src/platform/qt/AudioDevice.cpp (view raw)
1#include "AudioDevice.h"
2
3extern "C" {
4#include "gba.h"
5#include "gba-audio.h"
6#include "gba-thread.h"
7}
8
9using namespace QGBA;
10
11AudioDevice::AudioDevice(QObject* parent)
12 : QIODevice(parent)
13 , m_context(nullptr)
14{
15 setOpenMode(ReadOnly);
16}
17
18void AudioDevice::setFormat(const QAudioFormat& format) {
19 if (!GBAThreadHasStarted(m_context)) {
20 return;
21 }
22 // TODO: make this thread-safe
23 m_ratio = GBAAudioCalculateRatio(&m_context->gba->audio, m_context->fpsTarget, format.sampleRate());
24}
25
26void AudioDevice::setInput(GBAThread* input) {
27 m_context = input;
28}
29
30qint64 AudioDevice::readData(char* data, qint64 maxSize) {
31 if (maxSize > 0xFFFFFFFF) {
32 maxSize = 0xFFFFFFFF;
33 }
34
35 if (!m_context->gba) {
36 return 0;
37 }
38
39 return GBAAudioResampleNN(&m_context->gba->audio, m_ratio, &m_drift, reinterpret_cast<GBAStereoSample*>(data), maxSize / sizeof(GBAStereoSample)) * sizeof(GBAStereoSample);
40}
41
42qint64 AudioDevice::writeData(const char*, qint64) {
43 return 0;
44}