all repos — mgba @ 3a51c59768a0e4bbba9dc516b0554eb520474c05

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.5.0: (Future)
  2Features:
  3 - Game Boy support
  4Bugfixes:
  5 - VFS: Fix reading 7z archives without rewinding first
  6 - Qt: Fix sending gameStopped twice
  7 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
  8 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
  9 - OpenGL: Correct boolean vector strcmp strings for uniforms
 10 - Wii: Fix tilting direction
 11 - SDL: Fix joystick initialization on BSD
 12 - SDL: Fix potential joystick crash in games with rumble
 13 - SDL: Fix axes being mapped wrong
 14 - Qt: Fix initial state of key mapping
 15 - Shaders: Fix AGS-001 shader with some bad drivers
 16 - GBA Memory: Fix mirror on non-overdumped Classic NES games
 17 - Qt: Initialize m_useBios
 18 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
 19 - GBA Serialize: Fix loading savegames from savestates
 20 - All: Fix several file handle leaks
 21 - Util: Use closesocket on Windows
 22Misc:
 23 - GBA: Slightly optimize GBAProcessEvents
 24 - Qt: Add preset for DualShock 4
 25 - SDL: Remove default gamepad mappings
 26 - Qt: Update 360 input profile on OS X to reflect newer drivers
 27 - Qt: Remove use of NaN
 28 - 3DS: Use blip_add_delta_fast for a small speed improvement
 29 - FFmpeg: Update dependencies on Ubuntu
 30 - OpenGL: Log shader compilation failure
 31 - All: Allow use of external minizip library
 32 - Qt: Remove some C99isms from C++ code
 33 - Windows: Add native VDir support
 34
 350.4.0: (2016-02-02)
 36Features:
 37 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
 38 - I/O viewer
 39 - Booting of multiboot images
 40 - Customization of GIF recording
 41 - Libretro: Cheat code support
 42 - Support for GLSL shaders
 43 - ROM information view
 44 - Support for VBA-style cheat codes
 45 - Savestates now store creation timestamps
 46 - Key autofire
 47 - Libretro: Allow blocking opposing directional input
 48 - OpenEmu core for OS X
 49 - Libretro: Settings for using BIOS and skipping intro
 50 - Libretro: Customizable idle loop removal
 51 - Implemented cycle counting for sprite rendering
 52 - Cleaner, unified settings window
 53 - Added a setting for pausing when the emulator is not in focus
 54 - Customizable paths for save games, save states, screenshots and patches
 55 - Controller hotplugging
 56 - Ability to store save games and active cheats within savestates
 57Bugfixes:
 58 - ARM7: Fix sign of unaligned LDRSH
 59 - ARM7: Fix decoding of some ARM ALU instructions with shifters
 60 - Debugger: Fix watchpoints in gdb
 61 - GBA: Fix warnings when creating and loading savestates
 62 - GBA: Fix Iridion II savetype
 63 - GBA BIOS: Fix misaligned CpuSet
 64 - GBA Cheats: Fix cheats setting the Action Replay version
 65 - GBA Hardware: Fix GPIO on big endian
 66 - GBA Memory: Fix DMA register writing behavior
 67 - GBA Memory: Fix DMAs triggering two cycles early
 68 - Libretro: Fix aspect ratio
 69 - Qt: Fix some potential crashes with the gamepad mapping
 70 - Qt: Fix keys being mapped incorrectly when loading configuration file
 71 - Util: Fix PowerPC PNG read/write pixel order
 72 - Util: Fix excessive memory allocation when decoding a PNG
 73 - VFS: Fix VFileReadline and remove _vfdReadline
 74Misc:
 75 - All: Improved PowerPC support
 76 - All: Fix some undefined behavior warnings
 77 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
 78 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
 79 - GBA: Implement bad I/O register loading
 80 - GBA: Allow jumping to OAM and palette RAM
 81 - GBA BIOS: Finish implementing RegisterRamReset
 82 - GBA Config: Add "override" layer for better one-time configuration
 83 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
 84 - GBA Memory: Use a dynamically sized mask for ROM memory
 85 - GBA Memory: Implement several unimplemented memory access types
 86 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
 87 - GBA RR: Starting from savestate now embeds the savegame
 88 - GBA RR: Add preliminary SRAM support for VBM loading
 89 - GBA RR: Add support for resets in movies
 90 - GBA Video: Remove lastHblank, as it is implied
 91 - Libretro: Use anonymous memory mappers for large blocks of memory
 92 - Libretro: Add install target for libretro core
 93 - Qt: Window size command line options are now supported
 94 - Qt: Increase usability of key mapper
 95 - Qt: Add 'Apply' button to settings window
 96 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
 97 - Qt: Allow use of modifier keys as input
 98 - Qt: Optimize log viewer
 99 - Qt: Added button for breaking into the GDB debugger
100 - Qt: Add box for showing duration of rewind
101 - SDL: Support fullscreen in SDL 1.2
102 - SDL: Allow GBASDLAudio to be used without a thread context
103 - Util: Use VFile for configuration
104 - Util: Add MutexTryLock
105
1060.3.2: (2015-12-16)
107Bugfixes:
108 - ARM7: Fix STRT/STRBT
109 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
110 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
111 - Libretro: Fix problems with rumble not turning off
112 - GBA: Fix idle skip state being retained between games
113 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
114 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
115 - GBA BIOS: Fix Sqrt sign
116 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
117 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
118 - GBA Memory: Fix DMA behavior for SRAM accesses
119 - GBA Memory: Fix Store8 to OBJ VRAM
120 - GBA Memory: Fix alignment of LDM/STM on SRAM
121 - GBA Memory: Fix unaligned out-of-bounds ROM loads
122 - GBA Memory: Fix timing of DMAs
123 - GBA Video: Fix _mix for 15-bit color
124 - GBA Video: Fix OAM and palette initialization
125 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
126 - Qt: Use safer isLoaded check in GameController
127 - Qt: Fix a race condition in PainterGL that could lead to a crash
128 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
129 - Qt: Fix font size in memory viewer
130 - Qt: Fix a crash in the memory viewer
131 - Qt: Add additional checks in CheatModel to prevent crashes
132 - Qt: Fix race condition with setting sample rate
133 - Qt: Fix crash when closing multiplayer windows
134 - Qt: Fix resetting while paused
135Misc:
136 - GBA Audio: Implement missing flags on SOUNDCNT_X register
137 - Qt: Add mute option to menu
138
1390.3.1: (2015-10-24)
140Bugfixes:
141 - ARM7: Fix instruction decoding of Thumb shifts
142 - GBA: Deinit savegame when unloading a ROM
143 - GBA: Fix BIOS check on big endian
144 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
145 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
146 - GBA Audio: Fix audio channels being silenced at the wrong time
147 - GBA Memory: Fix bad BIOS Load16 on big endian
148 - GBA Memory: Fix bad Load8 on big endian
149 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
150 - GBA Video: Fix edge case with sprite blend modes and semitransparency
151 - GBA Video: Fix objwin and blending interaction on sprites
152 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
153 - Libretro: Fix a memory leak with the render buffer
154 - Qt: Windows no longer spawn in the top left on first launch
155 - Qt: Fix install path of XDG desktop file with DESTDIR
156 - Qt: Fix drag and drop on Windows
157 - Qt: Reenable double buffering, as disabling it broke some Windows configs
158 - VFS: Fix return values of VFileFILE.read and .write
159Misc:
160 - All: Reset next event to cycles instead of zero to interrupt
161 - All: Add --version flag
162 - ARM7: Force disable LTO on two files to work around a GCC bug
163 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
164 - GBA: Better memory handling with PNG savestates
165 - GBA: Additional savestate sanity checks
166 - GBA: Check for cycle count being too high
167 - GBA Audio: Allow GBAAVStream to have no video callback
168 - GBA BIOS: Implement RegisterRamReset for SIO registers
169 - Qt: Remove useless help icons in dialogs
170 - Qt: Prevent savestate window from opening while in multiplayer
171 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
172 - Qt: Dropping multiplayer windows works more cleanly now
173
1740.3.0: (2015-08-16)
175Features:
176 - Ability to hide individual background layers, or OBJs
177 - Ability to mute individual audio channels
178 - Palette viewer and exporter
179 - Volume control
180 - More shortcuts are editable (e.g. quick save/load)
181 - Rewind now shows the frame after rewinding
182 - Import/Export of GameShark/Action Replay snapshots
183 - Add "Step backwards" item for single increment rewind
184 - Deadzone estimation for game controllers
185 - Analog inputs can be used for shortcuts
186 - Menu items for specific solar sensor brightness levels
187 - Remappable controls for tilt and gyroscope sensors
188 - Status messages for actions taken while a game is running (e.g. save/load state)
189 - Memory inspector
190 - Screensaver can now be suspended while a game is running
191 - Load/save the most recent savestate slot
192 - Support varible speed (PWM) rumble
193 - Ability to cap fast forward speed
194 - Finer control over FPS target
195 - Holdable shortcut for rewinding one frame at a time
196 - Ability to boot directly into the BIOS
197 - Preliminary support for yanking out the game pak while a game is running
198 - Thumb-drive mode by putting a file called portable.ini in the same folder
199 - Configurable display driver, between software and OpenGL
200 - Undo-able savestate loading and saving
201 - Controller profiles now store shortcut settings
202 - Default controller profiles for several common controllers
203 - Libretro now supports BIOS, rumble and solar sensor
204 - Implement BIOS call Stop, for sleep mode
205 - Automatically load patches, if found
206 - Improved video synchronization
207 - Configurable audio output sample rate
208Bugfixes:
209 - ARM7: Fix SWI and IRQ timings
210 - ARM7: Fix Thumb MUL timing
211 - ARM7: Fix timing of multiplies to use N cycles
212 - ARM7: ARMHotplugDetach should call deinit
213 - Debugger: Fix use-after-free in breakpoint clearing code
214 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
215 - GBA: Cap audio FIFO read size during deserialization
216 - GBA: Check for corrupted savestates when loading
217 - GBA: Check for improperly sized savestates when loading
218 - GBA: Check for savestates made from differently sized ROMs
219 - GBA: Fix calls to endian-independent loadstores
220 - GBA: Fix timing of reading from timer registers
221 - GBA: Ensure cycles never go negative
222 - GBA Audio: Force audio FIFOs to 32-bit
223 - GBA Audio: Fix audio pitch changing when adjusting buffer size
224 - GBA Audio: Fix sample order in audio channel 3
225 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
226 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
227 - GBA Memory: Improve Thumb open bus behavior
228 - GBA Memory: Fix potential DMA issue when loading a savestate
229 - GBA Memory: Fix load/store multiple video memory waitstates
230 - GBA SIO: Fix reseting when there are SIO devices attached
231 - GBA Video: Blended sprites should never have other effects applied
232 - GBA Video: Fix out-of-bounds tiles in mosaic
233 - GBA Video: Fix windows not affecting sprites
234 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
235 - GBA Video: Fix timing on first scanline
236 - Qt: Better cleanup when a game crashes
237 - Qt: Fix open ROM dialog filtering for archive formats
238 - Qt: Cap the maximum number of multiplayer windows
239 - Qt: Fix maximum year in sensor override
240 - Qt: Fix window being too tall after exiting fullscreen
241 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
242 - Qt: Fix analog buttons not getting unmapped
243 - Qt: Fix passing command line options
244 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
245 - SDL: Fix SDL build when OpenGL is missing
246 - Util: Allow loading IPS patches that grow the ROM
247 - VFS: Fix resource leaks if some allocations fail
248 - VFS: Fix line-reading to return proper values
249 - Video: Fix an issue with very long filenames
250 - Util: Fix formatting of floats
251Misc:
252 - All: Add --help flag for command line programs
253 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
254 - All: Enable static linking for Windows
255 - All: Enable static linking for OS X
256 - All: Threads are now named
257 - All: Proper handling of Unicode file paths
258 - ARM7: Add emulation for Undefined CPU mode
259 - ARM7: Reduce the size of the Thumb instruction table
260 - GBA: Add status log level
261 - GBA: GBARewind now returns how many states it has rewound
262 - GBA: SIO logging layer
263 - GBA BIOS: Stub out SoundBias
264 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
265 - GBA: Don't include GBACLIDebugger struct unless needed
266 - GBA: Savedata is now synced shortly after data finishes being written
267 - GBA: Process multiple timer events at once, if necessary
268 - GBA Audio: Implement audio reset for channels A/B
269 - GBA Audio: Process multiple audio events at once, if necessary
270 - GBA Hardware: Backport generic RTC source into core
271 - GBA Input: Allow axes and buttons to be mapped to the same key
272 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
273 - GBA SIO: Add a dummy driver for Normal mode
274 - GBA Thread: Add functionality for running callbacks on the GBA thread
275 - GBA Thread: Split GBASync into a separate file
276 - GBA Video: Refactor software renderer into separate files
277 - GBA Video: Slightly optimize mode 0 mosaic rendering
278 - Debugger: Free watchpoints in addition to breakpoints
279 - Qt: Handle saving input settings better
280 - Qt: Move GL frame drawing back onto its own thread
281 - Qt: Fast forward (held) option moved from Other to Emulation menu
282 - Qt: Show version info in window title
283 - Qt: Migrate multiplayer window handling into GBAApp
284 - Qt: Unified file opening and saving with last location
285 - Qt: Fix windows being resizable when they shouldn't have been
286 - Qt: Only hide cursor in full screen
287 - Qt: Replace pause-after-frame mutex with an atomic
288 - Qt: Add application icon and XDG desktop files
289 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
290 - Qt: Don't save window size when entering fullscreen
291 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
292 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
293 - Qt: Increase usability of key mapper
294 - Qt: Show checkmark for window sizes
295 - Qt: Set window path to loaded ROM
296 - Perf: Ability to load savestates immediately on launch
297 - SDL: Properly check for initialization
298 - SDL: Clean up initialization functions
299 - SDL: Clean up GL context
300 - Util: Allow disabling the threading code entirely
301 - VFS: Add sync method to force syncing with backing
302
3030.2.1: (2015-05-13)
304Bugfixes:
305 - All: Fix sanitize-deb script not cleaning up after itself
306 - All: Fix dependencies for libavcodec on Debian-derived platforms
307 - ARM7: Handle writeback for PC in addressing modes 2 and 3
308 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
309 - ARM7: Fix ARM multiply instructions when PC is a destination register
310 - Debugger: Fix use-after-free in breakpoint clearing code
311 - Debugger: Fix boundary conditions in tab completion
312 - GBA: Fix timers not updating timing when writing to only the reload register
313 - GBA: Fix rewind boundary conditions
314 - GBA: Add initial I/O register settings for background matrix registers
315 - GBA: Fix hang when loading a savestate if sync to video is enabled
316 - GBA: Handle out-of-bounds I/O access
317 - GBA: Fix bounds-checking on EEPROM access
318 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
319 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
320 - GBA Memory: Allow SRAM to be 64kB
321 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
322 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
323 - GBA Video: Fix second frame mode 5
324 - Perf: Fix race condition if a game crashes immediately on start
325 - Qt: Fix Display object leak when closing a window
326 - Qt: Fix .deb dependencies
327 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
328 - Qt: Fix window not regaining focus after exiting savestate window
329 - Qt: Fix regression where video would not record if the game had already started
330 - Qt: Fix potential crash if a gamepad causes focus to change
331 - Qt: Fix controller axis querying
332 - Qt: Fix multiplayer windows opening as the wrong size
333 - Qt: Fix controllers sometimes not loading the right profile
334 - SDL: Fix boundary conditions for joystick adjustments
335 - SDL: Allocate properly sized input maps
336 - SDL: Fix potential build issues when Qt and SDL2 are in use
337 - Util: Fix resource leak in UTF-8 handling code
338 - Util: Fix a null-pointer issue when attempting to delete a key
339 - VFS: Fix resource leaks if some allocations fail
340 - Video: Fix an issue with very long filenames
341Misc:
342 - GBA Memory: Soft-crash if jumping past the end of a ROM
343 - Qt: Show multiplayer numbers in window title
344 - Qt: Solar sensor can have shortcuts set
345
3460.2.0: (2015-04-03)
347Features:
348 - Support for gamepad axes, e.g. analog sticks or triggers
349 - Add scale presets for up to 6x
350 - Settings window
351 - Bilinear resampling option
352 - Add option to skip BIOS start screen
353 - List of recently opened games
354 - Support for games using the Solar Sensor
355 - Better audio resampling via blip-buf
356 - Game Pak overrides dialog for setting savetype and sensor values
357 - Support for games using the tilt sensor
358 - Remappable shortcuts for keyboard and gamepad
359 - Rewinding of emulation
360 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
361 - Support IPv6
362 - Save directory of last loaded file
363 - Support BPS patches
364 - Automatically detect and optimize out idle loops
365 - Configurable game overrides
366 - Support loading 7-Zip files
367 - Drag and drop game loading
368 - Cheat code support
369 - Runtime configurable audio driver
370 - Libretro core for use with RetroArch and other front-ends
371 - Controller profiles for setting different bindings for different controllers
372 - Ability to lock aspect ratio
373 - Local link cable support
374 - Ability to switch which game controller is in use per instance
375 - Ability to prevent opposing directional input
376 - Warning dialog if an unimplemented BIOS feature is called
377 - Debugger: Add CLI "frame", frame advance command
378 - Debugger: Add CLI functions for writing to memory
379 - Debugger: Add CLI functions for examining memory regions
380 - Debugger: Add CLI function for writing a register
381Bugfixes:
382 - ARM7: Extend prefetch by one stage
383 - ARM7: Fix cycle counting for loads
384 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
385 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
386 - GBA: Initialize gba.sync to null
387 - GBA: Fix timer initialization
388 - GBA Audio: Support 16-bit writes to FIFO audio
389 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
390 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
391 - GBA BIOS: Fix BIOS prefetch after reset
392 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
393 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
394 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
395 - GBA Memory: Fix I cycles that had been moved to ARM7 core
396 - GBA Memory: Fix cycle counting for 32-bit load/stores
397 - GBA RR: Fix fallthrough error when reading tags from a movie
398 - GBA Thread: Fix possible hang when loading an archive
399 - GBA Thread: Fix possible deadlock in video sync
400 - Perf: Fix crash when the GBA thread fails to start
401 - Qt: Fix crash starting a GDB stub if a game isn't loaded
402 - Qt: Fix crash when adjusting settings after closing a game
403 - Qt: Fix crash when starting GDB stub after closing a game
404 - Qt: Fix patch loading while a game is running
405 - Qt: Fix crash when loading a game after stopping GDB server
406 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
407 - Qt: Fix crash when attempting to pause if a game is not running
408 - SDL: Properly clean up if a game doesn't launch
409 - Util: Fix sockets on Windows
410Misc:
411 - All: Enable link-time optimization
412 - Debugger: Watchpoints now work on STM/LDM instructions
413 - Debugger: Clean up GDB stub network interfacing
414 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
415 - Debugger: Merge Thumb BL instructions when disassembling
416 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
417 - Debugger: Watchpoints now report address watched (fixes #68)
418 - Debugger: Add support for soft breakpoints
419 - Debugger: Make I/O register names be addresses instead of values
420 - Debugger: Rename read/write commands
421 - GBA: Improve accuracy of event timing
422 - GBA: Add API for getting Configuration structs for overrides and input
423 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
424 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
425 - GBA: Move A/V stream interface into core
426 - GBA: Savestates now take into account savedata state machines (fixes #109)
427 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
428 - GBA Memory: Simplify memory API and use fixed bus width
429 - GBA Thread: Make GBASyncWaitFrameStart time out
430 - GBA Video: Start video at the last scanline instead of the first
431 - Qt: Optimize logo drawing
432 - Qt: Move frame upload back onto main thread
433 - Qt: Remember window position
434 - Qt: Double-clicking on the window toggles full screen
435 - Util: Use proper locale for reading and writing float values
436
4370.1.1: (2015-01-24)
438Bugfixes:
439 - ARM7: Fix LDM writeback to a register already written
440 - GBA: Fix timers 2 and 3 updating incorrectly
441 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
442 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
443 - GBA Audio: Properly initialize audio FIFO channels
444 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
445 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
446 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
447 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
448 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
449 - GBA BIOS: Fix HuffUnComp boundary conditions
450 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
451 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
452 - GBA Memory: Filter out top nybble of DMA addresses
453 - GBA Memory: Properly bounds-check VRAM accesses
454 - GBA Memory: Fix initial DMA state
455 - GBA Thread: Allow halted games to exit cleanly
456 - GBA Video: Fix blend issues with obscured middle layers
457 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
458 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
459 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
460 - GBA Video: Fix sprite boundary conditions with mosaic
461 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
462 - Qt: Fix issue with set frame sizes being the wrong height
463 - Qt: Fix emulator crashing when full screen if a game is not running
464 - Qt: Fix window focus issues
465 - Qt: Properly set default video recording settings
466 - Qt: Fix a race condition when a game crashes immediately
467 - Qt: Fix some cases where key mapping can break if focus is adjusted
468 - Qt: Fix crash if a game pauses before any frames are shown
469 - Debugger: Negative PC-relative loads now properly subtract the offset
470 - Debugger: Align PC-relative loads in Thumb
471 - Debugger: Fix watchpoints triggering too late
472 - Debugger: Fix binary print putting spaces between digits
473 - Video: Ensure FFmpeg encoder has audio frames
474 - Video: Fix uncompressed PCM audio recording
475 - Video: Fix FFmpeg crashing when the file extension is wrong
476 - Util: Fix SOCKET_FAILED macro
477Misc:
478 - GBA: Exit cleanly on FATAL if the port supports it
479 - GBA Memory: Implement 16- and 32-bit loads from SRAM
480 - Qt: Disable sync to video by default
481 - Qt: Handle a game crash without crashing
482 - Qt: Set default log level to FATAL, ERROR and WARN
483 - Qt: Clarify some phrasing in the menus
484 - Qt: Clear active buttons when focus is lost
485
4860.1.0: (2014-12-13)
487 - Initial release