all repos — mgba @ 3a8c5c4bf16e87f115aa7d960c53ba2f20cb1155

mGBA Game Boy Advance Emulator

CHANGES (view raw)

  10.6.0: (Future)
  2Features:
  3 - GBA: Support printing debug strings from inside a game
  4 - GBA: Better cheat type autodetection
  5 - GB: Tile viewer
  6 - Sprite viewer
  7 - Debugging console
  8 - Improved memory viewer
  9 - GB: LR35902/GB-Z80 disassembler
 10 - Configuration of gamepad hats
 11 - Qt: Spanish translation (by Kevin López)
 12 - Add option for whether rewinding restores save games
 13 - Qt: German translation (by Lothar Serra Mari)
 14 - Savestates now contain any RTC override data
 15 - Command line ability to override configuration values
 16 - Add option to allow preloading the entire ROM before running
 17 - GB: Video/audio channel enabling/disabling
 18Bugfixes:
 19 - LR35902: Fix core never exiting with certain event patterns
 20 - GB Timer: Improve DIV reset behavior
 21 - GBA Memory: Improve initial skipped BIOS state
 22 - GBA BIOS: Implement BitUnPack
 23 - ARM7: Fix MLA/*MULL/*MLAL timing
 24 - GBA: Fix multiboot ROM loading
 25 - Libretro: Fix saving in GB games (fixes mgba.io/i/486)
 26 - LR35902: Fix pc overflowing current region off-by-one
 27 - GB MBC: Fix ROM bank overflows getting set to bank 0
 28 - Qt: Fix timing issues on high refresh rate monitors
 29 - GBA Savedata: Fix savedata unmasking (fixes mgba.io/i/441)
 30 - Util: Fix overflow when loading invalid UPS patches
 31 - Tools: Fix recurring multiple times over the same library
 32 - GBA I/O: Handle audio registers specially when deserializing
 33 - Util: Fix highest-fd socket not being returned by SocketAccept
 34 - Qt: Fix linking after some windows have been closed
 35 - GBA Video: Fix wrong palette on 256-color sprites in OBJWIN
 36 - Windows: Fix VDir.rewind
 37 - SDL: Fix game crash check
 38 - SDL: Fix race condition with audio thread when starting
 39 - GB: Fix flickering when screen is strobed quickly
 40 - FFmpeg: Fix overflow and general issues with audio encoding
 41 - Qt: Fix crash when changing audio settings after a game is closed
 42 - GBA BIOS: Fix ArcTan sign in HLE BIOS
 43 - GBA BIOS: Fix ArcTan2 sign in HLE BIOS (fixes mgba.io/i/689)
 44 - GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
 45 - Qt: Ensure CLI backend is attached when submitting commands (fixes mgba.io/i/662)
 46 - Core: Fix crash with rewind if savestates shrink
 47Misc:
 48 - SDL: Remove scancode key input
 49 - GBA Video: Clean up unused timers
 50 - Test: Add a basic test suite
 51 - GBA Video: Allow multiple handles into the same tile cache
 52 - VFS: Call msync when syncing mapped data
 53 - GBA Video, GB Video: Colors are now fully scaled
 54 - VFS: Allow truncating memory chunk VFiles
 55 - Debugger: Modularize CLI debugger
 56 - Core: Clean up some thread state checks
 57 - Debugger: Make building with debugging aspects optional
 58 - GBA Memory: Support for Mo Jie Qi Bing by Vast Fame (taizou)
 59 - GBA Memory: Support reading/writing POSTFLG
 60 - Util: Add size counting to Table
 61 - Qt: Move last directory setting from qt.ini to config.ini
 62 - 3DS, PSP2, Wii: Last directory loaded is saved
 63 - GB Audio: Simplify envelope code
 64 - GB Audio: Improve initial envelope samples
 65 - Debugger: Add functions for read- or write-only watchpoints
 66 - GBA DMA: Refactor DMA out of memory.c
 67 - GBA DMA: Move DMAs to using absolute timing
 68 - All: Add C++ header guards
 69 - GBA I/O: Clear JOYSTAT RECV flag when reading JOY_RECV registers
 70 - GBA I/O: Set JOYSTAT TRANS flag when writing JOY_TRANS registers
 71 - Qt: Improved HiDPI support
 72 - Qt: Expose configuration directory
 73 - Feature: Move game database from flatfile to SQLite3
 74 - GB Audio: Start implementing "zombie" audio (fixes mgba.io/i/389)
 75 - VFS: Fix some minor VFile issues with FILEs
 76 - Core: Add generic checksum function
 77 - Feature: Support ImageMagick 7
 78 - All: Move time.h include to common.h
 79 - CMake: Add ability to just print version string
 80 - Qt: Merge "Save" and "OK" buttons in shader options
 81 - SDL: Automatically map controllers when plugged in
 82 - Qt: Automatically load controller profile when plugged in
 83 - OpenGL: Add xBR-lv2 shader
 84 - GBA, GB: ROM is now unloaded if a patch is applied
 85 - Util: Add 8-bit PNG write support
 86 - Qt: Rename "Resample video" option to "Bilinear filtering"
 87 - GBA Video: Optimize when BLD* registers are written frequently
 88 - Core: Cores can now have multiple sets of callbacks
 89 - GBA: Ignore invalid opcodes used by the Wii U VC emulator
 90 - Qt: Remove audio thread
 91 - Qt: Remove audio buffer sizing in AudioProcessorQt
 92 - Qt: Re-enable QtMultimedia on Windows
 93 - FFmpeg: Return false if a file fails to open
 94 - FFmpeg: Force MP4 files to YUV420P
 95 - Qt: Make "Mute" able to be bound to a key
 96 - Core: Restore sleep callback
 97 - Qt: Add .gb/.gbc files to the extension list in Info.plist
 98 - Feature: Make -l option explicit
 99 - Core: Ability to enumerate and modify video and audio channels
100 - Debugger: Make attaching a backend idempotent
101
1020.5.2: (2016-12-31)
103Bugfixes:
104 - All: Fix fullscreen config option being ignored
105 - ARM7: PSR mode bits should not get sign extended
106 - GB: Fix audio not being deinitialized
107 - GB: Fix crash when masking savedata
108 - GB: Properly initialize sramRealVf variable
109 - GB Audio: Fix serialization of channel 3 and NR52 properties
110 - GB Audio: Reset envelope timer when reseting sound channel
111 - GB MBC: Fix SRAM dangling pointer with RTC games
112 - GB MBC: Fix initializing MBC when no ROM is loaded
113 - GB Memory: Fix patching ROM bank 0
114 - GB Memory: Fix starting HDMAs during mode 0
115 - GB Memory: Fix HDMA5 value after DMA completes
116 - GB Video: Initialize LCDC in renderer
117 - GB Video: Hblank IRQs should mask LYC=LY IRQs
118 - GBA: Fix IRQs firing after already being cleared
119 - GBA: Only unhalt CPU if appropriate bit is set in IE
120 - GBA: Add savegame override for Crash Bandicoot 2
121 - GBA BIOS: Fix MidiKey2Freq BIOS reads
122 - GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
123 - GBA Cheats: Fix GameShark ROM patches
124 - GBA I/O: Mask off WAITCNT bits that cannot be written
125 - GBA Memory: Fix misaligned BIOS reads
126 - GBA Memory: Fix VCOUNT being writable
127 - GBA Video: Fix out of bounds sprite transforms
128 - Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
129 - Libretro: Fix disabling BIOS
130 - Libretro: Fix Game Boy savestates and audio
131 - Qt: Fix changing resolution of software renderer
132 - Qt: Fix setting overrides
133 - Qt: Fix cut off tiles and alignment issues in tile viewer
134 - Qt: Only reset window dimensions when first shown
135 - Qt: Fix Qt Multimedia audio driver on big endian
136 - Qt: Fix Apply button for key and controller configurations
137 - VFS: Fix resizing memory chunks when not needed
138 - Windows: Fix Unicode directory handling
139Misc:
140 - GB, GBA: Prevent loading null ROMs
141 - GB Audio: Initialize wave RAM to GBC values
142 - GB Memory: Reset ROM bank when loading a ROM
143 - PSP2: Improved controller rumble
144
1450.5.1: (2016-10-05)
146Bugfixes:
147 - Core: Fix importing save games as read-only
148 - FFmpeg: Fix encoding AAC
149 - GB: Fix invalid STOP behavior on Game Boy Color
150 - GB: Initialize audio properly
151 - GB: Properly clear KEY1 bit 0 when switching speeds
152 - GB: Properly unload save files when unloading a ROM
153 - GB, GBA: Fix emulator hardlocking when halting with IRQs off
154 - GB MBC: Fix MBC7 when size is incorrectly specified
155 - GB MBC: Fix RTC access when no save file is loaded
156 - GB SIO: Don't auto-clock external shift clock
157 - GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
158 - GB Video: Fix video frames getting missed when LCDC is off
159 - GB Video: Clear screen when LCDC is off
160 - GBA Cheats: Fix holding onto pointers that may get invalidated
161 - GBA Cheats: Fix key-activated CodeBreaker cheats
162 - GBA Cheats: Fix uninitialized memory getting freed when saving
163 - GBA Hardware: Improve Game Boy Player rumble behavior
164 - GBA Memory: Fix several unused I/O register read values
165 - GBA Savedata: Fix loading savestates with 512Mb Flash saves
166 - LR35902: Fix events running with the wrong cycle active
167 - Qt: Fix "close" button on Overrides view
168 - Qt: Fix saving overrides
169 - Qt: Fix directory set unloading when replacing the ROM
170 - Qt: Fix patch loading
171 - Qt: Fix crash when saving an override if a game isn't loaded
172 - Qt: Fix showing default display driver as OpenGL (force 1.x)
173 - SDL: Attach rumble in SDL frontend
174 - Util: Fix PNG identification on files too small to be a PNG
175Misc:
176 - All: Only update version info if needed
177 - All: Split out install locations for Libretro and OpenEmu
178 - FFmpeg: Encoding cleanup
179 - GB: Reset active region when reloading ROM
180 - GB Memory: Initialize RAM pattern for GBC
181 - GB Video: Improved video timings
182 - Qt: Manage window sizes slightly better
183 - Qt: Remember scale option independent of core dimensions
184
1850.5.0: (2016-09-19)
186Features:
187 - Game Boy support
188 - Support for encrypted CodeBreaker GBA cheats
189 - Emulation of Vast Fame protected GBA carts (taizou)
190 - Tile viewer
191 - Threaded rendering mode
192 - Libretro: Memory map and achievement support (leiradel)
193 - GUI: Add UI control remapping
194 - GUI: Add fast-forward
195 - Wii: 240p support
196 - 3DS: Adjustable screen darkening
197 - Ability to temporarily load a savegame
198 - Load specific files out of archives
199 - Automatic BIOS detection
200Bugfixes:
201 - ARM7: Fix decoding of Thumb ADD (variants 5 and 6)
202 - Debugger: Fix GDB breakpoints
203 - GBA: Fix losing IRQs when CPSR I bit isn't cleared
204 - GBA: Fix filehandle leak with savegames
205 - GBA: Timer 0 cannot be count up
206 - GBA: Count up timers should not count themselves
207 - GBA Memory: Fix mirror on non-overdumped Classic NES games
208 - GBA Memory: Fix ldm {pc}
209 - GBA Savedata: Fix savedata sync timer
210 - GBA Savedata: Only unmap savedata if present
211 - GBA Serialize: Savestates now properly store prefetch
212 - GBA Video: WIN0/1 take priority over OBJWIN
213 - GBA Video: Fix out-of-order OBJWIN
214 - PSP2: Fix GPU crash while exiting
215 - PSP2: Fix VSync
216 - PSP2: Fix accelerometer range
217 - PSP2: Actually load screen mode setting
218 - PSP2: Fix gyroscope direction
219 - PSP2: Delete threads after they return
220 - PSP2: Fix mapping/unmapping from not at 0
221 - Qt: Fix bug in software renderer scaling
222 - Qt: Fix hanging key press after disabling autofire
223 - Qt: Fix being unable to pause manually when using auto-pausing
224 - SDL: Fix axes being mapped wrong
225 - Util: Fix realloc semantics in utf16to8
226 - Util: Fix inserting too many items into a hash table
227 - VFS: Fix uninitialized varaible reading from 7z
228 - VFS: Fix reading multiple files from a 7z archive
229 - Wii: Fix framelimiting after a slowdown
230 - Wii: Fix garbage flash at startup
231Misc:
232 - 3DS: Use blip_add_delta_fast for a small speed improvement
233 - 3DS: Allow UTF-16 filenames
234 - 3DS: Port to using citro3D
235 - 3DS: Use system font for menus
236 - 3DS: Attempt to use Core 2 for threads
237 - 3DS: Adjustable filering
238 - 3DS: 3D banner
239 - All: Add QUIET parameter to silence CMake
240 - All: Faster memory read/write
241 - ARM7: Support forcing Thumb mode via MSR
242 - ARM7: Flush prefetch cache when loading CPSR via MSR
243 - ARM7: Clean up instruction decoding for future expandability
244 - Debugger: Support register and memory writes via GDB stub
245 - Debugger: Add software breakpoint support to gdb
246 - FFmpeg: Full support for libavcodec 56+
247 - GBA: Better debug logging if event processing breaks
248 - GBA Audio: Force audio DMAs to not increment destination
249 - GBA BIOS: Use custom ArcTan, not relying on OS
250 - GBA Hardware: Clean up dead code in GBP
251 - GBA Memory: Optimize stalling behavior
252 - GBA Memory: Optimize Load-/StoreMultiple
253 - GBA Savedata: Add realistic timing for EEPROM
254 - GBA Serialize: Savestates now store if CPU was halted
255 - GBA Video: Remove old slow path fallback
256 - GBA Video: Optimize sprite drawing
257 - GBA Video: Optimize mode 0 rendering
258 - GBA Video: Optimize compositing cases slightly
259 - GUI: Screenshot dimensions are now passed through
260 - GUI: Add back logging
261 - GUI: Only reload config if manually saved
262 - GUI: Increase scrolling speed
263 - OpenGL: Log shader compilation failure
264 - OpenGL: Add texSize uniform
265 - Qt: Make -g flag work in Qt build
266 - Qt: Simplify OpenGL context creation
267 - Qt: Thread startup improvements
268 - Qt: Make audio channel/video layer options shortcut mappable
269 - Qt: Remove some C99isms from C++ code
270 - Qt: Remove default autofire mappings
271 - Qt: Make reseting when pasued frame-accurate
272 - Qt: Rearchitect game closing codepath
273 - PSP2: Use system font for menus
274 - PSP2: Add rumble for PS TV
275 - PSP2: Add fit-to-height screen mode
276 - PSP2: Sync files per descriptor
277 - PSP2: Allow UTF-8 filenames
278 - PSP2: Screenshots are now saved into the Photo Gallery
279 - PSP2: Stop underclocking when menuing
280 - SDL: Increase default audio buffer size to 1024 samples
281 - SDL: More responsive rumble
282 - Util: Add Vector GetConstPointer
283 - Util: Add rtrim
284 - Util: Add endswith
285 - VFS: Improve zip file detection
286 - Wii: Add pixelated resample filter
287 - Windows: Add native VDir support
288 - Util: Add PRIz macro for libc versions that don't support %z
289
2900.4.1: (2016-07-11)
291Bugfixes:
292 - All: Fix several file handle leaks
293 - All: Fix instruction tables getting zeroed when linking sometimes
294 - ARM7: Fix flags on SBC/RSC
295 - ARM7: Fix setting spsr privilege bits when spsr is empty
296 - GBA Audio: Reset audio FIFO DMA if an invalid destination is set
297 - GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
298 - GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
299 - GBA Memory: Fix executing code from OBJ region of VRAM
300 - GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
301 - GBA Serialize: Fix loading savegames from savestates
302 - OpenGL: Correct boolean vector strcmp strings for uniforms
303 - Qt: Fix sending gameStopped twice
304 - Qt: Fix hang if audio sync is enabled and audio fails to initialize
305 - Qt: Fix initial state of key mapping
306 - Qt: Initialize m_useBios
307 - SDL: Fix joystick initialization on BSD
308 - SDL: Fix potential joystick crash in games with rumble
309 - SDL: Fix SDL 1.2 build
310 - SDL: Fix sporadic crash when deinitializing audio
311 - Shaders: Fix AGS-001 shader with some bad drivers
312 - Util: Use closesocket on Windows
313 - Util: Fix socket bind addresses
314 - VFS: Fix reading 7z archives without rewinding first
315 - VFS: VFileFromFD should not open directories
316 - Wii: Fix tilting direction
317 - Util: Fix realloc semantics in utf16to8
318Misc:
319 - All: Allow use of external minizip library
320 - Debugger: CLI debugger now exits when end-of-stream is reached
321 - FFmpeg: Update dependencies on Ubuntu
322 - GBA: Slightly optimize GBAProcessEvents
323 - GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
324 - GBA Video: Null renderer should return proper register values
325 - Libretro: Disable logging game errors, BIOS calls and stubs in release builds
326 - Qt: Add preset for DualShock 4
327 - Qt: Update 360 input profile on OS X to reflect newer drivers
328 - Qt: Remove use of NaN
329 - Qt: Canonicalize file paths when loading games
330 - Qt: Add refresh button to controller editing
331 - SDL: Remove default gamepad mappings
332 - Util: Fix intermittent build failure on OS X
333 - VFS: VFile.sync now updates modified time
334
3350.4.0: (2016-02-02)
336Features:
337 - Officially supported ports for the Nintendo 3DS, Wii, and PlayStation Vita
338 - I/O viewer
339 - Booting of multiboot images
340 - Customization of GIF recording
341 - Libretro: Cheat code support
342 - Support for GLSL shaders
343 - ROM information view
344 - Support for VBA-style cheat codes
345 - Savestates now store creation timestamps
346 - Key autofire
347 - Libretro: Allow blocking opposing directional input
348 - OpenEmu core for OS X
349 - Libretro: Settings for using BIOS and skipping intro
350 - Libretro: Customizable idle loop removal
351 - Implemented cycle counting for sprite rendering
352 - Cleaner, unified settings window
353 - Added a setting for pausing when the emulator is not in focus
354 - Customizable paths for save games, save states, screenshots and patches
355 - Controller hotplugging
356 - Ability to store save games and active cheats within savestates
357Bugfixes:
358 - ARM7: Fix sign of unaligned LDRSH
359 - ARM7: Fix decoding of some ARM ALU instructions with shifters
360 - Debugger: Fix watchpoints in gdb
361 - GBA: Fix warnings when creating and loading savestates
362 - GBA: Fix Iridion II savetype
363 - GBA BIOS: Fix misaligned CpuSet
364 - GBA Cheats: Fix cheats setting the Action Replay version
365 - GBA Hardware: Fix GPIO on big endian
366 - GBA Memory: Fix DMA register writing behavior
367 - GBA Memory: Fix DMAs triggering two cycles early
368 - Libretro: Fix aspect ratio
369 - Qt: Fix some potential crashes with the gamepad mapping
370 - Qt: Fix keys being mapped incorrectly when loading configuration file
371 - Util: Fix PowerPC PNG read/write pixel order
372 - Util: Fix excessive memory allocation when decoding a PNG
373 - VFS: Fix VFileReadline and remove _vfdReadline
374Misc:
375 - All: Improved PowerPC support
376 - All: Fix some undefined behavior warnings
377 - ARM7: Combine shifter-immediate and shifter-register functions to reduce binary size
378 - Debugger: Convert breakpoints and watchpoints from linked-lists to vectors
379 - GBA: Implement bad I/O register loading
380 - GBA: Allow jumping to OAM and palette RAM
381 - GBA BIOS: Finish implementing RegisterRamReset
382 - GBA Config: Add "override" layer for better one-time configuration
383 - GBA Input: Consolidate GBA_KEY_NONE and GBA_NO_MAPPING
384 - GBA Memory: Use a dynamically sized mask for ROM memory
385 - GBA Memory: Implement several unimplemented memory access types
386 - GBA Memory: Add GBAView* functions for viewing memory directly without bus issues
387 - GBA RR: Starting from savestate now embeds the savegame
388 - GBA RR: Add preliminary SRAM support for VBM loading
389 - GBA RR: Add support for resets in movies
390 - GBA Video: Remove lastHblank, as it is implied
391 - Libretro: Use anonymous memory mappers for large blocks of memory
392 - Libretro: Add install target for libretro core
393 - Qt: Window size command line options are now supported
394 - Qt: Increase usability of key mapper
395 - Qt: Add 'Apply' button to settings window
396 - Qt: Gray out "Skip BIOS intro" while "Use BIOS file" is unchecked
397 - Qt: Allow use of modifier keys as input
398 - Qt: Optimize log viewer
399 - Qt: Added button for breaking into the GDB debugger
400 - Qt: Add box for showing duration of rewind
401 - SDL: Support fullscreen in SDL 1.2
402 - SDL: Allow GBASDLAudio to be used without a thread context
403 - Util: Use VFile for configuration
404 - Util: Add MutexTryLock
405
4060.3.2: (2015-12-16)
407Bugfixes:
408 - ARM7: Fix STRT/STRBT
409 - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
410 - ARM7: Fix bank switching with LDR[B]T/STR[B]T
411 - Libretro: Fix problems with rumble not turning off
412 - GBA: Fix idle skip state being retained between games
413 - GBA: Initialize uninitialized pristineRom and pristineRomSize members
414 - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
415 - GBA BIOS: Fix Sqrt sign
416 - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
417 - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
418 - GBA Memory: Fix DMA behavior for SRAM accesses
419 - GBA Memory: Fix Store8 to OBJ VRAM
420 - GBA Memory: Fix alignment of LDM/STM on SRAM
421 - GBA Memory: Fix unaligned out-of-bounds ROM loads
422 - GBA Memory: Fix timing of DMAs
423 - GBA Video: Fix _mix for 15-bit color
424 - GBA Video: Fix OAM and palette initialization
425 - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
426 - Qt: Use safer isLoaded check in GameController
427 - Qt: Fix a race condition in PainterGL that could lead to a crash
428 - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
429 - Qt: Fix font size in memory viewer
430 - Qt: Fix a crash in the memory viewer
431 - Qt: Add additional checks in CheatModel to prevent crashes
432 - Qt: Fix race condition with setting sample rate
433 - Qt: Fix crash when closing multiplayer windows
434 - Qt: Fix resetting while paused
435Misc:
436 - GBA Audio: Implement missing flags on SOUNDCNT_X register
437 - Qt: Add mute option to menu
438
4390.3.1: (2015-10-24)
440Bugfixes:
441 - ARM7: Fix instruction decoding of Thumb shifts
442 - GBA: Deinit savegame when unloading a ROM
443 - GBA: Fix BIOS check on big endian
444 - GBA: Fix autodetect problems with some bad dumps of Super Mario Advance 2
445 - GBA Audio: Fix 8-bit writes to audio channel 3 and 4 registers
446 - GBA Audio: Fix audio channels being silenced at the wrong time
447 - GBA Memory: Fix bad BIOS Load16 on big endian
448 - GBA Memory: Fix bad Load8 on big endian
449 - GBA Video: Start on the scanline BIOS finishes on if no BIOS is loaded
450 - GBA Video: Fix edge case with sprite blend modes and semitransparency
451 - GBA Video: Fix objwin and blending interaction on sprites
452 - GBA Video: Fix OBJ semitransparency improperly interacting with other blending ops
453 - Libretro: Fix a memory leak with the render buffer
454 - Qt: Windows no longer spawn in the top left on first launch
455 - Qt: Fix install path of XDG desktop file with DESTDIR
456 - Qt: Fix drag and drop on Windows
457 - Qt: Reenable double buffering, as disabling it broke some Windows configs
458 - VFS: Fix return values of VFileFILE.read and .write
459Misc:
460 - All: Reset next event to cycles instead of zero to interrupt
461 - All: Add --version flag
462 - ARM7: Force disable LTO on two files to work around a GCC bug
463 - GBA: Attempting to save a screenshot-style savestate should be allowed without libpng
464 - GBA: Better memory handling with PNG savestates
465 - GBA: Additional savestate sanity checks
466 - GBA: Check for cycle count being too high
467 - GBA Audio: Allow GBAAVStream to have no video callback
468 - GBA BIOS: Implement RegisterRamReset for SIO registers
469 - Qt: Remove useless help icons in dialogs
470 - Qt: Prevent savestate window from opening while in multiplayer
471 - Qt: Disable menu items in multiplayer that don't make sense to have enabled
472 - Qt: Dropping multiplayer windows works more cleanly now
473
4740.3.0: (2015-08-16)
475Features:
476 - Ability to hide individual background layers, or OBJs
477 - Ability to mute individual audio channels
478 - Palette viewer and exporter
479 - Volume control
480 - More shortcuts are editable (e.g. quick save/load)
481 - Rewind now shows the frame after rewinding
482 - Import/Export of GameShark/Action Replay snapshots
483 - Add "Step backwards" item for single increment rewind
484 - Deadzone estimation for game controllers
485 - Analog inputs can be used for shortcuts
486 - Menu items for specific solar sensor brightness levels
487 - Remappable controls for tilt and gyroscope sensors
488 - Status messages for actions taken while a game is running (e.g. save/load state)
489 - Memory inspector
490 - Screensaver can now be suspended while a game is running
491 - Load/save the most recent savestate slot
492 - Support varible speed (PWM) rumble
493 - Ability to cap fast forward speed
494 - Finer control over FPS target
495 - Holdable shortcut for rewinding one frame at a time
496 - Ability to boot directly into the BIOS
497 - Preliminary support for yanking out the game pak while a game is running
498 - Thumb-drive mode by putting a file called portable.ini in the same folder
499 - Configurable display driver, between software and OpenGL
500 - Undo-able savestate loading and saving
501 - Controller profiles now store shortcut settings
502 - Default controller profiles for several common controllers
503 - Libretro now supports BIOS, rumble and solar sensor
504 - Implement BIOS call Stop, for sleep mode
505 - Automatically load patches, if found
506 - Improved video synchronization
507 - Configurable audio output sample rate
508Bugfixes:
509 - ARM7: Fix SWI and IRQ timings
510 - ARM7: Fix Thumb MUL timing
511 - ARM7: Fix timing of multiplies to use N cycles
512 - ARM7: ARMHotplugDetach should call deinit
513 - Debugger: Fix use-after-free in breakpoint clearing code
514 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
515 - GBA: Cap audio FIFO read size during deserialization
516 - GBA: Check for corrupted savestates when loading
517 - GBA: Check for improperly sized savestates when loading
518 - GBA: Check for savestates made from differently sized ROMs
519 - GBA: Fix calls to endian-independent loadstores
520 - GBA: Fix timing of reading from timer registers
521 - GBA: Ensure cycles never go negative
522 - GBA Audio: Force audio FIFOs to 32-bit
523 - GBA Audio: Fix audio pitch changing when adjusting buffer size
524 - GBA Audio: Fix sample order in audio channel 3
525 - GBA Audio: Fix 8-bit writes to audio channel 3 frequency
526 - GBA Cheats: Fix Pro Action Replay and GameShark issues when used together
527 - GBA Memory: Improve Thumb open bus behavior
528 - GBA Memory: Fix potential DMA issue when loading a savestate
529 - GBA Memory: Fix load/store multiple video memory waitstates
530 - GBA SIO: Fix reseting when there are SIO devices attached
531 - GBA Video: Blended sprites should never have other effects applied
532 - GBA Video: Fix out-of-bounds tiles in mosaic
533 - GBA Video: Fix windows not affecting sprites
534 - GBA Video: Prevent tiles < 512 from being used in modes 3 - 5
535 - GBA Video: Fix timing on first scanline
536 - Qt: Better cleanup when a game crashes
537 - Qt: Fix open ROM dialog filtering for archive formats
538 - Qt: Cap the maximum number of multiplayer windows
539 - Qt: Fix maximum year in sensor override
540 - Qt: Fix window being too tall after exiting fullscreen
541 - Qt: Fix a missing va_end call in the log handler lambda within the GameController constructor
542 - Qt: Fix analog buttons not getting unmapped
543 - Qt: Fix passing command line options
544 - Qt: Fix crashes on Windows by using using QMetaObject to do cross-thread calls
545 - SDL: Fix SDL build when OpenGL is missing
546 - Util: Allow loading IPS patches that grow the ROM
547 - VFS: Fix resource leaks if some allocations fail
548 - VFS: Fix line-reading to return proper values
549 - Video: Fix an issue with very long filenames
550 - Util: Fix formatting of floats
551Misc:
552 - All: Add --help flag for command line programs
553 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
554 - All: Enable static linking for Windows
555 - All: Enable static linking for OS X
556 - All: Threads are now named
557 - All: Proper handling of Unicode file paths
558 - ARM7: Add emulation for Undefined CPU mode
559 - ARM7: Reduce the size of the Thumb instruction table
560 - GBA: Add status log level
561 - GBA: GBARewind now returns how many states it has rewound
562 - GBA: SIO logging layer
563 - GBA BIOS: Stub out SoundBias
564 - GBA: More accurate cycle estimation for ROM prefetch and flash save chips
565 - GBA: Don't include GBACLIDebugger struct unless needed
566 - GBA: Savedata is now synced shortly after data finishes being written
567 - GBA: Process multiple timer events at once, if necessary
568 - GBA Audio: Implement audio reset for channels A/B
569 - GBA Audio: Process multiple audio events at once, if necessary
570 - GBA Hardware: Backport generic RTC source into core
571 - GBA Input: Allow axes and buttons to be mapped to the same key
572 - GBA Memory: Run multiple DMAs in a tight loop if they all occur before present
573 - GBA SIO: Add a dummy driver for Normal mode
574 - GBA Thread: Add functionality for running callbacks on the GBA thread
575 - GBA Thread: Split GBASync into a separate file
576 - GBA Video: Refactor software renderer into separate files
577 - GBA Video: Slightly optimize mode 0 mosaic rendering
578 - Debugger: Free watchpoints in addition to breakpoints
579 - Qt: Handle saving input settings better
580 - Qt: Move GL frame drawing back onto its own thread
581 - Qt: Fast forward (held) option moved from Other to Emulation menu
582 - Qt: Show version info in window title
583 - Qt: Migrate multiplayer window handling into GBAApp
584 - Qt: Unified file opening and saving with last location
585 - Qt: Fix windows being resizable when they shouldn't have been
586 - Qt: Only hide cursor in full screen
587 - Qt: Replace pause-after-frame mutex with an atomic
588 - Qt: Add application icon and XDG desktop files
589 - Qt: Rename "Fullscreen" to "Toggle fullscreen"
590 - Qt: Don't save window size when entering fullscreen
591 - Qt: Make the default fullscreen binding for Windows be Alt-Enter
592 - Qt: Gamepads can now have both buttons and analog axes mapped to the same key
593 - Qt: Increase usability of key mapper
594 - Qt: Show checkmark for window sizes
595 - Qt: Set window path to loaded ROM
596 - Perf: Ability to load savestates immediately on launch
597 - SDL: Properly check for initialization
598 - SDL: Clean up initialization functions
599 - SDL: Clean up GL context
600 - Util: Allow disabling the threading code entirely
601 - VFS: Add sync method to force syncing with backing
602
6030.2.1: (2015-05-13)
604Bugfixes:
605 - All: Fix sanitize-deb script not cleaning up after itself
606 - All: Fix dependencies for libavcodec on Debian-derived platforms
607 - ARM7: Handle writeback for PC in addressing modes 2 and 3
608 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
609 - ARM7: Fix ARM multiply instructions when PC is a destination register
610 - Debugger: Fix use-after-free in breakpoint clearing code
611 - Debugger: Fix boundary conditions in tab completion
612 - GBA: Fix timers not updating timing when writing to only the reload register
613 - GBA: Fix rewind boundary conditions
614 - GBA: Add initial I/O register settings for background matrix registers
615 - GBA: Fix hang when loading a savestate if sync to video is enabled
616 - GBA: Handle out-of-bounds I/O access
617 - GBA: Fix bounds-checking on EEPROM access
618 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
619 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
620 - GBA Memory: Allow SRAM to be 64kB
621 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
622 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
623 - GBA Video: Fix second frame mode 5
624 - Perf: Fix race condition if a game crashes immediately on start
625 - Qt: Fix Display object leak when closing a window
626 - Qt: Fix .deb dependencies
627 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
628 - Qt: Fix window not regaining focus after exiting savestate window
629 - Qt: Fix regression where video would not record if the game had already started
630 - Qt: Fix potential crash if a gamepad causes focus to change
631 - Qt: Fix controller axis querying
632 - Qt: Fix multiplayer windows opening as the wrong size
633 - Qt: Fix controllers sometimes not loading the right profile
634 - SDL: Fix boundary conditions for joystick adjustments
635 - SDL: Allocate properly sized input maps
636 - SDL: Fix potential build issues when Qt and SDL2 are in use
637 - Util: Fix resource leak in UTF-8 handling code
638 - Util: Fix a null-pointer issue when attempting to delete a key
639 - VFS: Fix resource leaks if some allocations fail
640 - Video: Fix an issue with very long filenames
641Misc:
642 - GBA Memory: Soft-crash if jumping past the end of a ROM
643 - Qt: Show multiplayer numbers in window title
644 - Qt: Solar sensor can have shortcuts set
645
6460.2.0: (2015-04-03)
647Features:
648 - Support for gamepad axes, e.g. analog sticks or triggers
649 - Add scale presets for up to 6x
650 - Settings window
651 - Bilinear resampling option
652 - Add option to skip BIOS start screen
653 - List of recently opened games
654 - Support for games using the Solar Sensor
655 - Better audio resampling via blip-buf
656 - Game Pak overrides dialog for setting savetype and sensor values
657 - Support for games using the tilt sensor
658 - Remappable shortcuts for keyboard and gamepad
659 - Rewinding of emulation
660 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
661 - Support IPv6
662 - Save directory of last loaded file
663 - Support BPS patches
664 - Automatically detect and optimize out idle loops
665 - Configurable game overrides
666 - Support loading 7-Zip files
667 - Drag and drop game loading
668 - Cheat code support
669 - Runtime configurable audio driver
670 - Libretro core for use with RetroArch and other front-ends
671 - Controller profiles for setting different bindings for different controllers
672 - Ability to lock aspect ratio
673 - Local link cable support
674 - Ability to switch which game controller is in use per instance
675 - Ability to prevent opposing directional input
676 - Warning dialog if an unimplemented BIOS feature is called
677 - Debugger: Add CLI "frame", frame advance command
678 - Debugger: Add CLI functions for writing to memory
679 - Debugger: Add CLI functions for examining memory regions
680 - Debugger: Add CLI function for writing a register
681Bugfixes:
682 - ARM7: Extend prefetch by one stage
683 - ARM7: Fix cycle counting for loads
684 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
685 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
686 - GBA: Initialize gba.sync to null
687 - GBA: Fix timer initialization
688 - GBA Audio: Support 16-bit writes to FIFO audio
689 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
690 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
691 - GBA BIOS: Fix BIOS prefetch after reset
692 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
693 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
694 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
695 - GBA Memory: Fix I cycles that had been moved to ARM7 core
696 - GBA Memory: Fix cycle counting for 32-bit load/stores
697 - GBA RR: Fix fallthrough error when reading tags from a movie
698 - GBA Thread: Fix possible hang when loading an archive
699 - GBA Thread: Fix possible deadlock in video sync
700 - Perf: Fix crash when the GBA thread fails to start
701 - Qt: Fix crash starting a GDB stub if a game isn't loaded
702 - Qt: Fix crash when adjusting settings after closing a game
703 - Qt: Fix crash when starting GDB stub after closing a game
704 - Qt: Fix patch loading while a game is running
705 - Qt: Fix crash when loading a game after stopping GDB server
706 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
707 - Qt: Fix crash when attempting to pause if a game is not running
708 - SDL: Properly clean up if a game doesn't launch
709 - Util: Fix sockets on Windows
710Misc:
711 - All: Enable link-time optimization
712 - Debugger: Watchpoints now work on STM/LDM instructions
713 - Debugger: Clean up GDB stub network interfacing
714 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
715 - Debugger: Merge Thumb BL instructions when disassembling
716 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
717 - Debugger: Watchpoints now report address watched (fixes #68)
718 - Debugger: Add support for soft breakpoints
719 - Debugger: Make I/O register names be addresses instead of values
720 - Debugger: Rename read/write commands
721 - GBA: Improve accuracy of event timing
722 - GBA: Add API for getting Configuration structs for overrides and input
723 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
724 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
725 - GBA: Move A/V stream interface into core
726 - GBA: Savestates now take into account savedata state machines (fixes #109)
727 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
728 - GBA Memory: Simplify memory API and use fixed bus width
729 - GBA Thread: Make GBASyncWaitFrameStart time out
730 - GBA Video: Start video at the last scanline instead of the first
731 - Qt: Optimize logo drawing
732 - Qt: Move frame upload back onto main thread
733 - Qt: Remember window position
734 - Qt: Double-clicking on the window toggles full screen
735 - Util: Use proper locale for reading and writing float values
736
7370.1.1: (2015-01-24)
738Bugfixes:
739 - ARM7: Fix LDM writeback to a register already written
740 - GBA: Fix timers 2 and 3 updating incorrectly
741 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
742 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
743 - GBA Audio: Properly initialize audio FIFO channels
744 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
745 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
746 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
747 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
748 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
749 - GBA BIOS: Fix HuffUnComp boundary conditions
750 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
751 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
752 - GBA Memory: Filter out top nybble of DMA addresses
753 - GBA Memory: Properly bounds-check VRAM accesses
754 - GBA Memory: Fix initial DMA state
755 - GBA Thread: Allow halted games to exit cleanly
756 - GBA Video: Fix blend issues with obscured middle layers
757 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
758 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
759 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
760 - GBA Video: Fix sprite boundary conditions with mosaic
761 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
762 - Qt: Fix issue with set frame sizes being the wrong height
763 - Qt: Fix emulator crashing when full screen if a game is not running
764 - Qt: Fix window focus issues
765 - Qt: Properly set default video recording settings
766 - Qt: Fix a race condition when a game crashes immediately
767 - Qt: Fix some cases where key mapping can break if focus is adjusted
768 - Qt: Fix crash if a game pauses before any frames are shown
769 - Debugger: Negative PC-relative loads now properly subtract the offset
770 - Debugger: Align PC-relative loads in Thumb
771 - Debugger: Fix watchpoints triggering too late
772 - Debugger: Fix binary print putting spaces between digits
773 - Video: Ensure FFmpeg encoder has audio frames
774 - Video: Fix uncompressed PCM audio recording
775 - Video: Fix FFmpeg crashing when the file extension is wrong
776 - Util: Fix SOCKET_FAILED macro
777Misc:
778 - GBA: Exit cleanly on FATAL if the port supports it
779 - GBA Memory: Implement 16- and 32-bit loads from SRAM
780 - Qt: Disable sync to video by default
781 - Qt: Handle a game crash without crashing
782 - Qt: Set default log level to FATAL, ERROR and WARN
783 - Qt: Clarify some phrasing in the menus
784 - Qt: Clear active buttons when focus is lost
785
7860.1.0: (2014-12-13)
787 - Initial release