CHANGES (view raw)
10.6.2: (Future)
2Bugfixes:
3 - GBA Video: Force align 256-color tiles
4 - GBA DMA: ROM reads are forced to increment
5 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
6 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
7 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
8 - GBA Savedata: Fix crash when resizing flash
9 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
10 - GBA Cheats: Fix slide codes not initializing properly
11 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
12 - LR35902: Fix watchpoints not reporting new value
13 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
14 - GBA BIOS: Fix incorrect exit condition in LZ77
15 - 3DS: Fix opening files in directory names with trailing slashes
16 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
17 - GBA Memory: Fix copy-on-write memory leak
18 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
19 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
20 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
21Misc:
22 - GBA: Improve multiboot image detection
23 - GB MBC: Remove erroneous bank 0 wrapping
24 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
25
260.6.1: (2017-10-01)
27Bugfixes:
28 - GB, GBA: Fix crashes when attempting to identify null VFiles
29 - GB, GBA: Fix sync to video with frameskip
30 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
31 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
32 - GB Core: Fix palette loading when loading a foreign config
33 - GB MBC: Pocket Cam memory should be accessible without enabling
34 - GB MBC: Fix SRAM sizes 4 and 5
35 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
36 - GB MBC: Fix RTC loading when file size is off
37 - GB Memory: Initialize peripheral pointers
38 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
39 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
40 - GB Memory: Actually load latch time from savestate
41 - GB Serialize: Fix deserializing video STAT
42 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
43 - GB Video: Fix potential hang when ending mode 0
44 - GB Video: Fix read mode when enabling LCD
45 - GBA: Reset active region as needed when loading a ROM
46 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
47 - GBA BIOS: Use core's VRAM variable instead of renderer's
48 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
49 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
50 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
51 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
52 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
53 - Python: Fix importing .gb or .gba before .core
54 - Qt: Fix command line debugger closing second game
55 - Qt: Fix LOG argument order
56 - Qt: Fix timezone issues with time overrides
57 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
58 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
59Misc:
60 - CMake: Fix CPack dependencies for libpng 1.6
61 - GBA: Detect hardware for Pokémon FireRed ROM hacks
62 - GBA Cheats: Improve detection of raw cheats
63 - Qt: Don't rebuild library view if style hasn't changed
64 - Qt: Allow overrides to be saved before a game is loaded
65 - Qt: Hide mouse immediately when loading
66 - SDL: Fix 2.0.5 build on macOS under some circumstances
67 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
68
690.6.0: (2017-07-16)
70Features:
71 - Library view
72 - Sprite viewer
73 - Debugging console
74 - Improved memory viewer
75 - Memory search
76 - Command line ability to override configuration values
77 - Add option to allow preloading the entire ROM before running
78 - Add option for whether rewinding restores save games
79 - Savestates now contain any RTC override data
80 - Add option to lock video to integer scaling
81 - LR35902: Watchpoints
82 - LR35902/GB-Z80 disassembler
83 - GB: Tile viewer
84 - GB: Video/audio channel enabling/disabling
85 - GB: Symbol table support
86 - GB MBC: Add MBC1 multicart support
87 - GBA: Support printing debug strings from inside a game
88 - GBA: Better cheat type autodetection
89 - Implement keypad interrupts
90 - Configuration of gamepad hats
91 - Video log recording for testing and bug reporting
92 - Debugger: Segment/bank support
93 - Debugger: Execution tracing
94 - Partial Python scripting support
95 - Qt: German translation (by Lothar Serra Mari)
96 - Qt: Spanish translation (by Kevin López)
97 - Qt: Italian translation (by theheroGAC)
98Bugfixes:
99 - ARM7: Fix MLA/*MULL/*MLAL timing
100 - Core: Fix crash with rewind if savestates shrink
101 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
102 - Core: Fix directory sets crashing on close if base isn't properly detached
103 - FFmpeg: Fix overflow and general issues with audio encoding
104 - GB: Fix flickering when screen is strobed quickly
105 - GB: Fix STAT blocking
106 - GB MBC: Fix ROM bank overflows getting set to bank 0
107 - GB MBC: Fix swapping carts not detect new MBC
108 - GB Timer: Improve DIV reset behavior
109 - GB Timer: Fix DIV batching if TAC changes
110 - GB Video: Reset renderer when loading state
111 - GBA: Fix multiboot ROM loading
112 - GBA: Fix multiboot loading resulting in too small WRAM
113 - GBA BIOS: Implement BitUnPack
114 - GBA BIOS: Fix ArcTan sign in HLE BIOS
115 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
116 - GBA BIOS: Fix INT_MIN/-1 crash
117 - GBA Hardware: Fix crash if a savestate lies about game hardware
118 - GBA I/O: Handle audio registers specially when deserializing
119 - GBA Memory: Improve initial skipped BIOS state
120 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
121 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
122 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
123 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
124 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
125 - LR35902: Fix core never exiting with certain event patterns
126 - LR35902: Fix pc overflowing current region off-by-one
127 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
128 - OpenGL: Fix some shaders causing offset graphics
129 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
130 - Qt: Fix timing issues on high refresh rate monitors
131 - Qt: Fix linking after some windows have been closed
132 - Qt: Fix crash when changing audio settings after a game is closed
133 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
134 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
135 - Qt: Fix game unpausing after frame advancing and refocusing
136 - SDL: Fix game crash check
137 - SDL: Fix race condition with audio thread when starting
138 - SDL: Fix showing version number
139 - Test: Fix crash when loading invalid file
140 - Test: Fix crash when fuzzing fails to load a file
141 - Test: Don't rely on core for frames elapsed
142 - Test: Fix crash when loading invalid file
143 - Test: Fix crash when fuzzing fails to load a file
144 - Tools: Fix recurring multiple times over the same library
145 - Util: Fix overflow when loading invalid UPS patches
146 - Util: Fix highest-fd socket not being returned by SocketAccept
147 - Windows: Fix VDir.rewind
148Misc:
149 - All: Add C++ header guards
150 - All: Move time.h include to common.h
151 - 3DS, PSP2, Wii: Last directory loaded is saved
152 - CMake: Add ability to just print version string
153 - Core: New, faster event timing subsystem
154 - Core: Clean up some thread state checks
155 - Core: Add generic checksum function
156 - Core: Cores can now have multiple sets of callbacks
157 - Core: Restore sleep callback
158 - Core: Move rewind diffing to its own thread
159 - Core: Ability to enumerate and modify video and audio channels
160 - Core: List memory segments in the core
161 - Core: Move savestate creation time to extdata
162 - Core: Config values can now be hexadecimal
163 - Core: Improved threading interrupted detection
164 - Debugger: Modularize CLI debugger
165 - Debugger: Make building with debugging aspects optional
166 - Debugger: Add functions for read- or write-only watchpoints
167 - Debugger: Make attaching a backend idempotent
168 - Debugger: Add mDebuggerRunFrame convenience function
169 - Feature: Move game database from flatfile to SQLite3
170 - Feature: Support ImageMagick 7
171 - Feature: Make -l option explicit
172 - FFmpeg: Return false if a file fails to open
173 - FFmpeg: Force MP4 files to YUV420P
174 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
175 - GB: Reset with initial state of DIV register
176 - GB MBC: New MBC7 implementation
177 - GB Audio: Simplify envelope code
178 - GB Audio: Improve initial envelope samples
179 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
180 - GB Video: Improved video timings
181 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
182 - GBA, GB: ROM is now unloaded if a patch is applied
183 - GBA DMA: Refactor DMA out of memory.c
184 - GBA DMA: Move DMAs to using absolute timing
185 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
186 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
187 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
188 - GBA Memory: Support reading/writing POSTFLG
189 - GBA Memory: Remove unused prefetch cruft
190 - GBA Timer: Improve accuracy of timers
191 - GBA Video: Clean up unused timers
192 - GBA Video: Allow multiple handles into the same tile cache
193 - GBA Video, GB Video: Colors are now fully scaled
194 - GBA Video: Optimize when BLD* registers are written frequently
195 - OpenGL: Add xBR-lv2 shader
196 - Qt: Move last directory setting from qt.ini to config.ini
197 - Qt: Improved HiDPI support
198 - Qt: Expose configuration directory
199 - Qt: Merge "Save" and "OK" buttons in shader options
200 - Qt: Automatically load controller profile when plugged in
201 - Qt: Rename "Resample video" option to "Bilinear filtering"
202 - Qt: Remove audio thread
203 - Qt: Remove audio buffer sizing in AudioProcessorQt
204 - Qt: Re-enable QtMultimedia on Windows
205 - Qt: Make "Mute" able to be bound to a key
206 - Qt: Add .gb/.gbc files to the extension list in Info.plist
207 - Qt: Relax hard dependency on OpenGL
208 - Qt: Better highlight active key in control binding
209 - SDL: Remove scancode key input
210 - SDL: Automatically map controllers when plugged in
211 - Test: Add a basic test suite
212 - Util: Add size counting to Table
213 - Util: Add 8-bit PNG write support
214 - Util: Tune patch-fast extent sizes
215 - VFS: Call msync when syncing mapped data
216 - VFS: Allow truncating memory chunk VFiles
217 - VFS: Fix some minor VFile issues with FILEs
218 - VFS: Optimize expanding in-memory files
219 - VFS: Add VFileFIFO for operating on circle buffers
220Changes from beta 1:
221Features:
222 - Qt: Italian translation (by theheroGAC)
223 - Qt: Updated German translation
224Bugfixes:
225 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
226 - GB Audio: Fix incorrect channel 4 iteration
227 - GB Audio: Fix zombie mode bit masking
228 - GB Serialize: Fix timer serialization
229 - GB Video: Fix LYC regression
230 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
231 - GBA Timer: Fix count-up timing overflowing timer 3
232 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
233 - Qt: Fix memory search close button (fixes mgba.io/i/769)
234 - Qt: Fix window icon being stretched
235 - Qt: Fix initial window size (fixes mgba.io/i/766)
236 - Qt: Fix data directory path
237 - Qt: Fix controls not saving on non-SDL builds
238 - Qt: Fix translation initialization (fixes mgba.io/i/776)
239 - Qt: Fix patch loading while a game is running
240 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
241 - Qt: Fix GL-less build
242 - Qt: Fix Software renderer not handling alpha bits properly
243 - Qt: Fix screen background improperly stretching
244 - SDL: Fix cheats not loading
245Misc:
246 - GB Serialize: Add MBC state serialization
247 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
248 - GBA Timer: Improve accuracy of timers
249 - PSP2: Update toolchain to use vita.cmake
250 - Qt: Add language selector
251 - Qt: Minor text fixes
252 - Qt: Move shader settings into main settings window
253 - Qt: Dismiss game crashing/failing dialogs when a new game loads
254 - Qt: Properly ship Qt translations
255 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
256
2570.6 beta 1: (2017-06-29)
258 - Initial beta for 0.6
259
2600.5.2: (2016-12-31)
261Bugfixes:
262 - All: Fix fullscreen config option being ignored
263 - ARM7: PSR mode bits should not get sign extended
264 - GB: Fix audio not being deinitialized
265 - GB: Fix crash when masking savedata
266 - GB: Properly initialize sramRealVf variable
267 - GB Audio: Fix serialization of channel 3 and NR52 properties
268 - GB Audio: Reset envelope timer when reseting sound channel
269 - GB MBC: Fix SRAM dangling pointer with RTC games
270 - GB MBC: Fix initializing MBC when no ROM is loaded
271 - GB Memory: Fix patching ROM bank 0
272 - GB Memory: Fix starting HDMAs during mode 0
273 - GB Memory: Fix HDMA5 value after DMA completes
274 - GB Video: Initialize LCDC in renderer
275 - GB Video: Hblank IRQs should mask LYC=LY IRQs
276 - GBA: Fix IRQs firing after already being cleared
277 - GBA: Only unhalt CPU if appropriate bit is set in IE
278 - GBA: Add savegame override for Crash Bandicoot 2
279 - GBA BIOS: Fix MidiKey2Freq BIOS reads
280 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
281 - GBA Cheats: Fix GameShark ROM patches
282 - GBA I/O: Mask off WAITCNT bits that cannot be written
283 - GBA Memory: Fix misaligned BIOS reads
284 - GBA Memory: Fix VCOUNT being writable
285 - GBA Video: Fix out of bounds sprite transforms
286 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
287 - Libretro: Fix disabling BIOS
288 - Libretro: Fix Game Boy savestates and audio
289 - Qt: Fix changing resolution of software renderer
290 - Qt: Fix setting overrides
291 - Qt: Fix cut off tiles and alignment issues in tile viewer
292 - Qt: Only reset window dimensions when first shown
293 - Qt: Fix Qt Multimedia audio driver on big endian
294 - Qt: Fix Apply button for key and controller configurations
295 - VFS: Fix resizing memory chunks when not needed
296 - Windows: Fix Unicode directory handling
297Misc:
298 - GB, GBA: Prevent loading null ROMs
299 - GB Audio: Initialize wave RAM to GBC values
300 - GB Memory: Reset ROM bank when loading a ROM
301 - PSP2: Improved controller rumble
302
3030.5.1: (2016-10-05)
304Bugfixes:
305 - Core: Fix importing save games as read-only
306 - FFmpeg: Fix encoding AAC
307 - GB: Fix invalid STOP behavior on Game Boy Color
308 - GB: Initialize audio properly
309 - GB: Properly clear KEY1 bit 0 when switching speeds
310 - GB: Properly unload save files when unloading a ROM
311 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
312 - GB MBC: Fix MBC7 when size is incorrectly specified
313 - GB MBC: Fix RTC access when no save file is loaded
314 - GB SIO: Don't auto-clock external shift clock
315 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
316 - GB Video: Fix video frames getting missed when LCDC is off
317 - GB Video: Clear screen when LCDC is off
318 - GBA Cheats: Fix holding onto pointers that may get invalidated
319 - GBA Cheats: Fix key-activated CodeBreaker cheats
320 - GBA Cheats: Fix uninitialized memory getting freed when saving
321 - GBA Hardware: Improve Game Boy Player rumble behavior
322 - GBA Memory: Fix several unused I/O register read values
323 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
324 - LR35902: Fix events running with the wrong cycle active
325 - Qt: Fix "close" button on Overrides view
326 - Qt: Fix saving overrides
327 - Qt: Fix directory set unloading when replacing the ROM
328 - Qt: Fix patch loading
329 - Qt: Fix crash when saving an override if a game isn't loaded
330 - Qt: Fix showing default display driver as OpenGL (force 1.x)
331 - SDL: Attach rumble in SDL frontend
332 - Util: Fix PNG identification on files too small to be a PNG
333Misc:
334 - All: Only update version info if needed
335 - All: Split out install locations for Libretro and OpenEmu
336 - FFmpeg: Encoding cleanup
337 - GB: Reset active region when reloading ROM
338 - GB Memory: Initialize RAM pattern for GBC
339 - GB Video: Improved video timings
340 - Qt: Manage window sizes slightly better
341 - Qt: Remember scale option independent of core dimensions
342
3430.5.0: (2016-09-19)
344Features:
345 - Game Boy support
346 - Support for encrypted CodeBreaker GBA cheats
347 - Emulation of Vast Fame protected GBA carts (taizou)
348 - Tile viewer
349 - Threaded rendering mode
350 - Libretro: Memory map and achievement support (leiradel)
351 - GUI: Add UI control remapping
352 - GUI: Add fast-forward
353 - Wii: 240p support
354 - 3DS: Adjustable screen darkening
355 - Ability to temporarily load a savegame
356 - Load specific files out of archives
357 - Automatic BIOS detection
358Bugfixes:
359 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
360 - Debugger: Fix GDB breakpoints
361 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
362 - GBA: Fix filehandle leak with savegames
363 - GBA: Timer 0 cannot be count up
364 - GBA: Count up timers should not count themselves
365 - GBA Memory: Fix mirror on non-overdumped Classic NES games
366 - GBA Memory: Fix ldm {pc}
367 - GBA Savedata: Fix savedata sync timer
368 - GBA Savedata: Only unmap savedata if present
369 - GBA Serialize: Savestates now properly store prefetch
370 - GBA Video: WIN0/1 take priority over OBJWIN
371 - GBA Video: Fix out-of-order OBJWIN
372 - PSP2: Fix GPU crash while exiting
373 - PSP2: Fix VSync
374 - PSP2: Fix accelerometer range
375 - PSP2: Actually load screen mode setting
376 - PSP2: Fix gyroscope direction
377 - PSP2: Delete threads after they return
378 - PSP2: Fix mapping/unmapping from not at 0
379 - Qt: Fix bug in software renderer scaling
380 - Qt: Fix hanging key press after disabling autofire
381 - Qt: Fix being unable to pause manually when using auto-pausing
382 - SDL: Fix axes being mapped wrong
383 - Util: Fix realloc semantics in utf16to8
384 - Util: Fix inserting too many items into a hash table
385 - VFS: Fix uninitialized varaible reading from 7z
386 - VFS: Fix reading multiple files from a 7z archive
387 - Wii: Fix framelimiting after a slowdown
388 - Wii: Fix garbage flash at startup
389Misc:
390 - 3DS: Use blip_add_delta_fast for a small speed improvement
391 - 3DS: Allow UTF-16 filenames
392 - 3DS: Port to using citro3D
393 - 3DS: Use system font for menus
394 - 3DS: Attempt to use Core 2 for threads
395 - 3DS: Adjustable filering
396 - 3DS: 3D banner
397 - All: Add QUIET parameter to silence CMake
398 - All: Faster memory read/write
399 - ARM7: Support forcing Thumb mode via MSR
400 - ARM7: Flush prefetch cache when loading CPSR via MSR
401 - ARM7: Clean up instruction decoding for future expandability
402 - Debugger: Support register and memory writes via GDB stub
403 - Debugger: Add software breakpoint support to gdb
404 - FFmpeg: Full support for libavcodec 56+
405 - GBA: Better debug logging if event processing breaks
406 - GBA Audio: Force audio DMAs to not increment destination
407 - GBA BIOS: Use custom ArcTan, not relying on OS
408 - GBA Hardware: Clean up dead code in GBP
409 - GBA Memory: Optimize stalling behavior
410 - GBA Memory: Optimize Load-/StoreMultiple
411 - GBA Savedata: Add realistic timing for EEPROM
412 - GBA Serialize: Savestates now store if CPU was halted
413 - GBA Video: Remove old slow path fallback
414 - GBA Video: Optimize sprite drawing
415 - GBA Video: Optimize mode 0 rendering
416 - GBA Video: Optimize compositing cases slightly
417 - GUI: Screenshot dimensions are now passed through
418 - GUI: Add back logging
419 - GUI: Only reload config if manually saved
420 - GUI: Increase scrolling speed
421 - OpenGL: Log shader compilation failure
422 - OpenGL: Add texSize uniform
423 - Qt: Make -g flag work in Qt build
424 - Qt: Simplify OpenGL context creation
425 - Qt: Thread startup improvements
426 - Qt: Make audio channel/video layer options shortcut mappable
427 - Qt: Remove some C99isms from C++ code
428 - Qt: Remove default autofire mappings
429 - Qt: Make reseting when pasued frame-accurate
430 - Qt: Rearchitect game closing codepath
431 - PSP2: Use system font for menus
432 - PSP2: Add rumble for PS TV
433 - PSP2: Add fit-to-height screen mode
434 - PSP2: Sync files per descriptor
435 - PSP2: Allow UTF-8 filenames
436 - PSP2: Screenshots are now saved into the Photo Gallery
437 - PSP2: Stop underclocking when menuing
438 - SDL: Increase default audio buffer size to 1024 samples
439 - SDL: More responsive rumble
440 - Util: Add Vector GetConstPointer
441 - Util: Add rtrim
442 - Util: Add endswith
443 - VFS: Improve zip file detection
444 - Wii: Add pixelated resample filter
445 - Windows: Add native VDir support
446 - Util: Add PRIz macro for libc versions that don't support %z
447
4480.4.1: (2016-07-11)
449Bugfixes:
450 - All: Fix several file handle leaks
451 - All: Fix instruction tables getting zeroed when linking sometimes
452 - ARM7: Fix flags on SBC/RSC
453 - ARM7: Fix setting spsr privilege bits when spsr is empty
454 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
455 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
456 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
457 - GBA Memory: Fix executing code from OBJ region of VRAM
458 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
459 - GBA Serialize: Fix loading savegames from savestates
460 - OpenGL: Correct boolean vector strcmp strings for uniforms
461 - Qt: Fix sending gameStopped twice
462 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
463 - Qt: Fix initial state of key mapping
464 - Qt: Initialize m_useBios
465 - SDL: Fix joystick initialization on BSD
466 - SDL: Fix potential joystick crash in games with rumble
467 - SDL: Fix SDL 1.2 build
468 - SDL: Fix sporadic crash when deinitializing audio
469 - Shaders: Fix AGS-001 shader with some bad drivers
470 - Util: Use closesocket on Windows
471 - Util: Fix socket bind addresses
472 - VFS: Fix reading 7z archives without rewinding first
473 - VFS: VFileFromFD should not open directories
474 - Wii: Fix tilting direction
475 - Util: Fix realloc semantics in utf16to8
476Misc:
477 - All: Allow use of external minizip library
478 - Debugger: CLI debugger now exits when end-of-stream is reached
479 - FFmpeg: Update dependencies on Ubuntu
480 - GBA: Slightly optimize GBAProcessEvents
481 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
482 - GBA Video: Null renderer should return proper register values
483 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
484 - Qt: Add preset for DualShock 4
485 - Qt: Update 360 input profile on OS X to reflect newer drivers
486 - Qt: Remove use of NaN
487 - Qt: Canonicalize file paths when loading games
488 - Qt: Add refresh button to controller editing
489 - SDL: Remove default gamepad mappings
490 - Util: Fix intermittent build failure on OS X
491 - VFS: VFile.sync now updates modified time
492
4930.4.0: (2016-02-02)
494Features:
495 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
496 - I/O viewer
497 - Booting of multiboot images
498 - Customization of GIF recording
499 - Libretro: Cheat code support
500 - Support for GLSL shaders
501 - ROM information view
502 - Support for VBA-style cheat codes
503 - Savestates now store creation timestamps
504 - Key autofire
505 - Libretro: Allow blocking opposing directional input
506 - OpenEmu core for OS X
507 - Libretro: Settings for using BIOS and skipping intro
508 - Libretro: Customizable idle loop removal
509 - Implemented cycle counting for sprite rendering
510 - Cleaner, unified settings window
511 - Added a setting for pausing when the emulator is not in focus
512 - Customizable paths for save games, save states, screenshots and patches
513 - Controller hotplugging
514 - Ability to store save games and active cheats within savestates
515Bugfixes:
516 - ARM7: Fix sign of unaligned LDRSH
517 - ARM7: Fix decoding of some ARM ALU instructions with shifters
518 - Debugger: Fix watchpoints in gdb
519 - GBA: Fix warnings when creating and loading savestates
520 - GBA: Fix Iridion II savetype
521 - GBA BIOS: Fix misaligned CpuSet
522 - GBA Cheats: Fix cheats setting the Action Replay version
523 - GBA Hardware: Fix GPIO on big endian
524 - GBA Memory: Fix DMA register writing behavior
525 - GBA Memory: Fix DMAs triggering two cycles early
526 - Libretro: Fix aspect ratio
527 - Qt: Fix some potential crashes with the gamepad mapping
528 - Qt: Fix keys being mapped incorrectly when loading configuration file
529 - Util: Fix PowerPC PNG read/write pixel order
530 - Util: Fix excessive memory allocation when decoding a PNG
531 - VFS: Fix VFileReadline and remove _vfdReadline
532Misc:
533 - All: Improved PowerPC support
534 - All: Fix some undefined behavior warnings
535 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
536 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
537 - GBA: Implement bad I/O register loading
538 - GBA: Allow jumping to OAM and palette RAM
539 - GBA BIOS: Finish implementing RegisterRamReset
540 - GBA Config: Add "override" layer for better one-time configuration
541 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
542 - GBA Memory: Use a dynamically sized mask for ROM memory
543 - GBA Memory: Implement several unimplemented memory access types
544 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
545 - GBA RR: Starting from savestate now embeds the savegame
546 - GBA RR: Add preliminary SRAM support for VBM loading
547 - GBA RR: Add support for resets in movies
548 - GBA Video: Remove lastHblank, as it is implied
549 - Libretro: Use anonymous memory mappers for large blocks of memory
550 - Libretro: Add install target for libretro core
551 - Qt: Window size command line options are now supported
552 - Qt: Increase usability of key mapper
553 - Qt: Add 'Apply' button to settings window
554 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
555 - Qt: Allow use of modifier keys as input
556 - Qt: Optimize log viewer
557 - Qt: Added button for breaking into the GDB debugger
558 - Qt: Add box for showing duration of rewind
559 - SDL: Support fullscreen in SDL 1.2
560 - SDL: Allow GBASDLAudio to be used without a thread context
561 - Util: Use VFile for configuration
562 - Util: Add MutexTryLock
563
5640.3.2: (2015-12-16)
565Bugfixes:
566 - ARM7: Fix STRT/STRBT
567 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
568 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
569 - Libretro: Fix problems with rumble not turning off
570 - GBA: Fix idle skip state being retained between games
571 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
572 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
573 - GBA BIOS: Fix Sqrt sign
574 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
575 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
576 - GBA Memory: Fix DMA behavior for SRAM accesses
577 - GBA Memory: Fix Store8 to OBJ VRAM
578 - GBA Memory: Fix alignment of LDM/STM on SRAM
579 - GBA Memory: Fix unaligned out-of-bounds ROM loads
580 - GBA Memory: Fix timing of DMAs
581 - GBA Video: Fix _mix for 15-bit color
582 - GBA Video: Fix OAM and palette initialization
583 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
584 - Qt: Use safer isLoaded check in GameController
585 - Qt: Fix a race condition in PainterGL that could lead to a crash
586 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
587 - Qt: Fix font size in memory viewer
588 - Qt: Fix a crash in the memory viewer
589 - Qt: Add additional checks in CheatModel to prevent crashes
590 - Qt: Fix race condition with setting sample rate
591 - Qt: Fix crash when closing multiplayer windows
592 - Qt: Fix resetting while paused
593Misc:
594 - GBA Audio: Implement missing flags on SOUNDCNT_X register
595 - Qt: Add mute option to menu
596
5970.3.1: (2015-10-24)
598Bugfixes:
599 - ARM7: Fix instruction decoding of Thumb shifts
600 - GBA: Deinit savegame when unloading a ROM
601 - GBA: Fix BIOS check on big endian
602 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
603 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
604 - GBA Audio: Fix audio channels being silenced at the wrong time
605 - GBA Memory: Fix bad BIOS Load16 on big endian
606 - GBA Memory: Fix bad Load8 on big endian
607 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
608 - GBA Video: Fix edge case with sprite blend modes and semitransparency
609 - GBA Video: Fix objwin and blending interaction on sprites
610 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
611 - Libretro: Fix a memory leak with the render buffer
612 - Qt: Windows no longer spawn in the top left on first launch
613 - Qt: Fix install path of XDG desktop file with DESTDIR
614 - Qt: Fix drag and drop on Windows
615 - Qt: Reenable double buffering, as disabling it broke some Windows configs
616 - VFS: Fix return values of VFileFILE.read and .write
617Misc:
618 - All: Reset next event to cycles instead of zero to interrupt
619 - All: Add --version flag
620 - ARM7: Force disable LTO on two files to work around a GCC bug
621 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
622 - GBA: Better memory handling with PNG savestates
623 - GBA: Additional savestate sanity checks
624 - GBA: Check for cycle count being too high
625 - GBA Audio: Allow GBAAVStream to have no video callback
626 - GBA BIOS: Implement RegisterRamReset for SIO registers
627 - Qt: Remove useless help icons in dialogs
628 - Qt: Prevent savestate window from opening while in multiplayer
629 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
630 - Qt: Dropping multiplayer windows works more cleanly now
631
6320.3.0: (2015-08-16)
633Features:
634 - Ability to hide individual background layers, or OBJs
635 - Ability to mute individual audio channels
636 - Palette viewer and exporter
637 - Volume control
638 - More shortcuts are editable (e.g. quick save/load)
639 - Rewind now shows the frame after rewinding
640 - Import/Export of GameShark/Action Replay snapshots
641 - Add "Step backwards" item for single increment rewind
642 - Deadzone estimation for game controllers
643 - Analog inputs can be used for shortcuts
644 - Menu items for specific solar sensor brightness levels
645 - Remappable controls for tilt and gyroscope sensors
646 - Status messages for actions taken while a game is running (e.g. save/load state)
647 - Memory inspector
648 - Screensaver can now be suspended while a game is running
649 - Load/save the most recent savestate slot
650 - Support varible speed (PWM) rumble
651 - Ability to cap fast forward speed
652 - Finer control over FPS target
653 - Holdable shortcut for rewinding one frame at a time
654 - Ability to boot directly into the BIOS
655 - Preliminary support for yanking out the game pak while a game is running
656 - Thumb-drive mode by putting a file called portable.ini in the same folder
657 - Configurable display driver, between software and OpenGL
658 - Undo-able savestate loading and saving
659 - Controller profiles now store shortcut settings
660 - Default controller profiles for several common controllers
661 - Libretro now supports BIOS, rumble and solar sensor
662 - Implement BIOS call Stop, for sleep mode
663 - Automatically load patches, if found
664 - Improved video synchronization
665 - Configurable audio output sample rate
666Bugfixes:
667 - ARM7: Fix SWI and IRQ timings
668 - ARM7: Fix Thumb MUL timing
669 - ARM7: Fix timing of multiplies to use N cycles
670 - ARM7: ARMHotplugDetach should call deinit
671 - Debugger: Fix use-after-free in breakpoint clearing code
672 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
673 - GBA: Cap audio FIFO read size during deserialization
674 - GBA: Check for corrupted savestates when loading
675 - GBA: Check for improperly sized savestates when loading
676 - GBA: Check for savestates made from differently sized ROMs
677 - GBA: Fix calls to endian-independent loadstores
678 - GBA: Fix timing of reading from timer registers
679 - GBA: Ensure cycles never go negative
680 - GBA Audio: Force audio FIFOs to 32-bit
681 - GBA Audio: Fix audio pitch changing when adjusting buffer size
682 - GBA Audio: Fix sample order in audio channel 3
683 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
684 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
685 - GBA Memory: Improve Thumb open bus behavior
686 - GBA Memory: Fix potential DMA issue when loading a savestate
687 - GBA Memory: Fix load/store multiple video memory waitstates
688 - GBA SIO: Fix reseting when there are SIO devices attached
689 - GBA Video: Blended sprites should never have other effects applied
690 - GBA Video: Fix out-of-bounds tiles in mosaic
691 - GBA Video: Fix windows not affecting sprites
692 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
693 - GBA Video: Fix timing on first scanline
694 - Qt: Better cleanup when a game crashes
695 - Qt: Fix open ROM dialog filtering for archive formats
696 - Qt: Cap the maximum number of multiplayer windows
697 - Qt: Fix maximum year in sensor override
698 - Qt: Fix window being too tall after exiting fullscreen
699 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
700 - Qt: Fix analog buttons not getting unmapped
701 - Qt: Fix passing command line options
702 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
703 - SDL: Fix SDL build when OpenGL is missing
704 - Util: Allow loading IPS patches that grow the ROM
705 - VFS: Fix resource leaks if some allocations fail
706 - VFS: Fix line-reading to return proper values
707 - Video: Fix an issue with very long filenames
708 - Util: Fix formatting of floats
709Misc:
710 - All: Add --help flag for command line programs
711 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
712 - All: Enable static linking for Windows
713 - All: Enable static linking for OS X
714 - All: Threads are now named
715 - All: Proper handling of Unicode file paths
716 - ARM7: Add emulation for Undefined CPU mode
717 - ARM7: Reduce the size of the Thumb instruction table
718 - GBA: Add status log level
719 - GBA: GBARewind now returns how many states it has rewound
720 - GBA: SIO logging layer
721 - GBA BIOS: Stub out SoundBias
722 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
723 - GBA: Don't include GBACLIDebugger struct unless needed
724 - GBA: Savedata is now synced shortly after data finishes being written
725 - GBA: Process multiple timer events at once, if necessary
726 - GBA Audio: Implement audio reset for channels A/B
727 - GBA Audio: Process multiple audio events at once, if necessary
728 - GBA Hardware: Backport generic RTC source into core
729 - GBA Input: Allow axes and buttons to be mapped to the same key
730 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
731 - GBA SIO: Add a dummy driver for Normal mode
732 - GBA Thread: Add functionality for running callbacks on the GBA thread
733 - GBA Thread: Split GBASync into a separate file
734 - GBA Video: Refactor software renderer into separate files
735 - GBA Video: Slightly optimize mode 0 mosaic rendering
736 - Debugger: Free watchpoints in addition to breakpoints
737 - Qt: Handle saving input settings better
738 - Qt: Move GL frame drawing back onto its own thread
739 - Qt: Fast forward (held) option moved from Other to Emulation menu
740 - Qt: Show version info in window title
741 - Qt: Migrate multiplayer window handling into GBAApp
742 - Qt: Unified file opening and saving with last location
743 - Qt: Fix windows being resizable when they shouldn't have been
744 - Qt: Only hide cursor in full screen
745 - Qt: Replace pause-after-frame mutex with an atomic
746 - Qt: Add application icon and XDG desktop files
747 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
748 - Qt: Don't save window size when entering fullscreen
749 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
750 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
751 - Qt: Increase usability of key mapper
752 - Qt: Show checkmark for window sizes
753 - Qt: Set window path to loaded ROM
754 - Perf: Ability to load savestates immediately on launch
755 - SDL: Properly check for initialization
756 - SDL: Clean up initialization functions
757 - SDL: Clean up GL context
758 - Util: Allow disabling the threading code entirely
759 - VFS: Add sync method to force syncing with backing
760
7610.2.1: (2015-05-13)
762Bugfixes:
763 - All: Fix sanitize-deb script not cleaning up after itself
764 - All: Fix dependencies for libavcodec on Debian-derived platforms
765 - ARM7: Handle writeback for PC in addressing modes 2 and 3
766 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
767 - ARM7: Fix ARM multiply instructions when PC is a destination register
768 - Debugger: Fix use-after-free in breakpoint clearing code
769 - Debugger: Fix boundary conditions in tab completion
770 - GBA: Fix timers not updating timing when writing to only the reload register
771 - GBA: Fix rewind boundary conditions
772 - GBA: Add initial I/O register settings for background matrix registers
773 - GBA: Fix hang when loading a savestate if sync to video is enabled
774 - GBA: Handle out-of-bounds I/O access
775 - GBA: Fix bounds-checking on EEPROM access
776 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
777 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
778 - GBA Memory: Allow SRAM to be 64kB
779 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
780 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
781 - GBA Video: Fix second frame mode 5
782 - Perf: Fix race condition if a game crashes immediately on start
783 - Qt: Fix Display object leak when closing a window
784 - Qt: Fix .deb dependencies
785 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
786 - Qt: Fix window not regaining focus after exiting savestate window
787 - Qt: Fix regression where video would not record if the game had already started
788 - Qt: Fix potential crash if a gamepad causes focus to change
789 - Qt: Fix controller axis querying
790 - Qt: Fix multiplayer windows opening as the wrong size
791 - Qt: Fix controllers sometimes not loading the right profile
792 - SDL: Fix boundary conditions for joystick adjustments
793 - SDL: Allocate properly sized input maps
794 - SDL: Fix potential build issues when Qt and SDL2 are in use
795 - Util: Fix resource leak in UTF-8 handling code
796 - Util: Fix a null-pointer issue when attempting to delete a key
797 - VFS: Fix resource leaks if some allocations fail
798 - Video: Fix an issue with very long filenames
799Misc:
800 - GBA Memory: Soft-crash if jumping past the end of a ROM
801 - Qt: Show multiplayer numbers in window title
802 - Qt: Solar sensor can have shortcuts set
803
8040.2.0: (2015-04-03)
805Features:
806 - Support for gamepad axes, e.g. analog sticks or triggers
807 - Add scale presets for up to 6x
808 - Settings window
809 - Bilinear resampling option
810 - Add option to skip BIOS start screen
811 - List of recently opened games
812 - Support for games using the Solar Sensor
813 - Better audio resampling via blip-buf
814 - Game Pak overrides dialog for setting savetype and sensor values
815 - Support for games using the tilt sensor
816 - Remappable shortcuts for keyboard and gamepad
817 - Rewinding of emulation
818 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
819 - Support IPv6
820 - Save directory of last loaded file
821 - Support BPS patches
822 - Automatically detect and optimize out idle loops
823 - Configurable game overrides
824 - Support loading 7-Zip files
825 - Drag and drop game loading
826 - Cheat code support
827 - Runtime configurable audio driver
828 - Libretro core for use with RetroArch and other front-ends
829 - Controller profiles for setting different bindings for different controllers
830 - Ability to lock aspect ratio
831 - Local link cable support
832 - Ability to switch which game controller is in use per instance
833 - Ability to prevent opposing directional input
834 - Warning dialog if an unimplemented BIOS feature is called
835 - Debugger: Add CLI "frame", frame advance command
836 - Debugger: Add CLI functions for writing to memory
837 - Debugger: Add CLI functions for examining memory regions
838 - Debugger: Add CLI function for writing a register
839Bugfixes:
840 - ARM7: Extend prefetch by one stage
841 - ARM7: Fix cycle counting for loads
842 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
843 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
844 - GBA: Initialize gba.sync to null
845 - GBA: Fix timer initialization
846 - GBA Audio: Support 16-bit writes to FIFO audio
847 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
848 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
849 - GBA BIOS: Fix BIOS prefetch after reset
850 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
851 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
852 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
853 - GBA Memory: Fix I cycles that had been moved to ARM7 core
854 - GBA Memory: Fix cycle counting for 32-bit load/stores
855 - GBA RR: Fix fallthrough error when reading tags from a movie
856 - GBA Thread: Fix possible hang when loading an archive
857 - GBA Thread: Fix possible deadlock in video sync
858 - Perf: Fix crash when the GBA thread fails to start
859 - Qt: Fix crash starting a GDB stub if a game isn't loaded
860 - Qt: Fix crash when adjusting settings after closing a game
861 - Qt: Fix crash when starting GDB stub after closing a game
862 - Qt: Fix patch loading while a game is running
863 - Qt: Fix crash when loading a game after stopping GDB server
864 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
865 - Qt: Fix crash when attempting to pause if a game is not running
866 - SDL: Properly clean up if a game doesn't launch
867 - Util: Fix sockets on Windows
868Misc:
869 - All: Enable link-time optimization
870 - Debugger: Watchpoints now work on STM/LDM instructions
871 - Debugger: Clean up GDB stub network interfacing
872 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
873 - Debugger: Merge Thumb BL instructions when disassembling
874 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
875 - Debugger: Watchpoints now report address watched (fixes #68)
876 - Debugger: Add support for soft breakpoints
877 - Debugger: Make I/O register names be addresses instead of values
878 - Debugger: Rename read/write commands
879 - GBA: Improve accuracy of event timing
880 - GBA: Add API for getting Configuration structs for overrides and input
881 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
882 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
883 - GBA: Move A/V stream interface into core
884 - GBA: Savestates now take into account savedata state machines (fixes #109)
885 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
886 - GBA Memory: Simplify memory API and use fixed bus width
887 - GBA Thread: Make GBASyncWaitFrameStart time out
888 - GBA Video: Start video at the last scanline instead of the first
889 - Qt: Optimize logo drawing
890 - Qt: Move frame upload back onto main thread
891 - Qt: Remember window position
892 - Qt: Double-clicking on the window toggles full screen
893 - Util: Use proper locale for reading and writing float values
894
8950.1.1: (2015-01-24)
896Bugfixes:
897 - ARM7: Fix LDM writeback to a register already written
898 - GBA: Fix timers 2 and 3 updating incorrectly
899 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
900 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
901 - GBA Audio: Properly initialize audio FIFO channels
902 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
903 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
904 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
905 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
906 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
907 - GBA BIOS: Fix HuffUnComp boundary conditions
908 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
909 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
910 - GBA Memory: Filter out top nybble of DMA addresses
911 - GBA Memory: Properly bounds-check VRAM accesses
912 - GBA Memory: Fix initial DMA state
913 - GBA Thread: Allow halted games to exit cleanly
914 - GBA Video: Fix blend issues with obscured middle layers
915 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
916 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
917 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
918 - GBA Video: Fix sprite boundary conditions with mosaic
919 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
920 - Qt: Fix issue with set frame sizes being the wrong height
921 - Qt: Fix emulator crashing when full screen if a game is not running
922 - Qt: Fix window focus issues
923 - Qt: Properly set default video recording settings
924 - Qt: Fix a race condition when a game crashes immediately
925 - Qt: Fix some cases where key mapping can break if focus is adjusted
926 - Qt: Fix crash if a game pauses before any frames are shown
927 - Debugger: Negative PC-relative loads now properly subtract the offset
928 - Debugger: Align PC-relative loads in Thumb
929 - Debugger: Fix watchpoints triggering too late
930 - Debugger: Fix binary print putting spaces between digits
931 - Video: Ensure FFmpeg encoder has audio frames
932 - Video: Fix uncompressed PCM audio recording
933 - Video: Fix FFmpeg crashing when the file extension is wrong
934 - Util: Fix SOCKET_FAILED macro
935Misc:
936 - GBA: Exit cleanly on FATAL if the port supports it
937 - GBA Memory: Implement 16- and 32-bit loads from SRAM
938 - Qt: Disable sync to video by default
939 - Qt: Handle a game crash without crashing
940 - Qt: Set default log level to FATAL, ERROR and WARN
941 - Qt: Clarify some phrasing in the menus
942 - Qt: Clear active buttons when focus is lost
943
9440.1.0: (2014-12-13)
945 - Initial release