all repos — mgba @ 3ade5188db2c36c8ed850847d2925abdb5198bd5

mGBA Game Boy Advance Emulator

src/gba/gui/gui-runner.h (view raw)

 1/* Copyright (c) 2013-2016 Jeffrey Pfau
 2 *
 3 * This Source Code Form is subject to the terms of the Mozilla Public
 4 * License, v. 2.0. If a copy of the MPL was not distributed with this
 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 6#ifndef GUI_RUNNER_H
 7#define GUI_RUNNER_H
 8
 9#include "gba/context/context.h"
10#include "gba/gui/remap.h"
11#include "util/circle-buffer.h"
12#include "util/gui.h"
13
14enum GBAGUIInput {
15	GBA_GUI_INPUT_INCREASE_BRIGHTNESS = GUI_INPUT_USER_START,
16	GBA_GUI_INPUT_DECREASE_BRIGHTNESS,
17	GBA_GUI_INPUT_SCREEN_MODE,
18};
19
20struct GBAGUIBackground {
21	struct GUIBackground d;
22	struct GBAGUIRunner* p;
23
24	uint32_t* screenshot;
25	int screenshotId;
26};
27
28struct GBAGUIRunnerLux {
29	struct GBALuminanceSource d;
30	int luxLevel;
31};
32
33struct GBAGUIRunner {
34	struct GBAContext context;
35	struct GUIParams params;
36
37	struct GBAGUIBackground background;
38	struct GBAGUIRunnerLux luminanceSource;
39
40	struct GUIMenuItem* configExtra;
41	size_t nConfigExtra;
42
43	struct GUIInputKeys* keySources;
44
45	float fps;
46	int64_t lastFpsCheck;
47	int32_t totalDelta;
48	struct CircleBuffer fpsBuffer;
49
50	void (*setup)(struct GBAGUIRunner*);
51	void (*teardown)(struct GBAGUIRunner*);
52	void (*gameLoaded)(struct GBAGUIRunner*);
53	void (*gameUnloaded)(struct GBAGUIRunner*);
54	void (*prepareForFrame)(struct GBAGUIRunner*);
55	void (*drawFrame)(struct GBAGUIRunner*, bool faded);
56	void (*drawScreenshot)(struct GBAGUIRunner*, const uint32_t* pixels, bool faded);
57	void (*paused)(struct GBAGUIRunner*);
58	void (*unpaused)(struct GBAGUIRunner*);
59	void (*incrementScreenMode)(struct GBAGUIRunner*);
60	uint16_t (*pollGameInput)(struct GBAGUIRunner*);
61};
62
63void GBAGUIInit(struct GBAGUIRunner*, const char* port);
64void GBAGUIDeinit(struct GBAGUIRunner*);
65void GBAGUIRun(struct GBAGUIRunner*, const char* path);
66void GBAGUIRunloop(struct GBAGUIRunner*);
67
68#endif