all repos — mgba @ 3a0b8af70ae0a4b27b124342abbf3b63cef0820d

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Bugfixes:
  3 - GB MBC: Fix MBC7 when size is incorrectly specified
  4 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
  5 - GBA Cheats: Fix holding onto pointers that may get invalidated
  6 - Qt: Fix "close" button on Overrides view
  7 - Qt: Fix saving overrides
  8 - FFmpeg: Fix encoding AAC
  9 - GB Video: Fix video frames getting missed when LCDC is off
 10 - LR35902: Fix events running with the wrong cycle active
 11 - GB Video: Clear screen when LCDC is off
 12 - GBA Cheats: Fix key-activated CodeBreaker cheats
 13 - GB SIO: Don't auto-clock external shift clock
 14 - Qt: Fix directory set unloading when replacing the ROM
 15 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
 16 - Core: Fix importing save games as read-only
 17 - Util: Fix PNG identification on files too small to be a PNG
 18 - GB: Fix invalid STOP behavior on Game Boy Color
 19 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
 20 - SDL: Attach rumble in SDL frontend
 21 - GBA Hardware: Improve Game Boy Player rumble behavior
 22 - GB: Initialize audio properly
 23 - GB MBC: Fix RTC access when no save file is loaded
 24 - GB: Properly clear KEY1 bit 0 when switching speeds
 25Misc:
 26 - All: Only update version info if needed
 27 - FFmpeg: Encoding cleanup
 28 - GB Memory: Initialize RAM pattern for GBC
 29 - SDL: Remove scancode key input
 30 - GB Video: Improved video timings
 31
 320.5.0: (2016-09-19)
 33Features:
 34 - Game Boy support
 35 - Support for encrypted CodeBreaker GBA cheats
 36 - Emulation of Vast Fame protected GBA carts (taizou)
 37 - Tile viewer
 38 - Threaded rendering mode
 39 - Libretro: Memory map and achievement support (leiradel)
 40 - GUI: Add UI control remapping
 41 - GUI: Add fast-forward
 42 - Wii: 240p support
 43 - 3DS: Adjustable screen darkening
 44 - Ability to temporarily load a savegame
 45 - Load specific files out of archives
 46 - Automatic BIOS detection
 47Bugfixes:
 48 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
 49 - Debugger: Fix GDB breakpoints
 50 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
 51 - GBA: Fix filehandle leak with savegames
 52 - GBA: Timer 0 cannot be count up
 53 - GBA: Count up timers should not count themselves
 54 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 55 - GBA Memory: Fix ldm {pc}
 56 - GBA Savedata: Fix savedata sync timer
 57 - GBA Savedata: Only unmap savedata if present
 58 - GBA Serialize: Savestates now properly store prefetch
 59 - GBA Video: WIN0/1 take priority over OBJWIN
 60 - GBA Video: Fix out-of-order OBJWIN
 61 - PSP2: Fix GPU crash while exiting
 62 - PSP2: Fix VSync
 63 - PSP2: Fix accelerometer range
 64 - PSP2: Actually load screen mode setting
 65 - PSP2: Fix gyroscope direction
 66 - PSP2: Delete threads after they return
 67 - PSP2: Fix mapping/unmapping from not at 0
 68 - Qt: Fix bug in software renderer scaling
 69 - Qt: Fix hanging key press after disabling autofire
 70 - Qt: Fix being unable to pause manually when using auto-pausing
 71 - SDL: Fix axes being mapped wrong
 72 - Util: Fix realloc semantics in utf16to8
 73 - Util: Fix inserting too many items into a hash table
 74 - VFS: Fix uninitialized varaible reading from 7z
 75 - VFS: Fix reading multiple files from a 7z archive
 76 - Wii: Fix framelimiting after a slowdown
 77 - Wii: Fix garbage flash at startup
 78Misc:
 79 - 3DS: Use blip_add_delta_fast for a small speed improvement
 80 - 3DS: Allow UTF-16 filenames
 81 - 3DS: Port to using citro3D
 82 - 3DS: Use system font for menus
 83 - 3DS: Attempt to use Core 2 for threads
 84 - 3DS: Adjustable filering
 85 - 3DS: 3D banner
 86 - All: Add QUIET parameter to silence CMake
 87 - All: Faster memory read/write
 88 - ARM7: Support forcing Thumb mode via MSR
 89 - ARM7: Flush prefetch cache when loading CPSR via MSR
 90 - ARM7: Clean up instruction decoding for future expandability
 91 - Debugger: Support register and memory writes via GDB stub
 92 - Debugger: Add software breakpoint support to gdb
 93 - FFmpeg: Full support for libavcodec 56+
 94 - GBA: Better debug logging if event processing breaks
 95 - GBA Audio: Force audio DMAs to not increment destination
 96 - GBA BIOS: Use custom ArcTan, not relying on OS
 97 - GBA Hardware: Clean up dead code in GBP
 98 - GBA Memory: Optimize stalling behavior
 99 - GBA Memory: Optimize Load-/StoreMultiple
100 - GBA Savedata: Add realistic timing for EEPROM
101 - GBA Serialize: Savestates now store if CPU was halted
102 - GBA Video: Remove old slow path fallback
103 - GBA Video: Optimize sprite drawing
104 - GBA Video: Optimize mode 0 rendering
105 - GBA Video: Optimize compositing cases slightly
106 - GUI: Screenshot dimensions are now passed through
107 - GUI: Add back logging
108 - GUI: Only reload config if manually saved
109 - GUI: Increase scrolling speed
110 - OpenGL: Log shader compilation failure
111 - OpenGL: Add texSize uniform
112 - Qt: Make -g flag work in Qt build
113 - Qt: Simplify OpenGL context creation
114 - Qt: Thread startup improvements
115 - Qt: Make audio channel/video layer options shortcut mappable
116 - Qt: Remove some C99isms from C++ code
117 - Qt: Remove default autofire mappings
118 - Qt: Make reseting when pasued frame-accurate
119 - Qt: Rearchitect game closing codepath
120 - PSP2: Use system font for menus
121 - PSP2: Add rumble for PS TV
122 - PSP2: Add fit-to-height screen mode
123 - PSP2: Sync files per descriptor
124 - PSP2: Allow UTF-8 filenames
125 - PSP2: Screenshots are now saved into the Photo Gallery
126 - PSP2: Stop underclocking when menuing
127 - SDL: Increase default audio buffer size to 1024 samples
128 - SDL: More responsive rumble
129 - Util: Add Vector GetConstPointer
130 - Util: Add rtrim
131 - Util: Add endswith
132 - VFS: Improve zip file detection
133 - Wii: Add pixelated resample filter
134 - Windows: Add native VDir support
135 - Util: Add PRIz macro for libc versions that don't support %z
136
1370.4.1: (2016-07-11)
138Bugfixes:
139 - All: Fix several file handle leaks
140 - All: Fix instruction tables getting zeroed when linking sometimes
141 - ARM7: Fix flags on SBC/RSC
142 - ARM7: Fix setting spsr privilege bits when spsr is empty
143 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
144 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
145 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
146 - GBA Memory: Fix executing code from OBJ region of VRAM
147 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
148 - GBA Serialize: Fix loading savegames from savestates
149 - OpenGL: Correct boolean vector strcmp strings for uniforms
150 - Qt: Fix sending gameStopped twice
151 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
152 - Qt: Fix initial state of key mapping
153 - Qt: Initialize m_useBios
154 - SDL: Fix joystick initialization on BSD
155 - SDL: Fix potential joystick crash in games with rumble
156 - SDL: Fix SDL 1.2 build
157 - SDL: Fix sporadic crash when deinitializing audio
158 - Shaders: Fix AGS-001 shader with some bad drivers
159 - Util: Use closesocket on Windows
160 - Util: Fix socket bind addresses
161 - VFS: Fix reading 7z archives without rewinding first
162 - VFS: VFileFromFD should not open directories
163 - Wii: Fix tilting direction
164 - Util: Fix realloc semantics in utf16to8
165Misc:
166 - All: Allow use of external minizip library
167 - Debugger: CLI debugger now exits when end-of-stream is reached
168 - FFmpeg: Update dependencies on Ubuntu
169 - GBA: Slightly optimize GBAProcessEvents
170 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
171 - GBA Video: Null renderer should return proper register values
172 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
173 - Qt: Add preset for DualShock 4
174 - Qt: Update 360 input profile on OS X to reflect newer drivers
175 - Qt: Remove use of NaN
176 - Qt: Canonicalize file paths when loading games
177 - Qt: Add refresh button to controller editing
178 - SDL: Remove default gamepad mappings
179 - Util: Fix intermittent build failure on OS X
180 - VFS: VFile.sync now updates modified time
181
1820.4.0: (2016-02-02)
183Features:
184 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
185 - I/O viewer
186 - Booting of multiboot images
187 - Customization of GIF recording
188 - Libretro: Cheat code support
189 - Support for GLSL shaders
190 - ROM information view
191 - Support for VBA-style cheat codes
192 - Savestates now store creation timestamps
193 - Key autofire
194 - Libretro: Allow blocking opposing directional input
195 - OpenEmu core for OS X
196 - Libretro: Settings for using BIOS and skipping intro
197 - Libretro: Customizable idle loop removal
198 - Implemented cycle counting for sprite rendering
199 - Cleaner, unified settings window
200 - Added a setting for pausing when the emulator is not in focus
201 - Customizable paths for save games, save states, screenshots and patches
202 - Controller hotplugging
203 - Ability to store save games and active cheats within savestates
204Bugfixes:
205 - ARM7: Fix sign of unaligned LDRSH
206 - ARM7: Fix decoding of some ARM ALU instructions with shifters
207 - Debugger: Fix watchpoints in gdb
208 - GBA: Fix warnings when creating and loading savestates
209 - GBA: Fix Iridion II savetype
210 - GBA BIOS: Fix misaligned CpuSet
211 - GBA Cheats: Fix cheats setting the Action Replay version
212 - GBA Hardware: Fix GPIO on big endian
213 - GBA Memory: Fix DMA register writing behavior
214 - GBA Memory: Fix DMAs triggering two cycles early
215 - Libretro: Fix aspect ratio
216 - Qt: Fix some potential crashes with the gamepad mapping
217 - Qt: Fix keys being mapped incorrectly when loading configuration file
218 - Util: Fix PowerPC PNG read/write pixel order
219 - Util: Fix excessive memory allocation when decoding a PNG
220 - VFS: Fix VFileReadline and remove _vfdReadline
221Misc:
222 - All: Improved PowerPC support
223 - All: Fix some undefined behavior warnings
224 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
225 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
226 - GBA: Implement bad I/O register loading
227 - GBA: Allow jumping to OAM and palette RAM
228 - GBA BIOS: Finish implementing RegisterRamReset
229 - GBA Config: Add "override" layer for better one-time configuration
230 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
231 - GBA Memory: Use a dynamically sized mask for ROM memory
232 - GBA Memory: Implement several unimplemented memory access types
233 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
234 - GBA RR: Starting from savestate now embeds the savegame
235 - GBA RR: Add preliminary SRAM support for VBM loading
236 - GBA RR: Add support for resets in movies
237 - GBA Video: Remove lastHblank, as it is implied
238 - Libretro: Use anonymous memory mappers for large blocks of memory
239 - Libretro: Add install target for libretro core
240 - Qt: Window size command line options are now supported
241 - Qt: Increase usability of key mapper
242 - Qt: Add 'Apply' button to settings window
243 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
244 - Qt: Allow use of modifier keys as input
245 - Qt: Optimize log viewer
246 - Qt: Added button for breaking into the GDB debugger
247 - Qt: Add box for showing duration of rewind
248 - SDL: Support fullscreen in SDL 1.2
249 - SDL: Allow GBASDLAudio to be used without a thread context
250 - Util: Use VFile for configuration
251 - Util: Add MutexTryLock
252
2530.3.2: (2015-12-16)
254Bugfixes:
255 - ARM7: Fix STRT/STRBT
256 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
257 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
258 - Libretro: Fix problems with rumble not turning off
259 - GBA: Fix idle skip state being retained between games
260 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
261 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
262 - GBA BIOS: Fix Sqrt sign
263 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
264 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
265 - GBA Memory: Fix DMA behavior for SRAM accesses
266 - GBA Memory: Fix Store8 to OBJ VRAM
267 - GBA Memory: Fix alignment of LDM/STM on SRAM
268 - GBA Memory: Fix unaligned out-of-bounds ROM loads
269 - GBA Memory: Fix timing of DMAs
270 - GBA Video: Fix _mix for 15-bit color
271 - GBA Video: Fix OAM and palette initialization
272 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
273 - Qt: Use safer isLoaded check in GameController
274 - Qt: Fix a race condition in PainterGL that could lead to a crash
275 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
276 - Qt: Fix font size in memory viewer
277 - Qt: Fix a crash in the memory viewer
278 - Qt: Add additional checks in CheatModel to prevent crashes
279 - Qt: Fix race condition with setting sample rate
280 - Qt: Fix crash when closing multiplayer windows
281 - Qt: Fix resetting while paused
282Misc:
283 - GBA Audio: Implement missing flags on SOUNDCNT_X register
284 - Qt: Add mute option to menu
285
2860.3.1: (2015-10-24)
287Bugfixes:
288 - ARM7: Fix instruction decoding of Thumb shifts
289 - GBA: Deinit savegame when unloading a ROM
290 - GBA: Fix BIOS check on big endian
291 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
292 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
293 - GBA Audio: Fix audio channels being silenced at the wrong time
294 - GBA Memory: Fix bad BIOS Load16 on big endian
295 - GBA Memory: Fix bad Load8 on big endian
296 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
297 - GBA Video: Fix edge case with sprite blend modes and semitransparency
298 - GBA Video: Fix objwin and blending interaction on sprites
299 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
300 - Libretro: Fix a memory leak with the render buffer
301 - Qt: Windows no longer spawn in the top left on first launch
302 - Qt: Fix install path of XDG desktop file with DESTDIR
303 - Qt: Fix drag and drop on Windows
304 - Qt: Reenable double buffering, as disabling it broke some Windows configs
305 - VFS: Fix return values of VFileFILE.read and .write
306Misc:
307 - All: Reset next event to cycles instead of zero to interrupt
308 - All: Add --version flag
309 - ARM7: Force disable LTO on two files to work around a GCC bug
310 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
311 - GBA: Better memory handling with PNG savestates
312 - GBA: Additional savestate sanity checks
313 - GBA: Check for cycle count being too high
314 - GBA Audio: Allow GBAAVStream to have no video callback
315 - GBA BIOS: Implement RegisterRamReset for SIO registers
316 - Qt: Remove useless help icons in dialogs
317 - Qt: Prevent savestate window from opening while in multiplayer
318 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
319 - Qt: Dropping multiplayer windows works more cleanly now
320
3210.3.0: (2015-08-16)
322Features:
323 - Ability to hide individual background layers, or OBJs
324 - Ability to mute individual audio channels
325 - Palette viewer and exporter
326 - Volume control
327 - More shortcuts are editable (e.g. quick save/load)
328 - Rewind now shows the frame after rewinding
329 - Import/Export of GameShark/Action Replay snapshots
330 - Add "Step backwards" item for single increment rewind
331 - Deadzone estimation for game controllers
332 - Analog inputs can be used for shortcuts
333 - Menu items for specific solar sensor brightness levels
334 - Remappable controls for tilt and gyroscope sensors
335 - Status messages for actions taken while a game is running (e.g. save/load state)
336 - Memory inspector
337 - Screensaver can now be suspended while a game is running
338 - Load/save the most recent savestate slot
339 - Support varible speed (PWM) rumble
340 - Ability to cap fast forward speed
341 - Finer control over FPS target
342 - Holdable shortcut for rewinding one frame at a time
343 - Ability to boot directly into the BIOS
344 - Preliminary support for yanking out the game pak while a game is running
345 - Thumb-drive mode by putting a file called portable.ini in the same folder
346 - Configurable display driver, between software and OpenGL
347 - Undo-able savestate loading and saving
348 - Controller profiles now store shortcut settings
349 - Default controller profiles for several common controllers
350 - Libretro now supports BIOS, rumble and solar sensor
351 - Implement BIOS call Stop, for sleep mode
352 - Automatically load patches, if found
353 - Improved video synchronization
354 - Configurable audio output sample rate
355Bugfixes:
356 - ARM7: Fix SWI and IRQ timings
357 - ARM7: Fix Thumb MUL timing
358 - ARM7: Fix timing of multiplies to use N cycles
359 - ARM7: ARMHotplugDetach should call deinit
360 - Debugger: Fix use-after-free in breakpoint clearing code
361 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
362 - GBA: Cap audio FIFO read size during deserialization
363 - GBA: Check for corrupted savestates when loading
364 - GBA: Check for improperly sized savestates when loading
365 - GBA: Check for savestates made from differently sized ROMs
366 - GBA: Fix calls to endian-independent loadstores
367 - GBA: Fix timing of reading from timer registers
368 - GBA: Ensure cycles never go negative
369 - GBA Audio: Force audio FIFOs to 32-bit
370 - GBA Audio: Fix audio pitch changing when adjusting buffer size
371 - GBA Audio: Fix sample order in audio channel 3
372 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
373 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
374 - GBA Memory: Improve Thumb open bus behavior
375 - GBA Memory: Fix potential DMA issue when loading a savestate
376 - GBA Memory: Fix load/store multiple video memory waitstates
377 - GBA SIO: Fix reseting when there are SIO devices attached
378 - GBA Video: Blended sprites should never have other effects applied
379 - GBA Video: Fix out-of-bounds tiles in mosaic
380 - GBA Video: Fix windows not affecting sprites
381 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
382 - GBA Video: Fix timing on first scanline
383 - Qt: Better cleanup when a game crashes
384 - Qt: Fix open ROM dialog filtering for archive formats
385 - Qt: Cap the maximum number of multiplayer windows
386 - Qt: Fix maximum year in sensor override
387 - Qt: Fix window being too tall after exiting fullscreen
388 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
389 - Qt: Fix analog buttons not getting unmapped
390 - Qt: Fix passing command line options
391 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
392 - SDL: Fix SDL build when OpenGL is missing
393 - Util: Allow loading IPS patches that grow the ROM
394 - VFS: Fix resource leaks if some allocations fail
395 - VFS: Fix line-reading to return proper values
396 - Video: Fix an issue with very long filenames
397 - Util: Fix formatting of floats
398Misc:
399 - All: Add --help flag for command line programs
400 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
401 - All: Enable static linking for Windows
402 - All: Enable static linking for OS X
403 - All: Threads are now named
404 - All: Proper handling of Unicode file paths
405 - ARM7: Add emulation for Undefined CPU mode
406 - ARM7: Reduce the size of the Thumb instruction table
407 - GBA: Add status log level
408 - GBA: GBARewind now returns how many states it has rewound
409 - GBA: SIO logging layer
410 - GBA BIOS: Stub out SoundBias
411 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
412 - GBA: Don't include GBACLIDebugger struct unless needed
413 - GBA: Savedata is now synced shortly after data finishes being written
414 - GBA: Process multiple timer events at once, if necessary
415 - GBA Audio: Implement audio reset for channels A/B
416 - GBA Audio: Process multiple audio events at once, if necessary
417 - GBA Hardware: Backport generic RTC source into core
418 - GBA Input: Allow axes and buttons to be mapped to the same key
419 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
420 - GBA SIO: Add a dummy driver for Normal mode
421 - GBA Thread: Add functionality for running callbacks on the GBA thread
422 - GBA Thread: Split GBASync into a separate file
423 - GBA Video: Refactor software renderer into separate files
424 - GBA Video: Slightly optimize mode 0 mosaic rendering
425 - Debugger: Free watchpoints in addition to breakpoints
426 - Qt: Handle saving input settings better
427 - Qt: Move GL frame drawing back onto its own thread
428 - Qt: Fast forward (held) option moved from Other to Emulation menu
429 - Qt: Show version info in window title
430 - Qt: Migrate multiplayer window handling into GBAApp
431 - Qt: Unified file opening and saving with last location
432 - Qt: Fix windows being resizable when they shouldn't have been
433 - Qt: Only hide cursor in full screen
434 - Qt: Replace pause-after-frame mutex with an atomic
435 - Qt: Add application icon and XDG desktop files
436 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
437 - Qt: Don't save window size when entering fullscreen
438 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
439 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
440 - Qt: Increase usability of key mapper
441 - Qt: Show checkmark for window sizes
442 - Qt: Set window path to loaded ROM
443 - Perf: Ability to load savestates immediately on launch
444 - SDL: Properly check for initialization
445 - SDL: Clean up initialization functions
446 - SDL: Clean up GL context
447 - Util: Allow disabling the threading code entirely
448 - VFS: Add sync method to force syncing with backing
449
4500.2.1: (2015-05-13)
451Bugfixes:
452 - All: Fix sanitize-deb script not cleaning up after itself
453 - All: Fix dependencies for libavcodec on Debian-derived platforms
454 - ARM7: Handle writeback for PC in addressing modes 2 and 3
455 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
456 - ARM7: Fix ARM multiply instructions when PC is a destination register
457 - Debugger: Fix use-after-free in breakpoint clearing code
458 - Debugger: Fix boundary conditions in tab completion
459 - GBA: Fix timers not updating timing when writing to only the reload register
460 - GBA: Fix rewind boundary conditions
461 - GBA: Add initial I/O register settings for background matrix registers
462 - GBA: Fix hang when loading a savestate if sync to video is enabled
463 - GBA: Handle out-of-bounds I/O access
464 - GBA: Fix bounds-checking on EEPROM access
465 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
466 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
467 - GBA Memory: Allow SRAM to be 64kB
468 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
469 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
470 - GBA Video: Fix second frame mode 5
471 - Perf: Fix race condition if a game crashes immediately on start
472 - Qt: Fix Display object leak when closing a window
473 - Qt: Fix .deb dependencies
474 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
475 - Qt: Fix window not regaining focus after exiting savestate window
476 - Qt: Fix regression where video would not record if the game had already started
477 - Qt: Fix potential crash if a gamepad causes focus to change
478 - Qt: Fix controller axis querying
479 - Qt: Fix multiplayer windows opening as the wrong size
480 - Qt: Fix controllers sometimes not loading the right profile
481 - SDL: Fix boundary conditions for joystick adjustments
482 - SDL: Allocate properly sized input maps
483 - SDL: Fix potential build issues when Qt and SDL2 are in use
484 - Util: Fix resource leak in UTF-8 handling code
485 - Util: Fix a null-pointer issue when attempting to delete a key
486 - VFS: Fix resource leaks if some allocations fail
487 - Video: Fix an issue with very long filenames
488Misc:
489 - GBA Memory: Soft-crash if jumping past the end of a ROM
490 - Qt: Show multiplayer numbers in window title
491 - Qt: Solar sensor can have shortcuts set
492
4930.2.0: (2015-04-03)
494Features:
495 - Support for gamepad axes, e.g. analog sticks or triggers
496 - Add scale presets for up to 6x
497 - Settings window
498 - Bilinear resampling option
499 - Add option to skip BIOS start screen
500 - List of recently opened games
501 - Support for games using the Solar Sensor
502 - Better audio resampling via blip-buf
503 - Game Pak overrides dialog for setting savetype and sensor values
504 - Support for games using the tilt sensor
505 - Remappable shortcuts for keyboard and gamepad
506 - Rewinding of emulation
507 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
508 - Support IPv6
509 - Save directory of last loaded file
510 - Support BPS patches
511 - Automatically detect and optimize out idle loops
512 - Configurable game overrides
513 - Support loading 7-Zip files
514 - Drag and drop game loading
515 - Cheat code support
516 - Runtime configurable audio driver
517 - Libretro core for use with RetroArch and other front-ends
518 - Controller profiles for setting different bindings for different controllers
519 - Ability to lock aspect ratio
520 - Local link cable support
521 - Ability to switch which game controller is in use per instance
522 - Ability to prevent opposing directional input
523 - Warning dialog if an unimplemented BIOS feature is called
524 - Debugger: Add CLI "frame", frame advance command
525 - Debugger: Add CLI functions for writing to memory
526 - Debugger: Add CLI functions for examining memory regions
527 - Debugger: Add CLI function for writing a register
528Bugfixes:
529 - ARM7: Extend prefetch by one stage
530 - ARM7: Fix cycle counting for loads
531 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
532 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
533 - GBA: Initialize gba.sync to null
534 - GBA: Fix timer initialization
535 - GBA Audio: Support 16-bit writes to FIFO audio
536 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
537 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
538 - GBA BIOS: Fix BIOS prefetch after reset
539 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
540 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
541 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
542 - GBA Memory: Fix I cycles that had been moved to ARM7 core
543 - GBA Memory: Fix cycle counting for 32-bit load/stores
544 - GBA RR: Fix fallthrough error when reading tags from a movie
545 - GBA Thread: Fix possible hang when loading an archive
546 - GBA Thread: Fix possible deadlock in video sync
547 - Perf: Fix crash when the GBA thread fails to start
548 - Qt: Fix crash starting a GDB stub if a game isn't loaded
549 - Qt: Fix crash when adjusting settings after closing a game
550 - Qt: Fix crash when starting GDB stub after closing a game
551 - Qt: Fix patch loading while a game is running
552 - Qt: Fix crash when loading a game after stopping GDB server
553 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
554 - Qt: Fix crash when attempting to pause if a game is not running
555 - SDL: Properly clean up if a game doesn't launch
556 - Util: Fix sockets on Windows
557Misc:
558 - All: Enable link-time optimization
559 - Debugger: Watchpoints now work on STM/LDM instructions
560 - Debugger: Clean up GDB stub network interfacing
561 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
562 - Debugger: Merge Thumb BL instructions when disassembling
563 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
564 - Debugger: Watchpoints now report address watched (fixes #68)
565 - Debugger: Add support for soft breakpoints
566 - Debugger: Make I/O register names be addresses instead of values
567 - Debugger: Rename read/write commands
568 - GBA: Improve accuracy of event timing
569 - GBA: Add API for getting Configuration structs for overrides and input
570 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
571 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
572 - GBA: Move A/V stream interface into core
573 - GBA: Savestates now take into account savedata state machines (fixes #109)
574 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
575 - GBA Memory: Simplify memory API and use fixed bus width
576 - GBA Thread: Make GBASyncWaitFrameStart time out
577 - GBA Video: Start video at the last scanline instead of the first
578 - Qt: Optimize logo drawing
579 - Qt: Move frame upload back onto main thread
580 - Qt: Remember window position
581 - Qt: Double-clicking on the window toggles full screen
582 - Util: Use proper locale for reading and writing float values
583
5840.1.1: (2015-01-24)
585Bugfixes:
586 - ARM7: Fix LDM writeback to a register already written
587 - GBA: Fix timers 2 and 3 updating incorrectly
588 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
589 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
590 - GBA Audio: Properly initialize audio FIFO channels
591 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
592 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
593 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
594 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
595 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
596 - GBA BIOS: Fix HuffUnComp boundary conditions
597 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
598 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
599 - GBA Memory: Filter out top nybble of DMA addresses
600 - GBA Memory: Properly bounds-check VRAM accesses
601 - GBA Memory: Fix initial DMA state
602 - GBA Thread: Allow halted games to exit cleanly
603 - GBA Video: Fix blend issues with obscured middle layers
604 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
605 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
606 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
607 - GBA Video: Fix sprite boundary conditions with mosaic
608 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
609 - Qt: Fix issue with set frame sizes being the wrong height
610 - Qt: Fix emulator crashing when full screen if a game is not running
611 - Qt: Fix window focus issues
612 - Qt: Properly set default video recording settings
613 - Qt: Fix a race condition when a game crashes immediately
614 - Qt: Fix some cases where key mapping can break if focus is adjusted
615 - Qt: Fix crash if a game pauses before any frames are shown
616 - Debugger: Negative PC-relative loads now properly subtract the offset
617 - Debugger: Align PC-relative loads in Thumb
618 - Debugger: Fix watchpoints triggering too late
619 - Debugger: Fix binary print putting spaces between digits
620 - Video: Ensure FFmpeg encoder has audio frames
621 - Video: Fix uncompressed PCM audio recording
622 - Video: Fix FFmpeg crashing when the file extension is wrong
623 - Util: Fix SOCKET_FAILED macro
624Misc:
625 - GBA: Exit cleanly on FATAL if the port supports it
626 - GBA Memory: Implement 16- and 32-bit loads from SRAM
627 - Qt: Disable sync to video by default
628 - Qt: Handle a game crash without crashing
629 - Qt: Set default log level to FATAL, ERROR and WARN
630 - Qt: Clarify some phrasing in the menus
631 - Qt: Clear active buttons when focus is lost
632
6330.1.0: (2014-12-13)
634 - Initial release