CHANGES (view raw)
10.3.0: (Future)
2Features:
3 - Ability to hide individual background layers, or OBJs
4 - Ability to mute individual audio channels
5 - Palette viewer and exporter
6 - Volume control
7 - More shortcuts are editable (e.g. quick save/load)
8 - Rewind now shows the frame after rewinding
9 - Import/Export of GameShark/Action Replay snapshots
10 - Add "Step backwards" item for single increment rewind
11 - Deadzone estimation for game controllers
12 - Analog inputs can be used for shortcuts
13 - Menu items for specific solar sensor brightness levels
14 - Remappable controls for tilt and gyroscope sensors
15 - Status messages for actions taken while a game is running (e.g. save/load state)
16 - Memory inspector
17 - Screensaver can now be suspended while a game is running
18 - Load/save the most recent savestate slot
19 - Support varible speed (PWM) rumble
20 - Ability to cap fast forward speed
21 - Finer control over FPS target
22 - Holdable shortcut for rewinding one frame at a time
23Bugfixes:
24 - ARM7: Fix SWI and IRQ timings
25 - GBA Audio: Force audio FIFOs to 32-bit
26 - GBA Memory: Improve Thumb open bus behavior
27 - VFS: Fix resource leaks if some allocations fail
28 - Video: Fix an issue with very long filenames
29 - GBA Video: Blended sprites should never have other effects applied
30 - GBA: Fix crash if a 512kb flash save is loaded when a game has a 1Mb flash override
31 - Qt: Better cleanup when a game crashes
32 - Qt: Fix open ROM dialog filtering for archive formats
33 - ARM7: Fix Thumb MUL timing
34 - Qt: Cap the maximum number of multiplayer windows
35 - Qt: Fix maximum year in sensor override
36 - GBA: Cap audio FIFO read size during deserialization
37 - GBA: Check for corrupted savestates when loading
38 - GBA: Check for improperly sized savestates when loading
39Misc:
40 - Qt: Handle saving input settings better
41 - Debugger: Free watchpoints in addition to breakpoints
42 - Qt: Move GL frame drawing back onto its own thread
43 - GBA: Add status log level
44 - GBA Thread: Add functionality for running callbacks on the GBA thread
45 - Qt: Fast forward (held) option moved from Other to Emulation menu
46 - All: Add --help flag for command line programs
47 - Qt: Show version info in window title
48 - All: Fix sanitize-deb script to set file permissions properly if run as (fake)root
49 - GBA SIO: Add a dummy driver for Normal mode
50 - GBA: GBARewind now returns how many states it has rewound
51 - All: Enable static linking for Windows
52 - All: Enable static linking for OS X
53 - Qt: Migrate multiplayer window handling into GBAApp
54 - Qt: Unified file opening and saving with last location
55 - Qt: Fix windows being resizable when they shouldn't have been
56 - Qt: Only hide cursor in full screen
57 - Perf: Ability to load savestates immediately on launch
58
590.2.1: (2015-05-13)
60Bugfixes:
61 - All: Fix sanitize-deb script not cleaning up after itself
62 - All: Fix dependencies for libavcodec on Debian-derived platforms
63 - ARM7: Handle writeback for PC in addressing modes 2 and 3
64 - ARM7: Make illegal instruction decoding consistent between ARM and Thumb
65 - ARM7: Fix ARM multiply instructions when PC is a destination register
66 - Debugger: Fix use-after-free in breakpoint clearing code
67 - Debugger: Fix boundary conditions in tab completion
68 - GBA: Fix timers not updating timing when writing to only the reload register
69 - GBA: Fix rewind boundary conditions
70 - GBA: Add initial I/O register settings for background matrix registers
71 - GBA: Fix hang when loading a savestate if sync to video is enabled
72 - GBA: Handle out-of-bounds I/O access
73 - GBA: Fix bounds-checking on EEPROM access
74 - GBA Audio: FIFOs should not poll DMAs that are not scheduled for audio
75 - GBA BIOS: Initialize a variable that may be uninitialized in very rare cases
76 - GBA Memory: Allow SRAM to be 64kB
77 - GBA Memory: Fix 32-bit loads from unaddress cartridge space
78 - GBA Memory: Fix jumping to invalid memory when switching from Thumb to ARM
79 - GBA Video: Fix second frame mode 5
80 - Perf: Fix race condition if a game crashes immediately on start
81 - Qt: Fix Display object leak when closing a window
82 - Qt: Fix .deb dependencies
83 - Qt: Fix "QOpenGLContext::swapBuffers() called with non-exposed window" warning
84 - Qt: Fix window not regaining focus after exiting savestate window
85 - Qt: Fix regression where video would not record if the game had already started
86 - Qt: Fix potential crash if a gamepad causes focus to change
87 - Qt: Fix controller axis querying
88 - Qt: Fix multiplayer windows opening as the wrong size
89 - Qt: Fix controllers sometimes not loading the right profile
90 - SDL: Fix boundary conditions for joystick adjustments
91 - SDL: Allocate properly sized input maps
92 - SDL: Fix potential build issues when Qt and SDL2 are in use
93 - Util: Fix resource leak in UTF-8 handling code
94 - Util: Fix a null-pointer issue when attempting to delete a key
95 - VFS: Fix resource leaks if some allocations fail
96 - Video: Fix an issue with very long filenames
97Misc:
98 - GBA Memory: Soft-crash if jumping past the end of a ROM
99 - Qt: Show multiplayer numbers in window title
100 - Qt: Solar sensor can have shortcuts set
101
1020.2.0: (2015-04-03)
103Features:
104 - Support for gamepad axes, e.g. analog sticks or triggers
105 - Add scale presets for up to 6x
106 - Settings window
107 - Bilinear resampling option
108 - Add option to skip BIOS start screen
109 - List of recently opened games
110 - Support for games using the Solar Sensor
111 - Better audio resampling via blip-buf
112 - Game Pak overrides dialog for setting savetype and sensor values
113 - Support for games using the tilt sensor
114 - Remappable shortcuts for keyboard and gamepad
115 - Rewinding of emulation
116 - Implemented BIOS routines SoftReset, RegisterRamReset, Diff8bitUnFilterWram, Diff8bitUnFilterVram, and Diff16bitUnFilter
117 - Support IPv6
118 - Save directory of last loaded file
119 - Support BPS patches
120 - Automatically detect and optimize out idle loops
121 - Configurable game overrides
122 - Support loading 7-Zip files
123 - Drag and drop game loading
124 - Cheat code support
125 - Runtime configurable audio driver
126 - Libretro core for use with RetroArch and other front-ends
127 - Controller profiles for setting different bindings for different controllers
128 - Ability to lock aspect ratio
129 - Local link cable support
130 - Ability to switch which game controller is in use per instance
131 - Ability to prevent opposing directional input
132 - Warning dialog if an unimplemented BIOS feature is called
133 - Debugger: Add CLI "frame", frame advance command
134 - Debugger: Add CLI functions for writing to memory
135 - Debugger: Add CLI functions for examining memory regions
136 - Debugger: Add CLI function for writing a register
137Bugfixes:
138 - ARM7: Extend prefetch by one stage
139 - ARM7: Fix cycle counting for loads
140 - Debugger: Disassembly now lists PSR bitmasks (fixes #191)
141 - GBA: Fix savestate loading of DISPSTAT and WAITCNT registers
142 - GBA: Initialize gba.sync to null
143 - GBA: Fix timer initialization
144 - GBA Audio: Support 16-bit writes to FIFO audio
145 - GBA Audio: Audio buffer sizes are now correct sizes for both sample rates
146 - GBA BIOS: Fix BIOS prefetch after returning from an IRQ
147 - GBA BIOS: Fix BIOS prefetch after reset
148 - GBA BIOS: Prevent CpuSet and CpuFastSet from using BIOS addresses as a source (fixes #184)
149 - GBA BIOS: Fix BIOS decompression routines with invalid source addresses
150 - GBA Memory: Fix alignment of open bus 8- and 16-bit loads
151 - GBA Memory: Fix I cycles that had been moved to ARM7 core
152 - GBA Memory: Fix cycle counting for 32-bit load/stores
153 - GBA RR: Fix fallthrough error when reading tags from a movie
154 - GBA Thread: Fix possible hang when loading an archive
155 - GBA Thread: Fix possible deadlock in video sync
156 - Perf: Fix crash when the GBA thread fails to start
157 - Qt: Fix crash starting a GDB stub if a game isn't loaded
158 - Qt: Fix crash when adjusting settings after closing a game
159 - Qt: Fix crash when starting GDB stub after closing a game
160 - Qt: Fix patch loading while a game is running
161 - Qt: Fix crash when loading a game after stopping GDB server
162 - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
163 - Qt: Fix crash when attempting to pause if a game is not running
164 - SDL: Properly clean up if a game doesn't launch
165 - Util: Fix sockets on Windows
166Misc:
167 - All: Enable link-time optimization
168 - Debugger: Watchpoints now work on STM/LDM instructions
169 - Debugger: Clean up GDB stub network interfacing
170 - Debugger: Simplify debugger state machine to play nicer with the GBA thread loop
171 - Debugger: Merge Thumb BL instructions when disassembling
172 - Debugger: Clean up debugger interface, removing obsolete state (fixes #67)
173 - Debugger: Watchpoints now report address watched (fixes #68)
174 - Debugger: Add support for soft breakpoints
175 - Debugger: Make I/O register names be addresses instead of values
176 - Debugger: Rename read/write commands
177 - GBA: Improve accuracy of event timing
178 - GBA: Add API for getting Configuration structs for overrides and input
179 - GBA: Refactor gba-sensors and gba-gpio into gba-hardware
180 - GBA: Refactor gba directory, dropping gba- prefix and making supervisor directory
181 - GBA: Move A/V stream interface into core
182 - GBA: Savestates now take into account savedata state machines (fixes #109)
183 - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
184 - GBA Memory: Simplify memory API and use fixed bus width
185 - GBA Thread: Make GBASyncWaitFrameStart time out
186 - GBA Video: Start video at the last scanline instead of the first
187 - Qt: Optimize logo drawing
188 - Qt: Move frame upload back onto main thread
189 - Qt: Remember window position
190 - Qt: Double-clicking on the window toggles full screen
191 - Util: Use proper locale for reading and writing float values
192
1930.1.1: (2015-01-24)
194Bugfixes:
195 - ARM7: Fix LDM writeback to a register already written
196 - GBA: Fix timers 2 and 3 updating incorrectly
197 - GBA Audio: Make larger buffer sizes than 2048 actually work properly
198 - GBA Audio: Fix GB audio channels being too quiet (fixes #159)
199 - GBA Audio: Properly initialize audio FIFO channels
200 - GBA BIOS: Fix HLE Lz77 and RL functions to properly account for width and invalid addresses
201 - GBA BIOS: Fix BIOS prefetch after returning from a SWI
202 - GBA BIOS: Fix LZ77UnCompVram to use 16-bit loads from decompressed memory
203 - GBA BIOS: Fix HuffUnComp to work when games pass an invalid bit length
204 - GBA BIOS: Fix GetBiosChecksum to return the value of a real GBA, regardless of used BIOS
205 - GBA BIOS: Fix HuffUnComp boundary conditions
206 - GBA Memory: Don't call into GPIO write calls if GPIO devices are absent
207 - GBA Memory: Properly initialize 1 Mb flash, and add debug logging
208 - GBA Memory: Filter out top nybble of DMA addresses
209 - GBA Memory: Properly bounds-check VRAM accesses
210 - GBA Memory: Fix initial DMA state
211 - GBA Thread: Allow halted games to exit cleanly
212 - GBA Video: Fix blend issues with obscured middle layers
213 - GBA Video: Fix windows not disabling target 1 appropriately (fixes #161)
214 - GBA Video: Fix sprite mis-ordering behavior in some cases (fixes #168)
215 - GBA Video: Fix window interactions with 16-color mode 0 mosaic
216 - GBA Video: Fix sprite boundary conditions with mosaic
217 - GBA Video: Fix mode 0 being able to read tiles above appropriate tile range
218 - Qt: Fix issue with set frame sizes being the wrong height
219 - Qt: Fix emulator crashing when full screen if a game is not running
220 - Qt: Fix window focus issues
221 - Qt: Properly set default video recording settings
222 - Qt: Fix a race condition when a game crashes immediately
223 - Qt: Fix some cases where key mapping can break if focus is adjusted
224 - Qt: Fix crash if a game pauses before any frames are shown
225 - Debugger: Negative PC-relative loads now properly subtract the offset
226 - Debugger: Align PC-relative loads in Thumb
227 - Debugger: Fix watchpoints triggering too late
228 - Debugger: Fix binary print putting spaces between digits
229 - Video: Ensure FFmpeg encoder has audio frames
230 - Video: Fix uncompressed PCM audio recording
231 - Video: Fix FFmpeg crashing when the file extension is wrong
232 - Util: Fix SOCKET_FAILED macro
233Misc:
234 - GBA: Exit cleanly on FATAL if the port supports it
235 - GBA Memory: Implement 16- and 32-bit loads from SRAM
236 - Qt: Disable sync to video by default
237 - Qt: Handle a game crash without crashing
238 - Qt: Set default log level to FATAL, ERROR and WARN
239 - Qt: Clarify some phrasing in the menus
240 - Qt: Clear active buttons when focus is lost
241
2420.1.0: (2014-12-13)
243 - Initial release