all repos — mgba @ 3a03d180d2f7c7081f42d2ada5582c17ad2032cd

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18 - Add option to lock video to integer scaling
 19 - Video log recording for testing and bug reporting
 20 - Library view
 21 - Debugger: Segment/bank support
 22 - GB: Symbol table support
 23 - GB MBC: Add MBC1 multicart support
 24 - Implement keypad interrupts
 25 - LR35902: Watchpoints
 26 - Memory search
 27 - Debugger: Execution tracing
 28Bugfixes:
 29 - LR35902: Fix core never exiting with certain event patterns
 30 - GB Timer: Improve DIV reset behavior
 31 - GBA Memory: Improve initial skipped BIOS state
 32 - GBA BIOS: Implement BitUnPack
 33 - ARM7: Fix MLA/*MULL/*MLAL timing
 34 - GBA: Fix multiboot ROM loading
 35 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 36 - LR35902: Fix pc overflowing current region off-by-one
 37 - GB MBC: Fix ROM bank overflows getting set to bank 0
 38 - Qt: Fix timing issues on high refresh rate monitors
 39 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 40 - Util: Fix overflow when loading invalid UPS patches
 41 - Tools: Fix recurring multiple times over the same library
 42 - GBA I/O: Handle audio registers specially when deserializing
 43 - Util: Fix highest-fd socket not being returned by SocketAccept
 44 - Qt: Fix linking after some windows have been closed
 45 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 46 - Windows: Fix VDir.rewind
 47 - SDL: Fix game crash check
 48 - SDL: Fix race condition with audio thread when starting
 49 - GB: Fix flickering when screen is strobed quickly
 50 - FFmpeg: Fix overflow and general issues with audio encoding
 51 - Qt: Fix crash when changing audio settings after a game is closed
 52 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 53 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 54 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 55 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 56 - Core: Fix crash with rewind if savestates shrink
 57 - Test: Fix crash when loading invalid file
 58 - GBA Hardware: Fix crash if a savestate lies about game hardware
 59 - Test: Fix crash when fuzzing fails to load a file
 60 - GBA: Fix multiboot loading resulting in too small WRAM
 61 - Test: Don't rely on core for frames elapsed
 62 - Test: Fix crash when loading invalid file
 63 - GBA Hardware: Fix crash if a savestate lies about game hardware
 64 - Test: Fix crash when fuzzing fails to load a file
 65 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
 66 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
 67 - GB: Fix STAT blocking
 68 - GB MBC: Fix swapping carts not detect new MBC
 69 - GB Timer: Fix DIV batching if TAC changes
 70 - GB Video: Reset renderer when loading state
 71 - GBA BIOS: Fix INT_MIN/-1 crash
 72 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
 73 - OpenGL: Fix some shaders causing offset graphics
 74 - Qt: Fix game unpausing after frame advancing and refocusing
 75 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
 76Misc:
 77 - SDL: Remove scancode key input
 78 - GBA Video: Clean up unused timers
 79 - Test: Add a basic test suite
 80 - GBA Video: Allow multiple handles into the same tile cache
 81 - VFS: Call msync when syncing mapped data
 82 - GBA Video, GB Video: Colors are now fully scaled
 83 - VFS: Allow truncating memory chunk VFiles
 84 - Debugger: Modularize CLI debugger
 85 - Core: Clean up some thread state checks
 86 - Debugger: Make building with debugging aspects optional
 87 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 88 - GBA Memory: Support reading/writing POSTFLG
 89 - Util: Add size counting to Table
 90 - Qt: Move last directory setting from qt.ini to config.ini
 91 - 3DS, PSP2, Wii: Last directory loaded is saved
 92 - GB Audio: Simplify envelope code
 93 - GB Audio: Improve initial envelope samples
 94 - Debugger: Add functions for read- or write-only watchpoints
 95 - GBA DMA: Refactor DMA out of memory.c
 96 - GBA DMA: Move DMAs to using absolute timing
 97 - All: Add C++ header guards
 98 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 99 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
100 - Qt: Improved HiDPI support
101 - Qt: Expose configuration directory
102 - Feature: Move game database from flatfile to SQLite3
103 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
104 - VFS: Fix some minor VFile issues with FILEs
105 - Core: Add generic checksum function
106 - Feature: Support ImageMagick 7
107 - All: Move time.h include to common.h
108 - CMake: Add ability to just print version string
109 - Qt: Merge "Save" and "OK" buttons in shader options
110 - SDL: Automatically map controllers when plugged in
111 - Qt: Automatically load controller profile when plugged in
112 - OpenGL: Add xBR-lv2 shader
113 - GBA, GB: ROM is now unloaded if a patch is applied
114 - Util: Add 8-bit PNG write support
115 - Qt: Rename "Resample video" option to "Bilinear filtering"
116 - GBA Video: Optimize when BLD* registers are written frequently
117 - Core: Cores can now have multiple sets of callbacks
118 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
119 - Qt: Remove audio thread
120 - Qt: Remove audio buffer sizing in AudioProcessorQt
121 - Qt: Re-enable QtMultimedia on Windows
122 - FFmpeg: Return false if a file fails to open
123 - FFmpeg: Force MP4 files to YUV420P
124 - Qt: Make "Mute" able to be bound to a key
125 - Core: Restore sleep callback
126 - Qt: Add .gb/.gbc files to the extension list in Info.plist
127 - Feature: Make -l option explicit
128 - Core: Ability to enumerate and modify video and audio channels
129 - Debugger: Make attaching a backend idempotent
130 - VFS: Optimize expanding in-memory files
131 - VFS: Add VFileFIFO for operating on circle buffers
132 - Core: Move rewind diffing to its own thread
133 - Util: Tune patch-fast extent sizes
134 - Qt: Relax hard dependency on OpenGL
135 - GB Video: Improved video timings
136 - Core: List memory segments in the core
137 - Core: Move savestate creation time to extdata
138 - Debugger: Add mDebuggerRunFrame convenience function
139 - GBA Memory: Remove unused prefetch cruft
140 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
141 - Core: Config values can now be hexadecimal
142
1430.5.2: (2016-12-31)
144Bugfixes:
145 - All: Fix fullscreen config option being ignored
146 - ARM7: PSR mode bits should not get sign extended
147 - GB: Fix audio not being deinitialized
148 - GB: Fix crash when masking savedata
149 - GB: Properly initialize sramRealVf variable
150 - GB Audio: Fix serialization of channel 3 and NR52 properties
151 - GB Audio: Reset envelope timer when reseting sound channel
152 - GB MBC: Fix SRAM dangling pointer with RTC games
153 - GB MBC: Fix initializing MBC when no ROM is loaded
154 - GB Memory: Fix patching ROM bank 0
155 - GB Memory: Fix starting HDMAs during mode 0
156 - GB Memory: Fix HDMA5 value after DMA completes
157 - GB Video: Initialize LCDC in renderer
158 - GB Video: Hblank IRQs should mask LYC=LY IRQs
159 - GBA: Fix IRQs firing after already being cleared
160 - GBA: Only unhalt CPU if appropriate bit is set in IE
161 - GBA: Add savegame override for Crash Bandicoot 2
162 - GBA BIOS: Fix MidiKey2Freq BIOS reads
163 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
164 - GBA Cheats: Fix GameShark ROM patches
165 - GBA I/O: Mask off WAITCNT bits that cannot be written
166 - GBA Memory: Fix misaligned BIOS reads
167 - GBA Memory: Fix VCOUNT being writable
168 - GBA Video: Fix out of bounds sprite transforms
169 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
170 - Libretro: Fix disabling BIOS
171 - Libretro: Fix Game Boy savestates and audio
172 - Qt: Fix changing resolution of software renderer
173 - Qt: Fix setting overrides
174 - Qt: Fix cut off tiles and alignment issues in tile viewer
175 - Qt: Only reset window dimensions when first shown
176 - Qt: Fix Qt Multimedia audio driver on big endian
177 - Qt: Fix Apply button for key and controller configurations
178 - VFS: Fix resizing memory chunks when not needed
179 - Windows: Fix Unicode directory handling
180Misc:
181 - GB, GBA: Prevent loading null ROMs
182 - GB Audio: Initialize wave RAM to GBC values
183 - GB Memory: Reset ROM bank when loading a ROM
184 - PSP2: Improved controller rumble
185
1860.5.1: (2016-10-05)
187Bugfixes:
188 - Core: Fix importing save games as read-only
189 - FFmpeg: Fix encoding AAC
190 - GB: Fix invalid STOP behavior on Game Boy Color
191 - GB: Initialize audio properly
192 - GB: Properly clear KEY1 bit 0 when switching speeds
193 - GB: Properly unload save files when unloading a ROM
194 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
195 - GB MBC: Fix MBC7 when size is incorrectly specified
196 - GB MBC: Fix RTC access when no save file is loaded
197 - GB SIO: Don't auto-clock external shift clock
198 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
199 - GB Video: Fix video frames getting missed when LCDC is off
200 - GB Video: Clear screen when LCDC is off
201 - GBA Cheats: Fix holding onto pointers that may get invalidated
202 - GBA Cheats: Fix key-activated CodeBreaker cheats
203 - GBA Cheats: Fix uninitialized memory getting freed when saving
204 - GBA Hardware: Improve Game Boy Player rumble behavior
205 - GBA Memory: Fix several unused I/O register read values
206 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
207 - LR35902: Fix events running with the wrong cycle active
208 - Qt: Fix "close" button on Overrides view
209 - Qt: Fix saving overrides
210 - Qt: Fix directory set unloading when replacing the ROM
211 - Qt: Fix patch loading
212 - Qt: Fix crash when saving an override if a game isn't loaded
213 - Qt: Fix showing default display driver as OpenGL (force 1.x)
214 - SDL: Attach rumble in SDL frontend
215 - Util: Fix PNG identification on files too small to be a PNG
216Misc:
217 - All: Only update version info if needed
218 - All: Split out install locations for Libretro and OpenEmu
219 - FFmpeg: Encoding cleanup
220 - GB: Reset active region when reloading ROM
221 - GB Memory: Initialize RAM pattern for GBC
222 - GB Video: Improved video timings
223 - Qt: Manage window sizes slightly better
224 - Qt: Remember scale option independent of core dimensions
225
2260.5.0: (2016-09-19)
227Features:
228 - Game Boy support
229 - Support for encrypted CodeBreaker GBA cheats
230 - Emulation of Vast Fame protected GBA carts (taizou)
231 - Tile viewer
232 - Threaded rendering mode
233 - Libretro: Memory map and achievement support (leiradel)
234 - GUI: Add UI control remapping
235 - GUI: Add fast-forward
236 - Wii: 240p support
237 - 3DS: Adjustable screen darkening
238 - Ability to temporarily load a savegame
239 - Load specific files out of archives
240 - Automatic BIOS detection
241Bugfixes:
242 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
243 - Debugger: Fix GDB breakpoints
244 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
245 - GBA: Fix filehandle leak with savegames
246 - GBA: Timer 0 cannot be count up
247 - GBA: Count up timers should not count themselves
248 - GBA Memory: Fix mirror on non-overdumped Classic NES games
249 - GBA Memory: Fix ldm {pc}
250 - GBA Savedata: Fix savedata sync timer
251 - GBA Savedata: Only unmap savedata if present
252 - GBA Serialize: Savestates now properly store prefetch
253 - GBA Video: WIN0/1 take priority over OBJWIN
254 - GBA Video: Fix out-of-order OBJWIN
255 - PSP2: Fix GPU crash while exiting
256 - PSP2: Fix VSync
257 - PSP2: Fix accelerometer range
258 - PSP2: Actually load screen mode setting
259 - PSP2: Fix gyroscope direction
260 - PSP2: Delete threads after they return
261 - PSP2: Fix mapping/unmapping from not at 0
262 - Qt: Fix bug in software renderer scaling
263 - Qt: Fix hanging key press after disabling autofire
264 - Qt: Fix being unable to pause manually when using auto-pausing
265 - SDL: Fix axes being mapped wrong
266 - Util: Fix realloc semantics in utf16to8
267 - Util: Fix inserting too many items into a hash table
268 - VFS: Fix uninitialized varaible reading from 7z
269 - VFS: Fix reading multiple files from a 7z archive
270 - Wii: Fix framelimiting after a slowdown
271 - Wii: Fix garbage flash at startup
272Misc:
273 - 3DS: Use blip_add_delta_fast for a small speed improvement
274 - 3DS: Allow UTF-16 filenames
275 - 3DS: Port to using citro3D
276 - 3DS: Use system font for menus
277 - 3DS: Attempt to use Core 2 for threads
278 - 3DS: Adjustable filering
279 - 3DS: 3D banner
280 - All: Add QUIET parameter to silence CMake
281 - All: Faster memory read/write
282 - ARM7: Support forcing Thumb mode via MSR
283 - ARM7: Flush prefetch cache when loading CPSR via MSR
284 - ARM7: Clean up instruction decoding for future expandability
285 - Debugger: Support register and memory writes via GDB stub
286 - Debugger: Add software breakpoint support to gdb
287 - FFmpeg: Full support for libavcodec 56+
288 - GBA: Better debug logging if event processing breaks
289 - GBA Audio: Force audio DMAs to not increment destination
290 - GBA BIOS: Use custom ArcTan, not relying on OS
291 - GBA Hardware: Clean up dead code in GBP
292 - GBA Memory: Optimize stalling behavior
293 - GBA Memory: Optimize Load-/StoreMultiple
294 - GBA Savedata: Add realistic timing for EEPROM
295 - GBA Serialize: Savestates now store if CPU was halted
296 - GBA Video: Remove old slow path fallback
297 - GBA Video: Optimize sprite drawing
298 - GBA Video: Optimize mode 0 rendering
299 - GBA Video: Optimize compositing cases slightly
300 - GUI: Screenshot dimensions are now passed through
301 - GUI: Add back logging
302 - GUI: Only reload config if manually saved
303 - GUI: Increase scrolling speed
304 - OpenGL: Log shader compilation failure
305 - OpenGL: Add texSize uniform
306 - Qt: Make -g flag work in Qt build
307 - Qt: Simplify OpenGL context creation
308 - Qt: Thread startup improvements
309 - Qt: Make audio channel/video layer options shortcut mappable
310 - Qt: Remove some C99isms from C++ code
311 - Qt: Remove default autofire mappings
312 - Qt: Make reseting when pasued frame-accurate
313 - Qt: Rearchitect game closing codepath
314 - PSP2: Use system font for menus
315 - PSP2: Add rumble for PS TV
316 - PSP2: Add fit-to-height screen mode
317 - PSP2: Sync files per descriptor
318 - PSP2: Allow UTF-8 filenames
319 - PSP2: Screenshots are now saved into the Photo Gallery
320 - PSP2: Stop underclocking when menuing
321 - SDL: Increase default audio buffer size to 1024 samples
322 - SDL: More responsive rumble
323 - Util: Add Vector GetConstPointer
324 - Util: Add rtrim
325 - Util: Add endswith
326 - VFS: Improve zip file detection
327 - Wii: Add pixelated resample filter
328 - Windows: Add native VDir support
329 - Util: Add PRIz macro for libc versions that don't support %z
330
3310.4.1: (2016-07-11)
332Bugfixes:
333 - All: Fix several file handle leaks
334 - All: Fix instruction tables getting zeroed when linking sometimes
335 - ARM7: Fix flags on SBC/RSC
336 - ARM7: Fix setting spsr privilege bits when spsr is empty
337 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
338 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
339 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
340 - GBA Memory: Fix executing code from OBJ region of VRAM
341 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
342 - GBA Serialize: Fix loading savegames from savestates
343 - OpenGL: Correct boolean vector strcmp strings for uniforms
344 - Qt: Fix sending gameStopped twice
345 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
346 - Qt: Fix initial state of key mapping
347 - Qt: Initialize m_useBios
348 - SDL: Fix joystick initialization on BSD
349 - SDL: Fix potential joystick crash in games with rumble
350 - SDL: Fix SDL 1.2 build
351 - SDL: Fix sporadic crash when deinitializing audio
352 - Shaders: Fix AGS-001 shader with some bad drivers
353 - Util: Use closesocket on Windows
354 - Util: Fix socket bind addresses
355 - VFS: Fix reading 7z archives without rewinding first
356 - VFS: VFileFromFD should not open directories
357 - Wii: Fix tilting direction
358 - Util: Fix realloc semantics in utf16to8
359Misc:
360 - All: Allow use of external minizip library
361 - Debugger: CLI debugger now exits when end-of-stream is reached
362 - FFmpeg: Update dependencies on Ubuntu
363 - GBA: Slightly optimize GBAProcessEvents
364 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
365 - GBA Video: Null renderer should return proper register values
366 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
367 - Qt: Add preset for DualShock 4
368 - Qt: Update 360 input profile on OS X to reflect newer drivers
369 - Qt: Remove use of NaN
370 - Qt: Canonicalize file paths when loading games
371 - Qt: Add refresh button to controller editing
372 - SDL: Remove default gamepad mappings
373 - Util: Fix intermittent build failure on OS X
374 - VFS: VFile.sync now updates modified time
375
3760.4.0: (2016-02-02)
377Features:
378 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
379 - I/O viewer
380 - Booting of multiboot images
381 - Customization of GIF recording
382 - Libretro: Cheat code support
383 - Support for GLSL shaders
384 - ROM information view
385 - Support for VBA-style cheat codes
386 - Savestates now store creation timestamps
387 - Key autofire
388 - Libretro: Allow blocking opposing directional input
389 - OpenEmu core for OS X
390 - Libretro: Settings for using BIOS and skipping intro
391 - Libretro: Customizable idle loop removal
392 - Implemented cycle counting for sprite rendering
393 - Cleaner, unified settings window
394 - Added a setting for pausing when the emulator is not in focus
395 - Customizable paths for save games, save states, screenshots and patches
396 - Controller hotplugging
397 - Ability to store save games and active cheats within savestates
398Bugfixes:
399 - ARM7: Fix sign of unaligned LDRSH
400 - ARM7: Fix decoding of some ARM ALU instructions with shifters
401 - Debugger: Fix watchpoints in gdb
402 - GBA: Fix warnings when creating and loading savestates
403 - GBA: Fix Iridion II savetype
404 - GBA BIOS: Fix misaligned CpuSet
405 - GBA Cheats: Fix cheats setting the Action Replay version
406 - GBA Hardware: Fix GPIO on big endian
407 - GBA Memory: Fix DMA register writing behavior
408 - GBA Memory: Fix DMAs triggering two cycles early
409 - Libretro: Fix aspect ratio
410 - Qt: Fix some potential crashes with the gamepad mapping
411 - Qt: Fix keys being mapped incorrectly when loading configuration file
412 - Util: Fix PowerPC PNG read/write pixel order
413 - Util: Fix excessive memory allocation when decoding a PNG
414 - VFS: Fix VFileReadline and remove _vfdReadline
415Misc:
416 - All: Improved PowerPC support
417 - All: Fix some undefined behavior warnings
418 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
419 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
420 - GBA: Implement bad I/O register loading
421 - GBA: Allow jumping to OAM and palette RAM
422 - GBA BIOS: Finish implementing RegisterRamReset
423 - GBA Config: Add "override" layer for better one-time configuration
424 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
425 - GBA Memory: Use a dynamically sized mask for ROM memory
426 - GBA Memory: Implement several unimplemented memory access types
427 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
428 - GBA RR: Starting from savestate now embeds the savegame
429 - GBA RR: Add preliminary SRAM support for VBM loading
430 - GBA RR: Add support for resets in movies
431 - GBA Video: Remove lastHblank, as it is implied
432 - Libretro: Use anonymous memory mappers for large blocks of memory
433 - Libretro: Add install target for libretro core
434 - Qt: Window size command line options are now supported
435 - Qt: Increase usability of key mapper
436 - Qt: Add 'Apply' button to settings window
437 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
438 - Qt: Allow use of modifier keys as input
439 - Qt: Optimize log viewer
440 - Qt: Added button for breaking into the GDB debugger
441 - Qt: Add box for showing duration of rewind
442 - SDL: Support fullscreen in SDL 1.2
443 - SDL: Allow GBASDLAudio to be used without a thread context
444 - Util: Use VFile for configuration
445 - Util: Add MutexTryLock
446
4470.3.2: (2015-12-16)
448Bugfixes:
449 - ARM7: Fix STRT/STRBT
450 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
451 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
452 - Libretro: Fix problems with rumble not turning off
453 - GBA: Fix idle skip state being retained between games
454 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
455 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
456 - GBA BIOS: Fix Sqrt sign
457 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
458 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
459 - GBA Memory: Fix DMA behavior for SRAM accesses
460 - GBA Memory: Fix Store8 to OBJ VRAM
461 - GBA Memory: Fix alignment of LDM/STM on SRAM
462 - GBA Memory: Fix unaligned out-of-bounds ROM loads
463 - GBA Memory: Fix timing of DMAs
464 - GBA Video: Fix _mix for 15-bit color
465 - GBA Video: Fix OAM and palette initialization
466 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
467 - Qt: Use safer isLoaded check in GameController
468 - Qt: Fix a race condition in PainterGL that could lead to a crash
469 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
470 - Qt: Fix font size in memory viewer
471 - Qt: Fix a crash in the memory viewer
472 - Qt: Add additional checks in CheatModel to prevent crashes
473 - Qt: Fix race condition with setting sample rate
474 - Qt: Fix crash when closing multiplayer windows
475 - Qt: Fix resetting while paused
476Misc:
477 - GBA Audio: Implement missing flags on SOUNDCNT_X register
478 - Qt: Add mute option to menu
479
4800.3.1: (2015-10-24)
481Bugfixes:
482 - ARM7: Fix instruction decoding of Thumb shifts
483 - GBA: Deinit savegame when unloading a ROM
484 - GBA: Fix BIOS check on big endian
485 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
486 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
487 - GBA Audio: Fix audio channels being silenced at the wrong time
488 - GBA Memory: Fix bad BIOS Load16 on big endian
489 - GBA Memory: Fix bad Load8 on big endian
490 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
491 - GBA Video: Fix edge case with sprite blend modes and semitransparency
492 - GBA Video: Fix objwin and blending interaction on sprites
493 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
494 - Libretro: Fix a memory leak with the render buffer
495 - Qt: Windows no longer spawn in the top left on first launch
496 - Qt: Fix install path of XDG desktop file with DESTDIR
497 - Qt: Fix drag and drop on Windows
498 - Qt: Reenable double buffering, as disabling it broke some Windows configs
499 - VFS: Fix return values of VFileFILE.read and .write
500Misc:
501 - All: Reset next event to cycles instead of zero to interrupt
502 - All: Add --version flag
503 - ARM7: Force disable LTO on two files to work around a GCC bug
504 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
505 - GBA: Better memory handling with PNG savestates
506 - GBA: Additional savestate sanity checks
507 - GBA: Check for cycle count being too high
508 - GBA Audio: Allow GBAAVStream to have no video callback
509 - GBA BIOS: Implement RegisterRamReset for SIO registers
510 - Qt: Remove useless help icons in dialogs
511 - Qt: Prevent savestate window from opening while in multiplayer
512 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
513 - Qt: Dropping multiplayer windows works more cleanly now
514
5150.3.0: (2015-08-16)
516Features:
517 - Ability to hide individual background layers, or OBJs
518 - Ability to mute individual audio channels
519 - Palette viewer and exporter
520 - Volume control
521 - More shortcuts are editable (e.g. quick save/load)
522 - Rewind now shows the frame after rewinding
523 - Import/Export of GameShark/Action Replay snapshots
524 - Add "Step backwards" item for single increment rewind
525 - Deadzone estimation for game controllers
526 - Analog inputs can be used for shortcuts
527 - Menu items for specific solar sensor brightness levels
528 - Remappable controls for tilt and gyroscope sensors
529 - Status messages for actions taken while a game is running (e.g. save/load state)
530 - Memory inspector
531 - Screensaver can now be suspended while a game is running
532 - Load/save the most recent savestate slot
533 - Support varible speed (PWM) rumble
534 - Ability to cap fast forward speed
535 - Finer control over FPS target
536 - Holdable shortcut for rewinding one frame at a time
537 - Ability to boot directly into the BIOS
538 - Preliminary support for yanking out the game pak while a game is running
539 - Thumb-drive mode by putting a file called portable.ini in the same folder
540 - Configurable display driver, between software and OpenGL
541 - Undo-able savestate loading and saving
542 - Controller profiles now store shortcut settings
543 - Default controller profiles for several common controllers
544 - Libretro now supports BIOS, rumble and solar sensor
545 - Implement BIOS call Stop, for sleep mode
546 - Automatically load patches, if found
547 - Improved video synchronization
548 - Configurable audio output sample rate
549Bugfixes:
550 - ARM7: Fix SWI and IRQ timings
551 - ARM7: Fix Thumb MUL timing
552 - ARM7: Fix timing of multiplies to use N cycles
553 - ARM7: ARMHotplugDetach should call deinit
554 - Debugger: Fix use-after-free in breakpoint clearing code
555 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
556 - GBA: Cap audio FIFO read size during deserialization
557 - GBA: Check for corrupted savestates when loading
558 - GBA: Check for improperly sized savestates when loading
559 - GBA: Check for savestates made from differently sized ROMs
560 - GBA: Fix calls to endian-independent loadstores
561 - GBA: Fix timing of reading from timer registers
562 - GBA: Ensure cycles never go negative
563 - GBA Audio: Force audio FIFOs to 32-bit
564 - GBA Audio: Fix audio pitch changing when adjusting buffer size
565 - GBA Audio: Fix sample order in audio channel 3
566 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
567 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
568 - GBA Memory: Improve Thumb open bus behavior
569 - GBA Memory: Fix potential DMA issue when loading a savestate
570 - GBA Memory: Fix load/store multiple video memory waitstates
571 - GBA SIO: Fix reseting when there are SIO devices attached
572 - GBA Video: Blended sprites should never have other effects applied
573 - GBA Video: Fix out-of-bounds tiles in mosaic
574 - GBA Video: Fix windows not affecting sprites
575 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
576 - GBA Video: Fix timing on first scanline
577 - Qt: Better cleanup when a game crashes
578 - Qt: Fix open ROM dialog filtering for archive formats
579 - Qt: Cap the maximum number of multiplayer windows
580 - Qt: Fix maximum year in sensor override
581 - Qt: Fix window being too tall after exiting fullscreen
582 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
583 - Qt: Fix analog buttons not getting unmapped
584 - Qt: Fix passing command line options
585 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
586 - SDL: Fix SDL build when OpenGL is missing
587 - Util: Allow loading IPS patches that grow the ROM
588 - VFS: Fix resource leaks if some allocations fail
589 - VFS: Fix line-reading to return proper values
590 - Video: Fix an issue with very long filenames
591 - Util: Fix formatting of floats
592Misc:
593 - All: Add --help flag for command line programs
594 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
595 - All: Enable static linking for Windows
596 - All: Enable static linking for OS X
597 - All: Threads are now named
598 - All: Proper handling of Unicode file paths
599 - ARM7: Add emulation for Undefined CPU mode
600 - ARM7: Reduce the size of the Thumb instruction table
601 - GBA: Add status log level
602 - GBA: GBARewind now returns how many states it has rewound
603 - GBA: SIO logging layer
604 - GBA BIOS: Stub out SoundBias
605 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
606 - GBA: Don't include GBACLIDebugger struct unless needed
607 - GBA: Savedata is now synced shortly after data finishes being written
608 - GBA: Process multiple timer events at once, if necessary
609 - GBA Audio: Implement audio reset for channels A/B
610 - GBA Audio: Process multiple audio events at once, if necessary
611 - GBA Hardware: Backport generic RTC source into core
612 - GBA Input: Allow axes and buttons to be mapped to the same key
613 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
614 - GBA SIO: Add a dummy driver for Normal mode
615 - GBA Thread: Add functionality for running callbacks on the GBA thread
616 - GBA Thread: Split GBASync into a separate file
617 - GBA Video: Refactor software renderer into separate files
618 - GBA Video: Slightly optimize mode 0 mosaic rendering
619 - Debugger: Free watchpoints in addition to breakpoints
620 - Qt: Handle saving input settings better
621 - Qt: Move GL frame drawing back onto its own thread
622 - Qt: Fast forward (held) option moved from Other to Emulation menu
623 - Qt: Show version info in window title
624 - Qt: Migrate multiplayer window handling into GBAApp
625 - Qt: Unified file opening and saving with last location
626 - Qt: Fix windows being resizable when they shouldn't have been
627 - Qt: Only hide cursor in full screen
628 - Qt: Replace pause-after-frame mutex with an atomic
629 - Qt: Add application icon and XDG desktop files
630 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
631 - Qt: Don't save window size when entering fullscreen
632 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
633 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
634 - Qt: Increase usability of key mapper
635 - Qt: Show checkmark for window sizes
636 - Qt: Set window path to loaded ROM
637 - Perf: Ability to load savestates immediately on launch
638 - SDL: Properly check for initialization
639 - SDL: Clean up initialization functions
640 - SDL: Clean up GL context
641 - Util: Allow disabling the threading code entirely
642 - VFS: Add sync method to force syncing with backing
643
6440.2.1: (2015-05-13)
645Bugfixes:
646 - All: Fix sanitize-deb script not cleaning up after itself
647 - All: Fix dependencies for libavcodec on Debian-derived platforms
648 - ARM7: Handle writeback for PC in addressing modes 2 and 3
649 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
650 - ARM7: Fix ARM multiply instructions when PC is a destination register
651 - Debugger: Fix use-after-free in breakpoint clearing code
652 - Debugger: Fix boundary conditions in tab completion
653 - GBA: Fix timers not updating timing when writing to only the reload register
654 - GBA: Fix rewind boundary conditions
655 - GBA: Add initial I/O register settings for background matrix registers
656 - GBA: Fix hang when loading a savestate if sync to video is enabled
657 - GBA: Handle out-of-bounds I/O access
658 - GBA: Fix bounds-checking on EEPROM access
659 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
660 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
661 - GBA Memory: Allow SRAM to be 64kB
662 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
663 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
664 - GBA Video: Fix second frame mode 5
665 - Perf: Fix race condition if a game crashes immediately on start
666 - Qt: Fix Display object leak when closing a window
667 - Qt: Fix .deb dependencies
668 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
669 - Qt: Fix window not regaining focus after exiting savestate window
670 - Qt: Fix regression where video would not record if the game had already started
671 - Qt: Fix potential crash if a gamepad causes focus to change
672 - Qt: Fix controller axis querying
673 - Qt: Fix multiplayer windows opening as the wrong size
674 - Qt: Fix controllers sometimes not loading the right profile
675 - SDL: Fix boundary conditions for joystick adjustments
676 - SDL: Allocate properly sized input maps
677 - SDL: Fix potential build issues when Qt and SDL2 are in use
678 - Util: Fix resource leak in UTF-8 handling code
679 - Util: Fix a null-pointer issue when attempting to delete a key
680 - VFS: Fix resource leaks if some allocations fail
681 - Video: Fix an issue with very long filenames
682Misc:
683 - GBA Memory: Soft-crash if jumping past the end of a ROM
684 - Qt: Show multiplayer numbers in window title
685 - Qt: Solar sensor can have shortcuts set
686
6870.2.0: (2015-04-03)
688Features:
689 - Support for gamepad axes, e.g. analog sticks or triggers
690 - Add scale presets for up to 6x
691 - Settings window
692 - Bilinear resampling option
693 - Add option to skip BIOS start screen
694 - List of recently opened games
695 - Support for games using the Solar Sensor
696 - Better audio resampling via blip-buf
697 - Game Pak overrides dialog for setting savetype and sensor values
698 - Support for games using the tilt sensor
699 - Remappable shortcuts for keyboard and gamepad
700 - Rewinding of emulation
701 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
702 - Support IPv6
703 - Save directory of last loaded file
704 - Support BPS patches
705 - Automatically detect and optimize out idle loops
706 - Configurable game overrides
707 - Support loading 7-Zip files
708 - Drag and drop game loading
709 - Cheat code support
710 - Runtime configurable audio driver
711 - Libretro core for use with RetroArch and other front-ends
712 - Controller profiles for setting different bindings for different controllers
713 - Ability to lock aspect ratio
714 - Local link cable support
715 - Ability to switch which game controller is in use per instance
716 - Ability to prevent opposing directional input
717 - Warning dialog if an unimplemented BIOS feature is called
718 - Debugger: Add CLI "frame", frame advance command
719 - Debugger: Add CLI functions for writing to memory
720 - Debugger: Add CLI functions for examining memory regions
721 - Debugger: Add CLI function for writing a register
722Bugfixes:
723 - ARM7: Extend prefetch by one stage
724 - ARM7: Fix cycle counting for loads
725 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
726 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
727 - GBA: Initialize gba.sync to null
728 - GBA: Fix timer initialization
729 - GBA Audio: Support 16-bit writes to FIFO audio
730 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
731 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
732 - GBA BIOS: Fix BIOS prefetch after reset
733 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
734 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
735 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
736 - GBA Memory: Fix I cycles that had been moved to ARM7 core
737 - GBA Memory: Fix cycle counting for 32-bit load/stores
738 - GBA RR: Fix fallthrough error when reading tags from a movie
739 - GBA Thread: Fix possible hang when loading an archive
740 - GBA Thread: Fix possible deadlock in video sync
741 - Perf: Fix crash when the GBA thread fails to start
742 - Qt: Fix crash starting a GDB stub if a game isn't loaded
743 - Qt: Fix crash when adjusting settings after closing a game
744 - Qt: Fix crash when starting GDB stub after closing a game
745 - Qt: Fix patch loading while a game is running
746 - Qt: Fix crash when loading a game after stopping GDB server
747 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
748 - Qt: Fix crash when attempting to pause if a game is not running
749 - SDL: Properly clean up if a game doesn't launch
750 - Util: Fix sockets on Windows
751Misc:
752 - All: Enable link-time optimization
753 - Debugger: Watchpoints now work on STM/LDM instructions
754 - Debugger: Clean up GDB stub network interfacing
755 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
756 - Debugger: Merge Thumb BL instructions when disassembling
757 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
758 - Debugger: Watchpoints now report address watched (fixes #68)
759 - Debugger: Add support for soft breakpoints
760 - Debugger: Make I/O register names be addresses instead of values
761 - Debugger: Rename read/write commands
762 - GBA: Improve accuracy of event timing
763 - GBA: Add API for getting Configuration structs for overrides and input
764 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
765 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
766 - GBA: Move A/V stream interface into core
767 - GBA: Savestates now take into account savedata state machines (fixes #109)
768 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
769 - GBA Memory: Simplify memory API and use fixed bus width
770 - GBA Thread: Make GBASyncWaitFrameStart time out
771 - GBA Video: Start video at the last scanline instead of the first
772 - Qt: Optimize logo drawing
773 - Qt: Move frame upload back onto main thread
774 - Qt: Remember window position
775 - Qt: Double-clicking on the window toggles full screen
776 - Util: Use proper locale for reading and writing float values
777
7780.1.1: (2015-01-24)
779Bugfixes:
780 - ARM7: Fix LDM writeback to a register already written
781 - GBA: Fix timers 2 and 3 updating incorrectly
782 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
783 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
784 - GBA Audio: Properly initialize audio FIFO channels
785 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
786 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
787 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
788 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
789 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
790 - GBA BIOS: Fix HuffUnComp boundary conditions
791 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
792 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
793 - GBA Memory: Filter out top nybble of DMA addresses
794 - GBA Memory: Properly bounds-check VRAM accesses
795 - GBA Memory: Fix initial DMA state
796 - GBA Thread: Allow halted games to exit cleanly
797 - GBA Video: Fix blend issues with obscured middle layers
798 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
799 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
800 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
801 - GBA Video: Fix sprite boundary conditions with mosaic
802 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
803 - Qt: Fix issue with set frame sizes being the wrong height
804 - Qt: Fix emulator crashing when full screen if a game is not running
805 - Qt: Fix window focus issues
806 - Qt: Properly set default video recording settings
807 - Qt: Fix a race condition when a game crashes immediately
808 - Qt: Fix some cases where key mapping can break if focus is adjusted
809 - Qt: Fix crash if a game pauses before any frames are shown
810 - Debugger: Negative PC-relative loads now properly subtract the offset
811 - Debugger: Align PC-relative loads in Thumb
812 - Debugger: Fix watchpoints triggering too late
813 - Debugger: Fix binary print putting spaces between digits
814 - Video: Ensure FFmpeg encoder has audio frames
815 - Video: Fix uncompressed PCM audio recording
816 - Video: Fix FFmpeg crashing when the file extension is wrong
817 - Util: Fix SOCKET_FAILED macro
818Misc:
819 - GBA: Exit cleanly on FATAL if the port supports it
820 - GBA Memory: Implement 16- and 32-bit loads from SRAM
821 - Qt: Disable sync to video by default
822 - Qt: Handle a game crash without crashing
823 - Qt: Set default log level to FATAL, ERROR and WARN
824 - Qt: Clarify some phrasing in the menus
825 - Qt: Clear active buttons when focus is lost
826
8270.1.0: (2014-12-13)
828 - Initial release