#ifndef SDL_AUDIO_H #define SDL_AUDIO_H #include struct StereoSample { Sint16 left; Sint16 right; }; struct GBASDLAudio { SDL_AudioSpec desiredSpec; SDL_AudioSpec obtainedSpec; float drift; struct GBAAudio* audio; struct StereoSample currentSample; }; int GBASDLInitAudio(struct GBASDLAudio* context); void GBASDLDeinitAudio(struct GBASDLAudio* context); #endif