CHANGES (view raw)
10.8.0: (Future)
2Features:
3 - Improved logging configuration
4 - One-Player BattleChip/Progress/Beast Link Gate support
5 - Add Game Boy Color palettes for original Game Boy games
6 - Debugger: Add unary operators and memory dereferencing
7 - GB: Expose platform information to CLI debugger
8 - Support Discord Rich Presence
9 - Debugger: Add tracing to file
10 - Map viewer supports bitmapped GBA modes
11 - OpenGL renderer with high-resolution upscaling support
12Emulation fixes:
13 - GBA: All IRQs have 7 cycle delay (fixes mgba.io/i/539, mgba.io/i/1208)
14 - GBA: Reset now reloads multiboot ROMs
15 - GBA BIOS: Fix multiboot entry point (fixes Magic Floor)
16 - GB Video: Delay LYC STAT check (fixes mgba.io/i/1331)
17 - GB Video: Fix window being enabled mid-scanline (fixes mgba.io/i/1328)
18 - GB I/O: Filter IE top bits properly (fixes mgba.io/i/1329)
19 - GBA Video: Fix scanline cache with scale factor change edge cases
20 - GBA DMA: Fix DMA0-2 lengths (fixes mgba.io/i/1344)
21 - GB Video: Fix window y changing mid-window (fixes mgba.io/i/1345)
22 - GB Video: Fix more window edge cases (fixes mgba.io/i/1346)
23 - GB Timer: Fix timing adjustments when writing to TAC (fixes mgba.io/i/1340)
24 - GBA Memory: Fix writing to OBJ memory in modes 3 and 5
25 - GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
26 - GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
27Other fixes:
28 - Qt: More app metadata fixes
29 - Qt: Fix load recent from archive (fixes mgba.io/i/1325)
30 - LR35902: Fix disassembly of several CB-prefix instructions
31 - Qt: Fix overrides getting discarded (fixes mgba.io/i/1354)
32 - Qt: Fix saved scale not getting set on resize (fixes mgba.io/i/1074)
33 - CMake: Fix .deb imagemagick dependencies
34 - Qt: Fix crash in sprite viewer magnification (fixes mgba.io/i/1362)
35 - 3DS: Ensure core 2 can be used for threaded renderer (fixes mgba.io/i/1371)
36 - GB Core: Fix toggling WIN and OBJ being swapped
37 - All: Fix several memory leaks
38 - LR35902: Fix trailing whitespace in disassembly
39 - Qt: Fix adjusting magnification in tile viewer when not fitting to window
40 - FFmpeg: Improve initialization reliability and cleanup
41 - Wii: Fix aspect ratio (fixes mgba.io/i/500)
42 - Qt: Fix some Qt display driver race conditions
43 - FFmpeg: Fix audio conversion producing gaps
44 - Core: Improved lockstep driver reliability (Le Hoang Quyen)
45Misc:
46 - GBA Savedata: EEPROM performance fixes
47 - GBA Savedata: Automatically map 1Mbit Flash files as 1Mbit Flash
48 - GB Memory: Support running from blocked memory
49 - Qt: Don't unload ROM immediately if it crashes
50 - Debugger: Add breakpoint and watchpoint listing
51 - Qt: Add missing HEVC NVENC option (fixes mgba.io/i/1323)
52 - LR35902: Support PC-relative opcode decoding
53 - Qt: Improve camera initialization
54 - Qt: Support switching webcams
55 - Core: Add keysRead callback
56 - Vita: Improved frame drawing speed
57 - Qt: Cap window size on start to monitor size
58 - GBA BIOS: Add timings for HLE BIOS math functions (fixes mgba.io/i/1396)
59 - Debugger: Make tracing compatible with breakpoints/watchpoints
60 - Debugger: Print breakpoint/watchpoint number when inserting
61 - Qt: Open a message box for Qt frontend errors
62 - GBA Video: Clean up dead code in sprite rendering loop
63 - FFmpeg: Support audio-only recording
64
650.7.1: (2019-02-24)
66Bugfixes:
67 - 3DS: Work around menu freezing (fixes mgba.io/i/1294)
68 - GB: Fix crash when accessing SRAM if no save loaded and cartridge has no SRAM
69 - GB Serialize: Fix loading states with negative pixel x (fixes mgba.io/i/1293)
70 - GB, GBA Serialize: Fix loading two states in a row
71 - GBA: Fix video timing when skipping BIOS (fixes mgba.io/i/1318)
72 - GBA DMA: Fix Display Start DMAs
73 - GBA DMA: Fix DMA start/end timing
74 - GBA DMA: Fix invalid DMA handling (fixes mgba.io/i/1301)
75 - GBA Memory: Fix a few AGBPrint crashes
76 - GBA Memory: Fix OOB ROM reads showing up as AGBPrint memory
77 - GBA SIO: Prevent writing read-only multiplayer bits
78 - GBA Video: Fix enabling layers in non-tile modes (fixes mgba.io/i/1317)
79 - Python: Fix crash when deleting files owned by library
80 - Python: Make sure GB link object isn't GC'd before GB object
81 - PSP2: Fix file descriptors dying on suspend (fixes mgba.io/i/1123)
82 - Qt: Fix tile and sprite views not always displaying at first
83 - Qt: Fix audio context holding onto closed game controller
84 - Qt: Fix color picking in sprite view (fixes mgba.io/i/1307)
85 - Qt: Fix window icon on X11
86 - Qt: Fix quick load recent accidentally saving (fixes mgba.io/i/1309)
87 - Switch: Fix final cleanup (fixes mgba.io/i/1283)
88 - Switch: Fix gyroscope orientation (fixes mgba.io/i/1300)
89Misc:
90 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1274)
91 - Qt: Updated Italian translation (by Vecna)
92
930.7.0: (2019-01-26)
94Features:
95 - ELF support
96 - Game Boy Camera support
97 - Qt: Set default Game Boy colors
98 - Game Boy Printer support
99 - Super Game Boy support
100 - Customizable autofire speed
101 - Ability to set default Game Boy model
102 - Map viewer
103 - Automatic cheat loading and saving
104 - GameShark and Action Replay button support
105 - AGBPrint support
106 - Debugger: Conditional breakpoints and watchpoints
107 - Ability to select GB/GBC/SGB BIOS on console ports
108 - Optional automatic state saving/loading
109 - Access to ur0 and uma0 partitions on the Vita
110 - Partial support for MBC6, MMM01, TAMA and HuC-1 GB mappers
111 - GBA: ARMIPS/A22i-style and ELF symbol table support
112 - Initial Switch port
113Bugfixes:
114 - ARM: Fix MSR when T bit is set
115 - Core: Fix audio sync breaking when interrupted
116 - Core: Fix ordering events when scheduling during events
117 - FFmpeg: Fix encoding audio/video queue issues
118 - GB: Revamp IRQ handling based on new information
119 - GB: Fix IRQ disabling on the same T-cycle as an assert
120 - GB Audio: Make audio unsigned with bias (fixes mgba.io/i/749)
121 - GB Audio: Clock frame events on DIV
122 - GB Audio: Fix channel 3 reset value
123 - GB Audio: Fix channel 4 initial LFSR
124 - GB Audio: Fix channel 1, 2 and 4 reset timing
125 - GB I/O: DMA register is R/W
126 - GB MBC: Improve multicart detection heuristic (fixes mgba.io/i/1177)
127 - GB, GBA Savedata: Fix savestate loading overwriting saves on reset
128 - GB, GBA Savedata: Fix unmasking savedata crash
129 - GB Serialize: Fix audio state loading
130 - GB Serialize: Fix game title check
131 - GB Serialize: Fix IRQ pending/EI pending confusion
132 - GB Timer: Minor accuracy improvements
133 - GB Video: Fix dot clock timing being slightly wrong
134 - GB Video: Fix loading states while in mode 3
135 - GB Video: Fix enabling window when LY > WY (fixes mgba.io/i/409)
136 - GB Video: Fix SCX timing
137 - GB, GBA Video: Don't call finishFrame twice in thread proxy
138 - GBA: Reset WAITCNT properly
139 - GBA BIOS: Fix BitUnPack final byte
140 - GBA BIOS: Fix BitUnPack narrowing
141 - GBA DMA: Fix invalid DMA reads (fixes mgba.io/i/142)
142 - GBA DMA: Fix temporal sorting of DMAs of different priorities
143 - GBA Hardware: Fix RTC overriding light sensor (fixes mgba.io/i/1069)
144 - GBA Hardware: Fix RTC handshake transition (fixes mgba.io/i/1134)
145 - GBA Memory: Fix Vast Fame support (taizou) (fixes mgba.io/i/1170)
146 - GBA Savedata: Fix savedata modified time updating when read-only
147 - GBA Serialize: Fix loading channel 3 volume (fixes mgba.io/i/1107)
148 - GBA Serialize: Fix loading states in Hblank
149 - GBA SIO: Fix unconnected SIOCNT for multi mode (fixes mgba.io/i/1105)
150 - GBA Timer: Fix timers sometimes being late (fixes mgba.io/i/1012)
151 - GBA Video: Don't mask out high bits of BLDY (fixes mgba.io/i/899)
152 - GBA Video: Add delay when enabling BGs (fixes mgba.io/i/744, mgba.io/i/752)
153 - GBA Video: Start timing mid-scanline when skipping BIOS
154 - GBA Video: Improve sprite cycle counting (fixes mgba.io/i/1126)
155 - GBA Video: Make layer disabling work consistently
156 - PSP2: Fix more issues causing poor audio
157 - Qt: Fix GL display when loading a game from CLI (fixes mgba.io/i/843)
158 - Qt: Improve FPS timer stability
159 - Util: Fix wrapping edge cases in RingFIFO
160Misc:
161 - 3DS: Remove deprecated CSND interface
162 - All: Make FIXED_ROM_BUFFER an option instead of 3DS-only
163 - Core: Remove broken option for whether rewinding restores save games
164 - Feature: Added loading savestates from command line
165 - FFmpeg: Support libswresample (fixes mgba.io/i/1120, mgba.io/b/123)
166 - FFmpeg: Support lossless h.264 encoding
167 - FFmpeg: Support lossless VP9 encoding
168 - GBA Cheats: Allow multiple ROM patches in the same slot
169 - GB: Skip BIOS option now works
170 - GB: Fix VRAM/palette locking (fixes mgba.io/i/1109)
171 - GB Audio: Improved audio quality
172 - GB, GBA Audio: Increase max audio volume
173 - GB MBC: Remove erroneous bank 0 wrapping
174 - GB Video: Darken colors in GBA mode
175 - GBA: Extend oddly-sized ROMs to full address space (fixes mgba.io/i/722)
176 - GBA: Implement display start DMAs
177 - GBA: Improve multiboot image detection
178 - GBA Memory: 64 MiB GBA Video cartridge support
179 - GBA Savedata: Remove ability to disable realistic timing
180 - GBA Timer: Use global cycles for timers
181 - Libretro: Add frameskip option
182 - mGUI: Add fast forward toggle
183 - PSP2: Use system enter key by default
184 - Python: Integrate tests from cinema test suite
185 - Qt: Redo GameController into multiple classes
186 - Qt: Prevent window from being created off-screen
187 - Qt: Add option to disable FPS display
188 - Qt: Options to mess around with layer placement
189 - Qt: Add load alternate save option
190 - Qt: Allow pausing game at load (fixes mgba.io/i/1129)
191 - Qt: Clean up FPS target UI (fixes mgba.io/i/436)
192 - Test: Restructure test suite into multiple executables
193 - Util: Don't build crc32 if the function already exists
194 - Wii: Move audio handling to callbacks (fixes mgba.io/i/803)
195Changes from beta 1:
196Features:
197 - Libretro: Add Game Boy cheat support
198 - Qt: Separate fast forward volume control (fixes mgba.io/i/846, mgba.io/i/1143)
199 - Switch: Rumble support
200 - Switch: Rotation support
201 - Switch: Screen stretching options
202 - Qt: State file load/save menu options
203 - Windows installer
204 - Tile viewer now has adjustable width
205 - Python: Experimental audio API
206Bugfixes:
207 - 3DS: Fix unused screens not clearing (fixes mgba.io/i/1184)
208 - Core: Remember to deinit proxy ring FIFO
209 - Core: Reroot timing list when (de)scheduling
210 - GB, GBA: Fix broken opposing button filter (fixes mgba.io/i/1191)
211 - GB MBC: Fix MBC30 SRAM
212 - GB, GBA Savedata: Fix leaks when loading masked save (fixes mgba.io/i/1197)
213 - GB Video: Fix SGB border hole size
214 - GB Video: Changing LYC while LCDC off doesn't affect STAT (fixes mgba.io/i/1224)
215 - GBA: Fix GB Player features
216 - GBA I/O: SOUNDCNT_HI is readable when sound is off
217 - GBA Savedata: Fix EEPROM writing codepath when savetype is not EEPROM
218 - GBA Video: Fix caching with background toggling (fixes mgba.io/i/1118)
219 - Libretro: Fix adding codes with hooks
220 - PSP2: Fix audio crackling after fast forward
221 - PSP2: Fix audio crackling when buffer is full
222 - Qt: Fix jumbled background when paused
223 - Qt: Fix FPS counter on Windows
224 - Qt: Fix focus issues with load/save state overlay
225 - Switch: Fix incorrect mapping for fast forward cap
226 - Wii: Fix drawing caching regression (fixes mgba.io/i/1185)
227 - PSP2: Fix tearing issues (fixes mgba.io/i/1211)
228 - Qt: Fix mapping analog triggers (fixes mgba.io/i/495)
229 - Qt: Grab focus when game starts (fixes mgba.io/i/804)
230 - Qt: Ensure FATAL logs reach log view
231 - SDL: Fix handling of invalid gamepads (fixes mgba.io/i/1239)
232Misc:
233 - CMake: Fix libswresample version dependencies (fixes mgba.io/i/1229)
234 - Debugger: Minor text fixes
235 - Debugger: Readability improvements (fixes mgba.io/i/1238)
236 - GB: Improved SGB2 support
237 - GB Audio: Skip frame if enabled when clock is high
238 - Libretro: Reduce rumble callbacks
239 - mGUI: Add SGB border configuration option
240 - mGUI: Add support for different settings types
241 - Python: Minor API improvements
242 - Qt: Ensure camera image is valid
243 - Qt: Debugger console history
244 - Qt: Detect presence of GL_ARB_framebuffer_object
245 - Qt: Minor memory view tweaks
246 - Res: Improve modeling of AGB/AGS screen in shaders
247 - Wii: Define _GNU_SOURCE (fixes mgba.io/i/1106)
248 - Wii: Expose stretch configuration in settings
249 - Wii: Stretch now sets pixel-accurate mode size cap
250
2510.7 beta 1: (2018-09-24)
252- Initial beta for 0.7
253
2540.6.3: (2018-04-14)
255Bugfixes:
256 - GB Audio: Revert unsigned audio changes
257 - GB Video: Fix bad merge (fixes mgba.io/i/1040)
258 - GBA Video: Fix OBJ blending regression (fixes mgba.io/i/1037)
259
2600.6.2: (2018-04-03)
261Bugfixes:
262 - Core: Fix ROM patches not being unloaded when disabled (fixes mgba.io/i/962)
263 - 3DS: Fix opening files in directory names with trailing slashes
264 - LR35902: Fix watchpoints not reporting new value
265 - GB MBC: Fix MBC2 saves (fixes mgba.io/i/954)
266 - GB Memory: HDMAs should not start when LCD is off (fixes mgba.io/i/310)
267 - GB Memory: Fix OAM DMA blocking regions (fixes mgba.io/i/1013)
268 - GB Video: Only trigger STAT write IRQs when screen is on (fixes mgba.io/i/912)
269 - GBA: Fix some GBA ROM misdetection (fixes mgba.io/i/978)
270 - GBA: Fix SharkPort saves for EEPROM games
271 - GBA Audio: Increase PSG volume (fixes mgba.io/i/932)
272 - GBA BIOS: Fix incorrect exit condition in LZ77
273 - GBA Cheats: Fix PARv3 slide codes (fixes mgba.io/i/919)
274 - GBA Cheats: Fix slide codes not initializing properly
275 - GBA DMA: ROM reads are forced to increment
276 - GBA Hardware: RTC accuracy improvements
277 - GBA I/O: Fix writing to DISPCNT CGB flag (fixes mgba.io/i/902)
278 - GBA Memory: Fix copy-on-write memory leak
279 - GBA Memory: Partially revert prefetch changes (fixes mgba.io/i/840)
280 - GBA Savedata: Fix crash when resizing flash
281 - GBA Video: Force align 256-color tiles
282 - GBA Video: OBJWIN can change blend params after OBJ is drawn (fixes mgba.io/i/921)
283 - PSP2: Fix issues causing poor audio
284 - Python: Fix package directory
285 - Qt: Fix locale being set to English on settings save (fixes mgba.io/i/906)
286 - Qt: Fix opening in fullscreen (fixes mgba.io/i/993)
287 - Wii: Fix screen tear when unpausing
288 - Wii: Fix various setup and teardown drawing issues (fixes mgba.io/i/988)
289Misc:
290 - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
291 - GB MBC: Remove erroneous bank 0 wrapping
292 - GBA: Improve multiboot image detection
293 - PSP2: Use system enter key by default
294
2950.6.1: (2017-10-01)
296Bugfixes:
297 - GB, GBA: Fix crashes when attempting to identify null VFiles
298 - GB, GBA: Fix sync to video with frameskip
299 - GB, GBA Savedata: Fix savestate-related save overwriting (fixes mgba.io/i/834)
300 - GB Audio: Fix NRx2 writes while active (fixes mgba.io/i/866)
301 - GB Core: Fix palette loading when loading a foreign config
302 - GB MBC: Pocket Cam memory should be accessible without enabling
303 - GB MBC: Fix SRAM sizes 4 and 5
304 - GB MBC: Fix RTC initialization (fixes mgba.io/i/825)
305 - GB MBC: Fix RTC loading when file size is off
306 - GB Memory: Initialize peripheral pointers
307 - GB Memory: Prevent accessing empty SRAM (fixes mgba.io/i/831)
308 - GB Memory: Fix HDMA count starting in mode 0 (fixes mgba.io/i/855)
309 - GB Memory: Actually load latch time from savestate
310 - GB Serialize: Fix deserializing video STAT
311 - GB Video: Fix 16-bit screenshots (fixes mgba.io/i/826)
312 - GB Video: Fix potential hang when ending mode 0
313 - GB Video: Fix read mode when enabling LCD
314 - GBA: Reset active region as needed when loading a ROM
315 - GBA: Fix keypad IRQs not firing when extra buttons are pressed
316 - GBA BIOS: Use core's VRAM variable instead of renderer's
317 - GBA Cheats: Fix PARv3 multiline blocks (fixes mgba.io/i/889)
318 - GBA I/O: Fix reading from a few invalid I/O registers (fixes mgba.io/i/876)
319 - GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
320 - GBA Savedata: Fix size of SRAM saves (fixes mgba.io/i/883)
321 - GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
322 - Python: Fix importing .gb or .gba before .core
323 - Qt: Fix command line debugger closing second game
324 - Qt: Fix LOG argument order
325 - Qt: Fix timezone issues with time overrides
326 - Qt: Fix sprite export pausing game indefinitely (fixes mgba.io/i/841)
327 - SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
328Misc:
329 - CMake: Fix CPack dependencies for libpng 1.6
330 - GBA: Detect hardware for Pokémon FireRed ROM hacks
331 - GBA Cheats: Improve detection of raw cheats
332 - Qt: Don't rebuild library view if style hasn't changed
333 - Qt: Allow overrides to be saved before a game is loaded
334 - Qt: Hide mouse immediately when loading
335 - SDL: Fix 2.0.5 build on macOS under some circumstances
336 - VFS: Make VFile.truncate work growing files on PSV (fixes mgba.io/i/885)
337
3380.6.0: (2017-07-16)
339Features:
340 - Library view
341 - Sprite viewer
342 - Debugging console
343 - Improved memory viewer
344 - Memory search
345 - Command line ability to override configuration values
346 - Add option to allow preloading the entire ROM before running
347 - Add option for whether rewinding restores save games
348 - Savestates now contain any RTC override data
349 - Add option to lock video to integer scaling
350 - LR35902: Watchpoints
351 - LR35902/GB-Z80 disassembler
352 - GB: Tile viewer
353 - GB: Video/audio channel enabling/disabling
354 - GB: Symbol table support
355 - GB MBC: Add MBC1 multicart support
356 - GBA: Support printing debug strings from inside a game
357 - GBA: Better cheat type autodetection
358 - Implement keypad interrupts
359 - Configuration of gamepad hats
360 - Video log recording for testing and bug reporting
361 - Debugger: Segment/bank support
362 - Debugger: Execution tracing
363 - Qt: German translation (by Lothar Serra Mari)
364 - Qt: Spanish translation (by Kevin López)
365 - Qt: Italian translation (by theheroGAC)
366Bugfixes:
367 - ARM7: Fix MLA/*MULL/*MLAL timing
368 - Core: Fix crash with rewind if savestates shrink
369 - Core: Fix interrupting a thread while on the thread (fixes mgba.io/i/692)
370 - Core: Fix directory sets crashing on close if base isn't properly detached
371 - FFmpeg: Fix overflow and general issues with audio encoding
372 - GB: Fix flickering when screen is strobed quickly
373 - GB: Fix STAT blocking
374 - GB MBC: Fix ROM bank overflows getting set to bank 0
375 - GB MBC: Fix swapping carts not detect new MBC
376 - GB Timer: Improve DIV reset behavior
377 - GB Timer: Fix DIV batching if TAC changes
378 - GB Video: Reset renderer when loading state
379 - GBA: Fix multiboot ROM loading
380 - GBA: Fix multiboot loading resulting in too small WRAM
381 - GBA BIOS: Implement BitUnPack
382 - GBA BIOS: Fix ArcTan sign in HLE BIOS
383 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
384 - GBA BIOS: Fix INT_MIN/-1 crash
385 - GBA Hardware: Fix crash if a savestate lies about game hardware
386 - GBA I/O: Handle audio registers specially when deserializing
387 - GBA Memory: Improve initial skipped BIOS state
388 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
389 - GBA Savedata: Update and fix Sharkport importing (fixes mgba.io/i/658)
390 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
391 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
392 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
393 - LR35902: Fix core never exiting with certain event patterns
394 - LR35902: Fix pc overflowing current region off-by-one
395 - LR35902: Fix decoding LD r, $imm and 0-valued immediates (fixes mgba.io/i/735)
396 - OpenGL: Fix some shaders causing offset graphics
397 - GB Timer: Fix sub-M-cycle DIV reset timing and edge triggering
398 - Qt: Fix window icon being stretched
399 - Qt: Fix data directory path
400 - Qt: Fix timing issues on high refresh rate monitors
401 - Qt: Fix linking after some windows have been closed
402 - Qt: Fix crash when changing audio settings after a game is closed
403 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
404 - Qt: Disable "New multiplayer window" when MAX_GBAS is reached (fixes mgba.io/i/107)
405 - Qt: Fix game unpausing after frame advancing and refocusing
406 - SDL: Fix game crash check
407 - SDL: Fix race condition with audio thread when starting
408 - SDL: Fix showing version number
409 - Test: Fix crash when loading invalid file
410 - Test: Fix crash when fuzzing fails to load a file
411 - Test: Don't rely on core for frames elapsed
412 - Test: Fix crash when loading invalid file
413 - Test: Fix crash when fuzzing fails to load a file
414 - Tools: Fix recurring multiple times over the same library
415 - Util: Fix overflow when loading invalid UPS patches
416 - Util: Fix highest-fd socket not being returned by SocketAccept
417 - Windows: Fix VDir.rewind
418Misc:
419 - All: Add C++ header guards
420 - All: Move time.h include to common.h
421 - 3DS, PSP2, Wii: Last directory loaded is saved
422 - CMake: Add ability to just print version string
423 - Core: New, faster event timing subsystem
424 - Core: Clean up some thread state checks
425 - Core: Add generic checksum function
426 - Core: Cores can now have multiple sets of callbacks
427 - Core: Restore sleep callback
428 - Core: Move rewind diffing to its own thread
429 - Core: Ability to enumerate and modify video and audio channels
430 - Core: List memory segments in the core
431 - Core: Move savestate creation time to extdata
432 - Core: Config values can now be hexadecimal
433 - Core: Improved threading interrupted detection
434 - Debugger: Modularize CLI debugger
435 - Debugger: Make building with debugging aspects optional
436 - Debugger: Add functions for read- or write-only watchpoints
437 - Debugger: Make attaching a backend idempotent
438 - Debugger: Add mDebuggerRunFrame convenience function
439 - Feature: Move game database from flatfile to SQLite3
440 - Feature: Support ImageMagick 7
441 - Feature: Make -l option explicit
442 - FFmpeg: Return false if a file fails to open
443 - FFmpeg: Force MP4 files to YUV420P
444 - GB: Trust ROM header for number of SRAM banks (fixes mgba.io/i/726)
445 - GB: Reset with initial state of DIV register
446 - GB MBC: New MBC7 implementation
447 - GB Audio: Simplify envelope code
448 - GB Audio: Improve initial envelope samples
449 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
450 - GB Video: Improved video timings
451 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
452 - GBA, GB: ROM is now unloaded if a patch is applied
453 - GBA DMA: Refactor DMA out of memory.c
454 - GBA DMA: Move DMAs to using absolute timing
455 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
456 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
457 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
458 - GBA Memory: Support reading/writing POSTFLG
459 - GBA Memory: Remove unused prefetch cruft
460 - GBA Timer: Improve accuracy of timers
461 - GBA Video: Clean up unused timers
462 - GBA Video: Allow multiple handles into the same tile cache
463 - GBA Video, GB Video: Colors are now fully scaled
464 - GBA Video: Optimize when BLD* registers are written frequently
465 - OpenGL: Add xBR-lv2 shader
466 - Qt: Move last directory setting from qt.ini to config.ini
467 - Qt: Improved HiDPI support
468 - Qt: Expose configuration directory
469 - Qt: Merge "Save" and "OK" buttons in shader options
470 - Qt: Automatically load controller profile when plugged in
471 - Qt: Rename "Resample video" option to "Bilinear filtering"
472 - Qt: Remove audio thread
473 - Qt: Remove audio buffer sizing in AudioProcessorQt
474 - Qt: Re-enable QtMultimedia on Windows
475 - Qt: Make "Mute" able to be bound to a key
476 - Qt: Add .gb/.gbc files to the extension list in Info.plist
477 - Qt: Relax hard dependency on OpenGL
478 - Qt: Better highlight active key in control binding
479 - SDL: Remove scancode key input
480 - SDL: Automatically map controllers when plugged in
481 - Test: Add a basic test suite
482 - Util: Add size counting to Table
483 - Util: Add 8-bit PNG write support
484 - Util: Tune patch-fast extent sizes
485 - VFS: Call msync when syncing mapped data
486 - VFS: Allow truncating memory chunk VFiles
487 - VFS: Fix some minor VFile issues with FILEs
488 - VFS: Optimize expanding in-memory files
489 - VFS: Add VFileFIFO for operating on circle buffers
490Changes from beta 1:
491Features:
492 - Qt: Italian translation (by theheroGAC)
493 - Qt: Updated German translation
494Bugfixes:
495 - GB Audio: Fix incorrect channel 4 iteration
496 - GB Audio: Fix zombie mode bit masking
497 - GB Serialize: Fix timer serialization
498 - GB Video: Fix LYC regression
499 - GBA SIO: Improve SIO Normal dummy driver (fixes mgba.io/i/520)
500 - GBA Timer: Fix count-up timing overflowing timer 3
501 - PSP2: Use custom localtime_r since newlib version is broken (fixes mgba.io/i/560)
502 - Qt: Fix memory search close button (fixes mgba.io/i/769)
503 - Qt: Fix window icon being stretched
504 - Qt: Fix initial window size (fixes mgba.io/i/766)
505 - Qt: Fix data directory path
506 - Qt: Fix controls not saving on non-SDL builds
507 - Qt: Fix translation initialization (fixes mgba.io/i/776)
508 - Qt: Fix patch loading while a game is running
509 - Qt: Fix shader selector on Ubuntu (fixes mgba.io/i/767)
510 - Core: Fix rewinding getting out of sync (fixes mgba.io/i/791)
511 - Qt: Fix GL-less build
512 - Qt: Fix Software renderer not handling alpha bits properly
513 - Qt: Fix screen background improperly stretching
514 - SDL: Fix cheats not loading
515Misc:
516 - GB Serialize: Add MBC state serialization
517 - GBA Memory: Call crash callbacks regardless of if hard crash is enabled
518 - GBA Timer: Improve accuracy of timers
519 - PSP2: Update toolchain to use vita.cmake
520 - Qt: Add language selector
521 - Qt: Minor test fixes
522 - Qt: Move shader settings into main settings window
523 - Qt: Dismiss game crashing/failing dialogs when a new game loads
524 - Qt: Properly ship Qt translations
525 - SDL: Remove writing back obtained samples (fixes mgba.io/i/768)
526
5270.6 beta 1: (2017-06-29)
528 - Initial beta for 0.6
529
5300.5.2: (2016-12-31)
531Bugfixes:
532 - All: Fix fullscreen config option being ignored
533 - ARM7: PSR mode bits should not get sign extended
534 - GB: Fix audio not being deinitialized
535 - GB: Fix crash when masking savedata
536 - GB: Properly initialize sramRealVf variable
537 - GB Audio: Fix serialization of channel 3 and NR52 properties
538 - GB Audio: Reset envelope timer when reseting sound channel
539 - GB MBC: Fix SRAM dangling pointer with RTC games
540 - GB MBC: Fix initializing MBC when no ROM is loaded
541 - GB Memory: Fix patching ROM bank 0
542 - GB Memory: Fix starting HDMAs during mode 0
543 - GB Memory: Fix HDMA5 value after DMA completes
544 - GB Video: Initialize LCDC in renderer
545 - GB Video: Hblank IRQs should mask LYC=LY IRQs
546 - GBA: Fix IRQs firing after already being cleared
547 - GBA: Only unhalt CPU if appropriate bit is set in IE
548 - GBA: Add savegame override for Crash Bandicoot 2
549 - GBA BIOS: Fix MidiKey2Freq BIOS reads
550 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
551 - GBA Cheats: Fix GameShark ROM patches
552 - GBA I/O: Mask off WAITCNT bits that cannot be written
553 - GBA Memory: Fix misaligned BIOS reads
554 - GBA Memory: Fix VCOUNT being writable
555 - GBA Video: Fix out of bounds sprite transforms
556 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
557 - Libretro: Fix disabling BIOS
558 - Libretro: Fix Game Boy savestates and audio
559 - Qt: Fix changing resolution of software renderer
560 - Qt: Fix setting overrides
561 - Qt: Fix cut off tiles and alignment issues in tile viewer
562 - Qt: Only reset window dimensions when first shown
563 - Qt: Fix Qt Multimedia audio driver on big endian
564 - Qt: Fix Apply button for key and controller configurations
565 - VFS: Fix resizing memory chunks when not needed
566 - Windows: Fix Unicode directory handling
567Misc:
568 - GB, GBA: Prevent loading null ROMs
569 - GB Audio: Initialize wave RAM to GBC values
570 - GB Memory: Reset ROM bank when loading a ROM
571 - PSP2: Improved controller rumble
572
5730.5.1: (2016-10-05)
574Bugfixes:
575 - Core: Fix importing save games as read-only
576 - FFmpeg: Fix encoding AAC
577 - GB: Fix invalid STOP behavior on Game Boy Color
578 - GB: Initialize audio properly
579 - GB: Properly clear KEY1 bit 0 when switching speeds
580 - GB: Properly unload save files when unloading a ROM
581 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
582 - GB MBC: Fix MBC7 when size is incorrectly specified
583 - GB MBC: Fix RTC access when no save file is loaded
584 - GB SIO: Don't auto-clock external shift clock
585 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
586 - GB Video: Fix video frames getting missed when LCDC is off
587 - GB Video: Clear screen when LCDC is off
588 - GBA Cheats: Fix holding onto pointers that may get invalidated
589 - GBA Cheats: Fix key-activated CodeBreaker cheats
590 - GBA Cheats: Fix uninitialized memory getting freed when saving
591 - GBA Hardware: Improve Game Boy Player rumble behavior
592 - GBA Memory: Fix several unused I/O register read values
593 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
594 - LR35902: Fix events running with the wrong cycle active
595 - Qt: Fix "close" button on Overrides view
596 - Qt: Fix saving overrides
597 - Qt: Fix directory set unloading when replacing the ROM
598 - Qt: Fix patch loading
599 - Qt: Fix crash when saving an override if a game isn't loaded
600 - Qt: Fix showing default display driver as OpenGL (force 1.x)
601 - SDL: Attach rumble in SDL frontend
602 - Util: Fix PNG identification on files too small to be a PNG
603Misc:
604 - All: Only update version info if needed
605 - All: Split out install locations for Libretro and OpenEmu
606 - FFmpeg: Encoding cleanup
607 - GB: Reset active region when reloading ROM
608 - GB Memory: Initialize RAM pattern for GBC
609 - GB Video: Improved video timings
610 - Qt: Manage window sizes slightly better
611 - Qt: Remember scale option independent of core dimensions
612
6130.5.0: (2016-09-19)
614Features:
615 - Game Boy support
616 - Support for encrypted CodeBreaker GBA cheats
617 - Emulation of Vast Fame protected GBA carts (taizou)
618 - Tile viewer
619 - Threaded rendering mode
620 - Libretro: Memory map and achievement support (leiradel)
621 - GUI: Add UI control remapping
622 - GUI: Add fast-forward
623 - Wii: 240p support
624 - 3DS: Adjustable screen darkening
625 - Ability to temporarily load a savegame
626 - Load specific files out of archives
627 - Automatic BIOS detection
628Bugfixes:
629 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
630 - Debugger: Fix GDB breakpoints
631 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
632 - GBA: Fix filehandle leak with savegames
633 - GBA: Timer 0 cannot be count up
634 - GBA: Count up timers should not count themselves
635 - GBA Memory: Fix mirror on non-overdumped Classic NES games
636 - GBA Memory: Fix ldm {pc}
637 - GBA Savedata: Fix savedata sync timer
638 - GBA Savedata: Only unmap savedata if present
639 - GBA Serialize: Savestates now properly store prefetch
640 - GBA Video: WIN0/1 take priority over OBJWIN
641 - GBA Video: Fix out-of-order OBJWIN
642 - PSP2: Fix GPU crash while exiting
643 - PSP2: Fix VSync
644 - PSP2: Fix accelerometer range
645 - PSP2: Actually load screen mode setting
646 - PSP2: Fix gyroscope direction
647 - PSP2: Delete threads after they return
648 - PSP2: Fix mapping/unmapping from not at 0
649 - Qt: Fix bug in software renderer scaling
650 - Qt: Fix hanging key press after disabling autofire
651 - Qt: Fix being unable to pause manually when using auto-pausing
652 - SDL: Fix axes being mapped wrong
653 - Util: Fix realloc semantics in utf16to8
654 - Util: Fix inserting too many items into a hash table
655 - VFS: Fix uninitialized varaible reading from 7z
656 - VFS: Fix reading multiple files from a 7z archive
657 - Wii: Fix framelimiting after a slowdown
658 - Wii: Fix garbage flash at startup
659Misc:
660 - 3DS: Use blip_add_delta_fast for a small speed improvement
661 - 3DS: Allow UTF-16 filenames
662 - 3DS: Port to using citro3D
663 - 3DS: Use system font for menus
664 - 3DS: Attempt to use Core 2 for threads
665 - 3DS: Adjustable filering
666 - 3DS: 3D banner
667 - All: Add QUIET parameter to silence CMake
668 - All: Faster memory read/write
669 - ARM7: Support forcing Thumb mode via MSR
670 - ARM7: Flush prefetch cache when loading CPSR via MSR
671 - ARM7: Clean up instruction decoding for future expandability
672 - Debugger: Support register and memory writes via GDB stub
673 - Debugger: Add software breakpoint support to gdb
674 - FFmpeg: Full support for libavcodec 56+
675 - GBA: Better debug logging if event processing breaks
676 - GBA Audio: Force audio DMAs to not increment destination
677 - GBA BIOS: Use custom ArcTan, not relying on OS
678 - GBA Hardware: Clean up dead code in GBP
679 - GBA Memory: Optimize stalling behavior
680 - GBA Memory: Optimize Load-/StoreMultiple
681 - GBA Savedata: Add realistic timing for EEPROM
682 - GBA Serialize: Savestates now store if CPU was halted
683 - GBA Video: Remove old slow path fallback
684 - GBA Video: Optimize sprite drawing
685 - GBA Video: Optimize mode 0 rendering
686 - GBA Video: Optimize compositing cases slightly
687 - GUI: Screenshot dimensions are now passed through
688 - GUI: Add back logging
689 - GUI: Only reload config if manually saved
690 - GUI: Increase scrolling speed
691 - OpenGL: Log shader compilation failure
692 - OpenGL: Add texSize uniform
693 - Qt: Make -g flag work in Qt build
694 - Qt: Simplify OpenGL context creation
695 - Qt: Thread startup improvements
696 - Qt: Make audio channel/video layer options shortcut mappable
697 - Qt: Remove some C99isms from C++ code
698 - Qt: Remove default autofire mappings
699 - Qt: Make reseting when pasued frame-accurate
700 - Qt: Rearchitect game closing codepath
701 - PSP2: Use system font for menus
702 - PSP2: Add rumble for PS TV
703 - PSP2: Add fit-to-height screen mode
704 - PSP2: Sync files per descriptor
705 - PSP2: Allow UTF-8 filenames
706 - PSP2: Screenshots are now saved into the Photo Gallery
707 - PSP2: Stop underclocking when menuing
708 - SDL: Increase default audio buffer size to 1024 samples
709 - SDL: More responsive rumble
710 - Util: Add Vector GetConstPointer
711 - Util: Add rtrim
712 - Util: Add endswith
713 - VFS: Improve zip file detection
714 - Wii: Add pixelated resample filter
715 - Windows: Add native VDir support
716 - Util: Add PRIz macro for libc versions that don't support %z
717
7180.4.1: (2016-07-11)
719Bugfixes:
720 - All: Fix several file handle leaks
721 - All: Fix instruction tables getting zeroed when linking sometimes
722 - ARM7: Fix flags on SBC/RSC
723 - ARM7: Fix setting spsr privilege bits when spsr is empty
724 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
725 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
726 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
727 - GBA Memory: Fix executing code from OBJ region of VRAM
728 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
729 - GBA Serialize: Fix loading savegames from savestates
730 - OpenGL: Correct boolean vector strcmp strings for uniforms
731 - Qt: Fix sending gameStopped twice
732 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
733 - Qt: Fix initial state of key mapping
734 - Qt: Initialize m_useBios
735 - SDL: Fix joystick initialization on BSD
736 - SDL: Fix potential joystick crash in games with rumble
737 - SDL: Fix SDL 1.2 build
738 - SDL: Fix sporadic crash when deinitializing audio
739 - Shaders: Fix AGS-001 shader with some bad drivers
740 - Util: Use closesocket on Windows
741 - Util: Fix socket bind addresses
742 - VFS: Fix reading 7z archives without rewinding first
743 - VFS: VFileFromFD should not open directories
744 - Wii: Fix tilting direction
745 - Util: Fix realloc semantics in utf16to8
746Misc:
747 - All: Allow use of external minizip library
748 - Debugger: CLI debugger now exits when end-of-stream is reached
749 - FFmpeg: Update dependencies on Ubuntu
750 - GBA: Slightly optimize GBAProcessEvents
751 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
752 - GBA Video: Null renderer should return proper register values
753 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
754 - Qt: Add preset for DualShock 4
755 - Qt: Update 360 input profile on OS X to reflect newer drivers
756 - Qt: Remove use of NaN
757 - Qt: Canonicalize file paths when loading games
758 - Qt: Add refresh button to controller editing
759 - SDL: Remove default gamepad mappings
760 - Util: Fix intermittent build failure on OS X
761 - VFS: VFile.sync now updates modified time
762
7630.4.0: (2016-02-02)
764Features:
765 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
766 - I/O viewer
767 - Booting of multiboot images
768 - Customization of GIF recording
769 - Libretro: Cheat code support
770 - Support for GLSL shaders
771 - ROM information view
772 - Support for VBA-style cheat codes
773 - Savestates now store creation timestamps
774 - Key autofire
775 - Libretro: Allow blocking opposing directional input
776 - OpenEmu core for OS X
777 - Libretro: Settings for using BIOS and skipping intro
778 - Libretro: Customizable idle loop removal
779 - Implemented cycle counting for sprite rendering
780 - Cleaner, unified settings window
781 - Added a setting for pausing when the emulator is not in focus
782 - Customizable paths for save games, save states, screenshots and patches
783 - Controller hotplugging
784 - Ability to store save games and active cheats within savestates
785Bugfixes:
786 - ARM7: Fix sign of unaligned LDRSH
787 - ARM7: Fix decoding of some ARM ALU instructions with shifters
788 - Debugger: Fix watchpoints in gdb
789 - GBA: Fix warnings when creating and loading savestates
790 - GBA: Fix Iridion II savetype
791 - GBA BIOS: Fix misaligned CpuSet
792 - GBA Cheats: Fix cheats setting the Action Replay version
793 - GBA Hardware: Fix GPIO on big endian
794 - GBA Memory: Fix DMA register writing behavior
795 - GBA Memory: Fix DMAs triggering two cycles early
796 - Libretro: Fix aspect ratio
797 - Qt: Fix some potential crashes with the gamepad mapping
798 - Qt: Fix keys being mapped incorrectly when loading configuration file
799 - Util: Fix PowerPC PNG read/write pixel order
800 - Util: Fix excessive memory allocation when decoding a PNG
801 - VFS: Fix VFileReadline and remove _vfdReadline
802Misc:
803 - All: Improved PowerPC support
804 - All: Fix some undefined behavior warnings
805 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
806 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
807 - GBA: Implement bad I/O register loading
808 - GBA: Allow jumping to OAM and palette RAM
809 - GBA BIOS: Finish implementing RegisterRamReset
810 - GBA Config: Add "override" layer for better one-time configuration
811 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
812 - GBA Memory: Use a dynamically sized mask for ROM memory
813 - GBA Memory: Implement several unimplemented memory access types
814 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
815 - GBA RR: Starting from savestate now embeds the savegame
816 - GBA RR: Add preliminary SRAM support for VBM loading
817 - GBA RR: Add support for resets in movies
818 - GBA Video: Remove lastHblank, as it is implied
819 - Libretro: Use anonymous memory mappers for large blocks of memory
820 - Libretro: Add install target for libretro core
821 - Qt: Window size command line options are now supported
822 - Qt: Increase usability of key mapper
823 - Qt: Add 'Apply' button to settings window
824 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
825 - Qt: Allow use of modifier keys as input
826 - Qt: Optimize log viewer
827 - Qt: Added button for breaking into the GDB debugger
828 - Qt: Add box for showing duration of rewind
829 - SDL: Support fullscreen in SDL 1.2
830 - SDL: Allow GBASDLAudio to be used without a thread context
831 - Util: Use VFile for configuration
832 - Util: Add MutexTryLock
833
8340.3.2: (2015-12-16)
835Bugfixes:
836 - ARM7: Fix STRT/STRBT
837 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
838 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
839 - Libretro: Fix problems with rumble not turning off
840 - GBA: Fix idle skip state being retained between games
841 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
842 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
843 - GBA BIOS: Fix Sqrt sign
844 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
845 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
846 - GBA Memory: Fix DMA behavior for SRAM accesses
847 - GBA Memory: Fix Store8 to OBJ VRAM
848 - GBA Memory: Fix alignment of LDM/STM on SRAM
849 - GBA Memory: Fix unaligned out-of-bounds ROM loads
850 - GBA Memory: Fix timing of DMAs
851 - GBA Video: Fix _mix for 15-bit color
852 - GBA Video: Fix OAM and palette initialization
853 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
854 - Qt: Use safer isLoaded check in GameController
855 - Qt: Fix a race condition in PainterGL that could lead to a crash
856 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
857 - Qt: Fix font size in memory viewer
858 - Qt: Fix a crash in the memory viewer
859 - Qt: Add additional checks in CheatModel to prevent crashes
860 - Qt: Fix race condition with setting sample rate
861 - Qt: Fix crash when closing multiplayer windows
862 - Qt: Fix resetting while paused
863Misc:
864 - GBA Audio: Implement missing flags on SOUNDCNT_X register
865 - Qt: Add mute option to menu
866
8670.3.1: (2015-10-24)
868Bugfixes:
869 - ARM7: Fix instruction decoding of Thumb shifts
870 - GBA: Deinit savegame when unloading a ROM
871 - GBA: Fix BIOS check on big endian
872 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
873 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
874 - GBA Audio: Fix audio channels being silenced at the wrong time
875 - GBA Memory: Fix bad BIOS Load16 on big endian
876 - GBA Memory: Fix bad Load8 on big endian
877 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
878 - GBA Video: Fix edge case with sprite blend modes and semitransparency
879 - GBA Video: Fix objwin and blending interaction on sprites
880 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
881 - Libretro: Fix a memory leak with the render buffer
882 - Qt: Windows no longer spawn in the top left on first launch
883 - Qt: Fix install path of XDG desktop file with DESTDIR
884 - Qt: Fix drag and drop on Windows
885 - Qt: Reenable double buffering, as disabling it broke some Windows configs
886 - VFS: Fix return values of VFileFILE.read and .write
887Misc:
888 - All: Reset next event to cycles instead of zero to interrupt
889 - All: Add --version flag
890 - ARM7: Force disable LTO on two files to work around a GCC bug
891 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
892 - GBA: Better memory handling with PNG savestates
893 - GBA: Additional savestate sanity checks
894 - GBA: Check for cycle count being too high
895 - GBA Audio: Allow GBAAVStream to have no video callback
896 - GBA BIOS: Implement RegisterRamReset for SIO registers
897 - Qt: Remove useless help icons in dialogs
898 - Qt: Prevent savestate window from opening while in multiplayer
899 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
900 - Qt: Dropping multiplayer windows works more cleanly now
901
9020.3.0: (2015-08-16)
903Features:
904 - Ability to hide individual background layers, or OBJs
905 - Ability to mute individual audio channels
906 - Palette viewer and exporter
907 - Volume control
908 - More shortcuts are editable (e.g. quick save/load)
909 - Rewind now shows the frame after rewinding
910 - Import/Export of GameShark/Action Replay snapshots
911 - Add "Step backwards" item for single increment rewind
912 - Deadzone estimation for game controllers
913 - Analog inputs can be used for shortcuts
914 - Menu items for specific solar sensor brightness levels
915 - Remappable controls for tilt and gyroscope sensors
916 - Status messages for actions taken while a game is running (e.g. save/load state)
917 - Memory inspector
918 - Screensaver can now be suspended while a game is running
919 - Load/save the most recent savestate slot
920 - Support varible speed (PWM) rumble
921 - Ability to cap fast forward speed
922 - Finer control over FPS target
923 - Holdable shortcut for rewinding one frame at a time
924 - Ability to boot directly into the BIOS
925 - Preliminary support for yanking out the game pak while a game is running
926 - Thumb-drive mode by putting a file called portable.ini in the same folder
927 - Configurable display driver, between software and OpenGL
928 - Undo-able savestate loading and saving
929 - Controller profiles now store shortcut settings
930 - Default controller profiles for several common controllers
931 - Libretro now supports BIOS, rumble and solar sensor
932 - Implement BIOS call Stop, for sleep mode
933 - Automatically load patches, if found
934 - Improved video synchronization
935 - Configurable audio output sample rate
936Bugfixes:
937 - ARM7: Fix SWI and IRQ timings
938 - ARM7: Fix Thumb MUL timing
939 - ARM7: Fix timing of multiplies to use N cycles
940 - ARM7: ARMHotplugDetach should call deinit
941 - Debugger: Fix use-after-free in breakpoint clearing code
942 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
943 - GBA: Cap audio FIFO read size during deserialization
944 - GBA: Check for corrupted savestates when loading
945 - GBA: Check for improperly sized savestates when loading
946 - GBA: Check for savestates made from differently sized ROMs
947 - GBA: Fix calls to endian-independent loadstores
948 - GBA: Fix timing of reading from timer registers
949 - GBA: Ensure cycles never go negative
950 - GBA Audio: Force audio FIFOs to 32-bit
951 - GBA Audio: Fix audio pitch changing when adjusting buffer size
952 - GBA Audio: Fix sample order in audio channel 3
953 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
954 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
955 - GBA Memory: Improve Thumb open bus behavior
956 - GBA Memory: Fix potential DMA issue when loading a savestate
957 - GBA Memory: Fix load/store multiple video memory waitstates
958 - GBA SIO: Fix reseting when there are SIO devices attached
959 - GBA Video: Blended sprites should never have other effects applied
960 - GBA Video: Fix out-of-bounds tiles in mosaic
961 - GBA Video: Fix windows not affecting sprites
962 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
963 - GBA Video: Fix timing on first scanline
964 - Qt: Better cleanup when a game crashes
965 - Qt: Fix open ROM dialog filtering for archive formats
966 - Qt: Cap the maximum number of multiplayer windows
967 - Qt: Fix maximum year in sensor override
968 - Qt: Fix window being too tall after exiting fullscreen
969 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
970 - Qt: Fix analog buttons not getting unmapped
971 - Qt: Fix passing command line options
972 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
973 - SDL: Fix SDL build when OpenGL is missing
974 - Util: Allow loading IPS patches that grow the ROM
975 - VFS: Fix resource leaks if some allocations fail
976 - VFS: Fix line-reading to return proper values
977 - Video: Fix an issue with very long filenames
978 - Util: Fix formatting of floats
979Misc:
980 - All: Add --help flag for command line programs
981 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
982 - All: Enable static linking for Windows
983 - All: Enable static linking for OS X
984 - All: Threads are now named
985 - All: Proper handling of Unicode file paths
986 - ARM7: Add emulation for Undefined CPU mode
987 - ARM7: Reduce the size of the Thumb instruction table
988 - GBA: Add status log level
989 - GBA: GBARewind now returns how many states it has rewound
990 - GBA: SIO logging layer
991 - GBA BIOS: Stub out SoundBias
992 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
993 - GBA: Don't include GBACLIDebugger struct unless needed
994 - GBA: Savedata is now synced shortly after data finishes being written
995 - GBA: Process multiple timer events at once, if necessary
996 - GBA Audio: Implement audio reset for channels A/B
997 - GBA Audio: Process multiple audio events at once, if necessary
998 - GBA Hardware: Backport generic RTC source into core
999 - GBA Input: Allow axes and buttons to be mapped to the same key
1000 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
1001 - GBA SIO: Add a dummy driver for Normal mode
1002 - GBA Thread: Add functionality for running callbacks on the GBA thread
1003 - GBA Thread: Split GBASync into a separate file
1004 - GBA Video: Refactor software renderer into separate files
1005 - GBA Video: Slightly optimize mode 0 mosaic rendering
1006 - Debugger: Free watchpoints in addition to breakpoints
1007 - Qt: Handle saving input settings better
1008 - Qt: Move GL frame drawing back onto its own thread
1009 - Qt: Fast forward (held) option moved from Other to Emulation menu
1010 - Qt: Show version info in window title
1011 - Qt: Migrate multiplayer window handling into GBAApp
1012 - Qt: Unified file opening and saving with last location
1013 - Qt: Fix windows being resizable when they shouldn't have been
1014 - Qt: Only hide cursor in full screen
1015 - Qt: Replace pause-after-frame mutex with an atomic
1016 - Qt: Add application icon and XDG desktop files
1017 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
1018 - Qt: Don't save window size when entering fullscreen
1019 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
1020 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
1021 - Qt: Increase usability of key mapper
1022 - Qt: Show checkmark for window sizes
1023 - Qt: Set window path to loaded ROM
1024 - Perf: Ability to load savestates immediately on launch
1025 - SDL: Properly check for initialization
1026 - SDL: Clean up initialization functions
1027 - SDL: Clean up GL context
1028 - Util: Allow disabling the threading code entirely
1029 - VFS: Add sync method to force syncing with backing
1030
10310.2.1: (2015-05-13)
1032Bugfixes:
1033 - All: Fix sanitize-deb script not cleaning up after itself
1034 - All: Fix dependencies for libavcodec on Debian-derived platforms
1035 - ARM7: Handle writeback for PC in addressing modes 2 and 3
1036 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
1037 - ARM7: Fix ARM multiply instructions when PC is a destination register
1038 - Debugger: Fix use-after-free in breakpoint clearing code
1039 - Debugger: Fix boundary conditions in tab completion
1040 - GBA: Fix timers not updating timing when writing to only the reload register
1041 - GBA: Fix rewind boundary conditions
1042 - GBA: Add initial I/O register settings for background matrix registers
1043 - GBA: Fix hang when loading a savestate if sync to video is enabled
1044 - GBA: Handle out-of-bounds I/O access
1045 - GBA: Fix bounds-checking on EEPROM access
1046 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
1047 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
1048 - GBA Memory: Allow SRAM to be 64kB
1049 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
1050 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
1051 - GBA Video: Fix second frame mode 5
1052 - Perf: Fix race condition if a game crashes immediately on start
1053 - Qt: Fix Display object leak when closing a window
1054 - Qt: Fix .deb dependencies
1055 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
1056 - Qt: Fix window not regaining focus after exiting savestate window
1057 - Qt: Fix regression where video would not record if the game had already started
1058 - Qt: Fix potential crash if a gamepad causes focus to change
1059 - Qt: Fix controller axis querying
1060 - Qt: Fix multiplayer windows opening as the wrong size
1061 - Qt: Fix controllers sometimes not loading the right profile
1062 - SDL: Fix boundary conditions for joystick adjustments
1063 - SDL: Allocate properly sized input maps
1064 - SDL: Fix potential build issues when Qt and SDL2 are in use
1065 - Util: Fix resource leak in UTF-8 handling code
1066 - Util: Fix a null-pointer issue when attempting to delete a key
1067 - VFS: Fix resource leaks if some allocations fail
1068 - Video: Fix an issue with very long filenames
1069Misc:
1070 - GBA Memory: Soft-crash if jumping past the end of a ROM
1071 - Qt: Show multiplayer numbers in window title
1072 - Qt: Solar sensor can have shortcuts set
1073
10740.2.0: (2015-04-03)
1075Features:
1076 - Support for gamepad axes, e.g. analog sticks or triggers
1077 - Add scale presets for up to 6x
1078 - Settings window
1079 - Bilinear resampling option
1080 - Add option to skip BIOS start screen
1081 - List of recently opened games
1082 - Support for games using the Solar Sensor
1083 - Better audio resampling via blip-buf
1084 - Game Pak overrides dialog for setting savetype and sensor values
1085 - Support for games using the tilt sensor
1086 - Remappable shortcuts for keyboard and gamepad
1087 - Rewinding of emulation
1088 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
1089 - Support IPv6
1090 - Save directory of last loaded file
1091 - Support BPS patches
1092 - Automatically detect and optimize out idle loops
1093 - Configurable game overrides
1094 - Support loading 7-Zip files
1095 - Drag and drop game loading
1096 - Cheat code support
1097 - Runtime configurable audio driver
1098 - Libretro core for use with RetroArch and other front-ends
1099 - Controller profiles for setting different bindings for different controllers
1100 - Ability to lock aspect ratio
1101 - Local link cable support
1102 - Ability to switch which game controller is in use per instance
1103 - Ability to prevent opposing directional input
1104 - Warning dialog if an unimplemented BIOS feature is called
1105 - Debugger: Add CLI "frame", frame advance command
1106 - Debugger: Add CLI functions for writing to memory
1107 - Debugger: Add CLI functions for examining memory regions
1108 - Debugger: Add CLI function for writing a register
1109Bugfixes:
1110 - ARM7: Extend prefetch by one stage
1111 - ARM7: Fix cycle counting for loads
1112 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
1113 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
1114 - GBA: Initialize gba.sync to null
1115 - GBA: Fix timer initialization
1116 - GBA Audio: Support 16-bit writes to FIFO audio
1117 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
1118 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
1119 - GBA BIOS: Fix BIOS prefetch after reset
1120 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
1121 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
1122 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
1123 - GBA Memory: Fix I cycles that had been moved to ARM7 core
1124 - GBA Memory: Fix cycle counting for 32-bit load/stores
1125 - GBA RR: Fix fallthrough error when reading tags from a movie
1126 - GBA Thread: Fix possible hang when loading an archive
1127 - GBA Thread: Fix possible deadlock in video sync
1128 - Perf: Fix crash when the GBA thread fails to start
1129 - Qt: Fix crash starting a GDB stub if a game isn't loaded
1130 - Qt: Fix crash when adjusting settings after closing a game
1131 - Qt: Fix crash when starting GDB stub after closing a game
1132 - Qt: Fix patch loading while a game is running
1133 - Qt: Fix crash when loading a game after stopping GDB server
1134 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
1135 - Qt: Fix crash when attempting to pause if a game is not running
1136 - SDL: Properly clean up if a game doesn't launch
1137 - Util: Fix sockets on Windows
1138Misc:
1139 - All: Enable link-time optimization
1140 - Debugger: Watchpoints now work on STM/LDM instructions
1141 - Debugger: Clean up GDB stub network interfacing
1142 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
1143 - Debugger: Merge Thumb BL instructions when disassembling
1144 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
1145 - Debugger: Watchpoints now report address watched (fixes #68)
1146 - Debugger: Add support for soft breakpoints
1147 - Debugger: Make I/O register names be addresses instead of values
1148 - Debugger: Rename read/write commands
1149 - GBA: Improve accuracy of event timing
1150 - GBA: Add API for getting Configuration structs for overrides and input
1151 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
1152 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
1153 - GBA: Move A/V stream interface into core
1154 - GBA: Savestates now take into account savedata state machines (fixes #109)
1155 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
1156 - GBA Memory: Simplify memory API and use fixed bus width
1157 - GBA Thread: Make GBASyncWaitFrameStart time out
1158 - GBA Video: Start video at the last scanline instead of the first
1159 - Qt: Optimize logo drawing
1160 - Qt: Move frame upload back onto main thread
1161 - Qt: Remember window position
1162 - Qt: Double-clicking on the window toggles full screen
1163 - Util: Use proper locale for reading and writing float values
1164
11650.1.1: (2015-01-24)
1166Bugfixes:
1167 - ARM7: Fix LDM writeback to a register already written
1168 - GBA: Fix timers 2 and 3 updating incorrectly
1169 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
1170 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
1171 - GBA Audio: Properly initialize audio FIFO channels
1172 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
1173 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
1174 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
1175 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
1176 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
1177 - GBA BIOS: Fix HuffUnComp boundary conditions
1178 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
1179 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
1180 - GBA Memory: Filter out top nybble of DMA addresses
1181 - GBA Memory: Properly bounds-check VRAM accesses
1182 - GBA Memory: Fix initial DMA state
1183 - GBA Thread: Allow halted games to exit cleanly
1184 - GBA Video: Fix blend issues with obscured middle layers
1185 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
1186 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
1187 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
1188 - GBA Video: Fix sprite boundary conditions with mosaic
1189 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
1190 - Qt: Fix issue with set frame sizes being the wrong height
1191 - Qt: Fix emulator crashing when full screen if a game is not running
1192 - Qt: Fix window focus issues
1193 - Qt: Properly set default video recording settings
1194 - Qt: Fix a race condition when a game crashes immediately
1195 - Qt: Fix some cases where key mapping can break if focus is adjusted
1196 - Qt: Fix crash if a game pauses before any frames are shown
1197 - Debugger: Negative PC-relative loads now properly subtract the offset
1198 - Debugger: Align PC-relative loads in Thumb
1199 - Debugger: Fix watchpoints triggering too late
1200 - Debugger: Fix binary print putting spaces between digits
1201 - Video: Ensure FFmpeg encoder has audio frames
1202 - Video: Fix uncompressed PCM audio recording
1203 - Video: Fix FFmpeg crashing when the file extension is wrong
1204 - Util: Fix SOCKET_FAILED macro
1205Misc:
1206 - GBA: Exit cleanly on FATAL if the port supports it
1207 - GBA Memory: Implement 16- and 32-bit loads from SRAM
1208 - Qt: Disable sync to video by default
1209 - Qt: Handle a game crash without crashing
1210 - Qt: Set default log level to FATAL, ERROR and WARN
1211 - Qt: Clarify some phrasing in the menus
1212 - Qt: Clear active buttons when focus is lost
1213
12140.1.0: (2014-12-13)
1215 - Initial release