CHANGES (view raw)
10.5.0: (Future)
2Features:
3 - Game Boy support
4 - Support for encrypted CodeBreaker GBA cheats
5 - Emulation of Vast Fame protected GBA carts (taizou)
6 - Tile viewer
7 - Threaded rendering mode
8 - Libretro: Memory map and achievement support (leiradel)
9Bugfixes:
10 - SDL: Fix axes being mapped wrong
11 - GBA Memory: Fix mirror on non-overdumped Classic NES games
12 - Util: Fix realloc semantics in utf16to8
13 - PSP2: Fix GPU crash while exiting
14 - PSP2: Fix VSync
15 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
16 - GBA Serialize: Savestates now properly store prefetch
17 - PSP2: Fix accelerometer range
18 - PSP2: Actually load screen mode setting
19 - Qt: Fix bug in software renderer scaling
20 - Debugger: Fix GDB breakpoints
21 - Wii: Fix framelimiting after a slowdown
22 - PSP2: Fix gyroscope direction
23 - Qt: Fix hanging key press after disabling autofire
24 - PSP2: Delete threads after they return
25 - GBA Video: WIN0/1 take priority over OBJWIN
26 - PSP2: Fix mapping/unmapping from not at 0
27Misc:
28 - 3DS: Use blip_add_delta_fast for a small speed improvement
29 - OpenGL: Log shader compilation failure
30 - Qt: Remove some C99isms from C++ code
31 - Windows: Add native VDir support
32 - All: Add QUIET parameter to silence CMake
33 - ARM7: Support forcing Thumb mode via MSR
34 - ARM7: Flush prefetch cache when loading CPSR via MSR
35 - OpenGL: Add texSize uniform
36 - ARM7: Clean up instruction decoding for future expandability
37 - Qt: Make -g flag work in Qt build
38 - Qt: Simplify OpenGL context creation
39 - Debugger: Support register and memory writes via GDB stub
40 - GBA Audio: Force audio DMAs to not increment destination
41 - Qt: Thread startup improvements
42 - 3DS: Allow UTF-16 filenames
43 - 3DS: Port to using citro3D
44 - 3DS: Use system font for menus
45 - PSP2: Use system font for menus
46 - All: Faster memory read/write
47 - Qt: Make audio channel/video layer options shortcut mappable
48 - GBA Memory: Optimize stalling behavior
49 - 3DS: Attempt to use Core 2 for threads
50 - GUI: Screenshot dimensions are now passed through
51 - GUI: Add back logging
52 - PSP2: Add rumble for PS TV
53 - PSP2: Add fit-to-height screen mode
54 - GBA Video: Remove old slow path fallback
55 - GBA Video: Optimize sprite drawing
56 - GBA BIOS: Use custom ArcTan, not relying on OS
57 - PSP2: Sync files per descriptor
58 - GBA Savedata: Add realistic timing for EEPROM
59
600.4.1: (2016-07-11)
61Bugfixes:
62 - All: Fix several file handle leaks
63 - All: Fix instruction tables getting zeroed when linking sometimes
64 - ARM7: Fix flags on SBC/RSC
65 - ARM7: Fix setting spsr privilege bits when spsr is empty
66 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
67 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
68 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
69 - GBA Memory: Fix executing code from OBJ region of VRAM
70 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
71 - GBA Serialize: Fix loading savegames from savestates
72 - OpenGL: Correct boolean vector strcmp strings for uniforms
73 - Qt: Fix sending gameStopped twice
74 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
75 - Qt: Fix initial state of key mapping
76 - Qt: Initialize m_useBios
77 - SDL: Fix joystick initialization on BSD
78 - SDL: Fix potential joystick crash in games with rumble
79 - SDL: Fix SDL 1.2 build
80 - SDL: Fix sporadic crash when deinitializing audio
81 - Shaders: Fix AGS-001 shader with some bad drivers
82 - Util: Use closesocket on Windows
83 - Util: Fix socket bind addresses
84 - VFS: Fix reading 7z archives without rewinding first
85 - VFS: VFileFromFD should not open directories
86 - Wii: Fix tilting direction
87 - Util: Fix realloc semantics in utf16to8
88Misc:
89 - All: Allow use of external minizip library
90 - Debugger: CLI debugger now exits when end-of-stream is reached
91 - FFmpeg: Update dependencies on Ubuntu
92 - GBA: Slightly optimize GBAProcessEvents
93 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
94 - GBA Video: Null renderer should return proper register values
95 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
96 - Qt: Add preset for DualShock 4
97 - Qt: Update 360 input profile on OS X to reflect newer drivers
98 - Qt: Remove use of NaN
99 - Qt: Canonicalize file paths when loading games
100 - Qt: Add refresh button to controller editing
101 - SDL: Remove default gamepad mappings
102 - Util: Fix intermittent build failure on OS X
103 - VFS: VFile.sync now updates modified time
104
1050.4.0: (2016-02-02)
106Features:
107 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
108 - I/O viewer
109 - Booting of multiboot images
110 - Customization of GIF recording
111 - Libretro: Cheat code support
112 - Support for GLSL shaders
113 - ROM information view
114 - Support for VBA-style cheat codes
115 - Savestates now store creation timestamps
116 - Key autofire
117 - Libretro: Allow blocking opposing directional input
118 - OpenEmu core for OS X
119 - Libretro: Settings for using BIOS and skipping intro
120 - Libretro: Customizable idle loop removal
121 - Implemented cycle counting for sprite rendering
122 - Cleaner, unified settings window
123 - Added a setting for pausing when the emulator is not in focus
124 - Customizable paths for save games, save states, screenshots and patches
125 - Controller hotplugging
126 - Ability to store save games and active cheats within savestates
127Bugfixes:
128 - ARM7: Fix sign of unaligned LDRSH
129 - ARM7: Fix decoding of some ARM ALU instructions with shifters
130 - Debugger: Fix watchpoints in gdb
131 - GBA: Fix warnings when creating and loading savestates
132 - GBA: Fix Iridion II savetype
133 - GBA BIOS: Fix misaligned CpuSet
134 - GBA Cheats: Fix cheats setting the Action Replay version
135 - GBA Hardware: Fix GPIO on big endian
136 - GBA Memory: Fix DMA register writing behavior
137 - GBA Memory: Fix DMAs triggering two cycles early
138 - Libretro: Fix aspect ratio
139 - Qt: Fix some potential crashes with the gamepad mapping
140 - Qt: Fix keys being mapped incorrectly when loading configuration file
141 - Util: Fix PowerPC PNG read/write pixel order
142 - Util: Fix excessive memory allocation when decoding a PNG
143 - VFS: Fix VFileReadline and remove _vfdReadline
144Misc:
145 - All: Improved PowerPC support
146 - All: Fix some undefined behavior warnings
147 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
148 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
149 - GBA: Implement bad I/O register loading
150 - GBA: Allow jumping to OAM and palette RAM
151 - GBA BIOS: Finish implementing RegisterRamReset
152 - GBA Config: Add "override" layer for better one-time configuration
153 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
154 - GBA Memory: Use a dynamically sized mask for ROM memory
155 - GBA Memory: Implement several unimplemented memory access types
156 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
157 - GBA RR: Starting from savestate now embeds the savegame
158 - GBA RR: Add preliminary SRAM support for VBM loading
159 - GBA RR: Add support for resets in movies
160 - GBA Video: Remove lastHblank, as it is implied
161 - Libretro: Use anonymous memory mappers for large blocks of memory
162 - Libretro: Add install target for libretro core
163 - Qt: Window size command line options are now supported
164 - Qt: Increase usability of key mapper
165 - Qt: Add 'Apply' button to settings window
166 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
167 - Qt: Allow use of modifier keys as input
168 - Qt: Optimize log viewer
169 - Qt: Added button for breaking into the GDB debugger
170 - Qt: Add box for showing duration of rewind
171 - SDL: Support fullscreen in SDL 1.2
172 - SDL: Allow GBASDLAudio to be used without a thread context
173 - Util: Use VFile for configuration
174 - Util: Add MutexTryLock
175
1760.3.2: (2015-12-16)
177Bugfixes:
178 - ARM7: Fix STRT/STRBT
179 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
180 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
181 - Libretro: Fix problems with rumble not turning off
182 - GBA: Fix idle skip state being retained between games
183 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
184 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
185 - GBA BIOS: Fix Sqrt sign
186 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
187 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
188 - GBA Memory: Fix DMA behavior for SRAM accesses
189 - GBA Memory: Fix Store8 to OBJ VRAM
190 - GBA Memory: Fix alignment of LDM/STM on SRAM
191 - GBA Memory: Fix unaligned out-of-bounds ROM loads
192 - GBA Memory: Fix timing of DMAs
193 - GBA Video: Fix _mix for 15-bit color
194 - GBA Video: Fix OAM and palette initialization
195 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
196 - Qt: Use safer isLoaded check in GameController
197 - Qt: Fix a race condition in PainterGL that could lead to a crash
198 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
199 - Qt: Fix font size in memory viewer
200 - Qt: Fix a crash in the memory viewer
201 - Qt: Add additional checks in CheatModel to prevent crashes
202 - Qt: Fix race condition with setting sample rate
203 - Qt: Fix crash when closing multiplayer windows
204 - Qt: Fix resetting while paused
205Misc:
206 - GBA Audio: Implement missing flags on SOUNDCNT_X register
207 - Qt: Add mute option to menu
208
2090.3.1: (2015-10-24)
210Bugfixes:
211 - ARM7: Fix instruction decoding of Thumb shifts
212 - GBA: Deinit savegame when unloading a ROM
213 - GBA: Fix BIOS check on big endian
214 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
215 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
216 - GBA Audio: Fix audio channels being silenced at the wrong time
217 - GBA Memory: Fix bad BIOS Load16 on big endian
218 - GBA Memory: Fix bad Load8 on big endian
219 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
220 - GBA Video: Fix edge case with sprite blend modes and semitransparency
221 - GBA Video: Fix objwin and blending interaction on sprites
222 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
223 - Libretro: Fix a memory leak with the render buffer
224 - Qt: Windows no longer spawn in the top left on first launch
225 - Qt: Fix install path of XDG desktop file with DESTDIR
226 - Qt: Fix drag and drop on Windows
227 - Qt: Reenable double buffering, as disabling it broke some Windows configs
228 - VFS: Fix return values of VFileFILE.read and .write
229Misc:
230 - All: Reset next event to cycles instead of zero to interrupt
231 - All: Add --version flag
232 - ARM7: Force disable LTO on two files to work around a GCC bug
233 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
234 - GBA: Better memory handling with PNG savestates
235 - GBA: Additional savestate sanity checks
236 - GBA: Check for cycle count being too high
237 - GBA Audio: Allow GBAAVStream to have no video callback
238 - GBA BIOS: Implement RegisterRamReset for SIO registers
239 - Qt: Remove useless help icons in dialogs
240 - Qt: Prevent savestate window from opening while in multiplayer
241 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
242 - Qt: Dropping multiplayer windows works more cleanly now
243
2440.3.0: (2015-08-16)
245Features:
246 - Ability to hide individual background layers, or OBJs
247 - Ability to mute individual audio channels
248 - Palette viewer and exporter
249 - Volume control
250 - More shortcuts are editable (e.g. quick save/load)
251 - Rewind now shows the frame after rewinding
252 - Import/Export of GameShark/Action Replay snapshots
253 - Add "Step backwards" item for single increment rewind
254 - Deadzone estimation for game controllers
255 - Analog inputs can be used for shortcuts
256 - Menu items for specific solar sensor brightness levels
257 - Remappable controls for tilt and gyroscope sensors
258 - Status messages for actions taken while a game is running (e.g. save/load state)
259 - Memory inspector
260 - Screensaver can now be suspended while a game is running
261 - Load/save the most recent savestate slot
262 - Support varible speed (PWM) rumble
263 - Ability to cap fast forward speed
264 - Finer control over FPS target
265 - Holdable shortcut for rewinding one frame at a time
266 - Ability to boot directly into the BIOS
267 - Preliminary support for yanking out the game pak while a game is running
268 - Thumb-drive mode by putting a file called portable.ini in the same folder
269 - Configurable display driver, between software and OpenGL
270 - Undo-able savestate loading and saving
271 - Controller profiles now store shortcut settings
272 - Default controller profiles for several common controllers
273 - Libretro now supports BIOS, rumble and solar sensor
274 - Implement BIOS call Stop, for sleep mode
275 - Automatically load patches, if found
276 - Improved video synchronization
277 - Configurable audio output sample rate
278Bugfixes:
279 - ARM7: Fix SWI and IRQ timings
280 - ARM7: Fix Thumb MUL timing
281 - ARM7: Fix timing of multiplies to use N cycles
282 - ARM7: ARMHotplugDetach should call deinit
283 - Debugger: Fix use-after-free in breakpoint clearing code
284 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
285 - GBA: Cap audio FIFO read size during deserialization
286 - GBA: Check for corrupted savestates when loading
287 - GBA: Check for improperly sized savestates when loading
288 - GBA: Check for savestates made from differently sized ROMs
289 - GBA: Fix calls to endian-independent loadstores
290 - GBA: Fix timing of reading from timer registers
291 - GBA: Ensure cycles never go negative
292 - GBA Audio: Force audio FIFOs to 32-bit
293 - GBA Audio: Fix audio pitch changing when adjusting buffer size
294 - GBA Audio: Fix sample order in audio channel 3
295 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
296 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
297 - GBA Memory: Improve Thumb open bus behavior
298 - GBA Memory: Fix potential DMA issue when loading a savestate
299 - GBA Memory: Fix load/store multiple video memory waitstates
300 - GBA SIO: Fix reseting when there are SIO devices attached
301 - GBA Video: Blended sprites should never have other effects applied
302 - GBA Video: Fix out-of-bounds tiles in mosaic
303 - GBA Video: Fix windows not affecting sprites
304 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
305 - GBA Video: Fix timing on first scanline
306 - Qt: Better cleanup when a game crashes
307 - Qt: Fix open ROM dialog filtering for archive formats
308 - Qt: Cap the maximum number of multiplayer windows
309 - Qt: Fix maximum year in sensor override
310 - Qt: Fix window being too tall after exiting fullscreen
311 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
312 - Qt: Fix analog buttons not getting unmapped
313 - Qt: Fix passing command line options
314 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
315 - SDL: Fix SDL build when OpenGL is missing
316 - Util: Allow loading IPS patches that grow the ROM
317 - VFS: Fix resource leaks if some allocations fail
318 - VFS: Fix line-reading to return proper values
319 - Video: Fix an issue with very long filenames
320 - Util: Fix formatting of floats
321Misc:
322 - All: Add --help flag for command line programs
323 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
324 - All: Enable static linking for Windows
325 - All: Enable static linking for OS X
326 - All: Threads are now named
327 - All: Proper handling of Unicode file paths
328 - ARM7: Add emulation for Undefined CPU mode
329 - ARM7: Reduce the size of the Thumb instruction table
330 - GBA: Add status log level
331 - GBA: GBARewind now returns how many states it has rewound
332 - GBA: SIO logging layer
333 - GBA BIOS: Stub out SoundBias
334 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
335 - GBA: Don't include GBACLIDebugger struct unless needed
336 - GBA: Savedata is now synced shortly after data finishes being written
337 - GBA: Process multiple timer events at once, if necessary
338 - GBA Audio: Implement audio reset for channels A/B
339 - GBA Audio: Process multiple audio events at once, if necessary
340 - GBA Hardware: Backport generic RTC source into core
341 - GBA Input: Allow axes and buttons to be mapped to the same key
342 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
343 - GBA SIO: Add a dummy driver for Normal mode
344 - GBA Thread: Add functionality for running callbacks on the GBA thread
345 - GBA Thread: Split GBASync into a separate file
346 - GBA Video: Refactor software renderer into separate files
347 - GBA Video: Slightly optimize mode 0 mosaic rendering
348 - Debugger: Free watchpoints in addition to breakpoints
349 - Qt: Handle saving input settings better
350 - Qt: Move GL frame drawing back onto its own thread
351 - Qt: Fast forward (held) option moved from Other to Emulation menu
352 - Qt: Show version info in window title
353 - Qt: Migrate multiplayer window handling into GBAApp
354 - Qt: Unified file opening and saving with last location
355 - Qt: Fix windows being resizable when they shouldn't have been
356 - Qt: Only hide cursor in full screen
357 - Qt: Replace pause-after-frame mutex with an atomic
358 - Qt: Add application icon and XDG desktop files
359 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
360 - Qt: Don't save window size when entering fullscreen
361 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
362 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
363 - Qt: Increase usability of key mapper
364 - Qt: Show checkmark for window sizes
365 - Qt: Set window path to loaded ROM
366 - Perf: Ability to load savestates immediately on launch
367 - SDL: Properly check for initialization
368 - SDL: Clean up initialization functions
369 - SDL: Clean up GL context
370 - Util: Allow disabling the threading code entirely
371 - VFS: Add sync method to force syncing with backing
372
3730.2.1: (2015-05-13)
374Bugfixes:
375 - All: Fix sanitize-deb script not cleaning up after itself
376 - All: Fix dependencies for libavcodec on Debian-derived platforms
377 - ARM7: Handle writeback for PC in addressing modes 2 and 3
378 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
379 - ARM7: Fix ARM multiply instructions when PC is a destination register
380 - Debugger: Fix use-after-free in breakpoint clearing code
381 - Debugger: Fix boundary conditions in tab completion
382 - GBA: Fix timers not updating timing when writing to only the reload register
383 - GBA: Fix rewind boundary conditions
384 - GBA: Add initial I/O register settings for background matrix registers
385 - GBA: Fix hang when loading a savestate if sync to video is enabled
386 - GBA: Handle out-of-bounds I/O access
387 - GBA: Fix bounds-checking on EEPROM access
388 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
389 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
390 - GBA Memory: Allow SRAM to be 64kB
391 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
392 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
393 - GBA Video: Fix second frame mode 5
394 - Perf: Fix race condition if a game crashes immediately on start
395 - Qt: Fix Display object leak when closing a window
396 - Qt: Fix .deb dependencies
397 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
398 - Qt: Fix window not regaining focus after exiting savestate window
399 - Qt: Fix regression where video would not record if the game had already started
400 - Qt: Fix potential crash if a gamepad causes focus to change
401 - Qt: Fix controller axis querying
402 - Qt: Fix multiplayer windows opening as the wrong size
403 - Qt: Fix controllers sometimes not loading the right profile
404 - SDL: Fix boundary conditions for joystick adjustments
405 - SDL: Allocate properly sized input maps
406 - SDL: Fix potential build issues when Qt and SDL2 are in use
407 - Util: Fix resource leak in UTF-8 handling code
408 - Util: Fix a null-pointer issue when attempting to delete a key
409 - VFS: Fix resource leaks if some allocations fail
410 - Video: Fix an issue with very long filenames
411Misc:
412 - GBA Memory: Soft-crash if jumping past the end of a ROM
413 - Qt: Show multiplayer numbers in window title
414 - Qt: Solar sensor can have shortcuts set
415
4160.2.0: (2015-04-03)
417Features:
418 - Support for gamepad axes, e.g. analog sticks or triggers
419 - Add scale presets for up to 6x
420 - Settings window
421 - Bilinear resampling option
422 - Add option to skip BIOS start screen
423 - List of recently opened games
424 - Support for games using the Solar Sensor
425 - Better audio resampling via blip-buf
426 - Game Pak overrides dialog for setting savetype and sensor values
427 - Support for games using the tilt sensor
428 - Remappable shortcuts for keyboard and gamepad
429 - Rewinding of emulation
430 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
431 - Support IPv6
432 - Save directory of last loaded file
433 - Support BPS patches
434 - Automatically detect and optimize out idle loops
435 - Configurable game overrides
436 - Support loading 7-Zip files
437 - Drag and drop game loading
438 - Cheat code support
439 - Runtime configurable audio driver
440 - Libretro core for use with RetroArch and other front-ends
441 - Controller profiles for setting different bindings for different controllers
442 - Ability to lock aspect ratio
443 - Local link cable support
444 - Ability to switch which game controller is in use per instance
445 - Ability to prevent opposing directional input
446 - Warning dialog if an unimplemented BIOS feature is called
447 - Debugger: Add CLI "frame", frame advance command
448 - Debugger: Add CLI functions for writing to memory
449 - Debugger: Add CLI functions for examining memory regions
450 - Debugger: Add CLI function for writing a register
451Bugfixes:
452 - ARM7: Extend prefetch by one stage
453 - ARM7: Fix cycle counting for loads
454 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
455 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
456 - GBA: Initialize gba.sync to null
457 - GBA: Fix timer initialization
458 - GBA Audio: Support 16-bit writes to FIFO audio
459 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
460 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
461 - GBA BIOS: Fix BIOS prefetch after reset
462 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
463 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
464 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
465 - GBA Memory: Fix I cycles that had been moved to ARM7 core
466 - GBA Memory: Fix cycle counting for 32-bit load/stores
467 - GBA RR: Fix fallthrough error when reading tags from a movie
468 - GBA Thread: Fix possible hang when loading an archive
469 - GBA Thread: Fix possible deadlock in video sync
470 - Perf: Fix crash when the GBA thread fails to start
471 - Qt: Fix crash starting a GDB stub if a game isn't loaded
472 - Qt: Fix crash when adjusting settings after closing a game
473 - Qt: Fix crash when starting GDB stub after closing a game
474 - Qt: Fix patch loading while a game is running
475 - Qt: Fix crash when loading a game after stopping GDB server
476 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
477 - Qt: Fix crash when attempting to pause if a game is not running
478 - SDL: Properly clean up if a game doesn't launch
479 - Util: Fix sockets on Windows
480Misc:
481 - All: Enable link-time optimization
482 - Debugger: Watchpoints now work on STM/LDM instructions
483 - Debugger: Clean up GDB stub network interfacing
484 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
485 - Debugger: Merge Thumb BL instructions when disassembling
486 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
487 - Debugger: Watchpoints now report address watched (fixes #68)
488 - Debugger: Add support for soft breakpoints
489 - Debugger: Make I/O register names be addresses instead of values
490 - Debugger: Rename read/write commands
491 - GBA: Improve accuracy of event timing
492 - GBA: Add API for getting Configuration structs for overrides and input
493 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
494 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
495 - GBA: Move A/V stream interface into core
496 - GBA: Savestates now take into account savedata state machines (fixes #109)
497 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
498 - GBA Memory: Simplify memory API and use fixed bus width
499 - GBA Thread: Make GBASyncWaitFrameStart time out
500 - GBA Video: Start video at the last scanline instead of the first
501 - Qt: Optimize logo drawing
502 - Qt: Move frame upload back onto main thread
503 - Qt: Remember window position
504 - Qt: Double-clicking on the window toggles full screen
505 - Util: Use proper locale for reading and writing float values
506
5070.1.1: (2015-01-24)
508Bugfixes:
509 - ARM7: Fix LDM writeback to a register already written
510 - GBA: Fix timers 2 and 3 updating incorrectly
511 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
512 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
513 - GBA Audio: Properly initialize audio FIFO channels
514 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
515 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
516 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
517 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
518 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
519 - GBA BIOS: Fix HuffUnComp boundary conditions
520 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
521 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
522 - GBA Memory: Filter out top nybble of DMA addresses
523 - GBA Memory: Properly bounds-check VRAM accesses
524 - GBA Memory: Fix initial DMA state
525 - GBA Thread: Allow halted games to exit cleanly
526 - GBA Video: Fix blend issues with obscured middle layers
527 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
528 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
529 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
530 - GBA Video: Fix sprite boundary conditions with mosaic
531 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
532 - Qt: Fix issue with set frame sizes being the wrong height
533 - Qt: Fix emulator crashing when full screen if a game is not running
534 - Qt: Fix window focus issues
535 - Qt: Properly set default video recording settings
536 - Qt: Fix a race condition when a game crashes immediately
537 - Qt: Fix some cases where key mapping can break if focus is adjusted
538 - Qt: Fix crash if a game pauses before any frames are shown
539 - Debugger: Negative PC-relative loads now properly subtract the offset
540 - Debugger: Align PC-relative loads in Thumb
541 - Debugger: Fix watchpoints triggering too late
542 - Debugger: Fix binary print putting spaces between digits
543 - Video: Ensure FFmpeg encoder has audio frames
544 - Video: Fix uncompressed PCM audio recording
545 - Video: Fix FFmpeg crashing when the file extension is wrong
546 - Util: Fix SOCKET_FAILED macro
547Misc:
548 - GBA: Exit cleanly on FATAL if the port supports it
549 - GBA Memory: Implement 16- and 32-bit loads from SRAM
550 - Qt: Disable sync to video by default
551 - Qt: Handle a game crash without crashing
552 - Qt: Set default log level to FATAL, ERROR and WARN
553 - Qt: Clarify some phrasing in the menus
554 - Qt: Clear active buttons when focus is lost
555
5560.1.0: (2014-12-13)
557 - Initial release