all repos — mgba @ 39ad11d4711374cfd11a843f544e4c4b5dfff489

mGBA Game Boy Advance Emulator

src/platform/qt/Window.cpp (view raw)

   1/* Copyright (c) 2013-2017 Jeffrey Pfau
   2 *
   3 * This Source Code Form is subject to the terms of the Mozilla Public
   4 * License, v. 2.0. If a copy of the MPL was not distributed with this
   5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
   6#include "Window.h"
   7
   8#include <QDesktopWidget>
   9#include <QKeyEvent>
  10#include <QKeySequence>
  11#include <QMenuBar>
  12#include <QMessageBox>
  13#include <QMimeData>
  14#include <QPainter>
  15#include <QStackedLayout>
  16
  17#ifdef USE_SQLITE3
  18#include "ArchiveInspector.h"
  19#include "library/LibraryController.h"
  20#endif
  21
  22#include "AboutScreen.h"
  23#include "AudioProcessor.h"
  24#include "CheatsView.h"
  25#include "ConfigController.h"
  26#include "CoreController.h"
  27#include "DebuggerConsole.h"
  28#include "DebuggerConsoleController.h"
  29#include "Display.h"
  30#include "CoreController.h"
  31#include "GBAApp.h"
  32#include "GDBController.h"
  33#include "GDBWindow.h"
  34#include "GIFView.h"
  35#include "InputModel.h"
  36#include "IOViewer.h"
  37#include "LoadSaveState.h"
  38#include "LogView.h"
  39#include "MapView.h"
  40#include "MemorySearch.h"
  41#include "MemoryView.h"
  42#include "MultiplayerController.h"
  43#include "OverrideView.h"
  44#include "ObjView.h"
  45#include "PaletteView.h"
  46#include "PrinterView.h"
  47#include "ROMInfo.h"
  48#include "SensorView.h"
  49#include "SettingsView.h"
  50#include "ShaderSelector.h"
  51#include "TileView.h"
  52#include "VideoView.h"
  53
  54#include <mgba/core/version.h>
  55#include <mgba/core/cheats.h>
  56#ifdef M_CORE_GB
  57#include <mgba/internal/gb/gb.h>
  58#include <mgba/internal/gb/input.h>
  59#include <mgba/internal/gb/video.h>
  60#endif
  61#ifdef M_CORE_GBA
  62#include <mgba/internal/gba/gba.h>
  63#include <mgba/internal/gba/input.h>
  64#include <mgba/internal/gba/video.h>
  65#endif
  66#ifdef M_CORE_DS
  67#include <mgba/internal/ds/input.h>
  68#endif
  69#include <mgba/feature/commandline.h>
  70#include "feature/sqlite3/no-intro.h"
  71#include <mgba-util/vfs.h>
  72
  73#ifdef M_CORE_GB
  74#define SUPPORT_GB (1 << PLATFORM_GB)
  75#else
  76#define SUPPORT_GB 0
  77#endif
  78
  79#ifdef M_CORE_GBA
  80#define SUPPORT_GBA (1 << PLATFORM_GBA)
  81#else
  82#define SUPPORT_GBA 0
  83#endif
  84
  85#ifdef M_CORE_DS
  86#define SUPPORT_DS (1 << PLATFORM_DS)
  87#else
  88#define SUPPORT_DS 0
  89#endif
  90
  91using namespace QGBA;
  92
  93Window::Window(CoreManager* manager, ConfigController* config, int playerId, QWidget* parent)
  94	: QMainWindow(parent)
  95	, m_manager(manager)
  96	, m_logView(new LogView(&m_log))
  97	, m_screenWidget(new WindowBackground())
  98	, m_config(config)
  99	, m_inputController(playerId, this)
 100{
 101	setFocusPolicy(Qt::StrongFocus);
 102	setAcceptDrops(true);
 103	setAttribute(Qt::WA_DeleteOnClose);
 104	updateTitle();
 105	reloadDisplayDriver();
 106
 107	m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
 108	m_logo = m_logo; // Free memory left over in old pixmap
 109
 110#if defined(M_CORE_GBA)
 111	float i = 2;
 112#elif defined(M_CORE_GB)
 113	float i = 3;
 114#endif
 115	QVariant multiplier = m_config->getOption("scaleMultiplier");
 116	if (!multiplier.isNull()) {
 117		m_savedScale = multiplier.toInt();
 118		i = m_savedScale;
 119	}
 120#ifdef USE_SQLITE3
 121	m_libraryView = new LibraryController(nullptr, ConfigController::configDir() + "/library.sqlite3", m_config);
 122	ConfigOption* showLibrary = m_config->addOption("showLibrary");
 123	showLibrary->connect([this](const QVariant& value) {
 124		if (value.toBool()) {
 125			if (m_controller) {
 126				m_screenWidget->layout()->addWidget(m_libraryView);
 127			} else {
 128				attachWidget(m_libraryView);
 129			}
 130		} else {
 131			detachWidget(m_libraryView);
 132		}
 133	}, this);
 134	m_config->updateOption("showLibrary");
 135	ConfigOption* libraryStyle = m_config->addOption("libraryStyle");
 136	libraryStyle->connect([this](const QVariant& value) {
 137		m_libraryView->setViewStyle(static_cast<LibraryStyle>(value.toInt()));
 138	}, this);
 139	m_config->updateOption("libraryStyle");
 140
 141	connect(m_libraryView, &LibraryController::startGame, [this]() {
 142		VFile* output = m_libraryView->selectedVFile();
 143		if (output) {
 144			QPair<QString, QString> path = m_libraryView->selectedPath();
 145			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 146		}
 147	});
 148#endif
 149#if defined(M_CORE_GBA)
 150	resizeFrame(QSize(VIDEO_HORIZONTAL_PIXELS * i, VIDEO_VERTICAL_PIXELS * i));
 151#elif defined(M_CORE_GB)
 152	resizeFrame(QSize(GB_VIDEO_HORIZONTAL_PIXELS * i, GB_VIDEO_VERTICAL_PIXELS * i));
 153#endif
 154	m_screenWidget->setPixmap(m_logo);
 155	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 156	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 157	m_screenWidget->setLockIntegerScaling(false);
 158	setCentralWidget(m_screenWidget);
 159
 160	connect(this, &Window::shutdown, m_logView, &QWidget::hide);
 161	connect(&m_fpsTimer, &QTimer::timeout, this, &Window::showFPS);
 162	connect(&m_focusCheck, &QTimer::timeout, this, &Window::focusCheck);
 163
 164	m_log.setLevels(mLOG_WARN | mLOG_ERROR | mLOG_FATAL);
 165	m_fpsTimer.setInterval(FPS_TIMER_INTERVAL);
 166	m_focusCheck.setInterval(200);
 167
 168	setupMenu(menuBar());
 169
 170#ifdef M_CORE_GBA
 171	m_inputController.addPlatform(PLATFORM_GBA, &GBAInputInfo);
 172#endif
 173#ifdef M_CORE_GB
 174	m_inputController.addPlatform(PLATFORM_GB, &GBInputInfo);
 175#endif
 176#ifdef M_CORE_DS
 177	m_inputController.addPlatform(PLATFORM_DS, &DSInputInfo);
 178#endif
 179}
 180
 181Window::~Window() {
 182	delete m_logView;
 183
 184#ifdef USE_FFMPEG
 185	delete m_videoView;
 186#endif
 187
 188#ifdef USE_MAGICK
 189	delete m_gifView;
 190#endif
 191
 192#ifdef USE_SQLITE3
 193	delete m_libraryView;
 194#endif
 195}
 196
 197void Window::argumentsPassed(mArguments* args) {
 198	loadConfig();
 199
 200	if (args->fname) {
 201		setController(m_manager->loadGame(args->fname), args->fname);
 202	}
 203
 204#ifdef USE_GDB_STUB
 205	if (args->debuggerType == DEBUGGER_GDB) {
 206		if (!m_gdbController) {
 207			m_gdbController = new GDBController(this);
 208			m_gdbController->listen();
 209		}
 210	}
 211#endif
 212}
 213
 214void Window::resizeFrame(const QSize& size) {
 215	QSize newSize(size);
 216	m_screenWidget->setSizeHint(newSize);
 217	newSize -= m_screenWidget->size();
 218	newSize += this->size();
 219	if (!isFullScreen()) {
 220		resize(newSize);
 221	}
 222}
 223
 224void Window::setConfig(ConfigController* config) {
 225	m_config = config;
 226}
 227
 228void Window::loadConfig() {
 229	const mCoreOptions* opts = m_config->options();
 230	reloadConfig();
 231
 232	if (opts->width && opts->height) {
 233		resizeFrame(QSize(opts->width, opts->height));
 234	}
 235
 236	if (opts->fullscreen) {
 237		enterFullScreen();
 238	}
 239
 240	m_mruFiles = m_config->getMRU();
 241	updateMRU();
 242
 243	m_inputController.setConfiguration(m_config);
 244}
 245
 246void Window::reloadConfig() {
 247	const mCoreOptions* opts = m_config->options();
 248
 249	m_log.setLevels(opts->logLevel);
 250
 251	if (m_controller) {
 252		m_controller->loadConfig(m_config);
 253		if (m_audioProcessor) {
 254			m_audioProcessor->setBufferSamples(opts->audioBuffers);
 255			m_audioProcessor->requestSampleRate(opts->sampleRate);
 256		}
 257	}
 258	m_display->lockAspectRatio(opts->lockAspectRatio);
 259	m_display->filter(opts->resampleVideo);
 260
 261	m_inputController.setScreensaverSuspendable(opts->suspendScreensaver);
 262}
 263
 264void Window::saveConfig() {
 265	m_inputController.saveConfiguration();
 266	m_config->write();
 267}
 268
 269QString Window::getFilters() const {
 270	QStringList filters;
 271	QStringList formats;
 272
 273#ifdef M_CORE_GBA
 274	QStringList gbaFormats{
 275		"*.gba",
 276#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 277		"*.zip",
 278#endif
 279#ifdef USE_LZMA
 280		"*.7z",
 281#endif
 282#ifdef USE_ELF
 283		"*.elf",
 284#endif
 285		"*.agb",
 286		"*.mb",
 287		"*.rom",
 288		"*.bin"};
 289	formats.append(gbaFormats);
 290	filters.append(tr("Game Boy Advance ROMs (%1)").arg(gbaFormats.join(QChar(' '))));
 291#endif
 292
 293#ifdef M_CORE_DS
 294	QStringList dsFormats{
 295		"*.nds",
 296		"*.srl",
 297#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 298		"*.zip",
 299#endif
 300#ifdef USE_LZMA
 301		"*.7z",
 302#endif
 303		"*.rom",
 304		"*.bin"};
 305	formats.append(dsFormats);
 306	filters.append(tr("DS ROMs (%1)").arg(dsFormats.join(QChar(' '))));
 307#endif
 308
 309#ifdef M_CORE_GB
 310	QStringList gbFormats{
 311		"*.gb",
 312		"*.gbc",
 313#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 314		"*.zip",
 315#endif
 316#ifdef USE_LZMA
 317		"*.7z",
 318#endif
 319		"*.rom",
 320		"*.bin"};
 321	formats.append(gbFormats);
 322	filters.append(tr("Game Boy ROMs (%1)").arg(gbFormats.join(QChar(' '))));
 323#endif
 324
 325	formats.removeDuplicates();
 326	filters.prepend(tr("All ROMs (%1)").arg(formats.join(QChar(' '))));
 327	filters.append(tr("%1 Video Logs (*.mvl)").arg(projectName));
 328	return filters.join(";;");
 329}
 330
 331QString Window::getFiltersArchive() const {
 332	QStringList filters;
 333
 334	QStringList formats{
 335#if defined(USE_LIBZIP) || defined(USE_ZLIB)
 336		"*.zip",
 337#endif
 338#ifdef USE_LZMA
 339		"*.7z",
 340#endif
 341	};
 342	filters.append(tr("Archives (%1)").arg(formats.join(QChar(' '))));
 343	return filters.join(";;");
 344}
 345
 346void Window::selectROM() {
 347	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 348	if (!filename.isEmpty()) {
 349		setController(m_manager->loadGame(filename), filename);
 350	}
 351}
 352
 353#ifdef USE_SQLITE3
 354void Window::selectROMInArchive() {
 355	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFiltersArchive());
 356	if (filename.isEmpty()) {
 357		return;
 358	}
 359	ArchiveInspector* archiveInspector = new ArchiveInspector(filename);
 360	connect(archiveInspector, &QDialog::accepted, [this,  archiveInspector]() {
 361		VFile* output = archiveInspector->selectedVFile();
 362		QPair<QString, QString> path = archiveInspector->selectedPath();
 363		if (output) {
 364			setController(m_manager->loadGame(output, path.second, path.first), path.first + "/" + path.second);
 365		}
 366		archiveInspector->close();
 367	});
 368	archiveInspector->setAttribute(Qt::WA_DeleteOnClose);
 369	archiveInspector->show();
 370}
 371
 372void Window::addDirToLibrary() {
 373	QString filename = GBAApp::app()->getOpenDirectoryName(this, tr("Select folder"));
 374	if (filename.isEmpty()) {
 375		return;
 376	}
 377	m_libraryView->addDirectory(filename);
 378}
 379#endif
 380
 381void Window::replaceROM() {
 382	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select ROM"), getFilters());
 383	if (!filename.isEmpty()) {
 384		m_controller->replaceGame(filename);
 385	}
 386}
 387
 388void Window::selectSave(bool temporary) {
 389	QStringList formats{"*.sav"};
 390	QString filter = tr("Game Boy Advance save files (%1)").arg(formats.join(QChar(' ')));
 391	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), filter);
 392	if (!filename.isEmpty()) {
 393		m_controller->loadSave(filename, temporary);
 394	}
 395}
 396
 397void Window::multiplayerChanged() {
 398	if (!m_controller) {
 399		return;
 400	}
 401	int attached = 1;
 402	MultiplayerController* multiplayer = m_controller->multiplayerController();
 403	if (multiplayer) {
 404		attached = multiplayer->attached();
 405	}
 406	for (QAction* action : m_nonMpActions) {
 407		action->setDisabled(attached > 1);
 408	}
 409}
 410
 411void Window::selectPatch() {
 412	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select patch"), tr("Patches (*.ips *.ups *.bps)"));
 413	if (!filename.isEmpty()) {
 414		if (m_controller) {
 415			m_controller->loadPatch(filename);
 416		} else {
 417			m_pendingPatch = filename;
 418		}
 419	}
 420}
 421
 422void Window::openView(QWidget* widget) {
 423	connect(this, &Window::shutdown, widget, &QWidget::close);
 424	widget->setAttribute(Qt::WA_DeleteOnClose);
 425	widget->show();
 426}
 427
 428void Window::loadCamImage() {
 429	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select image"), tr("Image file (*.png *.gif *.jpg *.jpeg);;All files (*)"));
 430	if (!filename.isEmpty()) {
 431		m_inputController.loadCamImage(filename);
 432	}
 433}
 434
 435void Window::importSharkport() {
 436	QString filename = GBAApp::app()->getOpenFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 437	if (!filename.isEmpty()) {
 438		m_controller->importSharkport(filename);
 439	}
 440}
 441
 442void Window::exportSharkport() {
 443	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select save"), tr("GameShark saves (*.sps *.xps)"));
 444	if (!filename.isEmpty()) {
 445		m_controller->exportSharkport(filename);
 446	}
 447}
 448
 449void Window::openSettingsWindow() {
 450	SettingsView* settingsWindow = new SettingsView(m_config, &m_inputController);
 451#if defined(BUILD_GL) || defined(BUILD_GLES)
 452	if (m_display->supportsShaders()) {
 453		settingsWindow->setShaderSelector(m_shaderView.get());
 454	}
 455#endif
 456	connect(settingsWindow, &SettingsView::displayDriverChanged, this, &Window::reloadDisplayDriver);
 457	connect(settingsWindow, &SettingsView::audioDriverChanged, this, &Window::reloadAudioDriver);
 458	connect(settingsWindow, &SettingsView::cameraDriverChanged, this, &Window::mustRestart);
 459	connect(settingsWindow, &SettingsView::languageChanged, this, &Window::mustRestart);
 460	connect(settingsWindow, &SettingsView::pathsChanged, this, &Window::reloadConfig);
 461#ifdef USE_SQLITE3
 462	connect(settingsWindow, &SettingsView::libraryCleared, m_libraryView, &LibraryController::clear);
 463#endif
 464	openView(settingsWindow);
 465}
 466
 467void Window::startVideoLog() {
 468	QString filename = GBAApp::app()->getSaveFileName(this, tr("Select video log"), tr("Video logs (*.mvl)"));
 469	if (!filename.isEmpty()) {
 470		m_controller->startVideoLog(filename);
 471	}
 472}
 473
 474template <typename T, typename... A>
 475std::function<void()> Window::openTView(A... arg) {
 476	return [=]() {
 477		T* view = new T(arg...);
 478		openView(view);
 479	};
 480}
 481
 482
 483template <typename T, typename... A>
 484std::function<void()> Window::openControllerTView(A... arg) {
 485	return [=]() {
 486		T* view = new T(m_controller, arg...);
 487		openView(view);
 488	};
 489}
 490
 491#ifdef USE_FFMPEG
 492void Window::openVideoWindow() {
 493	if (!m_videoView) {
 494		m_videoView = new VideoView();
 495		if (m_controller) {
 496			m_videoView->setController(m_controller);
 497		}
 498		connect(this, &Window::shutdown, m_videoView, &QWidget::close);
 499	}
 500	m_videoView->show();
 501}
 502#endif
 503
 504#ifdef USE_MAGICK
 505void Window::openGIFWindow() {
 506	if (!m_gifView) {
 507		m_gifView = new GIFView();
 508		if (m_controller) {
 509			m_gifView->setController(m_controller);
 510		}
 511		connect(this, &Window::shutdown, m_gifView, &QWidget::close);
 512	}
 513	m_gifView->show();
 514}
 515#endif
 516
 517#ifdef USE_GDB_STUB
 518void Window::gdbOpen() {
 519	if (!m_gdbController) {
 520		m_gdbController = new GDBController(this);
 521	}
 522	GDBWindow* window = new GDBWindow(m_gdbController);
 523	m_gdbController->setController(m_controller);
 524	connect(m_controller.get(), &CoreController::stopping, window, &QWidget::close);
 525	openView(window);
 526}
 527#endif
 528
 529#ifdef USE_DEBUGGERS
 530void Window::consoleOpen() {
 531	if (!m_console) {
 532		m_console = new DebuggerConsoleController(this);
 533	}
 534	DebuggerConsole* window = new DebuggerConsole(m_console);
 535	if (m_controller) {
 536		m_console->setController(m_controller);
 537	}
 538	openView(window);
 539}
 540#endif
 541
 542void Window::resizeEvent(QResizeEvent* event) {
 543	if (!isFullScreen()) {
 544		m_config->setOption("height", m_screenWidget->height());
 545		m_config->setOption("width", m_screenWidget->width());
 546	}
 547
 548	int factor = 0;
 549	QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 550	if (m_controller) {
 551		size = m_controller->screenDimensions();
 552	}
 553	if (m_screenWidget->width() % size.width() == 0 && m_screenWidget->height() % size.height() == 0 &&
 554	    m_screenWidget->width() / size.width() == m_screenWidget->height() / size.height()) {
 555		factor = m_screenWidget->width() / size.width();
 556	} else {
 557		m_savedScale = 0;
 558	}
 559	for (QMap<int, QAction*>::iterator iter = m_frameSizes.begin(); iter != m_frameSizes.end(); ++iter) {
 560		bool enableSignals = iter.value()->blockSignals(true);
 561		iter.value()->setChecked(iter.key() == factor);
 562		iter.value()->blockSignals(enableSignals);
 563	}
 564
 565	m_config->setOption("fullscreen", isFullScreen());
 566}
 567
 568void Window::showEvent(QShowEvent* event) {
 569	if (m_wasOpened) {
 570		return;
 571	}
 572	m_wasOpened = true;
 573	resizeFrame(m_screenWidget->sizeHint());
 574	QVariant windowPos = m_config->getQtOption("windowPos");
 575	QRect geom = QApplication::desktop()->availableGeometry(this);
 576	if (!windowPos.isNull() && geom.contains(windowPos.toPoint())) {
 577		move(windowPos.toPoint());
 578	} else {
 579		QRect rect = frameGeometry();
 580		rect.moveCenter(geom.center());
 581		move(rect.topLeft());
 582	}
 583	if (m_fullscreenOnStart) {
 584		enterFullScreen();
 585		m_fullscreenOnStart = false;
 586	}
 587	if (m_display) {
 588		reloadDisplayDriver();
 589	}
 590}
 591
 592void Window::closeEvent(QCloseEvent* event) {
 593	emit shutdown();
 594	m_config->setQtOption("windowPos", pos());
 595
 596	if (m_savedScale > 0) {
 597		m_config->setOption("height", VIDEO_VERTICAL_PIXELS * m_savedScale);
 598		m_config->setOption("width", VIDEO_HORIZONTAL_PIXELS * m_savedScale);
 599	}
 600	saveConfig();
 601	QMainWindow::closeEvent(event);
 602}
 603
 604void Window::focusInEvent(QFocusEvent*) {
 605	m_display->forceDraw();
 606}
 607
 608void Window::focusOutEvent(QFocusEvent*) {
 609}
 610
 611void Window::dragEnterEvent(QDragEnterEvent* event) {
 612	if (event->mimeData()->hasFormat("text/uri-list")) {
 613		event->acceptProposedAction();
 614	}
 615}
 616
 617void Window::dropEvent(QDropEvent* event) {
 618	QString uris = event->mimeData()->data("text/uri-list");
 619	uris = uris.trimmed();
 620	if (uris.contains("\n")) {
 621		// Only one file please
 622		return;
 623	}
 624	QUrl url(uris);
 625	if (!url.isLocalFile()) {
 626		// No remote loading
 627		return;
 628	}
 629	event->accept();
 630	setController(m_manager->loadGame(url.toLocalFile()), url.toLocalFile());
 631}
 632
 633void Window::mouseMoveEvent(QMouseEvent* event) {
 634	if (!m_controller) {
 635		return;
 636	}
 637	QPoint pos = event->pos();
 638	pos = m_screenWidget->mapFrom(this, pos);
 639	QSize dimensions = m_controller->screenDimensions();
 640	QSize viewportDimensions = m_display->viewportSize();
 641	QSize screenDimensions = m_screenWidget->size();
 642	int x = dimensions.width() * (pos.x() - (screenDimensions.width() - viewportDimensions.width()) / 2) / viewportDimensions.width();
 643	int y = dimensions.height() * (pos.y() - (screenDimensions.height() - viewportDimensions.height()) / 2) / viewportDimensions.height();
 644	mCore* core = m_controller->thread()->core;
 645	core->setCursorLocation(core, x, y);
 646	event->accept();
 647}
 648
 649void Window::mousePressEvent(QMouseEvent* event) {
 650	if (event->button() != Qt::LeftButton) {
 651		return;
 652	}
 653	if (!m_controller) {
 654		return;
 655	}
 656	mouseMoveEvent(event);
 657	mCore* core = m_controller->thread()->core;
 658	core->setCursorDown(core, true);
 659}
 660
 661void Window::mouseReleaseEvent(QMouseEvent* event) {
 662	if (event->button() != Qt::LeftButton) {
 663		return;
 664	}
 665	if (!m_controller) {
 666		return;
 667	}
 668	mouseMoveEvent(event);
 669	mCore* core = m_controller->thread()->core;
 670	core->setCursorDown(core, false);
 671}
 672
 673void Window::enterFullScreen() {
 674	if (!isVisible()) {
 675		m_fullscreenOnStart = true;
 676		return;
 677	}
 678	if (isFullScreen()) {
 679		return;
 680	}
 681	showFullScreen();
 682#ifndef Q_OS_MAC
 683	if (m_controller && !m_controller->isPaused()) {
 684		menuBar()->hide();
 685	}
 686#endif
 687}
 688
 689void Window::exitFullScreen() {
 690	if (!isFullScreen()) {
 691		return;
 692	}
 693	m_screenWidget->unsetCursor();
 694	menuBar()->show();
 695	showNormal();
 696}
 697
 698void Window::toggleFullScreen() {
 699	if (isFullScreen()) {
 700		exitFullScreen();
 701	} else {
 702		enterFullScreen();
 703	}
 704}
 705
 706void Window::gameStarted() {
 707	for (QAction* action : m_gameActions) {
 708		action->setDisabled(false);
 709	}
 710	int platform = 1 << m_controller->platform();
 711	for (QPair<QAction*, int> action : m_platformActions) {
 712		action.first->setEnabled(action.second & platform);
 713	}
 714#ifdef M_CORE_DS
 715	if ((platform & SUPPORT_DS) && (!m_config->getOption("useBios").toInt() || m_config->getOption("ds.bios7").isNull() || m_config->getOption("ds.bios9").isNull() || m_config->getOption("ds.firmware").isNull())) {
 716		QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("BIOS required"),
 717		                                    tr("DS support requires dumps of the BIOS and firmware."),
 718		                                    QMessageBox::Ok, this, Qt::Sheet);
 719		fail->setAttribute(Qt::WA_DeleteOnClose);
 720		fail->show();
 721		m_controller->stop();
 722		return;
 723	}
 724#endif
 725	multiplayerChanged();
 726	updateTitle();
 727	QSize size = m_controller->screenDimensions();
 728	m_screenWidget->setDimensions(size.width(), size.height());
 729	m_config->updateOption("lockIntegerScaling");
 730	m_config->updateOption("lockAspectRatio");
 731	if (m_savedScale > 0) {
 732		resizeFrame(size * m_savedScale);
 733	}
 734	attachWidget(m_display.get());
 735	setMouseTracking(true);
 736	m_display->setMinimumSize(size);
 737
 738#ifndef Q_OS_MAC
 739	if (isFullScreen()) {
 740		menuBar()->hide();
 741	}
 742#endif
 743
 744	m_hitUnimplementedBiosCall = false;
 745	if (m_config->getOption("showFps", "1").toInt()) {
 746		m_fpsTimer.start();
 747	}
 748	m_focusCheck.start();
 749	if (m_display->underMouse()) {
 750		m_screenWidget->setCursor(Qt::BlankCursor);
 751	}
 752
 753	CoreController::Interrupter interrupter(m_controller, true);
 754	mCore* core = m_controller->thread()->core;
 755	m_videoLayers->clear();
 756	m_audioChannels->clear();
 757	const mCoreChannelInfo* videoLayers;
 758	const mCoreChannelInfo* audioChannels;
 759	size_t nVideo = core->listVideoLayers(core, &videoLayers);
 760	size_t nAudio = core->listAudioChannels(core, &audioChannels);
 761
 762	if (nVideo) {
 763		for (size_t i = 0; i < nVideo; ++i) {
 764			QAction* action = new QAction(videoLayers[i].visibleName, m_videoLayers);
 765			action->setCheckable(true);
 766			action->setChecked(true);
 767			connect(action, &QAction::triggered, [this, videoLayers, i](bool enable) {
 768				m_controller->thread()->core->enableVideoLayer(m_controller->thread()->core, videoLayers[i].id, enable);
 769			});
 770			m_videoLayers->addAction(action);
 771		}
 772	}
 773	if (nAudio) {
 774		for (size_t i = 0; i < nAudio; ++i) {
 775			QAction* action = new QAction(audioChannels[i].visibleName, m_audioChannels);
 776			action->setCheckable(true);
 777			action->setChecked(true);
 778			connect(action, &QAction::triggered, [this, audioChannels, i](bool enable) {
 779				m_controller->thread()->core->enableAudioChannel(m_controller->thread()->core, audioChannels[i].id, enable);
 780			});
 781			m_audioChannels->addAction(action);
 782		}
 783	}
 784	m_display->startDrawing(m_controller);
 785
 786	reloadAudioDriver();
 787}
 788
 789void Window::gameStopped() {
 790	for (QPair<QAction*, int> action : m_platformActions) {
 791		action.first->setDisabled(false);
 792	}
 793	for (QAction* action : m_gameActions) {
 794		action->setDisabled(true);
 795	}
 796	setWindowFilePath(QString());
 797	updateTitle();
 798	detachWidget(m_display.get());
 799	m_screenWidget->setCenteredAspectRatio(m_logo.width(), m_logo.height());
 800	m_screenWidget->setDimensions(m_logo.width(), m_logo.height());
 801	m_screenWidget->setLockIntegerScaling(false);
 802	m_screenWidget->setPixmap(m_logo);
 803	m_screenWidget->unsetCursor();
 804#ifdef M_CORE_GB
 805	m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 806#elif defined(M_CORE_GBA)
 807	m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 808#endif
 809
 810	setMouseTracking(false);
 811	m_videoLayers->clear();
 812	m_audioChannels->clear();
 813
 814	m_fpsTimer.stop();
 815	m_focusCheck.stop();
 816
 817	emit paused(false);
 818}
 819
 820void Window::gameCrashed(const QString& errorMessage) {
 821	QMessageBox* crash = new QMessageBox(QMessageBox::Critical, tr("Crash"),
 822	                                     tr("The game has crashed with the following error:\n\n%1").arg(errorMessage),
 823	                                     QMessageBox::Ok, this, Qt::Sheet);
 824	crash->setAttribute(Qt::WA_DeleteOnClose);
 825	crash->show();
 826	m_controller->stop();
 827}
 828
 829void Window::gameFailed() {
 830	QMessageBox* fail = new QMessageBox(QMessageBox::Warning, tr("Couldn't Load"),
 831	                                    tr("Could not load game. Are you sure it's in the correct format?"),
 832	                                    QMessageBox::Ok, this, Qt::Sheet);
 833	fail->setAttribute(Qt::WA_DeleteOnClose);
 834	fail->show();
 835}
 836
 837void Window::unimplementedBiosCall(int call) {
 838	if (m_hitUnimplementedBiosCall) {
 839		return;
 840	}
 841	m_hitUnimplementedBiosCall = true;
 842
 843	QMessageBox* fail = new QMessageBox(
 844	    QMessageBox::Warning, tr("Unimplemented BIOS call"),
 845	    tr("This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience."),
 846	    QMessageBox::Ok, this, Qt::Sheet);
 847	fail->setAttribute(Qt::WA_DeleteOnClose);
 848	fail->show();
 849}
 850
 851void Window::reloadDisplayDriver() {
 852	if (m_controller) {
 853		m_display->stopDrawing();
 854		detachWidget(m_display.get());
 855	}
 856	m_display = std::move(std::unique_ptr<Display>(Display::create(this)));
 857#if defined(BUILD_GL) || defined(BUILD_GLES2)
 858	m_shaderView.reset();
 859	m_shaderView = std::make_unique<ShaderSelector>(m_display.get(), m_config);
 860#endif
 861
 862	connect(this, &Window::shutdown, m_display.get(), &Display::stopDrawing);
 863	connect(m_display.get(), &Display::hideCursor, [this]() {
 864		if (static_cast<QStackedLayout*>(m_screenWidget->layout())->currentWidget() == m_display.get()) {
 865			m_screenWidget->setCursor(Qt::BlankCursor);
 866		}
 867	});
 868	connect(m_display.get(), &Display::showCursor, [this]() {
 869		m_screenWidget->unsetCursor();
 870	});
 871
 872	const mCoreOptions* opts = m_config->options();
 873	m_display->lockAspectRatio(opts->lockAspectRatio);
 874	m_display->filter(opts->resampleVideo);
 875#if defined(BUILD_GL) || defined(BUILD_GLES2)
 876	if (opts->shader) {
 877		struct VDir* shader = VDirOpen(opts->shader);
 878		if (shader && m_display->supportsShaders()) {
 879			m_display->setShaders(shader);
 880			m_shaderView->refreshShaders();
 881			shader->close(shader);
 882		}
 883	}
 884#endif
 885
 886	if (m_controller) {
 887		m_display->setMinimumSize(m_controller->screenDimensions());
 888		connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
 889		connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
 890		connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
 891		connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
 892		connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
 893		connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
 894		connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
 895
 896		attachWidget(m_display.get());
 897		m_display->startDrawing(m_controller);
 898	} else {
 899#ifdef M_CORE_GB
 900		m_display->setMinimumSize(GB_VIDEO_HORIZONTAL_PIXELS, GB_VIDEO_VERTICAL_PIXELS);
 901#elif defined(M_CORE_GBA)
 902		m_display->setMinimumSize(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
 903#endif
 904	}
 905}
 906
 907void Window::reloadAudioDriver() {
 908	if (!m_controller) {
 909		return;
 910	}
 911	if (m_audioProcessor) {
 912		m_audioProcessor->stop();
 913		m_audioProcessor.reset();
 914	}
 915
 916	const mCoreOptions* opts = m_config->options();
 917	m_audioProcessor = std::move(std::unique_ptr<AudioProcessor>(AudioProcessor::create()));
 918	m_audioProcessor->setInput(m_controller);
 919	m_audioProcessor->setBufferSamples(opts->audioBuffers);
 920	m_audioProcessor->requestSampleRate(opts->sampleRate);
 921	m_audioProcessor->start();
 922	connect(m_controller.get(), &CoreController::stopping, m_audioProcessor.get(), &AudioProcessor::stop);
 923}
 924
 925void Window::tryMakePortable() {
 926	QMessageBox* confirm = new QMessageBox(QMessageBox::Question, tr("Really make portable?"),
 927	                                       tr("This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?"),
 928	                                       QMessageBox::Yes | QMessageBox::Cancel, this, Qt::Sheet);
 929	confirm->setAttribute(Qt::WA_DeleteOnClose);
 930	connect(confirm->button(QMessageBox::Yes), &QAbstractButton::clicked, m_config, &ConfigController::makePortable);
 931	confirm->show();
 932}
 933
 934void Window::mustRestart() {
 935	QMessageBox* dialog = new QMessageBox(QMessageBox::Warning, tr("Restart needed"),
 936	                                      tr("Some changes will not take effect until the emulator is restarted."),
 937	                                      QMessageBox::Ok, this, Qt::Sheet);
 938	dialog->setAttribute(Qt::WA_DeleteOnClose);
 939	dialog->show();
 940}
 941
 942void Window::recordFrame() {
 943	m_frameList.append(QDateTime::currentDateTime());
 944	while (m_frameList.count() > FRAME_LIST_SIZE) {
 945		m_frameList.removeFirst();
 946	}
 947}
 948
 949void Window::showFPS() {
 950	if (m_frameList.isEmpty()) {
 951		updateTitle();
 952		return;
 953	}
 954	qint64 interval = m_frameList.first().msecsTo(m_frameList.last());
 955	float fps = (m_frameList.count() - 1) * 10000.f / interval;
 956	fps = round(fps) / 10.f;
 957	updateTitle(fps);
 958}
 959
 960void Window::updateTitle(float fps) {
 961	QString title;
 962
 963	if (m_controller) {
 964		CoreController::Interrupter interrupter(m_controller);
 965		const NoIntroDB* db = GBAApp::app()->gameDB();
 966		NoIntroGame game{};
 967		uint32_t crc32 = 0;
 968		m_controller->thread()->core->checksum(m_controller->thread()->core, &crc32, CHECKSUM_CRC32);
 969
 970		char gameTitle[17] = { '\0' };
 971		mCore* core = m_controller->thread()->core;
 972		core->getGameTitle(core, gameTitle);
 973		title = gameTitle;
 974
 975#ifdef USE_SQLITE3
 976		if (db && crc32 && NoIntroDBLookupGameByCRC(db, crc32, &game)) {
 977			title = QLatin1String(game.name);
 978		}
 979#endif
 980		MultiplayerController* multiplayer = m_controller->multiplayerController();
 981		if (multiplayer && multiplayer->attached() > 1) {
 982			title += tr(" -  Player %1 of %2").arg(multiplayer->playerId(m_controller.get()) + 1).arg(multiplayer->attached());
 983			for (QAction* action : m_nonMpActions) {
 984				action->setDisabled(true);
 985			}
 986		} else {
 987			for (QAction* action : m_nonMpActions) {
 988				action->setDisabled(false);
 989			}
 990		}
 991	}
 992	if (title.isNull()) {
 993		setWindowTitle(tr("%1 - %2").arg(projectName).arg(projectVersion));
 994	} else if (fps < 0) {
 995		setWindowTitle(tr("%1 - %2 - %3").arg(projectName).arg(title).arg(projectVersion));
 996	} else {
 997		setWindowTitle(tr("%1 - %2 (%3 fps) - %4").arg(projectName).arg(title).arg(fps).arg(projectVersion));
 998	}
 999}
1000
1001void Window::openStateWindow(LoadSave ls) {
1002	if (m_stateWindow) {
1003		return;
1004	}
1005	MultiplayerController* multiplayer = m_controller->multiplayerController();
1006	if (multiplayer && multiplayer->attached() > 1) {
1007		return;
1008	}
1009	bool wasPaused = m_controller->isPaused();
1010	m_stateWindow = new LoadSaveState(m_controller);
1011	connect(this, &Window::shutdown, m_stateWindow, &QWidget::close);
1012	connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1013		detachWidget(m_stateWindow);
1014		m_stateWindow = nullptr;
1015		QMetaObject::invokeMethod(this, "setFocus", Qt::QueuedConnection);
1016	});
1017	if (!wasPaused) {
1018		m_controller->setPaused(true);
1019		connect(m_stateWindow, &LoadSaveState::closed, [this]() {
1020			if (m_controller) {
1021				m_controller->setPaused(false);
1022			}
1023		});
1024	}
1025	m_stateWindow->setAttribute(Qt::WA_DeleteOnClose);
1026	m_stateWindow->setMode(ls);
1027	updateFrame();
1028	attachWidget(m_stateWindow);
1029}
1030
1031void Window::setupMenu(QMenuBar* menubar) {
1032	menubar->clear();
1033	installEventFilter(&m_inputController);
1034
1035	QMenu* fileMenu = menubar->addMenu(tr("&File"));
1036	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &ROM..."), this, SLOT(selectROM()), QKeySequence::Open),
1037	                    "loadROM");
1038#ifdef USE_SQLITE3
1039	addControlledAction(fileMenu, fileMenu->addAction(tr("Load ROM in archive..."), this, SLOT(selectROMInArchive())),
1040	                    "loadROMInArchive");
1041	addControlledAction(fileMenu, fileMenu->addAction(tr("Add folder to library..."), this, SLOT(addDirToLibrary())),
1042	                    "addDirToLibrary");
1043#endif
1044
1045	QAction* loadTemporarySave = new QAction(tr("Load temporary save..."), fileMenu);
1046	connect(loadTemporarySave, &QAction::triggered, [this]() { this->selectSave(true); });
1047	m_gameActions.append(loadTemporarySave);
1048	addControlledAction(fileMenu, loadTemporarySave, "loadTemporarySave");
1049
1050	addControlledAction(fileMenu, fileMenu->addAction(tr("Load &patch..."), this, SLOT(selectPatch())), "loadPatch");
1051
1052#ifdef M_CORE_GBA
1053	QAction* bootBIOS = new QAction(tr("Boot BIOS"), fileMenu);
1054	connect(bootBIOS, &QAction::triggered, [this]() {
1055		setController(m_manager->loadBIOS(PLATFORM_GBA, m_config->getOption("gba.bios")), QString());
1056	});
1057	addControlledAction(fileMenu, bootBIOS, "bootBIOS");
1058#endif
1059
1060	addControlledAction(fileMenu, fileMenu->addAction(tr("Replace ROM..."), this, SLOT(replaceROM())), "replaceROM");
1061
1062	QAction* romInfo = new QAction(tr("ROM &info..."), fileMenu);
1063	connect(romInfo, &QAction::triggered, openControllerTView<ROMInfo>());
1064	m_gameActions.append(romInfo);
1065	addControlledAction(fileMenu, romInfo, "romInfo");
1066
1067	m_mruMenu = fileMenu->addMenu(tr("Recent"));
1068
1069	fileMenu->addSeparator();
1070
1071	addControlledAction(fileMenu, fileMenu->addAction(tr("Make portable"), this, SLOT(tryMakePortable())), "makePortable");
1072
1073	fileMenu->addSeparator();
1074
1075	QAction* loadState = new QAction(tr("&Load state"), fileMenu);
1076	loadState->setShortcut(tr("F10"));
1077	connect(loadState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::LOAD); });
1078	m_gameActions.append(loadState);
1079	m_nonMpActions.append(loadState);
1080	m_platformActions.append(qMakePair(loadState, SUPPORT_GB | SUPPORT_GBA));
1081	addControlledAction(fileMenu, loadState, "loadState");
1082
1083	QAction* saveState = new QAction(tr("&Save state"), fileMenu);
1084	saveState->setShortcut(tr("Shift+F10"));
1085	connect(saveState, &QAction::triggered, [this]() { this->openStateWindow(LoadSave::SAVE); });
1086	m_gameActions.append(saveState);
1087	m_nonMpActions.append(saveState);
1088	m_platformActions.append(qMakePair(saveState, SUPPORT_GB | SUPPORT_GBA));
1089	addControlledAction(fileMenu, saveState, "saveState");
1090
1091	QMenu* quickLoadMenu = fileMenu->addMenu(tr("Quick load"));
1092	QMenu* quickSaveMenu = fileMenu->addMenu(tr("Quick save"));
1093
1094	QAction* quickLoad = new QAction(tr("Load recent"), quickLoadMenu);
1095	connect(quickLoad, &QAction::triggered, [this] {
1096		m_controller->loadState();
1097	});
1098	m_gameActions.append(quickLoad);
1099	m_nonMpActions.append(quickLoad);
1100	m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1101	addControlledAction(quickLoadMenu, quickLoad, "quickLoad");
1102
1103	QAction* quickSave = new QAction(tr("Save recent"), quickSaveMenu);
1104	connect(quickLoad, &QAction::triggered, [this] {
1105		m_controller->saveState();
1106	});
1107	m_gameActions.append(quickSave);
1108	m_nonMpActions.append(quickSave);
1109	addControlledAction(quickSaveMenu, quickSave, "quickSave");
1110	m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1111
1112	quickLoadMenu->addSeparator();
1113	quickSaveMenu->addSeparator();
1114
1115	QAction* undoLoadState = new QAction(tr("Undo load state"), quickLoadMenu);
1116	undoLoadState->setShortcut(tr("F11"));
1117	connect(undoLoadState, &QAction::triggered, [this]() {
1118		m_controller->loadBackupState();
1119	});
1120	m_gameActions.append(undoLoadState);
1121	m_nonMpActions.append(undoLoadState);
1122	m_platformActions.append(qMakePair(undoLoadState, SUPPORT_GB | SUPPORT_GBA));
1123	addControlledAction(quickLoadMenu, undoLoadState, "undoLoadState");
1124
1125	QAction* undoSaveState = new QAction(tr("Undo save state"), quickSaveMenu);
1126	undoSaveState->setShortcut(tr("Shift+F11"));
1127	connect(undoSaveState, &QAction::triggered, [this]() {
1128		m_controller->saveBackupState();
1129	});
1130	m_gameActions.append(undoSaveState);
1131	m_nonMpActions.append(undoSaveState);
1132	m_platformActions.append(qMakePair(undoSaveState, SUPPORT_GB | SUPPORT_GBA));
1133	addControlledAction(quickSaveMenu, undoSaveState, "undoSaveState");
1134
1135	quickLoadMenu->addSeparator();
1136	quickSaveMenu->addSeparator();
1137
1138	int i;
1139	for (i = 1; i < 10; ++i) {
1140		quickLoad = new QAction(tr("State &%1").arg(i), quickLoadMenu);
1141		quickLoad->setShortcut(tr("F%1").arg(i));
1142		connect(quickLoad, &QAction::triggered, [this, i]() {
1143			m_controller->loadState(i);
1144		});
1145		m_gameActions.append(quickLoad);
1146		m_nonMpActions.append(quickLoad);
1147		m_platformActions.append(qMakePair(quickLoad, SUPPORT_GB | SUPPORT_GBA));
1148		addControlledAction(quickLoadMenu, quickLoad, QString("quickLoad.%1").arg(i));
1149
1150		quickSave = new QAction(tr("State &%1").arg(i), quickSaveMenu);
1151		quickSave->setShortcut(tr("Shift+F%1").arg(i));
1152		connect(quickSave, &QAction::triggered, [this, i]() {
1153			m_controller->saveState(i);
1154		});
1155		m_gameActions.append(quickSave);
1156		m_nonMpActions.append(quickSave);
1157		m_platformActions.append(qMakePair(quickSave, SUPPORT_GB | SUPPORT_GBA));
1158		addControlledAction(quickSaveMenu, quickSave, QString("quickSave.%1").arg(i));
1159	}
1160
1161	fileMenu->addSeparator();
1162	QAction* camImage = new QAction(tr("Load camera image..."), fileMenu);
1163	connect(camImage, &QAction::triggered, this, &Window::loadCamImage);
1164	addControlledAction(fileMenu, camImage, "loadCamImage");
1165
1166#ifdef M_CORE_GBA
1167	fileMenu->addSeparator();
1168	QAction* importShark = new QAction(tr("Import GameShark Save"), fileMenu);
1169	connect(importShark, &QAction::triggered, this, &Window::importSharkport);
1170	m_gameActions.append(importShark);
1171	m_platformActions.append(qMakePair(importShark, SUPPORT_GBA));
1172	addControlledAction(fileMenu, importShark, "importShark");
1173
1174	QAction* exportShark = new QAction(tr("Export GameShark Save"), fileMenu);
1175	connect(exportShark, &QAction::triggered, this, &Window::exportSharkport);
1176	m_gameActions.append(exportShark);
1177	m_platformActions.append(qMakePair(exportShark, SUPPORT_GBA));
1178	addControlledAction(fileMenu, exportShark, "exportShark");
1179#endif
1180
1181	fileMenu->addSeparator();
1182	m_multiWindow = new QAction(tr("New multiplayer window"), fileMenu);
1183	connect(m_multiWindow, &QAction::triggered, [this]() {
1184		GBAApp::app()->newWindow();
1185	});
1186	addControlledAction(fileMenu, m_multiWindow, "multiWindow");
1187
1188#ifndef Q_OS_MAC
1189	fileMenu->addSeparator();
1190#endif
1191
1192	QAction* about = new QAction(tr("About"), fileMenu);
1193	connect(about, &QAction::triggered, openTView<AboutScreen>());
1194	fileMenu->addAction(about);
1195
1196#ifndef Q_OS_MAC
1197	addControlledAction(fileMenu, fileMenu->addAction(tr("E&xit"), this, SLOT(close()), QKeySequence::Quit), "quit");
1198#endif
1199
1200	QMenu* emulationMenu = menubar->addMenu(tr("&Emulation"));
1201	QAction* reset = new QAction(tr("&Reset"), emulationMenu);
1202	reset->setShortcut(tr("Ctrl+R"));
1203	connect(reset, &QAction::triggered, [this]() {
1204		m_controller->reset();
1205	});
1206	m_gameActions.append(reset);
1207	addControlledAction(emulationMenu, reset, "reset");
1208
1209	QAction* shutdown = new QAction(tr("Sh&utdown"), emulationMenu);
1210	connect(shutdown, &QAction::triggered, [this]() {
1211		m_controller->stop();
1212	});
1213	m_gameActions.append(shutdown);
1214	addControlledAction(emulationMenu, shutdown, "shutdown");
1215
1216#ifdef M_CORE_GBA
1217	QAction* yank = new QAction(tr("Yank game pak"), emulationMenu);
1218	connect(yank, &QAction::triggered, [this]() {
1219		m_controller->yankPak();
1220	});
1221	m_gameActions.append(yank);
1222	m_platformActions.append(qMakePair(yank, SUPPORT_GBA));
1223	addControlledAction(emulationMenu, yank, "yank");
1224#endif
1225	emulationMenu->addSeparator();
1226
1227	QAction* pause = new QAction(tr("&Pause"), emulationMenu);
1228	pause->setChecked(false);
1229	pause->setCheckable(true);
1230	pause->setShortcut(tr("Ctrl+P"));
1231	connect(pause, &QAction::triggered, [this](bool paused) {
1232		m_controller->setPaused(paused);
1233	});
1234	connect(this, &Window::paused, [pause](bool paused) {
1235		pause->setChecked(paused);
1236	});
1237	m_gameActions.append(pause);
1238	addControlledAction(emulationMenu, pause, "pause");
1239
1240	QAction* frameAdvance = new QAction(tr("&Next frame"), emulationMenu);
1241	frameAdvance->setShortcut(tr("Ctrl+N"));
1242	connect(frameAdvance, &QAction::triggered, [this]() {
1243		m_controller->frameAdvance();
1244	});
1245	m_gameActions.append(frameAdvance);
1246	addControlledAction(emulationMenu, frameAdvance, "frameAdvance");
1247
1248	emulationMenu->addSeparator();
1249
1250	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1251		if (m_controller) {
1252			m_controller->setFastForward(true);
1253		}
1254	}, [this]() {
1255		if (m_controller) {
1256			m_controller->setFastForward(false);
1257		}
1258	}), tr("Fast forward (held)"), "holdFastForward", emulationMenu)->setShortcut(QKeySequence(Qt::Key_Tab)[0]);
1259
1260	QAction* turbo = new QAction(tr("&Fast forward"), emulationMenu);
1261	turbo->setCheckable(true);
1262	turbo->setChecked(false);
1263	turbo->setShortcut(tr("Shift+Tab"));
1264	connect(turbo, &QAction::triggered, [this](bool value) {
1265		m_controller->forceFastForward(value);
1266	});
1267	addControlledAction(emulationMenu, turbo, "fastForward");
1268	m_gameActions.append(turbo);
1269
1270	QMenu* ffspeedMenu = emulationMenu->addMenu(tr("Fast forward speed"));
1271	ConfigOption* ffspeed = m_config->addOption("fastForwardRatio");
1272	ffspeed->connect([this](const QVariant& value) {
1273		reloadConfig();
1274	}, this);
1275	ffspeed->addValue(tr("Unbounded"), -1.0f, ffspeedMenu);
1276	ffspeed->setValue(QVariant(-1.0f));
1277	ffspeedMenu->addSeparator();
1278	for (i = 2; i < 11; ++i) {
1279		ffspeed->addValue(tr("%0x").arg(i), i, ffspeedMenu);
1280	}
1281	m_config->updateOption("fastForwardRatio");
1282
1283	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1284		if (m_controller) {
1285			m_controller->setRewinding(true);
1286		}
1287	}, [this]() {
1288		if (m_controller) {
1289			m_controller->setRewinding(false);
1290		}
1291	}), tr("Rewind (held)"), "holdRewind", emulationMenu)->setShortcut(QKeySequence("`")[0]);
1292
1293	QAction* rewind = new QAction(tr("Re&wind"), emulationMenu);
1294	rewind->setShortcut(tr("~"));
1295	connect(rewind, &QAction::triggered, [this]() {
1296		m_controller->rewind();
1297	});
1298	m_gameActions.append(rewind);
1299	m_nonMpActions.append(rewind);
1300	m_platformActions.append(qMakePair(rewind, SUPPORT_GB | SUPPORT_GBA));
1301	addControlledAction(emulationMenu, rewind, "rewind");
1302
1303	QAction* frameRewind = new QAction(tr("Step backwards"), emulationMenu);
1304	frameRewind->setShortcut(tr("Ctrl+B"));
1305	connect(frameRewind, &QAction::triggered, [this] () {
1306		m_controller->rewind(1);
1307	});
1308	m_gameActions.append(frameRewind);
1309	m_nonMpActions.append(frameRewind);
1310	m_platformActions.append(qMakePair(frameRewind, SUPPORT_GB | SUPPORT_GBA));
1311	addControlledAction(emulationMenu, frameRewind, "frameRewind");
1312
1313	ConfigOption* videoSync = m_config->addOption("videoSync");
1314	videoSync->addBoolean(tr("Sync to &video"), emulationMenu);
1315	videoSync->connect([this](const QVariant& value) {
1316		reloadConfig();
1317	}, this);
1318	m_config->updateOption("videoSync");
1319
1320	ConfigOption* audioSync = m_config->addOption("audioSync");
1321	audioSync->addBoolean(tr("Sync to &audio"), emulationMenu);
1322	audioSync->connect([this](const QVariant& value) {
1323		reloadConfig();
1324	}, this);
1325	m_config->updateOption("audioSync");
1326
1327	emulationMenu->addSeparator();
1328
1329	QMenu* solarMenu = emulationMenu->addMenu(tr("Solar sensor"));
1330	QAction* solarIncrease = new QAction(tr("Increase solar level"), solarMenu);
1331	connect(solarIncrease, &QAction::triggered, &m_inputController, &InputController::increaseLuminanceLevel);
1332	addControlledAction(solarMenu, solarIncrease, "increaseLuminanceLevel");
1333
1334	QAction* solarDecrease = new QAction(tr("Decrease solar level"), solarMenu);
1335	connect(solarDecrease, &QAction::triggered, &m_inputController, &InputController::decreaseLuminanceLevel);
1336	addControlledAction(solarMenu, solarDecrease, "decreaseLuminanceLevel");
1337
1338	QAction* maxSolar = new QAction(tr("Brightest solar level"), solarMenu);
1339	connect(maxSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(10); });
1340	addControlledAction(solarMenu, maxSolar, "maxLuminanceLevel");
1341
1342	QAction* minSolar = new QAction(tr("Darkest solar level"), solarMenu);
1343	connect(minSolar, &QAction::triggered, [this]() { m_inputController.setLuminanceLevel(0); });
1344	addControlledAction(solarMenu, minSolar, "minLuminanceLevel");
1345
1346	solarMenu->addSeparator();
1347	for (int i = 0; i <= 10; ++i) {
1348		QAction* setSolar = new QAction(tr("Brightness %1").arg(QString::number(i)), solarMenu);
1349		connect(setSolar, &QAction::triggered, [this, i]() {
1350			m_inputController.setLuminanceLevel(i);
1351		});
1352		addControlledAction(solarMenu, setSolar, QString("luminanceLevel.%1").arg(QString::number(i)));
1353	}
1354
1355	QMenu* avMenu = menubar->addMenu(tr("Audio/&Video"));
1356	QMenu* frameMenu = avMenu->addMenu(tr("Frame size"));
1357	for (int i = 1; i <= 6; ++i) {
1358		QAction* setSize = new QAction(tr("%1x").arg(QString::number(i)), avMenu);
1359		setSize->setCheckable(true);
1360		if (m_savedScale == i) {
1361			setSize->setChecked(true);
1362		}
1363		connect(setSize, &QAction::triggered, [this, i, setSize]() {
1364			showNormal();
1365			QSize size(VIDEO_HORIZONTAL_PIXELS, VIDEO_VERTICAL_PIXELS);
1366			if (m_controller) {
1367				size = m_controller->screenDimensions();
1368			}
1369			size *= i;
1370			m_savedScale = i;
1371			m_config->setOption("scaleMultiplier", i); // TODO: Port to other
1372			resizeFrame(size);
1373			bool enableSignals = setSize->blockSignals(true);
1374			setSize->setChecked(true);
1375			setSize->blockSignals(enableSignals);
1376		});
1377		m_frameSizes[i] = setSize;
1378		addControlledAction(frameMenu, setSize, QString("frame%1x").arg(QString::number(i)));
1379	}
1380	QKeySequence fullscreenKeys;
1381#ifdef Q_OS_WIN
1382	fullscreenKeys = QKeySequence("Alt+Return");
1383#else
1384	fullscreenKeys = QKeySequence("Ctrl+F");
1385#endif
1386	addControlledAction(frameMenu, frameMenu->addAction(tr("Toggle fullscreen"), this, SLOT(toggleFullScreen()), fullscreenKeys), "fullscreen");
1387
1388	ConfigOption* lockAspectRatio = m_config->addOption("lockAspectRatio");
1389	lockAspectRatio->addBoolean(tr("Lock aspect ratio"), avMenu);
1390	lockAspectRatio->connect([this](const QVariant& value) {
1391		m_display->lockAspectRatio(value.toBool());
1392		if (m_controller) {
1393			m_screenWidget->setLockAspectRatio(value.toBool());
1394		}
1395	}, this);
1396	m_config->updateOption("lockAspectRatio");
1397
1398	ConfigOption* lockIntegerScaling = m_config->addOption("lockIntegerScaling");
1399	lockIntegerScaling->addBoolean(tr("Force integer scaling"), avMenu);
1400	lockIntegerScaling->connect([this](const QVariant& value) {
1401		m_display->lockIntegerScaling(value.toBool());
1402		if (m_controller) {
1403			m_screenWidget->setLockIntegerScaling(value.toBool());
1404		}
1405	}, this);
1406	m_config->updateOption("lockIntegerScaling");
1407
1408	ConfigOption* resampleVideo = m_config->addOption("resampleVideo");
1409	resampleVideo->addBoolean(tr("Bilinear filtering"), avMenu);
1410	resampleVideo->connect([this](const QVariant& value) {
1411		m_display->filter(value.toBool());
1412	}, this);
1413	m_config->updateOption("resampleVideo");
1414
1415	QMenu* skipMenu = avMenu->addMenu(tr("Frame&skip"));
1416	ConfigOption* skip = m_config->addOption("frameskip");
1417	skip->connect([this](const QVariant& value) {
1418		reloadConfig();
1419	}, this);
1420	for (int i = 0; i <= 10; ++i) {
1421		skip->addValue(QString::number(i), i, skipMenu);
1422	}
1423	m_config->updateOption("frameskip");
1424
1425	avMenu->addSeparator();
1426
1427	ConfigOption* mute = m_config->addOption("mute");
1428	QAction* muteAction = mute->addBoolean(tr("Mute"), avMenu);
1429	mute->connect([this](const QVariant& value) {
1430		reloadConfig();
1431	}, this);
1432	m_config->updateOption("mute");
1433	addControlledAction(avMenu, muteAction, "mute");
1434
1435	QMenu* target = avMenu->addMenu(tr("FPS target"));
1436	ConfigOption* fpsTargetOption = m_config->addOption("fpsTarget");
1437	fpsTargetOption->connect([this](const QVariant& value) {
1438		reloadConfig();
1439	}, this);
1440	fpsTargetOption->addValue(tr("15"), 15, target);
1441	fpsTargetOption->addValue(tr("30"), 30, target);
1442	fpsTargetOption->addValue(tr("45"), 45, target);
1443	fpsTargetOption->addValue(tr("Native (59.7)"), float(GBA_ARM7TDMI_FREQUENCY) / float(VIDEO_TOTAL_LENGTH), target);
1444	fpsTargetOption->addValue(tr("60"), 60, target);
1445	fpsTargetOption->addValue(tr("90"), 90, target);
1446	fpsTargetOption->addValue(tr("120"), 120, target);
1447	fpsTargetOption->addValue(tr("240"), 240, target);
1448	m_config->updateOption("fpsTarget");
1449
1450	avMenu->addSeparator();
1451
1452#ifdef USE_PNG
1453	QAction* screenshot = new QAction(tr("Take &screenshot"), avMenu);
1454	screenshot->setShortcut(tr("F12"));
1455	connect(screenshot, &QAction::triggered, [this]() {
1456		m_controller->screenshot();
1457	});
1458	m_gameActions.append(screenshot);
1459	addControlledAction(avMenu, screenshot, "screenshot");
1460#endif
1461
1462#ifdef USE_FFMPEG
1463	QAction* recordOutput = new QAction(tr("Record output..."), avMenu);
1464	connect(recordOutput, &QAction::triggered, this, &Window::openVideoWindow);
1465	addControlledAction(avMenu, recordOutput, "recordOutput");
1466	m_gameActions.append(recordOutput);
1467#endif
1468
1469#ifdef USE_MAGICK
1470	QAction* recordGIF = new QAction(tr("Record GIF..."), avMenu);
1471	connect(recordGIF, &QAction::triggered, this, &Window::openGIFWindow);
1472	addControlledAction(avMenu, recordGIF, "recordGIF");
1473#endif
1474
1475	QAction* recordVL = new QAction(tr("Record video log..."), avMenu);
1476	connect(recordVL, &QAction::triggered, this, &Window::startVideoLog);
1477	addControlledAction(avMenu, recordVL, "recordVL");
1478	m_gameActions.append(recordVL);
1479
1480	QAction* stopVL = new QAction(tr("Stop video log"), avMenu);
1481	connect(stopVL, &QAction::triggered, [this]() {
1482		m_controller->endVideoLog();
1483	});
1484	addControlledAction(avMenu, stopVL, "stopVL");
1485	m_gameActions.append(stopVL);
1486
1487#ifdef M_CORE_GB
1488	QAction* gbPrint = new QAction(tr("Game Boy Printer..."), avMenu);
1489	connect(gbPrint, &QAction::triggered, [this]() {
1490		PrinterView* view = new PrinterView(m_controller);
1491		openView(view);
1492		m_controller->attachPrinter();
1493
1494	});
1495	addControlledAction(avMenu, gbPrint, "gbPrint");
1496	m_gameActions.append(gbPrint);
1497#endif
1498
1499	avMenu->addSeparator();
1500	m_videoLayers = avMenu->addMenu(tr("Video layers"));
1501	m_audioChannels = avMenu->addMenu(tr("Audio channels"));
1502
1503	QMenu* toolsMenu = menubar->addMenu(tr("&Tools"));
1504	QAction* viewLogs = new QAction(tr("View &logs..."), toolsMenu);
1505	connect(viewLogs, &QAction::triggered, m_logView, &QWidget::show);
1506	addControlledAction(toolsMenu, viewLogs, "viewLogs");
1507
1508	QAction* overrides = new QAction(tr("Game &overrides..."), toolsMenu);
1509	connect(overrides, &QAction::triggered, [this]() {
1510		if (!m_overrideView) {
1511			m_overrideView = std::move(std::make_unique<OverrideView>(m_config));
1512			if (m_controller) {
1513				m_overrideView->setController(m_controller);
1514			}
1515			connect(this, &Window::shutdown, m_overrideView.get(), &QWidget::close);
1516		}
1517		m_overrideView->show();
1518		m_overrideView->recheck();
1519	});
1520	addControlledAction(toolsMenu, overrides, "overrideWindow");
1521
1522	QAction* sensors = new QAction(tr("Game &Pak sensors..."), toolsMenu);
1523	connect(sensors, &QAction::triggered, [this]() {
1524		if (!m_sensorView) {
1525			m_sensorView = std::move(std::make_unique<SensorView>(&m_inputController));
1526			if (m_controller) {
1527				m_sensorView->setController(m_controller);
1528			}
1529			connect(this, &Window::shutdown, m_sensorView.get(), &QWidget::close);
1530		}
1531		m_sensorView->show();
1532	});
1533	addControlledAction(toolsMenu, sensors, "sensorWindow");
1534
1535	QAction* cheats = new QAction(tr("&Cheats..."), toolsMenu);
1536	connect(cheats, &QAction::triggered, openControllerTView<CheatsView>());
1537	m_gameActions.append(cheats);
1538	m_platformActions.append(qMakePair(cheats, SUPPORT_GB | SUPPORT_GBA));
1539	addControlledAction(toolsMenu, cheats, "cheatsWindow");
1540
1541	toolsMenu->addSeparator();
1542	addControlledAction(toolsMenu, toolsMenu->addAction(tr("Settings..."), this, SLOT(openSettingsWindow())),
1543	                    "settings");
1544
1545	toolsMenu->addSeparator();
1546
1547#ifdef USE_DEBUGGERS
1548	QAction* consoleWindow = new QAction(tr("Open debugger console..."), toolsMenu);
1549	connect(consoleWindow, &QAction::triggered, this, &Window::consoleOpen);
1550	addControlledAction(toolsMenu, consoleWindow, "debuggerWindow");
1551#endif
1552
1553#ifdef USE_GDB_STUB
1554	QAction* gdbWindow = new QAction(tr("Start &GDB server..."), toolsMenu);
1555	connect(gdbWindow, &QAction::triggered, this, &Window::gdbOpen);
1556	m_platformActions.append(qMakePair(gdbWindow, SUPPORT_GBA | SUPPORT_DS));
1557	m_gameActions.append(gdbWindow);
1558	addControlledAction(toolsMenu, gdbWindow, "gdbWindow");
1559#endif
1560	toolsMenu->addSeparator();
1561
1562	QAction* paletteView = new QAction(tr("View &palette..."), toolsMenu);
1563	connect(paletteView, &QAction::triggered, openControllerTView<PaletteView>());
1564	m_gameActions.append(paletteView);
1565	m_platformActions.append(qMakePair(paletteView, SUPPORT_GB | SUPPORT_GBA));
1566	addControlledAction(toolsMenu, paletteView, "paletteWindow");
1567
1568	QAction* objView = new QAction(tr("View &sprites..."), toolsMenu);
1569	connect(objView, &QAction::triggered, openControllerTView<ObjView>());
1570	m_gameActions.append(objView);
1571	m_platformActions.append(qMakePair(objView, SUPPORT_GB | SUPPORT_GBA));
1572	addControlledAction(toolsMenu, objView, "spriteWindow");
1573
1574	QAction* tileView = new QAction(tr("View &tiles..."), toolsMenu);
1575	connect(tileView, &QAction::triggered, openControllerTView<TileView>());
1576	m_gameActions.append(tileView);
1577	m_platformActions.append(qMakePair(tileView, SUPPORT_GB | SUPPORT_GBA));
1578	addControlledAction(toolsMenu, tileView, "tileWindow");
1579
1580	QAction* mapView = new QAction(tr("View &map..."), toolsMenu);
1581	connect(mapView, &QAction::triggered, openControllerTView<MapView>());
1582	m_gameActions.append(mapView);
1583	addControlledAction(toolsMenu, mapView, "mapWindow");
1584
1585	QAction* memoryView = new QAction(tr("View memory..."), toolsMenu);
1586	connect(memoryView, &QAction::triggered, openControllerTView<MemoryView>());
1587	m_gameActions.append(memoryView);
1588	addControlledAction(toolsMenu, memoryView, "memoryView");
1589
1590	QAction* memorySearch = new QAction(tr("Search memory..."), toolsMenu);
1591	connect(memorySearch, &QAction::triggered, openControllerTView<MemorySearch>());
1592	m_gameActions.append(memorySearch);
1593	addControlledAction(toolsMenu, memorySearch, "memorySearch");
1594
1595#ifdef M_CORE_GBA
1596	QAction* ioViewer = new QAction(tr("View &I/O registers..."), toolsMenu);
1597	connect(ioViewer, &QAction::triggered, openControllerTView<IOViewer>());
1598	m_gameActions.append(ioViewer);
1599	m_platformActions.append(qMakePair(ioViewer, SUPPORT_GBA));
1600	addControlledAction(toolsMenu, ioViewer, "ioViewer");
1601#endif
1602
1603	ConfigOption* skipBios = m_config->addOption("skipBios");
1604	skipBios->connect([this](const QVariant& value) {
1605		reloadConfig();
1606	}, this);
1607
1608	ConfigOption* useBios = m_config->addOption("useBios");
1609	useBios->connect([this](const QVariant& value) {
1610		reloadConfig();
1611	}, this);
1612
1613	ConfigOption* buffers = m_config->addOption("audioBuffers");
1614	buffers->connect([this](const QVariant& value) {
1615		reloadConfig();
1616	}, this);
1617
1618	ConfigOption* sampleRate = m_config->addOption("sampleRate");
1619	sampleRate->connect([this](const QVariant& value) {
1620		reloadConfig();
1621	}, this);
1622
1623	ConfigOption* volume = m_config->addOption("volume");
1624	volume->connect([this](const QVariant& value) {
1625		reloadConfig();
1626	}, this);
1627
1628	ConfigOption* rewindEnable = m_config->addOption("rewindEnable");
1629	rewindEnable->connect([this](const QVariant& value) {
1630		reloadConfig();
1631	}, this);
1632
1633	ConfigOption* rewindBufferCapacity = m_config->addOption("rewindBufferCapacity");
1634	rewindBufferCapacity->connect([this](const QVariant& value) {
1635		reloadConfig();
1636	}, this);
1637
1638	ConfigOption* rewindSave = m_config->addOption("rewindSave");
1639	rewindBufferCapacity->connect([this](const QVariant& value) {
1640		reloadConfig();
1641	}, this);
1642
1643	ConfigOption* allowOpposingDirections = m_config->addOption("allowOpposingDirections");
1644	allowOpposingDirections->connect([this](const QVariant& value) {
1645		reloadConfig();
1646	}, this);
1647
1648	ConfigOption* saveStateExtdata = m_config->addOption("saveStateExtdata");
1649	saveStateExtdata->connect([this](const QVariant& value) {
1650		reloadConfig();
1651	}, this);
1652
1653	ConfigOption* loadStateExtdata = m_config->addOption("loadStateExtdata");
1654	loadStateExtdata->connect([this](const QVariant& value) {
1655		reloadConfig();
1656	}, this);
1657
1658	ConfigOption* preload = m_config->addOption("preload");
1659	preload->connect([this](const QVariant& value) {
1660		m_manager->setPreload(value.toBool());
1661	}, this);
1662	m_config->updateOption("preload");
1663
1664	ConfigOption* showFps = m_config->addOption("showFps");
1665	showFps->connect([this](const QVariant& value) {
1666		if (!value.toInt()) {
1667			m_fpsTimer.stop();
1668			updateTitle();
1669		} else if (m_controller) {
1670			m_fpsTimer.start();
1671		}
1672	}, this);
1673
1674	QAction* exitFullScreen = new QAction(tr("Exit fullscreen"), frameMenu);
1675	connect(exitFullScreen, &QAction::triggered, this, &Window::exitFullScreen);
1676	exitFullScreen->setShortcut(QKeySequence("Esc"));
1677	addHiddenAction(frameMenu, exitFullScreen, "exitFullScreen");
1678
1679	m_inputController.inputIndex()->addItem(qMakePair([this]() {
1680		if (m_controller) {
1681			mCheatPressButton(m_controller->cheatDevice(), true);
1682		}
1683	}, [this]() {
1684		if (m_controller) {
1685			mCheatPressButton(m_controller->cheatDevice(), false);
1686		}
1687	}), tr("GameShark Button (held)"), "holdGSButton", toolsMenu)->setShortcut(QKeySequence(Qt::Key_Apostrophe)[0]);
1688
1689	for (QAction* action : m_gameActions) {
1690		action->setDisabled(true);
1691	}
1692
1693	m_inputController.rebuildIndex();
1694}
1695
1696void Window::attachWidget(QWidget* widget) {
1697	m_screenWidget->layout()->addWidget(widget);
1698	m_screenWidget->unsetCursor();
1699	static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
1700}
1701
1702void Window::detachWidget(QWidget* widget) {
1703	m_screenWidget->layout()->removeWidget(widget);
1704}
1705
1706void Window::appendMRU(const QString& fname) {
1707	int index = m_mruFiles.indexOf(fname);
1708	if (index >= 0) {
1709		m_mruFiles.removeAt(index);
1710	}
1711	m_mruFiles.prepend(fname);
1712	while (m_mruFiles.size() > ConfigController::MRU_LIST_SIZE) {
1713		m_mruFiles.removeLast();
1714	}
1715	updateMRU();
1716}
1717
1718void Window::updateMRU() {
1719	if (!m_mruMenu) {
1720		return;
1721	}
1722	for (QAction* action : m_mruMenu->actions()) {
1723		delete action;
1724	}
1725	m_mruMenu->clear();
1726	int i = 0;
1727	for (const QString& file : m_mruFiles) {
1728		QAction* item = new QAction(QDir::toNativeSeparators(file).replace("&", "&&"), m_mruMenu);
1729		item->setShortcut(QString("Ctrl+%1").arg(i));
1730		connect(item, &QAction::triggered, [this, file]() {
1731			setController(m_manager->loadGame(file), file);
1732		});
1733		m_mruMenu->addAction(item);
1734		++i;
1735	}
1736	m_config->setMRU(m_mruFiles);
1737	m_config->write();
1738	m_mruMenu->setEnabled(i > 0);
1739}
1740
1741QAction* Window::addControlledAction(QMenu* menu, QAction* action, const QString& name) {
1742	addHiddenAction(menu, action, name);
1743	menu->addAction(action);
1744	return action;
1745}
1746
1747QAction* Window::addHiddenAction(QMenu* menu, QAction* action, const QString& name) {
1748	m_inputController.inputIndex()->addItem(action, name, menu);
1749	action->setShortcutContext(Qt::WidgetShortcut);
1750	addAction(action);
1751	return action;
1752}
1753
1754void Window::focusCheck() {
1755	if (!m_config->getOption("pauseOnFocusLost").toInt() || !m_controller) {
1756		return;
1757	}
1758	if (QGuiApplication::focusWindow() && m_autoresume) {
1759		m_controller->setPaused(false);
1760		m_autoresume = false;
1761	} else if (!QGuiApplication::focusWindow() && !m_controller->isPaused()) {
1762		m_autoresume = true;
1763		m_controller->setPaused(true);
1764	}
1765}
1766
1767void Window::updateFrame() {
1768	QSize size = m_controller->screenDimensions();
1769	QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), size.width(), size.height(),
1770	                    size.width() * BYTES_PER_PIXEL, QImage::Format_RGBX8888);
1771	QPixmap pixmap;
1772	pixmap.convertFromImage(currentImage);
1773	m_screenWidget->setPixmap(pixmap);
1774	emit paused(true);
1775}
1776
1777void Window::setController(CoreController* controller, const QString& fname) {
1778	if (!controller) {
1779		return;
1780	}
1781	if (!fname.isEmpty()) {
1782		setWindowFilePath(fname);
1783		appendMRU(fname);
1784	}
1785
1786	if (m_controller) {
1787		m_controller->disconnect(this);
1788		m_controller->stop();
1789		m_controller.reset();
1790	}
1791
1792	m_controller = std::shared_ptr<CoreController>(controller);
1793	m_inputController.recalibrateAxes();
1794	m_controller->setInputController(&m_inputController);
1795	m_controller->setLogger(&m_log);
1796
1797	connect(this, &Window::shutdown, [this]() {
1798		if (!m_controller) {
1799			return;
1800		}
1801		m_controller->stop();
1802	});
1803
1804	connect(m_controller.get(), &CoreController::started, this, &Window::gameStarted);
1805	connect(m_controller.get(), &CoreController::started, &m_inputController, &InputController::suspendScreensaver);
1806	connect(m_controller.get(), &CoreController::stopping, this, &Window::gameStopped);
1807	{
1808		connect(m_controller.get(), &CoreController::stopping, [this]() {
1809			m_controller.reset();
1810		});
1811	}
1812	connect(m_controller.get(), &CoreController::stopping, &m_inputController, &InputController::resumeScreensaver);
1813	connect(m_controller.get(), &CoreController::paused, this, &Window::updateFrame);
1814
1815#ifndef Q_OS_MAC
1816	connect(m_controller.get(), &CoreController::paused, menuBar(), &QWidget::show);
1817	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1818		if(isFullScreen()) {
1819			menuBar()->hide();
1820		}
1821	});
1822#endif
1823
1824	connect(m_controller.get(), &CoreController::paused, &m_inputController, &InputController::resumeScreensaver);
1825	connect(m_controller.get(), &CoreController::unpaused, [this]() {
1826		emit paused(false);
1827	});
1828
1829	connect(m_controller.get(), &CoreController::stopping, m_display.get(), &Display::stopDrawing);
1830	connect(m_controller.get(), &CoreController::stateLoaded, m_display.get(), &Display::forceDraw);
1831	connect(m_controller.get(), &CoreController::rewound, m_display.get(), &Display::forceDraw);
1832	connect(m_controller.get(), &CoreController::paused, m_display.get(), &Display::pauseDrawing);
1833	connect(m_controller.get(), &CoreController::unpaused, m_display.get(), &Display::unpauseDrawing);
1834	connect(m_controller.get(), &CoreController::frameAvailable, m_display.get(), &Display::framePosted);
1835	connect(m_controller.get(), &CoreController::statusPosted, m_display.get(), &Display::showMessage);
1836
1837	connect(m_controller.get(), &CoreController::unpaused, &m_inputController, &InputController::suspendScreensaver);
1838	connect(m_controller.get(), &CoreController::frameAvailable, this, &Window::recordFrame);
1839	connect(m_controller.get(), &CoreController::crashed, this, &Window::gameCrashed);
1840	connect(m_controller.get(), &CoreController::failed, this, &Window::gameFailed);
1841	connect(m_controller.get(), &CoreController::unimplementedBiosCall, this, &Window::unimplementedBiosCall);
1842
1843#ifdef USE_GDB_STUB
1844	if (m_gdbController) {
1845		m_gdbController->setController(m_controller);
1846	}
1847#endif
1848
1849#ifdef USE_DEBUGGERS
1850	if (m_console) {
1851		m_console->setController(m_controller);
1852	}
1853#endif
1854
1855#ifdef USE_MAGICK
1856	if (m_gifView) {
1857		m_gifView->setController(m_controller);
1858	}
1859#endif
1860
1861#ifdef USE_FFMPEG
1862	if (m_videoView) {
1863		m_videoView->setController(m_controller);
1864	}
1865#endif
1866
1867	if (m_sensorView) {
1868		m_sensorView->setController(m_controller);
1869	}
1870
1871	if (m_overrideView) {
1872		m_overrideView->setController(m_controller);
1873	}
1874
1875	if (!m_pendingPatch.isEmpty()) {
1876		m_controller->loadPatch(m_pendingPatch);
1877		m_pendingPatch = QString();
1878	}
1879
1880	m_controller->loadConfig(m_config);
1881	m_controller->start();
1882}
1883
1884WindowBackground::WindowBackground(QWidget* parent)
1885	: QWidget(parent)
1886{
1887	setLayout(new QStackedLayout());
1888	layout()->setContentsMargins(0, 0, 0, 0);
1889}
1890
1891void WindowBackground::setPixmap(const QPixmap& pmap) {
1892	m_pixmap = pmap;
1893	update();
1894}
1895
1896void WindowBackground::setSizeHint(const QSize& hint) {
1897	m_sizeHint = hint;
1898}
1899
1900QSize WindowBackground::sizeHint() const {
1901	return m_sizeHint;
1902}
1903
1904void WindowBackground::setCenteredAspectRatio(int width, int height) {
1905	m_centered = true;
1906	m_lockAspectRatio = true;
1907	setDimensions(width, height);
1908}
1909
1910void WindowBackground::setDimensions(int width, int height) {
1911	m_aspectWidth = width;
1912	m_aspectHeight = height;
1913}
1914
1915void WindowBackground::setLockIntegerScaling(bool lock) {
1916	m_lockIntegerScaling = lock;
1917}
1918
1919void WindowBackground::setLockAspectRatio(bool lock) {
1920	m_centered = false;
1921	m_lockAspectRatio = lock;
1922}
1923
1924void WindowBackground::paintEvent(QPaintEvent* event) {
1925	QWidget::paintEvent(event);
1926	const QPixmap& logo = pixmap();
1927	QPainter painter(this);
1928	painter.setRenderHint(QPainter::SmoothPixmapTransform);
1929	painter.fillRect(QRect(QPoint(), size()), Qt::black);
1930	QSize s = size();
1931	QSize ds = s;
1932	if (m_centered) {
1933		if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1934			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1935		} else if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1936			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1937		}
1938	} else if (m_lockAspectRatio) {
1939		if (ds.width() * m_aspectHeight > ds.height() * m_aspectWidth) {
1940			ds.setWidth(ds.height() * m_aspectWidth / m_aspectHeight);
1941		} else if (ds.width() * m_aspectHeight < ds.height() * m_aspectWidth) {
1942			ds.setHeight(ds.width() * m_aspectHeight / m_aspectWidth);
1943		}
1944	}
1945	if (m_lockIntegerScaling) {
1946		ds.setWidth(ds.width() - ds.width() % m_aspectWidth);
1947		ds.setHeight(ds.height() - ds.height() % m_aspectHeight);
1948	}
1949	QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
1950	QRect full(origin, ds);
1951	painter.drawPixmap(full, logo);
1952}