all repos — mgba @ 3a15553c097c406d9c07fb110e6df95abc42f916

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.4.0: (Future)
  2Bugfixes:
  3 - Qt: Windows no longer spawn in the top left on first launch
  4 - Qt: Fix install path of XDG desktop file with DESTDIR
  5 - Qt: Fix drag and drop on Windows
  6 - Qt: Reenable double buffering, as disabling it broke some Windows configs
  7 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
  8 - GBA: Deinit savegame when unloading a ROM
  9 - GBA: Fix BIOS check on big endian
 10 - Libretro: Fix a memory leak with the render buffer
 11 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
 12 - GBA Audio: Fix audio channels being silenced at the wrong time
 13 - VFS: Fix return values of VFileFILE.read and .write
 14 - Util: Fix PowerPC PNG read/write pixel order
 15 - GBA Video: Fix edge case with sprite blend modes and semitransparency
 16 - GBA Video: Fix objwin and blending interaction on sprites
 17 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
 18 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
 19 - GBA Memory: Fix bad BIOS Load16 on big endian
 20Misc:
 21 - Qt: Window size command line options are now supported
 22 - Qt: Increase usability of key mapper
 23 - GBA Memory: Use a dynamically sized mask for ROM memory
 24 - Qt: Remove useless help icons in dialogs
 25 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 26 - SDL: Support fullscreen in SDL 1.2
 27 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
 28 - GBA: Better memory handling with PNG savestates
 29 - GBA Audio: Allow GBAAVStream to have no video callback
 30 - ARM7: Force disable LTO on two files to work around a GCC bug
 31 - Libretro: Use anonymous memory mappers for large blocks of memory
 32 - Qt: Add 'Apply' button to settings window
 33 - Qt: Prevent savestate window from opening while in multiplayer
 34 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
 35 - Qt: Dropping multiplayer windows works more cleanly now
 36 - GBA BIOS: Implement RegisterRamReset for SIO registers
 37 - GBA: Additional savestate sanity checks
 38 - All: Reset next event to cycles instead of zero to interrupt
 39
 400.3.0: (2015-08-16)
 41Features:
 42 - Ability to hide individual background layers, or OBJs
 43 - Ability to mute individual audio channels
 44 - Palette viewer and exporter
 45 - Volume control
 46 - More shortcuts are editable (e.g. quick save/load)
 47 - Rewind now shows the frame after rewinding
 48 - Import/Export of GameShark/Action Replay snapshots
 49 - Add "Step backwards" item for single increment rewind
 50 - Deadzone estimation for game controllers
 51 - Analog inputs can be used for shortcuts
 52 - Menu items for specific solar sensor brightness levels
 53 - Remappable controls for tilt and gyroscope sensors
 54 - Status messages for actions taken while a game is running (e.g. save/load state)
 55 - Memory inspector
 56 - Screensaver can now be suspended while a game is running
 57 - Load/save the most recent savestate slot
 58 - Support varible speed (PWM) rumble
 59 - Ability to cap fast forward speed
 60 - Finer control over FPS target
 61 - Holdable shortcut for rewinding one frame at a time
 62 - Ability to boot directly into the BIOS
 63 - Preliminary support for yanking out the game pak while a game is running
 64 - Thumb-drive mode by putting a file called portable.ini in the same folder
 65 - Configurable display driver, between software and OpenGL
 66 - Undo-able savestate loading and saving
 67 - Controller profiles now store shortcut settings
 68 - Default controller profiles for several common controllers
 69 - Libretro now supports BIOS, rumble and solar sensor
 70 - Implement BIOS call Stop, for sleep mode
 71 - Automatically load patches, if found
 72 - Improved video synchronization
 73 - Configurable audio output sample rate
 74Bugfixes:
 75 - ARM7: Fix SWI and IRQ timings
 76 - ARM7: Fix Thumb MUL timing
 77 - ARM7: Fix timing of multiplies to use N cycles
 78 - ARM7: ARMHotplugDetach should call deinit
 79 - Debugger: Fix use-after-free in breakpoint clearing code
 80 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
 81 - GBA: Cap audio FIFO read size during deserialization
 82 - GBA: Check for corrupted savestates when loading
 83 - GBA: Check for improperly sized savestates when loading
 84 - GBA: Check for savestates made from differently sized ROMs
 85 - GBA: Fix calls to endian-independent loadstores
 86 - GBA: Fix timing of reading from timer registers
 87 - GBA: Ensure cycles never go negative
 88 - GBA Audio: Force audio FIFOs to 32-bit
 89 - GBA Audio: Fix audio pitch changing when adjusting buffer size
 90 - GBA Audio: Fix sample order in audio channel 3
 91 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
 92 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
 93 - GBA Memory: Improve Thumb open bus behavior
 94 - GBA Memory: Fix potential DMA issue when loading a savestate
 95 - GBA Memory: Fix load/store multiple video memory waitstates
 96 - GBA SIO: Fix reseting when there are SIO devices attached
 97 - GBA Video: Blended sprites should never have other effects applied
 98 - GBA Video: Fix out-of-bounds tiles in mosaic
 99 - GBA Video: Fix windows not affecting sprites
100 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
101 - GBA Video: Fix timing on first scanline
102 - Qt: Better cleanup when a game crashes
103 - Qt: Fix open ROM dialog filtering for archive formats
104 - Qt: Cap the maximum number of multiplayer windows
105 - Qt: Fix maximum year in sensor override
106 - Qt: Fix window being too tall after exiting fullscreen
107 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
108 - Qt: Fix analog buttons not getting unmapped
109 - Qt: Fix passing command line options
110 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
111 - SDL: Fix SDL build when OpenGL is missing
112 - Util: Allow loading IPS patches that grow the ROM
113 - VFS: Fix resource leaks if some allocations fail
114 - VFS: Fix line-reading to return proper values
115 - Video: Fix an issue with very long filenames
116 - Util: Fix formatting of floats
117Misc:
118 - All: Add --help flag for command line programs
119 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
120 - All: Enable static linking for Windows
121 - All: Enable static linking for OS X
122 - All: Threads are now named
123 - All: Proper handling of Unicode file paths
124 - ARM7: Add emulation for Undefined CPU mode
125 - ARM7: Reduce the size of the Thumb instruction table
126 - GBA: Add status log level
127 - GBA: GBARewind now returns how many states it has rewound
128 - GBA: SIO logging layer
129 - GBA BIOS: Stub out SoundBias
130 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
131 - GBA: Don't include GBACLIDebugger struct unless needed
132 - GBA: Savedata is now synced shortly after data finishes being written
133 - GBA: Process multiple timer events at once, if necessary
134 - GBA Audio: Implement audio reset for channels A/B
135 - GBA Audio: Process multiple audio events at once, if necessary
136 - GBA Hardware: Backport generic RTC source into core
137 - GBA Input: Allow axes and buttons to be mapped to the same key
138 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
139 - GBA SIO: Add a dummy driver for Normal mode
140 - GBA Thread: Add functionality for running callbacks on the GBA thread
141 - GBA Thread: Split GBASync into a separate file
142 - GBA Video: Refactor software renderer into separate files
143 - GBA Video: Slightly optimize mode 0 mosaic rendering
144 - Debugger: Free watchpoints in addition to breakpoints
145 - Qt: Handle saving input settings better
146 - Qt: Move GL frame drawing back onto its own thread
147 - Qt: Fast forward (held) option moved from Other to Emulation menu
148 - Qt: Show version info in window title
149 - Qt: Migrate multiplayer window handling into GBAApp
150 - Qt: Unified file opening and saving with last location
151 - Qt: Fix windows being resizable when they shouldn't have been
152 - Qt: Only hide cursor in full screen
153 - Qt: Replace pause-after-frame mutex with an atomic
154 - Qt: Add application icon and XDG desktop files
155 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
156 - Qt: Don't save window size when entering fullscreen
157 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
158 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
159 - Qt: Increase usability of key mapper
160 - Qt: Show checkmark for window sizes
161 - Qt: Set window path to loaded ROM
162 - Perf: Ability to load savestates immediately on launch
163 - SDL: Properly check for initialization
164 - SDL: Clean up initialization functions
165 - SDL: Clean up GL context
166 - Util: Allow disabling the threading code entirely
167 - VFS: Add sync method to force syncing with backing
168
1690.2.1: (2015-05-13)
170Bugfixes:
171 - All: Fix sanitize-deb script not cleaning up after itself
172 - All: Fix dependencies for libavcodec on Debian-derived platforms
173 - ARM7: Handle writeback for PC in addressing modes 2 and 3
174 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
175 - ARM7: Fix ARM multiply instructions when PC is a destination register
176 - Debugger: Fix use-after-free in breakpoint clearing code
177 - Debugger: Fix boundary conditions in tab completion
178 - GBA: Fix timers not updating timing when writing to only the reload register
179 - GBA: Fix rewind boundary conditions
180 - GBA: Add initial I/O register settings for background matrix registers
181 - GBA: Fix hang when loading a savestate if sync to video is enabled
182 - GBA: Handle out-of-bounds I/O access
183 - GBA: Fix bounds-checking on EEPROM access
184 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
185 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
186 - GBA Memory: Allow SRAM to be 64kB
187 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
188 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
189 - GBA Video: Fix second frame mode 5
190 - Perf: Fix race condition if a game crashes immediately on start
191 - Qt: Fix Display object leak when closing a window
192 - Qt: Fix .deb dependencies
193 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
194 - Qt: Fix window not regaining focus after exiting savestate window
195 - Qt: Fix regression where video would not record if the game had already started
196 - Qt: Fix potential crash if a gamepad causes focus to change
197 - Qt: Fix controller axis querying
198 - Qt: Fix multiplayer windows opening as the wrong size
199 - Qt: Fix controllers sometimes not loading the right profile
200 - SDL: Fix boundary conditions for joystick adjustments
201 - SDL: Allocate properly sized input maps
202 - SDL: Fix potential build issues when Qt and SDL2 are in use
203 - Util: Fix resource leak in UTF-8 handling code
204 - Util: Fix a null-pointer issue when attempting to delete a key
205 - VFS: Fix resource leaks if some allocations fail
206 - Video: Fix an issue with very long filenames
207Misc:
208 - GBA Memory: Soft-crash if jumping past the end of a ROM
209 - Qt: Show multiplayer numbers in window title
210 - Qt: Solar sensor can have shortcuts set
211
2120.2.0: (2015-04-03)
213Features:
214 - Support for gamepad axes, e.g. analog sticks or triggers
215 - Add scale presets for up to 6x
216 - Settings window
217 - Bilinear resampling option
218 - Add option to skip BIOS start screen
219 - List of recently opened games
220 - Support for games using the Solar Sensor
221 - Better audio resampling via blip-buf
222 - Game Pak overrides dialog for setting savetype and sensor values
223 - Support for games using the tilt sensor
224 - Remappable shortcuts for keyboard and gamepad
225 - Rewinding of emulation
226 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
227 - Support IPv6
228 - Save directory of last loaded file
229 - Support BPS patches
230 - Automatically detect and optimize out idle loops
231 - Configurable game overrides
232 - Support loading 7-Zip files
233 - Drag and drop game loading
234 - Cheat code support
235 - Runtime configurable audio driver
236 - Libretro core for use with RetroArch and other front-ends
237 - Controller profiles for setting different bindings for different controllers
238 - Ability to lock aspect ratio
239 - Local link cable support
240 - Ability to switch which game controller is in use per instance
241 - Ability to prevent opposing directional input
242 - Warning dialog if an unimplemented BIOS feature is called
243 - Debugger: Add CLI "frame", frame advance command
244 - Debugger: Add CLI functions for writing to memory
245 - Debugger: Add CLI functions for examining memory regions
246 - Debugger: Add CLI function for writing a register
247Bugfixes:
248 - ARM7: Extend prefetch by one stage
249 - ARM7: Fix cycle counting for loads
250 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
251 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
252 - GBA: Initialize gba.sync to null
253 - GBA: Fix timer initialization
254 - GBA Audio: Support 16-bit writes to FIFO audio
255 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
256 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
257 - GBA BIOS: Fix BIOS prefetch after reset
258 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
259 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
260 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
261 - GBA Memory: Fix I cycles that had been moved to ARM7 core
262 - GBA Memory: Fix cycle counting for 32-bit load/stores
263 - GBA RR: Fix fallthrough error when reading tags from a movie
264 - GBA Thread: Fix possible hang when loading an archive
265 - GBA Thread: Fix possible deadlock in video sync
266 - Perf: Fix crash when the GBA thread fails to start
267 - Qt: Fix crash starting a GDB stub if a game isn't loaded
268 - Qt: Fix crash when adjusting settings after closing a game
269 - Qt: Fix crash when starting GDB stub after closing a game
270 - Qt: Fix patch loading while a game is running
271 - Qt: Fix crash when loading a game after stopping GDB server
272 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
273 - Qt: Fix crash when attempting to pause if a game is not running
274 - SDL: Properly clean up if a game doesn't launch
275 - Util: Fix sockets on Windows
276Misc:
277 - All: Enable link-time optimization
278 - Debugger: Watchpoints now work on STM/LDM instructions
279 - Debugger: Clean up GDB stub network interfacing
280 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
281 - Debugger: Merge Thumb BL instructions when disassembling
282 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
283 - Debugger: Watchpoints now report address watched (fixes #68)
284 - Debugger: Add support for soft breakpoints
285 - Debugger: Make I/O register names be addresses instead of values
286 - Debugger: Rename read/write commands
287 - GBA: Improve accuracy of event timing
288 - GBA: Add API for getting Configuration structs for overrides and input
289 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
290 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
291 - GBA: Move A/V stream interface into core
292 - GBA: Savestates now take into account savedata state machines (fixes #109)
293 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
294 - GBA Memory: Simplify memory API and use fixed bus width
295 - GBA Thread: Make GBASyncWaitFrameStart time out
296 - GBA Video: Start video at the last scanline instead of the first
297 - Qt: Optimize logo drawing
298 - Qt: Move frame upload back onto main thread
299 - Qt: Remember window position
300 - Qt: Double-clicking on the window toggles full screen
301 - Util: Use proper locale for reading and writing float values
302
3030.1.1: (2015-01-24)
304Bugfixes:
305 - ARM7: Fix LDM writeback to a register already written
306 - GBA: Fix timers 2 and 3 updating incorrectly
307 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
308 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
309 - GBA Audio: Properly initialize audio FIFO channels
310 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
311 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
312 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
313 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
314 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
315 - GBA BIOS: Fix HuffUnComp boundary conditions
316 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
317 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
318 - GBA Memory: Filter out top nybble of DMA addresses
319 - GBA Memory: Properly bounds-check VRAM accesses
320 - GBA Memory: Fix initial DMA state
321 - GBA Thread: Allow halted games to exit cleanly
322 - GBA Video: Fix blend issues with obscured middle layers
323 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
324 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
325 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
326 - GBA Video: Fix sprite boundary conditions with mosaic
327 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
328 - Qt: Fix issue with set frame sizes being the wrong height
329 - Qt: Fix emulator crashing when full screen if a game is not running
330 - Qt: Fix window focus issues
331 - Qt: Properly set default video recording settings
332 - Qt: Fix a race condition when a game crashes immediately
333 - Qt: Fix some cases where key mapping can break if focus is adjusted
334 - Qt: Fix crash if a game pauses before any frames are shown
335 - Debugger: Negative PC-relative loads now properly subtract the offset
336 - Debugger: Align PC-relative loads in Thumb
337 - Debugger: Fix watchpoints triggering too late
338 - Debugger: Fix binary print putting spaces between digits
339 - Video: Ensure FFmpeg encoder has audio frames
340 - Video: Fix uncompressed PCM audio recording
341 - Video: Fix FFmpeg crashing when the file extension is wrong
342 - Util: Fix SOCKET_FAILED macro
343Misc:
344 - GBA: Exit cleanly on FATAL if the port supports it
345 - GBA Memory: Implement 16- and 32-bit loads from SRAM
346 - Qt: Disable sync to video by default
347 - Qt: Handle a game crash without crashing
348 - Qt: Set default log level to FATAL, ERROR and WARN
349 - Qt: Clarify some phrasing in the menus
350 - Qt: Clear active buttons when focus is lost
351
3520.1.0: (2014-12-13)
353 - Initial release