARM7: Fix flags on SBC/RSC
779 - ARM7: Fix setting spsr privilege bits when spsr is empty
780 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
781 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
782 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
783 - GBA Memory: Fix executing code from OBJ region of VRAM
784 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
785 - GBA Serialize: Fix loading savegames from savestates
786 - OpenGL: Correct boolean vector strcmp strings for uniforms
787 - Qt: Fix sending gameStopped twice
788 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
789 - Qt: Fix initial state of key mapping
790 - Qt: Initialize m_useBios
791 - SDL: Fix joystick initialization on BSD
792 - SDL: Fix potential joystick crash in games with rumble
793 - SDL: Fix SDL 1.2 build
794 - SDL: Fix sporadic crash when deinitializing audio
795 - Shaders: Fix AGS-001 shader with some bad drivers
796 - Util: Use closesocket on Windows
797 - Util: Fix socket bind addresses
798 - VFS: Fix reading 7z archives without rewinding first
799 - VFS: VFileFromFD should not open directories
800 - Wii: Fix tilting direction
801 - Util: Fix realloc semantics in utf16to8
802Misc:
803 - All: Allow use of external minizip library
804 - Debugger: CLI debugger now exits when end-of-stream is reached
805 - FFmpeg: Update dependencies on Ubuntu
806 - GBA: Slightly optimize GBAProcessEvents
807 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
808 - GBA Video: Null renderer should return proper register values
809 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
810 - Qt: Add preset for DualShock 4
811 - Qt: Update 360 input profile on OS X to reflect newer drivers
812 - Qt: Remove use of NaN
813 - Qt: Canonicalize file paths when loading games
814 - Qt: Add refresh button to controller editing
815 - SDL: Remove default gamepad mappings
816 - Util: Fix intermittent build failure on OS X
817 - VFS: VFile.sync now updates modified time
818
8190.4.0: (2016-02-02)
820Features:
821 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
822 - I/O viewer
823 - Booting of multiboot images
824 - Customization of GIF recording
825 - Libretro: Cheat code support
826 - Support for GLSL shaders
827 - ROM information view
828 - Support for VBA-style cheat codes
829 - Savestates now store creation timestamps
830 - Key autofire
831 - Libretro: Allow blocking opposing directional input
832 - OpenEmu core for OS X
833 - Libretro: Settings for using BIOS and skipping intro
834 - Libretro: Customizable idle loop removal
835 - Implemented cycle counting for sprite rendering
836 - Cleaner, unified settings window
837 - Added a setting for pausing when the emulator is not in focus
838 - Customizable paths for save games, save states, screenshots and patches
839 - Controller hotplugging
840 - Ability to store save games and active cheats within savestates
841Bugfixes:
842 - ARM7: Fix sign of unaligned LDRSH
843 - ARM7: Fix decoding of some ARM ALU instructions with shifters
844 - Debugger: Fix watchpoints in gdb
845 - GBA: Fix warnings when creating and loading savestates
846 - GBA: Fix Iridion II savetype
847 - GBA BIOS: Fix misaligned CpuSet
848 - GBA Cheats: Fix cheats setting the Action Replay version
849 - GBA Hardware: Fix GPIO on big endian
850 - GBA Memory: Fix DMA register writing behavior
851 - GBA Memory: Fix DMAs triggering two cycles early
852 - Libretro: Fix aspect ratio
853 - Qt: Fix some potential crashes with the gamepad mapping
854 - Qt: Fix keys being mapped incorrectly when loading configuration file
855 - Util: Fix PowerPC PNG read/write pixel order
856 - Util: Fix excessive memory allocation when decoding a PNG
857 - VFS: Fix VFileReadline and remove _vfdReadline
858Misc:
859 - All: Improved PowerPC support
860 - All: Fix some undefined behavior warnings
861 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
862 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
863 - GBA: Implement bad I/O register loading
864 - GBA: Allow jumping to OAM and palette RAM
865 - GBA BIOS: Finish implementing RegisterRamReset
866 - GBA Config: Add "override" layer for better one-time configuration
867 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
868 - GBA Memory: Use a dynamically sized mask for ROM memory
869 - GBA Memory: Implement several unimplemented memory access types
870 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
871 - GBA RR: Starting from savestate now embeds the savegame
872 - GBA RR: Add preliminary SRAM support for VBM loading
873 - GBA RR: Add support for resets in movies
874 - GBA Video: Remove lastHblank, as it is implied
875 - Libretro: Use anonymous memory mappers for large blocks of memory
876 - Libretro: Add install target for libretro core
877 - Qt: Window size command line options are now supported
878 - Qt: Increase usability of key mapper
879 - Qt: Add 'Apply' button to settings window
880 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
881 - Qt: Allow use of modifier keys as input
882 - Qt: Optimize log viewer
883 - Qt: Added button for breaking into the GDB debugger
884 - Qt: Add box for showing duration of rewind
885 - SDL: Support fullscreen in SDL 1.2
886 - SDL: Allow GBASDLAudio to be used without a thread context
887 - Util: Use VFile for configuration
888 - Util: Add MutexTryLock
889
8900.3.2: (2015-12-16)
891Bugfixes:
892 - ARM7: Fix STRT/STRBT
893 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
894 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
895 - Libretro: Fix problems with rumble not turning off
896 - GBA: Fix idle skip state being retained between games
897 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
898 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
899 - GBA BIOS: Fix Sqrt sign
900 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
901 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
902 - GBA Memory: Fix DMA behavior for SRAM accesses
903 - GBA Memory: Fix Store8 to OBJ VRAM
904 - GBA Memory: Fix alignment of LDM/STM on SRAM
905 - GBA Memory: Fix unaligned out-of-bounds ROM loads
906 - GBA Memory: Fix timing of DMAs
907 - GBA Video: Fix _mix for 15-bit color
908 - GBA Video: Fix OAM and palette initialization
909 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
910 - Qt: Use safer isLoaded check in GameController
911 - Qt: Fix a race condition in PainterGL that could lead to a crash
912 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
913 - Qt: Fix font size in memory viewer
914 - Qt: Fix a crash in the memory viewer
915 - Qt: Add additional checks in CheatModel to prevent crashes
916 - Qt: Fix race condition with setting sample rate
917 - Qt: Fix crash when closing multiplayer windows
918 - Qt: Fix resetting while paused
919Misc:
920 - GBA Audio: Implement missing flags on SOUNDCNT_X register
921 - Qt: Add mute option to menu
922
9230.3.1: (2015-10-24)
924Bugfixes:
925 - ARM7: Fix instruction decoding of Thumb shifts
926 - GBA: Deinit savegame when unloading a ROM
927 - GBA: Fix BIOS check on big endian
928 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
929 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
930 - GBA Audio: Fix audio channels being silenced at the wrong time
931 - GBA Memory: Fix bad BIOS Load16 on big endian
932 - GBA Memory: Fix bad Load8 on big endian
933 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
934 - GBA Video: Fix edge case with sprite blend modes and semitransparency
935 - GBA Video: Fix objwin and blending interaction on sprites
936 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
937 - Libretro: Fix a memory leak with the render buffer
938 - Qt: Windows no longer spawn in the top left on first launch
939 - Qt: Fix install path of XDG desktop file with DESTDIR
940 - Qt: Fix drag and drop on Windows
941 - Qt: Reenable double buffering, as disabling it broke some Windows configs
942 - VFS: Fix return values of VFileFILE.read and .write
943Misc:
944 - All: Reset next event to cycles instead of zero to interrupt
945 - All: Add --version flag
946 - ARM7: Force disable LTO on two files to work around a GCC bug
947 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
948 - GBA: Better memory handling with PNG savestates
949 - GBA: Additional savestate sanity checks
950 - GBA: Check for cycle count being too high
951 - GBA Audio: Allow GBAAVStream to have no video callback
952 - GBA BIOS: Implement RegisterRamReset for SIO registers
953 - Qt: Remove useless help icons in dialogs
954 - Qt: Prevent savestate window from opening while in multiplayer
955 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
956 - Qt: Dropping multiplayer windows works more cleanly now
957
9580.3.0: (2015-08-16)
959Features:
960 - Ability to hide individual background layers, or OBJs
961 - Ability to mute individual audio channels
962 - Palette viewer and exporter
963 - Volume control
964 - More shortcuts are editable (e.g. quick save/load)
965 - Rewind now shows the frame after rewinding
966 - Import/Export of GameShark/Action Replay snapshots
967 - Add "Step backwards" item for single increment rewind
968 - Deadzone estimation for game controllers
969 - Analog inputs can be used for shortcuts
970 - Menu items for specific solar sensor brightness levels
971 - Remappable controls for tilt and gyroscope sensors
972 - Status messages for actions taken while a game is running (e.g. save/load state)
973 - Memory inspector
974 - Screensaver can now be suspended while a game is running
975 - Load/save the most recent savestate slot
976 - Support varible speed (PWM) rumble
977 - Ability to cap fast forward speed
978 - Finer control over FPS target
979 - Holdable shortcut for rewinding one frame at a time
980 - Ability to boot directly into the BIOS
981 - Preliminary support for yanking out the game pak while a game is running
982 - Thumb-drive mode by putting a file called portable.ini in the same folder
983 - Configurable display driver, between software and OpenGL
984 - Undo-able savestate loading and saving
985 - Controller profiles now store shortcut settings
986 - Default controller profiles for several common controllers
987 - Libretro now supports BIOS, rumble and solar sensor
988 - Implement BIOS call Stop, for sleep mode
989 - Automatically load patches, if found
990 - Improved video synchronization
991 - Configurable audio output sample rate
992Bugfixes:
993 - ARM7: Fix SWI and IRQ timings
994 - ARM7: Fix Thumb MUL timing
995 - ARM7: Fix timing of multiplies to use N cycles
996 - ARM7: ARMHotplugDetach should call deinit
997 - Debugger: Fix use-after-free in breakpoint clearing code
998 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
999 - GBA: Cap audio FIFO read size during deserialization
1000 - GBA: Check for corrupted savestates when loading
1001 - GBA: Check for improperly sized savestates when loading
1002 - GBA: Check for savestates made from differently sized ROMs
1003 - GBA: Fix calls to endian-independent loadstores
1004 - GBA: Fix timing of reading from timer registers
1005 - GBA: Ensure cycles never go negative
1006 - GBA Audio: Force audio FIFOs to 32-bit
1007 - GBA Audio: Fix audio pitch changing when adjusting buffer size
1008 - GBA Audio: Fix sample order in audio channel 3
1009 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
1010 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
1011 - GBA Memory: Improve Thumb open bus behavior
1012 - GBA Memory: Fix potential DMA issue when loading a savestate
1013 - GBA Memory: Fix load/store multiple video memory waitstates
1014 - GBA SIO: Fix reseting when there are SIO devices attached
1015 - GBA Video: Blended sprites should never have other effects applied
1016 - GBA Video: Fix out-of-bounds tiles in mosaic
1017 - GBA Video: Fix windows not affecting sprites
1018 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
1019 - GBA Video: Fix timing on first scanline
1020 - Qt: Better cleanup when a game crashes
1021 - Qt: Fix open ROM dialog filtering for archive formats
1022 - Qt: Cap the maximum number of multiplayer windows
1023 - Qt: Fix maximum year in sensor override
1024 - Qt: Fix window being too tall after exiting fullscreen
1025 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
1026 - Qt: Fix analog buttons not getting unmapped
1027 - Qt: Fix passing command line options
1028 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
1029 - SDL: Fix SDL build when OpenGL is missing
1030 - Util: Allow loading IPS patches that grow the ROM
1031 - VFS: Fix resource leaks if some allocations fail
1032 - VFS: Fix line-reading to return proper values
1033 - Video: Fix an issue with very long filenames
1034 - Util: Fix formatting of floats
1035Misc:
1036 - All: Add --help flag for command line programs
1037 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
1038 - All: Enable static linking for Windows
1039 - All: Enable static linking for OS X
1040 - All: Threads are now named
1041 - All: Proper handling of Unicode file paths
1042 - ARM7: Add emulation for Undefined CPU mode
1043 - ARM7: Reduce the size of the Thumb instruction table
1044 - GBA: Add status log level
1045 - GBA: GBARewind now returns how many states it has rewound
1046 - GBA: SIO logging layer
1047 - GBA BIOS: Stub out SoundBias
1048 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
1049 - GBA: Don't include GBACLIDebugger struct unless needed
1050 - GBA: Savedata is now synced shortly after data finishes being written
1051 - GBA: Process multiple timer events at once, if necessary
1052 - GBA Audio: Implement audio reset for channels A/B
1053 - GBA Audio: Process multiple audio events at once, if necessary
1054 - GBA Hardware: Backport generic RTC source into core
1055 - GBA Input: Allow axes and buttons to be mapped to the same key
1056 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1057 - GBA SIO: Add a dummy driver for Normal mode
1058 - GBA Thread: Add functionality for running callbacks on the GBA thread
1059 - GBA Thread: Split GBASync into a separate file
1060 - GBA Video: Refactor software renderer into separate files
1061 - GBA Video: Slightly optimize mode 0 mosaic rendering
1062 - Debugger: Free watchpoints in addition to breakpoints
1063 - Qt: Handle saving input settings better
1064 - Qt: Move GL frame drawing back onto its own thread
1065 - Qt: Fast forward (held) option moved from Other to Emulation menu
1066 - Qt: Show version info in window title
1067 - Qt: Migrate multiplayer window handling into GBAApp
1068 - Qt: Unified file opening and saving with last location
1069 - Qt: Fix windows being resizable when they shouldn't have been
1070 - Qt: Only hide cursor in full screen
1071 - Qt: Replace pause-after-frame mutex with an atomic
1072 - Qt: Add application icon and XDG desktop files
1073 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1074 - Qt: Don't save window size when entering fullscreen
1075 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1076 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1077 - Qt: Increase usability of key mapper
1078 - Qt: Show checkmark for window sizes
1079 - Qt: Set window path to loaded ROM
1080 - Perf: Ability to load savestates immediately on launch
1081 - SDL: Properly check for initialization
1082 - SDL: Clean up initialization functions
1083 - SDL: Clean up GL context
1084 - Util: Allow disabling the threading code entirely
1085 - VFS: Add sync method to force syncing with backing
1086
10870.2.1: (2015-05-13)
1088Bugfixes:
1089 - All: Fix sanitize-deb script not cleaning up after itself
1090 - All: Fix dependencies for libavcodec on Debian-derived platforms
1091 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1092 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1093 - ARM7: Fix ARM multiply instructions when PC is a destination register
1094 - Debugger: Fix use-after-free in breakpoint clearing code
1095 - Debugger: Fix boundary conditions in tab completion
1096 - GBA: Fix timers not updating timing when writing to only the reload register
1097 - GBA: Fix rewind boundary conditions
1098 - GBA: Add initial I/O register settings for background matrix registers
1099 - GBA: Fix hang when loading a savestate if sync to video is enabled
1100 - GBA: Handle out-of-bounds I/O access
1101 - GBA: Fix bounds-checking on EEPROM access
1102 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1103 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1104 - GBA Memory: Allow SRAM to be 64kB
1105 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1106 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1107 - GBA Video: Fix second frame mode 5
1108 - Perf: Fix race condition if a game crashes immediately on start
1109 - Qt: Fix Display object leak when closing a window
1110 - Qt: Fix .deb dependencies
1111 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1112 - Qt: Fix window not regaining focus after exiting savestate window
1113 - Qt: Fix regression where video would not record if the game had already started
1114 - Qt: Fix potential crash if a gamepad causes focus to change
1115 - Qt: Fix controller axis querying
1116 - Qt: Fix multiplayer windows opening as the wrong size
1117 - Qt: Fix controllers sometimes not loading the right profile
1118 - SDL: Fix boundary conditions for joystick adjustments
1119 - SDL: Allocate properly sized input maps
1120 - SDL: Fix potential build issues when Qt and SDL2 are in use
1121 - Util: Fix resource leak in UTF-8 handling code
1122 - Util: Fix a null-pointer issue when attempting to delete a key
1123 - VFS: Fix resource leaks if some allocations fail
1124 - Video: Fix an issue with very long filenames
1125Misc:
1126 - GBA Memory: Soft-crash if jumping past the end of a ROM
1127 - Qt: Show multiplayer numbers in window title
1128 - Qt: Solar sensor can have shortcuts set
1129
11300.2.0: (2015-04-03)
1131Features:
1132 - Support for gamepad axes, e.g. analog sticks or triggers
1133 - Add scale presets for up to 6x
1134 - Settings window
1135 - Bilinear resampling option
1136 - Add option to skip BIOS start screen
1137 - List of recently opened games
1138 - Support for games using the Solar Sensor
1139 - Better audio resampling via blip-buf
1140 - Game Pak overrides dialog for setting savetype and sensor values
1141 - Support for games using the tilt sensor
1142 - Remappable shortcuts for keyboard and gamepad
1143 - Rewinding of emulation
1144 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1145 - Support IPv6
1146 - Save directory of last loaded file
1147 - Support BPS patches
1148 - Automatically detect and optimize out idle loops
1149 - Configurable game overrides
1150 - Support loading 7-Zip files
1151 - Drag and drop game loading
1152 - Cheat code support
1153 - Runtime configurable audio driver
1154 - Libretro core for use with RetroArch and other front-ends
1155 - Controller profiles for setting different bindings for different controllers
1156 - Ability to lock aspect ratio
1157 - Local link cable support
1158 - Ability to switch which game controller is in use per instance
1159 - Ability to prevent opposing directional input
1160 - Warning dialog if an unimplemented BIOS feature is called
1161 - Debugger: Add CLI "frame", frame advance command
1162 - Debugger: Add CLI functions for writing to memory
1163 - Debugger: Add CLI functions for examining memory regions
1164 - Debugger: Add CLI function for writing a register
1165Bugfixes:
1166 - ARM7: Extend prefetch by one stage
1167 - ARM7: Fix cycle counting for loads
1168 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1169 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1170 - GBA: Initialize gba.sync to null
1171 - GBA: Fix timer initialization
1172 - GBA Audio: Support 16-bit writes to FIFO audio
1173 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1174 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1175 - GBA BIOS: Fix BIOS prefetch after reset
1176 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1177 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1178 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1179 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1180 - GBA Memory: Fix cycle counting for 32-bit load/stores
1181 - GBA RR: Fix fallthrough error when reading tags from a movie
1182 - GBA Thread: Fix possible hang when loading an archive
1183 - GBA Thread: Fix possible deadlock in video sync
1184 - Perf: Fix crash when the GBA thread fails to start
1185 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1186 - Qt: Fix crash when adjusting settings after closing a game
1187 - Qt: Fix crash when starting GDB stub after closing a game
1188 - Qt: Fix patch loading while a game is running
1189 - Qt: Fix crash when loading a game after stopping GDB server
1190 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1191 - Qt: Fix crash when attempting to pause if a game is not running
1192 - SDL: Properly clean up if a game doesn't launch
1193 - Util: Fix sockets on Windows
1194Misc:
1195 - All: Enable link-time optimization
1196 - Debugger: Watchpoints now work on STM/LDM instructions
1197 - Debugger: Clean up GDB stub network interfacing
1198 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1199 - Debugger: Merge Thumb BL instructions when disassembling
1200 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1201 - Debugger: Watchpoints now report address watched (fixes #68)
1202 - Debugger: Add support for soft breakpoints
1203 - Debugger: Make I/O register names be addresses instead of values
1204 - Debugger: Rename read/write commands
1205 - GBA: Improve accuracy of event timing
1206 - GBA: Add API for getting Configuration structs for overrides and input
1207 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1208 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1209 - GBA: Move A/V stream interface into core
1210 - GBA: Savestates now take into account savedata state machines (fixes #109)
1211 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1212 - GBA Memory: Simplify memory API and use fixed bus width
1213 - GBA Thread: Make GBASyncWaitFrameStart time out
1214 - GBA Video: Start video at the last scanline instead of the first
1215 - Qt: Optimize logo drawing
1216 - Qt: Move frame upload back onto main thread
1217 - Qt: Remember window position
1218 - Qt: Double-clicking on the window toggles full screen
1219 - Util: Use proper locale for reading and writing float values
1220
12210.1.1: (2015-01-24)
1222Bugfixes:
1223 - ARM7: Fix LDM writeback to a register already written
1224 - GBA: Fix timers 2 and 3 updating incorrectly
1225 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1226 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1227 - GBA Audio: Properly initialize audio FIFO channels
1228 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1229 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1230 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1231 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1232 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1233 - GBA BIOS: Fix HuffUnComp boundary conditions
1234 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1235 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1236 - GBA Memory: Filter out top nybble of DMA addresses
1237 - GBA Memory: Properly bounds-check VRAM accesses
1238 - GBA Memory: Fix initial DMA state
1239 - GBA Thread: Allow halted games to exit cleanly
1240 - GBA Video: Fix blend issues with obscured middle layers
1241 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1242 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1243 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1244 - GBA Video: Fix sprite boundary conditions with mosaic
1245 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1246 - Qt: Fix issue with set frame sizes being the wrong height
1247 - Qt: Fix emulator crashing when full screen if a game is not running
1248 - Qt: Fix window focus issues
1249 - Qt: Properly set default video recording settings
1250 - Qt: Fix a race condition when a game crashes immediately
1251 - Qt: Fix some cases where key mapping can break if focus is adjusted
1252 - Qt: Fix crash if a game pauses before any frames are shown
1253 - Debugger: Negative PC-relative loads now properly subtract the offset
1254 - Debugger: Align PC-relative loads in Thumb
1255 - Debugger: Fix watchpoints triggering too late
1256 - Debugger: Fix binary print putting spaces between digits
1257 - Video: Ensure FFmpeg encoder has audio frames
1258 - Video: Fix uncompressed PCM audio recording
1259 - Video: Fix FFmpeg crashing when the file extension is wrong
1260 - Util: Fix SOCKET_FAILED macro
1261Misc:
1262 - GBA: Exit cleanly on FATAL if the port supports it
1263 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1264 - Qt: Disable sync to video by default
1265 - Qt: Handle a game crash without crashing
1266 - Qt: Set default log level to FATAL, ERROR and WARN
1267 - Qt: Clarify some phrasing in the menus
1268 - Qt: Clear active buttons when focus is lost
1269
12700.1.0: (2014-12-13)
1271 - Initial release