src/platform/qt/Window.h (view raw)
1#ifndef QGBA_WINDOW
2#define QGBA_WINDOW
3
4#include <QAudioOutput>
5#include <QMainWindow>
6
7extern "C" {
8#include "gba.h"
9}
10
11#include "Display.h"
12#include "LoadSaveState.h"
13
14struct StartupOptions;
15
16namespace QGBA {
17
18class GameController;
19class GDBController;
20class LogView;
21class WindowBackground;
22
23class Window : public QMainWindow {
24Q_OBJECT
25
26public:
27 Window(QWidget* parent = nullptr);
28 virtual ~Window();
29
30 GameController* controller() { return m_controller; }
31
32 static GBAKey mapKey(int qtKey);
33
34 void optionsPassed(StartupOptions*);
35
36signals:
37 void startDrawing(const uint32_t*, GBAThread*);
38 void shutdown();
39 void audioBufferSamplesChanged(int samples);
40 void fpsTargetChanged(float target);
41
42public slots:
43 void selectROM();
44 void selectBIOS();
45 void toggleFullScreen();
46
47#ifdef USE_GDB_STUB
48 void gdbOpen();
49#endif
50
51protected:
52 virtual void keyPressEvent(QKeyEvent* event) override;
53 virtual void keyReleaseEvent(QKeyEvent* event) override;
54 virtual void resizeEvent(QResizeEvent*) override;
55 virtual void closeEvent(QCloseEvent*) override;
56
57private slots:
58 void gameStarted(GBAThread*);
59 void gameStopped();
60 void redoLogo();
61
62private:
63 void setupMenu(QMenuBar*);
64 void openStateWindow(LoadSave);
65
66 void attachWidget(QWidget* widget);
67 void detachWidget(QWidget* widget);
68
69 GameController* m_controller;
70 Display* m_display;
71 QList<QAction*> m_gameActions;
72 LogView* m_logView;
73 LoadSaveState* m_stateWindow;
74 WindowBackground* m_screenWidget;
75 QPixmap m_logo;
76
77#ifdef USE_GDB_STUB
78 GDBController* m_gdbController;
79#endif
80};
81
82class WindowBackground : public QLabel {
83Q_OBJECT
84
85public:
86 WindowBackground(QWidget* parent = 0);
87
88 void setSizeHint(const QSize& size);
89 virtual QSize sizeHint() const override;
90
91private:
92 QSize m_sizeHint;
93};
94
95}
96
97#endif