all repos — mgba @ 3ade5188db2c36c8ed850847d2925abdb5198bd5

mGBA Game Boy Advance Emulator

src/gb/audio.c (view raw)

  1/* Copyright (c) 2013-2016 Jeffrey Pfau
  2 *
  3 * This Source Code Form is subject to the terms of the Mozilla Public
  4 * License, v. 2.0. If a copy of the MPL was not distributed with this
  5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
  6#include "audio.h"
  7
  8#include "core/sync.h"
  9#include "gb/gb.h"
 10#include "gb/io.h"
 11
 12#define FRAME_CYCLES (DMG_LR35902_FREQUENCY >> 9)
 13
 14static const int CLOCKS_PER_BLIP_FRAME = 0x1000;
 15static const unsigned BLIP_BUFFER_SIZE = 0x4000;
 16
 17static void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value);
 18static bool _writeSweep(struct GBAudioEnvelope* envelope, uint8_t value);
 19static int32_t _updateSquareChannel(struct GBAudioSquareControl* envelope, int duty);
 20static void _updateEnvelope(struct GBAudioEnvelope* envelope);
 21static bool _updateSweep(struct GBAudioChannel1* ch);
 22static int32_t _updateChannel1(struct GBAudioChannel1* ch);
 23static int32_t _updateChannel2(struct GBAudioChannel2* ch);
 24static int32_t _updateChannel3(struct GBAudioChannel3* ch);
 25static int32_t _updateChannel4(struct GBAudioChannel4* ch);
 26static void _sample(struct GBAudio* audio, int32_t cycles);
 27
 28void GBAudioInit(struct GBAudio* audio, size_t samples) {
 29	audio->samples = samples;
 30	audio->left = blip_new(BLIP_BUFFER_SIZE);
 31	audio->right = blip_new(BLIP_BUFFER_SIZE);
 32	audio->clockRate = DMG_LR35902_FREQUENCY;
 33	// Guess too large; we hang producing extra samples if we guess too low
 34	blip_set_rates(audio->left, DMG_LR35902_FREQUENCY, 96000);
 35	blip_set_rates(audio->right, DMG_LR35902_FREQUENCY, 96000);
 36	audio->forceDisableCh[0] = false;
 37	audio->forceDisableCh[1] = false;
 38	audio->forceDisableCh[2] = false;
 39	audio->forceDisableCh[3] = false;
 40}
 41
 42void GBAudioDeinit(struct GBAudio* audio) {
 43	blip_delete(audio->left);
 44	blip_delete(audio->right);
 45}
 46
 47void GBAudioReset(struct GBAudio* audio) {
 48	audio->nextEvent = 0;
 49	audio->nextCh1 = 0;
 50	audio->nextCh2 = 0;
 51	audio->nextCh3 = 0;
 52	audio->nextCh4 = 0;
 53	audio->ch1 = (struct GBAudioChannel1) { };
 54	audio->ch2 = (struct GBAudioChannel2) { };
 55	audio->ch3 = (struct GBAudioChannel3) { .bank = 0 };
 56	audio->ch4 = (struct GBAudioChannel4) { };
 57	audio->eventDiff = 0;
 58	audio->nextFrame = 0;
 59	audio->frame = 0;
 60	audio->nextSample = 0;
 61	audio->sampleInterval = 128;
 62	audio->volumeRight = 0;
 63	audio->volumeLeft = 0;
 64	audio->ch1Right = false;
 65	audio->ch2Right = false;
 66	audio->ch3Right = false;
 67	audio->ch4Right = false;
 68	audio->ch1Left = false;
 69	audio->ch2Left = false;
 70	audio->ch3Left = false;
 71	audio->ch4Left = false;
 72	audio->playingCh1 = false;
 73	audio->playingCh2 = false;
 74	audio->playingCh3 = false;
 75	audio->playingCh4 = false;
 76}
 77
 78void GBAudioWriteNR10(struct GBAudio* audio, uint8_t value) {
 79	audio->ch1.shift = GBAudioRegisterSquareSweepGetShift(value);
 80	audio->ch1.direction = GBAudioRegisterSquareSweepGetDirection(value);
 81	audio->ch1.time = GBAudioRegisterSquareSweepGetTime(value);
 82}
 83
 84void GBAudioWriteNR11(struct GBAudio* audio, uint8_t value) {
 85	_writeDuty(&audio->ch1.envelope, value);
 86	audio->ch1.control.length = 64 - audio->ch1.envelope.length;
 87}
 88
 89void GBAudioWriteNR12(struct GBAudio* audio, uint8_t value) {
 90	if (!_writeSweep(&audio->ch1.envelope, value)) {
 91		audio->playingCh1 = false;
 92		// TODO: Don't need p
 93		if (audio->p) {
 94			audio->p->memory.io[REG_NR52] &= ~0x0001;
 95		}
 96	}
 97}
 98
 99void GBAudioWriteNR13(struct GBAudio* audio, uint8_t value) {
100	audio->ch1.control.frequency &= 0x700;
101	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value);
102}
103
104void GBAudioWriteNR14(struct GBAudio* audio, uint8_t value) {
105	audio->ch1.control.frequency &= 0xFF;
106	audio->ch1.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
107	audio->ch1.control.stop = GBAudioRegisterControlGetStop(value << 8);
108	if (GBAudioRegisterControlIsRestart(value << 8)) {
109		if (audio->nextEvent == INT_MAX) {
110			audio->eventDiff = 0;
111		}
112		if (!audio->playingCh1) {
113			audio->nextCh1 = audio->eventDiff;
114		}
115		audio->playingCh1 = audio->ch1.envelope.initialVolume || audio->ch1.envelope.direction;
116		audio->ch1.envelope.currentVolume = audio->ch1.envelope.initialVolume;
117		if (audio->ch1.envelope.currentVolume > 0) {
118			audio->ch1.envelope.dead = 0;
119		}
120		audio->ch1.sweepStep = audio->ch1.time;
121		if (!audio->ch1.control.length) {
122			audio->ch1.control.length = 64;
123		}
124		if (audio->playingCh1 && audio->ch1.shift) {
125			audio->playingCh1 = _updateSweep(&audio->ch1);
126		}
127		audio->nextEvent = 0;
128	}
129}
130
131void GBAudioWriteNR21(struct GBAudio* audio, uint8_t value) {
132	_writeDuty(&audio->ch2.envelope, value);
133	audio->ch2.control.length = 64 - audio->ch2.envelope.length;
134}
135
136void GBAudioWriteNR22(struct GBAudio* audio, uint8_t value) {
137	if (!_writeSweep(&audio->ch2.envelope, value)) {
138		audio->playingCh2 = false;
139		// TODO: Don't need p
140		if (audio->p) {
141			audio->p->memory.io[REG_NR52] &= ~0x0002;
142		}
143	}
144}
145
146void GBAudioWriteNR23(struct GBAudio* audio, uint8_t value) {
147	audio->ch2.control.frequency &= 0x700;
148	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value);
149}
150
151void GBAudioWriteNR24(struct GBAudio* audio, uint8_t value) {
152	audio->ch2.control.frequency &= 0xFF;
153	audio->ch2.control.frequency |= GBAudioRegisterControlGetFrequency(value << 8);
154	audio->ch2.control.stop = GBAudioRegisterControlGetStop(value << 8);
155	if (GBAudioRegisterControlIsRestart(value << 8)) {
156		audio->playingCh2 = audio->ch2.envelope.initialVolume || audio->ch2.envelope.direction;
157		audio->ch2.envelope.currentVolume = audio->ch2.envelope.initialVolume;
158		if (audio->ch2.envelope.currentVolume > 0) {
159			audio->ch2.envelope.dead = 0;
160		}
161		if (audio->nextEvent == INT_MAX) {
162			audio->eventDiff = 0;
163		}
164		if (!audio->playingCh2) {
165			audio->nextCh2 = audio->eventDiff;
166		}
167		if (!audio->ch2.control.length) {
168			audio->ch2.control.length = 64;
169		}
170		audio->nextEvent = 0;
171	}
172}
173
174void GBAudioWriteNR30(struct GBAudio* audio, uint8_t value) {
175	audio->ch3.enable = GBAudioRegisterBankGetEnable(value);
176	if (!audio->ch3.enable) {
177		audio->playingCh3 = false;
178		// TODO: Don't need p
179		if (audio->p) {
180			audio->p->memory.io[REG_NR52] &= ~0x0004;
181		}
182	}
183}
184
185void GBAudioWriteNR31(struct GBAudio* audio, uint8_t value) {
186	audio->ch3.length = value;
187	audio->ch3.lengthShadow = 256 - value;
188}
189
190void GBAudioWriteNR32(struct GBAudio* audio, uint8_t value) {
191	audio->ch3.volume = GBAudioRegisterBankVolumeGetVolumeGB(value);
192}
193
194void GBAudioWriteNR33(struct GBAudio* audio, uint8_t value) {
195	audio->ch3.rate &= 0x700;
196	audio->ch3.rate |= GBAudioRegisterControlGetRate(value);
197}
198
199void GBAudioWriteNR34(struct GBAudio* audio, uint8_t value) {
200	audio->ch3.rate &= 0xFF;
201	audio->ch3.rate |= GBAudioRegisterControlGetRate(value << 8);
202	audio->ch3.stop = GBAudioRegisterControlGetStop(value << 8);
203	if (GBAudioRegisterControlIsRestart(value << 8)) {
204		audio->playingCh3 = audio->ch3.enable;
205		if (!audio->ch3.lengthShadow) {
206			audio->ch3.lengthShadow = 256;
207		}
208	}
209	if (audio->playingCh3) {
210		if (audio->nextEvent == INT_MAX) {
211			audio->eventDiff = 0;
212		}
213		audio->nextCh3 = audio->eventDiff;
214		audio->nextEvent = 0;
215	}
216}
217
218void GBAudioWriteNR41(struct GBAudio* audio, uint8_t value) {
219	_writeDuty(&audio->ch4.envelope, value);
220	audio->ch4.length = 64 - audio->ch4.envelope.length;
221}
222
223void GBAudioWriteNR42(struct GBAudio* audio, uint8_t value) {
224	if (!_writeSweep(&audio->ch4.envelope, value)) {
225		audio->playingCh4 = false;
226		// TODO: Don't need p
227		if (audio->p) {
228			audio->p->memory.io[REG_NR52] &= ~0x0008;
229		}
230	}
231}
232
233void GBAudioWriteNR43(struct GBAudio* audio, uint8_t value) {
234	audio->ch4.ratio = GBAudioRegisterNoiseFeedbackGetRatio(value);
235	audio->ch4.frequency = GBAudioRegisterNoiseFeedbackGetFrequency(value);
236	audio->ch4.power = GBAudioRegisterNoiseFeedbackGetPower(value);
237}
238
239void GBAudioWriteNR44(struct GBAudio* audio, uint8_t value) {
240	audio->ch4.stop = GBAudioRegisterNoiseControlGetStop(value);
241	if (GBAudioRegisterNoiseControlIsRestart(value)) {
242		audio->playingCh4 = audio->ch4.envelope.initialVolume || audio->ch4.envelope.direction;
243		audio->ch4.envelope.currentVolume = audio->ch4.envelope.initialVolume;
244		if (audio->ch4.envelope.currentVolume > 0) {
245			audio->ch4.envelope.dead = 0;
246		}
247		if (audio->ch4.power) {
248			audio->ch4.lfsr = 0x40;
249		} else {
250			audio->ch4.lfsr = 0x4000;
251		}
252		if (audio->nextEvent == INT_MAX) {
253			audio->eventDiff = 0;
254		}
255		if (!audio->playingCh4) {
256			audio->nextCh4 = audio->eventDiff;
257		}
258		if (!audio->ch4.length) {
259			audio->ch4.length = 64;
260		}
261		audio->nextEvent = 0;
262	}
263}
264
265void GBAudioWriteNR50(struct GBAudio* audio, uint8_t value) {
266	audio->volumeRight = GBRegisterNR50GetVolumeRight(value);
267	audio->volumeLeft = GBRegisterNR50GetVolumeLeft(value);
268}
269
270void GBAudioWriteNR51(struct GBAudio* audio, uint8_t value) {
271	audio->ch1Right = GBRegisterNR51GetCh1Right(value);
272	audio->ch2Right = GBRegisterNR51GetCh2Right(value);
273	audio->ch3Right = GBRegisterNR51GetCh3Right(value);
274	audio->ch4Right = GBRegisterNR51GetCh4Right(value);
275	audio->ch1Left = GBRegisterNR51GetCh1Left(value);
276	audio->ch2Left = GBRegisterNR51GetCh2Left(value);
277	audio->ch3Left = GBRegisterNR51GetCh3Left(value);
278	audio->ch4Left = GBRegisterNR51GetCh4Left(value);
279}
280
281void GBAudioWriteNR52(struct GBAudio* audio, uint8_t value) {
282	audio->enable = GBAudioEnableGetEnable(value);
283	if (!audio->enable) {
284		audio->playingCh1 = 0;
285		audio->playingCh2 = 0;
286		audio->playingCh3 = 0;
287		audio->playingCh4 = 0;
288		GBAudioWriteNR10(audio, 0);
289		GBAudioWriteNR11(audio, 0);
290		GBAudioWriteNR12(audio, 0);
291		GBAudioWriteNR13(audio, 0);
292		GBAudioWriteNR14(audio, 0);
293		GBAudioWriteNR21(audio, 0);
294		GBAudioWriteNR22(audio, 0);
295		GBAudioWriteNR23(audio, 0);
296		GBAudioWriteNR24(audio, 0);
297		GBAudioWriteNR30(audio, 0);
298		GBAudioWriteNR31(audio, 0);
299		GBAudioWriteNR32(audio, 0);
300		GBAudioWriteNR33(audio, 0);
301		GBAudioWriteNR34(audio, 0);
302		GBAudioWriteNR41(audio, 0);
303		GBAudioWriteNR42(audio, 0);
304		GBAudioWriteNR43(audio, 0);
305		GBAudioWriteNR44(audio, 0);
306		GBAudioWriteNR50(audio, 0);
307		GBAudioWriteNR51(audio, 0);
308		if (audio->p) {
309			audio->p->memory.io[REG_NR10] = 0;
310			audio->p->memory.io[REG_NR11] = 0;
311			audio->p->memory.io[REG_NR12] = 0;
312			audio->p->memory.io[REG_NR13] = 0;
313			audio->p->memory.io[REG_NR14] = 0;
314			audio->p->memory.io[REG_NR21] = 0;
315			audio->p->memory.io[REG_NR22] = 0;
316			audio->p->memory.io[REG_NR23] = 0;
317			audio->p->memory.io[REG_NR24] = 0;
318			audio->p->memory.io[REG_NR30] = 0;
319			audio->p->memory.io[REG_NR31] = 0;
320			audio->p->memory.io[REG_NR32] = 0;
321			audio->p->memory.io[REG_NR33] = 0;
322			audio->p->memory.io[REG_NR34] = 0;
323			audio->p->memory.io[REG_NR41] = 0;
324			audio->p->memory.io[REG_NR42] = 0;
325			audio->p->memory.io[REG_NR43] = 0;
326			audio->p->memory.io[REG_NR44] = 0;
327			audio->p->memory.io[REG_NR50] = 0;
328			audio->p->memory.io[REG_NR51] = 0;
329			audio->p->memory.io[REG_NR52] &= ~0x000F;
330		}
331	}
332}
333
334int32_t GBAudioProcessEvents(struct GBAudio* audio, int32_t cycles) {
335	if (audio->nextEvent == INT_MAX) {
336		return INT_MAX;
337	}
338	audio->nextEvent -= cycles;
339	audio->eventDiff += cycles;
340	while (audio->nextEvent <= 0) {
341		audio->nextEvent = INT_MAX;
342		if (audio->enable) {
343			audio->nextFrame -= audio->eventDiff;
344			int frame = -1;
345			if (audio->nextFrame <= 0) {
346				frame = (audio->frame + 1) & 7;
347				audio->frame = frame;
348				audio->nextFrame += FRAME_CYCLES;
349				if (audio->nextFrame < audio->nextEvent) {
350					audio->nextEvent = audio->nextFrame;
351				}
352			}
353
354			if (audio->playingCh1) {
355				audio->nextCh1 -= audio->eventDiff;
356				if (!audio->ch1.envelope.dead) {
357					if (frame == 7) {
358						--audio->ch1.envelope.nextStep;
359						if (audio->ch1.envelope.nextStep == 0) {
360							int8_t sample = audio->ch1.control.hi * 0x10 - 0x8;
361							_updateEnvelope(&audio->ch1.envelope);
362							audio->ch1.sample = sample * audio->ch1.envelope.currentVolume;
363						}
364					}
365
366					if (audio->ch1.sweepStep && (frame & 3) == 2) {
367						--audio->ch1.sweepStep;
368						if (audio->ch1.sweepStep == 0) {
369							audio->playingCh1 = _updateSweep(&audio->ch1);
370						}
371					}
372				}
373
374				if (audio->nextCh1 <= 0) {
375					audio->nextCh1 += _updateChannel1(&audio->ch1);
376				}
377				if (audio->nextCh1 < audio->nextEvent) {
378					audio->nextEvent = audio->nextCh1;
379				}
380			}
381
382			if (audio->ch1.control.length && audio->ch1.control.stop && !(frame & 1)) {
383				--audio->ch1.control.length;
384				if (audio->ch1.control.length == 0) {
385					audio->playingCh1 = 0;
386				}
387			}
388
389			if (audio->playingCh2) {
390				audio->nextCh2 -= audio->eventDiff;
391				if (!audio->ch2.envelope.dead && frame == 7) {
392					--audio->ch2.envelope.nextStep;
393					if (audio->ch2.envelope.nextStep == 0) {
394						int8_t sample = audio->ch2.control.hi * 0x10 - 0x8;
395						_updateEnvelope(&audio->ch2.envelope);
396						audio->ch2.sample = sample * audio->ch2.envelope.currentVolume;
397					}
398				}
399
400				if (audio->nextCh2 <= 0) {
401					audio->nextCh2 += _updateChannel2(&audio->ch2);
402				}
403				if (audio->nextCh2 < audio->nextEvent) {
404					audio->nextEvent = audio->nextCh2;
405				}
406			}
407
408			if (audio->ch2.control.length && audio->ch2.control.stop && !(frame & 1)) {
409				--audio->ch2.control.length;
410				if (audio->ch2.control.length == 0) {
411					audio->playingCh2 = 0;
412				}
413			}
414
415			if (audio->playingCh3) {
416				audio->nextCh3 -= audio->eventDiff;
417				if (audio->nextCh3 <= 0) {
418					audio->nextCh3 += _updateChannel3(&audio->ch3);
419				}
420				if (audio->nextCh3 < audio->nextEvent) {
421					audio->nextEvent = audio->nextCh3;
422				}
423			}
424
425			if (audio->ch3.lengthShadow && audio->ch3.stop && !(frame & 1)) {
426				--audio->ch3.lengthShadow;
427				if (audio->ch3.lengthShadow == 0) {
428					audio->playingCh3 = 0;
429				}
430			}
431
432			if (audio->playingCh4) {
433				audio->nextCh4 -= audio->eventDiff;
434				if (!audio->ch4.envelope.dead && frame == 7) {
435					--audio->ch4.envelope.nextStep;
436					if (audio->ch4.envelope.nextStep == 0) {
437						int8_t sample = (audio->ch4.sample >> 31) * 0x8;
438						_updateEnvelope(&audio->ch4.envelope);
439						audio->ch4.sample = sample * audio->ch4.envelope.currentVolume;
440					}
441				}
442
443				if (audio->nextCh4 <= 0) {
444					audio->nextCh4 += _updateChannel4(&audio->ch4);
445				}
446				if (audio->nextCh4 < audio->nextEvent) {
447					audio->nextEvent = audio->nextCh4;
448				}
449			}
450
451			if (audio->ch4.length && audio->ch4.stop && !(frame & 1)) {
452				--audio->ch4.length;
453				if (audio->ch4.length == 0) {
454					audio->playingCh4 = 0;
455				}
456			}
457		}
458
459		if (audio->p) {
460			audio->p->memory.io[REG_NR52] &= ~0x000F;
461			audio->p->memory.io[REG_NR52] |= audio->playingCh1;
462			audio->p->memory.io[REG_NR52] |= audio->playingCh2 << 1;
463			audio->p->memory.io[REG_NR52] |= audio->playingCh3 << 2;
464			audio->p->memory.io[REG_NR52] |= audio->playingCh4 << 3;
465			audio->nextSample -= audio->eventDiff;
466			if (audio->nextSample <= 0) {
467				_sample(audio, audio->sampleInterval);
468				audio->nextSample += audio->sampleInterval;
469			}
470
471			if (audio->nextSample < audio->nextEvent) {
472				audio->nextEvent = audio->nextSample;
473			}
474		}
475		audio->eventDiff = 0;
476	}
477	return audio->nextEvent;
478}
479
480void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
481	int sampleLeft = 0;
482	int sampleRight = 0;
483
484	if (audio->playingCh1 && !audio->forceDisableCh[0]) {
485		if (audio->ch1Left) {
486			sampleLeft += audio->ch1.sample;
487		}
488
489		if (audio->ch1Right) {
490			sampleRight += audio->ch1.sample;
491		}
492	}
493
494	if (audio->playingCh2 && !audio->forceDisableCh[1]) {
495		if (audio->ch2Left) {
496			sampleLeft += audio->ch2.sample;
497		}
498
499		if (audio->ch2Right) {
500			sampleRight += audio->ch2.sample;
501		}
502	}
503
504	if (audio->playingCh3 && !audio->forceDisableCh[2]) {
505		if (audio->ch3Left) {
506			sampleLeft += audio->ch3.sample;
507		}
508
509		if (audio->ch3Right) {
510			sampleRight += audio->ch3.sample;
511		}
512	}
513
514	if (audio->playingCh4 && !audio->forceDisableCh[3]) {
515		if (audio->ch4Left) {
516			sampleLeft += audio->ch4.sample;
517		}
518
519		if (audio->ch4Right) {
520			sampleRight += audio->ch4.sample;
521		}
522	}
523
524	*left = sampleLeft * (1 + audio->volumeLeft);
525	*right = sampleRight * (1 + audio->volumeRight);
526}
527
528void _sample(struct GBAudio* audio, int32_t cycles) {
529	int16_t sampleLeft = 0;
530	int16_t sampleRight = 0;
531	GBAudioSamplePSG(audio, &sampleLeft, &sampleRight);
532	sampleLeft <<= 1;
533	sampleRight <<= 1;
534
535	mCoreSyncLockAudio(audio->p->sync);
536	unsigned produced;
537	if ((size_t) blip_samples_avail(audio->left) < audio->samples) {
538		blip_add_delta(audio->left, audio->clock, sampleLeft - audio->lastLeft);
539		blip_add_delta(audio->right, audio->clock, sampleRight - audio->lastRight);
540		audio->lastLeft = sampleLeft;
541		audio->lastRight = sampleRight;
542		audio->clock += cycles;
543		if (audio->clock >= CLOCKS_PER_BLIP_FRAME) {
544			blip_end_frame(audio->left, audio->clock);
545			blip_end_frame(audio->right, audio->clock);
546			audio->clock -= CLOCKS_PER_BLIP_FRAME;
547		}
548	}
549	produced = blip_samples_avail(audio->left);
550	bool wait = produced >= audio->samples;
551	mCoreSyncProduceAudio(audio->p->sync, wait);
552	// TODO: Put AVStream back
553}
554
555void _writeDuty(struct GBAudioEnvelope* envelope, uint8_t value) {
556	envelope->length = GBAudioRegisterDutyGetLength(value);
557	envelope->duty = GBAudioRegisterDutyGetDuty(value);
558}
559
560bool _writeSweep(struct GBAudioEnvelope* envelope, uint8_t value) {
561	envelope->stepTime = GBAudioRegisterSweepGetStepTime(value);
562	envelope->direction = GBAudioRegisterSweepGetDirection(value);
563	envelope->initialVolume = GBAudioRegisterSweepGetInitialVolume(value);
564	envelope->dead = 0;
565	envelope->nextStep = envelope->stepTime;
566	return envelope->initialVolume || envelope->direction;
567}
568
569static int32_t _updateSquareChannel(struct GBAudioSquareControl* control, int duty) {
570	control->hi = !control->hi;
571	int period = 4 * (2048 - control->frequency);
572	switch (duty) {
573	case 0:
574		return control->hi ? period : period * 7;
575	case 1:
576		return control->hi ? period * 2 : period * 6;
577	case 2:
578		return period * 4;
579	case 3:
580		return control->hi ? period * 6 : period * 2;
581	default:
582		// This should never be hit
583		return period * 4;
584	}
585}
586
587static void _updateEnvelope(struct GBAudioEnvelope* envelope) {
588	if (envelope->direction) {
589		++envelope->currentVolume;
590	} else {
591		--envelope->currentVolume;
592	}
593	if (envelope->currentVolume >= 15) {
594		envelope->currentVolume = 15;
595	} else if (envelope->currentVolume <= 0) {
596		envelope->currentVolume = 0;
597		envelope->dead = 1;
598	} else {
599		envelope->nextStep = envelope->stepTime;
600	}
601}
602
603static bool _updateSweep(struct GBAudioChannel1* ch) {
604	if (ch->direction) {
605		int frequency = ch->control.frequency;
606		frequency -= frequency >> ch->shift;
607		if (frequency >= 0) {
608			ch->control.frequency = frequency;
609		}
610	} else {
611		int frequency = ch->control.frequency;
612		frequency += frequency >> ch->shift;
613		if (frequency < 2048) {
614			ch->control.frequency = frequency;
615		} else {
616			return false;
617		}
618	}
619	ch->sweepStep = ch->time;
620	return true;
621}
622
623static int32_t _updateChannel1(struct GBAudioChannel1* ch) {
624	int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
625	ch->sample = ch->control.hi * 0x10 - 0x8;
626	ch->sample *= ch->envelope.currentVolume;
627	return timing;
628}
629
630static int32_t _updateChannel2(struct GBAudioChannel2* ch) {
631	int timing = _updateSquareChannel(&ch->control, ch->envelope.duty);
632	ch->sample = ch->control.hi * 0x10 - 0x8;
633	ch->sample *= ch->envelope.currentVolume;
634	return timing;
635}
636
637static int32_t _updateChannel3(struct GBAudioChannel3* ch) {
638	int i;
639	int start;
640	int end;
641	int volume;
642	switch (ch->volume) {
643	case 0:
644		volume = 0;
645		break;
646	case 1:
647		volume = 4;
648		break;
649	case 2:
650		volume = 2;
651		break;
652	case 3:
653		volume = 1;
654		break;
655	default:
656		volume = 3;
657		break;
658	}
659	if (ch->size) {
660		start = 7;
661		end = 0;
662	} else if (ch->bank) {
663		start = 7;
664		end = 4;
665	} else {
666		start = 3;
667		end = 0;
668	}
669	uint32_t bitsCarry = ch->wavedata[end] & 0x000000F0;
670	uint32_t bits;
671	for (i = start; i >= end; --i) {
672		bits = ch->wavedata[i] & 0x000000F0;
673		ch->wavedata[i] = ((ch->wavedata[i] & 0x0F0F0F0F) << 4) | ((ch->wavedata[i] & 0xF0F0F000) >> 12);
674		ch->wavedata[i] |= bitsCarry << 20;
675		bitsCarry = bits;
676	}
677	ch->sample = bitsCarry >> 4;
678	ch->sample -= 8;
679	ch->sample *= volume * 4;
680	return 2 * (2048 - ch->rate);
681}
682
683static int32_t _updateChannel4(struct GBAudioChannel4* ch) {
684	int lsb = ch->lfsr & 1;
685	ch->sample = lsb * 0x10 - 0x8;
686	ch->sample *= ch->envelope.currentVolume;
687	ch->lfsr >>= 1;
688	ch->lfsr ^= (lsb * 0x60) << (ch->power ? 0 : 8);
689	int timing = ch->ratio ? 2 * ch->ratio : 1;
690	timing <<= ch->frequency;
691	timing *= 8;
692	return timing;
693}